• Lowered Ability Scores

    From John Geoffrey@21:1/5 to Tracy Johnson on Mon Mar 21 23:52:48 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    On 21/03/16 21:37, Tracy Johnson wrote:
    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability scores fall
    below the minimum for a class. Do they lose the class?

    I actually prefer the older D&D version where characters could be
    anything, and higher ability scores just meant they were better at it.
    Weakling warriors and wizards as dumb as rocks have a certain charm to
    them. Of course the charm feels rather similar to playing Paranoia, but
    there is a charm.

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  • From Tracy Johnson@21:1/5 to All on Mon Mar 21 15:37:08 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability scores fall
    below the minimum for a class. Do they lose the class?

    i.e. If a Magic User becomes too stupid to be a Magic User (e.g. Int
    falls below 9), do they cease to be a Magic User? If the Wisdom falls
    below 9 do they cease to be a Cleric.

    I couldn't actually find a rule outside of initial character creation.

    Then my attention was drawn to the ability table for Wisdom in
    HackMaster and they listed chance of spell failure for scores below 9.

    And looking at the Intelligence table you don't get any spells below 8
    (With three asterisks Gnomes get Cantrips only.)

    Looking at the Thief skill Dexterity adjustments it bottoms out at Dex
    of 7.

    So by inference I think I answered my own question. It appears you
    don't lose being a class, but it sure becomes more difficult. (A Magic
    User with an Int of 7 and the inability to cast spells wouldn't cease
    being a Magic User, but it may be better if the Magic User found
    another line of work.)

    What do you think?

    Tracy Johnson
    Old fashioned text games hosted below:
    http:?//empire.?openmpe.?com/empire/?

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  • From Gutless Umbrella Carrying Sissy@21:1/5 to John Geoffrey on Mon Mar 21 22:48:41 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    John Geoffrey <gmkeros@gmail.com> wrote in news:0ja6sc-0pg.ln1@Zothique.lodz.pl:

    On 21/03/16 21:37, Tracy Johnson wrote:
    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability
    scores fall below the minimum for a class. Do they lose the
    class?

    I actually prefer the older D&D version where characters could
    be anything, and higher ability scores just meant they were
    better at it. Weakling warriors and wizards as dumb as rocks
    have a certain charm to them. Of course the charm feels rather
    similar to playing Paranoia, but there is a charm.

    "He's got a lot of class. All of it's low, but there's plenty of it."

    Amusing, from time to time, for awhile, but a poor basis for long
    term play.

    --
    Terry Austin

    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

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  • From Sea Wasp (Ryk E. Spoor)@21:1/5 to Gutless Umbrella Carrying Sissy on Tue Mar 22 07:28:31 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    On 3/22/16 1:48 AM, Gutless Umbrella Carrying Sissy wrote:
    John Geoffrey <gmkeros@gmail.com> wrote in news:0ja6sc-0pg.ln1@Zothique.lodz.pl:

    On 21/03/16 21:37, Tracy Johnson wrote:
    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability
    scores fall below the minimum for a class. Do they lose the
    class?

    I actually prefer the older D&D version where characters could
    be anything, and higher ability scores just meant they were
    better at it. Weakling warriors and wizards as dumb as rocks
    have a certain charm to them. Of course the charm feels rather
    similar to playing Paranoia, but there is a charm.

    "He's got a lot of class. All of it's low, but there's plenty of it."

    Amusing, from time to time, for awhile, but a poor basis for long
    term play.


    Unless you're trying for a sort of "Legion of Substitute Heroes" comedy-adventure.


    --
    Sea Wasp
    /^\
    ;;;
    Website: http://www.grandcentralarena.com Blog:
    http://seawasp.livejournal.com

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  • From Gutless Umbrella Carrying Sissy@21:1/5 to seawasp@sgeinc.invalid.com on Tue Mar 22 09:29:43 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    "Sea Wasp (Ryk E. Spoor)" <seawasp@sgeinc.invalid.com> wrote in news:ncra30$atb$1@dont-email.me:

    On 3/22/16 1:48 AM, Gutless Umbrella Carrying Sissy wrote:
    John Geoffrey <gmkeros@gmail.com> wrote in
    news:0ja6sc-0pg.ln1@Zothique.lodz.pl:

    On 21/03/16 21:37, Tracy Johnson wrote:
    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability
    scores fall below the minimum for a class. Do they lose the
    class?

    I actually prefer the older D&D version where characters could
    be anything, and higher ability scores just meant they were
    better at it. Weakling warriors and wizards as dumb as rocks
    have a certain charm to them. Of course the charm feels rather
    similar to playing Paranoia, but there is a charm.

    "He's got a lot of class. All of it's low, but there's plenty
    of it."

    Amusing, from time to time, for awhile, but a poor basis for
    long term play.


    Unless you're trying for a sort of "Legion of Substitute
    Heroes"
    comedy-adventure.

    Iv'e been involved in an evil campaign that went on for some time
    and was a lot of fun. I've never seen a comedy game that lasted
    more than one or two game sessions without becomeing boring and
    stupid. Even professional comedians are hard pressed to be funny on
    que, every time. The expeience has been so consistent, I wouldn't
    even bother to sit in on the game.

    --
    Terry Austin

    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

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  • From Justisaur@21:1/5 to Tracy Johnson on Tue Mar 22 11:00:33 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    Tracy Johnson wrote:
    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability scores fall
    below the minimum for a class. Do they lose the class?

    i.e. If a Magic User becomes too stupid to be a Magic User (e.g. Int
    falls below 9), do they cease to be a Magic User? If the Wisdom falls
    below 9 do they cease to be a Cleric.

    I couldn't actually find a rule outside of initial character creation.

    Then my attention was drawn to the ability table for Wisdom in
    HackMaster and they listed chance of spell failure for scores below 9.

    And looking at the Intelligence table you don't get any spells below 8
    (With three asterisks Gnomes get Cantrips only.)

    Looking at the Thief skill Dexterity adjustments it bottoms out at Dex
    of 7.

    So by inference I think I answered my own question. It appears you
    don't lose being a class, but it sure becomes more difficult. (A Magic
    User with an Int of 7 and the inability to cast spells wouldn't cease
    being a Magic User, but it may be better if the Magic User found
    another line of work.)

    What do you think?


    Yes, you don't lose your class. You just may have a hard time with it.
    At least a low int M-U can still use a wand of magic missiles, and has
    whatever hp he has for his level. A thief can still stab you in the
    back, and a cleric can still turn undead.

    Interestingly according the the 1e DMG aging can't lower your ability
    scores below prerequisites.

    - Justisaur

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  • From Gordon Burditt@21:1/5 to All on Tue Mar 22 17:59:27 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    Yes, you don't lose your class. You just may have a hard time with it.
    At least a low int M-U can still use a wand of magic missiles, and has whatever hp he has for his level. A thief can still stab you in the
    back, and a cleric can still turn undead.

    What level of INT corresponds to that of a 3-month-old human baby?
    Imagine that a M-U suffers brain damage due to, say, head injury
    after getting pushed off a castle wall, or after a critical failure
    on a fireball spell, and now he's little more than a very strong
    180-pound baby. The damage is not all permanent, but it will take
    years to recover, including things like re-learning how to walk,
    and talk, and to recognize people, and he might not ever get more
    than 2/3 (of the ability score) of his INT back (This is similar
    to injuries people might suffer in automobile accidents in real
    life).

    He's going to be tough to care for. He can recognize "Mommy", but
    anyone else (like "Daddy" and the family dog) he's going to zap
    with his wand of magic missiles. Taking that wand away is difficult,
    and he really raises a fuss if it's gone. It's difficult to change
    diapers on a person who is resisting, outweighs you, and is stronger
    than you.

    Interestingly according the the 1e DMG aging can't lower your ability
    scores below prerequisites.

    Although most of the time it doesn't come up, what does affect a
    person's level of various skills generally learned in childhood,
    and usually not considered in role-playing games like:

    Continence
    How to Crawl
    Eating Solid Food
    Use of Utensils
    When and Where Not to Pee
    How to Use a Toilet
    Basic Counting (up to 10)
    Recognizing Specific People
    How to Walk
    How to Talk
    Understanding a Language
    Speaking a Language
    Dressing Yourself
    Knowing Your Own Name, and speaking it
    Crossing the Street 101
    How Not to Play with Matches
    Stranger Danger 101
    Shoelace Tying 101

    Sometimes in real life, seniors end up losing these skills as they
    age, through accident, disease, or just aging.

    A cleric in the same situation (mental capacity of a baby) might
    try turning everyone but "Mommy" that tries to enter the house.
    What exactly happens if a cleric tries to turn a living person (e.g.
    an ex-wife)? It might be an interesting plot twist if he tried
    turning door-to-door salesmen, which everyone thinks is funny, until
    he unexpectedly succeeds on someone who nobody suspected was undead
    (someone has been helping out the undead with illusion spells to
    disguise them).

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  • From Ubiquitous@21:1/5 to gordonb.8j60l@burditt.org on Tue Mar 22 20:29:02 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    gordonb.8j60l@burditt.org wrote:

    A cleric in the same situation (mental capacity of a baby) might
    try turning everyone but "Mommy" that tries to enter the house.
    What exactly happens if a cleric tries to turn a living person (e.g.
    an ex-wife)? It might be an interesting plot twist if he tried
    turning door-to-door salesmen, which everyone thinks is funny, until
    he unexpectedly succeeds on someone who nobody suspected was undead
    (someone has been helping out the undead with illusion spells to
    disguise them).

    I was about to comment on that being impossible but suddenly had a vague recollection of evil clerics being able to turn paladins. That was pretty
    much dropped from latter editions, wasn't it?

    --
    The SJW, isn’t for justice, social or otherwise. An SJW – as I have
    observed – is a neo-liberal fascist with delusions of grandeur that
    peppers their tenuous logic with enough newspeak-esque lingo that even
    Orwell himself would step back and say, ‘oh snap!’.

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  • From Justisaur@21:1/5 to Gordon Burditt on Wed Mar 23 07:54:32 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    Gordon Burditt wrote:
    Yes, you don't lose your class. You just may have a hard time with it.
    At least a low int M-U can still use a wand of magic missiles, and has
    whatever hp he has for his level. A thief can still stab you in the
    back, and a cleric can still turn undead.

    What level of INT corresponds to that of a 3-month-old human baby?
    Imagine that a M-U suffers brain damage due to, say, head injury
    after getting pushed off a castle wall, or after a critical failure
    on a fireball spell, and now he's little more than a very strong
    180-pound baby. The damage is not all permanent, but it will take
    years to recover, including things like re-learning how to walk,
    and talk, and to recognize people, and he might not ever get more
    than 2/3 (of the ability score) of his INT back (This is similar
    to injuries people might suffer in automobile accidents in real
    life).



    You'd be talking 0 int there. Even 1-2 int animals take care of
    themselves to some extent, although the finer things like knowing where
    to go poo & pee could be a problem that low. You can still even talk
    with a 3 Int.

    - Justisaur

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  • From Ubiquitous@21:1/5 to tmjva@verizon.net on Tue Mar 22 20:20:32 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    tmjva@verizon.net wrote:

    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability scores fall
    below the minimum for a class. Do they lose the class?

    i.e. If a Magic User becomes too stupid to be a Magic User (e.g. Int
    falls below 9), do they cease to be a Magic User? If the Wisdom falls
    below 9 do they cease to be a Cleric.

    I couldn't actually find a rule outside of initial character creation.

    In 1st edition, someone asked a similar question in the Sage Advice column
    in Dragon #53, September 1981:

    : My monk with a dexterity of 15 was hit in the leg by an arrow. The DM
    : said there would be a temporary loss of 3 dexterity points, and later he
    : said that one of those points would be lost permanently. He took away
    : half of my experience points (the character was first level) and said
    : I’d have to change classes because the character no longer met the
    : minimum requirements for being a monk.. Is this proper? If I change,
    : would I keep any of the abilities of the former class?
    :
    : It sounds like you’ve willingly accepted the “fact” that you have
    : permanently lost a point of dexterity from a relatively minor wound —
    : yet that’s really the heart of your problem. It seems as though your DM
    : was determined to find a way to keep you from playing that character as
    : a monk. This sage doesn’t have ESP, of course, and it’s impossible to
    : know the details of this incident, but any DM who decides to have such a
    : tragedy befall a first-level character had better have a very good
    : reason for acting that way.
    :
    : There is nothing in the AD&D rules to suggest that a character has to
    : abandon his or her chosen class because of a drop in an ability score
    : anyway. Ability scores are not infrequently raised or lowered by various
    : magical means, and by certain types of psionic attacks. The life of a
    : character or a long-running campaign would be thrown into disorder if
    : characters were forced to change classes every time an ability score
    : fell below the minimum number originally needed to qualify for
    : membership in that class.
    :
    : If it were mandatory for a character to change class whenever an
    : important ability score was lowered during the course of an adventure,
    : what would be the fate of, for instance, a character rendered
    : feebleminded by a psionic blast attack? Such a character, with (by
    : definition) a combined intelligence and wisdom score of 0-5 for the
    : duration of the feeblemind effect, technically doesn’t qualify for any
    : class of adventurer.
    :
    : There are certain types of magical attacks which cause the loss of a
    : point of strength or some other attribute. Losses of this kind are
    : sometimes only temporary (the strength drain of a shadow, for instance),
    : and even so-called “permanent” changes can be counteracted by different
    : magical means at a later time. There may be occasions when a character
    : has lost so much of his original attribute score that it is not
    : practical or healthy to continue in the same class: A human fighter who
    : has his strength reduced to, say, 6 points is risking ruin if he sets
    : out on an adventure in that condition, and the character might stand a
    : better chance of survival in the long run if he decided to take up
    : magic-using (assuming a sufficiently high intelligence to do that). But
    : the choice should belong to the character and player, not to the DM.
    : In the descriptions of the fighter, paladin and thief player character
    : classes in the Players Handbook, the rules state that certain minimum
    : ability scores are needed to “become” a member of that class. The same
    : reasoning should be applied to those classes where the same wording is
    : not used. In other words, minimum requirements have to be met when a
    : character begins a career in a class, but not necessarily at all times
    : thereafter while that profession is being pursued.

    So the answer to your question is "no".

    --
    The old Soviet leaders had it right. Our destruction comes from within: Moochers, parasites, and Obama.

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  • From Ubiquitous@21:1/5 to justisaur@gmail.com on Wed Mar 23 11:40:33 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    In article <ncuahc$kpr$1@dont-email.me>, justisaur@gmail.com wrote:
    Gordon Burditt wrote:

    Yes, you don't lose your class. You just may have a hard time with it.
    At least a low int M-U can still use a wand of magic missiles, and has
    whatever hp he has for his level. A thief can still stab you in the
    back, and a cleric can still turn undead.

    What level of INT corresponds to that of a 3-month-old human baby?
    Imagine that a M-U suffers brain damage due to, say, head injury
    after getting pushed off a castle wall, or after a critical failure
    on a fireball spell, and now he's little more than a very strong
    180-pound baby. The damage is not all permanent, but it will take
    years to recover, including things like re-learning how to walk,
    and talk, and to recognize people, and he might not ever get more
    than 2/3 (of the ability score) of his INT back (This is similar
    to injuries people might suffer in automobile accidents in real
    life).

    You'd be talking 0 int there. Even 1-2 int animals take care of
    themselves to some extent, although the finer things like knowing where
    to go poo & pee could be a problem that low. You can still even talk
    with a 3 Int.

    If memory serves, the 1st or 2nd edition PH Intelligence table lists the delimination for speech. I thought it was higher, possibly 5.

    --
    The SJW, isn’t for justice, social or otherwise. An SJW – as I have
    observed – is a neo-liberal fascist with delusions of grandeur that
    peppers their tenuous logic with enough newspeak-esque lingo that even
    Orwell himself would step back and say, ‘oh snap!’.

    --- SoupGate-Win32 v1.05
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  • From Tetsubo@21:1/5 to Justisaur on Wed Mar 23 15:32:36 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    On 3/23/2016 10:54 AM, Justisaur wrote:
    Gordon Burditt wrote:
    Yes, you don't lose your class. You just may have a hard time with it.
    At least a low int M-U can still use a wand of magic missiles, and has
    whatever hp he has for his level. A thief can still stab you in the
    back, and a cleric can still turn undead.

    What level of INT corresponds to that of a 3-month-old human baby?
    Imagine that a M-U suffers brain damage due to, say, head injury
    after getting pushed off a castle wall, or after a critical failure
    on a fireball spell, and now he's little more than a very strong
    180-pound baby. The damage is not all permanent, but it will take
    years to recover, including things like re-learning how to walk,
    and talk, and to recognize people, and he might not ever get more
    than 2/3 (of the ability score) of his INT back (This is similar
    to injuries people might suffer in automobile accidents in real
    life).



    You'd be talking 0 int there. Even 1-2 int animals take care of
    themselves to some extent, although the finer things like knowing where
    to go poo & pee could be a problem that low. You can still even talk
    with a 3 Int.

    - Justisaur


    Many animals know where to place waste even at a 2. Cats, ferrets, etc.

    --
    Tetsubo
    Deviant Art: http://ironstaff.deviantart.com/
    YouTube: http://www.youtube.com/user/tetsubo57

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  • From Tracy Johnson@21:1/5 to weberm@polaris.net on Fri Mar 25 16:19:36 2016
    XPost: alt.games.adnd, rec.games.frp.dnd

    weberm@polaris.net wrote:
    tmjva@verizon.net wrote:

    1st Ed. D&D question (or HackMaster v4.)

    I was about to ask what happens when a character's ability scores fall >>below the minimum for a class. Do they lose the class?

    i.e. If a Magic User becomes too stupid to be a Magic User (e.g. Int
    falls below 9), do they cease to be a Magic User? If the Wisdom falls >>below 9 do they cease to be a Cleric.

    I couldn't actually find a rule outside of initial character creation.

    In 1st edition, someone asked a similar question in the Sage Advice column
    in Dragon #53, September 1981:

    : My monk with a dexterity of 15 was hit in the leg by an arrow. The DM
    : said there would be a temporary loss of 3 dexterity points, and later he
    : said that one of those points would be lost permanently. He took away
    : half of my experience points (the character was first level) and said
    : I’d have to change classes because the character no longer met the
    : minimum requirements for being a monk.. Is this proper? If I change,
    : would I keep any of the abilities of the former class?
    :
    : It sounds like you’ve willingly accepted the “fact” that you have
    : permanently lost a point of dexterity from a relatively minor wound —
    : yet that’s really the heart of your problem. It seems as though your DM
    : was determined to find a way to keep you from playing that character as
    : a monk. This sage doesn’t have ESP, of course, and it’s impossible to
    : know the details of this incident, but any DM who decides to have such a
    : tragedy befall a first-level character had better have a very good
    : reason for acting that way.
    :
    : There is nothing in the AD&D rules to suggest that a character has to
    : abandon his or her chosen class because of a drop in an ability score
    : anyway. Ability scores are not infrequently raised or lowered by various
    : magical means, and by certain types of psionic attacks. The life of a
    : character or a long-running campaign would be thrown into disorder if
    : characters were forced to change classes every time an ability score
    : fell below the minimum number originally needed to qualify for
    : membership in that class.
    :
    : If it were mandatory for a character to change class whenever an
    : important ability score was lowered during the course of an adventure,
    : what would be the fate of, for instance, a character rendered
    : feebleminded by a psionic blast attack? Such a character, with (by
    : definition) a combined intelligence and wisdom score of 0-5 for the
    : duration of the feeblemind effect, technically doesn’t qualify for any
    : class of adventurer.
    :
    : There are certain types of magical attacks which cause the loss of a
    : point of strength or some other attribute. Losses of this kind are
    : sometimes only temporary (the strength drain of a shadow, for instance),
    : and even so-called “permanent” changes can be counteracted by different
    : magical means at a later time. There may be occasions when a character
    : has lost so much of his original attribute score that it is not
    : practical or healthy to continue in the same class: A human fighter who
    : has his strength reduced to, say, 6 points is risking ruin if he sets
    : out on an adventure in that condition, and the character might stand a
    : better chance of survival in the long run if he decided to take up
    : magic-using (assuming a sufficiently high intelligence to do that). But
    : the choice should belong to the character and player, not to the DM.
    : In the descriptions of the fighter, paladin and thief player character
    : classes in the Players Handbook, the rules state that certain minimum
    : ability scores are needed to “become” a member of that class. The same
    : reasoning should be applied to those classes where the same wording is
    : not used. In other words, minimum requirements have to be met when a
    : character begins a career in a class, but not necessarily at all times
    : thereafter while that profession is being pursued.

    So the answer to your question is "no".

    Thanks Ubi.

    By the way, the impetus for my question was also a Monk but the Delta was
    that it fell below minimum CON for dying, and got raised.

    Tracy Johnson
    Old fashioned text games hosted below:
    http:?//empire.?openmpe.?com/empire/?
    BT

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