• Prime Gaming - 10 October 2023

    From Spalls Hurgenson@21:1/5 to All on Tue Oct 10 14:09:04 2023
    It's been three weeks since the last update on Amazon Prime games. I'm
    sure in that interval Amazon has added plenty of awesome games, right?
    Let's find out.


    * Ghostwire Tokyo (EPIC)
    Fight supernatural horrors in a near-future
    Tokyo. A surprisingly good game. Not
    particularly novel, though, and too much open
    -world grind, but pretty good anyway. I found
    the monster designs a lot of fun, even if the
    mechanics were fairly humdrum. It's not the
    sort of game I'd recommend you rush out and buy,
    but if you're getting it for (sort-of) free?
    It's worth giving it a try.


    * Grunnd (Amazon)
    A 'dark and gritty' adventure game. Solve the
    mystery of the surreal, twisted town. It's got a
    unique art style and atmosphere, but gameplay
    is reportedly slow and the game doesn't do much
    to innovate. Probably for adventure-game
    aficionados only.


    * Hundred Days (Amazon)
    A 'winemaking simulator'. Although it looks like
    a tycoon (business management) game focused on
    directing your vinery to the top of the market,
    it's actually more of a choose-your-own adventure
    sort of thing. I'm sure there's a market for this
    game; I'm just not in it.


    * Unsolved Case: Murderous Script (Amazon)
    Another hidden-object game, where discovering
    all the concealed items unlocks the next bit of story.
    I never got the point of these; it's like someone
    took the most aggravating part of old-school
    adventures (scouring the screen looking for the item
    you needed) and said, "yeah, let's make a game based
    on that". Then again, David Cage has made a career
    out of stringing together quick-time events, so I guess
    there's no accounting for the taste of gamers.


    Well, not particularly exciting; without "Ghostwire Tokyo", it would
    be another wash. But we're coming up into the holiday season; maybe
    Amazon will kick things up a notch in celebration.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to Spalls Hurgenson on Wed Oct 11 02:00:04 2023
    On 2023-10-10, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Unsolved Case: Murderous Script (Amazon)
    Another hidden-object game, where discovering
    all the concealed items unlocks the next bit of story.
    I never got the point of these; it's like someone
    took the most aggravating part of old-school
    adventures (scouring the screen looking for the item
    you needed) and said, "yeah, let's make a game based
    on that". Then again, David Cage has made a career
    out of stringing together quick-time events, so I guess
    there's no accounting for the taste of gamers.

    I also dislike pixel hunters, eventually it becomes a game were you move
    the mouse left and right across the screen until the mouse pointer
    change. Yuck!

    Anyone here can explain the attraction?

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Oct 11 04:06:55 2023
    Geeknix <usenet@apple.geeknix135.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 2023-10-10, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Unsolved Case: Murderous Script (Amazon)
    Another hidden-object game, where discovering
    all the concealed items unlocks the next bit of story.
    I never got the point of these; it's like someone
    took the most aggravating part of old-school
    adventures (scouring the screen looking for the item
    you needed) and said, "yeah, let's make a game based
    on that". Then again, David Cage has made a career
    out of stringing together quick-time events, so I guess
    there's no accounting for the taste of gamers.

    I also dislike pixel hunters, eventually it becomes a game were you move
    the mouse left and right across the screen until the mouse pointer
    change. Yuck!

    Anyone here can explain the attraction?

    Masochism!

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1M3M@21:1/5 to Geeknix on Wed Oct 11 11:28:11 2023
    Geeknix wrote:
    On 2023-10-10, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I also dislike pixel hunters, eventually it becomes a game were you
    move the mouse left and right across the screen until the mouse
    pointer change. Yuck!

    Some old adventure games don't change the cursor when moving over
    objects (Maniac mansion for PC will not tell you what you are hovering
    over unless you use the "What is" verb. Simon The Sorcerer II has a key
    for illuminating objects that can be interacted). But In this kind of
    games, you can get penalized if you click spam by lowering the score...
    Unless it happens to be a mobile game, where you will run out of
    "energy" for interactions and it will offer to buy more energy or wait
    until the next day. With no option to just buy the whole game and play
    it on your own terms.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1M3M@21:1/5 to Spalls Hurgenson on Wed Oct 11 11:21:55 2023
    Spalls Hurgenson wrote:

    It's been three weeks since the last update on Amazon Prime games.
    I'm sure in that interval Amazon has added plenty of awesome games,
    right? Let's find out.


    * Ghostwire Tokyo (EPIC)

    Nope, not falling for that one, Epic / Tencent. You are not getting my data.

    * Grunnd (Amazon) A 'dark and gritty' adventure game. Solve the
    mystery of the surreal, twisted town. It's got a unique art style and atmosphere, but gameplay is reportedly slow and the game doesn't do
    much to innovate. Probably for adventure-game aficionados only.

    It reminds me a bit of Kentucky Route Zero, so I'm giving it a chance.



    * Unsolved Case: Murderous Script (Amazon)


    This one is a code for Legacy Games. With that name, I expected they
    would offer games even more obscure than GOG (I always wanted to try Les passagers du vent, released for the amstrad CPC and based on Bourgeon's
    bande desinee), but... Sigh. Hidden object games. There are quite a few
    good ones, but they are so easy to make that unless somebody can curate
    them, it's going to be Sturgeon's law's 90% in full force.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Xocyll on Wed Oct 11 07:34:51 2023
    On 10/11/2023 1:06 AM, Xocyll wrote:
    Geeknix <usenet@apple.geeknix135.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 2023-10-10, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Unsolved Case: Murderous Script (Amazon)
    Another hidden-object game, where discovering
    all the concealed items unlocks the next bit of story.
    I never got the point of these; it's like someone
    took the most aggravating part of old-school
    adventures (scouring the screen looking for the item
    you needed) and said, "yeah, let's make a game based
    on that". Then again, David Cage has made a career
    out of stringing together quick-time events, so I guess
    there's no accounting for the taste of gamers.

    I also dislike pixel hunters, eventually it becomes a game were you move
    the mouse left and right across the screen until the mouse pointer
    change. Yuck!

    Anyone here can explain the attraction?

    Masochism!

    With OCD.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Oct 11 09:50:51 2023
    Anyone here can explain the attraction?

    I've played one of these, and rather enjoyed it! Part simple puzzle,
    part HOG, with a nancy drew level of mystery/ghostly happenings. I found it relaxing and engaging in a quiet way; no quick reflexes nor a great amount
    of keyboard dexterity or mechanics learning curve required.
    https://store.steampowered.com/app/209230/Sherlock_Holmes_and_The_Hound_of_The_Baskervilles/

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Wed Oct 11 11:21:25 2023
    On 10/11/23 04:28, H1M3M wrote:
    Unless it happens to be a mobile game, where you will run out of
    "energy" for interactions and it will offer to buy more energy or wait
    until the next day. With no option to just buy the whole game and play
    it on your own terms.

    Wait, there are point and click mobile games? That seems odd.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Wed Oct 11 11:42:29 2023
    On 10/11/2023 9:21 AM, candycanearter07 wrote:
    On 10/11/23 04:28, H1M3M wrote:
    Unless it happens to be a mobile game, where you will run out of
    "energy" for interactions and it will offer to buy more energy or wait
    until the next day. With no option to just buy the whole game and play
    it on your own terms.

    Wait, there are point and click mobile games? That seems odd.

    Isn't that what touchscreens were made for?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Wed Oct 11 19:31:43 2023
    On 10/11/23 13:42, Dimensional Traveler wrote:
    On 10/11/2023 9:21 AM, candycanearter07 wrote:
    Wait, there are point and click mobile games? That seems odd.

    Isn't that what touchscreens were made for?


    Seems like it would be harder to fill with ads.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Wed Oct 11 20:04:46 2023
    On 10/11/23 19:56, Dimensional Traveler wrote:
    On 10/11/2023 5:31 PM, candycanearter07 wrote:
    Seems like it would be harder to fill with ads.

    Smaller screen makes it easier to cover over the entire game with ads.


    Then there is no game.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Wed Oct 11 17:56:14 2023
    On 10/11/2023 5:31 PM, candycanearter07 wrote:
    On 10/11/23 13:42, Dimensional Traveler wrote:
    On 10/11/2023 9:21 AM, candycanearter07 wrote:
    Wait, there are point and click mobile games? That seems odd.

    Isn't that what touchscreens were made for?


    Seems like it would be harder to fill with ads.

    Smaller screen makes it easier to cover over the entire game with ads.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Wed Oct 11 20:03:40 2023
    On 10/11/2023 6:04 PM, candycanearter07 wrote:
    On 10/11/23 19:56, Dimensional Traveler wrote:
    On 10/11/2023 5:31 PM, candycanearter07 wrote:
    Seems like it would be harder to fill with ads.

    Smaller screen makes it easier to cover over the entire game with ads.


    Then there is no game.

    There is an illusion of a game, that's all that's required. Plus they
    save the expense of actually making a working game.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Thu Oct 12 00:06:20 2023
    On 10/11/23 22:03, Dimensional Traveler wrote:
    There is an illusion of a game, that's all that's required.  Plus they
    save the expense of actually making a working game.


    Seems some console devs have this philosophy too.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Wed Oct 11 23:58:12 2023
    On 10/11/2023 10:06 PM, candycanearter07 wrote:
    On 10/11/23 22:03, Dimensional Traveler wrote:
    There is an illusion of a game, that's all that's required.  Plus they
    save the expense of actually making a working game.


    Seems some console devs have this philosophy too.

    I don't do consoles.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Thu Oct 12 03:38:17 2023
    On 10/12/23 01:58, Dimensional Traveler wrote:
    On 10/11/2023 10:06 PM, candycanearter07 wrote:
    On 10/11/23 22:03, Dimensional Traveler wrote:
    There is an illusion of a game, that's all that's required.  Plus
    they save the expense of actually making a working game.


    Seems some console devs have this philosophy too.

    I don't do consoles.


    Most modern games. I was just pointing out consoles in particular
    because of all the triple A exclusives.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to rms on Thu Oct 12 13:00:04 2023
    On 2023-10-11, rms <rsquiresMOO@MOOflashMOO.net> wrote:
    Anyone here can explain the attraction?

    I've played one of these, and rather enjoyed it! Part simple puzzle,
    part HOG, with a nancy drew level of mystery/ghostly happenings. I found it relaxing and engaging in a quiet way; no quick reflexes nor a great amount
    of keyboard dexterity or mechanics learning curve required.

    https://store.steampowered.com/app/209230/Sherlock_Holmes_and_The_Hound_of_The_Baskervilles/

    Added to wishlist I give the genre another go, I sometimes like games
    that don't require quick reflexes or keyboard dexterity also :)

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to wipnoah@gmail.com on Thu Oct 12 13:00:03 2023
    On 2023-10-11, H1M3M <wipnoah@gmail.com> wrote:
    Geeknix wrote:
    On 2023-10-10, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I also dislike pixel hunters, eventually it becomes a game were you
    move the mouse left and right across the screen until the mouse
    pointer change. Yuck!

    Some old adventure games don't change the cursor when moving over
    objects (Maniac mansion for PC will not tell you what you are hovering
    over unless you use the "What is" verb. Simon The Sorcerer II has a key
    for illuminating objects that can be interacted). But In this kind of
    games, you can get penalized if you click spam by lowering the score...

    Good to know. I have played a few but guess I missed these, looks like
    Simon The Sorcerer II is free on Steam!

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1MEM@21:1/5 to All on Thu Oct 12 15:02:31 2023
    candycanearter07 wrote:
    On 10/11/23 04:28, H1M3M wrote:

    Wait, there are point and click mobile games? That seems odd.
    I mean hidden object games. I know it's not technically correct, but I
    still use "Point and click" for graphical adventure games like the Lucas
    games and the later Sierra games were they dropped the text parser.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)