• BG3 Underdark

    From DotNettie@21:1/5 to All on Mon Oct 23 10:12:44 2023
    I hate the place...what happens if I bail on the underdark and take the mountain pass? Will I have messed up the game?

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  • From Justisaur@21:1/5 to DotNettie on Mon Oct 23 12:12:37 2023
    On Monday, October 23, 2023 at 7:12:49 AM UTC-7, DotNettie wrote:
    I hate the place...what happens if I bail on the underdark and take the mountain pass? Will I have messed up the game?

    It's remarkably hard to 'mess up' the game. You can come back to the
    Underdark after going on through the mountain pass, or if you decide
    it's too hard. The only time you're cut off from going back is when you finish act 2 to go on toward Baldur's gate. You can't go back to act 2 or
    act 1 from act 3.

    So no. It's probably better to go through both before you get too far into
    act 2 as there's a lot of items and xp to be had from both the mountain
    pass and the Underdark. Arguably some of the items from the mountain
    pass are much better for getting through Act 2, without getting into
    spoilers.

    I will say you likely won't like act 2 if you didn't like the Underdark though, It's kind of Underdark taken to 11. I kept leaving and going back, and playing the game over from the beginning to avoid it. I eventually got
    through it though.

    - Justisaur

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  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Mon Oct 23 17:04:22 2023
    On Mon, 23 Oct 2023 12:12:37 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, October 23, 2023 at 7:12:49?AM UTC-7, DotNettie wrote:
    I hate the place...what happens if I bail on the underdark and take the
    mountain pass? Will I have messed up the game?

    I will say you likely won't like act 2 if you didn't like the Underdark though,
    It's kind of Underdark taken to 11. I kept leaving and going back, and >playing the game over from the beginning to avoid it. I eventually got >through it though.

    I haven't played BG3 (yet) so I can't comment on its Underdark. That
    won't stop me from blathering on, though (what can I say: an aimless,
    only vaguely-on-topic ramble is kind of my thing). So instead of
    talking about BG3's specific implementation, I'll just talk about the
    Underdark in general.

    The Underdark is one of those ideas - whether on the tabletop or
    video-screen - that always seemed neater in concept than
    implementation. I've never really played any incarnation of the
    Underdark that was really fun to play; it was usually something one
    endured. At best it was a novelty; a new region that you briefly
    visited that made you appreciate the sanity of the over-world.

    I think the biggest problem with the Underdark is that it's always
    been portrayed as something as a deathworld - a dungeon-crawl on
    steroids - where the slightest mistake would result in a quick death.
    The whole realm was purposefully designed to be maliciously deadly:
    whether from the darkness, the cold (or heat!), the lack of food (and
    resupply in general), and all the worst monsters of the game. It
    became an exhausting slog just to stay alive, much less complete
    whatever heroic quest was thrust upon the players. As a tabletop DM,
    I've heard my players many-a-time reminisce of the fantastic locations
    they have explored. Rarely do any in the Underdark get a mention.

    It probably doesn't help that visually there's only so much you can do
    with underground caverns. Although dedicated spelunkers would probably disagree, for most gamers, once you've seen one cave you've seen them
    all. Is Moria really all that different from Menzoberranzan from the
    Stygian Abyss? There's a distinct lack of variety that makes one
    Underdark adventure run into the next; they're all pretty
    interchangeable.

    There have been some "Underdarks" that haven't fallen into the usual
    mold (classic D&D had an entire "hollow world" Underdark realm that
    was pretty unique) but most of the D&D video games have followed the
    standard implementation: a murderous realm with a lack of interesting interactions beyond killing a bunch of over-powered (and far too
    magical) monsters. Even "Baldurs Gate 2" (which is possibly the most
    beloved game in the genre) suffered that same fate.

    Unfortunately, from the it doesn't sound as if "Baldurs Gate 3" is any different...

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Oct 23 19:21:53 2023
    On Monday, October 23, 2023 at 2:04:35 PM UTC-7, Spalls Hurgenson wrote:
    On Mon, 23 Oct 2023 12:12:37 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:
    On Monday, October 23, 2023 at 7:12:49?AM UTC-7, DotNettie wrote:
    I hate the place...what happens if I bail on the underdark and take the >> mountain pass? Will I have messed up the game?
    I will say you likely won't like act 2 if you didn't like the Underdark though,
    It's kind of Underdark taken to 11. I kept leaving and going back, and >playing the game over from the beginning to avoid it. I eventually got >through it though.
    I haven't played BG3 (yet) so I can't comment on its Underdark. That
    won't stop me from blathering on, though (what can I say: an aimless,
    only vaguely-on-topic ramble is kind of my thing). So instead of
    talking about BG3's specific implementation, I'll just talk about the Underdark in general.

    The Underdark is one of those ideas - whether on the tabletop or video-screen - that always seemed neater in concept than
    implementation. I've never really played any incarnation of the
    Underdark that was really fun to play; it was usually something one
    endured. At best it was a novelty; a new region that you briefly
    visited that made you appreciate the sanity of the over-world.

    I think the biggest problem with the Underdark is that it's always
    been portrayed as something as a deathworld - a dungeon-crawl on
    steroids - where the slightest mistake would result in a quick death.
    The whole realm was purposefully designed to be maliciously deadly:
    whether from the darkness, the cold (or heat!), the lack of food (and resupply in general), and all the worst monsters of the game. It
    became an exhausting slog just to stay alive, much less complete
    whatever heroic quest was thrust upon the players. As a tabletop DM,
    I've heard my players many-a-time reminisce of the fantastic locations
    they have explored. Rarely do any in the Underdark get a mention.

    It probably doesn't help that visually there's only so much you can do
    with underground caverns. Although dedicated spelunkers would probably disagree, for most gamers, once you've seen one cave you've seen them
    all. Is Moria really all that different from Menzoberranzan from the
    Stygian Abyss? There's a distinct lack of variety that makes one
    Underdark adventure run into the next; they're all pretty
    interchangeable.

    There have been some "Underdarks" that haven't fallen into the usual
    mold (classic D&D had an entire "hollow world" Underdark realm that
    was pretty unique) but most of the D&D video games have followed the standard implementation: a murderous realm with a lack of interesting interactions beyond killing a bunch of over-powered (and far too
    magical) monsters. Even "Baldurs Gate 2" (which is possibly the most
    beloved game in the genre) suffered that same fate.

    Unfortunately, from the it doesn't sound as if "Baldurs Gate 3" is any different...

    The BG3 version is a bit different, it's actually a fairly small and short section. There's no issues resupplying or resting there, and you can
    leave whenever you want (well probably not in a fight.) It has interesting differentiated areas, a couple different towns to interact with, and all
    the interesting NPCs in those towns. It is dark and underground
    but being for around level 4-5 while it does have some powerful
    magic monsters, most of the monsters aren't that bad.

    Act 2 is similar to underdark in that it's dark and gloomy, but without getting into spoilers it's not underground.

    Spoilers
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    In the underdark section there's a myconid colony, and an evil
    temple currently taken over by duergar slavers, and a wizard tower
    manned by constructs. There is a spectator, and a very powerful
    golem, a bullette, and there's a section of lolth/inteligent spiders
    (though that might not be officially part of the underdark, as it's
    it's own cave, but has a connection to the rest of the underdark.

    Act 2 is a land cursed with shadows, including multi-pathed
    wilderness and almost a city, and full of almost exclusively
    undead, except for another rather large tower which is more like
    a castle or fort of shadow cultists, and an underground temple
    all of which I found rather tedious and oppressive to get through.
    As it's a whole act and not just a small section of Act 1, it's much
    longer. Once can still leave it to back to the green wilderness and
    towns of Act 1 at any time though, and rest whenever (which is in
    general a flaw of 5e that DMs *can* and are *supposed* to mitigate
    but often don't, and even more so BG3.)

    - Justisaur

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  • From DotNettie@21:1/5 to Justisaur on Tue Oct 24 07:14:56 2023
    On 10/23/2023 3:12 PM, Justisaur wrote:
    On Monday, October 23, 2023 at 7:12:49 AM UTC-7, DotNettie wrote:
    I hate the place...what happens if I bail on the underdark and take the
    mountain pass? Will I have messed up the game?

    It's remarkably hard to 'mess up' the game. You can come back to the Underdark after going on through the mountain pass, or if you decide
    it's too hard. The only time you're cut off from going back is when you finish act 2 to go on toward Baldur's gate. You can't go back to act 2 or act 1 from act 3.

    So no. It's probably better to go through both before you get too far into act 2 as there's a lot of items and xp to be had from both the mountain
    pass and the Underdark. Arguably some of the items from the mountain
    pass are much better for getting through Act 2, without getting into spoilers.

    I will say you likely won't like act 2 if you didn't like the Underdark though,
    It's kind of Underdark taken to 11. I kept leaving and going back, and playing the game over from the beginning to avoid it. I eventually got through it though.

    - Justisaur

    Thanks to both you & Spalls.

    I stayed there for awhile more and met some interesting characters. left
    went camp and respecced Astarion to ranger. Went back to the Underdark,
    got some interesting trinkets. Astarion was awesome in his new role, but
    I still think it's a bit of a "dungeon crawl".

    I will give myself a break and try the mountain pass for fun assured
    that I won't break the game. Thank you both for your help.

    D.

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