• [kickstarter] Thrice Fantasy TTRPG

    From gbbgu@21:1/5 to All on Wed Feb 14 00:24:51 2024
    XPost: rec.games.frp.misc

    A light engine TTRPG with a solid structure, using only d³s.

    Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and flowing gameplay. The rulebook allows you to play in fantasy settings. Thrice Fantasy is the first product to use the Thrice engine, a rule system that will be employed in various styles and genres, as we'll explore in upcoming Thrice-based releases.

    http://kck.st/42HroaX

    Thrice uses special six-sided dice on which the number 1 appears on one face, 2 on two, 3 on three. These dice are d³, pronounced "d-thrice". One d-thrice is referred to as 1d³, two dice as 2d³, and so on.

    Each die rolled in the game aims to obtain a target number, which can be 1, 2 or 3. If the result of a die is equal to the target number, that die scores a success. The target is indicated in round brackets after the number of dice. If a trap inflicts 5d³(3), the Master rolls 5 dice: each result of 3 represents one damage inflicted.

    As an alternative to d³, you can use ordinary six-sided dice (d6). In that case, if the result of a die is equal to or less than the target number, that die scores a success.

    I won't post the whole kickstarter detail, but I thought the custom dice was interesting.

    This breaks down to:

    need a 1: 16.6% (1 in 6 chance)
    need a 2: 33.3% (1 in 3 chance)
    need a 3: 50% (1 in 2 chance)

    Using a d6 as suggested would be:

    need a 1: (roll a 1) : 16.6%
    need a 2: (roll a 1, 2) : 33.3%
    need a 3: (roll a 1, 2, 3): 50%

    rolls of 4-6 are ignored

    --
    gbbgu

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  • From dozens@21:1/5 to kyonshi on Wed Feb 14 09:18:44 2024
    XPost: rec.games.frp.misc

    On 2/14/24 4:00 AM, kyonshi wrote:
    On 2/14/2024 1:24 AM, gbbgu wrote:
    A light engine TTRPG with a solid structure, using only d³s.

    Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and
    flowing
    gameplay. The rulebook allows you to play in fantasy settings. Thrice
    Fantasy
    is the first product to use the Thrice engine, a rule system that will be
    employed in various styles and genres, as we'll explore in upcoming
    Thrice-based releases.

    http://kck.st/42HroaX

    Thrice uses special six-sided dice on which the number 1 appears on
    one face,
    2 on two, 3 on three. These dice are d³, pronounced "d-thrice". One
    d-thrice
    is referred to as 1d³, two dice as 2d³, and so on.

    Each die rolled in the game aims to obtain a target number, which can
    be 1, 2
    or 3. If the result of a die is equal to the target number, that die
    scores a
    success. The target is indicated in round brackets after the number
    of dice.
    If a trap inflicts 5d³(3), the Master rolls 5 dice: each result of 3
    represents one damage inflicted.

    As an alternative to d³, you can use ordinary six-sided dice (d6). In
    that
    case, if the result of a die is equal to or less than the target
    number, that
    die scores a success.

    Preface: I genuinely have no intuition for probabilities


    Thank the heavens, it's always such a trouble to half the d6s to make d3s.


    But it's not the same is it?

    With the Thrice Dice (or with the standard d6 alternative), it is
    describing an 3-in-6 (50%) chance, a 2-in-6 (33%) chance, and a 1-in-6
    (16%) chance.

    Halving a d6 wouldn't give you the same 122333 probability spread.

    In any case, I like it. I think it's cute. The custom dice are pretty
    neat, and it's also perfectly playable without them as well. I think
    that versatility makes it a pretty clever system.

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  • From Justisaur@21:1/5 to gbbgu on Wed Feb 14 16:03:25 2024
    XPost: rec.games.frp.misc

    On 2/13/2024 4:24 PM, gbbgu wrote:
    A light engine TTRPG with a solid structure, using only d³s.

    Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and flowing
    gameplay. The rulebook allows you to play in fantasy settings. Thrice Fantasy is the first product to use the Thrice engine, a rule system that will be employed in various styles and genres, as we'll explore in upcoming Thrice-based releases.

    http://kck.st/42HroaX

    Thrice uses special six-sided dice on which the number 1 appears on one face,
    2 on two, 3 on three. These dice are d³, pronounced "d-thrice". One d-thrice
    is referred to as 1d³, two dice as 2d³, and so on.

    Each die rolled in the game aims to obtain a target number, which can be 1, 2
    or 3. If the result of a die is equal to the target number, that die scores a
    success. The target is indicated in round brackets after the number of dice. >> If a trap inflicts 5d³(3), the Master rolls 5 dice: each result of 3
    represents one damage inflicted.

    As an alternative to d³, you can use ordinary six-sided dice (d6). In that >> case, if the result of a die is equal to or less than the target number, that
    die scores a success.

    I won't post the whole kickstarter detail, but I thought the custom dice was interesting.

    This breaks down to:

    need a 1: 16.6% (1 in 6 chance)
    need a 2: 33.3% (1 in 3 chance)
    need a 3: 50% (1 in 2 chance)

    Using a d6 as suggested would be:

    need a 1: (roll a 1) : 16.6%
    need a 2: (roll a 1, 2) : 33.3%
    need a 3: (roll a 1, 2, 3): 50%

    rolls of 4-6 are ignored



    Should be 'failed' not ignored, though I guess it means the same thing.

    Dice pools meh. You're making successes fairly average I guess which
    while good for the players statistically, is not for good for fun, as I
    learned with 4e's skill challenges.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From gbbgu@21:1/5 to Justisaur on Thu Feb 15 02:41:23 2024
    XPost: rec.games.frp.misc

    On 15 Feb 2024, Justisaur wrote:

    Dice pools meh. You're making successes fairly average I guess which
    while good for the players statistically, is not for good for fun, as I learned with 4e's skill challenges.

    I haven't played with dice pools very much, but I'm starting to think I'd prefer playing in games were "this one die roll is critical" type play.
    Rolling one die is more visible and can bring the whole table to watch and react to that one roll.

    I've still backed the kickstarter, cause "ohh new and shiny" always gets me :)

    --
    gbbgu

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