Harriet Bazley wrote in comp.sys.acorn.games:
None of the old Angband variants that I used to play so
enthusiastically on my A5000 seem to function on an ARMX6 even under
Aemulor, despite the fact that they are basically ASCII text displayed
in a desktop window. ...
I'm not all that interested in getting the latest Angband developments
ported to RISC OS - many of the old variants have long since ceased
development anyway - but it would be nice to be able to get back some
of the plethora of ports that used to be available, all of them so far
as I remember based off a single 'Angband compiling kit' that provides
a standard WIMP front end.
https://rec.games.roguelike.angband.narkive.com/j3kwr1kh/announce-risc- os-ports
Looking at the Angband forums, where all the prior Usenet activity now
seems to reside, I see postings like "There comes a time in all
development projects where legacy support must be cut, and you must
make your users move on.[...] I think it's reasonably safe to say that
support for RISC is rather... unnecessary." :-(
http://angband.oook.cz/forum/showthread.php?t=2484
I've managed to trace Musus Umbra's original Angband porting package http://www.zen22994.zen.co.uk/musus/angband/compiling.htm but that was
the generation before Antony Sidwell's "32-bit" ports - which are the
ones that don't seem to work on the ARMX6's Cortex-A9 processor - so
probably not a good basis for recompilation. :-(
Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no longer
seem to exist.
In article <e1824b5859.harriet@bazleyfamily.co.uk>,
Harriet Bazley <harriet@bazleyfamily.co.uk> wrote:
Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no
longer seem to exist.
That's really a shame if so many sites are gone and nobody ever made a copy wich allows to reconstruct them.
It's possible the site still exists on the Wayback Machine, but that's
no longer searchable from Netsurf. The URLs still work once a site has been located, but if I try to search I just get "The Wayback Machine requires your browser to support JavaScript".
The Wayback Machine search works on the Iris browser on RiscOS but sadly
the ajps site is reported as not archived.
I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS 3.7+. Available at https://www.riscosports.co.uk/downloads.html.
It would be nice to have Quickband to fill those more
serious Kamband moments, when you want to progress very rapidly through
the levels without the inevitable horribly messy death and/or Monty Haul scenario.
In article <5958b5f970alan.dawes@argonet.co.uk>,
Alan Dawes <alan.dawes@argonet.co.uk> wrote:
In article <e1824b5859.harriet@bazleyfamily.co.uk>,
Harriet Bazley <harriet@bazleyfamily.co.uk> wrote:
Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no
longer seem to exist.
That's really a shame if so many sites are gone and nobody ever
made a copy wich allows to reconstruct them.
It's possible the site still exists on the Wayback Machine, but
that's no longer searchable from Netsurf. The URLs still work once a
site has been located, but if I try to search I just get "The Wayback
Machine requires your browser to support JavaScript".
The Wayback Machine search works on the Iris browser on RiscOS but
sadly the ajps site is reported as not archived.
I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
3.7+.
Available at https://www.riscosports.co.uk/downloads.html.
Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:
In article <5958b5f970alan.dawes@argonet.co.uk>,
Alan Dawes <alan.dawes@argonet.co.uk> wrote:
In article <e1824b5859.harriet@bazleyfamily.co.uk>,
Harriet Bazley <harriet@bazleyfamily.co.uk> wrote:
Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no
longer seem to exist.
That's really a shame if so many sites are gone and nobody ever
made a copy wich allows to reconstruct them.
It's possible the site still exists on the Wayback Machine, but
that's no longer searchable from Netsurf. The URLs still work once
a site has been located, but if I try to search I just get "The
Wayback Machine requires your browser to support JavaScript".
The Wayback Machine search works on the Iris browser on RiscOS but
sadly the ajps site is reported as not archived.
I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
3.7+.
Available at https://www.riscosports.co.uk/downloads.html.
OK - that's FAST !
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.Angband/
I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info
The stderr File says
/HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!
angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/
angband: Failed to load sound config
On 10 Aug 2021 as I do recall,
Sebastian Barthel wrote:
Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:
What happens if you run it natively on the Raspberry Pi?I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
3.7+.
Available at https://www.riscosports.co.uk/downloads.html.
OK - that's FAST !
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.
Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:
I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
3.7+.
Available at https://www.riscosports.co.uk/downloads.html.
OK - that's FAST !
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.
Am Tue, 10 Aug 2021 21:23:10 +0100 schrieb Harriet Bazley:
On 10 Aug 2021 as I do recall,
Sebastian Barthel wrote:
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.What happens if you run it natively on the Raspberry Pi?
Can't say; not tested yet. I think it will run there - especially if I install the libSDL with the packet-manager. Eventually there is something needed wich I've overseen; took the libSDL and dependencies by hand and installed them manually. Since, after installing DRenderer, the error messages disappeared, I would say that !Boot.Library is the right place
to put them (the libSDL files) in. They are "massive" ... much bigger
than the game itself.
OK - that's FAST !
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.
I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info
The stderr File says
/HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Failed to load sound config
OK - that's FAST !
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.
I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info
The stderr File says
/HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Failed to load sound config
In article <settj1$ib5$1@solani.org>,
Sebastian Barthel <naitsabes@freenet.de> wrote:
OK - that's FAST !
But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.
I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer
libsdl-mixer1.2_1.2.12-4_arm from riscos.info
The stderr File says
/HostFS::HostFS.$/testAngband/ChrisGrandsen
v2021Aug/Apps/Games/!Angband/
angband: Couldn't open mixer: No available audio device
/HostFS::HostFS.$/testAngband/ChrisGrandsen
v2021Aug/Apps/Games/!Angband/
angband: Failed to load sound config
I've tested it on RISC OS 3.71, 4, 6 and 5.29 with and without sound
support and it worked OK. There are no library dependencies as it's statically linked.
What are these strange green things in the wall? How do I look at
something that *hasn't* been defined as 'significant'?
(Well, they don't show up under 'feature knowledge' as either 'walls' or 'streamers', and if I try to tunnel into them it says 'you try to tunnel
into the granite wall', so I suppose they must be... green granite?)
On 8 Aug 2021 as I do recall,
Harriet Bazley wrote:
What are these strange green things in the wall? How do I look atI think I worked out what the green is - it's something to do with trap detection radius. You get a 'DTrap' status message at the bottom of
something that *hasn't* been defined as 'significant'?
(Well, they don't show up under 'feature knowledge' as either 'walls'
or 'streamers', and if I try to tunnel into them it says 'you try to
tunnel into the granite wall', so I suppose they must be... green
granite?)
the screen, and it looks as if any mineral veins located on the outside
rim of the detected area go green.
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