• How to get d3dx10math.h into my project?

    From Mich Po@21:1/5 to All on Thu Feb 25 12:11:49 2021
    https://titanwolf.org/Network/Articles/Article?AID=bf253c1a-ddac-4760-9ae8-edeba5a2f0b3#gsc.tab=0


    On Wednesday, June 24, 2009 at 12:28:02 PM UTC-7, Chuck Walbourn [MSFT] wrote:
    Add the DirectX SDK include and lib folders to your project directories settings in Visual Studio (Tools/Options Projects & Solutions under VC++ Directories. It is generally best to include "D3DX10.H" rather than any of the 'internal' headers like "D3DX10MATH.H", and you will need to link with D3DX10.LIB.
    Furthermore, this means your application makes use of some version of D3DX10_*.DLL which is NOT included as part of the OS. It is installed by the DirectX SDK Setup for development. Users of your application will need to
    use the REDIST. See the DirectX Installation for Game Developers article: <http://msdn.microsoft.com/en-us/library/bb219742(VS.85).aspx>
    --
    -Chuck Walbourn
    SDE, XNA Developer Connection
    This posting is provided "AS IS" with no warrenties, and confers no rights. "huh?" <h...@discussions.microsoft.com> wrote in message news:1C1425F0-5801-46FA...@microsoft.com...
    I have just started using 2008 c++ express and want to know the best way to
    pull in an include file provided by MS.

    I want to use functions in the d3dx10math.h file. So I need to include it into my project. How should I add this file to my project.

    Should I copy it from its source into my project dir?

    Or should I leave it where it is? If I do, how do I add it to my project
    so
    its pulled in when compiling.?
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