"John Geoffrey" <gmk...@gmail.com> wrote in message news:20120727185540.0bc25f01@Pergamon...I was thinking about using the basic rules of monopoly but there would be races.
On Mon, 25 Jun 2012 11:03:00 +0200
tor...@diku.dk (Torben �gidius Mogensen) wrote:
"Nicole Massey" <ny...@gypsyheir.com> writes:
I've been wondering what would be required to build a RPG add-on to Monopoly. What kinds of ability scores would be required? What
rules changes would be needed? What optional rules would and
wouldn't work in such a game? How could someone hook this RPG into
the existing game to add value? Thoughts?
I think Monopoly is a bit too abstract to work as the basis of an RPG.
But there have been board games that have had RPG-like elements built
on top of them.
For example, Avalon Hill's "Circus Maximus" was basically a (violent) horse-race game, but in the "campaign" rules, you play the owner of a stable that has several horses, carts and drivers that you can combine
and enter in a series of races, and drivers and horses gain experience
as they race -- but they can also be injured or killed.
Torben
Well, technically you could try to make this as a thought experiment:
what if RPG as a hobby would have come out of playing Monopoly instead
of wargames?
Soon there would have been rules for Voodoo to get rid of business
rivals, communists to battle, anarchists to throw bombs. Soon the board would disappear largely and be replaced with a more freeform game that focuses on the cutthroat world of business in the early 1900s.
--
Interesting thought experiment. Having RPG's grow out of boardgames instead of wargames has some interesting possibilities.
Herwe are some thoughts:
Properties are owned by the bank, and players have to purchase them from the bank, as is normal. Landing on a property means paying the rent for it until the person can afford it.
There are values for properties and monopolies with houses and hotels on them, so the cost isn't as low as in the traditional game.
BUying any two railroads allows the owner or anyone who has paid rent on them to move freely between those two railroads when it's the player's turn. All property owners pay set rates depending on number of houses and hotels to the utilities every turn, or possibly when passing Go and Free Parking. Prices arn't set -- they're determined by the result of a negotiation roll. Just a few quick ideas.
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