I like how skills and the attribute they are based on is not simply added together, rather than other systems that do (although I am not sure that
the resulting probabilities are necessarily the best way). I dislike some other features. In this document I will suggest some possible variant
rules. Please follow-up if you have comments of them.
I'm just starting to get into genesys! Just got my own pair of dice to
play around with actually. The main thing I like about it is the degrees
of success and failure (or both!) that you can get from the dice. I
don't know, however, that it's worth having to interpret the odd
symbols. And I do like the colors!
I stumbled across "The Goblin Pulls Out A Gun" the other day.
https://vidityavoleti.itch.io/goblin-pulls-out-gun
It is not a complete game. Just a resolution system really. But I think
that it gives me all of the nuance and story beats that Genesys does, in
a much simpler package.
I do that Genesys, as you said, allows you a novel way of assembling
your dice pool in a way other than just adding ability + skill. On the
other hand, ability + skill games (see: D&D clones) are not really ever
my first choice.
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