• LNH: LNH Fifth Anniversary Special TEB (1/2)

    From Arthur Spitzer@21:1/5 to All on Wed Apr 27 22:22:53 2022
    On this 30th Anniversary of Spleling Boy...

    Here's what LNH Authors and Readers had
    to say about the 5th Anniversary...

    Enjoy!


    From: Jeff Barnes <dri... at precisionet.net>
    Subject: [LNH] LNH Fifth Anniversary Special, Part #1
    Date: 1997/05/04
    Message-ID: <336CE23E.3323 at precisionet.net>
    X-Deja-AN: 239367522
    Sender: e... at windlord.Stanford.EDU
    X-Date: Sun, 04 May 1997 15:23:42 -0400
    Organization: Drizzts 'R' Us
    Reply-To: dri... at precisionet.net
    Newsgroups: rec.arts.comics.creative


    INTRODUCTION (by Jeff Barnes)

    Wow. Five years.

    Doesn't seem like it could possibly five years since the
    LNH started. Or four and a half years since a certain over-eager
    college student started writing a somewhat excrable piece of work
    he called CRY.SIG. It's been a fun ride. Ups and downs, but
    always exciting.

    I suppose I could go on and on, but I'd rather leave that
    to my collaborators. Suffice it to say that today, May 3, is the
    LNH's official anniversary. Happy birthday, Legion of Net.Heroes!

    And that's why you're reading this little post right now.
    I decided it might be a cool idea to get some of the past and
    present LNHers to write about the LNH on its fifth anniversary.
    In typical LNH fashion, about one third agreed to do it -- then
    never did. One person fell off the 'net for a while (hi, Rob!).
    But the six who did reply with essays have their works showcased
    here for posterity. Or, at least, for poor, demented future
    LNHers.

    So, with no further ado, here's our first writer:

    -------------------------------------------------------------------
    DAVE VAN DOMELEN

    I've been part of the LNH almost since its beginning, arriving
    online mere weeks after the whole thing got started...and right in
    the middle of the launching of the first real storyline. I
    remember what it was like before alt.comics.lnh was deluged with
    spam...I remember what it was like before there was an
    alt.comics.lnh...I remember what it was like before there was SPAM!
    Gods, I feel old. Why, back in my day we had a couple loons with
    boilerplates on Bolsheviks, Turks and Holocaust Revisionism, and
    that was it.

    We've gone from the madcap add-on where no one much cared
    about continuity, character ownership, spelling, grammar, logic,
    little things like that, to the current setup where I can honestly
    say a lot of LNH work out there is better than the stuff I see in
    real comics. Then again, I do read a lot of bad comics.

    The LNH didn't save my life, or drastically change it, but it
    certainly made things more interesting. Here's to another five
    years <sudden sound of the Cliche Police breaking down the door and
    hauling Dave away.>

    -------------------------------------------------------------------
    HUBERT BARTELS

    Sometime in 1989, I first ran across Sunrise's Kei and Yuri from
    the Dirty Pair. A black and white GIF used as a background for a Sun workstation interested me enough to find who were these two girls and why
    did they have such big eyes?

    A trip to a comic store turned up Adam Warren and Toren Smith's
    comic - which introduced me to rec.arts.anime. An advertisement in the
    comic told me about Appleseed and Dominion. Frustrated by the long wait
    until the next issue of Dirty Pair came out, I bought my first issue of Dominion. It wasn't the first issue - but it featured two characters that
    I've been influenced by ever since. I'm referring to Annapuna and Unipuma.

    At the same time, anxious to see more of the Dirty Pair, I bought
    my first Japanese laser disks. Unfortunately, Animagic, the company that I
    was buying the disks from, didn't have the Dirty Pair disks in yet - so I
    added the first Dominion disk because I liked the comic and it was cheap.
    (This was long before any translated video was available in America.
    Dominion had failed to make much of a splash in Japan.)

    This was the first disk that arrived on my player. Watching the
    antics of Annapuna and Unipuma - catgirls with guns - on the screen, I
    sorta fell in love with catgirls and anime.

    This was about the same time that, I first became interested in role-playing. I had read a few of the D&D rule books and begun to read the rec.games.frp newsgroup. In October 1990, Jim Gaynor was setting up a
    PBEM Shadowrun game - and Yukipuma, a character I had created, based on Masamune Shirow's Annapuna, was accepted.

    But for one reason or another, the PBEM game's start was
    delayed. I was reading alt.cyberpunk for background and ideas - and in
    November 1990, Phyllis Rostykus (who was also in the PBEM game) was
    arguing that interfacing with the world of virtual reality could be
    created with text and words - that it did not need head plugs and direct
    brain wiring to be effective. She demonstrated her argument with a short third-person description. Others picked up her thread to the point that
    they were forcibly asked to leave the alt.cyberpunk newsgroup. It was at
    this point that alt.cyberpunk.chatsubo was created.

    I moved with the group to alt.cyberpunk.chatsubo. Jim Gaynor's
    PBEM game was still on hold so I began to consider what my character's background might be like. I created a copy of Yukipuma, called her Nekoko, introduced her into the world of alt.cyberpunk.chatsubo and wrote
    in-character observations to other people's comments. At this time, alt.cyberpunk.chatsubo was a form of chat-room like alt.callahans - with
    people posting discussions and comments. But late in November 1990, I
    posted a protest against the stream of people describing themselves as
    chrome superhumans, augmented with every cyber-thing in the book and twice
    as mean as a junkdog. I illustrated my protest with a short story showing
    my character's overcoming her problems with brains, not the use of massive firepower.

    Carl Rigney (who was also in the PBEM game) quickly posted a
    response that took my story from a remembrance to an ongoing storyline. I
    added to the story and Nekoko's Story was born. Nekoko's Story ran for
    about a year in eighteen parts. As I wrote, other people added to the
    story or began their own. alt.cyberpunk.chatsubo moved from a virtual bar
    to a place to post cyberpunk fiction.

    I think Nekoko's Story is where I learned a lot about writing. It taught me about pacing, mood, point of view, and those other tools that
    the writer uses to create fiction. Some of the early parts were discarded
    and rewritten several times. But I will never forget the fun in working
    with others across the country on parts of the story - or watching other
    people take and expand parts of the storyline.

    However, in the summer of 1991, I began to become dissatisfied
    with the cyberpunk genre. Too many of the stories were violent and
    depressing. Other stories featured more of those invincible chrome
    supermen, mowing down their opponents in one easy sweep of their
    mini-guns. I ended the Nekoko storyline with my cat-girl disappearing into
    the shadows and began to look around.

    Annapuna and Unipuma had led to an interest in other catgirls.
    Feral in X-Force and Pantha in DC's New Titans had led to an interest in American comics. To find more catgirls, I began to read
    rec.arts.comics. Then, one day, a group of posters created the Legion of Net.Heroes.

    On how Panta came to be...

    I had not intended to write for the Legion of Net.Heroes when it
    first came out; I was amused by the stories in rec.arts.comics. When alt.comics.lnh was created, I followed the stories to the new newsgroup.
    It was around this time that I was becoming frustrated in how Pantha was
    being used in the New Titans. Feral was being slowly turned into a monster
    in X-Force by a writer and an editor who found her an embarassing leftover
    from Rob Liefeld.

    'Panta' was created when I decided that I could show how a catgirl could be written; she would be interesting, intelligent, fun, powerful
    without being a Wolverine clone and let me have fun with the other
    wonderful characters being created on alt.comics.lnh.

    At this time, all the main characters on alt.comics.lnh were
    Writer Characters - designed as if the writer had given some form of,
    often silly, superpower. Panta was one of the first created to tell a
    story. Panta was not a Writer Character - which caused some confusion at
    first. It was only later that I found a quote that best expressed who
    Panta was:

    '"A novel may be said to be the man who writes it. Now it
    is always true that a novelist, perhaps unconsciously, identifies
    himself with one chief or central figure in his novel. Into this
    character he puts not what he thinks he is, but what he hopes to
    be. We call this spokesman the self-character. You will find one in
    every one of my books and in the novels of everyone I can remember."
    John Steinbeck, Letter to Chase Horton, April 26, 1957, printed in
    his 'The Acts of King Arthur and His Noble Knights'.

    Panta is my self-character - not me, but the one who's hopes, dreams and thoughts, I could identify with. Panta herself used this quote in Tales of
    the LNH #299 as she applied for LNH membership.

    Panta had leopard's fur because I found the idea of orange and
    black spots on a female body visually interesting. It also made sure that
    she would not violate anyone's copyright; Cheetah (tm, DC) and Cheetah
    (tm, Fred Perry) were based on cheetahs, Tigra (tm, Marvel), on tigers and
    the others on lions. The name 'Panta' came from shortening 'Pantha'; it
    also described the effect of her sexy body on fanboys. (Pant, pant,
    drool.)

    She was designed as sexy to relieve pressure on Lurking Girl - who already had one or two sexual harassing scenes written about her. But
    Panta was given enough strength that any writer that did misuse Panta
    would have their Writer Character soundly beaten up in a following
    story. However, this did not help her when the infamous Woody Scandal
    popped up a month or two later.

    Panta was introduced in a short writeup along with Lost Cause Boy
    and Kid Anarky. The three were quickly bound into a single storyline that became known as the Integrity Quest - the search for a writer with
    integrity. Next came a limited series starring the leopard girl. Finally, Panta moved into the 'Tales of the Legion of Net.Heroes,' where she is
    still today.

    On writing Panta

    Writing for a parody of superheroes allows a lot of freedom.
    Panta's stories have taken her from space to the sub-sub-sub basements
    below the Legion of Net.Heroes Headquarters building. Any genre, any
    setting, any time is available to the leopard girl for an
    adventure. Panta's fought Nazis, Marvel Stormtroopers and a god or
    two. She's been in a feudal background, fighting fanboys and
    alt.fan.bugtown. I've used Star Wars, the Terminator and Indiana Jones as source ideas; there are many more places to go and things to do.

    I've been inspired by my anger at many of the follies that have
    beset comics in America today - speculators, editors who let their best
    writers go over ego problems, storylines written for fanboys, bad girl
    art, the collapse of comic companies. Each has started a Panta story arc.

    I've found that I enjoy writing; when things go well, there's a
    movie going on in my head. As the story unwinds - it is all I can do to
    type out the words into the computer. The problem is not what to write;
    it's how to best bring the action, the dialogue, the mood and feeling to
    the reader.

    It's said that comedy is hard. I agree. I wanted to keep Panta a light-hearted look at comics - with serious moments from time to time. I
    have to work to keep my writing from becoming too serious.

    One of the things I've enjoyed most is working with other writers
    on a storyline. Integrity Quest was great because I never knew what Doug Wojtowicz (Lost Cause Boy) or Stephane Savoie (Kid Anarky) would come up
    with. Working with Ken Schmidt (Kid G) resulted in great scenes like the
    road trip to Net.braska and Panta's emotional breakdown after the
    announcement of Pocket Man's wedding. Just as much fun was actually
    meeting some of the writers on the LNH - Jeff McCoskey and Paul Hardy as
    Paul took his long tour of the States. I wish there was a chance to meet
    more - including those in Australia and New Zealand.

    Speaking of the antipodes, it's interesting to realize that 'Tales
    of the LNH' has a wider distribution than many mainstream comics. I've
    gotten comments from places I'd never thought would be reading about
    Panta. It's made me begin to write for an international audience. (Things
    like writing measurements in meterics as well as the old English system.)

    On Panta's future...

    When I wrote the first story under the 'Tales of the Legion of Net.Heroes', I set the issue number to #278. The number comes from the
    license plate on my Landcruiser. It is also the number of my favorite
    steam engine, Denver, Rio Grande and Western #278, a narrow gauge 2-8-0 in Colorado. I wanted to reflect the idea that the LNH book had been running
    for a long while; I was now the new writer on the book. At that time, I
    thought it would be neat to actually write a hundred issues of
    'Tales'. The current issue is #358 - another 20 odd issues and my goal
    will be met. After that, I'm not sure. 'Tales of the LNH' is one of the
    longer running series in the LNH imprint. Two of the story arcs I'm
    considering include a trip to ancient Japan with Ultimate Ninja and a
    story with multiple Pantas.

    Some people have wondered why I don't do much self-promotion. I
    prefer to let the stories stand for themselves. I don't write previews
    either; the subject of the stories often change from week to week.

    Like one or two other writers for the Legion of Net.Heroes, I've
    had a story published and distributed in a nationally distributed comic.
    This is a feeling that is hard to describe - seeing the book with your
    story in it on the 'This Week's Comics' shelf at your local comics store.
    If anyone is really interested in looking it up, it's a two page story
    that I wrote and drew for 'MechANImoids', starring Jeff Wood's Snobunni
    and published by MU Press in 1994. My art work has improved since then.

    I should point out that I picked out the title 'Tales of the LNH' based on an old Marvel or DC comic. It was only fifteen issues or so later
    that I realized that it was also a pun - Panta being one of the few Net.Legionaires with a tail!

    ------------------------------------------------------------------------------ STEPH SAVOIE

    Okay, so it's 3:00 am sunday, and I'm supposed to get this in to
    Jeff (Drizzt) by sunday afternoon, so I'm working on my usual schedule. (Although if Jeff is smart he'll have said Sunday afternoon meaning Monday Night. But I digress...).
    So, A discussion of the LNH from my point of view. My memories
    are poor at best. But let's try...
    September, 1992: Having just made my way into university (Acadia, Wolfville, Nova Scotia, Canada), I was shown the wonders of the 'net. And
    even before I'ld used email, I discovered alt.comics.lnh (It was high up
    on the list (starting with "a") of newsgroups which sounded interesting
    (ie comics related). But I was DARNED if I could stand what "lnh" stood
    for!) The FAQ said you should contact one of the Main Guys if interested (Drizzt, wReam, or Scavenger), so I mailed Scav (he having just posted a
    story, I think. Or something.)
    Man I pity him.
    I had a barely structured concept. I was still trying to think of
    a net.persona (trying for a play on words off my name (Savoie can be
    broken into "Sa voie" in French, or "his/her voice") can coming up with something lame involving Sonics. I can't really remember. Then this transformed into Kid Anarky somehow...
    (At this point Anarky had been introduced in Batman that summer,
    and looked like a one-shot villain. So I figured no-one would see that
    theft of intellectual property. I'ld also seen a Fantagraphic comic
    called Kid Anarchy which I thought was excellent, a semi-autobiographical
    book of a kid in a small town with the trademark "A in a circle" on his
    shirt. THAT was the extent of his connection to anarchy. The concept
    still appeals to me a lot. (2 issues were produced). I ended up buying
    them much later)
    The concept for Kid A was simple enough: A character with sonic powers (I have NO idea why called Kid Anarky) is depressed by the
    darkening of his universe (The vertigo line had just been created for DC,
    with many books getting correspondingly darker), and maked it to a
    brighter place, where he can only use his powers to create big visible
    sound effects (that maybe he can hit people with?).
    Well, that went over like a lead baloon. People just didn't care. (Note the number of appearanced of Kid A not in Integrity Quest.)
    BUT, this wierd "story" me and two other guys were constructing
    seemed to be coming along nicely... (To me Integrity Quest (as I ended up calling it) is the penultimate LNH story, with each writer wondering what
    the heck the next would do, no-one consulting the other, people just
    posting chapters when they felt like it. And it worked, I think. Mostly.
    I apologize to Hubert for posting one chapter despite having seen his
    draft for the same part.
    And I think Doug was drunk when he wrote the "woody" post.
    But anyway.)
    (Wow, I'm doing pretty well for parenthese. Hard to return to the main point when there isn't one tho.)
    SO, we wrapped up Integrity Quest, I christened the team the Net.Patrol (being a HUGE Grant Morrison fan, and he was wrapping up his
    run on Doom Patrol), and never did another story. Sigh. Almost. But
    not.
    I did my short "Vertical Plain" mini (which is a play on Vertigo Plane, as in his home dimension), which I meant to do several of, the
    first being Ascent to Nothing, followed by Progress in Limbo or Descent
    into All or something like that. VP was cool at the time since it
    integrated many of the going-on of the LNH of the time (ie very
    contemporary), but this makes it almost impossible to read later.
    (By this point I thought I knew what Kid A's problem was: LNHers
    work best when they represent some kind of Comics Cliche. So I made Kid A
    a herald (in the Galactus sense, which is to say "incarnation" or "representative") of Chaos (er K.Oss, whatever), a cliche in the extreme.
    SO much for that theory.
    I also planned to have a big culmination where Me and Kid A sit
    around talking a-la AnimalMan #26 and Kid A berates me for doing this
    story idea, since he knows he's a fictional character already (as all
    LNHers did. When the writer wanted them to), reducing this potentally
    poignant scene to pure ego-stroking on my part. ûI still regret nto
    writing that...)
    So, that's MY story. I dropped out of the runnings after my 2nd
    year of university (not that it helped my grades; by then I had discovered MUDing), and haven't recovered since.
    And now the LNH has moved to RACC, where it's been somewhat depersonalised I think. The LNH alone use to be able to support an entire (semi-non-existant) newsgroup after all, and I KNEW everyone who posted
    there. I miss that...
    And I miss the talk of the LNH T-shirt, the LNHcon (to happen
    somwhere near Chicago, as I recall), and such.
    But I did get to meet Martin Phipps (who produced the most
    phenomenal quantity of writing you'd ever imagine... (not to be confused
    with "the most phenomenal writing...", but that's a seperrate essay.))
    once when I visited Montreal (summer of 93). I kind of invited myself to
    sleep at his place, and I do feel bad for that...
    And now... I'm trying to hard to get back into writing, but
    there's just no time...I can't put in the high caliber of slacking I once did... I have enough material for about 10 issues of NWO: 2012, a couple
    of Insanity Watch stories, and a new Vertical Plain mini... but how?
    And of course, the fact that there are actually now some very
    talented writers producing for RACC... it seems pointless to put out my
    little vignettes. I'm not a writer after all, I still write the same now
    as when I started, and don't see myself improving.
    Ah well. I shouldn't end this missive on a downer, so I'll
    mention that I applaud the young scrappers who'll actually take up the
    fight and put out something for this crusty old label instead of starting
    their own. I've read quite a bit of it, and the energy and enthusiasm
    shows.
    (Ironically enough, whenever I get the urge to write LNH stories
    now, I'll usually read some new existing stories instead, and the urge
    goes away. Probably some kind of self-preservation instinct)
    So I go, but I'll always wear my label (not the "freak" one, the "LNHer" one) with pride. Part of it is the pride of knowing that someone, somewhere, years from now, could accidentally read Integrity Quest, and wonder...
    "What the HELL is this?!"
    The which I answer: What the hell... indeed.

    ------------------------------------------------------------------------------ RUSS ALLBERY

    Comedy.

    ("Praise comedy!" suddenly comes to mind, but since the line is "Praise conflict!" I can't really use that.)

    This might sound funny coming from me. After all, I have a reputation, or
    had a reputation, as the defender of all that's serious in the LNH. Dove
    head first into a few heated debates over that a while back, and ended up moving most of my writing out of the LNH when I concluded that I couldn't
    write what I wanted to in the same universe as Cheesecake-Eater Lad.

    (Of course, I don't have much of a reputation for anything at all any
    more, probably, given that I seem to have turned into the Bird Behind The Curtain who makes things happen and doesn't say much. Hmm. Someday must
    do something about that.)

    See, I was under the impression that I really wanted to write serious
    stories. And, by and large, I still do, if mostly because the characters
    who have asked me to write stories about them are fairly serious ones. In
    most of the stories that come to mind, humor plays a fairly incidental
    role. ("Hey, what about us!" Yes, yes, I know, I'm getting to you, just
    hang on.)

    In watching racc since its inception, and alt.comics.lnh before that, I've found that this is actually fairly typical, or at least not uncommon. A
    lot of people seem to strongly prefer serious writing to comedy. At the
    same time, most people greatly appreciate good comedy. There are a few
    reasons for this, I think.

    The main one is, let's face it, it's easier to write serious fiction than
    it is to write comedy. Mediocre serious writing is still enjoyable to
    some extent. It's still at least readable even if it's off. Mediocre
    comedy, on the other hand, is...well, let's face it. Mediocre comedy is
    BAD. Comedy that misses is rather worse than serious scenes that miss. I think this is a lot of the reason why people don't write more comedy,
    don't try comedy, or stick to serious writing. I *wish* I could be Ben
    Brown, who can come up with gags that are actually funny pretty much off
    the top of his head (and we've hung out together in person, and it's not
    just on-line that he can do that), but I'm not. It takes a good, solid
    year for enough ideas for a comedy episode to really gel for me. Or
    longer.

    I can read sweeping arcs of Omega crossovers and think "hmm...yeah, I can
    come up with ideas like that and maybe pull them off." I read Punk with a Gun[1] and think "this is inspired brilliance that I couldn't have come up
    with in a million years."

    The other major reason for the heavy emphasis on serious writing is the inherent appeal of epic mystery. By mystery, I don't mean discovering who killed the heir of the Pengrass Estate while she sat reading in her locked bedroom. I mean something more like, well, this:

    Finally, the door irised open, disturbing the thick layer of dust
    covering the floor and filling the air with dancing particles
    caught in the beams of their flashlights, and beyond was utter
    dark. Slowly, they stepped forward, shining light around, but the
    beams were swallowed and crushed by the sheer depth of the
    blackness. And then, as one of the intrepid explorers leaned on
    the wall to look out through the door, there was a metallic clunk
    so deep it could be felt in one's bones, and suddenly there was
    light. They stood, together, in awe, looking out into an
    emptiness that could hold some cities, at a starship hanging
    motionless in space.

    That sort of mystery. The "what is it, where did it come from, what can
    it do, and how can we find out more about it" type of mystery. The sort
    of mystery that keeps one reading, episode after episode, for more to be revealed. In short, the good, old, time-honored sense of wonder.

    You really can't do that in comedy. Sure, you could take that scene and
    drop it straight *into* a comedy, but you aren't, as a rule, going to be
    able to pull off pure sense of wonder in a satisfying fashion when people
    are laughing at it. At best, you can do incidental humor in the midst of
    an otherwise serious piece, which isn't hte same.

    And, furthermore, the above scene came to me in about five minutes.
    Trying to find a way to make it funny would take me days, if not more.
    And I don't think I'm alone in that.

    Now you might be wondering at this point what I'm rambling on about,
    especially since the LNH is a comedy imprint primarily. Well, it so
    happens that just recently I've had occasion to gain new appreciation for comedy. The circumstances are long and involved, and I won't get into
    them except to mention that angst is the mind-killer, the little death.... Er...sorry. Anyway, I've been going back and looking at how important a
    role the LNH really does play here in racc, since the LNH is the primary, established humor imprint.

    And we definitely need that. We need what the LNH has provided faithfully
    for all these years, the balance to all of the epic drama and stunning adventure. The realization that someone, somewhere, there is someone who
    finds all of this hilarious. That there are people whose reaction to
    danger and mystery is not appropriate awe but irreverant commentary. And
    just more generally the realization that epic dramas have to be scattered
    with some parts that *aren't* epic, just like life.

    What's more, the realization that comedy is hard makes it all the more appreciated. And means that it's even more vital that there be a place
    where people can *try*. Sure, a lot of the gags fall flat, but like
    everything else it takes practice. Sure, parts of the LNH backstory
    aren't particularly funny at all, but that's because a lot of it was
    *written* as practice. And through all of that emerges a few wonderful, shining moments of brilliance. "DINSDALE!"[3]

    There are also lessons that serious writing can learn from comedy, one of
    the most important of which is that explaining too much is worse than not explaining at all. Everyone is aware instinctively that jokes lose all
    their amusement when explained. The concept of comedic timing, which is
    what explanation destroys, is vital. But this is true of mystery as well;
    the person writing about long-lost spaceships is treading that thin line between revealing enough to keep the reader interested and not revealing
    the entire story and having the reader go "huh, that's all?". This
    balancing act has more in common with comedic timing than I think most
    people realize.

    So here's to the LNH, which has for years endured scorn, ridicule, and
    lack of appreciation from people like my younger self, has steadfastly
    endured despite occasional attempts to tell stories in it that really
    didn't fit, and which has, through it all, provided us with our dose of
    humor, some of it very bad, some of it occasionally brilliant. Here's to comedy.

    Long live Cheesecake-Eater Lad!

    --------------------

    [1] Punk with a Gun is a very early Superguy title. It's also a
    character in the Superguy universe. It's the joint responsibility of
    Ben Brown and Rob Furr, better known in most circles as the Furr/Brown
    Gestalt. Read it.[2] It's funny.

    [2] <URL:http://www.eyrie.org/cgi-bin/autocollect.cgi> and search for
    "Punk with a Gun".

    [3] Legion of Occult Heroes. Read it too. Paul Hardy is sorely missed.


    -- jdb
    ------------------------------------------------------------------------
    Jeff Barnes dri... at precisionet.net Software Engineer, Alydaar Software http://www.eyrie.org/~drizzt/ ------------------------------------------------------------------------
    "There are three types of people in this world: those who are good at
    math, and those who aren't."

    From: Ken Schmidt <t... at eyrie.org>
    Subject: Re: [LNH] LNH Fifth Anniversary Special, Part #1
    Date: 1997/05/04
    Message-ID: <5kjml3$aq5 at eyrie.org>#1/1
    X-Deja-AN: 239404102
    Sender: e... at windlord.Stanford.EDU
    References: <336CE23E.3323 at precisionet.net>
    X-Date: 4 May 1997 21:11:15 -0700
    Organization: The Eyrie
    Newsgroups: rec.arts.comics.creative


    Hubert typed:

    However, this did not help her when the infamous Woody Scandal
    popped up a month or two later.

    This line got me to thinking. It got me thinking that either Hubert was
    going for a very randy pun, or he didn't think about what he was typing. ;) (Good job Hubert:)

    Working with Ken Schmidt (Kid G) resulted in great scenes like the
    road trip to Net.braska and Panta's emotional breakdown after the
    announcement of Pocket Man's wedding.

    Working with Hubert made the Kid G and Panta story turn from a decent
    idea with middling writing into the story found in LNHCP Special #3.
    If you liked the idea behind the story, that was mostly me. If you
    liked the way the phrasing of the story conveyed the ideas, that
    is mostly Hubert.

    Hubert's writing is one of the things that settled my mind to
    try writing for the LNH again. (Not the only one, but I'm not bring up the other reasons for fear of embarrasing them ;)

    Ms. Fike sums up in her essay a reason why I stopped and dropped
    from the LNH a few years back (not the only one, but one of them).
    The LNH stopped being a group of people I knew, or in some cases
    wanted to know. A few things I witnessed between people collaborating
    (well, at least writing in a shared looniverse) just turned me off to
    the place. I couldn't believe the people I thought I knew would
    act like that. And it seemed to have caught on in the mindset of
    the time, back when I stopped paying attention to stories.
    I admit I kept reading all of the non-story threads because that
    is what I enjoyed most about aclnh, knowing the people behind the stories
    that made me laugh or smile.

    I still shake my head at everyone who stopped reading aclnh who
    considers themself a 'regular' of the Looniverse. I couldn't
    believe my eyes when this post was not on aclnh while it was here.
    I know the big complaint/reason behind dropping aclnh is that
    there is too much spam vs. content on the newsgroup.

    You want to know something?

    I don't blame the spammer-side of this equation.


    ---Ken


    From: Jeff McCoskey <j... at ix.netcom.com>
    Subject: [LNH] LNH Fifth Anniversary Special, Part #1.5
    Date: 1997/05/13
    Message-ID: <5l8u8b$7cu at sjx-ixn5.ix.netcom.com>#1/1
    X-Deja-AN: 241310392
    Sender: e... at windlord.Stanford.EDU
    References: <336CE23E.3323 at precisionet.net> <5kjml3$aq5 at eyrie.org> X-Date: Tue, 13 May 1997 05:24:37 GMT
    Organization: Netcom
    X-Netcom-Date: Mon May 12 10:29:47 PM PDT 1997
    Newsgroups: rec.arts.comics.creative


    Well, as one of the many unfulfilled promisors of a contribution, my idea is better late than never right? Besides, by billing myself as 1.5, I'll get

    [continued in next message]

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