• JE: The Hermetic Garbage of Jenny Everywhere Act III, part II

    From Jeanne Morningstar@21:1/5 to All on Thu Jan 6 18:09:57 2022
    [Note: in the version of this story posted on Tumblr, there were a
    couple of font tricks I can't really replicate in this version. The Archondroids used monospace font, while Glendalf's spell was written in
    Lucille and colored pink.]

    X.

    Beneath the sign adorned by a heraldic image of (naturally) a red lion,
    she saw another that said: GOOD LODGING FOR TRAVELERS. "I... think I
    remember this now," she said.

    "I think I might too," said Glendalf. "Shall we go?"

    "Sounds good to me," said Jenny, and opened the door.

    She was struck by the smell of delicious food, the sound of laughter and arguments. The place was a true dive, but it had life and joy in it that immediately lifted their weary spirits.

    There were many inns and restaurants that called themselves the Red
    Lion, but there was only one true Red Lion Inn. The Red Lion Inn was one
    of the great disreputable interstitial bars and taverns of the
    hypercosmos, shifting its location across time and space to avoid the
    attention of the powers that be such as ARCHONET. A maze of hidden
    tunnels and exits in the basement led to many dimensions. Here came
    heroes seeking quests, criminals on the run from the law, queer people
    seeking hookups, and anyone looking for a place to stay. The Bartender
    had set the rule that anyone could stay at the Inn for free as long as
    they needed, and in return she could call in one favor from them at any
    time in their life.


    XI.

    The bouncer, was an enormous alligator-man who wore sunglasses, jeans
    and a pink crop-topped tshirt of a simply drawn Sanrio alligator with
    "BIG CHALLENGES" written on it. "Jenny!" he shouted. "What brings ya
    around these parts?" He spoke in a wildly exaggerated, cartoonish
    old-timey Brooklyn accent.

    "Just the usual, Lockjaw. Got caught up in an Adventure and now I could
    use a break." The alligator-man ushered them into the bar and Jenny
    staggered in bar, supporting Glendalf on her shoulder. They took a seat
    before the bar.

    Looking around the bar, she saw a huge variety of people--cyborg
    soldiers and supermen, elves and orcs, witches and detectives, gods and
    demons, and some who just looked like regular people and may even have been.

    She saw Anansi chatting up Osiris in the corner. Tieresias was having an elaborate discussion about magic and transness with Morgan Le Fay. The
    Whore of Babylon was advertising her services to Irene Adler. Achilles
    was having an arm-wrestling match with Gilgamesh, and Loki was taking bets.

    "Y'know," said a husky voice from beside Jenny, "I heard Achilles was
    getting into pro wrestling. But he quit."

    "Why?" said Jenny.

    "Because they wanted him to do a heel turn."


    "Ow!" said Jenny. "Why are you like this?"

    "You've made worse puns, believe me," said the Bartender.


    XII.

    Jenny looked up and met the blue eyes of the woman with glossy auburn
    hair, who stood tall in a plaid shirt and jeans. Her biceps were adorned
    with tattoos of the various divine and demonic powers she'd made pacts with.

    "Hi, Mary," said Jenny.

    "Hiya, Jenny. So are you just stopping in to stop in or are you looking
    for anything?"

    "Well first of all," said Jenny, "I'll have a raspberry beer, and a
    mimosa for my friend here." She indicated Glendalf, slumped on the bar
    and resting his chin on his hands.

    "Looks like he's already three sheets to the wind," said the Bartender.

    "Things are bad out there."

    "They sure are. Does he have a problem?"

    "The Wild Hunt's on his tail."


    "Shit," said the Bartender. "He shouldn't be here. He's a marked man.
    Nothing I can do for him. Your man's a Jonah."

    "Well, I'm not staying here without him," said Jenny. She crossed her arms.

    The Bartender looked him over carefully as she mixed the drinks. She
    could no longer tranform or take the power of the gods, but she still
    had the Wisdom of Solomon.

    "I can't help him," she said. "But maybe someone else here can."


    XIII.

    Amid all the different patrons of the bar, Jenny saw a figure sitting at
    a table alone, hunched down and staring into her drink.

    "Be careful around that one," said the Bartender. "She's trouble. Got
    into a fight with Skadi last week. It was ugly. Damn near wrecked the
    whole bar."

    "I know her," said Jenny.

    The woman was tall, muscular, her majestic silver hair raked up into an enormous ponytail. As was so often the case, she wore an outfit that
    left little to the imagination, in this case cut-off jean shorts and a
    ripped t-shirt that just said "TRANS RAGE." On her forehead she bore a
    tattoo of a red star. Even here and now, she radiated strength and
    power. She was beautiful in the way a mountain was beautiful.

    She was Octobriana.


    XIV.

    Octobriana. Sometimes known as Nadezhda Pacenikov, the Spirit of the
    October Revolution, hero of the Soviet Union. Some said she came from an utopian Communist civilization in the far future to help guide us there.
    Some said was the daughter of a family of godlike beings that ruled an
    ancient empire, but was cast out when she turned against them and slew
    her own kin. Some said she was manifested psychically from the will of
    the proletariat itself. All these things were probably true somewhere.

    Exiled from the country she loved when the reigns of power changed
    hands, she wandered the world fighting oppressors and exploiters of all
    kinds, the anti-James Bond. Some called her a terrorist. Some called her
    a liberator. Jenny called her a friend.


    XV.

    Jenny sat down on the table by Octobriana, who didn't notice at first.
    She slouched down with her elbow on the table and rested her face on her
    palm. "Hi Nadia," she said. There were few who had earned the right to
    call her that name.

    Octobriana blinked, slowly surfacing from the deep sea she had been lost
    in. "...Jenny?" she said.

    "Yep! That sure is me."

    "I... God, I thought I'd never see you again." Octobriana's eyes were
    filled with longing and loneliness. "This doesn't feel real, seeing you
    again," she said. "Nothing feels real anymore. Sometimes I fear I am
    still in the Tower of Zirma, tormented by visions of what was and what
    can never be."

    "Well, it's real, and I'm here." Jenny smiled at her. She reached out to
    touch her hand, but Octobriana quickly pulled it back.


    XVI.

    "Octobriana! Fancy meeting you here," said Glendalf, restored by the revivifying influence of the mimosa. He pulled up a chair beside them.

    "Glendalf? You're here too?" said Octobriana. "Now there's another face
    I never expected to see again."

    "I have a way of cropping up where I'm never expected, you know," said Glendalf. Octobriana laughed a little bit, and seemed more at ease; that
    was such a characteristic thing for him to say that he had to be real.

    Jenny, Glendalf and Octobriana had once been teammates in the League of Liberation, a branch of the Sixth International. A secret organization
    that battled evil and oppression all over the world. It had been formed
    to fight the Sixth Column, a cult that worshipped the fascist space god Stardust the Super-Wizard. The League of Liberation was the Sixth International's frontline cadre of seasoned adventurers and
    super-champions: the Magician from Mars, Butterfly, Ace Harlem,
    Trashman, Madam Fatal and many more. Throughout the 1960s, the Sixth International had grown in power and strength, but by the end of the
    1970s it was all but gone. Occasional attempts to start a Seventh
    International had largely gone nowhere.


    XVII.

    "It's good we found you," said Glendalf. "You see, Jenny and I both need help--"

    "I hope you're not trying to drag me off on some adventure," said
    Octobriana. "I told you, I'm done with that."

    "OK," said Jenny. "Do you just want to sit here, stare into your drink
    and do nothing for the rest of your life?"

    "Yes," said Octobriana.

    Jenny sighed. "Look. I know that--I know things are hard, with the way
    it all ended. I know we all blamed ourselves for, that, and it's hard to
    get over--"

    "Trashman," said Glendalf.

    They all looked at each other and said nothing. "He was a deeply
    frustrating man," said Glendalf after a while. "It was a shame a man
    with so much leather had to be so desperately heterosexual. And yet--"
    He sighed.

    "Sometimes I still have dreams about his death."


    XVIII.

    In 1968, the team had finally defeated Stardust the Super-Wizard, but
    Trashman had lost his life in the battle. He'd been hard to work with sometimes, and Jenny, Glendalf and Octobriana had all frequently gotten
    into arguments with him. But he'd been the true believer in the Sixth International's cause. When he'd died, it was the beginning of the end.
    Without his motivating energy, and with the original enemy the team was
    formed to fight now gone, they'd lost their sense of purpose and drifted
    apart, going the way of the Companions of the Black Star before them.

    "I remember," said Octobriana. "And that's exactly why I don't want to
    make that mistake again. Whatever you need, I can't help you."

    XIX.
    "Look, the Wild Hunt's on Glendalf's tail," said Jenny. "You're the only
    one who can stop them. The Wonder Machine--"


    "The Wonder Machine is broken. No one knows how to repair it."

    "The Magician from Mars does."

    "And no one knows where they are. They left without telling us anything.
    No one's heard from them in decades."

    "I can find them," said Jenny. "I really can. Just give me a bit. And
    then, I can fix the Wonder Machine and find the Legendary Time Crystal
    and save the hypercosmos from collapsing..."

    "The legendary what now?" said Octobriana.

    "Ah, that was something that was supposed to be important earlier that I
    kind of forgot about," said Jenny. "But I think I need it, and if we
    have the Wonder Machine and the Magician we can find it. So how about that?"

    Octobriana shook her head.

    "Look," said Jenny, "we can't undo Trashman's death. But we can make up
    for it by making sure we don't lose another comrade from the old days.
    How about that?"

    Octobriana looked deep into her eyes and pondered. She was about to
    speak. But at that moment, the choice was taken out of her hands.


    XX.

    The music stopped. The motorik beat of Hawkwind's Space Ritual, which
    had been chugging along in the background, came to a halt. A cold
    silence fell.

    "Shit," said the voice of Tieresias from nearby. "The cops are here." At
    this, everyone stood up as one and mobbed their way to the back of the
    bar, heading to the entrance to the tunnels.

    "I see," said Octobriana. She stood up, proud and tall. "Then I will
    fight them."

    "No," said the Bartender. She'd strode from behind the bar as soon as
    she could, no doubt familiar with the kind of trouble Octobriana could
    create. "They're Archondroids. Even you'd never be able to take them. I
    can't shift the inn in time--you have to head to the tunnels"

    Jenny's face flushed with rage and guilt. She'd have to have words with
    her mother if she ever got back to Redoubt.

    "I can, and I will," said Octobriana, clenching her fists and her jaw.


    XXI.

    "No, you don't understand," said the Bartender. "It's not like it used
    to be. In the old days if they caught us they'd just shake us down, take
    the fine and arrest a few of us. It's been different ever since the
    Collapse. Now, ARCHONET really wants us gone."

    "If they want me, they can have me," said Octobriana, "and we'll see
    who's left standing."

    "Let me handle this," said Glendalf. "In the words of the immortal
    Hollywood Montrose, there's two things I love to do: fight and kiss
    boys. But this isn't the time for either of them." His staff glowed with
    a bright pink light. [Sleep], he recited.

    Octobriana's eyes snapped shut and she fell on the floor. Glendalf put
    his arms around her and tried to pull her up, but she was quite heavy
    and a full head taller than him. "Ah," he said. "I should have thought
    this through."

    "Let me handle this," said Jenny. "We used to do this all the time when
    we went out drinking." She put Octobriana's other arm on her shoulder
    and lifted her off the floor.

    But it was too late. She heard a harsh, mechanical voice ringing out:

    YOU ARE UNDER ARREST FOR EXACERBATING THE DISRUPTION OF AN UNSTABLE
    STATE OF SPACETIME. DO NOT ATTEMPT TO MOVE.


    XXII.

    The gleaming Archondroids burst through the door, scattering splinters
    of wood before them. Flanking them were power-armored human soldiers, jackbooted nobodies hopped up on borrowed power. Typical fascists. They
    had a sickly eager gleam in their eyes. The people still left in the
    bar, even the gods, mages and myths, were frozen in fear. So, too, was
    Jenny, pulled back from the desire for heroism and adventure that had
    been slowly rising within her into the helplessness of the convenience
    store.

    So this was it, thought Jenny. Her quest had come to an end. The best
    she could hope for was to get her mother to bail her out, and maybe
    Glendalf and Octobriana too. She'd never be able to find the Legendary
    Time Crystal, never be able to save Glendalf from the Wild Hunt--

    "Wait. Hold on," whispered Jenny. "If we've got two different implacable
    forces of destruction on our heels, then maybe--"

    "Maybe we can use them against each other," said Glendalf. "Capital idea!"

    Jenny put her fingers to her lips and whistled on a frequency only those
    of Faerie could hear. She heard the roar of the Wild Hunt in the distance.


    XXIII.

    The Archondroids stopped their implacable march and turned their heads
    around. Some of the power-armored soldiers whipped around and pointed
    their guns there, while others kept their eyes on the bar or swayed back
    and forth.

    The Riders of the Wild Hunt burst into the room, shattering what was
    left of the wall. They cackled and chittered to themselves. EMERGENCY, EMERGENCY shouted the Archondroids. The Riders struck them, and a battle
    began, the walls of the bar flashing with the cold light of the
    Archondroids' energy blasts and the flickering hot light of the burning
    Riders.

    And Jenny and Glendalf, holding Octobriana as best they could, staggered
    to the entrance to the tunnels.

    END OF ACT III

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  • From Jeanne Morningstar@21:1/5 to All on Thu Jan 6 18:37:12 2022
    I'd intended to explain the history of the different public domain/open
    source characters I'm using here a little more fully in the endnotes,
    but this part of the story might require a little more
    contextualization. So, an explanation for some of the more important
    characters involved in this chapter:

    Octobriana was a character created by Petr Sadecky, a Czech comics writer/hoaxer who defected to West Germany during the Cold War. He
    repurposed a character he'd come up with called Amazona as Octobriana,
    the embodiment of the ideals of the Russian revolution. n his book
    Octobriana and the Russian Underground, came up with an elaborate
    mythology around her where she was the creation of the dissident
    Communist organization Progressive Political Pornography, or PPP, who
    made underground comics about her.

    The story captured the imagination of the 70s counterculture; David
    Bowie mentioned Octobriana and the Russian Underground as one of his
    favorite books and Billy Idol had an Octobriana tattoo. Because she was supposed to be the creation of an underground Communist organization,
    she wasn't under copyright and appeared in a number of British comic,
    notably Bryan Talbot's The Adventures of Luther Arkwright. Her existence
    was part of the inspiration for creating Jenny Everywhere.

    Trashman was an underground comics superhero created by American
    underground cartoonist Spain Rodriguez who in a 1968 series of comic
    strips in the influential counterculture alt-weekly the East Village
    Other (which didn't have a proper copyright notice and was thus public
    domain due to copyright law of the time). Trashman was the defender of
    the working classes against a fascist government in a dystopian future,
    who fought for the secret anarcho-Marxist organization the Sixth
    International using their "para-sciences."

    The Magician from Mars is a character created by John Giunta and Malcolm Kildale who appeared in 1939's Amazing-Man comics, published by Centaur,
    who gave the world a lot of oddball early heroes like the Fantom of the
    Fair, Speed Centaur, the Eye (who is an actual floating eye, and
    inspiration for my LNH20 character Private Eye) and so on. In her
    original origin she was Jane GEM-35, daughter of a human and a Martian
    who was given superpowers by a cathode ray that made her practically omnipotent. Her enemies included an extradimensional demon elemental
    which she banished with the power of music and the Hood, a crime lord
    who was secretly her aunt. I threw her in here becuase her name and
    concept kind of evokes 70s glam-rock sci-fi mythology.

    People here presumably know who Stardust the Super-Wizard is because of
    Wil Alambre's excellent The Super-Wizard from Space.

    Lockjaw the Alligator was a funny-animal character crated by Joe Simon
    and Jack Kirby in 1947's Punch and Judy Comics. I am one of the maybe 10
    people who remembers he existed. I put him in because I wanted there to
    be a Kirby character in this story.

    Mary is a character whose early adventures are in the public domain but
    who I won't fully name here because of the long series of lawsuits
    around characters related to her.

    Jeanne Morningstar

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  • From Dave Van Domelen@21:1/5 to All on Fri Jan 7 17:53:43 2022
    Interestingly, there was an Octobriana comic that hit shelves a week or two ago (dunno if it was reprints or new adventures). I learned about Octobriana through the Cherry comics in the 90s.

    Dave Van Domelen, recalls the unibrow....

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  • From Jeanne Morningstar@21:1/5 to Dave Van Domelen on Fri Jan 7 19:17:14 2022
    On 1/7/22 11:53 AM, Dave Van Domelen wrote:
    Interestingly, there was an Octobriana comic that hit shelves a week or two ago (dunno if it was reprints or new adventures). I learned about Octobriana through the Cherry comics in the 90s.

    Dave Van Domelen, recalls the unibrow....
    I've vaguely heard of this--it turns out last year was the 50th
    anniversary of the character, so there were a couple different
    commemorative projects. I had no idea this was the case when I threw the character in.

    Jeanne Morningstar

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  • From Scott Eiler@21:1/5 to Dave Van Domelen on Sat Jan 8 02:49:56 2022
    On 2022-01-07 09:53, Dave Van Domelen wrote:
    Interestingly, there was an Octobriana comic that hit shelves a week or two ago (dunno if it was reprints or new adventures). I learned about Octobriana through the Cherry comics in the 90s.

    Dave Van Domelen, recalls the unibrow....

    Unibrow on Octobriana, I don't recall. But then I only read the Cherry
    comic. I have the relevant one within arm's reach right now, 'cause I
    went to the archives in the next room over and did my research. 8{D>

    The other characters sound interesting. I didn't do my research on
    Stardust the Super Wizard, but I doubt any hero of his era would *try*
    to be fascist, but I also understand why Octobriana might treat him as one.

    And it is impressive that you found all those characters and wrote a
    story about them. Nowadays I can't even finish coloring a Powernaut
    comic, albeit double-sized. 8{C>

    --
    -- (signed) Scott Eiler 8{D> ------ http://www.eilertech.com/ -------

    "Your Royal Highness, instead of devoting yourself exclusively
    to Minerva, should, instead, rather offer sacrifice at the altars
    of Bacchus, Orpheus, Venus, and Morpheus."

    - Advice to Prince Duarte of Portugal. From "The golden age of
    Prince Henry the Navigator", by Joaquim Pedro Oliveira Martins.
    Coming soon to Project Gutenberg.

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