If there's a question to discuss, I suppose it would be, what even counts as "realism"? Does it only apply to old-school hard sci fi like 2001? Can it extend to designs that assume tech that is unknown or "impossible" like FTL, artificial gravity, etc?Does it still apply at all to something like Star Wars where the only rules are what was previously shown? Maybe this will be interesting, maybe not; it's what I have for now.
Have been meaning to get back into this group, here's my big project besides an actual book, the blog version of a rant on the most/ closest to realistic Star Wars ships, including the saga of the original design of the Millennium Falcon.Does it still apply at all to something like Star Wars where the only rules are what was previously shown? Maybe this will be interesting, maybe not; it's what I have for now.
https://trendytroodon.blogspot.com/2023/07/unidentified-found-objects-revisited.html
And, here's the video that I started with, showcasing my Action Fleet collection and other semi-random artifacts.
https://youtu.be/3zBRKJWRaWA
If there's a question to discuss, I suppose it would be, what even counts as "realism"? Does it only apply to old-school hard sci fi like 2001? Can it extend to designs that assume tech that is unknown or "impossible" like FTL, artificial gravity, etc?
David N. Brown
Mesa, Arizona
Have been meaning to get back into this group, here's my big project besides an actual book, the blog version of a rant on the most/ closest to realistic Star Wars ships, including the saga of the original design of the Millennium Falcon. https://trendytroodon.blogspot.com/2023/07/unidentified-found-objects-revisite
d.html
And, here's the video that I started with, showcasing my Action Fleet collection and other semi-random artifacts.
https://youtu.be/3zBRKJWRaWA
If there's a question to discuss, I suppose it would be, what even counts as "realism"? Does it only apply to old-school hard sci fi like 2001? Can it extend to designs that assume tech that is unknown or "impossible" like FTL, artificial gravity, etc? Does it still apply at all to something like Star Wars where the only rules are what was previously shown? Maybe this will be interesting, maybe not; it's what I have for now.
David N. Brown
Mesa, Arizona
On Jul 16, 2023, David Brown wrote
(in article<9017b043-78f2-47fc...@googlegroups.com>):
Have been meaning to get back into this group, here's my big project besides
an actual book, the blog version of a rant on the most/ closest to realistic
Star Wars ships, including the saga of the original design of the Millennium
Falcon. https://trendytroodon.blogspot.com/2023/07/unidentified-found-objects-revisite
d.html
And, here's the video that I started with, showcasing my Action Fleet collection and other semi-random artifacts.
https://youtu.be/3zBRKJWRaWA
If there's a question to discuss, I suppose it would be, what even counts as
"realism"? Does it only apply to old-school hard sci fi like 2001? Can it extend to designs that assume tech that is unknown or "impossible" like FTL,
artificial gravity, etc? Does it still apply at all to something like Star Wars where the only rules are what was previously shown? Maybe this will be
interesting, maybe not; it's what I have for now.
David N. BrownThere are no, none, zero, Star Wars (or Trek, or BSG) ships that are remotely
Mesa, Arizona
in contact with anything approaching reality. They all have two major problems, plus several minor ones, but the two big boys dominate.
Among the problems virtually all SF ships have is they have FTL capability, which is utterly impossible,
It’s possible to design ships with an eye to realism; B5 did it, the Expanse did it, even Space:1999 managed. The guys behind most SF ship designs
just don’t bother.
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