Since I enjoy using fast UNIX tools to build some dungeons in my
spare time, I wonder how much work it'll take to reproduce the
classic One Page Dungeon layout in groff. Just in case you don't
know, the layout would simply look like this:
-------------------------------
| --------------- Table with |
|| | random |
|| Map of the | encounters, |
|| | various |
|| Dungeon | general |
|| | descriptions|
|| Level | of the level|
|| | And finally |
| --------------- a key with |
| descriptions of each |
| individual room of the |
| dungeon. Basically it's a |
| page, with one top-left |
| aligned image and text |
| floating around the image. |
| That shouldn't be too hard. |
| Nothing fancy really ... |
--------------------------------
So after some digging around in the archives, and cracking open
*UNIX Text Processing* by Dougherty and O'Reilly, here's my basic
proof of concept: https://ttm.sh/qhr.png
On 2022-08-13, Laurens Kils-Huetten wrote:
So after some digging around in the archives, and cracking open
*UNIX Text Processing* by Dougherty and O'Reilly, here's my basic
proof of concept: https://ttm.sh/qhr.png
Looks great, is the map drawn in PostScript?
If not it could be fun to
On 2022-08-13, Laurens Kils-Huetten wrote:
So after some digging around in the archives, and cracking open
*UNIX Text Processing* by Dougherty and O'Reilly, here's my basic
proof of concept: https://ttm.sh/qhr.png
Looks great, is the map drawn in PostScript? If not it could be fun to
do that :)
Tavis.
Finally the working code looks thus:
.\" Macros to typeset One Page Dungeons
.\" in groff tested with -ms macros
.\" and groff 1.22.4
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 339 |
Nodes: | 16 (2 / 14) |
Uptime: | 05:11:37 |
Calls: | 7,467 |
Calls today: | 3 |
Files: | 12,691 |
Messages: | 5,628,213 |