The CD-32 and the Jaguar each have their distinct advantages.
A combination of the two would make for a cool game machine that
nobody could compete against, as long as it was advertised.
Here's what should have been:
Imagine a machine that did not include a CD-ROM drive as standard.
This would allow it to compete head-to-head with Nintendo, but this
machine would be a 64-bit system with lots of hardware special effects, 24-bit graphics, 16-bit audio, and affordable game cartridges that can
hold 10 megs. Coprocessors do all the work and alleviate the need for
a powerful CPU.
For people who need more power, a dual-speed CD-ROM option is available
which includes MPEG as standard. This allows the power user to view CD
movies and play the really cool full-motion-video games. All of the
CD-ROM titles are geared for FMV because all the other games can fit into
the 10 meg cartridge on the base system. The CD-ROM also supports music
CD's with 8*oversampling, CD+G, and Kodak photo-CD.
I can't really believe that no one has come up with this same basic
idea! The general populas can't afford $400 for a game machine and
also fork out more for additional games. Power users who can afford
to spend more would want both the CD-ROM and MPEG together. These
two go hand-in-hand: Only FMV games need the kind of storage available
on a CD-ROM and most people already have a CD player to listen to
their music.
For you die-hard gamers out there, let me know what you think!
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