I was thinking about visually representing warrior relationships and
came up with the idea of "best counter graph": a graph with each warrior pointing to the opponent that beats it with the highest score. Link to
the images on Reddit: https://www.reddit.com/r/corewar/comments/wuui2l/best_counter_graphs/
I've also included smaller versions that exclude the warriors with
indegree 0 (not the best counter to any other warrior). The loops are
marked in red. No graph for 94nop for now - I don't have the exact
scores (yet).
I was thinking about visually representing warrior relationships and came up with the idea of "best counter graph": a graph with each warrior pointing to the opponent that beats it with the highest score. Link to the images on Reddit:Interesting counter strategy summary. Thanks.
https://www.reddit.com/r/corewar/comments/wuui2l/best_counter_graphs/
I've also included smaller versions that exclude the warriors with indegree 0 (not the best counter to any other warrior). The loops are marked in red. No graph for 94nop for now - I don't have the exact scores (yet).
I wonder if 88 and 94 would result in separate trees / loops.
It'd also be interesting to know which warriors some of the prolific
best counters were optimized against.
On Monday, August 29, 2022 at 4:22:14 PM UTC+3, John Metcalf wrote:
I wonder if 88 and 94 would result in separate trees / loops.
I'm calculating the exact 94nop scores now (1014 warriors from
Koenigstuhl, ~80% completion). 88 is next, should take around a week.
Before I do 88, I'd like to clarify one thing. Was the core really
filled with dat $0, $0, which is illegal under 88 rules?
It'd also be interesting to know which warriors some of the prolific
best counters were optimized against.
Funny that you ask this, because you are the author of the majority of
said prolific best counters for tiny! I only have two (Serval, Double
Shock). I generally optimize against either the zero-diagonal Nash equilibrium or the top-X battle royale, X roughly in the 60 - 120 range. Which means that most of the warriors best countered by Serval and
Double Shock were not in the optimization set. Which I suppose is a good thing, indicating good design rather than overfitting.
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