• Advancement in old school games

    From Alex Schroeder@21:1/5 to All on Tue Jul 18 09:44:48 2023
    I’m running a campaign using a house-ruled B/X called “Halberds and Helmets” in Stonehell. Yesterday, a player mentioned that there was no
    point in advancing their thief from level 1 to level 2 since all that
    changed was a reroll of their hit-points (using 2d4 instead of 1d4 and
    they had already gotten a 4 on level 1; rerolling all hit dice and
    keeping the result if it is higher than their previous score is one of
    the house rules). After some back and forth and much chuckling they
    finally rolled 2d4 and got a 5. Yay! +1 hp for second level. While
    adventuring, they got hit for 4 damage! It had been worth it.

    But then they got attacked by an insect swarm that did 2 damage to
    everybody in the area, so that one remaining hp was gone and they had to
    roll on the Death & Dismemberment table (another house rule) and lost a
    leg! The corridor was already on fire so it was the burning cockroaches
    and hornets and whatever else that was in there that caused the leg to
    swell up and get infected… and it had to be taken off in order to save
    the poor thief.

    My rule for losing a leg is that it works like Captain Hook in the
    Disney Peter Pan I remember from my youth: there’s no real disadvantage except for the tock tock tock sound the wooden leg makes. No sneaking!
    Which is tough for the second level thief.

    The players really want to find some elven boots, now, because that
    allows anybody to sneak, and we decided that you should be able to tie
    the second boot to the wooden leg and it should work.

    Yay!

    Or as one of our players (Peter) summarised it:

    "All we wanted to do is find the kobold market. Instead we find a
    murdered kobold, chase down the murderer (an orc we think), get
    ambushed by more orcs, sleep them, get ambushed by more orcs, sleep
    them, tie them all around us as a "buffer" of sorts, decide to take
    the 10 orcs to the orc leader to see what we can get, accept
    membership in the "Festering Wound" tribe of orcs who are already very
    afraid of halflings, finally make it to the entrance of the kobold
    market, get ambushed by an insert swarm, burn and sleep that swarm,
    have one character's leg eaten off by burning cockroaches, and finally
    leave. With 20 sp. These are the days of high adventure!" Martina
    drones on between beers...

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  • From gbbgu@21:1/5 to Alex Schroeder on Wed Jul 19 08:26:22 2023
    On 18 Jul 2023, Alex Schroeder wrote:

    (using 2d4 instead of 1d4 and
    they had already gotten a 4 on level 1; rerolling all hit dice and
    keeping the result if it is higher than their previous score is one of
    the house rules)

    How do higher levels work when you have multiple dice? Do you reroll the whole pool keeping the new total if it's higher and then making a second roll for
    the new level dice?

    It reminded me years ago I'd hear beginners sometimes would re-roll the whole HP pool and then get worse results.

    For interest, here's the text from the Basic rulebook:

    ROLLING HIT POINTS: Each time a character earns enough experience points to gain a new level, the character gets to roll for more hit points. When
    starting out, each character rolls one hit die, using the type of die given
    for the character class. Upon reaching second level, the character rolls the same type of die a second time and adds the result to the first roll. This process is repeated for each new level. The result of each new hit die roll is always added to the total of the other hit die rolls.

    --
    gbbgu

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  • From gbbgu@21:1/5 to Alex Schroeder on Wed Jul 19 08:27:11 2023
    On 18 Jul 2023, Alex Schroeder wrote:

    My rule for losing a leg is that it works like Captain Hook in the
    Disney Peter Pan I remember from my youth: there’s no real disadvantage except for the tock tock tock sound the wooden leg makes. No sneaking!
    Which is tough for the second level thief.

    Sounds like an excellent opportunity to pivot into security consulting work :)

    --
    gbbgu

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  • From gbbgu@21:1/5 to Alex Schroeder on Wed Jul 19 08:25:59 2023
    On 18 Jul 2023, Alex Schroeder wrote:

    Yesterday, a player mentioned that there was no
    point in advancing their thief from level 1 to level 2 since all that
    changed was a reroll of their hit-points

    I've read a few attempts at smoothing out the level advancement. Here's one I found after a quick search:

    <https://talesoftheramblingbumblers.com/2022/02/24/smoothing-attack-bonus-progression/>

    They just tackle THAC0, I'm sure others have taken on the saving throw tables as well.

    I don't know the history of why it was originally lumped into 3 groups of 3. A theory from the above link postulates it might be limitation of using a typewriter and being efficient in small books.

    Levelling up and then just getting "yay a few more hp" seems pretty anti-climatic.

    In a home-brewed skills based game I played years ago we had a rule that you remained at your current level until you got to a largish town and could train to get the new benifits. You don't get better at using a sword just cause you waved it around a lot, you also needed someone better at it than you to show you how to improve your technique. Similar to a magic user researching new spells.

    --
    gbbgu

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  • From Alex Schroeder@21:1/5 to gbbgu on Wed Jul 19 23:46:37 2023
    gbbgu <gbbgu@gbbgu.com> writes:

    I've read a few attempts at smoothing out the level advancement. Here's one I found after a quick search:

    <https://talesoftheramblingbumblers.com/2022/02/24/smoothing-attack-bonus-progression/>

    They just tackle THAC0, I'm sure others have taken on the saving throw tables as well.

    Sure thing. I don’t care enough to make the change, but we’ll see.
    Perhaps the pressure increases to add something to my house rules.

    For the moment, I’ve added the link to the “Links to Wisdom” wiki. https://campaignwiki.org/wiki/LinksToWisdom/

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  • From Alex Schroeder@21:1/5 to gbbgu on Wed Jul 19 23:49:09 2023
    gbbgu <gbbgu@gbbgu.com> writes:

    How do higher levels work when you have multiple dice? Do you reroll
    the whole pool keeping the new total if it's higher and then making a
    second roll for the new level dice?

    You reroll the entire new pool and keep the new sum if it’s higher than
    what you have. So first level fighter rolls a d8 gets a 5; gains second
    level and now rolls 2d8 gets a 4, keeps the 5; gains third level and now
    rolls 3d8 gets a 14. That’s my house rule, not from B/X.

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  • From gbbgu@21:1/5 to Alex Schroeder on Thu Jul 20 04:26:03 2023
    On 20 Jul 2023, Alex Schroeder wrote:

    For the moment, I’ve added the link to the “Links to Wisdom” wiki. <https://campaignwiki.org/wiki/LinksToWisdom/>

    Wow, that is a fantastic resource! I'm amazed by how many links you're collected there. I love seeing that after all these years people are still hacking on the rules.

    --
    gbbgu

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