I do have PAWS14.zip, PAWS15.zip and PAWS20-developer set, this one sent by Wolf.
Hello,
Matthias Hormann wrote in message ...
I was looking for an Adventure Writing system (or at least a good foundation) in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing
System").
Sadly enough, the web page and email have gone, and Archive.org’s Wayback Machine doesn’t have the files anymore.
So, from whatever I could find of Robert’s stuff on the Internet, and repair
and extend myself, I decided to make available a new and shiny (well, more or less …) PAWS Version 2.1.0 at https://github.com/Moonbase59/PAWS.
It has lots of new features and bug fixes and I will be working on and extending its "Universe" module for a while still. I do believe in the flexibility of Python but also very much in having a robust and solid foundation on which to build one’s own text adventures.
The goal is getting a "game world" that knows about a lot of places, things and behaviour "by itself" and can handle these via built-in defaults (that can
easily be inherited/overwritten in the actual game, though).
I’d love all interested parties to try it out and give some feedback and/or fresh ideas. Of course I can’t promise anything (got a real life, too ?) but I
’ll most certainly work on it in my spare time for a while still.
Cheers!
Matthias a.k.a. »Moonbase59«
I do have PAWS14.zip, PAWS15.zip and PAWS20-developer set, this one sent by Wolf.
I was looking for an Adventure Writing system (or at least a good foundation) in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing System").text adventures.
Sadly enough, the web page and email have gone, and Archive.org’s Wayback Machine doesn’t have the files anymore.
So, from whatever I could find of Robert’s stuff on the Internet, and repair and extend myself, I decided to make available a new and shiny (well, more or less …) PAWS Version 2.1.0 at https://github.com/Moonbase59/PAWS.
It has lots of new features and bug fixes and I will be working on and extending its "Universe" module for a while still. I do believe in the flexibility of Python but also very much in having a robust and solid foundation on which to build one’s own
The goal is getting a "game world" that knows about a lot of places, things and behaviour "by itself" and can handle these via built-in defaults (that can easily be inherited/overwritten in the actual game, though).
I’d love all interested parties to try it out and give some feedback and/or fresh ideas. Of course I can’t promise anything (got a real life, too 😉) but I’ll most certainly work on it in my spare time for a while still.
Cheers!
Matthias a.k.a. »Moonbase59«
That is really cool! I bet he'd be incredibly happy that you put in this much effort.
I’d love to get in contact but I don’t really know how this Google Groups stuff works—there isn’t even something like "personal message". Anyway, youcan try to reach me at moonbase@quantentunnel.de — thanks!
Hello,
Matthias Hormann wrote in message ...
I’d love to get in contact but I don’t really know how this Google Groupsstuff works—there isn’t even something like "personal message". Anyway, you
can try to reach me at moonbase@quantentunnel.de — thanks!
Yes, I am still there. I don't use a valid e-mail address here. Therefore you can't reach me. So this has nothing to do with Google Groups. ;)
You can download the files. They are in the download here: http://www.nostalgia8.org/verzameling.htm between my collection of other old creating tools, so halfway around. I did link the site of Roger then, but it became a dead link, so removed it.
I contacted him more than a year ago and used the address named on his old website. Something with zoom in it. I'll write you when I find it back.
Katzy
Am Mittwoch, 16. November 2016 04:21:46 UTC+1 schrieb FizzyP:made an odd web interface to it? How would be quoting rules, how would one contact people personally? Questions over questions …
That is really cool! I bet he'd be incredibly happy that you put in this much effort.
Well, I do hope there is still an audience there, I mean people who actually still care about text adventures and maybe even write new ones built upon all this.
And of course I’d so much like to get in contact with Wolf, but it seems he has vanished for many years. Does anyone know how to contact him?
Also, I’m still wondering about this "Google Group" thingie here … it looks and feels much like the REAL newsgroups we had oh so many decades ago but lacks so much. Did Google somehow take all that over? Or just "steal" a real newsgroup feed and
Also, I’m still wondering about this "Google Group" thingie here … it looks and feels much like the REAL newsgroups we had oh so many decades ago but lacks so much. Did Google somehow take all that over? Or just "steal" a real newsgroup feed and made an odd web interface to it?
Google Groups uses and archives the old newsgroups system, which still exists. (They purchased DejaNews ages ago.) There are also Google Groups groups that are not newsgroups.
--
John W. Kennedy
Yes, Usenet still exists, and r.a.i-f still exists, although
posts to it are few and far between -- everyone seems to have
abandoned it for the www.intfiction.org web forum, which is
disappointing.
I don't use a valid e-mail address here.
Yes, Usenet still exists, and r.a.i-f still exists, although
posts to it are few and far between -- everyone seems to have
abandoned it for the www.intfiction.org web forum, which is
disappointing.
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