• Re: Thoughts on a Monopoly RPG?

    From patrick howard@21:1/5 to Nicole Massey on Sat Dec 24 23:21:06 2022
    On Friday, July 27, 2012 at 1:01:39 PM UTC-7, Nicole Massey wrote:
    "John Geoffrey" <gmk...@gmail.com> wrote in message news:20120727185540.0bc25f01@Pergamon...
    On Mon, 25 Jun 2012 11:03:00 +0200
    tor...@diku.dk (Torben �gidius Mogensen) wrote:

    "Nicole Massey" <ny...@gypsyheir.com> writes:

    I've been wondering what would be required to build a RPG add-on to Monopoly. What kinds of ability scores would be required? What
    rules changes would be needed? What optional rules would and
    wouldn't work in such a game? How could someone hook this RPG into
    the existing game to add value? Thoughts?

    I think Monopoly is a bit too abstract to work as the basis of an RPG.
    But there have been board games that have had RPG-like elements built
    on top of them.

    For example, Avalon Hill's "Circus Maximus" was basically a (violent) horse-race game, but in the "campaign" rules, you play the owner of a stable that has several horses, carts and drivers that you can combine
    and enter in a series of races, and drivers and horses gain experience
    as they race -- but they can also be injured or killed.

    Torben

    Well, technically you could try to make this as a thought experiment:
    what if RPG as a hobby would have come out of playing Monopoly instead
    of wargames?
    Soon there would have been rules for Voodoo to get rid of business
    rivals, communists to battle, anarchists to throw bombs. Soon the board would disappear largely and be replaced with a more freeform game that focuses on the cutthroat world of business in the early 1900s.

    --
    Interesting thought experiment. Having RPG's grow out of boardgames instead of wargames has some interesting possibilities.
    Herwe are some thoughts:
    Properties are owned by the bank, and players have to purchase them from the bank, as is normal. Landing on a property means paying the rent for it until the person can afford it.
    There are values for properties and monopolies with houses and hotels on them, so the cost isn't as low as in the traditional game.
    BUying any two railroads allows the owner or anyone who has paid rent on them to move freely between those two railroads when it's the player's turn. All property owners pay set rates depending on number of houses and hotels to the utilities every turn, or possibly when passing Go and Free Parking. Prices arn't set -- they're determined by the result of a negotiation roll. Just a few quick ideas.
    I was thinking about using the basic rules of monopoly but there would be races.
    each race having a different number of dice per roll and getting a different $$$ for passing go.

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