• Re: CD-32 vs. Jag

    From William Merritt@21:1/5 to Frank Vrooman on Thu Nov 11 11:21:17 2021
    Po The PS1 and Saturn proved a CD-Rom based machine would do well and compete with and exceed Nintendo. But that's just 28 years later hindsight lol.

    On Tuesday, April 26, 1994 at 11:07:15 PM UTC-4, Frank Vrooman wrote:
    The CD-32 and the Jaguar each have their distinct advantages.
    A combination of the two would make for a cool game machine that
    nobody could compete against, as long as it was advertised.
    Here's what should have been:
    Imagine a machine that did not include a CD-ROM drive as standard.
    This would allow it to compete head-to-head with Nintendo, but this
    machine would be a 64-bit system with lots of hardware special effects, 24-bit graphics, 16-bit audio, and affordable game cartridges that can
    hold 10 megs. Coprocessors do all the work and alleviate the need for
    a powerful CPU.
    For people who need more power, a dual-speed CD-ROM option is available
    which includes MPEG as standard. This allows the power user to view CD
    movies and play the really cool full-motion-video games. All of the
    CD-ROM titles are geared for FMV because all the other games can fit into
    the 10 meg cartridge on the base system. The CD-ROM also supports music
    CD's with 8*oversampling, CD+G, and Kodak photo-CD.
    I can't really believe that no one has come up with this same basic
    idea! The general populas can't afford $400 for a game machine and
    also fork out more for additional games. Power users who can afford
    to spend more would want both the CD-ROM and MPEG together. These
    two go hand-in-hand: Only FMV games need the kind of storage available
    on a CD-ROM and most people already have a CD player to listen to
    their music.
    For you die-hard gamers out there, let me know what you think!

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