• Angband variants

    From Harriet Bazley@21:1/5 to All on Thu Jul 29 23:52:21 2021
    None of the old Angband variants that I used to play so enthusiastically
    on my A5000 seem to function on an ARMX6 even under Aemulor, despite the
    fact that they are basically ASCII text displayed in a desktop window.
    For example, Steamband
    http://angband.oook.cz/steamband/steamband.html
    will run the character generator when you start a new game, but exits
    with a silent 'abort on data transfer' error as soon as it tries to
    start the actual game (I suspect as soon as it tries to create the save
    file, since nothing is saved).

    I'm not all that interested in getting the latest Angband developments
    ported to RISC OS - many of the old variants have long since ceased
    development anyway - but it would be nice to be able to get back some of
    the plethora of ports that used to be available, all of them so far as I remember based off a single 'Angband compiling kit' that provides a
    standard WIMP front end. https://rec.games.roguelike.angband.narkive.com/j3kwr1kh/announce-risc-os-ports


    Looking at the Angband forums, where all the prior Usenet activity now
    seems to reside, I see postings like "There comes a time in all
    development projects where legacy support must be cut, and you must make
    your users move on.[...] I think it's reasonably safe to say that
    support for RISC is rather... unnecessary." :-( http://angband.oook.cz/forum/showthread.php?t=2484

    --
    Harriet Bazley == Loyaulte me lie ==

    We prefer to speak evil of ourselves than not speak of ourselves at all.

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  • From Sebastian Barthel@21:1/5 to All on Sat Aug 7 11:33:56 2021
    XPost: comp.sys.acorn.apps

    Am Tue, 03 Aug 2021 19:10:12 +0100 schrieb Harriet Bazley:

    Harriet Bazley wrote in comp.sys.acorn.games:

    None of the old Angband variants that I used to play so
    enthusiastically on my A5000 seem to function on an ARMX6 even under
    Aemulor, despite the fact that they are basically ASCII text displayed
    in a desktop window. ...

    I'm not all that interested in getting the latest Angband developments
    ported to RISC OS - many of the old variants have long since ceased
    development anyway - but it would be nice to be able to get back some
    of the plethora of ports that used to be available, all of them so far
    as I remember based off a single 'Angband compiling kit' that provides
    a standard WIMP front end.
    https://rec.games.roguelike.angband.narkive.com/j3kwr1kh/announce-risc- os-ports

    Looking at the Angband forums, where all the prior Usenet activity now
    seems to reside, I see postings like "There comes a time in all
    development projects where legacy support must be cut, and you must
    make your users move on.[...] I think it's reasonably safe to say that
    support for RISC is rather... unnecessary." :-(
    http://angband.oook.cz/forum/showthread.php?t=2484

    I don't think so. There are many people left and probably there are some
    'new' too wich are willing to try RISC OS as a platform.

    Some of them would probably appreciate a new version. Most of them would arrange with an older version - if it runs on newer machines.

    As long as an Emulator runs on the new machine I think it should be
    possible to use the old versions directly.


    I've managed to trace Musus Umbra's original Angband porting package http://www.zen22994.zen.co.uk/musus/angband/compiling.htm but that was
    the generation before Antony Sidwell's "32-bit" ports - which are the
    ones that don't seem to work on the ARMX6's Cortex-A9 processor - so
    probably not a good basis for recompilation. :-(

    Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no longer
    seem to exist.

    That's really a shame if so many sites are gone and nobody ever made a
    copy wich allows to reconstruct them.

    I only had the version that was availabe from StuttgartFTP - it worked perfectly on A5000 and other 3.1 machines. Never ever tried to use
    Angband on a new machine. But I know that there are some new
    "graphic'isch" versions for Unix/Linux/Win - eventually one of them will compile directly on a Cortex machine ??

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  • From Chris Gransden@21:1/5 to Alan Dawes on Sun Aug 8 13:38:14 2021
    In article <5958b5f970alan.dawes@argonet.co.uk>,
    Alan Dawes <alan.dawes@argonet.co.uk> wrote:
    In article <e1824b5859.harriet@bazleyfamily.co.uk>,
    Harriet Bazley <harriet@bazleyfamily.co.uk> wrote:
    Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no
    longer seem to exist.

    That's really a shame if so many sites are gone and nobody ever made a copy wich allows to reconstruct them.

    It's possible the site still exists on the Wayback Machine, but that's
    no longer searchable from Netsurf. The URLs still work once a site has been located, but if I try to search I just get "The Wayback Machine requires your browser to support JavaScript".

    The Wayback Machine search works on the Iris browser on RiscOS but sadly
    the ajps site is reported as not archived.

    I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS 3.7+. Available at https://www.riscosports.co.uk/downloads.html.

    There's also GLHack (based on NetHack 3.4.3) available at http://www.riscos.info/packages/GamesDetails.html#Glhackarm or via PackMan.

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  • From Harriet Bazley@21:1/5 to Chris Gransden on Sun Aug 8 16:16:24 2021
    XPost: rec.games.roguelike.angband

    On 8 Aug 2021 as I do recall,
    Chris Gransden wrote:


    I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS 3.7+. Available at https://www.riscosports.co.uk/downloads.html.

    It works!

    First impressions - wow, is that really what Angband looks like on other systems? :-(

    I like the way they give you hints as to the various racial/class
    bonuses during character generation. I'm amused that the default name
    for your character is "Riscos"!

    Are those the graphics tiles? How do I switch them off again so that I
    can actually see anything? (Options: graphics None. Phew!)

    I can set up subwindows within the terminal emulation to display message history and inventory as usual, but you have to be careful as they have
    an awkward habit of disappearing when you click in the window to give it
    the input focus (presumably because non-RISC-OS always forces the input
    window to the front...)

    (Hmm, no, this really isn't working, as the windows keep obliterating
    each other, e.g. when you use the help key. Best to pretend it's in full-screen mode. I'm guessing that was one of the things the 'Angband
    porting package' did; redirected terminal output into actual desktop
    windows.)

    We have new keypresses for buying things in the shops... including one
    that tells you what an item actually does before you spend money on it!

    Ooh, you get a sound for buying things. It's a *very* long time since
    I've played any variant with the old sound feature enabled (I had a huge collection of somewhat silly sound clips for uniques at one point).

    The Look command now gives coordinates, e.g. 1 square west x 2 squares
    north. Seems a bit unnecessary when the thing you're looking at is
    already highlighted by the cursor, but maybe the idea is so that you can
    tell whether a spell of given radius will affect it?

    '+' and '-' cycle through all the significant (i.e. non-wall) objects;
    that's a handy new feature.

    How do I pick things up with auto-pickup off??? Oh, it's 'g' for 'get'.
    (I think it always was, but I never used it.)

    Hobbits get auto-ID of mushrooms. :-D


    Ran away from an OOD black naga on Level 1 and escaped up the stairs by
    the skin of my teeth!

    Interesting - potions now stack, so you find little clusters of two or
    three potion bottles on the dungeon floor while exploring. ;-)

    Do I *really* need a display on the main character screen for how many
    game turns in total I have spent resting, alongside such important
    information as my current speed and the number of XP required to reach
    the next character level? :-(

    I'm enjoying myself throwing useless potions at monsters, although sadly
    the feature where throwing a potion of Slowness at an opponent will slow
    him down seems to be a variant-only thing. Makes sense, I suppose, as
    being doused in fluid isn't the same thing as ingesting it....

    My muscle memory keeps telling me that Ctrl-keypad5 used to be a command
    for 'rest until healed', so I managed to work out the interface to
    create new keypresses ("interact with keymaps(advanced)")
    I'm not sure if I can save this in a user-acn.prf file for automatic use
    on this system, though. (The game always defaults to suggesting the
    current character name to save/dump pref files, which really isn't
    useful unless you play all your characters with the same name!) Using
    'append keymaps to a file' didn't do anything, even when I tried
    'user.prf'. which definitely does exist. 'user/prf', which is of course
    the actual file name, is not accepted as an option. ;-p

    Oh, wait, it's looking in <Choices$Write>.Angband, and the files *do* successfully get created there :-D

    What are these strange green things in the wall? How do I look at
    something that *hasn't* been defined as 'significant'?
    (Well, they don't show up under 'feature knowledge' as either 'walls' or 'streamers', and if I try to tunnel into them it says 'you try to tunnel
    into the granite wall', so I suppose they must be... green granite?)

    When I put on a pair of leather sandals I find on the floor, they get auto-inscribed as {worn}, which I was interpreting as a criticism of
    their condition! But since the unidentified potions I was throwing have
    also been auto-inscribed as {thrown}, I think it's probably intended to
    inform me if I subsequently take them off that I've tried wearing
    them (and that nothing terrible happened, i.e. they're clearly not
    cursed sandals).


    "You have no books that you can read" is a misleading error message - I
    was afraid I'd accidentally dropped my prayer book. :-(



    Ouch. I really do not want to be in a room full of Cave Spiders and a
    shrieker mushroom patch!
    Fortunately the game seems to be using the 'intelligent' monster AI that
    tells them not to pursue you out of an open space and into a narrow
    corridor, despite the fact that this would be a pretty lethal thing to
    do under the circumstances....

    Oh, all right, it did work. :-D


    Killed on Level 2 by a Cave spider.


    --
    Harriet Bazley == Loyaulte me lie ==

    There are two ways to write error-free programs; only the third one works.

    --- SoupGate-Win32 v1.05
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  • From Harriet Bazley@21:1/5 to Harriet Bazley on Mon Aug 9 12:54:53 2021
    On 8 Aug 2021 as I do recall,
    Harriet Bazley wrote:

    It would be nice to have Quickband to fill those more
    serious Kamband moments, when you want to progress very rapidly through
    the levels without the inevitable horribly messy death and/or Monty Haul scenario.

    I'd forgotten how much fun Kamband's Ghost class is - where you start
    off at the bottom of the dungeron and have to try to escape upwards,
    while hoping to grab items powerful enough to allow you to kill at least
    some of the monsters and thus level up enough to survive the eventual inevitable breath attack or wall-walking undead that moves faster than
    you do!

    The ability to pass through walls and the extreme stealth of a ghost are
    the only things that give you any chance of survival at all at that
    depth, plus the fact that Angband's monsters can't chase you up/down
    stairs - so the game becomes an attempt to sneak from up staircase to up staircase without being spotted. I don't think I've ever managed more
    than about ten levels!

    --
    Harriet Bazley == Loyaulte me lie ==

    We are the knights who say "NI!"

    --- SoupGate-Win32 v1.05
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  • From Sebastian Barthel@21:1/5 to All on Tue Aug 10 13:05:37 2021
    Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:

    In article <5958b5f970alan.dawes@argonet.co.uk>,
    Alan Dawes <alan.dawes@argonet.co.uk> wrote:
    In article <e1824b5859.harriet@bazleyfamily.co.uk>,
    Harriet Bazley <harriet@bazleyfamily.co.uk> wrote:
    Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no
    longer seem to exist.

    That's really a shame if so many sites are gone and nobody ever
    made a copy wich allows to reconstruct them.

    It's possible the site still exists on the Wayback Machine, but
    that's no longer searchable from Netsurf. The URLs still work once a
    site has been located, but if I try to search I just get "The Wayback
    Machine requires your browser to support JavaScript".

    The Wayback Machine search works on the Iris browser on RiscOS but
    sadly the ajps site is reported as not archived.

    I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
    3.7+.
    Available at https://www.riscosports.co.uk/downloads.html.


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.

    I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info

    The stderr File says

    /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Failed to load sound config

    --- SoupGate-Win32 v1.05
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  • From Sebastian Barthel@21:1/5 to All on Tue Aug 10 14:17:56 2021
    Am Tue, 10 Aug 2021 13:05:37 +0000 schrieb Sebastian Barthel:

    Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:

    In article <5958b5f970alan.dawes@argonet.co.uk>,
    Alan Dawes <alan.dawes@argonet.co.uk> wrote:
    In article <e1824b5859.harriet@bazleyfamily.co.uk>,
    Harriet Bazley <harriet@bazleyfamily.co.uk> wrote:
    Antony Sidwell's site http://ajps.mine.au and its Angband-Kit no
    longer seem to exist.

    That's really a shame if so many sites are gone and nobody ever
    made a copy wich allows to reconstruct them.

    It's possible the site still exists on the Wayback Machine, but
    that's no longer searchable from Netsurf. The URLs still work once
    a site has been located, but if I try to search I just get "The
    Wayback Machine requires your browser to support JavaScript".

    The Wayback Machine search works on the Iris browser on RiscOS but
    sadly the ajps site is reported as not archived.

    I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
    3.7+.
    Available at https://www.riscosports.co.uk/downloads.html.


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.

    I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info

    The stderr File says

    /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!
    Angband/
    angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!
    Angband/
    angband: Failed to load sound config

    After installing DRenderer and some other "dependicies" for the SDL Libs
    from riscos.info the SoundError is gone. Now it starts a black window. I
    can change its resolution by modifying the configfile in !Boot.Choices.

    But the screen / the windows shows only its titlename and a black field
    and nothing more. Wild randomly initiated keypresses don't change
    anything.

    The stderr file doesn't give any infos what's missing.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Sebastian Barthel@21:1/5 to All on Tue Aug 10 21:11:09 2021
    Am Tue, 10 Aug 2021 21:23:10 +0100 schrieb Harriet Bazley:

    On 10 Aug 2021 as I do recall,
    Sebastian Barthel wrote:

    Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:

    I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
    3.7+.
    Available at https://www.riscosports.co.uk/downloads.html.


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.


    What happens if you run it natively on the Raspberry Pi?


    Can't say; not tested yet. I think it will run there - especially if I
    install the libSDL with the packet-manager. Eventually there is something needed wich I've overseen; took the libSDL and dependencies by hand and installed them manually. Since, after installing DRenderer, the error
    messages disappeared, I would say that !Boot.Library is the right place
    to put them (the libSDL files) in. They are "massive" ... much bigger
    than the game itself.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Harriet Bazley@21:1/5 to Sebastian Barthel on Tue Aug 10 21:23:10 2021
    On 10 Aug 2021 as I do recall,
    Sebastian Barthel wrote:

    Am Sun, 08 Aug 2021 13:38:14 +0100 schrieb Chris Gransden:

    I did a quick port of Angband 3.3.2 to RISC OS. Should run on RISC OS
    3.7+.
    Available at https://www.riscosports.co.uk/downloads.html.


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.


    What happens if you run it natively on the Raspberry Pi?


    --
    Harriet Bazley == Loyaulte me lie ==

    I despise the pleasure of pleasing people whom I despise.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Harriet Bazley@21:1/5 to Sebastian Barthel on Tue Aug 10 23:51:37 2021
    On 10 Aug 2021 as I do recall,
    Sebastian Barthel wrote:

    Am Tue, 10 Aug 2021 21:23:10 +0100 schrieb Harriet Bazley:

    On 10 Aug 2021 as I do recall,
    Sebastian Barthel wrote:

    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.


    What happens if you run it natively on the Raspberry Pi?


    Can't say; not tested yet. I think it will run there - especially if I install the libSDL with the packet-manager. Eventually there is something needed wich I've overseen; took the libSDL and dependencies by hand and installed them manually. Since, after installing DRenderer, the error messages disappeared, I would say that !Boot.Library is the right place
    to put them (the libSDL files) in. They are "massive" ... much bigger
    than the game itself.

    I don't have the files in !Boot.Library, and I didn't install them
    anywhere manually - but it's possible that some other application did.
    I can't find them inside !Boot.Resources but am not sure where to look!

    (Although ideally, since sound is very much an optional extra in
    Angband, I feel that the application should simply disable sound output
    if it can't find the relevant files, rather than failing to run at all
    until you download enormous amounts of extra data....)


    --
    Harriet Bazley == Loyaulte me lie ==

    Power tends to corrupt and absolute power corrupts absolutely

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Chris Gransden@21:1/5 to Sebastian Barthel on Fri Aug 13 16:24:45 2021
    In article <settj1$ib5$1@solani.org>,
    Sebastian Barthel <naitsabes@freenet.de> wrote:


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.

    I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info

    The stderr File says

    /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Failed to load sound config

    I've tested it on RISC OS 3.71, 4, 6 and 5.29 with and without sound
    support and it worked OK. There are no library dependencies as it's
    statically linked.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Chris Gransden@21:1/5 to Sebastian Barthel on Fri Aug 13 16:28:19 2021
    In article <settj1$ib5$1@solani.org>,
    Sebastian Barthel <naitsabes@freenet.de> wrote:


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.

    I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer libsdl-mixer1.2_1.2.12-4_arm from riscos.info

    The stderr File says

    /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Couldn't open mixer: No available audio device /HostFS::HostFS.$/testAngband/ChrisGrandsen v2021Aug/Apps/Games/!Angband/ angband: Failed to load sound config

    It could be to do with the spaces in the folder names.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Sebastian Barthel@21:1/5 to All on Fri Aug 13 18:49:50 2021
    Am Fri, 13 Aug 2021 16:24:45 +0100 schrieb Chris Gransden:

    In article <settj1$ib5$1@solani.org>,
    Sebastian Barthel <naitsabes@freenet.de> wrote:


    OK - that's FAST !


    But ... the program doesn't run under !RPCEmu, RISCOS v.5.22.

    I've installed the LibSDL libsdl1.2_1.2.16-1_arm and the LibSDLMixer
    libsdl-mixer1.2_1.2.12-4_arm from riscos.info

    The stderr File says

    /HostFS::HostFS.$/testAngband/ChrisGrandsen
    v2021Aug/Apps/Games/!Angband/
    angband: Couldn't open mixer: No available audio device
    /HostFS::HostFS.$/testAngband/ChrisGrandsen
    v2021Aug/Apps/Games/!Angband/
    angband: Failed to load sound config

    I've tested it on RISC OS 3.71, 4, 6 and 5.29 with and without sound
    support and it worked OK. There are no library dependencies as it's statically linked.


    That has been a very good info - since so I don't need to try to change something in the Library folder. Instead I deleted all of the installed
    SDL stuff.

    Then I've changed the name to a "spaceless" one.

    None effect - in RPCEMu 0.8.15 , but

    then in RPCEmu 0.8.14 ...

    IT WORKS !


    Thank You ! Great and neat and cool program !

    Seems to play as good as more than ... years ago. The overall look is
    another one, especially if one uses the graphics option - but at all it
    seem to be an Angband with all of its glory. :)


    I think, probably I should change or at least clean up my RPCEmu installs.


    Here are two pics of it, running

    <https://c.web.de/@319393254845973400/9F7JDceMTeayk2-SeG43vA>

    <https://c.web.de/@319393254845973400/lOfKpJUWSSaTc085K66fKQ>



    Thanks again for the fast response to Harriets compile wish and the
    prompt re-implementation of this game into the RISCOS software library.
    Every good system should have an Angband running. At least one version.

    --- SoupGate-Win32 v1.05
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  • From Harriet Bazley@21:1/5 to Harriet Bazley on Thu Aug 19 00:39:56 2021
    XPost: rec.games.roguelike.angband

    On 8 Aug 2021 as I do recall,
    Harriet Bazley wrote:


    What are these strange green things in the wall? How do I look at
    something that *hasn't* been defined as 'significant'?
    (Well, they don't show up under 'feature knowledge' as either 'walls' or 'streamers', and if I try to tunnel into them it says 'you try to tunnel
    into the granite wall', so I suppose they must be... green granite?)

    I think I worked out what the green is - it's something to do with trap detection radius. You get a 'DTrap' status message at the bottom of
    the screen, and it looks as if any mineral veins located on the outside
    rim of the detected area go green.

    --
    Harriet Bazley == Loyaulte me lie ==

    He that would govern others, first should be master of himself.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Toronto Backlawn@21:1/5 to Harriet Bazley on Sat Aug 21 16:02:55 2021
    XPost: rec.games.roguelike.angband

    On Thu, 19 Aug 2021 00:39:56 +0100, Harriet Bazley wrote:

    On 8 Aug 2021 as I do recall,
    Harriet Bazley wrote:


    What are these strange green things in the wall? How do I look at
    something that *hasn't* been defined as 'significant'?
    (Well, they don't show up under 'feature knowledge' as either 'walls'
    or 'streamers', and if I try to tunnel into them it says 'you try to
    tunnel into the granite wall', so I suppose they must be... green
    granite?)

    I think I worked out what the green is - it's something to do with trap detection radius. You get a 'DTrap' status message at the bottom of
    the screen, and it looks as if any mineral veins located on the outside
    rim of the detected area go green.

    Correct, the green represents the radius of your trap detection, letting
    you know if you are standing in, or outside of, a patch of already-
    detected terrain. As you uncovered, the DTrap is the shorthand callout at
    the bottom to keep you clear which side of the radius you are on, so to
    speak.

    Which version of Angband are you playing?

    --- SoupGate-Win32 v1.05
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