On 1 Jul 2023 at 01:32:48 AEST, "Alex Schroeder" <
alex@alexschroeder.ch>
wrote:
gbbgu <john.doe@myemail.invalid> writes:
Have any of your groups started playing the new mothership 1e rules?
character sheet a lot and in a folder I have a file that says “Player’s Survival Guide. Copyright © 2018 Tuesday Knight Games | Alpha Zine
Edition, Fifth Printing 2018.” I guess that means I don’t know what I’m talking about. :)
I think that's the version 0 of the rules. They've simplified and streamlined
a lof of stuff since then. I think the best change they've made is going from 6d10 for stats to 2d10+25 (which then further changes depending on your
class).
This means the stats aren't as swingy and I'm worried everyone would end up being a bit same-ish, but adding 6d10 right out the gate might turn some (new) people off. I'm personally not a fan of large dice pool math as it slows
things down.
Now you just need two d10s and a d20 for panic rolls for the whole game. When
I eventually GM, I plan to use a large d20 that's shared for the whole table and rolled in the middle. Many of the panic conditions impact the other characters, and I think it'll be fun for the players to be in suspense while a person makes roll that can quickly make a bad situation turn worse.
btw, Panic Checks for anyone who doesn't know "determines whether you are able to keep your cool under extreme pressure." and "If you roll less than or equal to your current Stress you fail, and you look up your result on the Panic Table"
The panic table are 20 conditions that range from relativly minor things like "JUMPY. Gain 1 Stress. All Close crewmembers gain 2 Stress." all the way up to the extreme "COLLAPSE. You no longer control this character. Hand your sheet
to the Warden and roll up a new character to play."
This is from Mothership-PSG2-v0.10-for-backers.pdf, so when the final release comes out stuff might change, but I'm looking forward to playing it.
--
gbbgu
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