• What Have You Been Playing... IN SEPTEMBER 2023?

    From Spalls Hurgenson@21:1/5 to All on Sun Oct 1 09:42:43 2023
    Pencils (and gamepads) down everyone. You've had thirty days to
    prepare; now get ready to announce to the newsgroup what games have
    occupied you over the last month. Be sure to stand up straight and
    annunciate when giving your report; you will partly be graded on your presentation. You, the talkative one in the front who always seems to
    have something to say; you go first!


    Titles
    ---------------------------------------
    * Wolfenstein: A New Order (replay)
    * Wolfenstein II: New Colossus (replay)
    * Journey (replay)

    Details
    ---------------------------------------
    * Wolfenstein: A New Order (replay)
    I struggle to think of anything to say about this game that I haven't
    said already. It's not a bad game - it is quite creative and it's
    gun-play is fairly fun - but it never really grabbed my imagination.
    Its weird pacing and mixture of tones makes it hard to judge; am I
    supposed to relish in its over-the-top gore and insanity? Or do I take
    its dismal, depressing setting seriously? The best I can say is that
    the developers had a clear concept of what they wanted: an impactful
    final mission for BJ "Wolfenstein" Blazkowitz (an idea later subverted
    by the inevitable sequels) and they gave him a meaningful ending.

    I just wish the journey to that end was more memorable.


    * Wolfenstein II: New Colossus
    I played this game because you get to shoot Hitler in it.

    At least, that's how I remembered it. Turns out, you never get the
    opportunity - when you finally do meet the madman - in all his
    late-syphilitic glory - you are conveniently stripped of weapons. You
    can stomp him to death, though. It's an instant game-over, but totally
    worth it.

    "New Colossus" is a more tongue-in-cheek game than its predecessor,
    and it's a welcome change. While "New Order" didn't shrink away from
    the evils of the Nazi regime, its portrayal of its worldwide hegemony
    was also a bit too praiseworthy for my taste. Yes, it had oppression
    and concentration camps, but it also had world peace and super-science
    marvels of the sort that pulp sci-fi thought would lead to utopia.
    "New Colossus" is happier to show the darker aspects of that
    civilization, but it makes this exposure a bit more bearable with its
    humor. The characterizations are all broader, wilder and more
    stereotypical; its situations more outlandish. "New Colossus" is a
    grim game, but it's hard to take entirely seriously when it features a re-capitated monkey/cat. Or a drooling, incontinent (and blessedly
    murderable) Fuhrer , for that matter.

    If the thrust of "New Order" was to give protagonist B.J. Blazokwitz a
    final, heroic end, this sequel's narrative (which retconned that
    ending) is all about exploring his psyche: how and why he became the bloodthirsty Nazi-killing machine that he is. As I've said regarding
    previous play-throughs of this game, I find the subdued, gloomy
    voice-overs fit poorly with the over-the-top and gory gameplay. It is
    an interesting story but its message contrasts poorly with what the
    gameplay mechanics.

    As for those mechanics, the gunplay is solid and entertaining, if not exceptional. Let's face it: killing Nazis - and Klansmen - is fun and satisfying! There's a good variety of enemies, the maps are
    interesting (with enough secrets to make a replay worth the effort), I
    enjoy the (mostly optional) stealthing, and the combat is wonderfully bombastic. There is nothing particularly novel about "New Colossus"
    game-play, but it is well made.

    But I'm still disappointed that I couldn't shoot Hitler in the face.


    * Journey (replay)
    My earlier play-throughs of this game were on the Playstation 3 but in
    the intervening years the game has been ported to PC, and this is the
    first time I've played it on my preferred platform.

    That said, I'm /still/ playing it with a gamepad (ironically, an XBox
    gamepad rather than a PS3 compatible device). The game plays perfectly
    fine with mouse-n-keyboard, but it is obvious it was designed with the sensitivity of a gamepad in mind, and shushing down the slopes in
    gentle s-curves feels much more natural using the joysticks.

    "Journey" isn't a long game, or deep; I finished the game in a single
    sitting (about 90 minutes). It's all about the atmosphere and the
    journey itself. The game presents a subtly beautiful world, even if it
    is extremely simple in presentation. It can't help but inspire a bit
    of awe and wonder as you traverse its dune-covered ruins. But there's
    not much challenge to it and - other than achievement hunting - there
    is little point to replaying it once you're done.

    When it was released, "Journey's" visuals were impressive, with some
    excellent lighting and particle effects. They're still effective
    today, but - with the advancement of technology - the game doesn't
    stand out as much. Its deformable sand dunes were unique for the
    time, but these days it's far less novel. This sadly robs the game of
    some of its impact, as you really felt you were experiencing something
    new and exciting when it was released, and now it feels a lot more run-of-the-mill. Still, the sparkly sand remains a neat effect.

    But that's true for the game as a whole. When "Journey" came out in
    2012, 'walking sims' were still a new genre and the idea of a (near) challengeless game seemed groundbreaking. Nowadays, they're a dime a
    dozen, and the game suffers from this loss of its uniqueness. It's
    still a fun, if brief, adventure but it just doesn't hit in the same
    way.



    ---------------------------------------

    Hmmm. Passable. Overly wordy, nothing revelatory, and you slouched
    while presenting, but since the cousin of your uncle's first child was
    my roommate, I'll let it slide. But I expect better next month.

    So, who's next. You. Yes, you! Step forward, and prepare to tell the
    class...

    What Have You Been Playing... IN SEPTEMBER 2023?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sun Oct 1 10:29:58 2023
    * Wolfenstein: A New Order (replay)
    * Wolfenstein II: New Colossus (replay)

    I still haven't played Youngblood, ha. Anyway. New Colossus left
    something of a bad taste in my mouth, partly from the 60's setting which
    seemed to me at the time as irrelevant and annoying to the pure WW2 flavor
    of most all the previous games, partly from the 'family' aspect, confronting his father etc, felt like downbeat baggage; partly that the shooting
    mechanics and gameplay felt inferior. From a real-life historical
    perspective I can see the value in having this 60's generation confronting their parent's prejudices, but in the game it didn't work for me, while the shooting felt stale and without weight or complexity to engage me mentally. Very possibly I got off on the wrong foot with this game, but have no inclination to revisit it.

    What Have You Been Playing... IN SEPTEMBER 2023?

    Nothing. The quantity of major and exciting titles this year is
    astounding, but also exhausting for me to contemplate -- BTW I'm hearing
    good things about Cocoon, a Limbo/Inside-like ~4hr long game if anyone's interested -- and I retreated to books & movies this month. I do intend to start God of War, Trek to Yumi on the PS5, and perhaps look at Cocoon as
    well in October!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Sun Oct 1 15:35:20 2023
    On Sun, 01 Oct 2023 09:42:43 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    What Have You Been Playing... IN SEPTEMBER 2023?

    Black Mesa...

    ...and while the game itself is great, it's been a grim reminder of
    how terribly wrong the game industry has gone when it comes to game
    design when compared to classics like the original Half-Life.

    Everyone in game design really needs to take a step back, fire all the marketing douchebags and overpaid C-level C-unts unless they
    contribute directly to the development of the game (hands on) in a way
    that is proportionate to their salary...

    ...study some of the classics, figure out what made them great and
    reproduce those elements. Don't even try to innovate until that
    formula has been successully figured out.

    Toss aside all the perk trees, survival elements, crafting, loot
    boxes, skill trees, cut scenes, x ray vision, the political
    correctness, diversity and inclusion bullshit, etc. Don't include a
    lot of shit that clutters up the screen (heads up displays and other
    things that ruin the sense of immersion).

    Just focus on making engaging games that inject some humor and make
    the player think a bit and above all create an immersive environment.

    I know Black Mesa isn't EXACTLY the same as the original Half-Life,
    but for purposes of this conversation yeah, it kind of is. And it's
    rather pathetic that a quarter of a century old game is so much better
    than most of the crap that's released these days.

    It seems like gaming peaked 20-25 years ago and has been on a downward
    spiral ever sense.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Oct 1 16:31:36 2023
    On 10/1/23 08:42, Spalls Hurgenson wrote:
    So, who's next. You. Yes, you! Step forward, and prepare to tell the
    class...

    What Have You Been Playing... IN SEPTEMBER 2023?



    I found this game called Chroma Squad, its a really fun tactical rpg
    thats themed around a power rangers esque team. Only problem I have with
    it is that it's too short (only 35~ battles, beat it in 12 hours
    according to steam)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Oct 1 18:36:17 2023
    On Sun, 01 Oct 2023 09:42:43 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    What Have You Been Playing... IN SEPTEMBER 2023?

    It's all been Baldur's Gate 3. I'm playing a ranger solo, and the origin barbarian named Karlach in multiplayer with a bud of mine.

    The game is a lot of fun. I'm 60 hours in and I just got to Act II.
    That's largely due to my playstyle. I turn over every stone and hoard
    every item to sell at a trader. I'm on track for 180 hours if there are
    three acts, and then I'm gonna want to play alts.

    The ranger I've played more diplomatically. The barb is just running
    around indiscriminately cold-cocking, intimidating, and murdering
    sentient beings. She solves most problems with combat. She is the, "I
    wonder what happens if I throw that goblin shaman at that ogre from up on
    the balcony" character. Yes. You can do that. She can also chuck big
    barrels of stuff like firewine like Donkey Kong, and if the target is
    already on fire it explodes.

    Both my alts have used the most basic level of the illicit powers you
    gain at the start of the game (won't spoil). Neither will dip much
    farther. Not yet. Maybe never. Oh, who am I kidding? Karlach definitely
    will.

    The game is quirky. I've taken to checking the roll log to see that items
    are really doing what they say they do. It does weird things, like roll individual damage for a fireball instead of roll once for everyone in the
    AoE, as is core. There is a lot of non-core stuff. If you know 5e, it can handicap you as much as not knowing it, because there is stuff you would
    never try that works. Like having your fighter cast a spell from a
    scroll. ANY scroll. They can do that.

    So far, in my plays, the bugs are all minor and not gamebreaking, though
    the changelogs say those have been there too. A clipping error here, a conversation with an extreme closeup of your butt taking up the entire
    screen there, buffs from items being applied, but not properly displayed
    on your character sheet, etc. Unique items refusing to go away after
    they've been used with another item with no way to do anything with them
    but stick them in some random chest. Annoying, but liveable.

    Unfortunately, like D:OS I have no problem playing tactically, but the UI continues to surprise me and cause me to reload. It's really easy to mess
    up accidentally. The latest one was my barb trying to use her cleave
    special attack (you sweep your weapon in an arc and hit everything in
    front of you). Every other attack in the game, you click on your target,
    the character walks to range or up to melee it and attacks. For cleave, I clicked on my target and she just stood there and cleaved thin air. I
    lost my round and my one per day use of it. Not fun.

    I had a major boss battle that I had to reload three or four times. Not
    because I had made a tactical error, or even because I hadn't figured out
    the secret to beating it, but because the UI had made me lose round after
    round to "didn't work as expected."

    So, in Larian fashion, a lot of stuff is inconsistently handled. Luckily,
    you can quicksave literally anywhere at any time. Even in the middle of a dialog line or between turns in a round. Lo, even between your move and
    your action. So, if you're unsure how the UI will handle something, or a
    spell is inadequately explained, it's easy to FAFO.

    Also in Larian fashion, your characters happily march through
    environmental hazards over and over again, and as a result you have to go
    into rounds and start moving them individually sometimes. Why Larian
    can't pathfind around this horrible stuff I'll never understand. There is
    no earthly reason why you'd want to deliberately walk into cursed vines,
    be immobilized, and take d4 necrotic damage over and over again. A puddle
    of water to put out your burning clothes? Sure, you might want to walk
    into that even though it has negatives too (lightning). But there's no
    reason every environmental effect has to be handled this way. The solely
    nasty ones should be pathed around.

    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it
    worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    But overall, I'm having a fun experience. 4 stars out of 5.

    Highly recommended game if you like turn based and good story. Throw 5e assumptions out the window and try everything. Think D:OS rather than
    core 5e.


    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1M3M@21:1/5 to Spalls Hurgenson on Mon Oct 2 09:56:39 2023
    Spalls Hurgenson wrote:

    What Have You Been Playing... IN SEPTEMBER 2023?

    A few things, mostly short stuff since I go back to work + uni on
    October and games are off limits for me until the Christmas break:

    * Metroid Dread:
    Worst Metroid title ever made. Bad controls, unfair difficulty, and
    awful work ethics from the developer (Mercury Steam). I ended playing
    Super Metroid and Fusion again to remove the bad aftertaste left by 20
    hours of hell

    * Vampire Survivors:
    For all the "digital cocaine" reputation this game has, it is not as bad
    as it is. The addiction is more like making you want to see the end and discover the secrets, rather than the "Slot machine like behaviour"
    people keep mentioning.

    It's the game that feels most like Castlevania: Symphony of the Night
    that I have ever played, replicating certain feels and very weird
    mechanics metroidvanias rarely touch. There's also a lot of love placed
    by the devs that manifest in the little things: The bestiary
    descriptions are full of jokes that avoid using memes. Why are skeletons
    so dangerous? They have unionized.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Oct 2 08:40:02 2023
    On Sun, 1 Oct 2023 10:29:58 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    * Wolfenstein: A New Order (replay)
    * Wolfenstein II: New Colossus (replay)

    I still haven't played Youngblood, ha.

    I can't recommend "Youngblood". It's not really a bad game - it's
    really hard to make a bad triple-A game when you have tens of millions
    of dollars invested into it - but it doesn't really stand out. The
    game, sadly, chases after the open-world craze.

    (It's not truly open-world, in the sense of GTA or Skyrim, but it has
    numerous extra-large maps that you revisit numerous times and have
    subquests scattered across them, so it's close enough).

    Unfortunately, it lacks the expanded mechanics open-world requires, so
    you're constantly crawling over the same terrain shooting the same
    enemies, all at the cost to the narrative pacing and sense of
    progression. TL;DR: the game starts to drag.

    The previous games in the 'new' series - "New Order", "Colossus", "Old
    Blood" - were never my favorites but I could find a certain joy in the run-n-gun game-play... especially if I went all out, wildly shooting
    and running through halls (laughing maniacally) and gibbing Nazis. It
    was stupid, shallow fun... but fun nonetheless. But "Youngblood"? It
    got tedious.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Oct 2 08:48:06 2023
    On Sun, 1 Oct 2023 16:31:36 -0500, candycanearter07 <no@thanks.net>
    wrote:

    On 10/1/23 08:42, Spalls Hurgenson wrote:
    So, who's next. You. Yes, you! Step forward, and prepare to tell the
    class...

    What Have You Been Playing... IN SEPTEMBER 2023?



    I found this game called Chroma Squad, its a really fun tactical rpg
    thats themed around a power rangers esque team. Only problem I have with
    it is that it's too short (only 35~ battles, beat it in 12 hours
    according to steam)

    Depending on the game (and the price), 12 hours is acceptable length.
    I'm opposed to the idea that every game has to be a hundred-hour
    marathon. There's something to be said about a game that knows when to
    call it quits before it starts to drag.

    That said, I'm not sure "Chroma Squad" would fall into that category
    (honestly, I can't say one way or the other, but tactical-strategy
    games usually deserve a bit more time than that). But it does have an
    'episode editor') and numerous new missions available in the Steam
    workshop, so maybe give that a look?

    Myself, although I like the vaguely SSI-Goldbox visuals, I'm not sure
    the topic material would be appealing enough to me. I didn't grow up
    with Super Sentai-style shows, so there is no nostalgic vibe for those
    games to tickle. The idea of 'managing' a TV show does sound sorta
    fun, though...

    I'll up "Chroma Squad" from my 'probably never' list to 'maybe, who
    knows' category. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Mon Oct 2 09:23:00 2023
    On Mon, 2 Oct 2023 09:56:39 +0200, in comp.sys.ibm.pc.games.action, H1M3M wrote:

    * Metroid Dread:
    Worst Metroid title ever made. Bad controls, unfair difficulty, and
    awful work ethics from the developer (Mercury Steam). I ended playing
    Super Metroid and Fusion again to remove the bad aftertaste left by 20
    hours of hell

    Hmm. Yeah, I can see this with the EMMI levels. They were all annoying
    and didn't inspire the "Dread" the title promised. All it inspired was frustration with the "Do It Again, Stupid" (DIAS) mechanic. Most defeats required finding just the right place to hit it long enough with the
    Omega cannon rapid fire, which required a whole bunch of exploration of unfamiliar territory, harassed by constant EMMI cutscenes, which I had
    about a 25% chance of surviving through the block mechanic. Probably
    less. The block had no consistent timing.

    But otherwise I thought it was a standup Metroid title. I especially
    enjoyed the stupid shinespark tricks (SSTs), though there were a few I
    couldn't figure out. There was immense satisfaction after finally
    cracking one.

    That said, I got to the final boss and said, "No thanks." I knew it was
    gonna be a DIAS-fest, I knew it was going to be brutally unfair, and I
    had already completed all the exploration, which is why I love these
    games. I have aspirations that I'll eventually defeat Raven Beak, but
    I'll probably use a walkthrough to cut down on the amount of DIAS. Or
    I'll continue to not want to bang my head against that particular wall.
    Or I'll just watch a Let's Play on YouTube with someone who has already
    cracked the DIAS and is going to "Do It For Reals" (DIFR).

    I had no problems with the controls using either a pro controller or the attached joycons in portable mode. What got you hung up?

    I too revisited Metroid Fusion afterward, since it's available on
    Nintendo Online now. I'm considering playing it only portable to complete
    that Gameboy Advance feel, and this time with a backlight!

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon Oct 2 17:17:28 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    * Wolfenstein: A New Order (replay)

    I mostly remember the overly long intro mission, so not exactly
    memorable. Well, the high tech stuff was weird and a little
    offensive. These superintelligent Jews just magicked the magic tech into existence and then left it sitting around for the Nazis to find? Deep
    sigh.

    * Wolfenstein II: New Colossus

    And this is the one where you get beheaded and then your buddies mount
    your head on a robot body? It was nuts, as you say.

    What Have You Been Playing... IN SEPTEMBER 2023?

    * Karateka

    As previously discussed, I played Karateka, The Commodore 64 version on
    the Vice emulator since that's what I played way back in '85. Good thing
    you can save a snapshot in the emulator since it took more than one
    sitting.

    Well, the animations were crude and the gameplay was annoying. Really a question of timing. Things were easy as long as the enemies just walked
    to you to get kicked. The more passive enemies who waited for you to
    attack were a lot more annoying. And everyone has autoheal so you pretty
    much have to press your attacks to defeat the enemies or you end up
    right where you started. Good thing it's a short game.

    * System Shock Remake

    Ah, the System Shock Remake. I made it through what little you can
    access early on on the Maintenance deck. So now I have a light sab... I
    mean laser rapier! Then moved on to Storage deck. Oh, now that you have
    a powerful melee weapon, everyone's flying? Thanks.

    Yes, it feels a little like a chore but I'll press on. Even in this
    remake guise it's a part of gaming history I've never really played
    before.

    * Future games, October and beyond

    Can we have a new section for future games? Oh right, it's Usenet so I
    can have anything I want :)

    I'm pretty sure I'll get Starfield. I just have to, epic scifi
    adventure/rpg by Bethesda. What could go wrong? Well, everything.

    And I really hope Horizon: Forbidden West comes out on the PC but if not
    maybe I'll go the PS5 route, virtual or physical.

    Other than that, maybe Witcher 3, maybe Cyberpunk 2077 in the new 2.0
    version? I'm not sure.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Mon Oct 2 09:47:11 2023
    On 10/2/23 09:28, Zaghadka wrote:
    On Mon, 02 Oct 2023 17:17:28 +0300, in comp.sys.ibm.pc.games.action,
    Anssi Saari wrote:

    Future games

    The most interesting term for "endless backlog until I die" I have seen
    to date.


    So true. I also have a thousand half-finished emulated games if that
    counts towards it.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Anssi Saari on Mon Oct 2 09:28:06 2023
    On Mon, 02 Oct 2023 17:17:28 +0300, in comp.sys.ibm.pc.games.action,
    Anssi Saari wrote:

    Future games

    The most interesting term for "endless backlog until I die" I have seen
    to date.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1MEM@21:1/5 to Zaghadka on Mon Oct 2 20:16:49 2023
    Zaghadka wrote:

    That said, I got to the final boss and said, "No thanks." I knew it
    was gonna be a DIAS-fest, I knew it was going to be brutally unfair,
    and I had already completed all the exploration, which is why I love
    these games. I have aspirations that I'll eventually defeat Raven
    Beak, but I'll probably use a walkthrough to cut down on the amount
    of DIAS. Or I'll continue to not want to bang my head against that
    particular wall. Or I'll just watch a Let's Play on YouTube with
    someone who has already cracked the DIAS and is going to "Do It For
    Reals" (DIFR).

    Heck, that was EXACTLY my experience. I had been postponing it to
    explore as much as possible know that I had all the traverse upgrades.
    It took me 15 attempts to get to phase III, and every failure sends you
    back to the begining (Prime allows continuing between boss phases if the
    battle is fairly long. I decided that the health of my hand joints
    mattered more that beating the boss. I saw the ending on YT and "whelp,
    it was not worth the suffering".

    I had no problems with the controls using either a pro controller or
    the attached joycons in portable mode. What got you hung up?

    I was using the 8bitdo adapter and an Xbox series controller, but I
    already have considerable cartilage loss on the thumbs and I play games
    with an arcade stick if possible to use the rest of the fingers. L3 for
    running and the shinespark motions were being hell on me.

    Aiming made me wish for the octogonal gate used on gamecube and Wii. I
    have never been good at FPS games with a controller. The fact that aim
    makes you static makes the game much harder, compared to Super and
    Fusion where you can hold the aim with L / R and move freely.

    I too revisited Metroid Fusion afterward, since it's available on
    Nintendo Online now. I'm considering playing it only portable to
    complete that Gameboy Advance feel, and this time with a backlight!

    That's one of the things that Fusion had and Dread lacks: How the bosses
    slowly degrade and change aspect over time, indicating the phase you are
    in. Remember the Nightmare? The one that controls gravity, and over time
    loses the face plate to reveal it's true face? Dread has nothing like
    that. That boss still haunts to this day, not because of the difficulty,
    but for how ominous and oppressive it was.

    I still have the original GBA game, but with only a Gameboy micro left,
    I may complete it on the Steam Deck this time.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Mon Oct 2 14:28:40 2023
    On 10/2/23 13:16, H1MEM wrote:
    Zaghadka wrote:
    I too revisited Metroid Fusion afterward, since it's available on
    Nintendo Online now. I'm considering playing it only portable to
    complete that Gameboy Advance feel, and this time with a backlight!

    That's one of the things that Fusion had and Dread lacks: How the bosses slowly degrade and change aspect over time, indicating the phase you are
    in. Remember the Nightmare? The one that controls gravity, and over time loses the face plate to reveal it's true face? Dread has nothing like
    that. That boss still haunts to this day, not because of the difficulty,
    but for how ominous and oppressive it was.

    I still have the original GBA game, but with only a Gameboy micro left,
    I may complete it on the Steam Deck this time.


    Fusion was the only Metroid game I beat (on an emulator), and man does
    it do fear pretty well.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Oct 2 14:32:04 2023
    On 10/2/23 07:48, Spalls Hurgenson wrote:
    On Sun, 1 Oct 2023 16:31:36 -0500, candycanearter07 <no@thanks.net>
    wrote:

    On 10/1/23 08:42, Spalls Hurgenson wrote:
    So, who's next. You. Yes, you! Step forward, and prepare to tell the
    class...

    What Have You Been Playing... IN SEPTEMBER 2023?



    I found this game called Chroma Squad, its a really fun tactical rpg
    thats themed around a power rangers esque team. Only problem I have with
    it is that it's too short (only 35~ battles, beat it in 12 hours
    according to steam)

    Depending on the game (and the price), 12 hours is acceptable length.
    I'm opposed to the idea that every game has to be a hundred-hour
    marathon. There's something to be said about a game that knows when to
    call it quits before it starts to drag.


    To be fair, it's a 15$ indie game so yeah.
    There's 35 missions in the base game (30 normal and 5 "season finale"
    boss missions).

    The Workshop stuff does look pretty cool, and there's 3 "endings" sooooooo

    That said, I'm not sure "Chroma Squad" would fall into that category (honestly, I can't say one way or the other, but tactical-strategy
    games usually deserve a bit more time than that). But it does have an 'episode editor') and numerous new missions available in the Steam
    workshop, so maybe give that a look?

    Myself, although I like the vaguely SSI-Goldbox visuals, I'm not sure
    the topic material would be appealing enough to me. I didn't grow up
    with Super Sentai-style shows, so there is no nostalgic vibe for those
    games to tickle. The idea of 'managing' a TV show does sound sorta
    fun, though...

    I'll up "Chroma Squad" from my 'probably never' list to 'maybe, who
    knows' category. ;-)



    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Mon Oct 2 17:52:51 2023
    On Mon, 2 Oct 2023 20:16:49 +0200, in comp.sys.ibm.pc.games.action, H1MEM wrote:

    Zaghadka wrote:

    That said, I got to the final boss and said, "No thanks." I knew it
    was gonna be a DIAS-fest, I knew it was going to be brutally unfair,
    and I had already completed all the exploration, which is why I love
    these games. I have aspirations that I'll eventually defeat Raven
    Beak, but I'll probably use a walkthrough to cut down on the amount
    of DIAS. Or I'll continue to not want to bang my head against that
    particular wall. Or I'll just watch a Let's Play on YouTube with
    someone who has already cracked the DIAS and is going to "Do It For
    Reals" (DIFR).

    Heck, that was EXACTLY my experience. I had been postponing it to
    explore as much as possible know that I had all the traverse upgrades.
    It took me 15 attempts to get to phase III, and every failure sends you
    back to the begining (Prime allows continuing between boss phases if the >battle is fairly long. I decided that the health of my hand joints
    mattered more that beating the boss. I saw the ending on YT and "whelp,
    it was not worth the suffering".

    Oh, then yeah, I get it. Raven Beak was clearly a bunch of bs; I figured
    that out the first time I got to him, and I never fought him again. The
    only reason I did the boss battles in the first place was to explore more
    map, and there was no more map. At that point, I was full up on bosses.

    I watched a zero damage Let's Play after chatting with you, and I'm glad
    I made that choice. It would have taken me a million tries to figure out
    you could destroy the black sphere with missiles, and I probably never
    would have figured out that you needed a super bomb to destroy the gold
    one.

    That is a game mechanic inspired by a 12-year-old reading Nintendo Power,
    where learning the secrets from someone else is how most players do it.

    Nintendo isn't selling magazines with this. Maybe an Amiibo or two for
    that extra energy can, which goes out the window fast. Apparently,
    they're just doing it out of a sense of honor and tradition.

    I'm sorry you wasted your time on Raven Beak. I wish I could have warned
    you.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Oct 3 04:58:59 2023
    A few brief free Steam weekend games (briefly posted about them) and D4,
    but no time and got really sick from my season allergies again. :(

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Pencils (and gamepads) down everyone. You've had thirty days to
    prepare; now get ready to announce to the newsgroup what games have
    occupied you over the last month. Be sure to stand up straight and
    annunciate when giving your report; you will partly be graded on your presentation. You, the talkative one in the front who always seems to
    have something to say; you go first!
    ...
    --
    "But let all who take refuge in you [O God] be glad; let them ever sing for joy. Spread your protection over them, that those who love your name may rejoice in you." --Psalm 5:11. Slammy Oct. so far. Finally went out far from the old nest. Still dang old
    bodies, allergies (3 wks. so far), bugs, weather, $, issues, etc.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Oct 3 08:57:57 2023
    On 01/10/2023 14:42, Spalls Hurgenson wrote:
    * Wolfenstein: A New Order (replay)
    I struggle to think of anything to say about this game that I haven't
    said already. It's not a bad game - it is quite creative and it's
    gun-play is fairly fun - but it never really grabbed my imagination.
    Its weird pacing and mixture of tones makes it hard to judge; am I
    supposed to relish in its over-the-top gore and insanity? Or do I take
    its dismal, depressing setting seriously? The best I can say is that
    the developers had a clear concept of what they wanted: an impactful
    final mission for BJ "Wolfenstein" Blazkowitz (an idea later subverted
    by the inevitable sequels) and they gave him a meaningful ending.

    I just wish the journey to that end was more memorable.

    I did manage to grab it for free from somewhere as I thought a bit of
    mindless violence would be fun. Now sure why but it just didn't grab me
    and I uninstalled it. Oh well.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Tue Oct 3 09:54:46 2023
    Shadow Gambit: The Cursed Crew
    ------------------------------

    This has been occupying all of my PC game time and loving it to bits. It
    comes from the same developers as Shadow Tactics and Desperados III so
    what you get is more of the same tactical stealth game but with some
    changes to the old formula and a new theme. So first up the theme, this
    has taken their previous concept of taking a setting and building in as
    many stereotypes as possible, for humour, and then ramped it up to a new
    level with supernatural pirates. You'll either love it or hate it,
    personally I really like it. What's not to like of using a skill that
    let's you fire one of your crew mates out of a cannon.

    The big change to the old formula is that instead of having a liner
    progression through levels where the game says which characters you'll
    going to use you have eight big islands with sub-missions on each and
    you choose, with some exceptions, what team to use. You also have
    multiple entry and exit points for a mission.

    One thing that I was concerned about but so far after many hours of play
    (I'm not sure how many as it doesn't seem easy to work the number of
    missions you've done and the Steam total timed played is frankly
    useless) hasn't been a problem is you end up re-visting an island to do
    the same thing again. I've had a couple of instances of it but that was
    only a part of a sub-mission.

    A few minor changes are that missions earn you resources which can be
    used for reviving crew mates that are currently dead (you start with two characters only and add to them as you progress) and for each character
    you can also turn a base skill into an improved version of it. One nice
    thing they added is that instead of learning how to use character skills through play each has their own training deck that steps you though what
    they can do. The last one, just to make it abundantly clear that save
    scumming is part of the game it's become a mechanic so it's a saved
    memory and you can then go back to that memory.

    If you've enjoyed the previous games you're going to enjoy this* if
    you've not played them then it really comes down to price and theme. A
    word of warning, this is a pure stealth game so unlike Commandos (at
    least this is my understanding) you can't shoot your way through.

    *Of course Steam being Steam you still get, the last games were
    brilliant but this one is rubbish.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Tue Oct 3 10:12:38 2023
    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit screwed-up. A game called Heroes of Normandie even went as far a adding
    a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you can
    avoid the common pitfalls. Also the fact that they have a system that
    tries to smooth out the randomness to me suggests the RNG is working
    correctly but they realise that sometimes that's not what the players want.

    Now that doesn't mean they haven't balls it up because in my experience
    your average developer has very little knowledge of software based RNG's
    and how to properly use them. That's compounded by it's not always
    obviously that you've done it wrong. Players are even worse and you can
    very much guarantee that any online debate about it will have a least
    one person thinking they're smart by saying, actually computers can't
    produce real random numbers and another that thinks using the system
    time as a seed somehow makes the output from the RNG less random.

    World of Tanks is great for this especially when the devs said that the
    RNG is pre-calculated during low server load and then taken when
    required from the pool created. There were quite a few posters who
    somehow thought that meant the RNG was rigged.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Oct 3 08:44:01 2023
    On Tue, 3 Oct 2023 10:12:38 +0100, JAB <noway@nochance.com> wrote:

    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it
    worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit >screwed-up. A game called Heroes of Normandie even went as far a adding
    a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you can
    avoid the common pitfalls. Also the fact that they have a system that
    tries to smooth out the randomness to me suggests the RNG is working >correctly but they realise that sometimes that's not what the players want.


    Is that really a problem of 'virtual dice', or a problem that relying
    entirely on dice rolls doesn't entirely make for fun gameplay? Fudging
    the rolls is an unspoken standard in most tabletop games if the
    end-result makes for a better experience (even in wargames, most
    players would allow a re-roll if their opponent started getting too
    many bad rolls in a row.

    But /when/ to fudge is an extremely human judgment, and will vary from
    player to player, and from game to game. When playing tabletop, you
    can assess the mood of the other players and the style of game they
    are interested in, and decide when it is acceptable to ignore the dice
    and when it's not (and even then, there is often argument). Computers
    lack that ability, and - assuming they aren't completely RNG - rely on
    scripted interpretations that won't be applicable to every situation
    and game.

    TL;DR: computers suck, tabletop rules ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From H1M3M@21:1/5 to Zaghadka on Tue Oct 3 17:00:15 2023
    Zaghadka wrote:

    I watched a zero damage Let's Play after chatting with you, and I'm
    glad I made that choice. It would have taken me a million tries to
    figure out you could destroy the black sphere with missiles, and I
    probably never would have figured out that you needed a super bomb to
    destroy the gold one.

    I found about using the missiles on my own, but that's another issue
    with Dread's controls. In Super Metroid, missiles are selected with
    select / the button you map to weapon cycling, and Samus will shoot
    missiles by default. This makes sense as bosses are impervious to the
    standard laser cannon. In Dread, you always need to hold a button for
    missiles, which caused me to get tired much faster. making the missile a
    two button combo, plus another button reserved for melee caused other
    actions to be placed in much awkward buttons like L3 and R3. To make
    matters worse, there's no way of changing button mappings, something
    that was allowed in Super. Samus's speed and having to use the analog
    instead of the d-pad can also make the controls a lot more erratic,
    specially with the shinespark puzzles.

    That is a game mechanic inspired by a 12-year-old reading Nintendo
    Power, where learning the secrets from someone else is how most
    players do it.

    Super Metroid was a bit more subtle in that sense. A lot of people got
    stuck due to not knowing that you can run faster with circle, but you
    had the animals that you rescue at the end of the game teaching Samus
    how to use the special moves.

    Fans will claim that the game is designed for sequence breaking and
    regards you for doing it (finding the super bomb early will cause a boss
    to react to it), but the maneuvers required to do that sequence break
    that would make the encounter a bit easier are not stuff anybody can do.

    I'd say the game gets even more insulting when after finally having
    every upgrade required to grab a certain powerup, after picking it the
    game reveals that there was a hidden block that allowed picking it up
    hours earlier. This is Metroid, not I wanna be the guy. It's not
    necessary to rub salt on the wound.


    I'm sorry you wasted your time on Raven Beak. I wish I could have
    warned you.


    Oh, don't worry. It's my own fault, for keeping with it when I was
    already not enjoying it (sunken cost fallacy). The game added an easy
    mode in a later patch, but even with that I was not enjoying it.

    The other game that I left it before the boss was Hollow Knight, but
    that was a very different case: After more than 50 hours, I was truly
    addicted to it and aware that I could not control myself, and classes
    had begun again. To this day I'm still afraid to resume, despite how
    good it is (even the people that liked Dread agree that it can't compare
    to Hollow Knight).

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to JAB on Tue Oct 3 10:01:02 2023
    On 10/3/23 04:12, JAB wrote:
    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it
    worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit screwed-up. A game called Heroes of Normandie even went as far a adding
    a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you can
    avoid the common pitfalls. Also the fact that they have a system that
    tries to smooth out the randomness to me suggests the RNG is working correctly but they realise that sometimes that's not what the players want.

    Now that doesn't mean they haven't balls it up because in my experience
    your average developer has very little knowledge of software based RNG's
    and how to properly use them. That's compounded by it's not always
    obviously that you've done it wrong. Players are even worse and you can
    very much guarantee that any online debate about it will have a least
    one person thinking they're smart by saying, actually computers can't
    produce real random numbers and another that thinks using the system
    time as a seed somehow makes the output from the RNG less random.

    World of Tanks is great for this especially when the devs said that the
    RNG is pre-calculated during low server load and then taken when
    required from the pool created. There were quite a few posters who
    somehow thought that meant the RNG was rigged.

    In summary, the computer isn't broken. Humans are.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Tue Oct 3 09:43:45 2023
    On Tue, 3 Oct 2023 10:12:38 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    another that thinks using the system
    time as a seed somehow makes the output from the RNG less random.

    I demand that my RNGs use seed values from the decay of a cesium atom.
    It's the only way to roll.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Oct 3 08:55:37 2023
    Shadow Gambit: The Cursed Crew

    Good review. I read many of the steam forum comments wishing them well.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Zaghadka on Tue Oct 3 08:31:00 2023
    On 10/3/2023 7:43 AM, Zaghadka wrote:
    On Tue, 3 Oct 2023 10:12:38 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:

    another that thinks using the system
    time as a seed somehow makes the output from the RNG less random.

    I demand that my RNGs use seed values from the decay of a cesium atom.
    It's the only way to roll.

    I demand that my RNGs use seed values from the current state of
    Schrödinger's cat!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Tue Oct 3 08:32:02 2023
    On 10/3/2023 8:01 AM, candycanearter07 wrote:
    On 10/3/23 04:12, JAB wrote:
    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it >>> worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit
    screwed-up. A game called Heroes of Normandie even went as far a
    adding a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you can
    avoid the common pitfalls. Also the fact that they have a system that
    tries to smooth out the randomness to me suggests the RNG is working
    correctly but they realise that sometimes that's not what the players
    want.

    Now that doesn't mean they haven't balls it up because in my
    experience your average developer has very little knowledge of
    software based RNG's and how to properly use them. That's compounded
    by it's not always obviously that you've done it wrong. Players are
    even worse and you can very much guarantee that any online debate
    about it will have a least one person thinking they're smart by
    saying, actually computers can't produce real random numbers and
    another that thinks using the system time as a seed somehow makes the
    output from the RNG less random.

    World of Tanks is great for this especially when the devs said that
    the RNG is pre-calculated during low server load and then taken when
    required from the pool created. There were quite a few posters who
    somehow thought that meant the RNG was rigged.

    In summary, the computer isn't broken. Humans are.

    But humans can break computers much easier than the reverse.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Tue Oct 3 10:40:36 2023
    On 10/3/23 10:32, Dimensional Traveler wrote:
    But humans can break computers much easier than the reverse.


    Computers can't break humans? Try debugging code
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Tue Oct 3 10:04:10 2023
    On 10/3/2023 8:40 AM, candycanearter07 wrote:
    On 10/3/23 10:32, Dimensional Traveler wrote:
    But humans can break computers much easier than the reverse.


    Computers can't break humans? Try debugging code

    Former programmer, used to work on the Dispatch Systems in 911 centers.
    It takes much less effort for a human to smack a computer with a hammer
    than for a computer to break a human. ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Tue Oct 3 12:06:06 2023
    On 10/3/23 12:04, Dimensional Traveler wrote:
    On 10/3/2023 8:40 AM, candycanearter07 wrote:
    On 10/3/23 10:32, Dimensional Traveler wrote:
    But humans can break computers much easier than the reverse.


    Computers can't break humans? Try debugging code

    Former programmer, used to work on the Dispatch Systems in 911 centers.
    It takes much less effort for a human to smack a computer with a hammer
    than for a computer to break a human.  ;)


    OK, that's a fair point.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Oct 3 21:47:54 2023
    On 03/10/2023 13:44, Spalls Hurgenson wrote:
    On Tue, 3 Oct 2023 10:12:38 +0100, JAB <noway@nochance.com> wrote:

    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it >>> worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit
    screwed-up. A game called Heroes of Normandie even went as far a adding
    a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you can
    avoid the common pitfalls. Also the fact that they have a system that
    tries to smooth out the randomness to me suggests the RNG is working
    correctly but they realise that sometimes that's not what the players want.


    Is that really a problem of 'virtual dice', or a problem that relying entirely on dice rolls doesn't entirely make for fun gameplay? Fudging
    the rolls is an unspoken standard in most tabletop games if the
    end-result makes for a better experience (even in wargames, most
    players would allow a re-roll if their opponent started getting too
    many bad rolls in a row.

    But /when/ to fudge is an extremely human judgment, and will vary from
    player to player, and from game to game. When playing tabletop, you
    can assess the mood of the other players and the style of game they
    are interested in, and decide when it is acceptable to ignore the dice
    and when it's not (and even then, there is often argument). Computers
    lack that ability, and - assuming they aren't completely RNG - rely on scripted interpretations that won't be applicable to every situation
    and game.

    TL;DR: computers suck, tabletop rules ;-)


    I look at it slightly differently. I view TT games as much as a social experience where you happen to be playing a game and part of the fun is
    when things go tragically wrong, either in your favour or not. If things
    are going bad for you then there's a war story right there. Where I
    think things can go wrong is if the dice start breaking the overall
    design of the game. That was partially the problem in Heroes of
    Normandie. Due to the small amount of units some bad rolls could
    completely scupper your game. In a TT environment I think that's ok but
    remove that social element and then it becomes problematic. The devs
    even released a patch to help with the issue so that elite units could
    re-roll under certain conditions.

    For TT RPG's, then yep fudging rolls I think is fine as unless you're
    playing a oneshot the people are generally quite invested in a character
    and don't won't to die just because of some bad rolls.

    TL;DR: computers suck at being laughed at when they roll double 1's in a crucial situation.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to Spalls Hurgenson on Wed Oct 4 02:00:05 2023
    On 2023-10-01, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Pencils (and gamepads) down everyone. You've had thirty days to
    prepare; now get ready to announce to the newsgroup what games have
    occupied you over the last month. Be sure to stand up straight and
    annunciate when giving your report; you will partly be graded on your presentation. You, the talkative one in the front who always seems to
    have something to say; you go first!

    Haha hilarious, will be more mindful to track what I play in October
    boss.

    Titles
    ---------------------------------------
    * Wolfenstein: A New Order (replay)
    * Wolfenstein II: New Colossus (replay)
    * Journey (replay)

    Funny from you vast collection of games you pull up Wolfenstein. My 10yo somehow heard of these games and I already had:

    Return to Castle Wolfenstein

    He played it for about 10mins before declaring the music too scary and
    went back to Fortnite.

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Geeknix@21:1/5 to rms on Wed Oct 4 02:00:04 2023
    On 2023-10-01, rms <rsquiresMOO@MOOflashMOO.net> wrote:

    What Have You Been Playing... IN SEPTEMBER 2023?

    -- and I retreated to books & movies this month

    rms


    Tag on a review of the books and movies? I'd be ok with that :)


    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Wed Oct 4 10:25:55 2023
    On 03/10/2023 16:01, candycanearter07 wrote:
    On 10/3/23 04:12, JAB wrote:
    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a
    week, rolled with advantage on things and gotten a double 1 three times
    over. For the love of god, don't turn on karmic dice because it makes it >>> worse. But karmic dice's very existence implies that Larian knows their
    RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit
    screwed-up. A game called Heroes of Normandie even went as far a
    adding a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you can
    avoid the common pitfalls. Also the fact that they have a system that
    tries to smooth out the randomness to me suggests the RNG is working
    correctly but they realise that sometimes that's not what the players
    want.

    Now that doesn't mean they haven't balls it up because in my
    experience your average developer has very little knowledge of
    software based RNG's and how to properly use them. That's compounded
    by it's not always obviously that you've done it wrong. Players are
    even worse and you can very much guarantee that any online debate
    about it will have a least one person thinking they're smart by
    saying, actually computers can't produce real random numbers and
    another that thinks using the system time as a seed somehow makes the
    output from the RNG less random.

    World of Tanks is great for this especially when the devs said that
    the RNG is pre-calculated during low server load and then taken when
    required from the pool created. There were quite a few posters who
    somehow thought that meant the RNG was rigged.

    In summary, the computer isn't broken. Humans are.

    I wouldn't put it quite that bluntly but kinda yeh. Anecdotally there
    seems to be a correlation between those with a table top games
    background and those just a video game background. I assume that this in
    part is because we have a tendency not to like the idea that bad things
    just happen so want to associate it with some agency. In TT games this
    is a bit hard as you roll the dice yourself, video games - well you have
    a computer that's rolling for you.

    That is then compounded by common sense can trip you up when it comes to randomness. A common example is something was very unlikely to happen
    therefore there must be something-up (and I'm not say Zag had this
    mindset). The problem comes in how they calculate the probability. Say
    as an example just to explain where things go wrong, you roll a d20
    twelve times and never get over a ten. Now that seems to be fairly
    unlikely if you just treat it as you would for flipping a coin and you
    got twelve heads in a row. The issue though, the probability you're
    really want means you need to look at that streak in the context of
    every d20 you've rolled but also in the context of thousands and
    thousands of players. Then the conclusion is, you were just unlucky.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to JAB on Wed Oct 4 08:11:23 2023
    On 10/4/23 04:25, JAB wrote:
    On 03/10/2023 16:01, candycanearter07 wrote:
    On 10/3/23 04:12, JAB wrote:
    On 02/10/2023 00:36, Zaghadka wrote:
    The RNG also appears to be mildly fucked. I have, over the period of a >>>> week, rolled with advantage on things and gotten a double 1 three times >>>> over. For the love of god, don't turn on karmic dice because it
    makes it
    worse. But karmic dice's very existence implies that Larian knows their >>>> RNG is messed up, and, well... I don't know? They can't download a
    library that works? I mean, this isn't exactly an unsolved problem.

    IS there any game with virtual dice that doesn't at times feel a bit
    screwed-up. A game called Heroes of Normandie even went as far a
    adding a dice log so that people could check what was going on.

    Whether it is, probably not, because as you say any half decent
    programming environment will have built in functions that mean you
    can avoid the common pitfalls. Also the fact that they have a system
    that tries to smooth out the randomness to me suggests the RNG is
    working correctly but they realise that sometimes that's not what the
    players want.

    Now that doesn't mean they haven't balls it up because in my
    experience your average developer has very little knowledge of
    software based RNG's and how to properly use them. That's compounded
    by it's not always obviously that you've done it wrong. Players are
    even worse and you can very much guarantee that any online debate
    about it will have a least one person thinking they're smart by
    saying, actually computers can't produce real random numbers and
    another that thinks using the system time as a seed somehow makes the
    output from the RNG less random.

    World of Tanks is great for this especially when the devs said that
    the RNG is pre-calculated during low server load and then taken when
    required from the pool created. There were quite a few posters who
    somehow thought that meant the RNG was rigged.

    In summary, the computer isn't broken. Humans are.

    I wouldn't put it quite that bluntly but kinda yeh. Anecdotally there
    seems to be a correlation between those with a table top games
    background and those just a video game background. I assume that this in
    part is because we have a tendency not to like the idea that bad things
    just happen so want to associate it with some agency. In TT games this
    is a bit hard as you roll the dice yourself, video games - well you have
    a computer that's rolling for you.

    That is then compounded by common sense can trip you up when it comes to randomness. A common example is something was very unlikely to happen therefore there must be something-up (and I'm not say Zag had this
    mindset). The problem comes in how they calculate the probability. Say
    as an example just to explain where things go wrong, you roll a d20
    twelve times and never get over a ten. Now that seems to be fairly
    unlikely if you just treat it as you would for flipping a coin and you
    got twelve heads in a row. The issue though, the probability you're
    really want means you need to look at that streak in the context of
    every d20 you've rolled but also in the context of thousands and
    thousands of players. Then the conclusion is, you were just unlucky.

    Right, humans need to tie their bad luck to something. That spawns
    superstition and claims of cheating. So the AI basically has to cheat in
    order to seem fair, ironically.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Oct 4 08:52:41 2023
    On Wed, 4 Oct 2023 08:11:23 -0500, in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Right, humans need to tie their bad luck to something. That spawns >superstition and claims of cheating. So the AI basically has to cheat in >order to seem fair, ironically.

    That's a classic with 4x games. They don't know how to make an AI play as
    well as a human. In Civ, at harder difficulties, it gives the AIs faster
    tech research and faster construction.

    But not the rolls.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Oct 4 08:51:12 2023
    On Tue, 3 Oct 2023 10:01:02 -0500, in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    In summary, the computer isn't broken. Humans are.

    Yeah, I rolled three double 1's in 4 days. 1:400 chance of that happening
    each time. I think there at least might be something wrong with the way
    it rolls with advantage. I've rolled double 1's in tabletop, as well as
    double 20's. It just doesn't happen with that frequency.

    Or, random really can do that. It's just very, very unlikely. RNGesus is
    a cruel god.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to usenet@apple.geeknix135.net on Wed Oct 4 10:29:38 2023
    On Wed, 04 Oct 2023 02:00:05 GMT, Geeknix
    <usenet@apple.geeknix135.net> wrote:


    Funny from you vast collection of games you pull up Wolfenstein. My 10yo >somehow heard of these games and I already had:
    Return to Castle Wolfenstein
    He played it for about 10mins before declaring the music too scary and
    went back to Fortnite.

    To be fair, there are some genuinely spooky bits in RtCW. The
    introduction of the zombies in particular has a very slow burn to
    maximize their impact. It's not quite a horror game, but it can be
    quite creepy at times, especially since - at least during the early
    parts of the game - you're usually outgunned. All the moreso if you're
    used to playing a modern FPS with regenerating health; there's a good
    feeling of vulnerability at the start of the game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Wed Oct 4 09:37:52 2023
    On 10/4/23 08:52, Zaghadka wrote:
    That's a classic with 4x games. They don't know how to make an AI play as well as a human. In Civ, at harder difficulties, it gives the AIs faster
    tech research and faster construction.

    But not the rolls.


    So the AI cheats?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Wed Oct 4 08:49:44 2023
    On 10/4/2023 7:37 AM, candycanearter07 wrote:
    On 10/4/23 08:52, Zaghadka wrote:
    That's a classic with 4x games. They don't know how to make an AI play as
    well as a human. In Civ, at harder difficulties, it gives the AIs faster
    tech research and faster construction.

    But not the rolls.


    So the AI cheats?

    Yes.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Oct 4 17:03:19 2023
    On Wed, 4 Oct 2023 09:37:52 -0500, in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    On 10/4/23 08:52, Zaghadka wrote:
    That's a classic with 4x games. They don't know how to make an AI play as
    well as a human. In Civ, at harder difficulties, it gives the AIs faster
    tech research and faster construction.

    But not the rolls.


    So the AI cheats?

    Well, to be fair, it IS harder.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Wed Oct 4 21:53:51 2023
    On Sun, 01 Oct 2023 09:42:43 -0400, Spalls Hurgenson

    * Journey (replay)
    My earlier play-throughs of this game were on the Playstation 3 but in
    the intervening years the game has been ported to PC, and this is the
    first time I've played it on my preferred platform.

    That said, I'm /still/ playing it with a gamepad (ironically, an XBox
    gamepad rather than a PS3 compatible device). The game plays perfectly
    fine with mouse-n-keyboard, but it is obvious it was designed with the >sensitivity of a gamepad in mind, and shushing down the slopes in
    gentle s-curves feels much more natural using the joysticks.

    "Journey" isn't a long game, or deep; I finished the game in a single
    sitting (about 90 minutes). It's all about the atmosphere and the
    journey itself. The game presents a subtly beautiful world, even if it
    is extremely simple in presentation. It can't help but inspire a bit
    of awe and wonder as you traverse its dune-covered ruins. But there's
    not much challenge to it and - other than achievement hunting - there
    is little point to replaying it once you're done.

    When it was released, "Journey's" visuals were impressive, with some >excellent lighting and particle effects. They're still effective
    today, but - with the advancement of technology - the game doesn't
    stand out as much. Its deformable sand dunes were unique for the
    time, but these days it's far less novel. This sadly robs the game of
    some of its impact, as you really felt you were experiencing something
    new and exciting when it was released, and now it feels a lot more >run-of-the-mill. Still, the sparkly sand remains a neat effect.

    But that's true for the game as a whole. When "Journey" came out in
    2012, 'walking sims' were still a new genre and the idea of a (near) >challengeless game seemed groundbreaking. Nowadays, they're a dime a
    dozen, and the game suffers from this loss of its uniqueness. It's
    still a fun, if brief, adventure but it just doesn't hit in the same
    way.



    *--

    It looks to me like it would make a good iPad game and it is out for
    the iPad so I bought it!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Thu Oct 5 18:21:11 2023
    On Wed, 04 Oct 2023 21:53:51 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:
    On Sun, 01 Oct 2023 09:42:43 -0400, Spalls Hurgenson

    * Journey (replay)

    It looks to me like it would make a good iPad game and it is out for
    the iPad so I bought it!

    I'm not sure how well touch-screen controls would work with Journey.

    then again, I generally find touch-screen controls awful (or at least
    inferior to the alternatives) for pretty much any game, so maybe I'm
    biased ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to spallshurgenson@gmail.com on Thu Oct 5 21:17:27 2023
    On Thu, 05 Oct 2023 18:21:11 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Wed, 04 Oct 2023 21:53:51 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:
    On Sun, 01 Oct 2023 09:42:43 -0400, Spalls Hurgenson

    * Journey (replay)

    It looks to me like it would make a good iPad game and it is out for
    the iPad so I bought it!

    I'm not sure how well touch-screen controls would work with Journey.

    then again, I generally find touch-screen controls awful (or at least >inferior to the alternatives) for pretty much any game, so maybe I'm
    biased ;-)

    I will find out, but I did buy the PC version too.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Fri Oct 6 10:23:34 2023
    On 04/10/2023 15:37, candycanearter07 wrote:
    On 10/4/23 08:52, Zaghadka wrote:
    That's a classic with 4x games. They don't know how to make an AI play as
    well as a human. In Civ, at harder difficulties, it gives the AIs faster
    tech research and faster construction.

    But not the rolls.


    So the AI cheats?

    The kinda depends on what you mean by cheating. If you want to give the
    AI an advantage then devs really don't have much choice but but to
    modify something although anecdotally players are generally fine with
    something like the AI gets more units or more powerful units but dice
    rolls are considered a bit underhand even though they are effectively
    achieving the same aim.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Fri Oct 6 10:19:48 2023
    On 04/10/2023 14:51, Zaghadka wrote:
    On Tue, 3 Oct 2023 10:01:02 -0500, in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    In summary, the computer isn't broken. Humans are.

    Yeah, I rolled three double 1's in 4 days. 1:400 chance of that happening each time. I think there at least might be something wrong with the way
    it rolls with advantage. I've rolled double 1's in tabletop, as well as double 20's. It just doesn't happen with that frequency.

    Or, random really can do that. It's just very, very unlikely. RNGesus is
    a cruel god.


    The beauty of dice, they create very unlikely events all the time but we
    just don't think about them as almost all don't have really good or bad consequences. The probability of rolling a d20 ten times and getting all
    ones, you could keep doing that for the rest of your life and you're not
    going to see it. Choose any sequence of numbers between one and twenty,
    exactly the same probability as all ones.

    Now of course, that doesn't mean there's isn't something up but I don't
    find it plausible that it's a bug as to the RNG it's just a number with
    a twelve having no more significance to it than a one. What I find more plausible is that it's part of the game design to say modify the
    difficulty* or create artificial highs and lows.

    *If I remember correctly that's what XCOM: Enemy Within did. There was
    lots of talking about the dice being rigged against the player so
    someone actually looked at it. Turns out a the lower difficulties it was
    indeed rigged but just in the player's favour.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to rms on Sat Oct 7 10:03:12 2023
    On 03/10/2023 15:55, rms wrote:
    Shadow Gambit: The Cursed Crew

      Good review.  I read many of the steam forum comments wishing them well.


    Still playing and enjoying and something I've now realised as I've
    progressed further is that there's an extra layer of missions for crew
    tales and captain's tests, basically extra missions to complete which
    also introduce some new mechanics to the game. So one for example is
    having to 'satisfy' a number of bushes by getting a enemy to walk into
    them. It's nice as it adds another new dimension to the gameplay.

    One of the criticisms I have though, where as crew skills are well
    explained some of the additional parts, especially on the ship, not so
    good.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Oct 9 14:04:23 2023
    On Sunday, October 1, 2023 at 6:42:55 AM UTC-7, Spalls Hurgenson wrote:

    Very late reply, but better late than never.

    What Have You Been Playing... IN SEPTEMBER 2023?

    Baldur's Gate 3
    Armored Core 6

    *****

    BG3 is amazing in it's freedom of doing things coming closest to what a
    real D&D game is with the advantage of a save game. On the downside
    It's got a lot of bugs yet, poor pathfinding, and an irritating amount of
    junk and poor inventory management. I've quit 4 times, but still enjoy watching or reading about it, which is unusual.

    AC6 - It's fine for what it is - an action based anime mech game with
    some very high difficulty in bits. It just doesn't have anything really enticing about it and switching back and forth between it and BG3,
    I only really was switching to it from BG3 for a quick break. It's just doesn't do much for me.

    ******

    Post Sep. I got CP 2077 2.0 & DLC and that really sucked me in, and
    don't feel the call of BG3. I will warn anyone thinking of playing it, and starting a new character that you have a long way to go to get to the
    DLC, I've just been experimenting with builds so far as the skills and
    weapons have been completely reworked. Nethacking is much more
    difficult, though I did find a way to still kill all but bosses and skulls
    in one shot with my old level 50 Netrunner. It's just fairly slow, the enemies are much more deadly, and it's easier to screw up. Real
    bosses are a nightmare though. The story itself is pretty much the
    same. There's a lot of bugs and annoyances yet, but they did just
    come out with a fix for some of them 2.01 patch. I'll leave a more
    in depth for the what I played in Oct.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Mon Oct 9 21:40:35 2023
    On Sun, 1 Oct 2023 10:29:58 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    * Wolfenstein: A New Order (replay)
    * Wolfenstein II: New Colossus (replay)

    I still haven't played Youngblood, ha. Anyway. New Colossus left
    something of a bad taste in my mouth, partly from the 60's setting which >seemed to me at the time as irrelevant and annoying to the pure WW2 flavor
    of most all the previous games, partly from the 'family' aspect, confronting >his father etc, felt like downbeat baggage; partly that the shooting >mechanics and gameplay felt inferior. From a real-life historical >perspective I can see the value in having this 60's generation confronting >their parent's prejudices, but in the game it didn't work for me, while the >shooting felt stale and without weight or complexity to engage me mentally. >Very possibly I got off on the wrong foot with this game, but have no >inclination to revisit it.

    What Have You Been Playing... IN SEPTEMBER 2023?

    Nothing. The quantity of major and exciting titles this year is
    astounding, but also exhausting for me to contemplate -- BTW I'm hearing
    good things about Cocoon, a Limbo/Inside-like ~4hr long game if anyone's >interested -- and I retreated to books & movies this month. I do intend to >start God of War, Trek to Yumi on the PS5, and perhaps look at Cocoon as
    well in October!

    rms

    *--

    When you get past the twin brothers towards the end (I think) of God
    of War let me know how you did it!!

    Please!

    I absolutely was loving everything about the game but quit there and
    doubt I will continue, even after studiying and watching videos.

    It is about a hard a battle of some of the ones in Elden Ring were, at
    least for me!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)