• Cities Skyline 2 is out... and I'm not getting it

    From Spalls Hurgenson@21:1/5 to All on Wed Oct 25 19:33:25 2023
    So, "Cities Skylines" has been released. While it's hounded by a
    number of niggling issues - as is usual for a game developed by a
    small developer - overall the reviews are pretty favorable. I expect
    that over the next few weeks or months most of the problems reported
    by early-adopters will be patched out, and we'll have a new 'best city
    builder' game on the market.

    I've no intent on buying it, though.

    It's not that I don't enjoy a good city-builder. I've been playing
    them since SimCity* and have been enjoying them ever since. Arguably,
    I was 'city-building' even before that, since one of the greatest joys
    I get from table-top gaming was world-building... and drawing detailed city-maps was always one of the best parts. I've kept playing
    city-builders ever since, and am a huge fan of the original "City
    Skylines".

    Yet the sequel holds little appeal to me.

    The why is quite simple: Paradox (the publisher) has alienated me with
    its nickel-and-diming with the release of too many DLC packs.** As
    much fun as their games are - and don't take it the wrong way, I
    really appreciate the detail and support Paradox puts into their games
    - it's just too much. While the base game is incredibly satisfying,
    there's always this fear of missing out if you don't get all the DLC.
    It's a never-ending rollercoaster of more and more purchases as you
    try to keep up. Many of the DLC are worth it, but even with the best I
    can't help but wonder: shouldn't this have been part of the base game?
    And with some DLC I am boggled that they're even charging for the
    content at all, it's so pointless.

    Worse, when the inevitable sequel comes out, I know Paradox isn't
    going to include all the features of the original+DLC and then build
    up from there; no, it's back to square one so they can milk the
    players a second time.

    This, of course, isn't a problem unique to Paradox Interactive (it's
    basically how EA funds its entire "Sims" line, for example). But this
    trend only makes me less and less enthralled with new games. And with "Skylines", its made me decide to avoid the game altogether. As good
    as I expect this game to be (after the inevitable fixes), the DLC
    rollercoaster is just too annoying for me to want to ride it again.

    And the original "Skylines" still is an excellent game.







    * in fact, I first encountered the game on a Macintosh, and it almost convinced me to switch over to Macs from PC. Fortunately, the lack of
    "Ultima" games on the Macintosh platform prevented that calamity ;-)

    ** This isn't solely a problem with the "Cities: Skylines" games;
    Paradox does it with /all/ their titles. But I don't quite enjoy those
    other games as much as I do "Skylines", so it doesn't affect me as
    much.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Oct 26 10:42:47 2023
    On Wed, 25 Oct 2023 19:33:25 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    The why is quite simple: Paradox (the publisher) has alienated me with
    its nickel-and-diming with the release of too many DLC packs.** As
    much fun as their games are - and don't take it the wrong way, I
    really appreciate the detail and support Paradox puts into their games
    - it's just too much. While the base game is incredibly satisfying,
    there's always this fear of missing out if you don't get all the DLC.
    It's a never-ending rollercoaster of more and more purchases as you
    try to keep up. Many of the DLC are worth it, but even with the best I
    can't help but wonder: shouldn't this have been part of the base game?
    And with some DLC I am boggled that they're even charging for the
    content at all, it's so pointless.

    Honestly, at this point I think the base game + DLC system is what is
    keeping the initial purchase prices artificially low. BG3, for instance,
    is easily worth twice its price. I would pay it. I've already gotten 100
    hours out of it, first run. (cf: A 10-15 hour start-to-finish shooter.) Multiplayer is a different deal though and you can really get as much
    value out of a shooter if you're into MP.

    But in the case of C:SL II, this really is more like a model train set,
    where it is legitimate to buy an oval, gather interest, and go for that
    extra track, the bigger layout, and/or the improved engine with oil based
    steam coming out its stack.

    If you think about it like that, it's really quite reasonable.

    But with your "gotta get 'em all" style, I can see that becoming a
    problem. If you can't abide having less than everything, you're clearly
    making the right choice.

    How would you treat this if it was a model train set?

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Thu Oct 26 21:38:27 2023
    Not my genre too.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So, "Cities Skylines" has been released. While it's hounded by a
    number of niggling issues - as is usual for a game developed by a
    small developer - overall the reviews are pretty favorable. I expect
    that over the next few weeks or months most of the problems reported
    by early-adopters will be patched out, and we'll have a new 'best city builder' game on the market.

    I've no intent on buying it, though.

    It's not that I don't enjoy a good city-builder. I've been playing
    them since SimCity* and have been enjoying them ever since. Arguably,
    I was 'city-building' even before that, since one of the greatest joys
    I get from table-top gaming was world-building... and drawing detailed city-maps was always one of the best parts. I've kept playing
    city-builders ever since, and am a huge fan of the original "City
    Skylines".

    Yet the sequel holds little appeal to me.

    The why is quite simple: Paradox (the publisher) has alienated me with
    its nickel-and-diming with the release of too many DLC packs.** As
    much fun as their games are - and don't take it the wrong way, I
    really appreciate the detail and support Paradox puts into their games
    - it's just too much. While the base game is incredibly satisfying,
    there's always this fear of missing out if you don't get all the DLC.
    It's a never-ending rollercoaster of more and more purchases as you
    try to keep up. Many of the DLC are worth it, but even with the best I
    can't help but wonder: shouldn't this have been part of the base game?
    And with some DLC I am boggled that they're even charging for the
    content at all, it's so pointless.

    Worse, when the inevitable sequel comes out, I know Paradox isn't
    going to include all the features of the original+DLC and then build
    up from there; no, it's back to square one so they can milk the
    players a second time.

    This, of course, isn't a problem unique to Paradox Interactive (it's basically how EA funds its entire "Sims" line, for example). But this
    trend only makes me less and less enthralled with new games. And with "Skylines", its made me decide to avoid the game altogether. As good
    as I expect this game to be (after the inevitable fixes), the DLC rollercoaster is just too annoying for me to want to ride it again.

    And the original "Skylines" still is an excellent game.







    * in fact, I first encountered the game on a Macintosh, and it almost convinced me to switch over to Macs from PC. Fortunately, the lack of "Ultima" games on the Macintosh platform prevented that calamity ;-)

    ** This isn't solely a problem with the "Cities: Skylines" games;
    Paradox does it with /all/ their titles. But I don't quite enjoy those
    other games as much as I do "Skylines", so it doesn't affect me as
    much.

    --
    "Your statutes stand firm; holiness adorns your house for endless days, O Lord." --Psalm 93:5. A decade already after hibernating after a somewhat slammy humpy day. Mo deaths. :( Quiet Th.?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to spallshurgenson@gmail.com on Thu Oct 26 21:47:10 2023
    On Wed, 25 Oct 2023 19:33:25 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So, "Cities Skylines" has been released. While it's hounded by a
    number of niggling issues - as is usual for a game developed by a
    small developer - overall the reviews are pretty favorable. I expect
    that over the next few weeks or months most of the problems reported
    by early-adopters will be patched out, and we'll have a new 'best city >builder' game on the market.

    I've no intent on buying it, though.

    It's not that I don't enjoy a good city-builder. I've been playing
    them since SimCity* and have been enjoying them ever since. Arguably,
    I was 'city-building' even before that, since one of the greatest joys
    I get from table-top gaming was world-building... and drawing detailed >city-maps was always one of the best parts. I've kept playing
    city-builders ever since, and am a huge fan of the original "City
    Skylines".

    Yet the sequel holds little appeal to me.

    The why is quite simple: Paradox (the publisher) has alienated me with
    its nickel-and-diming with the release of too many DLC packs.** As
    much fun as their games are - and don't take it the wrong way, I
    really appreciate the detail and support Paradox puts into their games
    - it's just too much. While the base game is incredibly satisfying,
    there's always this fear of missing out if you don't get all the DLC.
    It's a never-ending rollercoaster of more and more purchases as you
    try to keep up. Many of the DLC are worth it, but even with the best I
    can't help but wonder: shouldn't this have been part of the base game?
    And with some DLC I am boggled that they're even charging for the
    content at all, it's so pointless.

    Worse, when the inevitable sequel comes out, I know Paradox isn't
    going to include all the features of the original+DLC and then build
    up from there; no, it's back to square one so they can milk the
    players a second time.

    This, of course, isn't a problem unique to Paradox Interactive (it's >basically how EA funds its entire "Sims" line, for example). But this
    trend only makes me less and less enthralled with new games. And with >"Skylines", its made me decide to avoid the game altogether. As good
    as I expect this game to be (after the inevitable fixes), the DLC >rollercoaster is just too annoying for me to want to ride it again.

    And the original "Skylines" still is an excellent game.







    * in fact, I first encountered the game on a Macintosh, and it almost
    convinced me to switch over to Macs from PC. Fortunately, the lack of >"Ultima" games on the Macintosh platform prevented that calamity ;-)

    ** This isn't solely a problem with the "Cities: Skylines" games;
    Paradox does it with /all/ their titles. But I don't quite enjoy those
    other games as much as I do "Skylines", so it doesn't affect me as
    much.

    *--

    Yeah, reviews say lots of problems with it running. I was probably
    going to buy it but not after reading them. However, I still have the
    original and never played it! :-)

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Oct 27 10:48:25 2023
    On 26/10/2023 00:33, Spalls Hurgenson wrote:
    The why is quite simple: Paradox (the publisher) has alienated me with
    its nickel-and-diming with the release of too many DLC packs.** As much
    fun as their games are - and don't take it the wrong way, I really
    appreciate the detail and support Paradox puts into their games - it's
    just too much. While the base game is incredibly satisfying, there's
    always this fear of missing out if you don't get all the DLC. It's a never-ending rollercoaster of more and more purchases as you try to keep
    up. Many of the DLC are worth it, but even with the best I can't help
    but wonder: shouldn't this have been part of the base game? And with
    some DLC I am boggled that they're even charging for the content at all,
    it's so pointless.

    I don't entirely agree as for me there's a difference between releasing
    some DLC to a fully playable base game and throwing the phycological
    warfare kitchen sink at a game even though you know that is exploitative
    of players with certain behaviour character traits*.

    Another way of saying it is as long as it doesn't cross the line of
    here's something which we think you'll enjoy as a game experience so
    take it or leave and it into FOMO and the like.

    Saying that having a quick look at the Steam page it does feel that CS:2
    has either got close to the line or crossed it as they already have an
    Ultimate edition which includes DLC and a season pass.

    *This is one of the big problems I have with games dev's, they know full
    well the link (correlation not causality only been shown so far) between problem gambling and the mechanisms they put in their own games but they
    go ahead and do it anyway and call it surprise mechanics.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Fri Oct 27 13:12:35 2023
    Yeah, reviews say lots of problems with it running. I was probably
    going to buy it but not after reading them. However, I still have the >original and never played it! :-)

    -pw

    Exactly this.

    I own the original but have not played it yet. And after the reviews
    for this game, there is no way I am buying this now, if ever.

    Reviews all point out the same two problems with this game. It runs
    like ass and it looks like ass.

    No thanks.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Oct 27 13:46:16 2023
    On Fri, 27 Oct 2023 13:12:35 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    Yeah, reviews say lots of problems with it running. I was probably
    going to buy it but not after reading them. However, I still have the >>original and never played it! :-)

    -pw

    Exactly this.

    I own the original but have not played it yet. And after the reviews
    for this game, there is no way I am buying this now, if ever.

    Reviews all point out the same two problems with this game. It runs
    like ass and it looks like ass.

    Wait what? Is it a nice looking ass? Now I'm reconsidering.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)