• Tornados are under-represented in games

    From Rin Stowleigh@21:1/5 to All on Wed Nov 8 20:12:51 2023
    [Random Rant=Set-True()]

    Can you imagine how cool something like this could be, if done right,
    with AAA audio-visuals?... not with a douchey woke story that tries
    to force the player into adopting the designer's politics and makes
    people care about whether the character reminds them of someone they
    like or not... fuck that... That can be cared about in real life for
    those who choose, while gaming should be about escapism.

    Instead, try to imagine an immersive, done-right game by a group of
    people who know how to make a great game and have the wherewithall to
    do it. I'd pay for that. Probably not this, but who knows maybe it
    will lead to others thinking about the potential for innovation out
    there. There's enough that could be done with this, that it could be
    its own genre. Innovation is a good thing.

    Oh and by the way if something like this, even with far worse visuals
    but enough investment in immersion and intensity, had come out in the
    90s the impact on the industry would have have been on the order of
    Doom, Civilization, Donkey Kong, Wolfenstein, Sim City etc.

    https://www.youtube.com/watch?v=LHYVjPYc8oI

    When I saw this it reminded me of the tornado level in NOLF2:

    https://www.youtube.com/watch?v=ODeEuPokFRk

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  • From Ant@21:1/5 to Rin Stowleigh on Fri Nov 10 01:13:00 2023
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
    ...
    Oh and by the way if something like this, even with far worse visuals
    but enough investment in immersion and intensity, had come out in the
    90s the impact on the industry would have have been on the order of
    Doom, Civilization, Donkey Kong, Wolfenstein, Sim City etc.

    https://www.youtube.com/watch?v=LHYVjPYc8oI

    Twister movie (and a sequel coming). ;)


    When I saw this it reminded me of the tornado level in NOLF2:

    https://www.youtube.com/watch?v=ODeEuPokFRk

    Oh yeah, NOLF rocked. I miss Cate Archer! That franchise needs to come back!
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  • From Rin Stowleigh@21:1/5 to Ant on Thu Nov 9 21:15:08 2023
    On Fri, 10 Nov 2023 01:13:00 +0000, ant@zimage.comANT (Ant) wrote:

    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
    ...
    Oh and by the way if something like this, even with far worse visuals
    but enough investment in immersion and intensity, had come out in the
    90s the impact on the industry would have have been on the order of
    Doom, Civilization, Donkey Kong, Wolfenstein, Sim City etc.

    https://www.youtube.com/watch?v=LHYVjPYc8oI

    Twister movie (and a sequel coming). ;)

    In 2024, marketing douchebags have probably intervened and it's going
    to involve some sort of political message involving Hamas terrorists
    being launched via chemically engineered tornados into small towns in
    the US or something.. Sort of like Sharknado except carrying halal
    stamp of approval. Drive an SUV through protestors standing in the
    road and other unsavory things like that.


    When I saw this it reminded me of the tornado level in NOLF2:

    https://www.youtube.com/watch?v=ODeEuPokFRk

    Oh yeah, NOLF rocked. I miss Cate Archer! That franchise needs to come back!

    It is proof there are only two fundamental elements needed for any
    great game. Tornados and trailers! All the action anyone will need
    :)

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  • From Spalls Hurgenson@21:1/5 to Ant on Fri Nov 10 15:20:55 2023
    On Fri, 10 Nov 2023 01:13:00 +0000, ant@zimage.comANT (Ant) wrote:


    Oh yeah, NOLF rocked. I miss Cate Archer! That franchise needs to come back!

    The IP owners can't even come to enough of an agreement to re-release
    the old games. It's unlikely that we will /EVER/ see a sequel.

    But as impressive and beloved as NOLF was, it was a terribly flawed
    game too. Its humor was too often 'hidden' behind its stealth
    mechanic; the best bits of dialog were from the NPCs, and if they saw
    you they'd stop talking and start shooting. And it was far, far too
    easy to aggro the monsters. (Don't even get me started on the instant-fail-when-detected mechanics). The gunplay wasn't especially captivating (despite the imaginative weapons), and some of the
    missions just went on for far too long. Plus, a lot of the excitement
    about NOLF was how it did a lot of things we now take for granted:
    vehicle levels, gadgets, interaction with NPCs large and realistic
    maps, etc. Those features, while in no way unique to the NOLF games,
    were still fairly novel to the genre, and the combination was
    impressive to gamers of the year 2000.

    TL;DR: the NOLF games were /very/ rough around the edges, and don't
    hold up well to being played again by people accustomed to modern
    games.


    But yeah, the tornado sequence was pretty impressive.

    (There's a similar sequence in "Wolfenstein: New Colossus" that,
    though lacking any cyclones, reminded me a lot of the tornado sequence
    in NOLF2)

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  • From H1MEM@21:1/5 to Rin Stowleigh on Sat Nov 11 20:10:03 2023
    Rin Stowleigh wrote:

    [Random Rant=Set-True()]

    All I can think of is adding them into a game like Cities: Skylines.
    Taking into account tornado proofing house designs, and proper emergency response.

    I loved the Twister film, but I'm not sure about how they fit in a game
    as I have no experience with that kind of environmental phenomenon, but
    since we are talking forces of nature...

    Has anybody here played the Disaster Report games? I have been itching
    for years to finally play the first one on PS2, maybe with Retroarch and
    a nice resolution bumb. That game is set after a massive earthquake and
    can be crazy when the scenario begins changing.

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