• rec.games.frp.* hierarchy

    From Laurens Kils-Huetten@21:1/5 to All on Sat Jun 24 08:01:35 2023
    Hey usenet using rpg enthusiasts,

    let's have a look at this hierarchy from a bird's eye perspective:

    rec.games.frp.advocacy
    rec.games.frp.announce
    rec.games.frp.cyber
    rec.games.frp.dnd
    rec.games.frp.gurps
    rec.games.frp.live-action
    rec.games.frp.marketplace
    rec.games.frp.misc
    rec.games.frp.super-heroes
    rec.games.frp.industry
    rec.games.frp.storyteller

    Three things I find interesting:

    1. three specific game systems where important enough at one point
    to warrant their own newsgroups: There's a group for DnD, of course.
    Now, that's obvious, no explanation needed. Then there's GURPS, which
    is interesting given it having rather faded to the background these
    days. Expectations in the generic universal role playing game must
    have been high, back in the day. Finally, there's Storyteller, the
    system used in early Vampire: The Masquerade, and other World of
    Darkness Games. While Storyteller probably had an important impact
    on the rpg scene, maybe more so than GURPS, it also has faded into
    the background. At least that's my impression.

    But looking back from today, I wonder, why are there no groups for
    Traveller and Runequest?

    2. While the other generic groups pretty much make sense to me, there
    seems to be a glaring omission: there's no sci-fi group!
    Why on Jupiter?

    3. The general term for the genre seems to have been "fantasy
    role-playing", thus frp. I sort of like the expression, since it
    hints at the theatre of the mind aspect of the game. Even if you
    play a cyberpunk game it all happens in our fantasy, after all.
    If those hierarchies would be created today, they would of course
    be called re.games.rpg.*


    What would a modern day list of rpg related news groups look like?

    I think it would be fair to simply stick with frp as a general
    hierarchy, but there are some groups I think would make sense to
    add in 2023. How about:

    rec.games.frp.indie
    rec.games.frp.osr
    rec.games.frp.storygames
    rec.games.frp.diy

    and yes:

    rec.games.frp.sci-fi

    Given the overall low traffic on usenet, these topics could of course
    all go into rec.games.frp.misc for now. But who knows ...

    Usenet's not dead!

    Cheers,

    lkh

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  • From Alex Schroeder@21:1/5 to All on Sun Jun 25 10:16:21 2023
    Laurens Kils-Huetten <lkh@sdf-eu.org> writes about the three systems
    that got their own newsgroups and no newsgroups for Traveller,
    Runequest, Science Fiction in general, and the newsgroups having “frp” instead of “rpg” in their name. Good points all!

    What would a modern day list of rpg related news groups look like? I
    think it would be fair to simply stick with frp as a general
    hierarchy, but there are some groups I think would make sense to add
    in 2023. How about:

    rec.games.frp.indie
    rec.games.frp.osr
    rec.games.frp.storygames
    rec.games.frp.diy
    rec.games.frp.sci-fi

    Given the overall low traffic on usenet, these topics could of course
    all go into rec.games.frp.misc for now. But who knows ...

    I think the simple argument would be that there is not enough traffic to
    split things up. If categories are too fine-grained, there’s no
    conversation. It seems to me that conversation depends on a certain
    number of people being present in one “place”. Thus, into “misc” they all go.

    There’s an additional argument to be made against the division you
    propose: These lines are very arbitrary and there is a high degree of similarity between all of them. Sure, there are differences – but it
    seems to me that these differences are shifting and our evaluation of differences and similarities aren’t easily stated because there’s no
    single “product” to point to like in the three old product-related
    groups (D&D, GURPS, Storyteller).

    For example:

    Indie and OSR are very similar in that they are reactions to the
    established publishing models twenty years ago when people discovered
    PDF production, layout at home, and PDF shops were set up and people
    actually started using them, blogs became a thing, and the idea of free software licenses started spreading into other topics with Creative
    Commons and software people getting into other jobs. So many things
    started changing at the same time. It’s true that The Forge started with strong ideas of their own, with Ron Edwards essays and new design goals
    where as the OSR started with retro-clones, but in as much as they were reactions to the changing means of production, they were very similar.

    Storygames were reactions to the predominant combat and dice-rolling
    focus of D&D. But really, what about Amber Diceless and play by post
    games without rules and the current ideas of Freies Kriegsspiel, and the fascination with lite rule systems like RISUS, PDQ, Fudge and Fate? Is
    there really such an easy line to draw between Indie and Story Games,
    between OSR and Story Games?

    And what about DIY? Is that just the non-commercial arm of the OSR? Or
    is that people with no corporate structure backing them up, i.e. Indie?
    And why isn’t the DIY spirit not the same as OSR? Only if you push the
    OSR into the retro-clone corner, perhaps? Again, too many similarities,
    plenty of counter examples when you start looking.

    And Science Fiction? Is Traveller not OSR? Is Mindjammer not Fate and
    therefore Indie? Is Stars Without Number not OSR? And Cepheus Engine can
    be used for every Tech Level, like Traveller. So is it Science Fiction?

    For all of these reasons, I think we should be careful about splintering groups. Otherwise we end up like those over-engineered Discord Servers
    with 99 channels and nothing on.

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  • From gbbgu@21:1/5 to All on Fri Jun 30 01:02:09 2023
    On 24 Jun 2023 at 18:01:35 AEST, "Laurens Kils-Huetten" <lkh@sdf-eu.org>
    wrote:

    3. The general term for the genre seems to have been "fantasy
    role-playing", thus frp. I sort of like the expression, since it
    hints at the theatre of the mind aspect of the game. Even if you
    play a cyberpunk game it all happens in our fantasy, after all.
    If those hierarchies would be created today, they would of course
    be called re.games.rpg.*

    Thanks, I was wondering why it was frp. I couldn't work out why those
    initials.

    All good points on missing modern groups. I wonder if osr would take off as it probably contains a lot of grognards that know the old ways.

    --
    gbbgu

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  • From cwatters@21:1/5 to gbbgu on Mon Jul 17 02:23:53 2023
    On Fri, 30 Jun 2023 01:02:09 +0000, gbbgu wrote:

    On 24 Jun 2023 at 18:01:35 AEST, "Laurens Kils-Huetten" <lkh@sdf-eu.org> wrote:

    3. The general term for the genre seems to have been "fantasy
    role-playing", thus frp. I sort of like the expression, since it
    hints at the theatre of the mind aspect of the game. Even if you play
    a cyberpunk game it all happens in our fantasy, after all. If those
    hierarchies would be created today, they would of course be called
    re.games.rpg.*

    Thanks, I was wondering why it was frp. I couldn't work out why those initials.

    All good points on missing modern groups. I wonder if osr would take off
    as it probably contains a lot of grognards that know the old ways.


    Ancient Old One here...

    RPG was a moniker for the RPG computer games, so we didn't want that
    traffic crossing...

    Back in the heyday, the D&D topic was threatening to shutdown the whole newsgroup, the single rec.games.FRP newsgroup was in jeopardy of getting
    cut everywhere just due to sheer volume, often more than 50% of the whole
    of Usenet including binaries.

    It was hard for many to filter given the tools of the time to get to
    something other than D&D. And it seemed every thread somehow turned into a
    D&D thread, no matter how obscure or system specific.

    After an extensive flamewar and a very extensive voting process, the
    groups were split along topic/traffic lines.

    Very high volume traffic like D&D got a group of its
    own; .announce, .archives, .marketplace were low volume but at the time important topics. Everything else was .misc

    The other groups developed from Usenet voting, at one point GURPS was very popular and generating a lot of very specific traffic about point-builds, minmax, etc. so a vote was held and creating a new group in the hierarchy
    was approved. Similarly, most of the other groups grew out of the .misc
    group via audience voting.

    With the rise of the web, and the segregation of topics out to commercial hosts, traffic fell over time (quicker than many of us expected).

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  • From ArthurBDD@21:1/5 to cwatters on Tue Jul 18 01:02:06 2023
    On 17/07/2023 03:23, cwatters wrote:
    The other groups developed from Usenet voting, at one point GURPS was very popular and generating a lot of very specific traffic about point-builds, minmax, etc. so a vote was held and creating a new group in the hierarchy
    was approved. Similarly, most of the other groups grew out of the .misc group via audience voting.

    With the rise of the web, and the segregation of topics out to commercial hosts, traffic fell over time (quicker than many of us expected).

    True that. I'd love to know about any pockets of discussion still
    happening on Usenet - RPG-related especially.

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  • From gbbgu@21:1/5 to ArthurBDD on Tue Jul 18 00:29:43 2023
    On 18 Jul 2023, ArthurBDD wrote:

    True that. I'd love to know about any pockets of discussion still
    happening on Usenet - RPG-related especially.

    Most groups for things I'm interested in seem pretty quite, apart from
    computer related ones.

    I've started posting here cause F(&^^*#K reddit and their garbage.

    --
    gbbgu

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  • From Alex Schroeder@21:1/5 to cwatters on Tue Jul 18 09:15:24 2023
    cwatters <coyt.watters@gmail.com> writes:

    Back in the heyday, the D&D topic was threatening to shutdown the whole newsgroup, the single rec.games.FRP newsgroup was in jeopardy of getting
    cut everywhere just due to sheer volume, often more than 50% of the whole
    of Usenet including binaries.

    Sometimes I feel that role-playing games really drive a lot of the newer
    text media out there. My impression at the end of Google+ was that it
    was mostly role-playing games, too. What an interesting niche. :)

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  • From Laurens Kils-Huetten@21:1/5 to gbbgu on Tue Jul 18 19:42:46 2023
    gbbgu <gbbgu@gbbgu.com> wrote:

    I've started posting here cause F(&^^*#K reddit and their garbage.


    enjoying your posts! keep them coming!

    ~lkh

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  • From John@21:1/5 to Gottfried Neuner on Sun Jan 14 18:35:11 2024
    Gottfried Neuner <gmkeros@gmail.com> writes:

    On 7/18/2023 9:15 AM, Alex Schroeder wrote:
    cwatters <coyt.watters@gmail.com> writes:

    Sometimes I feel that role-playing games really drive a lot of the
    newer
    text media out there. My impression at the end of Google+ was that it
    was mostly role-playing games, too. What an interesting niche. :)

    A lot of stuff seemed to gain traction mostly with roleplayers. The
    whole Cthulhu thing was mostly a roleplaying thing for the longest
    time, then all of a sudden it went mainstream (to the point that
    there's an anime that references Call of Cthulhu rules in it's theme
    song).
    I think for a long time a lot of creators have been rpg geeks, and now
    it slowly seepsinto the mainstream.

    I think attributing rising interest in Cthulhu to an excellent but,
    let's be realistic, niche RPG is a bit of a stretch.

    Maybe I'm misinterpreting your message, though. I had certainly read
    Lovecraft long before I knew there was a CoC RPG.

    Hell, Cthulhu's been a "nerd culture" (retch) shibboleth for years, with
    those little stuffed dolls sold by wretched sites like ThinkGeek et al.


    john

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