I know it might be hard for some people to believe, what with my often simplistic arguments and views and sophomoric humor, but I'm not
actually that young anymore. I've been gaming a long, long time and, generally, I've found the hobby to have been incredibly rewarding.
From the earliest days of Pong to the modern era of Indie-gaming,
video games have been endlessly engaging, and watching the industry -
and the games - evolve over the decades has been an exciting journey.
But it makes me wonder; now that the industry has stabilized, are
younger gamers missing out?
But it makes me wonder; now that the industry has stabilized, areThey are. but that's mostly because most parents just give them a tablet
younger gamers missing out?
Because, as fun as the games of yore were, it was also theMy brain got into "I won't be graphically surprised ever" since
anticipation of the new advances - in visuals, in gameplay, in ever-increasing size - that made getting the newest game such a
thrill. Even the most modest games were noteworthy; jumping to color
graphics from the black-n-white of "Pong? Wow! The five-second long
vignettes expanding "Ms. Pac-Man's" lore? Amazing! Being able to talk
to NPCs in Infocom's "Enchanter"? Surely we'd never top that!
there was some fantastic and novel addition to the genre.Until every addition was the same across all games due to "follow the
The single-screen arenas of the first arcades expanding into scrolling levels and then into expansive worlds...That were empty and devoid of life because they just wanted to sell
But that seemingly endless era of progress started to dry up; in the
last decade, the veritable flood of novel and exciting ideas became
glacial. Games of 2013 are - minus a few lighting effects and some lower-resolution textures - pretty much the same as the games of 2023.
It's not that the games have become worse... but they don't seem to
have gotten any better. What innovations are being made are largely
confined towards helping the publisher better monetize their
customers, even if those changes are often to the detriment of the
gameplay itself. Is it any surprise that my sense of wonder and joy
has diminished over the years?
And sure, there's a part of me that says, hey; this is just what
happens when you start getting up there in years. You become jaded and cynical. But I've other hobbies where I still feel that old pleasure
and anticipation over the newest and latest that contrasts with the increasing ennui I feel over video games. Sure, I still have fun with
games; I still add to my library regularly. But ask me what new game I
am eagerly anticipating and more likely than not I'll draw a blank.
So I wonder how the newest generation will relate to video games; will
they ever feel the excitement we used to? Sure, youngsters - by the
very nature of their youth - will always be more open to the hype than
us wearied oldsters - but will they relate to it with the same
almost-frantic way we did? What with the slower pace of advancement
and with video games being an expected part of everyday life (as
opposed to an entirely new form of entertainment), it's hard to
imagine. Sure, they'll wax nostalgic for a few notable titles but -
barring some revolution in the industry - I wouldn't be surprised if
many of them tag out of the hobby entirely when they turn twenty or
thirty.
Might video games one day become the "old people's hobby"? Something
only the sadly nostalgic or aged engage with, like philately or
knitting. Barring a massive change, can video games keep the attention
of the next generation when all it does is repeat the same banal
formulas year after year? I'm not sure it can.
That sounds like AAA game syndrome. The best surprises are the ones that don't make it to the frontpage and no one pays for the algorythm to give
it the spotlight. Examples that are not AAA and are not well known
(except Kentucky):
- Hypnospace Outlaw
- Pony Island
So I wonder how the newest generation will relate to video games; will
they ever feel the excitement we used to? Sure, youngsters - by the
very nature of their youth - will always be more open to the hype than
us wearied oldsters - but will they relate to it with the same
almost-frantic way we did? What with the slower pace of advancement
and with video games being an expected part of everyday life (as
opposed to an entirely new form of entertainment), it's hard to
imagine. Sure, they'll wax nostalgic for a few notable titles but -
barring some revolution in the industry - I wouldn't be surprised if
many of them tag out of the hobby entirely when they turn twenty or
thirty.
Right now kids play Games As A Service (GAAS). From Roblox to Fortnite
and everything else, it's a kind of game that is more about the loop of gameplay, constantly feeding new stuff to the player that is not very
related to the game (in-game concerts?)
Unless you go for indies, it's getting harders to find a single player
game that is not a service, it's incredibly complex and has bring back a
feel not seen in years. Yes, I'm thinking about Baldur's Gate III, which seems to finally have updated an incredibly ancient genre and sell it to
the newer generations.
Hypnospace has the honor of being on the list of games that made me
cry a bit (my god the last act), really amazing game.
- Pony Island
Alright game, but it's so short I refunded it after beating it. It
was alright.
Playtime (and money) are earned by abusing psychology now.
candycanearter07 wrote:
Hypnospace has the honor of being on the list of games that made me
cry a bit (my god the last act), really amazing game.
Same. I still hope to find time for a replay. Can't way for the sequel.
- Pony Island
Alright game, but it's so short I refunded it after beating it. It
was alright.
It took me more than 2 hours so i could not refund it, but I like to
take it easy and see as much as possible. Good thing the guy made
Inscryption a lot longer.
Playtime (and money) are earned by abusing psychology now.
I'm a 3rd year psychology student. Whoever tells you "x game (that I'm
not totally addicted to) is a NOT skinner box"... We have more subtle systems. But it's why I stay like hell away from those games. No one is
a invulnerable to gambling / reinforcement mechanics as they believe themselves.
Vampire Survivors may have the worst reputation as "digital heroin", but after 20 hours, once you beat the true final boss you feel happy and accomplished that you can stop, close it and move to something else. I
wish that could be said of certain "most played online games".
Wait, there's a sequel coming? Wishlist time
candycanearter07 wrote:
Wait, there's a sequel coming? Wishlist time
Yup. Dream Settler. This time looks like it will be around 2003, which resonates even more with me since that's the time I finally had
broadband at home.
So far there are two more or less related tie-in games, although I'm not entirely sure how they relate.
https://store.steampowered.com/app/1931020/Slayers_X_Terminal_Aftermath_Vengance_of_the_Slayer/?curator_clanid=29728776
It seems related Zane, that edgy dipshit teen you have to chase and ban,
then have conflicting thoughts once you find more about him.
That third act of the game and the finale, shit. I want to cry every
damn time I remember it
candycanearter07 wrote:
I played the demo. Definitely love the cheese of it, but classic
doom-like games aren't really something I enjoy.
candycanearter07 wrote:
I played the demo. Definitely love the cheese of it, but classic
doom-like games aren't really something I enjoy.
it's actually closer to a Build engine game, more in line with the
edginess of the character as a teen. The best thing is how deliberately
the weapons are lifted from Blood and even Hexen II, while the poor map design and some enemies are closer to Redneck Rampage.
It's an interesting recreationg of what kids liked about gaming in the nineties, although the trailer implies one thing: the player banned
Zane, saving him from the big game event. So he could be a character in
Dream Settler. I'm even more hyped now.
Going back to the young gamer, this is where I see another issue: They
are influenced by what to play rather than making their own choices.
Sure, paper magazines influenced us too, but at least we had a magazine, rather than an algorythm recommending us games. Hypnospace demonstrates
that there are still good games, but I find it hard to see kids and
teens of today being enthralled by a story driven, narrative heavy game.
They could be interested if they see a famous streamer playing it (same
way Vampire Survivors became popular), but most only seem to care about playing crap like Fortnite, CS Source, or whatever free to play crap
like Poppy Playtime.
In general yes, we can pity them. I was remembering how in the original
Dead or Alive game (the psx version) new costumes would be unlocked non
stop just by beating the arcade mode. Nowadays... You have to buy the costumes, you have to buy the DLC characters, and you have to buy the
season pass. And I hope you played for that subscription to enable
online. I pity the people who have only know this current monetised
garbage.
candycanearter07 wrote:
Kids play CS? I always assumed it was played by older folk like TF2
and HL. If so, wow was Valve good at making good games.
Surveys for demographics don't seem to include minors, but looking at tournaments and rankings, you have a lot of <18 players, specially
since the game went free to pay. It's even more expected since it's
closer to being a twitch shooter where quick reflexes matter and the
older you get, the less you enjoy multiplayer with randos. but CS:GO
has been making the news due to the Skin / lootbox gambling addiction
issue, which deliberately affected minors.
And I won't talk about Nintendo ethics because it's going to be a
extreme offtopic, but.., Yuo, another case of "Pity the young gamer".
The generation that lived through 3DS and WiiU got a lot more love from Nintendo than with Switch.
Oh, and indie games are amazing at including everything.Yup. They are suffering a bit from Sturgeon's Law, but thankfully we
have curators
Kids play CS? I always assumed it was played by older folk like TF2
and HL. If so, wow was Valve good at making good games.
Yeah, that always bothered me how everything is online andI remember some talk about the Nintendo mobile gacha games like Fire
micro-transaction filled. Nintendo is the only big company I can
think of that hasn't tried to hyper monetize their games yet, even
if their online service is garbage and their ethics are
questionable.
Oh, and indie games are amazing at including everything.Yup. They are suffering a bit from Sturgeon's Law, but thankfully we
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