• Re: Another CRAP Poll: Controllers

    From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Oct 14 10:11:34 2023
    On Sat, 14 Oct 2023 10:24:05 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So, it's a perfect game where any control scheme works perfectly...
    which one do you go with?

    TL;DR: 3. WTAF? Of course, 3.

    3.* Of course.* Why would I do anything else than KBM?* For sure with
    other games, but FPS with a game controller is like playing with oven
    mitts. Pro gamers all use KBM for a reason. Gamepads are for MAME.

    If I am _forced_ to use a controller because the game is designed that
    way, my favorite is a wired X-Box 360 controller (for my PC).* I
    literally haven't played Stray since I bought it because they warned me
    that I should use a controller, and I can't be arsed to plug one in.

    A joystick for space combat sims and flight (combat or other) sims. A FF
    racing controller with pedals and paddle gear shift for racing.

    A Pro Controller on my Switch.* Unless I'm playing emulated console games
    on my Switch, in which case I have specialized SNES, Genesis, and N64
    remakes from Nintendo Online. They are _a-maze-iiing_.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    * With notable exceptions, of course. I can never give a straight answer
    to a straight question. Details follow.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat Oct 14 10:24:05 2023
    It's time for another big CRAP*...poll. Because nothing feels as good
    as taking a massive CRAP... poll.


    -----------

    It's time to play a game! But how are we going to navigate the
    game-world? Now, obviously in the real world, every game has different
    needs and no controller will fit every case... but we're going to
    pretend we live in a world where every control scheme is equal to all
    the others (this is the same world where cows are spheres**). So given
    the choice, which control method do you pick?


    - 1 - I choose the KEYBOARD.
    // The old-school ways are best. 80+ buttons
    // to jab at: infinite diversity in infinite
    // combinations.
    - 2 - I choose the MOUSE.
    // Precise control over everything on the
    // screen is a must.
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!
    - 4 - I choose the JOYSTICK (maybe with a HOTAS)
    // If it's good enough for Top Gun, it's good
    // enough for me!
    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything
    - 6 - I choose the TOUCH-PAD
    // Because I hate my life
    - 7 - I choose the TOUCH-SCREEN
    // If I want things to move on the screen, I
    // just touch the screen! What could be more
    // intuitive?
    - 8 - I choose the TRACKBALL
    // Wheeee! Look at it spin!
    - 9 - I choose VOICE CONTROLS
    // "My voice is my passport. Verify me."
    - 10 - I choose THOSE WEIRD VR THINGEES
    // It's just like being there in real life!
    - 11 - Screw that, I HACK THE INODES USING TINY MAGNETS
    // Bare metal, baby!


    Okay, sure, this CRAP poll is a bit more tongue-in-cheek than most,
    and - given its intended audience - I can wager the results are going
    to be weighted more towards certain options than others. But we can
    have fun with it anyway, right? Just pretend this is a perfect game
    designed just to meet your needs and desires; what's the controller
    you'd pick for that situation?

    Myself, yeah, I'm going with #1, the good ol' keyboard. It's just the
    most comfortable option for me.

    I think this because - since I didn't grow up with a gamepad in my
    hands like most Nintendo-kids - my brain never developed the same
    number of connections and neurons to make alternate controls feel
    quite as intuitive. But I started using the a keyboard fairly early,
    and I always have faster and more precise reactions with my fingers on
    a 'board. It's just the most comfortable. I never take my hands off
    the keys!


    So, it's a perfect game where any control scheme works perfectly...
    which one do you go with?






    ----------------
    * Completely Random And Pointless... but you knew that.
    ** https://en.wikipedia.org/wiki/Spherical_cow .... but you knew that
    too.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sat Oct 14 09:44:50 2023
    On 10/14/2023 7:24 AM, Spalls Hurgenson wrote:

    So given
    the choice, which control method do you pick?


    - 1 - I choose the KEYBOARD.
    // The old-school ways are best. 80+ buttons
    // to jab at: infinite diversity in infinite
    // combinations.
    - 2 - I choose the MOUSE.
    // Precise control over everything on the
    // screen is a must.
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!
    - 4 - I choose the JOYSTICK (maybe with a HOTAS)
    // If it's good enough for Top Gun, it's good
    // enough for me!
    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything
    - 6 - I choose the TOUCH-PAD
    // Because I hate my life
    - 7 - I choose the TOUCH-SCREEN
    // If I want things to move on the screen, I
    // just touch the screen! What could be more
    // intuitive?
    - 8 - I choose the TRACKBALL
    // Wheeee! Look at it spin!
    - 9 - I choose VOICE CONTROLS
    // "My voice is my passport. Verify me."
    - 10 - I choose THOSE WEIRD VR THINGEES
    // It's just like being there in real life!
    - 11 - Screw that, I HACK THE INODES USING TINY MAGNETS
    // Bare metal, baby!

    #3 - Greatest capabilities overall and just about everything on a PC
    needs both anyways. And I'm proficient enough with mouse and keyboard
    at work that I'm awesome.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sat Oct 14 13:53:59 2023
    On Sat, 14 Oct 2023 10:24:05 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    - 1 - I choose the KEYBOARD.
    // The old-school ways are best. 80+ buttons
    // to jab at: infinite diversity in infinite
    // combinations.
    - 2 - I choose the MOUSE.
    // Precise control over everything on the
    // screen is a must.
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!
    - 4 - I choose the JOYSTICK (maybe with a HOTAS)
    // If it's good enough for Top Gun, it's good
    // enough for me!
    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything

    Depending on the game, it will be either 1 or 3 for me. I can't think
    of any game I play where I don't use the keyboard to some degree so 2
    is out.

    Occasionally, very occasionally, I will use a gamepad.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sat Oct 14 17:25:52 2023
    On 10/14/23 09:24, Spalls Hurgenson wrote:
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!

    Mostly because that's what I grew up with, stuff like DOOM, Quake, and
    the Valve classics. Also, most of the games I play have at least some
    mouse control. The only one that I actively play (not counting arcade
    games) that don't would be like One Step from Eden.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1MEM@21:1/5 to Spalls Hurgenson on Sun Oct 15 16:49:54 2023
    Spalls Hurgenson wrote:

    It's time to play a game! But how are we going to navigate the
    game-world? Now, obviously in the real world, every game has
    different needs and no controller will fit every case... but we're
    going to pretend we live in a world where every control scheme is
    equal to all the others (this is the same world where cows are
    spheres**). So given the choice, which control method do you pick?

    My control scheme is going to be dependent on what I am playing If we
    are talking FPS and TPS games:

    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!

    Most of us were playing FPS titles with just the keyboard cursors (1),
    no strafing. Stop, turn, shot, hope your life and armor last enough,
    IDDQD when you end giving up. Some people attempted playing with just
    (2), moving the mouse forward to advance.

    If we are talking about "console" games:

    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything

    Actually, no single gamepad is versatile for everything, so I will have sub-options here:
    5.1: Games with 3d movement (think Mario 64): A controller with the
    analog on the top
    5.2: 2d movement games, or precise movemente required (Hollow Knight,
    VVVVV, Super Mario World): A Classic gamepad without an analog, or a
    modern controller with the D-pad at the top.
    5.3: Games that were not designed for a diamond button layout: A Saturn
    gamepad or a fightpad. The Saturn has one of the most interesant d-pad
    systems that feels completely different from traditional d-pads.
    5.4: When we go full arcade: Hori Fightstick mini. Extremely
    comfortable, distribute the interaction between multiple fingers. Also,
    best thing ever for Tetris, specially if you install a special gate
    instead of the square.

    Part of the stuff I have:
    https://anonpic.org/image.php?di=SGXQ



    Talking a bit about the others:
    4) The Joystick: Tried it, never had any luck
    6) The Touchpad: Maybe the dual trackpads on the Steam Deck, which feel
    very different from a normal touchpad.
    7) Touchscreen: Works for some games, but Nintendo seems to hate it now, removing touch support from the latest versions of Pokemon and Animal
    Crossing. The touchscreen helped a lot with inventory management.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sun Oct 15 18:28:49 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!

    Yep. Absolutely. Boom!

    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything

    Hardly but if I feel a gamepad's right for the game then sure. The right
    tool for the job and all that. If there's any part of the game that's
    better played with mouse and keyboard, then that part is still played
    with mouse and keyboard.

    For example, I recently played through the updated GTA games where
    driving and riding and flying was always better with a gamepad. On foot,
    well, it's the "Boom! Headshot!" city always. Although I'd say the
    combat on foot was still pretty bad in GTA3 and Vice City and the
    precision a mouse provides didn't make that much of a difference there.

    - 9 - I choose VOICE CONTROLS
    // "My voice is my passport. Verify me."

    I remember the Userfriendly web comic made a few strips out of voice
    control. Something like, the sales guy removed the tech guys' keyboards
    so he could beat them in whatever FPS but he still sucked and the tech
    guys beat him even with voice control.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sun Oct 15 10:31:33 2023
    It's time to play a game! But how are we going to navigate the game-world?

    No mention of VR as yet, so I'll throw in that using a gamepad is a good option for many games, since after all you can't see the keyboard, and can
    play seated while still using the headset to look around. Gamepads are also
    a great option for point & click adventure games, freeing you from being
    stuck to a desk.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Anssi Saari on Sun Oct 15 12:05:33 2023
    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of voice
    control. Something like, the sales guy removed the tech guys' keyboards
    so he could beat them in whatever FPS but he still sucked and the tech
    guys beat him even with voice control.

    I want to see the comic.
    Also, voice chat always felt kinda futuristic and all, but is very
    impractical.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Sun Oct 15 12:28:37 2023
    On 10/15/23 12:18, H1MEM wrote:
    candycanearter07 wrote:
    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of
    voice control. Something like, the sales guy removed the tech guys'
    keyboards so he could beat them in whatever FPS but he still sucked
    and the tech guys beat him even with voice control.

    I want to see the comic. Also, voice chat always felt kinda
    futuristic and all, but is very impractical.

    I just had a flashback of AVGN playing with the Konami Laserscope for
    NES, once he finds out that the voice activated controllers does not
    care if you say "Fire" or "Fuck".

    "Wow, I just shot down a duck by saying fuck".

    Close enough, right?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1MEM@21:1/5 to All on Sun Oct 15 19:18:44 2023
    candycanearter07 wrote:
    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of
    voice control. Something like, the sales guy removed the tech guys'
    keyboards so he could beat them in whatever FPS but he still sucked
    and the tech guys beat him even with voice control.

    I want to see the comic. Also, voice chat always felt kinda
    futuristic and all, but is very impractical.

    I just had a flashback of AVGN playing with the Konami Laserscope for
    NES, once he finds out that the voice activated controllers does not
    care if you say "Fire" or "Fuck".

    "Wow, I just shot down a duck by saying fuck".

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to no@thanks.net on Sun Oct 15 22:30:01 2023
    candycanearter07 <no@thanks.net> writes:

    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of voice
    control. Something like, the sales guy removed the tech guys' keyboards
    so he could beat them in whatever FPS but he still sucked and the tech
    guys beat him even with voice control.

    I want to see the comic.

    Looks like the comic's website, userfriendly.org, is gone. I used to
    have an archive of quite a lot of the strips but I think I lost most or
    all of that. There are archives online but Userfriendly published
    thousands of strips and if the original site had a search function, that probably isn't around any more.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Sun Oct 15 12:18:09 2023
    On 10/15/2023 10:28 AM, candycanearter07 wrote:
    On 10/15/23 12:18, H1MEM wrote:
    candycanearter07 wrote:
    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of
    voice control. Something like, the sales guy removed the tech guys'
    keyboards so he could beat them in whatever FPS but he still sucked
    and the tech guys beat him even with voice control.

    I want to see the comic. Also, voice chat always felt kinda
    futuristic and all, but is very impractical.

    I just had a flashback of AVGN playing with the Konami Laserscope for
    NES, once he finds out that the voice activated controllers does not
    care if you say "Fire" or "Fuck".

    "Wow, I just shot down a duck by saying fuck".

    Close enough, right?

    My father used to say "Fuck a duck!" when he was angry when I was a you't.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Anssi Saari on Sun Oct 15 14:53:12 2023
    On 10/15/23 14:30, Anssi Saari wrote:
    candycanearter07 <no@thanks.net> writes:

    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of voice
    control. Something like, the sales guy removed the tech guys' keyboards
    so he could beat them in whatever FPS but he still sucked and the tech
    guys beat him even with voice control.

    I want to see the comic.

    Looks like the comic's website, userfriendly.org, is gone. I used to
    have an archive of quite a lot of the strips but I think I lost most or
    all of that. There are archives online but Userfriendly published
    thousands of strips and if the original site had a search function, that probably isn't around any more.

    Ah rip, lost media always sucks.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1MEM@21:1/5 to All on Sun Oct 15 22:37:39 2023
    candycanearter07 wrote:
    On 10/15/23 14:30, Anssi Saari wrote:
    candycanearter07 <no@thanks.net> writes:

    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of
    voice control. Something like, the sales guy removed the tech
    guys' keyboards so he could beat them in whatever FPS but he
    still sucked and the tech guys beat him even with voice
    control.

    I want to see the comic.

    Looks like the comic's website, userfriendly.org, is gone. I used
    to have an archive of quite a lot of the strips but I think I lost
    most or all of that. There are archives online but Userfriendly
    published thousands of strips and if the original site had a search
    function, that probably isn't around any more.

    Ah rip, lost media always sucks.

    Even better, we have a nicely packaged zip containing 1997 to 2013.
    Just that please, can anybody keep this safe? I am close to filling a
    4TB NAS drive with hard to find stuff that is not on internet anymore. I
    can't tell the line between preservation and data hoarding anymore

    https://archive.org/details/user-friendly-comic

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1MEM@21:1/5 to All on Sun Oct 15 22:32:45 2023
    candycanearter07 wrote:
    On 10/15/23 14:30, Anssi Saari wrote:
    candycanearter07 <no@thanks.net> writes:

    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of voice
    control. Something like, the sales guy removed the tech guys' keyboards >>>> so he could beat them in whatever FPS but he still sucked and the tech >>>> guys beat him even with voice control.

    I want to see the comic.

    Looks like the comic's website, userfriendly.org, is gone. I used to
    have an archive of quite a lot of the strips but I think I lost most or
    all of that. There are archives online but Userfriendly published
    thousands of strips and if the original site had a search function, that
    probably isn't around any more.

    Ah rip, lost media always sucks.

    What Go...Internet takes, wayback machine gives:

    https://web.archive.org/web/20190505071300/http://ars.userfriendly.org/cartoons/?id=20130624
    Do you remember the date the strip was published around?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Sun Oct 15 16:33:14 2023
    On 10/15/23 15:37, H1MEM wrote:
    can't tell the line between preservation and data hoarding anymore

    The only difference is the intent and in-depth ness of storage.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Sun Oct 15 16:29:35 2023
    On 10/15/2023 1:37 PM, H1MEM wrote:
    candycanearter07 wrote:
    On 10/15/23 14:30, Anssi Saari wrote:
    candycanearter07 <no@thanks.net> writes:

    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of
    voice control. Something like, the sales guy removed the tech
    guys' keyboards so he could beat them in whatever FPS but he
    still sucked and the tech guys beat him even with voice
    control.

    I want to see the comic.

    Looks like the comic's website, userfriendly.org, is gone. I used
    to have an archive of quite a lot of the strips but I think I lost
    most or all of that. There are archives online but Userfriendly
    published thousands of strips and if the original site had a search
    function, that probably isn't around any more.

    Ah rip, lost media always sucks.

    Even better, we have a nicely  packaged zip containing 1997 to 2013.
    Just that please, can anybody keep this safe? I am close to filling a
    4TB NAS drive with hard to find stuff that is not on internet anymore. I can't tell the line between preservation and data hoarding anymore

    You seem to be implying that there IS a difference between the two other
    than organizing....


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1M3M@21:1/5 to rms on Mon Oct 16 12:35:14 2023
    rms wrote:
    Gamepads are also a great option for point & click adventure games,
    freeing you from being stuck to a desk.

    Steam Deck may be one of the best options thanks to the crazily complex controller mapping. You can play LucasArts or similar game with touch
    screen mouse emulation, trackpads, analog and even the d-pad. Even if
    there's no native controller support, the client makes it easy to
    implement controller control schemes.

    I played Maniac Mansion on NES. It's a pity they did not release more
    adventure games for 16 bits consoles save for Monkey Island on Mega CD,
    Given that both Snes and Megadrive having mouse support. And speaking of
    that, thankfully the community created hacks for mouse only games so
    that it is now possible to play Wonder Project J on an Snes without the
    mouse (it's getting harder to find one in good shape).

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1M3M@21:1/5 to Dimensional Traveler on Mon Oct 16 12:27:41 2023
    Dimensional Traveler wrote:
    You seem to be implying that there IS a difference between the two
    other than organizing....

    candycanearter07 wrote:
    The only difference is the intent and in-depth ness of storage.

    I definitely tidy less now, compared to finding a DVD I created 20 years
    ago that even had notes for the future.

    I stopped saving stuff when it felt like stuff on Internet would remain forever, but as "Internet Disease" / "Website Rot" worsens, update
    systems for digital stores replace good versions with worse ones and no
    option to keep or redownload the old one (Rocksmith 2014 before the 2022 "remaster"), and forums get deleted and replaced with Discord, I keep
    saving more and more stuff and become increasingly paranoid. From
    specific versions of software to web pages with tutorials and commands
    for server administration, laser discs rips, and building my own local
    network wiki with all the documentation I write.

    I only used to save and maintain my photo albums. Nowadays it's more
    like "I need to save everything", then share it at the annual lanparty,
    and find that 4TB is not that much when you find somebody else has 40TB
    on DC.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Mon Oct 16 07:56:07 2023
    On 10/16/23 05:35, H1M3M wrote:
    rms wrote:
    Gamepads are also a great option for point & click adventure games,
    freeing you from being stuck to a desk.

    Steam Deck may be one of the best options thanks to the crazily complex controller mapping. You can play LucasArts or similar game with touch
    screen mouse emulation, trackpads, analog and even the d-pad. Even if
    there's no native controller support, the client makes it easy to
    implement controller control schemes.

    Steam Deck is really good at providing enough to play most anything.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon Oct 16 12:11:16 2023
    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 10/15/23 15:37, H1MEM wrote:
    can't tell the line between preservation and data hoarding anymore

    The only difference is the intent and in-depth ness of storage.

    And the smell, hoarders places smell.

    Embrace your inner digital packrat, have bookmarks from websites that
    haven't existed since before internet explorer, have applications that
    will only run under 8-bit dos, collect them all.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon Oct 16 12:08:17 2023
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> looked up from reading
    the entrails of the porn spammer to utter "The Augury is good, the
    signs say:

    candycanearter07 <no@thanks.net> writes:

    On 10/15/23 10:28, Anssi Saari wrote:
    I remember the Userfriendly web comic made a few strips out of voice
    control. Something like, the sales guy removed the tech guys' keyboards
    so he could beat them in whatever FPS but he still sucked and the tech
    guys beat him even with voice control.

    I want to see the comic.

    Looks like the comic's website, userfriendly.org, is gone. I used to
    have an archive of quite a lot of the strips but I think I lost most or
    all of that. There are archives online but Userfriendly published
    thousands of strips and if the original site had a search function, that >probably isn't around any more.

    I used to download all the webcomics I looked at cause 1. faster
    scrolling through looking for one without reloading + ads on the inet
    and 2. stuff vanished from the inet all the time.

    Turns out I have 2003-2010 on disk.

    Digital Packrat for the win!

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to wipnoah@gmail.com on Mon Oct 16 20:47:53 2023
    H1MEM <wipnoah@gmail.com> writes:

    Even better, we have a nicely packaged zip containing 1997 to 2013.
    Just that please, can anybody keep this safe? I am close to filling a
    4TB NAS drive with hard to find stuff that is not on internet anymore. I can't tell the line between preservation and data hoarding anymore

    https://archive.org/details/user-friendly-comic

    Good find, thanks. Just 5644 strips to check for the ones I was thinking
    of :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Luc Lan@21:1/5 to Spalls Hurgenson on Mon Oct 16 21:42:16 2023
    On 14.10.2023 17:24, Spalls Hurgenson wrote:

    It's time for another big CRAP*...poll. Because nothing feels as good
    as taking a massive CRAP... poll.


    -----------

    It's time to play a game! But how are we going to navigate the
    game-world? Now, obviously in the real world, every game has different
    needs and no controller will fit every case... but we're going to
    pretend we live in a world where every control scheme is equal to all
    the others (this is the same world where cows are spheres**). So given
    the choice, which control method do you pick?


    - 1 - I choose the KEYBOARD.
    // The old-school ways are best. 80+ buttons
    // to jab at: infinite diversity in infinite
    // combinations.
    - 2 - I choose the MOUSE.
    // Precise control over everything on the
    // screen is a must.
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!
    - 4 - I choose the JOYSTICK (maybe with a HOTAS)
    // If it's good enough for Top Gun, it's good
    // enough for me!
    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything
    - 6 - I choose the TOUCH-PAD
    // Because I hate my life
    - 7 - I choose the TOUCH-SCREEN
    // If I want things to move on the screen, I
    // just touch the screen! What could be more
    // intuitive?
    - 8 - I choose the TRACKBALL
    // Wheeee! Look at it spin!
    - 9 - I choose VOICE CONTROLS
    // "My voice is my passport. Verify me."
    - 10 - I choose THOSE WEIRD VR THINGEES
    // It's just like being there in real life!
    - 11 - Screw that, I HACK THE INODES USING TINY MAGNETS
    // Bare metal, baby!


    Okay, sure, this CRAP poll is a bit more tongue-in-cheek than most,
    and - given its intended audience - I can wager the results are going
    to be weighted more towards certain options than others. But we can
    have fun with it anyway, right? Just pretend this is a perfect game
    designed just to meet your needs and desires; what's the controller
    you'd pick for that situation?

    Myself, yeah, I'm going with #1, the good ol' keyboard. It's just the
    most comfortable option for me.

    I think this because - since I didn't grow up with a gamepad in my
    hands like most Nintendo-kids - my brain never developed the same
    number of connections and neurons to make alternate controls feel
    quite as intuitive. But I started using the a keyboard fairly early,
    and I always have faster and more precise reactions with my fingers on
    a 'board. It's just the most comfortable. I never take my hands off
    the keys!


    So, it's a perfect game where any control scheme works perfectly...
    which one do you go with?






    ----------------
    * Completely Random And Pointless... but you knew that.
    ** https://en.wikipedia.org/wiki/Spherical_cow .... but you knew that
    too.

    3 - I choose the KEYBOARD + MOUSE combo

    //swimm3r

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Oct 16 13:23:57 2023
    On Saturday, October 14, 2023 at 7:24:18 AM UTC-7, Spalls Hurgenson wrote:
    It's time for another big CRAP*...poll. Because nothing feels as good
    as taking a massive CRAP... poll.


    -----------

    It's time to play a game! But how are we going to navigate the
    game-world? Now, obviously in the real world, every game has different
    needs and no controller will fit every case... but we're going to
    pretend we live in a world where every control scheme is equal to all
    the others (this is the same world where cows are spheres**). So given
    the choice, which control method do you pick?


    - 1 - I choose the KEYBOARD.
    // The old-school ways are best. 80+ buttons
    // to jab at: infinite diversity in infinite
    // combinations.
    - 2 - I choose the MOUSE.
    // Precise control over everything on the
    // screen is a must.
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!
    - 4 - I choose the JOYSTICK (maybe with a HOTAS)
    // If it's good enough for Top Gun, it's good
    // enough for me!
    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything
    - 6 - I choose the TOUCH-PAD
    // Because I hate my life
    - 7 - I choose the TOUCH-SCREEN
    // If I want things to move on the screen, I
    // just touch the screen! What could be more
    // intuitive?
    - 8 - I choose the TRACKBALL
    // Wheeee! Look at it spin!
    - 9 - I choose VOICE CONTROLS
    // "My voice is my passport. Verify me."
    - 10 - I choose THOSE WEIRD VR THINGEES
    // It's just like being there in real life!
    - 11 - Screw that, I HACK THE INODES USING TINY MAGNETS
    // Bare metal, baby!


    Generally #3. But like many others, I use the control that fits
    the game format, or mode best if I have it available.

    Arguably even though Souls games are made for a controller,
    KBM works better *if* you can manage to set up the controls
    well enough, but it's a lot of work and trial and error.

    Driving, I'll use a controller. Would I use a driving set up?
    If it wasn't prohibitively expensive and took up so much room
    sure.

    Don't get me started on the flimsy garbage that is current
    controller these days and I try to avoid using one if I can just
    because I'd rather not have to replace my controller ever 6 months
    now, when I had my first xbox 360 one for around 5 years before
    it had trouble. Even controllers are starting to get into the
    prohibitively expensive range with a new xbox one controller
    going for around $54 and factoring in how long it's likely to last.

    On the other hand a rough day of a lot of typing/moussing at
    work and I'll welcome a controller.

    I'd probably use a joystick in a space sim, but again they're
    prohibitively expensive for one type of game that a controller or
    even KBM generally works well enough, and I can't justify it
    to myself.

    I'd use an arcade stick and buttons for arcade games like
    Street Fighter 2 but again prohibitively expensive for something
    I rarely ever use.

    Touch Screen? Well on the phone of course. Not that I game
    a lot on the phone, I don't generally like it though as a lot of
    games just use it to emulate a joystick, which works poorly.
    Games also tend to have far too small areas to touch with
    any accuracy on a phone.

    VR controllers work with the Occulus and that's what I use. My
    daughter somehow set it up to use just your hands too if the
    controllers are put down, which is kind of cool, but the controls
    aren't as obvious.

    Game pads again only on systems that require them, they're
    unpleasant to say the least, and one of the reasons I don't
    like consoles with them much. I do remember the Intellivision
    ones fondly though, lots of buttons and an ingenious stick/
    dial.

    I have used touch pad for gaming, but so rarely and it's about
    the last thing I'd *want* to use, just using it because I had a
    laptop where a mouse was needed and didn't have a mouse
    available. I'd much rather use one of those nub things than
    at touch pad, but generally laptops with those are much
    more expensive, and I don't feel like I need a laptop other
    than the one my work foists on me.

    Trackball? Ugh, please. I hate those. Maybe on the
    Marble madness arcade game and a few others, but those
    aren't the horrible thumb driven ones.

    Voice? Never even used it. The idea frightens me as my
    voice tends to start giving out just running a normal
    D&D game, I can't imagine trying to play a video game
    for any length of time with that.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Xocyll on Tue Oct 17 16:58:55 2023
    On Mon, 16 Oct 2023 12:11:16 -0400, Xocyll <Xocyll@gmx.com> wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 10/15/23 15:37, H1MEM wrote:
    can't tell the line between preservation and data hoarding anymore

    The only difference is the intent and in-depth ness of storage.

    And the smell, hoarders places smell.

    Embrace your inner digital packrat, have bookmarks from websites that
    haven't existed since before internet explorer, have applications that
    will only run under 8-bit dos, collect them all.

    AFAIK, there wasn't an 8-bit DOS. Well, not on PC, anyway. PCs started
    at 16-bit. While the 8088 used on the first IBM PCs had an 8-bit
    interface, it was 16-bit internally. Similarly, while the original CPM
    (upon which MS-DOS/PC-DOS and its predecessor 86DOS were based) was
    8-bit, MS/PC-DOS were 16-bit from the start. And CPM (specifically,
    CPM-86) itself was 16-bit for all versions that ran on PC.

    Of course, there were a variety of Disk Operating Systems for other
    platforms (Apple, for instance, had one), and some of those were
    8-bit... but this being a *.ibm.pc.* newsgroup, I get to pretend those
    don't exist. ;-P

    Ergo, there are no 8-bit DOS apps to collect. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Tue Oct 17 18:14:14 2023
    On 10/17/2023 1:58 PM, Spalls Hurgenson wrote:
    On Mon, 16 Oct 2023 12:11:16 -0400, Xocyll <Xocyll@gmx.com> wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 10/15/23 15:37, H1MEM wrote:
    can't tell the line between preservation and data hoarding anymore

    The only difference is the intent and in-depth ness of storage.

    And the smell, hoarders places smell.

    Embrace your inner digital packrat, have bookmarks from websites that
    haven't existed since before internet explorer, have applications that
    will only run under 8-bit dos, collect them all.

    AFAIK, there wasn't an 8-bit DOS. Well, not on PC, anyway. PCs started
    at 16-bit. While the 8088 used on the first IBM PCs had an 8-bit
    interface, it was 16-bit internally. Similarly, while the original CPM
    (upon which MS-DOS/PC-DOS and its predecessor 86DOS were based) was
    8-bit, MS/PC-DOS were 16-bit from the start. And CPM (specifically,
    CPM-86) itself was 16-bit for all versions that ran on PC.

    Of course, there were a variety of Disk Operating Systems for other
    platforms (Apple, for instance, had one), and some of those were
    8-bit... but this being a *.ibm.pc.* newsgroup, I get to pretend those
    don't exist. ;-P

    Ergo, there are no 8-bit DOS apps to collect. ;-)

    *waits for H1MEM to pull one out of their horde*

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed Oct 18 10:15:17 2023
    I am going to vote for my self built frankenstein controller!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Werner P. on Wed Oct 18 07:09:46 2023
    On 10/18/23 03:15, Werner P. wrote:
    I am going to vote for my self built frankenstein controller!



    Please send a picture, I'm curious.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Werner P. on Wed Oct 18 08:25:42 2023
    On Wed, 18 Oct 2023 10:15:17 +0200, in comp.sys.ibm.pc.games.action,
    Werner P. wrote:

    I am going to vote for my self built frankenstein controller!

    Mmm. Fire BAD! You must lose a lot if you can't fire. Does it even have a
    fire button?

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Oct 18 11:41:37 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 16 Oct 2023 12:11:16 -0400, Xocyll <Xocyll@gmx.com> wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 10/15/23 15:37, H1MEM wrote:
    can't tell the line between preservation and data hoarding anymore

    The only difference is the intent and in-depth ness of storage.

    And the smell, hoarders places smell.

    Embrace your inner digital packrat, have bookmarks from websites that >>haven't existed since before internet explorer, have applications that
    will only run under 8-bit dos, collect them all.

    AFAIK, there wasn't an 8-bit DOS. Well, not on PC, anyway. PCs started
    at 16-bit. While the 8088 used on the first IBM PCs had an 8-bit
    interface, it was 16-bit internally. Similarly, while the original CPM
    (upon which MS-DOS/PC-DOS and its predecessor 86DOS were based) was
    8-bit, MS/PC-DOS were 16-bit from the start. And CPM (specifically,
    CPM-86) itself was 16-bit for all versions that ran on PC.

    I first saw ms-dos on TRS-80s, also had TRS-Dos and CPM at one point so
    ...

    Of course, there were a variety of Disk Operating Systems for other
    platforms (Apple, for instance, had one), and some of those were
    8-bit... but this being a *.ibm.pc.* newsgroup, I get to pretend those
    don't exist. ;-P

    Ergo, there are no 8-bit DOS apps to collect. ;-)

    Just cause it won't run on the platform is no reason not to collect it.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed Oct 18 19:23:25 2023
    Am 18.10.23 um 14:09 schrieb candycanearter07:
    On 10/18/23 03:15, Werner P. wrote:
    I am going to vote for my self built frankenstein controller!



    Please send a picture, I'm curious.
    https://imgur.com/a/lxPs5A0

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Werner P. on Wed Oct 18 13:30:16 2023
    On 10/18/23 12:23, Werner P. wrote:
    Am 18.10.23 um 14:09 schrieb candycanearter07:
    On 10/18/23 03:15, Werner P. wrote:
    I am going to vote for my self built frankenstein controller!



    Please send a picture, I'm curious.
    https://imgur.com/a/lxPs5A0


    I'd use that, it looks so cool.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed Oct 18 23:04:38 2023
    Am 18.10.23 um 20:30 schrieb candycanearter07:
    On 10/18/23 12:23, Werner P. wrote:
    Am 18.10.23 um 14:09 schrieb candycanearter07:
    On 10/18/23 03:15, Werner P. wrote:
    I am going to vote for my self built frankenstein controller!



    Please send a picture, I'm curious.
    https://imgur.com/a/lxPs5A0


    I'd use that, it looks so cool.
    Its aaalivee... oh well, no, but it has tons of leds...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Werner P. on Wed Oct 18 23:06:16 2023
    On Wed, 18 Oct 2023 19:23:04 +0200, in comp.sys.ibm.pc.games.action,
    Werner P. wrote:

    Am 18.10.23 um 10:15 schrieb Werner P.:
    I am going to vote for my self built frankenstein controller!


    https://imgur.com/a/lxPs5A0

    Wow. TWO spinners.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Thu Oct 19 10:04:54 2023
    Has to be mouse + keyboard for almost all the games I play. I do have a
    Steam controller and even though it does a good job it still isn't up to
    mouse + keyboard.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Thu Oct 19 10:05:46 2023
    Has to be mouse + keyboard for almost all the games I play. I do have a
    Steam controller and even though it does a good job it still isn't up to
    mouse + keyboard.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Oct 19 13:26:02 2023
    Am 19.10.23 um 06:06 schrieb Zaghadka:
    On Wed, 18 Oct 2023 19:23:04 +0200, in comp.sys.ibm.pc.games.action,
    Werner P. wrote:

    Am 18.10.23 um 10:15 schrieb Werner P.:
    I am going to vote for my self built frankenstein controller!


    https://imgur.com/a/lxPs5A0

    Wow. TWO spinners.

    jepp, for pong, I am working on a new revision of the controller or its successor with attachable modules, but I guess it will be another year
    until i have something to show!
    The idea is to have a basic controller in the middle and allow
    attachable modules like spinners a trackballor for instance a T-9 keypad
    to be attached to the side.

    The problem with this big one is, way too many items to be comfortable,
    it is better simply to have some parts of it to be pluggable!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Oct 19 16:06:20 2023
    Am 19.10.23 um 15:24 schrieb candycanearter07:
    On 10/19/23 06:26, Werner P. wrote:
    jepp, for pong, I am working on a new revision of the controller or
    its successor with attachable modules, but I guess it will be another
    year until i have something to show!
    The idea is to have a basic controller in the middle and allow
    attachable modules like spinners a trackballor for instance a T-9
    keypad to be attached to the side.

    The problem with this big one is, way too many items to be
    comfortable, it is better simply to have some parts of it to be
    pluggable!

    A modular controller sounds like the coolest thing ever and *I want one*.

    Let us know if you ever sell one!
    Me too, there were several attements I think on an xbox style
    controller, not one really made a huge inroad it would be great to have something like the steam controller where you can change buttons or
    replace a touchpad with a stick or mouse depending on your needs.
    I cannot do that, but I can do it in the format of an arcade stick!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Werner P. on Thu Oct 19 08:24:26 2023
    On 10/19/23 06:26, Werner P. wrote:
    jepp, for pong, I am working on a new revision of the controller or its successor with attachable modules, but I guess it will be another year
    until i have something to show!
    The idea is to have a basic controller in the middle and allow
    attachable modules like spinners a trackballor for instance a T-9 keypad
    to be attached to the side.

    The problem with this big one is, way too many items to be comfortable,
    it is better simply to have some parts of it to be pluggable!

    A modular controller sounds like the coolest thing ever and *I want one*.

    Let us know if you ever sell one!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Thu Oct 19 07:54:36 2023
    On Thursday, October 19, 2023 at 6:24:32 AM UTC-7, candycanearter07 wrote:
    On 10/19/23 06:26, Werner P. wrote:
    jepp, for pong, I am working on a new revision of the controller or its successor with attachable modules, but I guess it will be another year until i have something to show!
    The idea is to have a basic controller in the middle and allow
    attachable modules like spinners a trackballor for instance a T-9 keypad to be attached to the side.

    The problem with this big one is, way too many items to be comfortable,
    it is better simply to have some parts of it to be pluggable!
    A modular controller sounds like the coolest thing ever and *I want one*.

    Let us know if you ever sell one!

    There was this one I found when searching around for my last controller

    https://www.amazon.com/Thrustmaster-ESWAP-PRO-CONTROLLER-Next-Generation-x/dp/B08HY4R8RQ

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Werner P. on Thu Oct 19 12:31:12 2023
    On Wed, 18 Oct 2023 23:04:38 +0200, "Werner P." <werpu@gmx.at> wrote:
    Am 18.10.23 um 20:30 schrieb candycanearter07:
    On 10/18/23 12:23, Werner P. wrote:
    Am 18.10.23 um 14:09 schrieb candycanearter07:
    On 10/18/23 03:15, Werner P. wrote:

    I am going to vote for my self built frankenstein controller!

    Please send a picture, I'm curious.

    https://imgur.com/a/lxPs5A0

    I'd use that, it looks so cool.
    Its aaalivee... oh well, no, but it has tons of leds...

    It's a bit big for me... but I like the candy-colored buttons. Makes
    me hungry.

    I really need to find myself a nice, classic six-button gamepad.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Thu Oct 19 20:57:59 2023
    #3 these days. Before mouses and keyboards got popular with FPSes, I was
    a keyboarder and a joysticker.

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's time for another big CRAP*...poll. Because nothing feels as good
    as taking a massive CRAP... poll.


    -----------

    It's time to play a game! But how are we going to navigate the
    game-world? Now, obviously in the real world, every game has different
    needs and no controller will fit every case... but we're going to
    pretend we live in a world where every control scheme is equal to all
    the others (this is the same world where cows are spheres**). So given
    the choice, which control method do you pick?


    - 1 - I choose the KEYBOARD.
    // The old-school ways are best. 80+ buttons
    // to jab at: infinite diversity in infinite
    // combinations.
    - 2 - I choose the MOUSE.
    // Precise control over everything on the
    // screen is a must.
    - 3 - I choose the KEYBOARD + MOUSE combo
    // Boom! Headshot!
    - 4 - I choose the JOYSTICK (maybe with a HOTAS)
    // If it's good enough for Top Gun, it's good
    // enough for me!
    - 5 - I choose the GAMEPAD
    // A versatile compromise that works with
    // almost everything
    - 6 - I choose the TOUCH-PAD
    // Because I hate my life
    - 7 - I choose the TOUCH-SCREEN
    // If I want things to move on the screen, I
    // just touch the screen! What could be more
    // intuitive?
    - 8 - I choose the TRACKBALL
    // Wheeee! Look at it spin!
    - 9 - I choose VOICE CONTROLS
    // "My voice is my passport. Verify me."
    - 10 - I choose THOSE WEIRD VR THINGEES
    // It's just like being there in real life!
    - 11 - Screw that, I HACK THE INODES USING TINY MAGNETS
    // Bare metal, baby!


    Okay, sure, this CRAP poll is a bit more tongue-in-cheek than most,
    and - given its intended audience - I can wager the results are going
    to be weighted more towards certain options than others. But we can
    have fun with it anyway, right? Just pretend this is a perfect game
    designed just to meet your needs and desires; what's the controller
    you'd pick for that situation?

    Myself, yeah, I'm going with #1, the good ol' keyboard. It's just the
    most comfortable option for me.

    I think this because - since I didn't grow up with a gamepad in my
    hands like most Nintendo-kids - my brain never developed the same
    number of connections and neurons to make alternate controls feel
    quite as intuitive. But I started using the a keyboard fairly early,
    and I always have faster and more precise reactions with my fingers on
    a 'board. It's just the most comfortable. I never take my hands off
    the keys!


    So, it's a perfect game where any control scheme works perfectly...
    which one do you go with?






    ----------------
    * Completely Random And Pointless... but you knew that.
    ** https://en.wikipedia.org/wiki/Spherical_cow .... but you knew that
    too.


    --
    "This is what the Lord Almighty says: 'Administer true justice; show mercy and compassion to one another. Do not oppress the widow or the fatherless, the alien or the poor. In your hearts do not think evil of each other.'" ???Zechariah 7:9-10. (A)
    estivations, allergies, heat, spams, etc. again. So many snail mails (late last night) this wk.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon Oct 23 14:42:26 2023
    Am 19.10.23 um 16:54 schrieb Justisaur:
    On Thursday, October 19, 2023 at 6:24:32 AM UTC-7, candycanearter07 wrote:
    On 10/19/23 06:26, Werner P. wrote:
    jepp, for pong, I am working on a new revision of the controller or its
    successor with attachable modules, but I guess it will be another year
    until i have something to show!
    The idea is to have a basic controller in the middle and allow
    attachable modules like spinners a trackballor for instance a T-9 keypad >>> to be attached to the side.

    The problem with this big one is, way too many items to be comfortable,
    it is better simply to have some parts of it to be pluggable!
    A modular controller sounds like the coolest thing ever and *I want one*.

    Let us know if you ever sell one!

    There was this one I found when searching around for my last controller

    https://www.amazon.com/Thrustmaster-ESWAP-PRO-CONTROLLER-Next-Generation-x/dp/B08HY4R8RQ

    - Justisaur
    Jepp seems to be trash and not really living up to its full potential,
    the idea is good however!
    I would love to have a controller where I instantly could switch from
    stick to pad to trackball depending on what I want to do with it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to Zaghadka on Thu Oct 26 02:00:04 2023
    On 2023-10-14, Zaghadka <zaghadka@hotmail.com> wrote:

    A Pro Controller on my Switch.* Unless I'm playing emulated console games
    on my Switch, in which case I have specialized SNES, Genesis, and N64
    remakes from Nintendo Online. They are _a-maze-iiing_.

    I was thinking whether to get these controllers or not. I have the
    Switch sub giving me access to all the SNES, GB, etc. games. Seems you
    are happy with them.

    My one concern, I'd like to ask the people here, I am new to Switch
    buying it only 6 months ago. How much longer will it be around, I have
    heard of Switch II. Should I keep buying games and accessories at this
    point. Am worried it will get sunset'ed soon.

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Geeknix on Thu Oct 26 07:38:04 2023
    On Wednesday, October 25, 2023 at 7:00:07 PM UTC-7, Geeknix wrote:
    On 2023-10-14, Zaghadka <zagh...@hotmail.com> wrote:

    A Pro Controller on my Switch.* Unless I'm playing emulated console games on my Switch, in which case I have specialized SNES, Genesis, and N64 remakes from Nintendo Online. They are _a-maze-iiing_.

    I was thinking whether to get these controllers or not. I have the
    Switch sub giving me access to all the SNES, GB, etc. games. Seems you
    are happy with them.

    My one concern, I'd like to ask the people here, I am new to Switch
    buying it only 6 months ago. How much longer will it be around, I have
    heard of Switch II. Should I keep buying games and accessories at this point. Am worried it will get sunset'ed soon.

    I'd assume any games at least will be playable on the switch II.
    Accessories probably will work as they're all either wireless or USB C.
    You never know of course.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Geeknix on Thu Oct 26 10:35:38 2023
    On Thu, 26 Oct 2023 02:00:04 GMT, in comp.sys.ibm.pc.games.action,
    Geeknix wrote:

    On 2023-10-14, Zaghadka <zaghadka@hotmail.com> wrote:

    A Pro Controller on my Switch.* Unless I'm playing emulated console games
    on my Switch, in which case I have specialized SNES, Genesis, and N64
    remakes from Nintendo Online. They are _a-maze-iiing_.

    I was thinking whether to get these controllers or not. I have the
    Switch sub giving me access to all the SNES, GB, etc. games. Seems you
    are happy with them.

    My one concern, I'd like to ask the people here, I am new to Switch
    buying it only 6 months ago. How much longer will it be around, I have
    heard of Switch II. Should I keep buying games and accessories at this
    point. Am worried it will get sunset'ed soon.

    Always a possibility. I think Nintendo has figured out DRM enough that
    they're willing to try backwards compatibility again though, and I
    suspect the specialized emulator controllers will work regardless.

    They are gun shy because of what happened with the Gamecube to Wii
    transition, but I really do think they're going to have another go at it
    with an incrementally improved Switch+.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to usenet@apple.geeknix135.net on Fri Oct 27 17:30:46 2023
    Geeknix <usenet@apple.geeknix135.net> wrote:
    My one concern, I'd like to ask the people here, I am new to Switch
    buying it only 6 months ago. How much longer will it be around, I have
    heard of Switch II. Should I keep buying games and accessories at this
    point. Am worried it will get sunset'ed soon.

    Like Justisaur said, I'd assume that the controllers would still work,
    as they're using standard Bluetooth and USB protocols. That means they
    should work with your PC as well.

    Nintendo hasn't said much about successor to the Switch, but they did say recently that Nintendo Accounts are supposed to ease the transition to
    the new platform. What that exactly means is open to interpreation, but
    it should at least mean you won't need a completely new online account.
    That should also imply that emulated games bought online should carry
    over.

    My guess is that it will also support some sort of backwards compatibility
    for games. These days console games don't talk to the hardware directly,
    and instead use APIs like on PCs. That means it's possible to upgrade
    the CPU and GPU, like current generation PlayStation and XBox consoles
    did, while stillbeing able to play previous generation games and without
    having to include the older CPU/GPU hardware.

    A big question is whether the successor to the Switch will compatible with physical Switch game cards. There's probably no reason to implement a completely new and incompatible game card slot, but it's possible that the
    new console won't come with one at all. I think that would be premature
    if, as all signs indicate, it's going to be released in the next year
    or two, but Nintendo may think this is the time to go digital only.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Ross Ridge on Fri Oct 27 13:45:34 2023
    On Fri, 27 Oct 2023 17:30:46 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ross Ridge wrote:

    A big question is whether the successor to the Switch will compatible with >physical Switch game cards. There's probably no reason to implement a >completely new and incompatible game card slot, but it's possible that the >new console won't come with one at all. I think that would be premature
    if, as all signs indicate, it's going to be released in the next year
    or two, but Nintendo may think this is the time to go digital only.

    That is a great point. I started out buying games on cards, but pretty
    much switched to all digital when I realized what a PITA that is. Resale
    and sharing games with friends just isn't that much of a priority any
    longer for me.

    I agree. Eventually, there will be no card slot. It's a sound prediction. Mortal Combat 10 was already basically a dongle and downloaded the entire updated game as soon as you stuck it in. It uses nothing on the card at
    all other than the authorization token.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Fri Oct 27 15:15:18 2023
    On Friday, October 27, 2023 at 11:45:37 AM UTC-7, Zaghadka wrote:
    On Fri, 27 Oct 2023 17:30:46 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ross Ridge wrote:

    A big question is whether the successor to the Switch will compatible with >physical Switch game cards. There's probably no reason to implement a >completely new and incompatible game card slot, but it's possible that the >new console won't come with one at all. I think that would be premature >if, as all signs indicate, it's going to be released in the next year
    or two, but Nintendo may think this is the time to go digital only.
    That is a great point. I started out buying games on cards, but pretty
    much switched to all digital when I realized what a PITA that is. Resale
    and sharing games with friends just isn't that much of a priority any
    longer for me.

    I agree. Eventually, there will be no card slot. It's a sound prediction. Mortal Combat 10 was already basically a dongle and downloaded the entire updated game as soon as you stuck it in. It uses nothing on the card at
    all other than the authorization token.

    I bought a few games on cards for the kids originally, but they lost most of them. I'm very glad it has a digital marketplace. I'm not sure one the available
    storage on it for many games though, or if you can delete them somehow
    and re-download if you need space, which I assume is possible.

    One of the kids managed to delete my profile and saved games, not that
    I had any plan to play those games again, but maybe some day I'll
    want to go back to Zelda?

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to Justisaur on Mon Oct 30 01:00:03 2023
    On 2023-10-26, Justisaur <justisaur@gmail.com> wrote:
    On Wednesday, October 25, 2023 at 7:00:07 PM UTC-7, Geeknix wrote:
    On 2023-10-14, Zaghadka <zagh...@hotmail.com> wrote:

    A Pro Controller on my Switch.* Unless I'm playing emulated console games >> > on my Switch, in which case I have specialized SNES, Genesis, and N64
    remakes from Nintendo Online. They are _a-maze-iiing_.

    I was thinking whether to get these controllers or not. I have the
    Switch sub giving me access to all the SNES, GB, etc. games. Seems you
    are happy with them.

    My one concern, I'd like to ask the people here, I am new to Switch
    buying it only 6 months ago. How much longer will it be around, I have
    heard of Switch II. Should I keep buying games and accessories at this
    point. Am worried it will get sunset'ed soon.

    I'd assume any games at least will be playable on the switch II.
    Accessories probably will work as they're all either wireless or USB C.
    You never know of course.

    You are right I think, my Switch stuff will _probably_ carry over to
    Switch II. I was thinking post-Switch era, I have been hit with GC and
    Wii services being terminated. Before the Wii broke (will get it fixed
    one day) I patched it to use homebrew servers. I wonder how likely that
    is with Switch.

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to Zaghadka on Mon Oct 30 01:30:04 2023
    On 2023-10-27, Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 27 Oct 2023 17:30:46 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ross Ridge wrote:

    A big question is whether the successor to the Switch will compatible with >>physical Switch game cards. There's probably no reason to implement a >>completely new and incompatible game card slot, but it's possible that the >>new console won't come with one at all. I think that would be premature >>if, as all signs indicate, it's going to be released in the next year
    or two, but Nintendo may think this is the time to go digital only.

    That is a great point. I started out buying games on cards, but pretty
    much switched to all digital when I realized what a PITA that is. Resale
    and sharing games with friends just isn't that much of a priority any
    longer for me.

    It is a good point, now I am rethinking why am I buying cards. Maybe a
    couple of mSD with a lot of games on each and swap those around would
    provide better future-proofing.

    Since the boxes have nothing but cover art, no manuals or postcards
    inside to read anyway.

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to Ross Ridge on Mon Oct 30 01:30:05 2023
    On 2023-10-27, Ross Ridge <rridge@csclub.uwaterloo.ca> wrote:
    Geeknix <usenet@apple.geeknix135.net> wrote:
    My one concern, I'd like to ask the people here, I am new to Switch
    buying it only 6 months ago. How much longer will it be around, I have >>heard of Switch II. Should I keep buying games and accessories at this >>point. Am worried it will get sunset'ed soon.

    Like Justisaur said, I'd assume that the controllers would still work,
    as they're using standard Bluetooth and USB protocols. That means they should work with your PC as well.

    That's a plus, pro tip

    A big question is whether the successor to the Switch will compatible with physical Switch game cards.

    So would buying games digitally be better for future-proofing? I like
    some games on cards, like classic Nintendo games and digital for Indie
    games.

    Digital only would need a lot of space the few games I have are proably
    at 512Gb already.

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to usenet@apple.geeknix135.net on Wed Nov 1 15:24:04 2023
    Geeknix <usenet@apple.geeknix135.net> wrote:
    So would buying games digitally be better for future-proofing? I like
    some games on cards, like classic Nintendo games and digital for Indie
    games.

    Cards have the advantage that they'll work so long as you can find
    a working Nintendo Switch to play them on. At least for those games
    that have the complete game on the card and don't require an Internet connection to play.

    Digital downloads are more likely to work with the next generation Switch console. However, Nintendo hasn't promised anything. I think it would
    be in Nintendos interest to have some sort of backwards compatibility,
    as they'll be selling both the old and new console and their software at
    the same time for a year or more. It'll be easier to convince people to
    make the upgrade if they can carry both their old and new games around
    with them without having to fit both consoles in their pockets.

    Assuming that Nintendo goes with an upgraded Tegra processor with a
    faster ARM CPU and Nvidia GPU then backwards compatibility shouldn't
    be difficult or have a significant cost. On the other hand if they
    switch to something like AMD processor in the Steam Deck, then backwards compatilbility would be much harder to do, and could limit it to just
    the classic games that are being emulated anyways.

    However, a radical change in CPU and GPU architectures isn't likely and should've leaked by now. There shouldn't be any reason for the next
    generation Switch to not be fully backwards compatible and not support
    all Switch games, whether on cards or digital downloads.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)