• Knowing Your Classics, Pt 2 (1993-2002)

    From Spalls Hurgenson@21:1/5 to All on Mon Nov 6 11:15:19 2023
    Okay, so the first part of this thread was a lot more popular than I
    expected. Was it nostalgia? The joy of learning about forgotten games?
    Who knows, but let's do it again and see if lightning strikes twice.

    This time, we're surveying classic games released to IBM PC
    compatibles released during the ten-year period between 1993 and 2002,
    which is seen by many as the golden age of PC gaming. It was /SO/ hard
    to limit myself to just TWO games per year for this period! Games
    which had a huge impact on the industry - either from sales or
    originality or just because they predicted the direction the hobby was
    moving - got higher priority, but I left SO many classics off this
    list, it hurt. Feel free to tell me what an idiot I am for not
    including <insert favorite game here>; I'll probably agree.

    Scoring is the same as in the last thread. Remember, the "S-Tier" can
    only be used the one time (which really should apply to all these
    surveys, and not just once-per, but how am I gonna stop you if you
    choose otherwise? ;-)


    Scoring: S - This is my favorite game! (only can be applied once)
    A - I've completed the game multiple times
    B - I've played it and completed it once
    C - I've played it but never finished it
    D - I know of it (or own it) but have never played it
    E - I never even heard of this game!

    Last time we saw a lot of "E" grades, which is unsurprising given how
    old some of those titles were. I expect we'll see higher overall
    scores this time. But who knows; maybe most of you skipped these games
    when they were new.

    ------------------------------------------------------------------------

    1993 Doom
    Myst
    1994 Wing Commander III: Heart of the Tiger
    Warcraft: Orcs & Humans
    1995 Mechwarrior 2: 31st Century Combat
    Command & Conquer
    1996 Quake
    Tomb Raider
    1997 Ultima Online
    Fallout
    1998 Starcraft
    Baldur's Gate
    1999 Half-Life
    Unreal Tournament
    2000 Diablo 2
    Deus Ex
    2001 Grand Theft Auto 3
    Return to Castle Wolfenstein
    2002 Medal of Honor: Allied Assault
    Gothic 2


    ------------------------------------------------------------------------

    AAAAAAAACBBAAABAAABA

    My scores are pretty high; a lot of these games are back from when I'd
    buy and replay games numerous times (before the current glut of
    freebies spoiled us). But also because, well, these games are
    considered 'classics' for a reasons; they're really good!

    "Ultima Online" gets the lone "C" (arguably it's not even a game you
    CAN complete, but I gave it up long before I saw most of its content).
    I stayed with "Fallout", "Starcraft", "Diablo 2" and "Medal of Honor:
    Allied Assault" long enough to complete their campaigns the one time,
    but I've never managed that feat a second time (despite numerous
    attempts).

    But the rest? I've played and re-played them many times.* Some of the
    games (hi, "Doom") are still installed on my hard-drive! Many of them
    I have played so often I actually have to WAIT for my memories of the
    game to fade before I play them again because their plot-beats and map
    layouts are so embedded into my brain.

    So... how did you fare? How many of these classics have you /actually/
    played?









    --------------------------
    * Of course, there might be some bias since I'm picking the games and
    games I love are more likely to be declared 'classics' and added to
    the list than ones I didn't care for. ;-)

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Nov 6 10:25:35 2023
    On 11/6/23 10:15, Spalls Hurgenson wrote:

    Okay, so the first part of this thread was a lot more popular than I expected. Was it nostalgia? The joy of learning about forgotten games?
    Who knows, but let's do it again and see if lightning strikes twice.

    This time, we're surveying classic games released to IBM PC
    compatibles released during the ten-year period between 1993 and 2002,
    which is seen by many as the golden age of PC gaming. It was /SO/ hard
    to limit myself to just TWO games per year for this period! Games
    which had a huge impact on the industry - either from sales or
    originality or just because they predicted the direction the hobby was
    moving - got higher priority, but I left SO many classics off this
    list, it hurt. Feel free to tell me what an idiot I am for not
    including <insert favorite game here>; I'll probably agree.

    Scoring is the same as in the last thread. Remember, the "S-Tier" can
    only be used the one time (which really should apply to all these
    surveys, and not just once-per, but how am I gonna stop you if you
    choose otherwise? ;-)


    Scoring: S - This is my favorite game! (only can be applied once)
    A - I've completed the game multiple times
    B - I've played it and completed it once
    C - I've played it but never finished it
    D - I know of it (or own it) but have never played it
    E - I never even heard of this game!

    Last time we saw a lot of "E" grades, which is unsurprising given how
    old some of those titles were. I expect we'll see higher overall
    scores this time. But who knows; maybe most of you skipped these games
    when they were new.

    ------------------------------------------------------------------------

    1993 Doom
    C
    We've all played doom, I hope..
    Myst
    E
    1994 Wing Commander III: Heart of the Tiger
    E
    Warcraft: Orcs & Humans
    E
    1995 Mechwarrior 2: 31st Century Combat
    E
    Command & Conquer
    D
    1996 Quake
    C
    At least, I've played quakespasm on Linux.
    Tomb Raider
    D
    1997 Ultima Online
    E
    Fallout
    D
    Seemed way too hard to play.
    1998 Starcraft
    D
    Baldur's Gate
    D
    1999 Half-Life
    C
    The steam version is broken for me, making water completely blue your
    screen underwater. Got discouraged from playing after.
    Unreal Tournament
    D
    2000 Diablo 2
    D
    Deus Ex
    D
    2001 Grand Theft Auto 3
    D
    Return to Castle WolfensteinD
    2002 Medal of Honor: Allied Assault
    E
    Gothic 2
    E



    --------------------------
    * Of course, there might be some bias since I'm picking the games and
    games I love are more likely to be declared 'classics' and added to
    the list than ones I didn't care for. ;-)


    Are you going to do more console games in later ones?
    --
    user <candycane> is generated from /dev/urandom

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  • From Mark P. Nelson@21:1/5 to All on Mon Nov 6 16:43:43 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:an2iki10iblsctsp0stp4vg31a7tg1vleb@4ax.com:

    B 1993 Doom
    B Myst
    A 1994 Wing Commander III: Heart of the Tiger
    A Warcraft: Orcs & Humans
    D 1995 Mechwarrior 2: 31st Century Combat
    A Command & Conquer
    A 1996 Quake
    B Tomb Raider
    C 1997 Ultima Online
    A Fallout
    B 1998 Starcraft
    A Baldur's Gate
    D 1999 Half-Life
    D Unreal Tournament
    A 2000 Diablo 2
    C Deus Ex
    D 2001 Grand Theft Auto 3
    B Return to Castle Wolfenstein
    D 2002 Medal of Honor: Allied Assault
    S Gothic 2

    Not sure it's fair not giving the 'S' to Diablo 2; I certainly gave it
    more hours than all the others put together, largely due to the great
    community of people I played with all over the world.

    Mark.



    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

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  • From Spalls Hurgenson@21:1/5 to All on Mon Nov 6 11:55:40 2023
    On Mon, 6 Nov 2023 10:25:35 -0600, candycanearter07 <no@thanks.net>
    wrote:


    Are you going to do more console games in later ones?

    Well, seeing as this is comp.sys.IBM.PC.GAMES.action, I wouldn't count
    on it. ;-P

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Nov 6 10:57:17 2023
    On 11/6/23 10:55, Spalls Hurgenson wrote:
    On Mon, 6 Nov 2023 10:25:35 -0600, candycanearter07 <no@thanks.net>
    wrote:


    Are you going to do more console games in later ones?

    Well, seeing as this is comp.sys.IBM.PC.GAMES.action, I wouldn't count
    on it. ;-P



    Emulators?
    --
    user <candycane> is generated from /dev/urandom

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Nov 6 14:10:40 2023
    On Mon, 06 Nov 2023 11:15:19 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Scoring: S - This is my favorite game! (only can be applied once)
    A - I've completed the game multiple times
    B - I've played it and completed it once
    C - I've played it but never finished it
    D - I know of it (or own it) but have never played it
    E - I never even heard of this game!

    Last time we saw a lot of "E" grades, which is unsurprising given how
    old some of those titles were. I expect we'll see higher overall
    scores this time. But who knows; maybe most of you skipped these games
    when they were new.

    ------------------------------------------------------------------------

    1993 Doom
    Myst
    1994 Wing Commander III: Heart of the Tiger
    Warcraft: Orcs & Humans
    1995 Mechwarrior 2: 31st Century Combat
    Command & Conquer
    1996 Quake
    Tomb Raider
    1997 Ultima Online
    Fallout
    1998 Starcraft
    Baldur's Gate
    1999 Half-Life
    Unreal Tournament
    2000 Diablo 2
    Deus Ex
    2001 Grand Theft Auto 3
    Return to Castle Wolfenstein
    2002 Medal of Honor: Allied Assault
    Gothic 2

    C
    D - 7th Guest was boring so I had no interest in Myst.
    B
    A
    D
    B
    C
    D
    D
    A
    C
    A - Baldur's Gate would have been S tier for me but...
    D
    D
    S - ... Diablo 2 gets it. Hundreds of hours in this one. More then
    all the games on this list combined.
    D
    D
    D
    D
    D

    I hope you do this again for the later years. I am curious to see how
    many Ds I get as we move into the modern era :-P And maybe a few
    E's!!

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  • From Mike S.@21:1/5 to All on Mon Nov 6 14:13:25 2023
    On Mon, 06 Nov 2023 14:10:40 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:

    Last time we saw a lot of "E" grades, which is unsurprising given how
    old some of those titles were. I expect we'll see higher overall
    scores this time. But who knows; maybe most of you skipped these games
    when they were new.

    It is going to be the opposite for me I think. Newer games are more
    likely to get D and E ratings from me. I am sure I scored better last
    time.

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to All on Mon Nov 6 16:53:31 2023
    On Mon, 06 Nov 2023 14:10:40 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Mon, 06 Nov 2023 11:15:19 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    Why I Picked These Games
    -------------------------------
    1993 Doom
    Because its Doom! Not only was it a top-notch game that spawned a
    franchise that is still running, it supercharged the modding hobby.
    Let's also not forget its ultra-violence that got it a mention in the
    USA Congress, nor how it was, for many, their first taste of
    multiplayer.


    Myst
    Myst got the nod not because I personally loved it, but because - love
    it or hate it - it was hugely influential on the genre. It (or rather,
    its dozen of often poorly-designed clones) helped kill the
    point-n-click adventure game genre. It's 'photorealistic' (for the
    time) visuals also pointed towards what games would look like in the
    visuals; no longer limited to the cartoony graphics of PacMan or Kings
    Quest, Myst was a first step towards games with ultra-realistic
    visuals.


    1994 Wing Commander III: Heart of the Tiger
    While the gameplay itself was rather unoriginal, WC3 was the first
    significant merger between Silicon Valley and Hollywood. It also
    showed that the industry had moved out of its bedroom-coder phase,
    where games could be developed for a few thousand dollars (and might
    only make five or six-digit profits), and was becoming a major
    competitor to more traditional forms of media entertainment.


    Warcraft: Orcs & Humans
    Mostly picked because it was the first step to a certain online
    behemoth that would be released a decade later. That it was also a
    great game, helped establish the RTS genre, and was the first real
    breakout hit of Blizzard are also notable.


    1995 Mechwarrior 2: 31st Century Combat
    Not so much because of its gameplay or the franchise, so much as
    because the hype for this game was, at the time, just incredible. It
    also had an amazingly long development time, and its connection to the
    Virtual Battletech Pods gave it some connection to the rise of VR.


    Command & Conquer
    Even more so than Warcraft, Command & Conquer turned the RTS genre
    into the next big craze. Strategy games had always had a place on PCs,
    but they tended to be stodgy, slow-paced affairs that had little
    appeal except to the grognards. But C&C was fast and flashy (it was
    another prime example of how BIG games were getting (and I'm not
    talking disk-space requirements)


    1996 Quake
    Everything Doom was, except now in 3D! So many features we commonly
    find in modern FPS games are rooted back in Quake. Oh, and its
    connection to 3D accelerators was immensely important too.


    Tomb Raider
    Not only a great game (although at this point saying that seems a bit
    redundant for all the games on this list), but also important because
    its mascot - Lara Croft - was one of the earliest strong female
    protagonists, and she became recognizable world-wide even to many
    non-gamers. It also proved the PC remained competitive even against
    the newest consoles, and help push 3D acceleration.

    1997 Ultima Online
    Although there were MMORPGs prior to UO, this was the first mega-hit
    in the industry, and many of the lessons learned were used to make
    other, bigger MMORPGs in the future.


    Fallout
    Mostly added because of the continued success of the franchise, but it
    helped transform CRPGs from what were mostly tactical battle
    simulators into games with a greater emphasis on story-telling.


    1998 Starcraft
    Because I don't want 51 million South Koreans screaming for my blood.
    Also, probably more than any other game, Starcraft helped create
    e-sports.


    Baldur's Gate
    Oh, where to start? It revitalized D&D and helped turn that game from
    a geeky pasttime into something more mainstream. It launched Bioware's
    career. Half of all modern CRPGs now use its storytelling model as
    their basis (e.g., introduce hero, gather allies, do ally loyalty
    quests, romance options, etc.).


    1999 Half-Life
    Another self-explanatory selection. From its silent protagonist, to
    its never-take-control-away-from-the-player storytelling, to the fact
    that it launched Valve's career, Half Life absolutely has to be on
    this list.


    Unreal Tournament
    UT helped transform the multiplayer component of a game from a neat
    additional add-on to the single-player, to the reason to play in the
    first place. The original Unreal was a gorgeous engine but the game
    itself was little more than a tech-demo and might otherwise have been forgotten; Unreal Tournament helped to transform the industry.



    2000 Diablo 2
    Diablo might have been more original (and arguably more worthy of
    inclusion on the list, but Diablo 2 had the polish that attracted a
    rabid fanbase. If Diablo 2 hadn't been as good as it turned out, I'm
    pretty sure we wouldn't have had two sequels.


    Deus Ex
    While not the first example in the FPS sandbox game, "Deus Ex" did it
    so stylishly and well that it is still held up as the premier example
    of how to make a game of its type.


    2001 Grand Theft Auto 3
    For years, games had been struggling to break out of the constricted
    mazes of the early FPS generation; GTA3 was the first game of its type
    to really nail the open-world gameplay.



    Return to Castle Wolfenstein
    Honestly, there's nothing genre-changing about RtCW; it's just another
    really good game from Id.


    2002 Medal of Honor: Allied Assault
    MOHAA itself isn't that great, but it was the first significant
    realistic first-person military shooter, with more focus on realism
    than the usual fantastical "space marine shoots aliens" that had made
    up the majority of the genre to that point.


    Gothic 2
    Honestly, Gothic 2 itself didn't leave much of a mark on the industry;
    it wasn't very novel in story or gameplay. Still, it was one of the
    best CRPGS of its era, and is highly regarded by nearly everyone who
    HAS played it.

    -------------------------------


    I hope you do this again for the later years. I am curious to see how
    many Ds I get as we move into the modern era :-P And maybe a few
    E's!!

    I intend to do one more 'survey', for 2003 to 2013. I think it's too
    early to really decide if any games after that date are really
    'classics'. It also doesn't help that past that date, the AAA industry
    starts to focus on sequels, while most of the games from the nascent
    Indies don't get the widespread appeal that a 'classic' deserves).

    But tell ya what; if we're all still here in 2033, I'll update the
    list. ;-)

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Nov 6 15:13:15 2023
    On Monday, November 6, 2023 at 8:15:31 AM UTC-8, Spalls Hurgenson wrote:
    Okay, so the first part of this thread was a lot more popular than I expected. Was it nostalgia? The joy of learning about forgotten games?
    Who knows, but let's do it again and see if lightning strikes twice.

    This time, we're surveying classic games released to IBM PC
    compatibles released during the ten-year period between 1993 and 2002,
    which is seen by many as the golden age of PC gaming. It was /SO/ hard
    to limit myself to just TWO games per year for this period! Games
    which had a huge impact on the industry - either from sales or
    originality or just because they predicted the direction the hobby was moving - got higher priority, but I left SO many classics off this
    list, it hurt. Feel free to tell me what an idiot I am for not
    including <insert favorite game here>; I'll probably agree.

    Scoring is the same as in the last thread. Remember, the "S-Tier" can
    only be used the one time (which really should apply to all these
    surveys, and not just once-per, but how am I gonna stop you if you
    choose otherwise? ;-)

    Oh, well I chose one last time from the list that wasn't my favorite
    of all games, though even figuring it out from all the games I love
    is impossible. I probably would've said WCIII from this list, and at
    the time it was my favorite of all time, but that goes to possibly DS3 or maybe Fallout 2 now. MoM wasn't on either list, and at one time
    that also was my favorite. Duly noted.

    Last time we saw a lot of "E" grades, which is unsurprising given how
    old some of those titles were. I expect we'll see higher overall
    scores this time. But who knows; maybe most of you skipped these games
    when they were new.

    At least no Es and only a couple Ds.

    So... how did you fare? How many of these classics have you /actually/ played?

    B - 1993 Doom
    C - Myst
    B - 1994 Wing Commander III: Heart of the Tiger
    B - Warcraft: Orcs & Humans
    B - 1995 Mechwarrior 2: 31st Century Combat
    D - Command & Conquer
    B - 1996 Quake
    C - Tomb Raider
    C - 1997 Ultima Online
    A - Fallout
    B - 1998 Starcraft
    C - Baldur's Gate
    B - 1999 Half-Life
    C - Unreal Tournament
    A - 2000 Diablo 2
    C - Deus Ex
    A - 2001 Grand Theft Auto 3 - I played this on PS2 though.
    C - Return to Castle Wolfenstein
    B - 2002 Medal of Honor: Allied Assault
    D - Gothic 2

    Some I can't remember if I completed it more than once. I'm not sure
    on Fallout and Diablo 2 but think I have. I may have on Doom. I'm not
    really one to complete games multiple times. I tend to get to the end
    and just go, *meh* about the last leg after the first time, and if I
    like it start over again. I also only start over with games you can
    complete with multiple different characters usually. I've probably
    played Fallout 2 at least 10 times to SF, but only had the want to
    finish it once or possibly twice. If you go with MoM and MoO I
    probably completed those well over 20 times each, it's just the nature
    of the game.

    There's a huge difference in the B category due to this, things like
    Warcraft was overall just a tolerable game I slogged through to the
    end, while WCIII was one of my all time favorites, and I did play WCIII multiple times, but I'm reasonably sure I completed it only once.

    A x3
    B x8
    C x7
    D x2

    Alternates

    1993 - Master of Orion - A (I think this outsold/was more popular than
    Myst)
    1997 - Dungeon Keeper - A (Ought to replace UO, UO is more infamous
    though.)
    1998 - Fallout 2 - A (should be on here, but no sequels makes sense.)
    1999 - Planscape Torment - C (eh, sort of a category thing vs. FPS, not
    my favorite, but often touted as the best RPG never to have been
    surpassed until the last couple years with Disco Elysium and Baldur's
    Gate 3)
    2000 - Star Wars: Knights of the Old Republic (seems to be more popular
    than either of the others and D2 is a sequel)
    2001 - Max Payne - B (GTA 3 wasn't released on PC until 2002. Also Max
    Payne was game changing by introducing or popularizing bullet time. Technically RtCW is a sequel/remake too.)
    2002 - Neverwinter Nights - A (perhaps revolutionary for allowing
    people to make, share and run as a DM online games of D&D. Age of
    Mythology seems to be the most popular non sequel (or is it?), I'd only
    get a D with that one.)

    - Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Anssi Saari@21:1/5 to All on Tue Nov 7 14:24:56 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Here's mine:

    A 1993 Doom
    D Myst

    B 1994 Wing Commander III: Heart of the Tiger
    D Warcraft: Orcs & Humans

    D 1995 Mechwarrior 2: 31st Century Combat
    A Command & Conquer

    C 1996 Quake
    C Tomb Raider

    D 1997 Ultima Online
    C Fallout

    C 1998 Starcraft
    D Baldur's Gate

    D 1999 Half-Life
    D Unreal Tournament

    D 2000 Diablo 2
    S Deus Ex

    A 2001 Grand Theft Auto 3
    A Return to Castle Wolfenstein

    D 2002 Medal of Honor: Allied Assault
    D Gothic 2

    AD BD DA CC DC CD DD DS AA DD

    S: 1
    A: 4
    B: 1
    C: 4
    D: 10

    No Es this time. Seems reasonable as I got my first PC in 1990. I
    suppose my preferences in games show in the number of Ds...

    Deus Ex is absolutely my favorite game, out of these at least, maybe all
    time. Too bad the franchise seems to have fizzled out. It mostly just
    went downhill after the original. Human Revolution was still decent but
    not that good. Of course, how many global conspiracies can you have?
    That sort of storytelling doesn't work that well after a few iterations.

    I thought I hadn't played Tomb Raider but then I remembered Lara's sharp polygon butt as rendered by probably a Voodoo 1 card.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to All on Thu Nov 9 12:03:14 2023
    1993 Doom - D
    Myst - D
    1994 Wing Commander III: Heart of the Tiger - D
    I'll go with that as I've heard the franchise
    Warcraft: Orcs & Humans - D
    1995 Mechwarrior 2: 31st Century Combat - E
    Command & Conquer - D
    1996 Quake - D
    Tomb Raider - C
    1997 Ultima Online - D
    Fallout - C
    1998 Starcraft - D
    Baldur's Gate - C
    1999 Half-Life - A/S
    Unreal Tournament - C
    2000 Diablo 2 - C
    Deus Ex - C
    2001 Grand Theft Auto 3 - D
    Return to Castle Wolfenstein - D
    2002 Medal of Honor: Allied Assault - A
    Gothic 2 - D

    So better than last time!

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  • From JAB@21:1/5 to Anssi Saari on Thu Nov 9 12:04:32 2023
    On 07/11/2023 12:24, Anssi Saari wrote:
    Deus Ex is absolutely my favorite game, out of these at least, maybe all time. Too bad the franchise seems to have fizzled out. It mostly just
    went downhill after the original. Human Revolution was still decent but
    not that good. Of course, how many global conspiracies can you have?
    That sort of storytelling doesn't work that well after a few iterations.

    It's in my category of a game I thought I would like, and tried to like,
    but just didn't. So also System Shock 2.

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to All on Tue Nov 14 10:07:51 2023
    Before moving on to the inevitable part three of this series, I
    thought I'd offer an 'expansion pack' for part two. In my previous
    post, I selected games which I felt had the largest impact on PC
    gaming; I chose titles with a legacy. Titles like "Doom" or "Half
    Life" which had a significant pedigree. But there were a lot of
    awesome games which - while still well regarded - didn't have quite
    the same impact. So here are some of the less-well-remembered classics
    of that era: how many have you played?

    --------------------------------
    Scoring: S - This is my favorite game! (only can be applied once)
    A - I've completed the game multiple times
    B - I've played it and completed it once
    C - I've played it but never finished it
    D - I know of it (or own it) but have never played it
    E - I never even heard of this game!
    --------------------------------

    1993 Syndicate
    SimCity 2000
    1994 One Must Fall 2097
    X-COM: UFO Defense
    1995 Phantasmagoria
    Heroes of Might & Magic
    1996 Duke Nukem 3D
    Circle of Blood (a.k.a. Broken Sword)
    1997 Dungeon Keeper
    Grand Theft Auto
    1998 Quake II
    Rainbow Six
    1999 Independence War
    Sid Meier's Alpha Centauri
    2000 Thief 2: The Metal Age
    American McGee's Alice
    2001 Serious Sam: The First Encounter
    Clive Baker's Undying
    2002 Arx Fatalis
    Battlefield 1942


    Myself, I get the usual high scores: AAABCBAABCABBBCABBC. This was,
    after all, the era when I made it a point to try and play every game I
    bought at least twice.*

    Anyway, how did you do this time? Better or worse than the better
    known classics from the first time around?






    ------------
    * Of course, since I'm the one nominating these 'classics', the games
    which I played a lot are more likely to make the cut than those that I
    never owned. You'll notice a distinct lack of sports titles, for
    instance, even though games like "Sensible Soccer" really deserve a
    place at the table too ;-) But feel free to offer up your own list of
    games from that era if you feel mine is too self-serving.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Nov 14 08:55:06 2023
    On Tuesday, November 14, 2023 at 7:08:04 AM UTC-8, Spalls Hurgenson wrote:
    Before moving on to the inevitable part three of this series, I
    thought I'd offer an 'expansion pack' for part two. In my previous
    post, I selected games which I felt had the largest impact on PC
    gaming; I chose titles with a legacy. Titles like "Doom" or "Half
    Life" which had a significant pedigree. But there were a lot of
    awesome games which - while still well regarded - didn't have quite
    the same impact. So here are some of the less-well-remembered classics
    of that era: how many have you played?

    No fair, you didn't answer my bonus ones, which again I'd argue are more important to gaming, though a few appear on my list.

    B - 1993 Syndicate
    C - SimCity 2000
    C - 1994 One Must Fall 2097 (I completed the demo does that count :} I
    only got the full game probably 20 years later and didn't find much to recommend it vs. the demo.)
    C - X-COM: UFO Defense
    E - 1995 Phantasmagoria
    D - Heroes of Might & Magic (I intend to rectify that at some point,
    I bought it on GoG)
    B - 1996 Duke Nukem 3D
    E - Circle of Blood (a.k.a. Broken Sword)
    A - 1997 Dungeon Keeper
    C - Grand Theft Auto (completed the first level and that took forever,
    I noped out after I saw there was more than one level.)
    D - 1998 Quake II
    D - Rainbow Six
    E - 1999 Independence War
    B - Sid Meier's Alpha Centauri
    D - 2000 Thief 2: The Metal Age
    D - American McGee's Alice (I've thought about playing it.)
    B - 2001 Serious Sam: The First Encounter (I think I completed it,
    I did play it but it barely registers.)
    D - Clive Baker's Undying
    D - 2002 Arx Fatalis
    B - Battlefield 1942

    A - 1
    B - 5
    C - 4
    D - 7
    E - 2

    I did much worse on this one, even getting a couple I've never heard of.
    I may have heard of both but I may be conflating that with a movie or
    magazine or something, so I erred on the side of caution.

    - Jusitsaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Tue Nov 14 16:58:08 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:fj17li10k4b7uppoo29q3e7se4kjrce2ul@4ax.com:


    Before moving on to the inevitable part three of this series, I
    thought I'd offer an 'expansion pack' for part two. In my previous
    post, I selected games which I felt had the largest impact on PC
    gaming; I chose titles with a legacy. Titles like "Doom" or "Half
    Life" which had a significant pedigree. But there were a lot of
    awesome games which - while still well regarded - didn't have quite
    the same impact. So here are some of the less-well-remembered classics
    of that era: how many have you played?

    --------------------------------
    Scoring: S - This is my favorite game! (only can be applied once)
    A - I've completed the game multiple times
    B - I've played it and completed it once
    C - I've played it but never finished it
    D - I know of it (or own it) but have never played it
    E - I never even heard of this game!
    --------------------------------

    1993 Syndicate
    SimCity 2000
    1994 One Must Fall 2097
    X-COM: UFO Defense
    1995 Phantasmagoria
    Heroes of Might & Magic
    1996 Duke Nukem 3D
    Circle of Blood (a.k.a. Broken Sword)
    1997 Dungeon Keeper
    Grand Theft Auto
    1998 Quake II
    Rainbow Six
    1999 Independence War
    Sid Meier's Alpha Centauri
    2000 Thief 2: The Metal Age
    American McGee's Alice
    2001 Serious Sam: The First Encounter
    Clive Baker's Undying
    2002 Arx Fatalis
    Battlefield 1942


    These ten years I had a great job writing analysis software for a biology
    lab, and didn't have much time for games.

    All Ds except for Arx and Alice, which get C.


    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue Nov 14 13:49:36 2023
    On Tue, 14 Nov 2023 10:07:51 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    --------------------------------
    Scoring: S - This is my favorite game! (only can be applied once)
    A - I've completed the game multiple times
    B - I've played it and completed it once
    C - I've played it but never finished it
    D - I know of it (or own it) but have never played it
    E - I never even heard of this game!
    --------------------------------

    1993 Syndicate
    SimCity 2000
    1994 One Must Fall 2097
    X-COM: UFO Defense
    1995 Phantasmagoria
    Heroes of Might & Magic
    1996 Duke Nukem 3D
    Circle of Blood (a.k.a. Broken Sword)
    1997 Dungeon Keeper
    Grand Theft Auto
    1998 Quake II
    Rainbow Six
    1999 Independence War
    Sid Meier's Alpha Centauri
    2000 Thief 2: The Metal Age
    American McGee's Alice
    2001 Serious Sam: The First Encounter
    Clive Baker's Undying
    2002 Arx Fatalis
    Battlefield 1942

    B
    D
    D
    C
    D
    B
    B
    D
    D
    D
    D
    D
    E
    D
    D
    D
    D
    D
    D
    D

    Wow, a whole bunch of Ds for me and even an E. What the hell is
    Independence War?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Tue Nov 14 14:48:33 2023
    On Tue, 14 Nov 2023 13:49:36 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:



    Wow, a whole bunch of Ds for me and even an E. What the hell is
    Independence War?

    A well-renowned but largely forgotten space-flight simulator (e.g.
    "Wing Commander" style games, albeit not quite as arcadey). It only
    spawned a single sequel and - due to its dependence on 3DFX for
    acceleration - quickly fell out of play. But at the time, it was held
    up alongside games like "TIE Fighter" as one of THE games to play if
    you enjoyed the genre.

    It features a fairly hard sci-fi setting, vaguely Newtonian
    space-flight mechanics, and an interesting mechanic where you are
    responsible for manning all four seats in your Dreadnaught-class
    Corvette. It had a significant learning curve, though, and was quite
    rough around the edges (IIRC, the intro movie, for instance, had to be
    played MANUALLY by launching the included AVI file). Despite this, it
    got fairly high reviews.

    Yet it's all but forgotten today. :-(

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Nov 14 14:40:40 2023
    On Mon, 6 Nov 2023 15:13:15 -0800 (PST), Justisaur
    <justisaur@gmail.com> wrote:


    Alternates

    1993 - Master of Orion
    1997 - Dungeon Keeper
    1998 - Fallout 2
    1999 - Planscape Torment
    2000 - Star Wars: Knights of the Old Republic
    2001 - Max Payne
    2002 - Neverwinter Nights

    Whoops. I missed this when it was originally posted. Well, better nate
    than lever.


    My score: ACBAAAB
    (translation: all games have been finished multiple times except for
    "Fallout 2" and "Neverwinter Nights", which only got one complete
    playthrough each, and "Dungeon Keeper", which I have started multiple
    times but never finished).


    Your selection includes all excellent games and the only reason I
    didn't list them is because there were so many other games to choose
    from. I had to draw the line SOMEWHERE.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Wed Nov 15 10:06:11 2023
    On 06/11/2023 23:13, Justisaur wrote:
    1999 - Planscape Torment - C (eh, sort of a category thing vs. FPS, not
    my favorite, but often touted as the best RPG never to have been
    surpassed until the last couple years with Disco Elysium and Baldur's
    Gate 3)

    PS:T was certainly my top RPG until Disco Elysium mainly because it not
    only went away from the typical high fantasy setting of orcs and dwarfs
    it also focused more on the story than the combat. The other part was
    that for once I felt more of a connection with the companion PC's and I
    didn't just view them more like an item in my inventory.

    I think the two biggest let downs where the combat felt half baked (oh
    yet another group of hive dwellers who are intent on attacking me the
    same as when I last passed through this area) and the final 10% or so
    just felt rushed and relied more on combat than the rest of the game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Nov 15 10:24:17 2023
    On 14/11/2023 15:07, Spalls Hurgenson wrote:
    * Of course, since I'm the one nominating these 'classics', the games
    which I played a lot are more likely to make the cut than those that I
    never owned. You'll notice a distinct lack of sports titles, for
    instance, even though games like "Sensible Soccer" really deserve a
    place at the table too 😉 But feel free to offer up your own list of
    games from that era if you feel mine is too self-serving.

    Two I fondly remember in my classics list are Combat Mission: Beyond
    Overlord and Close Combat II: A Bridge To Far. The reason for this was
    in a genre that felt almost completely focused on creating digital
    versions of boardgames they instead did wargames that you can't do at
    the tabletop and used the advantages of a PC.

    CM I almost missed playing as I first tried it when the demo was
    included on a magazine CD. I did what I always did with them which is if
    I liked the sound of it I'd give it a go. I was totally baffled as to
    what was going on so didn't play it for more than thirty mins or so.
    Maybe several months later I picked it when browsing at our local game
    store not realising it was the same game.

    When I realised it was I thought well I've paid for this so I need to
    give it at least a try and understand how to play it. Absolutely loved it.

    At this point I have to give a special mention to Borodino on the Atari
    ST (heh, wrong era and platform but never mind). This again took a
    wargame and showed what a computer can do. So, as the name it implies,
    it's the Battle of Borodino in 1812 where you take the role of Napoleon.

    The new thing it did was given you a 3d map where you could command you
    units but with two major twists. If you wanted to get more detail on
    what was actually happening you had to use a telescope. The second, no
    just clicking on a unit and telling it what to do - you write out an
    order, which can get lost, and that gets sent to a commander each with
    the only personalities. That affects how they act including not carrying
    out orders or acting on their own initiative.

    As a bonus a laminated map and dry eraser was included that you used to literally draw you units, and what their orders where, on.

    The problem was I'm not sure how much fun it actually was a game even
    though I spent many an hour playing it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Wed Nov 15 08:50:28 2023
    On Wed, 15 Nov 2023 10:24:17 +0000, JAB <noway@nochance.com> wrote:

    On 14/11/2023 15:07, Spalls Hurgenson wrote:
    * Of course, since I'm the one nominating these 'classics', the games
    which I played a lot are more likely to make the cut than those that I
    never owned. You'll notice a distinct lack of sports titles, for
    instance, even though games like "Sensible Soccer" really deserve a
    place at the table too ? But feel free to offer up your own list of
    games from that era if you feel mine is too self-serving.

    Two I fondly remember in my classics list are Combat Mission: Beyond
    Overlord and Close Combat II: A Bridge To Far. The reason for this was
    in a genre that felt almost completely focused on creating digital
    versions of boardgames they instead did wargames that you can't do at
    the tabletop and used the advantages of a PC.

    CM I almost missed playing as I first tried it when the demo was
    included on a magazine CD. I did what I always did with them which is if
    I liked the sound of it I'd give it a go. I was totally baffled as to
    what was going on so didn't play it for more than thirty mins or so.
    Maybe several months later I picked it when browsing at our local game
    store not realising it was the same game.

    When I realised it was I thought well I've paid for this so I need to
    give it at least a try and understand how to play it. Absolutely loved it.

    At this point I have to give a special mention to Borodino on the Atari
    ST (heh, wrong era and platform but never mind). This again took a
    wargame and showed what a computer can do. So, as the name it implies,
    it's the Battle of Borodino in 1812 where you take the role of Napoleon.

    The problem was I'm not sure how much fun it actually was a game even
    though I spent many an hour playing it.

    "Borodino" came to PC too (in 1989), as well as several other similar
    titles from Turcan Research Systems (the developer): "Armada",
    "Austerlitz" and "Dreadnaught". All of them used variations of the
    same engine. Although amazingly primitive to modern eyes, it's 3D
    engine is impressive considering it was designed to run on 80286 CPUs.

    But I fall into the same camp as you: impressed by the tech but not
    really able to endure the game long enough to actually PLAY it and
    judge its mechanics. It's a game for the groggiest of wargaming
    grognards.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Wed Nov 15 08:34:23 2023
    On 11/15/2023 2:24 AM, JAB wrote:
    On 14/11/2023 15:07, Spalls Hurgenson wrote:
    * Of course, since I'm the one nominating these 'classics', the games
    which I played a lot are more likely to make the cut than those that I
    never owned. You'll notice a distinct lack of sports titles, for
    instance, even though games like "Sensible Soccer" really deserve a
    place at the table too 😉 But feel free to offer up your own list of
    games from that era if you feel mine is too self-serving.

    Two I fondly remember in my classics list are Combat Mission: Beyond
    Overlord and Close Combat II: A Bridge To Far. The reason for this was
    in a genre that felt almost completely focused on creating digital
    versions of boardgames they instead did wargames that you can't do at
    the tabletop and used the advantages of a PC.

    CM I almost missed playing as I first tried it when the demo was
    included on a magazine CD. I did what I always did with them which is if
    I liked the sound of it I'd give it a go. I was totally baffled as to
    what was going on so didn't play it for more than thirty mins or so.
    Maybe several months later I picked it when browsing at our local game
    store not realising it was the same game.

    When I realised it was I thought well I've paid for this so I need to
    give it at least a try and understand how to play it. Absolutely loved it.

    At this point I have to give a special mention to Borodino on the Atari
    ST (heh, wrong era and platform but never mind). This again took a
    wargame and showed what a computer can do. So, as the name it implies,
    it's the Battle of Borodino in 1812 where you take the role of Napoleon.

    The new thing it did was given you a 3d map where you could command you
    units but with two major twists. If you wanted to get more detail on
    what was actually happening you had to use a telescope. The second, no
    just clicking on a unit and telling it what to do - you write out an
    order, which can get lost, and that gets sent to a commander each with
    the only personalities. That affects how they act including not carrying
    out orders or acting on their own initiative.

    As a bonus a laminated map and dry eraser was included that you used to literally draw you units, and what their orders where, on.

    The problem was I'm not sure how much fun it actually was a game even
    though I spent many an hour playing it.

    Satisfaction at a plan well executed counts as "fun". So does pulling a
    failed plan out of the compost. :)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Nov 15 19:20:41 2023
    On 15/11/2023 13:50, Spalls Hurgenson wrote:
    On Wed, 15 Nov 2023 10:24:17 +0000, JAB <noway@nochance.com> wrote:

    On 14/11/2023 15:07, Spalls Hurgenson wrote:
    * Of course, since I'm the one nominating these 'classics', the games
    which I played a lot are more likely to make the cut than those that I
    never owned. You'll notice a distinct lack of sports titles, for
    instance, even though games like "Sensible Soccer" really deserve a
    place at the table too ? But feel free to offer up your own list of
    games from that era if you feel mine is too self-serving.

    Two I fondly remember in my classics list are Combat Mission: Beyond
    Overlord and Close Combat II: A Bridge To Far. The reason for this was
    in a genre that felt almost completely focused on creating digital
    versions of boardgames they instead did wargames that you can't do at
    the tabletop and used the advantages of a PC.

    CM I almost missed playing as I first tried it when the demo was
    included on a magazine CD. I did what I always did with them which is if
    I liked the sound of it I'd give it a go. I was totally baffled as to
    what was going on so didn't play it for more than thirty mins or so.
    Maybe several months later I picked it when browsing at our local game
    store not realising it was the same game.

    When I realised it was I thought well I've paid for this so I need to
    give it at least a try and understand how to play it. Absolutely loved it. >>
    At this point I have to give a special mention to Borodino on the Atari
    ST (heh, wrong era and platform but never mind). This again took a
    wargame and showed what a computer can do. So, as the name it implies,
    it's the Battle of Borodino in 1812 where you take the role of Napoleon.

    The problem was I'm not sure how much fun it actually was a game even
    though I spent many an hour playing it.

    "Borodino" came to PC too (in 1989), as well as several other similar
    titles from Turcan Research Systems (the developer): "Armada",
    "Austerlitz" and "Dreadnaught". All of them used variations of the
    same engine. Although amazingly primitive to modern eyes, it's 3D
    engine is impressive considering it was designed to run on 80286 CPUs.

    But I fall into the same camp as you: impressed by the tech but not
    really able to endure the game long enough to actually PLAY it and
    judge its mechanics. It's a game for the groggiest of wargaming
    grognards.



    Oh I liked it and spent many hours playing it but I'm not sure it was
    fun. A similar experience is Airborne Assault: Conquest of the Aegean. I
    spent many hours playing it but again not sure I'd say it's fun.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Thu Nov 16 11:25:09 2023
    On 15/11/2023 16:34, Dimensional Traveler wrote:
    Satisfaction at a plan well executed counts as "fun".  So does pulling a failed plan out of the compost.  🙂

    This was more crossing that my line into something that became really
    hard work. So taking Conquest of the Aegean. Depending on what settings
    you select it really does ramp up the realism of how a real commander
    controls their troops and the situation as reported to them on the
    battlefield. I liked the concept that you didn't order individual units
    but instead HQ's which will then form a plan around your order based on
    the units under their own command. It was really nice to see a group of
    units manoeuvring into positions and formations before launching an
    attack. You also had the great idea of when attacking or defending you
    could set and aggression level to how hard that would try and carry out
    an order. Order delays just became a bit too much for me when when you
    had to do a lot of careful calculations of when you might expect an HQ
    to receive, and act, on them so that you could coordinate your overall
    force in a cohesive manner.

    To take another example, Field of Glory II. One of the criticisms
    levelled at it is once you commit your units then you in many ways lose
    control of them until either they or the enemy unit breaks. I actually
    liked that as it gave a good flavour of how warfare was then. You come
    up with an overall plan and then cross your fingers hoping to get the
    decisive blow.

    Another example where I think realism gets in the way of fun is
    logistics, for many years now that has been a core component of warfare
    yet do I really want it in a game more than an abstraction. Not really no.

    Of course the normal caveat of each to their own and what I want in
    games is only that.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to All on Thu Nov 16 15:18:00 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    1993 Syndicate C
    SimCity 2000 D
    1994 One Must Fall 2097 D
    X-COM: UFO Defense S (and A)
    1995 Phantasmagoria D
    Heroes of Might & Magic D
    1996 Duke Nukem 3D A
    Circle of Blood (a.k.a. Broken Sword) D
    1997 Dungeon Keeper D
    Grand Theft Auto D
    1998 Quake II D
    Rainbow Six D
    1999 Independence War C
    Sid Meier's Alpha Centauri D
    2000 Thief 2: The Metal Age D
    American McGee's Alice C
    2001 Serious Sam: The First Encounter D
    Clive Baker's Undying D
    2002 Arx Fatalis D
    Battlefield 1942 D

    Only one game that I've *seriously* played on here, the old X-COM. I
    even kept a DOS-compatible PC around so I could replay on occasion.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Nov 16 10:07:43 2023
    On Wed, 15 Nov 2023 19:20:41 +0000, JAB <noway@nochance.com> wrote:


    Oh I liked it and spent many hours playing it but I'm not sure it was
    fun. A similar experience is Airborne Assault: Conquest of the Aegean. I >spent many hours playing it but again not sure I'd say it's fun.

    I'm sure its fun to some. I'm just not one of them.

    Hardcore wargames used to be bread-n-butter of PC gaming. Before "Pool
    of Radiance" launched them into the stratosphere as a CRPG developer,
    SSI made its name publishing wargames. I think everyone I knew on PC
    had a copy of "Harpoon" on their PC in the early days... not so much
    because they were huge fans but because it was such a rich sim
    (comparatively) that it was a great tech demo for your PC. Wargames
    were ideal for the PC platform. The action was slow but required a lot
    of RAM and CPU to calculate all the variables; perfect for a platform
    that was graphically inferior to its competitors but superior in terms
    of computational power.

    But once the PC started catching up to other platforms with regards to
    sound and visuals and alternative styles of gameplay started
    appearing, Wargames' popularity took a significant dip. The RTS genre
    all but killed it, and now it remains a niche industry appealing to
    only a tiny few.

    Which is a shame, because there's something to be said for the deeper simulation of those high-level wargames. I admit, I'm one of the many
    who largely abandoned the genre, but even I like to dip my toes back
    in every now again (usually not with the grognard-level games that
    Matrix puts out, but I still fire up something like "Panzer General"
    every now and again. ;-)

    Side note: "Airborne Assault: Conquest of the Aegean" is one of those
    rare games I'd not heard of. Then I realized its just an expansion to
    "Airborne Assault: Red Devils Over Arnhem" and all became clear. But
    for a moment I experienced a moment of existential terror at the idea
    that a game had come out that I hadn't knowledge of. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to anssi.saari@usenet.mail.kapsi.fi on Thu Nov 16 10:12:37 2023
    On Thu, 16 Nov 2023 15:18:00 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:



    Only one game that I've *seriously* played on here, the old X-COM. I
    even kept a DOS-compatible PC around so I could replay on occasion.

    Or just to watch that kick-ass introductory cinematic.

    Even if its not very representative of the gameplay, X-Com's (fairly
    primitive) intro sets the tone for the game better than almost any
    other intro I've seen. The tinny FM-synthesized music makes excellent
    use of the SoundBlaster's OPL3 chip too.

    In fact, I think I'm gonna go watch it again now.


    (The only thing I enjoyed more than the "X-Com: UFO Defense" intro
    were the X-Com fan fics that used to be posted in comp.sys.ibm.pc.games.strategic. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Thu Nov 16 07:26:31 2023
    On Wednesday, November 15, 2023 at 2:06:15 AM UTC-8, JAB wrote:
    On 06/11/2023 23:13, Justisaur wrote:
    1999 - Planscape Torment - C (eh, sort of a category thing vs. FPS, not
    my favorite, but often touted as the best RPG never to have been
    surpassed until the last couple years with Disco Elysium and Baldur's
    Gate 3)
    PS:T was certainly my top RPG until Disco Elysium mainly because it not
    only went away from the typical high fantasy setting of orcs and dwarfs
    it also focused more on the story than the combat. The other part was
    that for once I felt more of a connection with the companion PC's and I didn't just view them more like an item in my inventory.

    I think the two biggest let downs where the combat felt half baked (oh
    yet another group of hive dwellers who are intent on attacking me the
    same as when I last passed through this area) and the final 10% or so
    just felt rushed and relied more on combat than the rest of the game.

    The story just felt like a big info dump to me, and not as interesting as
    a book would've been. I could've tolerated that if the the combat was interesting and a bit more balanced with the info, but it goes down as
    one of the worst rpg combat systems (perhaps BG1 being worse.)

    The companions were great though, and the only reason I played
    as far as I did and tried several times to complete the game (same
    with BG1)

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Fri Nov 17 09:43:48 2023
    On 16/11/2023 15:26, Justisaur wrote:
    On Wednesday, November 15, 2023 at 2:06:15 AM UTC-8, JAB wrote:
    On 06/11/2023 23:13, Justisaur wrote:
    1999 - Planscape Torment - C (eh, sort of a category thing vs. FPS, not
    my favorite, but often touted as the best RPG never to have been
    surpassed until the last couple years with Disco Elysium and Baldur's
    Gate 3)
    PS:T was certainly my top RPG until Disco Elysium mainly because it not
    only went away from the typical high fantasy setting of orcs and dwarfs
    it also focused more on the story than the combat. The other part was
    that for once I felt more of a connection with the companion PC's and I
    didn't just view them more like an item in my inventory.

    I think the two biggest let downs where the combat felt half baked (oh
    yet another group of hive dwellers who are intent on attacking me the
    same as when I last passed through this area) and the final 10% or so
    just felt rushed and relied more on combat than the rest of the game.

    The story just felt like a big info dump to me, and not as interesting as
    a book would've been. I could've tolerated that if the the combat was interesting and a bit more balanced with the info, but it goes down as
    one of the worst rpg combat systems (perhaps BG1 being worse.)

    The companions were great though, and the only reason I played
    as far as I did and tried several times to complete the game (same
    with BG1)


    You're right about the combat both mechanically and when it happened.
    The story though, I really liked it but yes there was a lot more reading
    than your average RPG at the time. Disco Elysium takes that to a new
    level as there's only two bits of combat which are handled by dialogue
    choices and a lot of reading to do. Some people did complain about those aspects but all I could think was did you not read a review before hand?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Nov 17 09:57:57 2023
    On 16/11/2023 15:07, Spalls Hurgenson wrote:
    On Wed, 15 Nov 2023 19:20:41 +0000, JAB <noway@nochance.com> wrote:


    Oh I liked it and spent many hours playing it but I'm not sure it was
    fun. A similar experience is Airborne Assault: Conquest of the Aegean. I
    spent many hours playing it but again not sure I'd say it's fun.

    I'm sure its fun to some. I'm just not one of them.

    Hardcore wargames used to be bread-n-butter of PC gaming. Before "Pool
    of Radiance" launched them into the stratosphere as a CRPG developer,
    SSI made its name publishing wargames. I think everyone I knew on PC
    had a copy of "Harpoon" on their PC in the early days... not so much
    because they were huge fans but because it was such a rich sim (comparatively) that it was a great tech demo for your PC. Wargames
    were ideal for the PC platform. The action was slow but required a lot
    of RAM and CPU to calculate all the variables; perfect for a platform
    that was graphically inferior to its competitors but superior in terms
    of computational power.

    But once the PC started catching up to other platforms with regards to
    sound and visuals and alternative styles of gameplay started
    appearing, Wargames' popularity took a significant dip. The RTS genre
    all but killed it, and now it remains a niche industry appealing to
    only a tiny few.

    Which is a shame, because there's something to be said for the deeper simulation of those high-level wargames. I admit, I'm one of the many
    who largely abandoned the genre, but even I like to dip my toes back
    in every now again (usually not with the grognard-level games that
    Matrix puts out, but I still fire up something like "Panzer General"
    every now and again. ;-)


    I'm kinda in the same boat as I used to like wargames on the grand scale
    with lots of complexity. Now I stick to lighter ones such as Panzer Corp
    or Battle Academy or ones very much at the tactical/squad level.

    I did once toy with getting War in the East when it was on sale and then thought, what are you thinking - you won't like it!

    Side note: "Airborne Assault: Conquest of the Aegean" is one of those
    rare games I'd not heard of. Then I realized its just an expansion to "Airborne Assault: Red Devils Over Arnhem" and all became clear. But
    for a moment I experienced a moment of existential terror at the idea
    that a game had come out that I hadn't knowledge of. ;-)


    It was based on the same engine with quite a few improvements but was a
    sequel. It's now morphed into Command Ops (core game + expansions)
    although I'm not sure whether the developers are active any more in the commercial space as they did mention several years ago the problem of,
    well making money, as the development costs didn't match the sales at a reasonable price point.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Fri Nov 17 12:44:50 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Even if its not very representative of the gameplay, X-Com's (fairly primitive) intro sets the tone for the game better than almost any
    other intro I've seen. The tinny FM-synthesized music makes excellent
    use of the SoundBlaster's OPL3 chip too.

    I'm not sure if I've actually seen it before. Floppy version had just a
    few still images I think. Didn't ring a bell as I watched it from
    Youtube just now. Still, like you said, it does set the tone very well.

    (The only thing I enjoyed more than the "X-Com: UFO Defense" intro
    were the X-Com fan fics that used to be posted in comp.sys.ibm.pc.games.strategic. ;-)

    Yes, I especially remember one that was great. Something about starting
    out in a place called Little Rock and dividing his troops to a "near
    squad" and a "far squad".

    His writing wasn't so great always but he absolutely nailed the big
    moments in the game. The first terror mission, the first base defense,
    the time when you find out some of your troops are vulnerable to PSI and
    have to get rid of some of them. Somehow he touched the panicky feelings
    I and probably many people who had played the game had in these moments
    and made a decent story out of that.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Fri Nov 17 10:36:23 2023
    On Fri, 17 Nov 2023 09:57:57 +0000, JAB <noway@nochance.com> wrote:

    On 16/11/2023 15:07, Spalls Hurgenson wrote:
    On Wed, 15 Nov 2023 19:20:41 +0000, JAB <noway@nochance.com> wrote:



    Side note: "Airborne Assault: Conquest of the Aegean" is one of those
    rare games I'd not heard of. Then I realized its just an expansion to
    "Airborne Assault: Red Devils Over Arnhem" and all became clear. But
    for a moment I experienced a moment of existential terror at the idea
    that a game had come out that I hadn't knowledge of. ;-)

    It was based on the same engine with quite a few improvements but was a >sequel. It's now morphed into Command Ops (core game + expansions)
    although I'm not sure whether the developers are active any more in the >commercial space as they did mention several years ago the problem of,
    well making money, as the development costs didn't match the sales at a >reasonable price point.

    AFAIK, Matrix Games remains an active business, at least in the sense
    that they still sell their games (from what I recall, they also are
    involved in making military sims for militaries too, so that probably
    brings in some nice cash as well). But - according to MobyGames -
    their last commercially released title was in 2019, so maybe they have downscaled their entertainment division.

    Like I said, grognard games - once a huge part of PC gaming - have now
    become incredibly niche. I'm not really surprised that Matrix is
    struggling... but I am sort of saddened.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to anssi.saari@usenet.mail.kapsi.fi on Fri Nov 17 10:44:25 2023
    On Fri, 17 Nov 2023 12:44:50 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Even if its not very representative of the gameplay, X-Com's (fairly
    primitive) intro sets the tone for the game better than almost any
    other intro I've seen. The tinny FM-synthesized music makes excellent
    use of the SoundBlaster's OPL3 chip too.

    I'm not sure if I've actually seen it before. Floppy version had just a
    few still images I think. Didn't ring a bell as I watched it from
    Youtube just now. Still, like you said, it does set the tone very well.

    I honestly can't remember if there were differences between floppy and
    CD-ROM version. It's not like the CD-ROM version is particularly
    impressive from the technical side either; it's just a bunch of (very
    briefly) animated postage-stamp sized images coupled to a great
    soundtrack, with only a handful of sound effects. It was minimalistic,
    but extremely effective.

    (The only thing I enjoyed more than the "X-Com: UFO Defense" intro
    were the X-Com fan fics that used to be posted in
    comp.sys.ibm.pc.games.strategic. ;-)

    Yes, I especially remember one that was great. Something about starting
    out in a place called Little Rock and dividing his troops to a "near
    squad" and a "far squad".

    His writing wasn't so great always but he absolutely nailed the big
    moments in the game. The first terror mission, the first base defense,
    the time when you find out some of your troops are vulnerable to PSI and
    have to get rid of some of them. Somehow he touched the panicky feelings
    I and probably many people who had played the game had in these moments
    and made a decent story out of that.


    I can't remember any of the details, sadly, except that the series I
    was most interested in ended on something of a cliffhanger (I think
    the whole squad died? It's been too long). Unfortunately, that was
    around the time I was having internet access issues (as in, I'd moved
    to a new location and couldn't get internet for months!) and - by the
    time I finally got back online - there were too many posts for me to
    catch-up.

    (Yes kids, there once was a time when Usenet was so busy that missing
    out on a week meant you had no chance of ever reading all the articles
    ;-)

    But for a while, c.s.i.p.g.strategic was a welcome shelter from the
    endless discussions about "Doom" here in c.s.i.p.g.action. God, this
    newsgroup was obsessed with that game! ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to anssi.saari@usenet.mail.kapsi.fi on Fri Nov 17 17:56:59 2023
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I'm not sure if I've actually seen it before. Floppy version had just a
    few still images I think. Didn't ring a bell as I watched it from
    Youtube just now. Still, like you said, it does set the tone very well.

    My floppy version had the animated intro. I'm guessing you used the
    "Small Game Installation" option that saved about 2MB of disk space,
    probably by not including the intro.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Fri Nov 17 17:28:16 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    So... how did you fare? How many of these classics have you /actually/ >played?

    CD DC DD CD DA AB DD BS CD DB

    1 S
    2 A
    3 B
    4 C
    10 D

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Nov 18 09:17:20 2023
    On 17/11/2023 15:36, Spalls Hurgenson wrote:
    On Fri, 17 Nov 2023 09:57:57 +0000, JAB <noway@nochance.com> wrote:

    On 16/11/2023 15:07, Spalls Hurgenson wrote:
    On Wed, 15 Nov 2023 19:20:41 +0000, JAB <noway@nochance.com> wrote:



    Side note: "Airborne Assault: Conquest of the Aegean" is one of those
    rare games I'd not heard of. Then I realized its just an expansion to
    "Airborne Assault: Red Devils Over Arnhem" and all became clear. But
    for a moment I experienced a moment of existential terror at the idea
    that a game had come out that I hadn't knowledge of. ;-)

    It was based on the same engine with quite a few improvements but was a
    sequel. It's now morphed into Command Ops (core game + expansions)
    although I'm not sure whether the developers are active any more in the
    commercial space as they did mention several years ago the problem of,
    well making money, as the development costs didn't match the sales at a
    reasonable price point.

    AFAIK, Matrix Games remains an active business, at least in the sense
    that they still sell their games (from what I recall, they also are
    involved in making military sims for militaries too, so that probably
    brings in some nice cash as well). But - according to MobyGames -
    their last commercially released title was in 2019, so maybe they have downscaled their entertainment division.

    Like I said, grognard games - once a huge part of PC gaming - have now
    become incredibly niche. I'm not really surprised that Matrix is struggling... but I am sort of saddened.


    The game itself was published by Matrix but developed by Panther Games.
    As far as I can tell the latter is either non-existence or have moved
    out of the commercial space as they were certain;y involved in using
    their engine for military simulations.

    It's becomes even tricker as Matrix merged with Slitherine over ten
    years ago and as far as I can tell it's Slitherine that's the brand that
    has become the main face of what they do.

    Overall they seem to be in good health and although it's still very much strategy games the do also release non-grognard games.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ross Ridge on Sat Nov 18 22:24:53 2023
    On 11/17/23 11:56, Ross Ridge wrote:
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I'm not sure if I've actually seen it before. Floppy version had just a
    few still images I think. Didn't ring a bell as I watched it from
    Youtube just now. Still, like you said, it does set the tone very well.

    My floppy version had the animated intro. I'm guessing you used the
    "Small Game Installation" option that saved about 2MB of disk space,
    probably by not including the intro.


    It's too bad they don't have options like that anymore, would be nice
    for some of these new 750GB+ games.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sun Nov 19 09:28:23 2023
    On Sat, 18 Nov 2023 22:24:53 -0600, candycanearter07 <no@thanks.net>
    wrote:

    On 11/17/23 11:56, Ross Ridge wrote:
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I'm not sure if I've actually seen it before. Floppy version had just a
    few still images I think. Didn't ring a bell as I watched it from
    Youtube just now. Still, like you said, it does set the tone very well.

    My floppy version had the animated intro. I'm guessing you used the
    "Small Game Installation" option that saved about 2MB of disk space,
    probably by not including the intro.


    It's too bad they don't have options like that anymore, would be nice
    for some of these new 750GB+ games.

    I still see the option pop up occassionally, although it's usually for
    "install just <native language> because that's all you're going to
    use", or "install all languages because what's another 100GB amongst
    friends". ;-)

    Then again, a lot of the 'optional install' era was back when games
    came on optical disks, and - even if you didn't install the data to
    your hard-disk - the game could still access it on the optical media.
    Usually this was for sound, voice and video, with main game code and
    assets a mandatory install.

    I suppose a modern alternative to this would be to offer an option to
    stream video/etc. from an online server instead of installing it to
    disk, but this would raise the cost of the game (since the publisher
    would have to maintain a server to stream those assets), and give the
    publisher even more control of a game's end-of-life.

    (Didn't "Quantum Break" do something like this?)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)