• [LNH/META] The LNH Frequently Asked Questions (1/2)

    From Russ Allbery@21:1/5 to All on Tue Dec 15 08:01:06 2020
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Jan 15 08:01:03 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Mon Feb 15 08:01:04 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Mon Mar 15 07:01:03 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sat May 15 07:01:02 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Tue Jun 15 07:01:02 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Thu Jul 15 07:01:02 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sun Aug 15 07:01:03 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Wed Sep 15 07:01:02 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Oct 15 07:01:05 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Mon Nov 15 08:01:02 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Wed Dec 15 08:01:02 2021
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sat Jan 15 08:01:03 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Tue Feb 15 08:01:03 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Tue Mar 15 07:01:03 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Apr 15 07:01:02 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sun May 15 07:01:03 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Wed Jun 15 07:01:02 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Jul 15 07:01:01 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Mon Aug 15 07:01:03 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Thu Sep 15 07:01:03 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sat Oct 15 07:01:02 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Tue Nov 15 08:01:02 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Thu Dec 15 08:01:02 2022
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sun Jan 15 08:01:01 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Wed Feb 15 08:01:02 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Wed Mar 15 07:01:02 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sat Apr 15 07:01:03 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Mon May 15 07:01:02 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Thu Jun 15 07:01:04 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sat Jul 15 07:01:03 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Tue Aug 15 07:01:02 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Sep 15 07:01:03 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Sun Oct 15 07:01:02 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Wed Nov 15 08:01:02 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Dec 15 08:01:03 2023
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Mon Jan 15 08:01:01 2024
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 Probably the easiest way is Google Groups, at
    https://groups.google.com . RACC can be read and posted to at https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

    You can also post to RACC by email. Russ Allbery has set up a mail-
    to-news gateway for RACC that can be posted through by sending your post
    to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can get
    posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a newsserver. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs
    have their own newsservers, though Comcast doesn't. There are lots of
    good free ones for text newsgroups, and feel free to ask on the group if
    you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.


    [continued in next message]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Russ Allbery@21:1/5 to All on Fri Mar 15 07:01:02 2024
    XPost: alt.comics.lnh

    Version 4.0

    ======================================================================== Administered by: Andrew Perron (pwerdna@gmail.com)

    The FAQ was last updated: 2014-06-07 ========================================================================

    1.0 Introduction
    .1 The LNH? What's the LNH?
    .2 Why should I care about the LNH?
    .3 All right, how do I get started?
    .4 So... what exactly is a "newsgroup"?
    .5 Sounds cool! How do I get on?
    .6 Where can I find out more about the LNH?

    2.0 Writing, Etiquette, and Netiquette
    .1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)
    .2 Where do I set my story? (Storytelling Universes and Settings)
    .3 What do I call my story? (Titles and Series)
    .4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)
    .5 I'm set to start writing. What are the rules of the LNH?
    .6 Okay, but what if I *really* want to make friends?
    .7 Why do y'all put "LNH:" in front of your titles? (Making Sure
    You Get Posted)
    .8 Hey, somebody else's story messed up the continuity in my
    story!
    .9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)
    .10 Do I lose the copyright on my stories for posting them to
    Usenet?

    3.0 Common Terms and In-Jokes
    .1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your
    garden-variety LNHer))
    .2 Okay, but what do these other words mean? (Internet Terms and
    Abbreviations (or, sig.nificant meanings))
    .3 What's with all the Lads and Lasses?
    .4 Why is it called "Ame.rec.a"? (Net.Names)
    .5 What's this "alt.comics.lnh"?
    .6 Aaarrrgh! All these worlds and characters and STUFF - how can
    I find out more info about them?
    .7 What twisted mind came up with this "LNH" thing, anyway? (An
    Entirely-Too-Long Short History of the LNH)
    .8 Who's the most powerful LNHer?

    ========================================================================

    1.0 INTRODUCTION


    Q1.1 The LNH? What's the LNH?

    A1.1 A short definition of the LNH? That would be equivalent to
    pouring the sands of the Sahara into a half-filled thimble. It would be comparable to funneling the waters of the Pacific into a broken
    wineglass. It would be like placing the collected works of Dave Van
    Domelen into the onboard memory of an Atari 2600... however, this is the
    task you have set for us, and therefore we shall endeavor to elucidate.

    The LNH, or Legion of Net.Heroes, is a society of those beings
    who emulate the spirit of adventure and undying quest for justice while
    clothed in spandex and a never-ending stream of bad jokes. In short, we
    are super-heroes, or at the very least authors who spend what spare time
    we have writing about super-heroes. Our stories are dramatic (Beige
    Midnight), comedic (Kung-Fu Holmes), dramatically comedic (Ultimate
    Mercenary v20), comedically dramatic (Possum-Man: Relinquished),
    adventurous (Digital JUMP!), impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New Legion of Net.Heroes), absurd-coming- of-age-mystery-parodic (The Adventures of Easily-Discovered Man), or
    simply strange (Those Darn Vectors!). They all take place in the same multiverse, and authors and characters often interact with each other.

    Anyone can join! Guidelines for writing can be found later on in
    this FAQ and then conveniently ignored. Your best policy is to read some
    of the stories before writing your own. If you have any questions, just
    ask! You can post in the group for quickest response, or just to start a discussion. Most authors are willing to respond to e-mail questions
    about their stories, and many will even let you use their characters in
    stories of your own. But you'll have to bring your own dish to the
    company potluck.

    So welcome to the LNH. I hope this isn't the last we hear from
    you! Good luck, and get reading.


    Q1.2 Why should I care about the LNH?

    A1.2 Well, if you don't, there's a good chance that a flock of kiwis
    will sit on your house. But seriously...

    For readers, the LNH is a superhero universe that *isn't* run by
    corporate interests or marketing conglomerates, but by people who just
    really like Fun Comics. Also, some of the nicest net.people can be found
    in the LNH. Try us, you might just make a friend. (Besides, it's cheaper
    than therapy.)

    For writers, the LNH is a place where you can create great
    adventures, without the pressures of being serious, formal, or good.
    This is not to say that LNH writers aren't good. They're wonderful, but
    that is not a prerequisite. Plus, it's a place where you can do the
    kinds of stories that you always wanted to see, and create the kinds of characters that really should exist.


    Q1.3 All right, how do I get started?

    A1.3 Goody, another victim... mwahaha. Anyway, the best way to get
    started is to read. Poke around rec.arts.comics.creative, our home
    newsgroup, and get a feel for what's going on. Those unfamiliar with
    newsgroups will have all their questions answered in Q1.4.

    If you like what you see, you can check out some older stories! The
    Eyrie Archive at https://archives.eyrie.org/racc/lnh/ has all the
    classics through 2006. More recent stories are available in the general
    RACC archives at https://lists.eyrie.org/pipermail/racc/ organized by
    month, and can be searched via Google by starting your search with "site:lists.eyrie.org" (minus the quotes). To learn more about the LNH,
    its ridiculous number of characters, and its world, visit the LNH Wiki
    at http://lnhq.info/wiki .

    Whenever you like, you can join the LNH. All you need to do is
    write! Create a single character, a whole team, or just write the
    characters in the shared toybox. Put pen to paper (or fingers to
    keyboard) and show the world how creative you can be. For advice on who,
    what, and how to write, see section 3.0, Netiquette and Writing.


    Q1.4 So... what exactly is a "newsgroup"?

    A1.4 A newsgroup is a discussion group on Usenet, a giant decentralized retro-cool network of bulletin boards all over the world. It's
    independent of governments, corporations, and The Man.

    rec.arts.comics.creative (or "RACC"), the LNH's primary home, is
    dedicated to comics-related original creative writing. (See the RACC FAQ
    for details!) It's a place without spam or ads, where an assortment of different fictional universes rub shoulders.


    Q1.5 Sounds cool! How do I get on?

    A1.5 You can read and post to RACC by email. Russ Allbery has set up a mail-to-news gateway for RACC that can be posted through by sending your
    post to rec.arts.comics.creative@eyrie.org or racc@eyrie.org. And you can
    get posts from the group by mail by signing up at https://lists.eyrie.org/mailman/listinfo/racc .

    But if you want the most flexibility, you're going to want to get a newsreader program and connect it to a news server. There are newsreaders
    out there for every OS and platform, and newsreading functionality is
    built into Mozilla Thunderbird and Microsoft Outlook Express. You will
    need to create an account with some news server. Two common options are https://news.individual.net and https://news.eternal-september.org . There
    are other good free ones for text newsgroups, and feel free to ask on the
    group if you're not sure how to find one.

    Oh, and if you just want to read, there's a very handsome interface
    known as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check
    out the cover gallery!


    Q1.6 Where can I find out more about the LNH?

    A1.6 Well, fine, be that way. =) A good place to start (after you've
    read this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome . This has all the information you could
    ever need about the LNH, from character rosters to a history of the LNH
    to lists of award-winning stories.

    If you're looking for more beyond that, or aren't sure where to find something, ask in the newsgroup! We're friendly and ready to help.

    ========================================================================

    2.0 WRITING, ETIQUETTE, AND NETIQUETTE


    Q2.1 Should I make up my own characters? Can I use other people's
    characters? What about Spider-Man or Superman? (Usability)

    A2.1 Making up your own characters is one hundred percent encouraged -
    that's how the LNH started, after all!

    Using other people's characters is completely okay - as long as
    their creator has said that it's okay. Some characters have been given
    up completely for public use, while others are usable with permission,
    and yet others are completely reserved by a single writer. See the LNH
    Wiki's Character Usability article at http://lnhq.info/wiki/Character%20Usability for details.

    As for Spider-Man, Superman, and other characters trademarked by
    giant corporations, the LNH doesn't use 'em. Much as above, we prefer to
    get people's permission before using their characters, and that's pretty
    hard when you have to navigate a labyrinth of lawyers and license fees.
    Plus, there's a lot of really good sites out there for writing and
    reading fanfic, like Archive of Our Own and Fanfiction.net, which is why
    RACC focuses on original fiction.


    Q2.2 Where do I set my story? (Storytelling Universes and Settings)

    A2.2 The stories of the LNH have spread across many worlds. For
    convenience, these worlds are often categorized as separate "imprints",
    along the lines of the different publishing imprints that comic book
    companies use. There are three imprints in particular that the new
    writer will want to focus on:

    LNH20: Created in 2012 to combine the best of the original LNH
    with everything that we want to see in modern comics - diversity, new
    ideas, positivity, and fun! With a wide cast of characters and a wide-
    open world, anyone can jump in!

    Classic LNH: The original and still champion! An enormous
    universe! Years of history! And a character with a silly name for every occasion!

    LNHY: Simple, yet powerful, and it's easy for anyone to
    contribute - since every writer only gets one member of the LNH! Plus:
    Social and political satire!

    In all three of these worlds, the LNH is headquartered in the city
    of Net.ropolis (though in LNH20 it's more often spelled Netropolis; see
    Q3.4 below). However, stories can happen all over the world - and
    beyond!

    Other LNH imprints that you might see from time to time include:

    NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the
    Classic LNH focusing on a loose organization of mystical, cynical,
    drunken bastards.

    LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

    LNH2: An alternate-future imprint focusing primarily on the
    grown-up children of present-day LNHers.

    No-longer-active LNH-associated imprints include OSD (The Order
    of St. Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and
    probably some others, I dunno.


    Q2.3 What do I call my story? (Titles and Series)

    A2.3 There are two equally good options for the new writer. What you
    pick depends on what kind of story you want to write!

    First, you can write an issue (or seven) of one of the LNH's anyone- can-write anthology series. Just choose a universe and pick the one
    that's right for your story:

    Classic LNH:
    * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH
    imprint.
    * LNH Comics Presents: Stories focusing on individual LNHers.
    * Looniverse Chronicles: Stories in the worlds of the Classic LNH that
    don't actually involve the LNH itself.
    * Another LNH Title? Really?: Self-contained one-shots, featuring
    anyone and anything.

    LNH20:
    * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
    * Bite-Size Tales of the LNH v20: Short-short stories!
    * Tales of the LNH v20: Stories taking place in the backstory of
    Earth-20.

    LNHY:
    * Looniverse Y: The flagship title of the LNHY imprint.

    Second, you can create a series of your own! Don't be afraid to make
    a new title in any of the imprints and fill it with adventures.


    Q2.4 Can I join in on a story that's already happening? (Crossovers
    and Cascades)

    A2.4 While some stories are single-author works planned out in
    advance, others are looking for people to join in!

    Crossovers are stories with a larger effect on the shared universe
    that other stories can "cross over" into. Often they have some kind of
    plot hook that can be used as a springboard into your take on the
    central concept.

    Chaotic Add-On Cascades are stories where one writer posts the first part, then another picks it up from there and post a second part, and
    yet another posts a third part, and so on. They can usually be jumped
    into at any time.

    If you're not sure whether a certain story is a crossover or a
    cascade, just ask!


    Q2.5 I'm set to start writing. What are the rules of the LNH?

    A2.5 THERE ARE NO RULES. But! Here are some helpful guidelines for how
    to have fun and make friends:

    a.) Respect others' characters. One of the neat things about a
    shared universe is that certain characters can pop up and guest star
    with almost any other character. But if you want to use other people's characters, you gotta make sure you're using 'em right. Some simple ways
    to do that include:
    * Reading their wiki entry.
    * Reading other stories they've appeared in, especially recent ones and
    ones by their creator and/or primary writer.
    * Talk to the character's creator and/or primary writer.
    * Treat them with as much respect as you treat your own characters.

    b.) Be careful with huge changes. Another neat thing about a shared universe is that events from one series can affect events in another.
    However, when you're playing in a common sandbox, you're going to want
    to be careful that you don't knock over somebody else's castle. If
    you're going to do something that has a big effect on the LNH, the
    Looniverse, other people's characters, or even your own (if they're
    involved in other people's plots), talk about it. Give your fellow
    writers advance warning of what's going to happen, and be flexible; if
    your plans are going to disrupt someone else's plans, be willing to work
    with them - it's entirely possible that your plans can work together,
    creating an even more interesting situation.

    If you want to talk to your fellow writers about these things
    without spoiling it to the group in general, the LNH Authors' List is a
    good place for it. Just ask for your email to be added.

    c.) Have fun with it! If you're here, it should be because you
    *want* to write with us. If something's causing a problem, say so. The
    LNH is for good times, and if it's better for you, it'll be better for
    us too!


    Q2.6 Okay, but what if I *really* want to make friends?

    A2.6 Two words: Write reviews. Or at least respond to stories with
    comments. Nothing makes a writer happier than feedback!


    Q2.7 Why do y'all put "LNH:" in front of your titles? (Making Sure You
    Get Posted)

    A2.7 Why not? You think we'd be *ashamed* of proclaiming our title is
    part of the LNH family? Huh? Do you? Do you?

    Ahem. Anyway, the convention on rec.arts.comics.creative is to
    identify stories by which imprint (see Q2.3) they belong to. That way,
    you can pick and choose from your favorites, or seek out new worlds that
    you haven't experienced yet.

    In addition, RACC is moderated by fantastic human being Russ
    Allbery. Moderating manually takes time, but if your story is properly
    tagged, it'll zip through automatically and appear on the group
    immediately.

    Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World stories have an SW10: in front of them, ASH stories have an ASH:
    in front of them, and LNH stories have a tag based on which imprint
    they're in. Classic LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:,
    LNH2:, and LUNA: tags go with their respective imprints.

    As well, there are several tags for specific types of posts that
    are used by everyone on RACC. These include:

    ACRA: See Q2.10.
    ADMIN: Administrative matters, usually affecting everyone on RACC.
    ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
    META: Discussion about the stories themselves, or about the newsgroup.
    PRECOG: Promotion for upcoming stories.
    REVIEW: Naturally enough, reviews of stories on the newsgroup.
    WWW: A web site related to a story/series/imprint, or a webcomic.

    Stories that involve more than one imprint use both tags. For
    example, a crossover between LNH20 and LNHY would be tagged as
    "LNH20/LNHY:", and if someone did a Classic LNH/ASH crossover over Dave
    Van Domelen's dead body, it would be tagged "LNH/ASH:".

    Tags can also be put in brackets, like [LNH], but Google Groups has trouble with those, so use of them has dropped off. The RACC FAQ lists
    every imprint that's used on RACC along with its tag, including MISC:,
    which is used for stories that don't belong in any established imprint.


    Q2.8 Hey, somebody else's story messed up the continuity in my story!

    A2.8 This is the opposite side of the "be careful with huge changes"
    advice. If someone wasn't careful with what they did and it contradicted
    what you've already done, you have a lot of options. You can play off
    the error, making it into its own plot point; you can introduce a retcon
    that explains what *really* happened; and this is the LNH, after all -
    you can just make a joke and keep going!

    Again, point it out in the group - the writer who made the mistake
    will probably want to help fix it.


    Q2.9 What do I do if my story might... y'know, be too much for some
    people? (Acraphobe)

    A2.9 RACC has its own mature audiences label, Acraphobe, for stories involving strong language, sexual and/or violent situations, disturbing
    themes, and adult content. Tag your stories "ACRA:" to put them in this category.

    NTB stories are automatically Acraphobe, even if not tagged.


    Q2.10 Do I lose the copyright on my stories for posting them to
    Usenet?

    A2.10 Not at all. You retain copyright on anything you write,
    regardless of how it may be published. To quote the Copyright Myths
    FAQ, found at http://www.clari.net/brad/copymyths.html:

    Nothing is in the public domain anymore unless the owner
    explicitly puts it in the public domain... Explicitly, as in you
    have a note from the author/owner saying, "I grant this to the
    public domain." Those exact words or words very much like them.

    Some argue that posting to Usenet implicitly grants permission to
    everybody to copy the posting within fairly wide bounds, and
    others feel that Usenet is an automatic store and forward network
    where all the thousands of copies made are done at the command
    (rather than the consent) of the poster. This is a matter of
    some debate, but even if the former is true... it simply would
    suggest posters are implicitly granting permissions "for the sort
    of copying one might expect when one posts to Usenet" and in no
    case is this a placement of material into the public domain.
    Furthermore it is very difficult for an implicit licence to
    supersede an explicitly stated licence that the copier was aware
    of.

    And for you weisenheimers playing along at home, no, we didn't
    violate the copyright of the Copyright Myths FAQ. =P File it under
    "fair use."

    ========================================================================

    3.0 COMMON TERMS AND IN-JOKES

    Q3.1 What do these words mean? (Looniverse Terms and Abbreviations
    (or, everything you need to know in order to understand your garden-
    variety LNHer))

    * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer.
    Many of his creations have "Dvandom" in their names, such as the
    Dvandom Stranger, Dvandom Force, etc.
    * Gamer Boy -- A character who was planned but never actually written
    into a story; he exists perpetually offscreen. A running gag is to
    ask "What would Gamer Boy think?"
    * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a
    MAN's pop!"
    * RACCies -- The annual rec.arts.comics.creative awards, given to the
    best stories, writers, and posts of the year.
    * Retcon -- In the Real World, a storytelling tool in which previously-
    unrevealed past events are revealed. In the Looniverse, the ability
    to make retroactive changes to reality itself.
    * Retcoetheric energy -- The energy of retcons. Also known as magic!
    * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
    * Net.hero -- LNH's equivalent of "superhero".
    * Net.villain -- LNH's equivalent of "supervillain".
    * Subgroup -- A part of the LNH that acts as its own mini-team. Often,
    stars in its own series and/or belongs to a single writer.
    * TEB -- Trade EtherBack. An LNH story in collected format.
    * Tsk Force -- A group of LNHers brought together temporarily to
    accomplish a specific goal.
    * wReam -- A very prolific former LNH writer. Many of his creations
    have "wReam" in the name, such as wReamhack, wReamicus Maximus,
    etc.


    Q3.2 Okay, but what do these other words mean? (Internet Terms and Abbreviations (or, sig.nificant meanings))

    LNH stories play a lot with Internet terminology, including some
    stuff that's kind of technical or obsolete. Here's a list of some that
    new readers may be unfamiliar with:

    * Crosspost -- In the Real World, a message that is posted to more than
    one newsgroup. In the Looniverse, a method of traveling between
    separate newsgroup-worlds.
    * Flame -- A heated insult.
    * IRC -- Internet Relay Chat. A form of text-based chatroom run on
    independent IRC servers.
    * Killfile -- A newsreader's ignore function. To "killfile" someone is
    to block their posts.
    * Lurking -- In the Real World, to read a newsgroup without posting to
    it. In the Looniverse, the ability to fade into the background,
    often including invisibility and intangibility.
    * Netiquette -- Internet etiquette. How not to be a jerk online.
    * .sig -- Signature file. A file containing a Usenet poster's
    "signature", which gets added to the end of each post they make.


    Q3.3 What's with all the Lads and Lasses?

    A3.3 Many of the LNH's names were inspired by DC's Legion of
    Super-Heroes, and specifically, the Silver Age incarnation of that
    franchise. The Silver Age LSH had a lot of names that were <adjective>
    <noun>, where the noun was something like Boy, Girl, Lad, Lass, or Kid -
    a word for a young person, as the LSH was the equivalent of a futuristic afterschool club.

    The LNH, naturally, took this to an absurd level. Even adult
    members may be referred to as Lass or Lad. LNHers use other nouns,
    including Man and Woman, but also including Dude, Chick, Guy, Miss,
    Lady, Granny, and Person. The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously long, often hypenated names, including Cheesecake-Eater Lad, Sister State-the-Obvious, Pulls-Paper-Out-of-Hats
    Lad, You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance
    Whiner Destiny Woman, and Kid Not Appearing In Any Retcon Hour Story
    (which throws in a reference to Monty Python for good measure).

    Of course, not all LNHers are named like this. In the LNH, you'll
    find everything that's found in comic books and more, from pithy one-
    word names like Pantra to Internet references like Captain Coredump to
    pithy one-word Internet references like Kindle and Twitter. You'll find
    people who just go by their own name, like January Frost and Pister Y.
    Maprika III; you'll find gratuitous punctuation, like
    Exclamation!Master! and the Crimson @venger; you'll find straightforward
    stuff like Fearless Leader and obscure formations like Shining Tungsten Magister. It's fun!


    Q3.4 Why is it called "Ame.rec.a"? (Net.Names)

    A3.4 The first LNH story parodied Superman's home city of Metropolis
    by setting the action in the city of Net.ropolis. This inspired writers
    to base all kinds of place names off of Internet terminology; Net.York
    City, Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a,
    etc. In particular, rec. and alt. are often used, because they appear in newsgroup names.

    In LNH20, there's an in-character explanation. The Village was a
    lost city discovered and linked to the world by '60s hero team the
    Network, and in gratitude, renamed themselves Net.ropolis; it became a
    fad, and cities around the world followed suit. After net.heroes became
    less popular, many of them changed their names back, and Net.ropolis
    became Netropolis. Whether this makes the idea more or less silly is up
    to the reader.

    NTB stories, despite taking place in the Classic Looniverse,
    generally don't use net.names. Because they're hardcore like that, man.


    Q3.5 What's this "alt.comics.lnh"?

    A3.5 The LNH didn't originally have its own newsgroup - the early
    stories were posted to rec.arts.comics, then rec.arts.comics.misc
    (RACM). This annoyed some people on those groups, though. Plans began to
    give the LNH its own newsgroup, but some unknown person took it upon
    themselves to create alt.comics.lnh without going through the formal
    newsgroup creation process, thus ensuring that the group wouldn't be
    available in all places, and that LNH stories would continue to be
    posted to RACM.

    Still, alt.comics.lnh was the LNH's home until a couple years
    later, when rec.arts.comics.creative was formally created. While there
    were some diehards who prefered a.c.lnh, and most LNH stories were
    posted to both groups, over time more and more of the traffic went to
    RACC.

    Nowadays, the only posts on alt.comics.lnh are crossposts from
    RACC and automated posts by the Looniversal Answering Machine, whose
    sole function is to direct people to RACC. (The spammers seem to have
    mostly given up on it.) In-story, it's referred to a desolate, empty
    landscape, containing only ruins of its former glory.


    Q3.6 Aaarrrgh! All these worlds and characters and STUFF - how can I
    find out more info about them?

    A3.6 Luckily for you, there is the LNH Wiki, at http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date reference on all things LNH, including characters, storylines, setting information, and who's dating who.

    The wiki is pretty much never complete. If you want to join in
    the effort, email Lalo Martins (lalo.martins@gmail.com) or Andrew Perron (pwerdna@gmail.com) and they'll get you set up with an account.


    Q3.7 What twisted mind came up with this "LNH" thing, anyway? (An Entirely-Too-Long Short History of the LNH)

    A3.7 It was a dark and stormy night... no, wait, sorry, wrong intro.

    The LNH got started as, basically, a running joke. On April 27,
    1992, in the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the spelling of Winsor McCay's name, Bill Sherman identified
    himself as Spelling Boy of the Legion of Super-Heroes. Dan'l Danehy-
    Oakes proposed that everyone give themselves Legion of Super-Heroes-
    style names, declaring himself California Kid of the Legion of
    Net.Heroes. This opened the floodgates, with dozens of posters creating heroic-yet-ridiculous identities.

    Eventually, some people got annoyed with this. Rather than write
    a humorless complaint, Steven Librande jumped in as "Dr. Killfile",
    threatening to "release the awesome force of my patented Kill-O-Ray,
    destroying all posts about you blithering Net.Heroes!!" Ben Pierce, in- character as Marvel Zombie Lad, posted a call to arms, and this resulted
    in a flood of story posts about the net.heroes fighting Dr. Killfile and
    half a dozen other net.villains, which eventually became what is now
    known as the Cosmic Plot Device Caper.

    The CPDC was notable for, um... never really coming to an end.
    It was instead interrupted by summer vacation - at the time, the vast
    majority of people on the Internet got their access through colleges or universities. That might well have been the end of the LNH, except for
    one person.

    The following fall, Todd "Scavenger" Kogutt was responsible for
    stirring up interest in a revived LNH. Threads from the original story
    were picked up, new writers came in to contribute, old writers returned.
    The LNH blossomed from one story into an entire universe.

    By this time, rec.arts.comics had been split into multiple
    groups, and LNH stories were being posted on rec.arts.comics.misc (or
    RACM). And again, some people got annoyed. alt.comics.lnh was created,
    but quickly and improperly, setting the stage for something bigger...

    The LNH spread out. At first, everyone's characters overlapped
    with everyone else's. Gradually, writers started their own series,
    creating characters beyond the one that served as their avatar.
    Sometimes there was friction - for instance, the infamously ridiculous
    "Woody Incident" - but the LNH kept picking up steam.

    Some LNH writers decided to create new shared universes, still comics-inspired, but different from the LNH. There were those on RACM
    who liked this even less, but this time, people were more patient. In
    1994, a new home for all these worlds was formally created - rec.arts.comics.creative. And around this occasion, the biggest LNH
    event ever - Retcon Hour, a sprawling mass of a crossover involving over
    a dozen writers. While many complained about how messy and complicated
    it was, others were inspired.

    RACC and the LNH kept growing, especially after RACC was
    converted to a moderated group in 1996. New writers jumped in, new
    universes were created, new series were launched. Older writers
    sharpened their skills, some becoming more dramatic, some launching into
    epic storylines, some figuring out how the Looniverse they'd created
    worked. '96 and '97 were the LNH's busiest years.

    But some people wanted to move on. Others got tired of the number
    of newbies, as their posts outweighed those of experienced writers. And
    as the Internet changed, Usenet was getting less popular. By the end of
    1999, several well-known and well-regarded series ended. Some of their
    writers moved on to other universes, while others left RACC entirely.

    Between 2000 and 2003, the LNH contracted. There was still a
    trickle of new writers, but not enough to counteract the ones who were
    slowly disappearing. There were still events going on, like Birth of a
    Villain and the formation of the alternate-future LNH2 universe, but
    less and less stories were being posted.

    But in 2004, this turned around. Saxon Brenton started a monthly
    review series of RACC titles. Arthur Spitzer launched LNHY, a new LNH
    universe created to solve some of the classic LNH's persistent problems.
    Jamie Rosen created a new "LNH Volume 2" series that anyone could
    contribute to. People started to get inspired again.

    2006 was the beginning of a minor renaissance. 450 stories were
    posted that year, and while many of these were Haiku Gorilla-style
    short-short stories, it was still a significant amount of storytelling.
    The posting level would drop again after this, but never to the level of
    2003.

    April of 2007 saw one of the most ambitious projects in the LNH's history, the Infinite Leadership Crisis. Eight writers collectively
    produced one story for each day of that month. This spun off big events
    and new series, but also lead to a mild drop in posting as people burned
    out from the effort.

    Over the next few years, the LNH built itself up, posting level

    [continued in next message]

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