In article <20220614-150815.316.0@news.giganews.com>, weberm@polaris.net >wrote:
Calling Heavy Metal a cult classic barely scratches the surface. The movie is >>the definition of cult following given that it grew a devoted fanbase out of >>taboo material. There's even that secret society element of shadowy influence >>shifting the world at large.
There used to be a time the only way to own Heavy Metal involved bootlegging >>the film off late-night cable. In the age before the internet, sweaty video >>hunters lurked by VHS machines waiting for the film to start then hit record. >>As far as theatrical viewings, it circulated on the midnight movie circuit so >>long filmmakers needed to pull in the prints because they were being worn >>out. Since arriving in 1981, Heavy Metal inspired an entire generation of >>animators to produce more adult content, and that's, in many ways, a grand >>legacy.
The story begins when print magazines still mattered. Tony Hendra, a satirist >>working for National Lampoon, expressed a desire to include European comics. >>Along with the support of then editor Sean Kelly, the two started publishing >>portions of a French magazine called Métal hurlant. Literally translated as >>"howling metal" the images and stories within were unlike anything available >>in the United States.
That's mainly due to the Comics Code Authority. Established in 1954, the CCA >>restricted the kind of content allowed in comics. For decades, this meant >>zero profanity, overt sexuality, graphic violence, or outright ridicule of >>authority figures such as the police. But whatever moral victory puritan >>proponents of the code thought they won only inspired a generation of artists >>to go underground.
Throughout the subsequent years, artists like Robert Crumb drew in defiance >>of the Comics Code Authority. Sometimes deviant and perverse, these >>underground comics provided not just more adult content but mature themes. >>The material readers craved as they grew into adulthood, pondering issues of >>sexuality and social convention. While comic book heroes upheld notions of >>truth, justice, and the American way, underground characters like Fritz the >>Cat got high, rejected the status quo, and had sex.
The odd thing is the CCA didn't hold any really power to prevent such comics >>from being made. Most major distributors went along with the Comics Code >>simply to avoid losing advertising dollars. Without that official stamp >>proclaiming a book was "approved by the comics code authority" shops and >>businesses risked the ire of the self-proclaimed moral majority.
Still, a growing market for adult comics inspired Hendra and Kelly to get >>National Lampoon into the game. European artists like Moebius hadn't been >>restrained by the Code or capitalist concerns, so they're work naturally >>gravitated to the more mature material Hendra wanted to expose readers to. >>And sci-fi stories in Métal hurlant, similar to pulp fiction, bred what would >>become the magazine Heavy Metal.
Issues featured radical depictions of futuristic settings, graphic violence, >>and explicit nudity. Yet, these adolescent aspects belie what could at times >>be challenging content. These mature elements allowed authors and artists to >>explore concepts which seeded the landscape of several burgeoning sci-fi >>scenes. For instance, William Gibson, who pioneered the cyberpunk subgenre, >>wrote in the intro for the Neuromancer graphic novel, "It's entirely fair to >>say... the way Neuromancer-the-novel 'looks' was influenced in large part by >>some of the artwork I saw in Heavy Metal."
Heavy Metal the magazine provided an outlet for imaginations desperate to see >>events unconstrained by moralist pearl-clutchers wailing about the mental >>corruption of children, and it exposed many to a realm of possibilities >>rarely seen. That's why, following the success of Animal House, National >>Lampoon Inc. decided one of their next forays into film should be animated. >>The goal would be to craft something for older audiences, and already owning >>the rights to Heavy Metal's content made the decision even easier.
Ivan Reitman, who also produced Animal House, ended up producing Heavy Metal >>the movie. "I thought there would be a good film in it," Reitman said, "I do >>like science fiction, and I loved the illustrations... they were different >>from anything I had ever seen."
Adult animation has endured a stilted evolution in the United States. The >>last several years have seen quantum leaps in the amount and kinds of content >>available to mature audiences. However, circa 1981, one's cup didn't exactly >>runneth over. That's not to say adult-oriented animation never existed. Even >>as far back as 1928, the comedic cartoon character Eveready Harton appeared >>in the first animated porno. Still, it wouldn't be until Ralph Bakshi began >>making films that anything remotely mature become available.
Adapting Robert Crumb's Fritz the Cat into an animated feature, the box >>office success of the film--$90 million off a budget of $700,000--proved a >>public appetite for such movies. Although Fritz earned the notorious X-rating >>when released in 1972, its frank depiction of sex, violence, and drug use >>served a purpose. As John Grant wrote in Masters of Animation, "generally and >>too easily dismissed as a self-indulgent scatological romp through hippy >>clichés of the 1960s. It is, however, something more than that... a portrayal >>of a particular stratum of Western society... it is often almost disturbingly >>accurate."
Still, studios routinely hesitated to finance such projects. Animation >>remained not only the realm of Disney, a giant no one wanted to fight, but >>many perceived cartoons as sanitized reality meant only for children. It >>didn't matter what kind of surreal social horrors (e.g., murder, >>prostitution, racism, etc.) that Bakshi depicted in feature films like 1973's >>Heavy Traffic, producers seemed to think of animation only in terms of >>content for kids.
Again, this mainly stemmed from censorship. Kin to the Comics Code Authority, >>the Hays Code provided similar constraints for motion pictures. In addition, >>it restricted the release of adult animation from other countries. As such, >>audiences in the United States remained oblivious to the more mature content >>emerging in foreign markets. Still, a few shorts trickled out especially as >>the Hays Code faded away. Flicks like "Mickey Mouse in Vietnam" and "Bambi >>Meets Godzilla" existed as short spoofs, but could be dismissed as outliers. >>Eventually, though, the Motion Picture Association film rating system >>replaced the Hays Code, freeing filmmakers to explore avenues in animation >>previously taboo.
The new system also allowed for the import of those foreign features which in >>turn made animators aware they could go beyond the bounds of children's >>films. Not solely in content but stylization. Animated films no longer needed >>to be cutesy kid friendly films. They could be ugly, mean, and sexy if >>necessary. All this emerging freedom arrived just in time for Heavy Metal to >>hit the scene hard.
To that end, Ivan Reitman employed Gerald Potterton. A veteran animator who >>worked on projects such as The Beatles: Yellow Submarine (1968) and sequences >>for Sesame Street, Potterton received the tremendous responsibility of >>herding the efforts of 1,000 animators in 17 different countries. Potterton >>said, "I knew about the Heavy Metal magazine in France, and I liked the >>drawings... but I couldn't see doing a ninety-minute film in just one style." >>
He wanted to tell several stories instead of just one. This would allow the >>inclusion of a variety of techniques to bring Heavy Metal to life. Plus, it'd >>make the film more like its print variant.
Besides traditional animation, Potterton employed extensive use of >>rotoscoping. Max Fleischer patented the process in 1917 which could be >>considered a predecessor to motion capture. Live performers acted out scenes >>on a minimal set. Then animators used blown-up photos to trace the >>performances as well as add in details like cityscapes or apartment settings, >>depending on the scene. While they mostly stuck to the performers' features, >>they often exaggerated for emphasis, a smile, or eyes wider than natural. >>This technique has appeared in a variety of films, particularly those by >>Ralph Bakshi but Disney used it too, not to mention the Superman animated >>shorts of the 1940s. It gave animation, particularly in something like Heavy >>Metal, a life-like quality it couldn't otherwise possess, but also a surreal >>essence since the movements are real yet not.
Using alternating visual styles even shaped the movie's structure. Each >>variation in animation style is meant to compliment a specific story, while >>setting it apart from the others. This allows segments to remain unique, yet >>part of an animated whole.
The film unfolds as a series of vignettes told by the nefarious entity the >>Loc-Nar. The overall plot to Heavy Metal is that a malevolent, sentient >>sphere is detailing its evil past to a terrified young girl. It arrives at >>her home thanks to her father, an astronaut who returns to Earth when a low >>orbit space shuttle drops him in a convertible sports car out of its bay >>doors. (Stick with me here.) While descending, freefalling for miles, "Radar >>Rider" by Riggs plays in the background. Upon landing he speeds home. >>Unfortunately, opening the case containing the Loc-Nar, Daddy melts away, but >>now, the movie can begin.
There's a degree of unabashed insanity to that which is not present in most >>films. Fortunately, madness continues unflinching throughout the rest of the >>movie. Composed of several stories harvested from the Heavy Metal magazine, >>the anthology format utilizes the talents of multiple writers like Dan >>O'Bannon, most famous for writing Alien. It also does some sleight >>repackaging, such as in the case of the "Taarna" piece, which used Moebius's >>wordless series Arzach as source material.
Tropes aplenty populate Heavy Metal. The buxom femme fatale tries to double- >>cross a cynical cabbie in a futuristic noir. The nerdy teen is transported >>and transformed into a Herculean figure fighting to save the day in a sword >>and sorcery epic. Intrepid pilots of a bomber endeavor to survive when their >>slain crewmates become zombies midflight. The last member of a race of >>mythical warriors must battle mutant hordes to avenge slaughtered innocents. >>These familiar elements allow for abbreviated storytelling, keeping the pace >>going. If a section falls flat, well, no worries, a fresh scene will start >>soon enough.
What comes together is a mish-mosh of styles, themes, and stories any pulp >>fiction fan will recognize. However, not all hit the bull's eye. The >>meandering plot doesn't always feel cohesive. Heavy Metal often teeters on >>the brink of collapse, but what holds up this house of cards is its audacity. >>
Elements of it may not sit well with modern audiences. The sexuality is >>decidedly skewed heterosexual, and the women are all designed for the male >>gaze. That's to say, revealing clothes, when they even have any on, and >>physical dimensions that are shapely to put it mildly. The titular -- no pun >>intended -- Taarna even does what could be considered a reverse striptease as >>she dons the typical lingerie inspired armor seen in sword and sorcery. But >>there's also blood, profanity, drugs, and horror that never made it into >>animated features before. Plus, a juvenile sense of humor that prevents >>several segments from getting too serious.
Though one doesn't have to excuse what may be less, if not unacceptable now, >>it should be considered in the context of its time. This amounted to a >>subversive form of entertainment defying any ideas of what cartoons could >>include. The fact it even got made is an accomplishment which paved the way >>for features and series many take for granted nowadays. Progress doesn't >>necessarily start on the best foot, but a blazed trail is just the start of a >>long journey. Other paths have branched off from Heavy Metal. If we can get >>full frontal animated vagina, there's no reason for a floppy dork dangling on >>screen too. Animation is art, meaning it shouldn't be constrained. An >>unbridled imagination is very revealing, displaying the good and the bad, a >>fact on full display in Heavy Metal.
Things don't always age well. Yet, there's no guarantee what some things will >>inspire. Consider Kevin Eastman, co-creator of the Teenage Mutant Ninja >>Turtles. "It blew me away," Eastman said, talking about Heavy Metal the >>movie. "I saw it nine times at a local theater... after the same old >>superhero comic schlock, this whole other universe opened to me."
Finally, there's the soundtrack. Surprising no one, the lineup is solid heavy >>metal. Not the caustic murder cacophony of more modern acts, but the slick >>grooving thunder of early pioneers. There's Black Sabbath when Dio reigned, >>Blue Öyster Cult, Sammy Haggar, Nazareth, and Journey. Other stellar >>contributors include Grand Funk Railroad, Devo, and Cheap Trick. An >>assortment that easily shifts from psychedelic to sledgehammer but is always >>in tune with the mood of the movie.
As Sammy Haggar sings, "it's your one-way ticket to midnight." Whatever that >>means, Heavy Metal embodies it all. It's a midnight movie filled with >>unapologetic content. By going over the top, it showed the limits don't >>exist. At least not for the fearless. Perhaps it has become smirk inducingly >>out of touch with the times, a bit too cheesy and sexist, but it can still be >>a source of inspiration. For proof of that notion, look no further than the >>Netflix series Love, Death, & Robots.
For years, director David Fincher wanted to do another Heavy Metal movie. >>However, the project went through typical development hell problems. >>Different directors kept being attached then lost, funding troubles, the >>rights slipped through Fincher's fingers, until finally, he settled on a >>different option. Unable to make a Heavy Metal film, he created a spiritual >>successor of sorts in the shape of Love, Death, & Robots.
About to start its third season on Netflix, the series utilizes what is in >>essence the Heavy Metal template to tell stories. Granted, critics are mixed >>on their reactions. Perhaps Wired magazine said it best when their critic >>wrote the show was "aiming at a particular retrograde subset of genre fans. >>But sequence the show yourself, and you'll find an endlessly inventive >>wellspring of ideas and visuals." The point is there's potential within this >>spiritual successor to Heavy Metal to explore those avenues the initial film >>didn't.
The internet is sadly lacking in obscurity. Everything is available in some >>capacity or another. I often raise an eyebrow in shock not at what's >>available online but what isn't. However, there used to be a time certain >>content existed on the edge of urban legend.
Whispers in the comic book shop suggested an animated film existed that >>spilled buckets of blood and wasn't shy about sex either. It sounded >>implausible until one day, some friend of a friend of a friend passes along a >>bootleg video. Then there it is, the mythical Heavy Metal. And even if it >>didn't live up to expectations, it certainly changed them forever.
Heavy Metal has a great song track and the animation style is really fun. >Good movie.
Calling Heavy Metal a cult classic barely scratches the surface. The movie is >the definition of cult following given that it grew a devoted fanbase out of >taboo material. There's even that secret society element of shadowy influence >shifting the world at large.
There used to be a time the only way to own Heavy Metal involved bootlegging >the film off late-night cable. In the age before the internet, sweaty video >hunters lurked by VHS machines waiting for the film to start then hit record. >As far as theatrical viewings, it circulated on the midnight movie circuit so >long filmmakers needed to pull in the prints because they were being worn >out. Since arriving in 1981, Heavy Metal inspired an entire generation of >animators to produce more adult content, and that's, in many ways, a grand >legacy.
The story begins when print magazines still mattered. Tony Hendra, a satirist >working for National Lampoon, expressed a desire to include European comics. >Along with the support of then editor Sean Kelly, the two started publishing >portions of a French magazine called Métal hurlant. Literally translated as >"howling metal" the images and stories within were unlike anything available >in the United States.
That's mainly due to the Comics Code Authority. Established in 1954, the CCA >restricted the kind of content allowed in comics. For decades, this meant >zero profanity, overt sexuality, graphic violence, or outright ridicule of >authority figures such as the police. But whatever moral victory puritan >proponents of the code thought they won only inspired a generation of artists >to go underground.
Throughout the subsequent years, artists like Robert Crumb drew in defiance >of the Comics Code Authority. Sometimes deviant and perverse, these >underground comics provided not just more adult content but mature themes. >The material readers craved as they grew into adulthood, pondering issues of >sexuality and social convention. While comic book heroes upheld notions of >truth, justice, and the American way, underground characters like Fritz the >Cat got high, rejected the status quo, and had sex.
The odd thing is the CCA didn't hold any really power to prevent such comics >from being made. Most major distributors went along with the Comics Code >simply to avoid losing advertising dollars. Without that official stamp >proclaiming a book was "approved by the comics code authority" shops and >businesses risked the ire of the self-proclaimed moral majority.
Still, a growing market for adult comics inspired Hendra and Kelly to get >National Lampoon into the game. European artists like Moebius hadn't been >restrained by the Code or capitalist concerns, so they're work naturally >gravitated to the more mature material Hendra wanted to expose readers to. >And sci-fi stories in Métal hurlant, similar to pulp fiction, bred what would >become the magazine Heavy Metal.
Issues featured radical depictions of futuristic settings, graphic violence, >and explicit nudity. Yet, these adolescent aspects belie what could at times >be challenging content. These mature elements allowed authors and artists to >explore concepts which seeded the landscape of several burgeoning sci-fi >scenes. For instance, William Gibson, who pioneered the cyberpunk subgenre, >wrote in the intro for the Neuromancer graphic novel, "It's entirely fair to >say... the way Neuromancer-the-novel 'looks' was influenced in large part by >some of the artwork I saw in Heavy Metal."
Heavy Metal the magazine provided an outlet for imaginations desperate to see >events unconstrained by moralist pearl-clutchers wailing about the mental >corruption of children, and it exposed many to a realm of possibilities >rarely seen. That's why, following the success of Animal House, National >Lampoon Inc. decided one of their next forays into film should be animated. >The goal would be to craft something for older audiences, and already owning >the rights to Heavy Metal's content made the decision even easier.
Ivan Reitman, who also produced Animal House, ended up producing Heavy Metal >the movie. "I thought there would be a good film in it," Reitman said, "I do >like science fiction, and I loved the illustrations... they were different >from anything I had ever seen."
Adult animation has endured a stilted evolution in the United States. The >last several years have seen quantum leaps in the amount and kinds of content >available to mature audiences. However, circa 1981, one's cup didn't exactly >runneth over. That's not to say adult-oriented animation never existed. Even >as far back as 1928, the comedic cartoon character Eveready Harton appeared >in the first animated porno. Still, it wouldn't be until Ralph Bakshi began >making films that anything remotely mature become available.
Adapting Robert Crumb's Fritz the Cat into an animated feature, the box >office success of the film--$90 million off a budget of $700,000--proved a >public appetite for such movies. Although Fritz earned the notorious X-rating >when released in 1972, its frank depiction of sex, violence, and drug use >served a purpose. As John Grant wrote in Masters of Animation, "generally and >too easily dismissed as a self-indulgent scatological romp through hippy >clichés of the 1960s. It is, however, something more than that... a portrayal >of a particular stratum of Western society... it is often almost disturbingly >accurate."
Still, studios routinely hesitated to finance such projects. Animation >remained not only the realm of Disney, a giant no one wanted to fight, but >many perceived cartoons as sanitized reality meant only for children. It >didn't matter what kind of surreal social horrors (e.g., murder, >prostitution, racism, etc.) that Bakshi depicted in feature films like 1973's >Heavy Traffic, producers seemed to think of animation only in terms of >content for kids.
Again, this mainly stemmed from censorship. Kin to the Comics Code Authority, >the Hays Code provided similar constraints for motion pictures. In addition, >it restricted the release of adult animation from other countries. As such, >audiences in the United States remained oblivious to the more mature content >emerging in foreign markets. Still, a few shorts trickled out especially as >the Hays Code faded away. Flicks like "Mickey Mouse in Vietnam" and "Bambi >Meets Godzilla" existed as short spoofs, but could be dismissed as outliers. >Eventually, though, the Motion Picture Association film rating system >replaced the Hays Code, freeing filmmakers to explore avenues in animation >previously taboo.
The new system also allowed for the import of those foreign features which in >turn made animators aware they could go beyond the bounds of children's >films. Not solely in content but stylization. Animated films no longer needed >to be cutesy kid friendly films. They could be ugly, mean, and sexy if >necessary. All this emerging freedom arrived just in time for Heavy Metal to >hit the scene hard.
To that end, Ivan Reitman employed Gerald Potterton. A veteran animator who >worked on projects such as The Beatles: Yellow Submarine (1968) and sequences >for Sesame Street, Potterton received the tremendous responsibility of >herding the efforts of 1,000 animators in 17 different countries. Potterton >said, "I knew about the Heavy Metal magazine in France, and I liked the >drawings... but I couldn't see doing a ninety-minute film in just one style."
He wanted to tell several stories instead of just one. This would allow the >inclusion of a variety of techniques to bring Heavy Metal to life. Plus, it'd >make the film more like its print variant.
Besides traditional animation, Potterton employed extensive use of >rotoscoping. Max Fleischer patented the process in 1917 which could be >considered a predecessor to motion capture. Live performers acted out scenes >on a minimal set. Then animators used blown-up photos to trace the >performances as well as add in details like cityscapes or apartment settings, >depending on the scene. While they mostly stuck to the performers' features, >they often exaggerated for emphasis, a smile, or eyes wider than natural. >This technique has appeared in a variety of films, particularly those by >Ralph Bakshi but Disney used it too, not to mention the Superman animated >shorts of the 1940s. It gave animation, particularly in something like Heavy >Metal, a life-like quality it couldn't otherwise possess, but also a surreal >essence since the movements are real yet not.
Using alternating visual styles even shaped the movie's structure. Each >variation in animation style is meant to compliment a specific story, while >setting it apart from the others. This allows segments to remain unique, yet >part of an animated whole.
The film unfolds as a series of vignettes told by the nefarious entity the >Loc-Nar. The overall plot to Heavy Metal is that a malevolent, sentient >sphere is detailing its evil past to a terrified young girl. It arrives at >her home thanks to her father, an astronaut who returns to Earth when a low >orbit space shuttle drops him in a convertible sports car out of its bay >doors. (Stick with me here.) While descending, freefalling for miles, "Radar >Rider" by Riggs plays in the background. Upon landing he speeds home. >Unfortunately, opening the case containing the Loc-Nar, Daddy melts away, but >now, the movie can begin.
There's a degree of unabashed insanity to that which is not present in most >films. Fortunately, madness continues unflinching throughout the rest of the >movie. Composed of several stories harvested from the Heavy Metal magazine, >the anthology format utilizes the talents of multiple writers like Dan >O'Bannon, most famous for writing Alien. It also does some sleight >repackaging, such as in the case of the "Taarna" piece, which used Moebius's >wordless series Arzach as source material.
Tropes aplenty populate Heavy Metal. The buxom femme fatale tries to double- >cross a cynical cabbie in a futuristic noir. The nerdy teen is transported >and transformed into a Herculean figure fighting to save the day in a sword >and sorcery epic. Intrepid pilots of a bomber endeavor to survive when their >slain crewmates become zombies midflight. The last member of a race of >mythical warriors must battle mutant hordes to avenge slaughtered innocents. >These familiar elements allow for abbreviated storytelling, keeping the pace >going. If a section falls flat, well, no worries, a fresh scene will start >soon enough.
What comes together is a mish-mosh of styles, themes, and stories any pulp >fiction fan will recognize. However, not all hit the bull's eye. The >meandering plot doesn't always feel cohesive. Heavy Metal often teeters on >the brink of collapse, but what holds up this house of cards is its audacity.
Elements of it may not sit well with modern audiences. The sexuality is >decidedly skewed heterosexual, and the women are all designed for the male >gaze. That's to say, revealing clothes, when they even have any on, and >physical dimensions that are shapely to put it mildly. The titular -- no pun >intended -- Taarna even does what could be considered a reverse striptease as >she dons the typical lingerie inspired armor seen in sword and sorcery. But >there's also blood, profanity, drugs, and horror that never made it into >animated features before. Plus, a juvenile sense of humor that prevents >several segments from getting too serious.
Though one doesn't have to excuse what may be less, if not unacceptable now, >it should be considered in the context of its time. This amounted to a >subversive form of entertainment defying any ideas of what cartoons could >include. The fact it even got made is an accomplishment which paved the way >for features and series many take for granted nowadays. Progress doesn't >necessarily start on the best foot, but a blazed trail is just the start of a >long journey. Other paths have branched off from Heavy Metal. If we can get >full frontal animated vagina, there's no reason for a floppy dork dangling on >screen too. Animation is art, meaning it shouldn't be constrained. An >unbridled imagination is very revealing, displaying the good and the bad, a >fact on full display in Heavy Metal.
Things don't always age well. Yet, there's no guarantee what some things will >inspire. Consider Kevin Eastman, co-creator of the Teenage Mutant Ninja >Turtles. "It blew me away," Eastman said, talking about Heavy Metal the >movie. "I saw it nine times at a local theater... after the same old >superhero comic schlock, this whole other universe opened to me."
Finally, there's the soundtrack. Surprising no one, the lineup is solid heavy >metal. Not the caustic murder cacophony of more modern acts, but the slick >grooving thunder of early pioneers. There's Black Sabbath when Dio reigned, >Blue Öyster Cult, Sammy Haggar, Nazareth, and Journey. Other stellar >contributors include Grand Funk Railroad, Devo, and Cheap Trick. An >assortment that easily shifts from psychedelic to sledgehammer but is always >in tune with the mood of the movie.
As Sammy Haggar sings, "it's your one-way ticket to midnight." Whatever that >means, Heavy Metal embodies it all. It's a midnight movie filled with >unapologetic content. By going over the top, it showed the limits don't >exist. At least not for the fearless. Perhaps it has become smirk inducingly >out of touch with the times, a bit too cheesy and sexist, but it can still be >a source of inspiration. For proof of that notion, look no further than the >Netflix series Love, Death, & Robots.
For years, director David Fincher wanted to do another Heavy Metal movie. >However, the project went through typical development hell problems. >Different directors kept being attached then lost, funding troubles, the >rights slipped through Fincher's fingers, until finally, he settled on a >different option. Unable to make a Heavy Metal film, he created a spiritual >successor of sorts in the shape of Love, Death, & Robots.
About to start its third season on Netflix, the series utilizes what is in >essence the Heavy Metal template to tell stories. Granted, critics are mixed >on their reactions. Perhaps Wired magazine said it best when their critic >wrote the show was "aiming at a particular retrograde subset of genre fans. >But sequence the show yourself, and you'll find an endlessly inventive >wellspring of ideas and visuals." The point is there's potential within this >spiritual successor to Heavy Metal to explore those avenues the initial film >didn't.
The internet is sadly lacking in obscurity. Everything is available in some >capacity or another. I often raise an eyebrow in shock not at what's >available online but what isn't. However, there used to be a time certain >content existed on the edge of urban legend.
Whispers in the comic book shop suggested an animated film existed that >spilled buckets of blood and wasn't shy about sex either. It sounded >implausible until one day, some friend of a friend of a friend passes along a >bootleg video. Then there it is, the mythical Heavy Metal. And even if it >didn't live up to expectations, it certainly changed them forever.
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