• NetHack 3.6.6 released

    From nhmall@21:1/5 to All on Sun Mar 8 21:25:14 2020
    XPost: rec.games.roguelike.nethack

    The NetHack Development Team is announcing the release of NetHack 3.6.6
    on March 8, 2020.

    NetHack 3.6.6 is the official release of NetHack that follows NetHack
    3.6.5.

    This release primarily corrects a security issue present in NetHack
    versions 3.6.1, 3.6.2, 3.6.3, 3.6.4 and 3.6.5. For details about the
    security issues please see
    https://www.nethack.org/security.
    You are encouraged to update to NetHack 3.6.6 as soon as possible.

    Here's a brief synopsis of the handful of bug fixes included in NetHack
    3.6.6:

    * invalid status highlight color could be maliciously used to corrupt
    memory
    * formatting corpse names used internal buffers differently from
    formatting other objects and could potentially clobber memory
    * avoid divide by 0 crash if 'bogusmon' (file of bogus monster types)
    is empty
    * avoid #wizrumorcheck crash if either 'rumors.tru' or 'rumors.fal' or
    both were empty when makedefs built 'rumors'
    * avoid "'s glorkum pass harmlessly through the shade" for weaponless
    mon

    All of the fixes have been published on the public Git repository for
    the game. A more complete list can be found in the game's sources in doc/fixes36.6. As usual, a warning that some entries in that file may
    also be "spoilers".

    Existing saved games and bones files from 3.6.0 through to 3.6.5 should
    work with 3.6.6, assuming that the same build configuration options were
    used.

    The following command can be used on most platforms to help confirm the location of various files that NetHack may use:
    nethack --showpaths

    As with all releases of the game, we appreciate your feedback. Please
    submit any bugs using the problem report form. Also, please check the
    "known bugs" list before you log a problem - somebody else may have
    already found it.

    Happy NetHacking!

    https://www.nethack.org

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