Where can I find a good tutorial on inform 6?
On 2016-10-04 06:39:06 +0000, kerbingamer376 said:
On Tuesday, October 4, 2016 at 12:30:40 AM UTC+1, John W. Kennedy wrote:
On 2016-10-03 16:07:03 +0000, kerbingamer376 said:
On Monday, October 3, 2016 at 4:42:50 PM UTC+1, John W. Kennedy wrote: >>>> On 2016-10-03 15:20:35 +0000, kerbingamer376 said:
Hi,
I'm trying to write some interactive fiction, but I find inform 7, as a >>>>> language, too verbose and hard to work with as a result, and I can't >>>>> for my life figure out how to get TADS to work. Is there a different >>>>> option for writing interactive fiction, that allows for complex custom >>>>> scripting?
Adventure, and a complete clone of the original mainframe Zork, were >>>> written in Fortran. Even modern dialects of COBOL can do it, with
enough effort. Wiser choices might be Java or Swift. If you don't mind >>>> the computational overhead, I suppose you could use JavaScript or Ruby. >>>>
But the entire point of Inform and TADS is to make things easier. A lot >>>> easier. If you're finding them too difficult, then the odds
overwhelmingly favor the hypothesis that you're trying to run before >>>> you learn to walk.
--
John W Kennedy
"Sweet, was Christ crucified to create this chat?"
-- Charles Williams. "Judgement at Chelmsford"
The reason I find inform too difficult is verbose syntax and
complicated, english-like grammar. The reason why TADS is so difficult >>> is I can never get the compiler to work.
It would help if you would say something specific and definite. Is
English not your native language? Was your mother frightened by a COBOL
manual when she was pregnant with you? Are you running some sort of
exotic or antique operating system that is almost-but-not-quite
supported by TADS? I know nothing of TADS, myself, but know that many
people have used it. What programming languages do you know? What
natural languages do you know?
--
John W Kennedy
"Never try to take over the international economy based on a radical
feminist agenda if you're not sure your leader isn't a transvestite."
-- David Misch: "She-Spies", "While You Were Out"
Programming languages: C,Python,JS,Java,a bunch of others
Natural languages: English (native language)
The reason why the TADS compiler won't work is it complains it can't
find "en_us.h"
Do you have the Workbench? That is recommended.
If you are using t3make, you need to specify the -I flag with the
directory that the TADS include files are in.
--
John W Kennedy
"Those in the seat of power oft forget their failings and seek only the obeisance of others! Thus is bad government born! Hold in your heart
that you and the people are one, human beings all, and good government
shall arise of its own accord! Such is the path of virtue!"
-- Kazuo Koike. "Lone Wolf and Cub: Thirteen Strings" (tr. Dana Lewis)
Where can I find a good tutorial on inform 6?
I'm trying to write some interactive fiction, but I find inform 7, as a lan= guage, too verbose and hard to work with as a result, and I can't for my li= fe figure out how to get TADS to work. Is there a different option for writ= ing interactive fiction, that allows for complex custom scripting?
In article <adb2cf51-cedf-4791-86de-8fd5c7a8e6f4@googlegroups.com>, kerbingamer376 <martinjp376@gmail.com> wrote:
Where can I find a good tutorial on inform 6?
http://bfy.tw/82YD
The Designer's Manual is still the gold standard.
http://inform-fiction.org/manual/DM4.pdf
how about plain html and javascript? or twine?
really, if you go with a general purpose language, all you'll end up with after much hardwork is a subpar parser engine lacking a lot of the sophistication and world model of Inform and Tads. much easier just quit whining and learn them...
On Wednesday, October 5, 2016 at 1:57:41 AM UTC+1, John Menichelli wrote:
On Monday, October 3, 2016 at 8:20:37 AM UTC-7, kerbingamer376 wrote:Where can I find a good tutorial on inform 6?
Hi,
I'm trying to write some interactive fiction, but I find inform 7, as a language, ...
How about Inform 6? It has a more traditional C-like syntax.
Hi,that allows for complex custom scripting?
I'm trying to write some interactive fiction, but I find inform 7, as a language, too verbose and hard to work with as a result, and I can't for my life figure out how to get TADS to work. Is there a different option for writing interactive fiction,
On Monday, October 3, 2016 at 8:20:37 AM UTC-7, kerbingamer376
wrote:
Hi, I'm trying to write some interactive fiction, but I find
inform 7, as a language, too verbose and hard to work with as a
result, and I can't for my life figure out how to get TADS to
work. Is there a different option for writing interactive
fiction, that allows for complex custom scripting?
Hi, I made a new interactive fiction engine called PrologMUD.
http://www.intfiction.org/forum/viewtopic.php?f=38&t=13717
It is written in a combo of Defeasible HOPL (Higher Order
Predicate Logic) as well as SWI-Prolog. The "Defeasible Logic"
comes from that fact that some rules of how the world works can
defeat other rules.
On 05/10/16 08:02, kerbingamer376 wrote:
On Wednesday, October 5, 2016 at 1:57:41 AM UTC+1, John Menichelli wrote: >>> On Monday, October 3, 2016 at 8:20:37 AM UTC-7, kerbingamer376 wrote:
Where can I find a good tutorial on inform 6?Hi,
I'm trying to write some interactive fiction, but I find inform 7, as a language, ...
How about Inform 6? It has a more traditional C-like syntax.
https://inform-beginners-guide.readthedocs.io/en/latest/
On Friday, October 14, 2016 at 12:21:49 PM UTC-4, Douglas Miles
Hi, I made a new interactive fiction engine called PrologMUD.
http://www.intfiction.org/forum/viewtopic.php?f=38&t=13717
It is written in a combo of Defeasible HOPL (Higher Order
Predicate Logic) as well as SWI-Prolog. The "Defeasible Logic"
comes from that fact that some rules of how the world works can
defeat other rules.
It seems like it could be an interesting system but it needs a lot
of handholding. If one isn't already a Prolog expert, why would one
choose this system?
rpresser <rpresser@gmail.com> wrote:
On Friday, October 14, 2016 at 12:21:49 PM UTC-4, Douglas MilesI haven't looked at this system in particular, but I've played with
Hi, I made a new interactive fiction engine called PrologMUD.
Prolog, and it did strike me as well that its predicate logic would be
an interesting one to use for, in particular, the input pattern matching >needed to parse IF commands. I never took it any further, though, so I
can't say whether I was right, let alone whether Douglas is.
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