• Delay plugin with feedback % applied before delay.

    From Tobiah@21:1/5 to All on Wed Dec 15 17:06:34 2021
    Every delay plugin I've tried gets it wrong. They
    apply the feedback % to the signal only after it's
    gone through the delay once. Like this:

    https://i.stack.imgur.com/HksMM.png

    What sounds more natural, would be to apply
    the feedback % going into the delay the first
    time. In the diagram, the feedback gain
    would go just before the Delay Line box and
    the loopback would just be a plain 'wire'.

    They way things are, you get this:

    ||
    |||
    ||||
    |||||
    ||||||

    Where what sounds more natural is this:

    |
    ||
    |||
    ||||
    |||||

    As a workaround I can set the output level
    of the delay lower,0 so that the first iteration
    is lower and sounds right, but then every time
    I adjust the feedback, I have to adjust the effect
    level.

    Anyone know of a plugin that's routed the other way?
    Why would you want to hear the first echo at
    full volume? It sounds terrible, particularly
    at low feedback levels.

    I've touched on this subject here before, but
    maybe there are new ears by now.

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  • From pallison49@gmail.com@21:1/5 to Tobiah reveals his utter Stupidity on Wed Dec 15 17:36:18 2021
    Tobiah reveals his utter Stupidity wrote:

    -------------------------------------------------------------

    Every delay plugin I've tried gets it wrong.

    ** Doubt that.

    They
    apply the feedback % to the signal only after it's
    gone through the delay once. Like this:

    https://i.stack.imgur.com/HksMM.png

    ** There is no other way to get repeats.

    What sounds more natural, would be to apply
    the feedback % going into the delay the first
    time.

    ** ROTFLAMO !!!!!

    In the diagram, the feedback gain
    would go just before the Delay Line box and
    the loopback would just be a plain 'wire'.

    ** Too fuckin' funny, stop it , my tummy hurts.

    FYI to all:

    Direct feedback is either positive or negative.

    The former results in instability while the latter simply cancels some or all the signal.


    ...... Phil

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From geoff@21:1/5 to Tobiah on Thu Dec 16 14:37:20 2021
    On 16/12/2021 2:06 pm, Tobiah wrote:
    Every delay plugin I've tried gets it wrong.  They
    apply the feedback % to the signal only after it's
    gone through the delay once.  Like this:

    https://i.stack.imgur.com/HksMM.png

    What sounds more natural, would be to apply
    the feedback % going into the delay the first
    time.  In the diagram, the feedback gain
    would go just before the Delay Line box and
    the loopback would just be a plain 'wire'.

    They way things are, you get this:

    ||
    |||
    ||||
    |||||
    ||||||

    Where what sounds more natural is this:

    |
    ||
    |||
    ||||
    |||||

    As a workaround I can set the output level
    of the delay lower,0 so that the first iteration
    is lower and sounds right, but then every time
    I adjust the feedback, I have to adjust the effect
    level.

    Anyone know of a plugin that's routed the other way?
    Why would you want to hear the first echo at
    full volume?  It sounds terrible, particularly
    at low feedback levels.

    I've touched on this subject here before, but
    maybe there are new ears by now.



    Delay sounds natural ?

    I get what you mean - and yes, I prefer the first repeat being
    diminished. As in reverb, which a delay originally was sort of a
    derivative of.

    Vegas (now Magix, was Sonic Foundry) has a native Multi-Tap delay that
    you can configure up to 8 delay 'taps', each independently with a level
    from -100% to 100% of the original amplitude. Plus a bunch more parameters.

    geoff

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  • From geoff@21:1/5 to geoff on Thu Dec 16 14:40:13 2021
    On 16/12/2021 2:37 pm, geoff wrote:
    On 16/12/2021 2:06 pm, Tobiah wrote:
    Every delay plugin I've tried gets it wrong.  They
    apply the feedback % to the signal only after it's
    gone through the delay once.  Like this:

    https://i.stack.imgur.com/HksMM.png

    What sounds more natural, would be to apply
    the feedback % going into the delay the first
    time.  In the diagram, the feedback gain
    would go just before the Delay Line box and
    the loopback would just be a plain 'wire'.

    They way things are, you get this:

    ||
    |||
    ||||
    |||||
    ||||||

    Where what sounds more natural is this:

    |
    ||
    |||
    ||||
    |||||

    As a workaround I can set the output level
    of the delay lower,0 so that the first iteration
    is lower and sounds right, but then every time
    I adjust the feedback, I have to adjust the effect
    level.

    Anyone know of a plugin that's routed the other way?
    Why would you want to hear the first echo at
    full volume?  It sounds terrible, particularly
    at low feedback levels.

    I've touched on this subject here before, but
    maybe there are new ears by now.



    Delay sounds natural ?

    I get what you mean - and yes, I prefer the first repeat being
    diminished. As in reverb, which a delay originally was sort of a
    derivative of.

    Vegas (now Magix, was Sonic Foundry) has a native Multi-Tap delay that
    you can configure up to 8 delay 'taps', each independently with a level
    from -100% to 100% of the original amplitude. Plus a bunch more parameters.

    geoff


    A a quick glance around sees a bunch of other multi-tap delays similarly configurable.

    geoff

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  • From Tobiah@21:1/5 to palli...@gmail.com on Thu Dec 16 07:35:46 2021
    On 12/15/21 5:36 PM, palli...@gmail.com wrote:
    Tobiah reveals his utter Stupidity wrote:

    -------------------------------------------------------------

    Every delay plugin I've tried gets it wrong.

    ** Doubt that.

    They
    apply the feedback % to the signal only after it's
    gone through the delay once. Like this:

    https://i.stack.imgur.com/HksMM.png

    ** There is no other way to get repeats.

    What sounds more natural, would be to apply
    the feedback % going into the delay the first
    time.

    ** ROTFLAMO !!!!!

    In the diagram, the feedback gain
    would go just before the Delay Line box and
    the loopback would just be a plain 'wire'.

    ** Too fuckin' funny, stop it , my tummy hurts.

    FYI to all:

    Direct feedback is either positive or negative.

    The former results in instability while the latter simply cancels some or all the signal.


    While you carried on being a dick, you gave me nothing informative.
    If the Feedback % box in the diagram were moved to just before the
    delay box, I think I'd get the result I want. Do you disagree?

    Why would someone want the first delay result to be the same volume
    as the dry signal, then have diminution in successive repeats?

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  • From pallison49@gmail.com@21:1/5 to Tobiah reveals his utter Stupidity on Thu Dec 16 11:23:18 2021
    Tobiah reveals his utter Stupidity wrote:
    -------------------------------------------------------------

    Every delay plugin I've tried gets it wrong.

    ** Doubt that.

    They
    apply the feedback % to the signal only after it's
    gone through the delay once. Like this:

    https://i.stack.imgur.com/HksMM.png

    ** There is no other way to get repeats.

    What sounds more natural, would be to apply
    the feedback % going into the delay the first
    time.

    ** ROTFLAMO !!!!!

    In the diagram, the feedback gain
    would go just before the Delay Line box and
    the loopback would just be a plain 'wire'.

    ** Too fuckin' funny, stop it , my tummy hurts.

    FYI to all:

    Direct feedback is either positive or negative.

    The former results in instability while the latter simply cancels some or all the signal.

    While you carried on being a dick,

    ** Fuck of moron.

    you gave me nothing informative.


    ** Course I did - but you're too fucking stupid to see it.

    If the Feedback % box in the diagram were moved to just before the
    delay box, I think I'd get the result I want. Do you disagree?

    ** What result is that ?


    Why would someone want the first delay result to be the same volume
    as the dry signal, then have diminution in successive repeats?

    ** Only one possibility.
    The "delay mix" sets the ratio as you please.

    You are soooooooo fucking clueless.

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  • From Tobiah@21:1/5 to All on Thu Dec 16 12:52:25 2021
    delay box, I think I'd get the result I want. Do you disagree?

    ** What result is that ?

    What I'm looking for is the dry signal being passed straight through,
    with the feedback gain (<100%) being applied prior to the first
    pass through the delay.

    That way I'd get say,

    100%, 50%, 25%, 12.5%...

    Rather than what every delay does, which is
    100%, 100%, 50%, 25%...

    Why would someone want the first delay result to be the same volume
    as the dry signal, then have diminution in successive repeats?

    ** Only one possibility.
    The "delay mix" sets the ratio as you please.

    Yeah I mentioned that you could use the wet/dry mix
    to achieve the same result but it takes tweaking two
    parameters each time the feedback level is changed.

    I can't think of a use case for the default behavior.

    (I know, that's cuz I'm a fucking moron.. save your breath)

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  • From pallison49@gmail.com@21:1/5 to Tobiah on Thu Dec 16 14:35:52 2021
    Tobiah wrote:
    ===========


    ** What result is that ?

    What I'm looking for is the dry signal being passed straight through,
    with the feedback gain (<100%) being applied prior to the first
    pass through the delay.


    ** WTF do you think "feedback" is???

    Feedback of what signal ?
    Cannot be the same as the input signal.

    Rather than what every delay does, which is
    100%, 100%, 50%, 25%...

    ** Nonsense.

    The first echo is at the level you chose on the settings.
    You have convinced yourself of a fallacy.

    True story:

    Once a had a studio owner come to me with his Yamaha digital reverb.
    Like most such units, it had L and R inputs with " simulated stereo " outputs. The internal delay path was mono.
    L and R inputs were summed to mono soon as they entered the box.
    Simulated stereo was derived from mono by a pair of phasing networks.

    However he did not think so, he insisted when he panned a stereo signal it came out also panned.
    Or at least it did in the past but had now stopped.
    Of course, he could not demonstrate this.

    His complaint was the unit did not do something it never could have.



    ...... Phil

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  • From Tobiah@21:1/5 to palli...@gmail.com on Thu Dec 16 15:59:14 2021
    On 12/16/2021 2:35 PM, palli...@gmail.com wrote:
    Tobiah wrote:
    ===========


    ** What result is that ?

    What I'm looking for is the dry signal being passed straight through,
    with the feedback gain (<100%) being applied prior to the first
    pass through the delay.


    ** WTF do you think "feedback" is???

    Feedback of what signal ?
    Cannot be the same as the input signal.

    Feedback as illustrated in the diagram I originally posted.
    It's feeding a (usually diminished) signal from the delay
    mechanism's output back to its input. I'm suggesting that
    a much better effect can be had if the original signal encounters
    the diminution first before hitting the delay. Then the output
    of the delay is fed back into the same negative gain so that the
    diminution is continued. The original signal would still pass through unmodified.

    Here is an example. I recorded a vocal sound then a vocal 'click'
    and put them through Readelay that comes with Reaper. The first
    set I ran through after adjusting the wet/dry mix so that the wet
    sound was softer by the right amount so that it might match the
    negative feedback gain I set for the effect. As it is, I can hear
    that I still put too much wet in it so that the first echo is a bit
    too loud. This is the fiddly bit that I'm complaining about.

    The second set of the same sounds was fed through the effect with
    the Wet and Dry both at 100%. You can hear that the first echo
    is exactly the same level as the original signal. Only then does
    it start to reduce. This is in accordance with the diagram I posted,
    and is the behavior of all of the dozen or so plugins I've tested.

    https://tinyurl.com/msdww53e

    Rather than what every delay does, which is
    100%, 100%, 50%, 25%...

    ** Nonsense.

    The first echo is at the level you chose on the settings.
    You have convinced yourself of a fallacy.

    Proof is in the pudding.

    True story:

    Once a had a studio owner come to me with his Yamaha digital reverb.
    Like most such units, it had L and R inputs with " simulated stereo " outputs.
    The internal delay path was mono.
    L and R inputs were summed to mono soon as they entered the box.
    Simulated stereo was derived from mono by a pair of phasing networks.

    However he did not think so, he insisted when he panned a stereo signal it came out also panned.
    Or at least it did in the past but had now stopped.
    Of course, he could not demonstrate this.

    His complaint was the unit did not do something it never could have.

    I'm not above making stupid assumptions from time to time but this is
    not one of those cases.


    Tobiah

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  • From Tobiah@21:1/5 to All on Thu Dec 16 16:09:27 2021
    Vegas (now Magix, was Sonic Foundry) has a native Multi-Tap delay
    that you can configure up to 8 delay 'taps', each independently with
    a level from -100% to 100% of the original amplitude. Plus a bunch
    more parameters.

    Whether it's multitap or not, you will find that the first
    iteration of echo comes out a full volume and only after that
    starts to lessen (or as you mention possible increase) in level.


    Tobiah

    --- SoupGate-Win32 v1.05
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  • From geoff@21:1/5 to Tobiah on Sat Dec 18 14:20:00 2021
    On 17/12/2021 1:09 pm, Tobiah wrote:

    Vegas (now Magix, was Sonic Foundry) has a native Multi-Tap delay
    that you can configure up to 8 delay 'taps', each independently with
    a level from -100% to 100% of the original amplitude. Plus a bunch
    more parameters.

    Whether it's multitap or not, you will find that the first
    iteration of echo comes out a full volume and only after that
    starts to lessen (or as you mention possible increase) in level.


    Tobiah

    No. The first 'echo' can be set to any % of the 'source'. Subsequent
    ones can also be lesser (or greater) than each previous echo.

    geoff

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  • From Tobiah@21:1/5 to geoff on Sat Dec 18 17:23:53 2021
    On 12/17/2021 5:20 PM, geoff wrote:
    On 17/12/2021 1:09 pm, Tobiah wrote:

    Vegas (now Magix, was Sonic Foundry) has a native Multi-Tap delay
    that you can configure up to 8 delay 'taps', each independently with
    a level from -100% to 100% of the original amplitude. Plus a bunch
    more parameters.

    Whether it's multitap or not, you will find that the first
    iteration of echo comes out a full volume and only after that
    starts to lessen (or as you mention possible increase) in level.


    Tobiah

    No. The first 'echo' can be set to any % of the 'source'. Subsequent ones can also be lesser (or greater) than each previous echo.

    geoff

    Whatever the nomenclature, you'll find that it takes two adjustments to make
    it sound right each time the desired feedback percent is changed.

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  • From pallison49@gmail.com@21:1/5 to geoff on Sat Dec 18 17:39:32 2021
    Tobiah bullshitted wrote:
    ===============
    geoff wrote:


    No. The first 'echo' can be set to any % of the 'source'.
    Subsequent ones can also be lesser (or greater) than each previous echo.

    geoff

    Whatever the nomenclature, you'll find that it takes two adjustments to make it sound right each time the desired feedback percent is changed.


    ** Still hell bent on going down swingin' - right ?

    YOU are exactly like the guy I mention with the Yamaha digital delay.



    ...... Phil

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Tobiah@21:1/5 to palli...@gmail.com on Sun Dec 19 13:03:33 2021
    On 12/18/2021 5:39 PM, palli...@gmail.com wrote:
    Tobiah bullshitted wrote:
    ===============
    geoff wrote:


    No. The first 'echo' can be set to any % of the 'source'.
    Subsequent ones can also be lesser (or greater) than each previous echo. >>>
    geoff

    Whatever the nomenclature, you'll find that it takes two adjustments to make >> it sound right each time the desired feedback percent is changed.
    >

    ** Still hell bent on going down swingin' - right ?

    YOU are exactly like the guy I mention with the Yamaha digital delay.

    I've done many experiments and provided proof here.

    I admit that I can't know the behavior of Geoff's plugin. I was rather
    hoping to prod him into doing a test and proving me wrong.

    --- SoupGate-Win32 v1.05
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  • From pallison49@gmail.com@21:1/5 to All on Sun Dec 19 14:29:40 2021
    Tobiah bullshitted:
    ===============
    geoff wrote:


    No. The first 'echo' can be set to any % of the 'source'.
    Subsequent ones can also be lesser (or greater) than each previous echo. >>>
    geoff

    Whatever the nomenclature, you'll find that it takes two adjustments to make
    it sound right each time the desired feedback percent is changed.


    ** Still hell bent on going down swingin' - right ?

    YOU are exactly like the guy I mention with the Yamaha digital delay.

    I've done many experiments and provided proof here.

    ** Like HELL you have, wot bullshit.


    ..... Phil

    --- SoupGate-Win32 v1.05
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  • From geoff@21:1/5 to Tobiah on Mon Dec 20 18:47:54 2021
    On 20/12/2021 10:03 am, Tobiah wrote:
    On 12/18/2021 5:39 PM, palli...@gmail.com wrote:
      Tobiah bullshitted wrote:
    ===============
      geoff wrote:


    No. The first 'echo' can be set to any % of the 'source'.
    Subsequent ones can also be lesser (or greater) than each previous
    echo.

    geoff

    Whatever the nomenclature, you'll find that it takes two adjustments
    to make
    it sound right each time the desired feedback percent is changed.
      >

    **  Still hell bent on going down swingin'  -   right ?

      YOU are exactly like the guy I mention with the Yamaha digital delay.

    I've done many experiments and provided proof here.

    I admit that I can't know the behavior of Geoff's plugin.  I was rather hoping to prod him into doing a test and proving me wrong.

    I did. Took all of a few minutes. Several basic stock delay plugins.

    I took a snare hit and manipulated the amplitude of the first delay, and
    of subsequent iterations, both up and down wrt the prior.

    Pretty much all of the stock presets operated similarly - I couldn't
    find any with the first delay 'echo' being the same amplitude as the
    'trigger' impulse - but I didn't check them all though.

    Can't imagine other delays aren't similarly configurable.

    geoff

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  • From Tobiah@21:1/5 to All on Mon Dec 20 08:05:40 2021
    I took a snare hit and manipulated the amplitude of the first delay,
    and of subsequent iterations, both up and down wrt the prior.

    They way you describe this still sounds like you are making two
    adjustments.

    Pretty much all of the stock presets operated similarly - I couldn't
    find any with the first delay 'echo' being the same amplitude as the 'trigger' impulse - but I didn't check them all though.

    Can't imagine other delays aren't similarly configurable.

    Any of the delays you tried free or low cost?

    --- SoupGate-Win32 v1.05
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  • From geoff@21:1/5 to Tobiah on Tue Dec 21 10:09:46 2021
    On 21/12/2021 5:05 am, Tobiah wrote:
    I took a snare hit and manipulated the amplitude of the first delay,
    and of subsequent iterations, both up and down wrt the prior.

    They way you describe this still sounds like you are making two
    adjustments.

    Pretty much all of the stock presets operated similarly - I couldn't
    find any with the first delay 'echo' being the same amplitude as the
    'trigger' impulse - but I didn't check them all though.

    Can't imagine other delays aren't similarly configurable.

    Any of the delays you tried free or low cost?


    Included standard set within the app.

    The first couple popping up on a simple google search weren't free, but
    I struggle to find one that isn't similarly configurable.

    If 'free' is you criteria, then download a dozen or so and try them out.
    As I can achieve it easily with stock plugins from over a decade ago, I
    really can't be bothered to look harder on your behalf.

    Else you could try offerings from:
    Steinberg
    Waves
    KVR
    etc
    etc
    etc
    They may even have ones that work in demo mode.

    geoff

    --- SoupGate-Win32 v1.05
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  • From Tobiah@21:1/5 to All on Tue Dec 21 11:04:49 2021
    Any of the delays you tried free or low cost?


    If 'free' is you criteria, then download a dozen or so and try them
    out. As I can achieve it easily with stock plugins from over a decade
    ago, I really can't be bothered to look harder on your behalf.

    I wasn't asking you to look. I just wanted to know if any
    of the plugins you tried were available would be available to me.
    I've been using Reaper.

    --- SoupGate-Win32 v1.05
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  • From geoff@21:1/5 to Tobiah on Wed Dec 22 12:56:37 2021
    On 22/12/2021 8:04 am, Tobiah wrote:
    Any of the delays you tried free or low cost?


    If 'free' is you criteria, then download a dozen or so and try them
    out. As I can achieve it easily with stock plugins from over a decade
    ago, I really can't be bothered to look harder on your behalf.

    I wasn't asking you to look.  I just wanted to know if any
    of the plugins you tried were available would be available to me.
    I've been using Reaper.



    OK, just did it in Reaper with the stock DX plugin 'DX:Multi-Tap Delay'.

    I had a snare hit, with the first echo at -50%, and subsequent ones
    going up and down in level wrt the original dry hit.

    FWIW Reaper was originally based on, or inspired by, SonicFoundry-cum-Sony-cum-Magix Vegas Pro, and has ended up like a
    combination of this plus SF/Sony/Magix Acid Pro, plus additional
    features that have developed over the more-than-ten years.

    Check it out here: https://www.dropbox.com/sh/g7c0jejmacnxw39/AAAS23G9Y6WDWZl0mg9GDhI_a?dl=0

    geoff

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  • From geoff@21:1/5 to geoff on Wed Dec 22 14:50:43 2021
    On 22/12/2021 12:56 pm, geoff wrote:
    On 22/12/2021 8:04 am, Tobiah wrote:
    Any of the delays you tried free or low cost?


    If 'free' is you criteria, then download a dozen or so and try them
    out. As I can achieve it easily with stock plugins from over a decade
    ago, I really can't be bothered to look harder on your behalf.

    I wasn't asking you to look.  I just wanted to know if any
    of the plugins you tried were available would be available to me.
    I've been using Reaper.



    OK, just did it in Reaper with the stock DX plugin 'DX:Multi-Tap Delay'.

    I had a snare hit, with the first echo at -50%, and subsequent ones
    going up and down in level wrt the original dry hit.

    FWIW Reaper was originally based on, or inspired by, SonicFoundry-cum-Sony-cum-Magix Vegas Pro, and has ended up like a combination of this plus SF/Sony/Magix Acid Pro, plus additional
    features that have developed over the more-than-ten years.

    Check it out here: https://www.dropbox.com/sh/g7c0jejmacnxw39/AAAS23G9Y6WDWZl0mg9GDhI_a?dl=0

    geoff

    Bugger - seems Reaper was pickling up my Vegas DX plugins.

    I've added all my DX ones in a sub-folder on that DropBox. They normally
    live in c:\Windows\System32\ .

    You could try dumping them all there and see what happens, but I expect
    they actually need to be installed which puts something into Registry.

    You can use the command-line like from here :

    "DirectX plugins are registered with the system and the DAW just asks
    the OS without having to know where it lives. IIRC it might be possible
    to install the dll from a command line using: regsvr32 plugin.dll but
    better to use the installer."

    I don't know which one is the relevant d3dx????.DLL

    JPG screen-cap on DropBox of the result.

    geoff

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