On 3/3/2024 7:25 PM, Richard Damon wrote:
On 3/3/24 8:06 PM, olcott wrote:
On 3/3/2024 6:32 PM, Richard Damon wrote:
On 3/3/24 7:07 PM, olcott wrote:
On 3/3/2024 2:46 PM, Richard Damon wrote:
On 3/3/24 10:40 AM, olcott wrote:
To outside reviewers that are paying less than complete
attention my work seems circular that I am simply repeating
the exact same ideas over and over without success.
I read this article 12 years ago and was pleased to find
that the (BVSR) process outlined below is my exact process.
I keep trying slightly different variations of the same
ideas until I hit one that works.
The other aspect of creative process is Reasoning from
First Principles. This process makes sure to utterly ignore
all of the assumptions that anyone else has ever made about the
problem and start from complete scratch.
First-principles thinking is one of the best ways to
reverse-engineer
complicated problems and unleash creative possibility. Sometimes >>>>>>> called
“reasoning from first principles,” the idea is to break down >>>>>>> complicated
problems into basic elements and then reassemble them from the
ground
up. https://fs.blog/first-principles/
The Science of Genius
Outstanding creativity in all domains may stem from
shared attributes and a common process of discovery
BY DEAN KEITH SIMONTON
https://www.scientificamerican.com/article/the-science-of-genius/ >>>>>>>
According to a theory proposed in 1960 by psychologist Donald
Campbell,
creative thought emerges through a process or procedure he termed >>>>>>> blind
variation and selective retention (BVSR).
In short, a creator must try out ideas that might fail before
hitting on
a breakthrough. Campbell did not precisely define what counts as >>>>>>> a blind
variation, nor did he discuss in any detail the psychological
underpinnings of the process he described.
As a result, his ideas were left open to criticism. Using a
mixture of
historical analyses, laboratory experiments, computer simulations, >>>>>>> mathematical models and case studies, I have devoted the past 25 >>>>>>> years
to developing BVSR into a comprehensive theory of creative genius >>>>>>> in all
domains.
The blindness of BVSR merely means that ideas are produced without >>>>>>> foresight into their eventual utility. The creator must engage in >>>>>>> trial-
and-error or generate-and-test procedures to determine the worth >>>>>>> of an
idea.
Two common phenomena characterize BVSR thinking: superfluity and >>>>>>> backtracking. Superfluity means that the creator generates a
variety of
ideas, one or more of which turn out to be useless.
Backtracking signifies that the creator must often return to an
earlier
approach after blindly going off in the wrong direction.
Superfluity and
backtracking are often found together in the same creative episode. >>>>>>> Exploring the wrong track obliges a return to options that had been >>>>>>> originally cast aside.
But to do any of this, you need to first understand what the
problems actually are.
Mike validated the design intent although not the physical
implementation of the design of HH.
Late last night I reverse-engineered how I could use his
suggestion of how HH could be implemented to address his
objections. The key design validation is that the outer
HH can see all of the internal workings of its simulated
machine.
And the next one in sees exactly the same thing from the simulation
it is doing.
The outermost HH has a whole execution trace more than the next
inner one thus meets its abort criteria sooner.
*I have told you this 500 times now over the last two years*
Nope.
The outer HH doesn't see the trace of the next HH
*Yes it does here is how*
HH digs into the internal state of its simulated machine as Mike
said that HH could do.
The outer HH simulates DD that calls another instance of HH that
is also simulated by this outer HH.
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