I am working on writing a new role playing system, called
Scientific Role Playing System. Unfortunately I have not written
a lot yet, but would like others who are interested to help with
it too. (It is my intention that real scientists and real
martial artists can help with it, too.)
This system is in the public domain, and is written using TeX,
and using Fossil for version control. Anyone who is interested
can post a follow-up message. I have also set up my own NNTP to
discuss SciRPS specifically.
While it does involve more mathematics than other systems, there
is the intention that as many things as possible can be figured
out ahead of time in order to avoid slowing the game too much.
(Worked examples would be given for some common cases, and
expansion books would give the results for the common stuff in
those settings.)
Only a few rules are written so far (although I will
occasionally add more), and some existing things may change.
There are probably mistakes in what is currently written,
anyways, so it will need to be corrected.
This is intended to be a universal and generic system, so it
could be used for nearly any kind of story. Some things will be
included in core rules, although many things will be needed in
expansion books (including actual price lists, rules for special
things for those settings, etc).
It is also intended to be a scientific system; therefore mostly
everything is using SI units (although specific settings may
have their own units, but conversion ratios will be given where
applicable), and the things being done which are realistic would
use reasonably realistic rules when possible (of course, magic
etc will be difference), and the rules should not be made
illogical.
Also, some of the TeX codes it uses are stuff that someone who
is writing something else with TeX might find useful too.
The Fossil repository is at:
http://zzo38computer.org/fossil/scirps.ui
If you have Fossil installed, you can clone it using that URL.
Let me guess: This used to be called HybridRPG, right?
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