• Free Fahrenheit Remasters (but only if you own the original)

    From Spalls Hurgenson@21:1/5 to All on Mon Sep 25 12:01:15 2023
    Well, this is a nice surprise.

    Owners of the original "Fahrenheit" (a.k.a. "Indigo Prophecy") get the remastered version for free if they have it on GOG and Steam. No need
    to do anything; it will just appear in your library.

    I mean, sure, I wish it was for a better game - David Cave has
    cinematic talents, but is a shit-poor writer and has awful ideas as to
    what makes appealing game-play - but I'm not turning my nose up at
    free stuff. I LIKE free stuff.

    Of course, GOG being GOG, they couldn't do something like this without
    screwing it up, so most people - myself included - learned about this
    free offer thanks to an email receipt that implied we'd PAID for the
    upgrade. In fact, they had just used the wrong email template and no
    money was charged. But that's GOG for you; their communication
    department sucks.

    But one question remains: do these free remasters count as a new game? Specifically, do they make The Number go up?

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Sep 25 11:06:48 2023
    On 9/25/23 11:01, Spalls Hurgenson wrote:
    remastered version for free if they have it on GOG and Steam. No need

    *and*? So you had to buy it twice?
    --
    --
    user <candycane> is generated from /dev/urandom

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  • From Metal Guru@21:1/5 to Spalls Hurgenson on Mon Sep 25 14:59:13 2023
    On 9/25/2023 12:01 PM, Spalls Hurgenson wrote:

    Owners of the original "Fahrenheit" (a.k.a. "Indigo Prophecy") get the remastered version for free if they have it on GOG and Steam. No need
    to do anything; it will just appear in your library.

    I remember playing the original demo that had that initial scene in the bathroom of a diner and thinking how thrilling it was, only to find out
    later that the rest of the game was pretty meh and played nothing like
    that, in typical David Cage style :( I still think Omikron the Nomad
    Soul is one of his 'best' efforts, it was truly revolutionary (for the
    time) despite its many glaring faults.

    Here's another one for The Number Game that is not quite worthy of its
    own thread:

    https://freebies.indiegala.com/eron

    (that trailer vaguely reminds me of Lode Runner but this one is a pass
    for me)

    --
    For many Americans, the most profound legacy of the tRump era will be
    the painful realization that a significant portion of their friends,
    neighbors and relatives are total fucking morons.

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  • From Spalls Hurgenson@21:1/5 to All on Mon Sep 25 15:35:51 2023
    On Mon, 25 Sep 2023 14:59:13 -0400, Metal Guru <MetalGuru@IsItYou.com>
    wrote:

    On 9/25/2023 12:01 PM, Spalls Hurgenson wrote:

    Owners of the original "Fahrenheit" (a.k.a. "Indigo Prophecy") get the
    remastered version for free if they have it on GOG and Steam. No need

    minor correction: GOG /or/ Steam

    to do anything; it will just appear in your library.

    I remember playing the original demo that had that initial scene in the >bathroom of a diner and thinking how thrilling it was, only to find out
    later that the rest of the game was pretty meh and played nothing like
    that, in typical David Cage style :(


    Yeah, the game starts really well, seemingly a murder-mystery where
    you get to play the roles of both the suspect AND the investigator,
    all quite stylishly told with lots of cinematic flair and pacing. Unfortunately, it very quickly devolves into a tale involving
    psychics, an occult conspiracy, an AI, a messiah, time-travel and - I
    think? - aliens. All of which is wrapped up in game-play that's 10%
    walking and 90% quick-time events.

    I still think Omikron the Nomad
    Soul is one of his 'best' efforts, it was truly revolutionary (for the
    time) despite its many glaring faults.

    I have a certain fondness for "Omikron", partly because of its awesome soundtrack (it's got Bowie!) but also because it was one of the
    earliest 3D-rendered open-world cities. It has an amazing introduction
    too; after some light tutorializing in cramped corridors, the game
    suddenly opens up into this vast metropolis, Bowie's "New Angels of
    Promise" spins up in the background, and the introductory cinematic
    swoops and pans through the city. Better still, the intro wasn't
    cinematic magic; it was real-time rendered. It was truly jaw-dropping
    for its time.*

    Unfortunately, like too much of David Cage's projects, "Omikron" was overburdened with ideas that are never fully realized. Its story
    tinkers with alternate universes, supercomputers, sci-fi and magic,
    demons, and soul-travel... while its gameplay cribs from a mixture of
    badly designed third-person Tomb Raider style exploration, boring
    first-person shooting, and clumsy side-view 'Street Fighter' brawling.

    Despite this, I agree that "Omikron" is one of his better works...
    although I think that "Detroit: Become Human" might be slightly
    better. "Detroit" is incredibly anvilicious (and is still too heavily
    dependent on quick-time gameplay), but it largely sticks to one
    concept rather than trying to cram every idea Cage ever had into a
    single story.

    Here's another one for The Number Game that is not quite worthy of its
    own thread:

    https://freebies.indiegala.com/eron
    (that trailer vaguely reminds me of Lode Runner but this one is a pass
    for me)

    Despite my usual condescension towards retro-flavored games, this one
    has a certain visual appeal to it (and "Lode Runner" was an all-time
    favorite of mine in years gone by), but hearing the reviewer describe
    the intro section as 'something I had to replay a hundred times' and
    describe the whole thing as 'frustrating' isn't going to win it any
    favor from me. I'm not averse to difficult games, but games with poor onboarding? I've better things to do with my time.

    Thanks for the notification, but I think I'll pass.



    -------------------
    * if you've never seen it, watch "Omikron's" intro here: https://youtu.be/XCSaUbEW-jg?t=525
    (I've bookmarked right before you enter the city proper to maximize
    effect)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Sep 25 18:59:24 2023
    On Mon, 25 Sep 2023 15:35:51 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    if you've never seen it, watch "Omikron's" intro here: >https://youtu.be/XCSaUbEW-jg?t=525
    (I've bookmarked right before you enter the city proper to maximize
    effect)

    Reminds me of Anachronox a bit, which was based on the Quake 2 engine.
    This engine is similar.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From rms@21:1/5 to All on Mon Sep 25 19:59:49 2023
    I remember playing the original demo that had that initial scene in the >bathroom of a diner and thinking how thrilling it was,

    I got to just this point, but the control/choice scheme confused the heck out of me, and I gave up :( Wonder if the remaster addresses that?

    rms

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Mon Sep 25 21:14:18 2023
    On Mon, 25 Sep 2023 12:01:15 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Well, this is a nice surprise.

    Owners of the original "Fahrenheit" (a.k.a. "Indigo Prophecy") get the >remastered version for free if they have it on GOG and Steam. No need
    to do anything; it will just appear in your library.

    I mean, sure, I wish it was for a better game - David Cave has
    cinematic talents, but is a shit-poor writer and has awful ideas as to
    what makes appealing game-play - but I'm not turning my nose up at
    free stuff. I LIKE free stuff.

    Of course, GOG being GOG, they couldn't do something like this without >screwing it up, so most people - myself included - learned about this
    free offer thanks to an email receipt that implied we'd PAID for the
    upgrade. In fact, they had just used the wrong email template and no
    money was charged. But that's GOG for you; their communication
    department sucks.

    But one question remains: do these free remasters count as a new game? >Specifically, do they make The Number go up?




    *--

    Don't have the original. But for some reason, I looked at it and
    Heavy Rain. I thought I bought one of them but I guess not because I
    can't find either!

    -pw

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Mon Sep 25 22:12:49 2023
    On Mon, 25 Sep 2023 12:01:15 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Well, this is a nice surprise.

    Owners of the original "Fahrenheit" (a.k.a. "Indigo Prophecy") get the >remastered version for free if they have it on GOG and Steam. No need
    to do anything; it will just appear in your library.

    I mean, sure, I wish it was for a better game - David Cave has
    cinematic talents, but is a shit-poor writer and has awful ideas as to
    what makes appealing game-play - but I'm not turning my nose up at
    free stuff. I LIKE free stuff.

    Of course, GOG being GOG, they couldn't do something like this without >screwing it up, so most people - myself included - learned about this
    free offer thanks to an email receipt that implied we'd PAID for the
    upgrade. In fact, they had just used the wrong email template and no
    money was charged. But that's GOG for you; their communication
    department sucks.

    But one question remains: do these free remasters count as a new game? >Specifically, do they make The Number go up?



    *--

    I downloaded th eHeavy Rain demo from Steam. Looks interesting, a
    detective game.

    But the controls are the weirdest I have ever seen and lasted about a
    minute.

    From what I read in some reviews of Fahrenheit, they are just as
    diffucult to use.

    No thanks! Oh well.

    -pw

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  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Tue Sep 26 10:50:12 2023
    On Mon, 25 Sep 2023 22:12:49 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I downloaded th eHeavy Rain demo from Steam. Looks interesting, a
    detective game.

    But the controls are the weirdest I have ever seen and lasted about a
    minute.

    From what I read in some reviews of Fahrenheit, they are just as
    diffucult to use.

    In terms of control, "Heavy Rain" pretty much uses the same control
    scheme as "Fahrenheit", albeit with a bit more polish. Both games are
    designed to be used with a gamepad though. While technically you CAN
    play the game with mouse-keyboard, it isn't a good experience at all.

    Even with a gamepad, I don't find the controls much fun, though.
    Movement is okay, but actions all require quick-time events. They
    movements you make with the gamepad joysticks are intended to emulate
    the movements your character makes on-screen, except it's rarely an
    intuitive match, so you're constantly staring at the screen waiting
    for the appropriate button-prompt.

    "Heavy Rain" actually has a more streamlined and toned-down version of
    the mechanic. So if that game's controls annoyed you, you'll dislike "Fahrenheit's" controls even more.

    The scary thing is, both games have far, FAR better control than
    "Omikron: Nomad Soul". That game was an absolute mess when it came to
    its controls.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Sep 26 09:58:05 2023
    On 9/26/23 09:50, Spalls Hurgenson wrote:
    "Heavy Rain" actually has a more streamlined and toned-down version of
    the mechanic. So if that game's controls annoyed you, you'll dislike "Fahrenheit's" controls even more.


    Well, was Heavy Rain released after?

    --
    --
    user <candycane> is generated from /dev/urandom

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Tue Sep 26 12:15:21 2023
    On Tue, 26 Sep 2023 10:50:12 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 25 Sep 2023 22:12:49 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I downloaded th eHeavy Rain demo from Steam. Looks interesting, a >>detective game.

    But the controls are the weirdest I have ever seen and lasted about a >>minute.

    From what I read in some reviews of Fahrenheit, they are just as
    diffucult to use.

    In terms of control, "Heavy Rain" pretty much uses the same control
    scheme as "Fahrenheit", albeit with a bit more polish. Both games are >designed to be used with a gamepad though. While technically you CAN
    play the game with mouse-keyboard, it isn't a good experience at all.

    Even with a gamepad, I don't find the controls much fun, though.
    Movement is okay, but actions all require quick-time events. They
    movements you make with the gamepad joysticks are intended to emulate
    the movements your character makes on-screen, except it's rarely an
    intuitive match, so you're constantly staring at the screen waiting
    for the appropriate button-prompt.

    "Heavy Rain" actually has a more streamlined and toned-down version of
    the mechanic. So if that game's controls annoyed you, you'll dislike >"Fahrenheit's" controls even more.

    The scary thing is, both games have far, FAR better control than
    "Omikron: Nomad Soul". That game was an absolute mess when it came to
    its controls.



    *--

    Never heard of that last one. I will try the demo with a gamepad but
    screw games like this!

    Elden drove me up the wall until I figured out how to remap the keys

    Thanks Spalls!

    -pw

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  • From Spalls Hurgenson@21:1/5 to All on Tue Sep 26 17:16:42 2023
    On Tue, 26 Sep 2023 09:58:05 -0500, candycanearter07 <no@thanks.net>
    wrote:
    On 9/26/23 09:50, Spalls Hurgenson wrote:

    "Heavy Rain" actually has a more streamlined and toned-down version of
    the mechanic. So if that game's controls annoyed you, you'll dislike
    "Fahrenheit's" controls even more.

    Well, was Heavy Rain released after?

    Yes, about five years. Quantic Dreams generally releases on a 5-year
    schedule (usually one game per console generation)

    Omikron: Nomad Soul 1999 (Dreamcast)
    Indigo Prophecy 2005 (PS2)
    Heavy Rain 2010 (PS3)
    Beyond Two Souls 2015 (PS4)
    Detroit: Become Human 2018 (PS4)
    Under the Waves 2023 (PS5)

    All their games from 2005 more or less have used the same style of
    gameplay mechanics ("Omikron" being the exception; it's not good
    either, but it is radically different), but each iteration has
    generally improved over the earlier one. A major criticism of
    "Fahrenheit" was regarding its controls and mechanics and - at least
    to some degree - the developers took that to heart and worked to
    improve it in the sequel. Similar things happened with each game that
    followed, and, thanks to this iteration "Detroit" (arguably) has
    /good/ controls... IF you one of those people who like that sort of
    gameplay. I just don't happen to be one of them.

    "Heavy Rain" is just generally less fiddly than "Fahrenheit", with
    fewer annoying QTEs: they were usually shorter, less complex in length
    and number of key-presses, with those actions relating more clearly to
    the on-screen action. "Beyond" and "Detroit" marginally improved in
    this area too (the biggest improvement in "Detroit" was to its story
    rather than its mechanics, however). I found "Fahrenheit"
    incomprehensibly clunky to play, but "Beyond" was bearable... it was
    the story that drove me away more than anything else.

    (no comment on "Under the Waves"; I hadn't even known of this game's
    existence until writing this response ;-)

    So, I think there's been definite improvement over each iteration.
    Still, making a game with 'bearable' controls after twenty years of
    game design isn't really much of an accomplishment.

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  • From Metal Guru@21:1/5 to rms on Wed Sep 27 18:43:28 2023
    On 9/25/2023 9:59 PM, rms wrote:
    I remember playing the original demo that had that initial scene
    in the bathroom of a diner and thinking how thrilling it was,

    I got to just this point, but the control/choice scheme confused the
    heck out of me, and I gave up :( Wonder if the remaster addresses
    that?

    Alas I can't answer your question since unfortunately (and surprisingly)
    I don't have the game in any of the digital stores and the physical copy
    must have been thrown out a while ago :(

    Yeah the PC controls could take a while getting used to, I'm pretty sure
    I ended up using and old Logitech gamepad that was laying around back
    then. The many QTE scenes during the course of the game were also much
    easier done that way. It's a pretty decent game, far better than say,
    "Beyond: Two Souls" which has the distinction of being the worst game
    I've ever played to completion - I finished it purely for the lulz :)

    --
    They didn't call the trillion-dollar Wall St. bailouts "socialism".
    They don't call nearly $1 trillion in oil and gas subsidies "socialism".
    They don't call the billions in farm bailouts "socialism".
    But health care, wages, food for poor people and children? "SOCIALISM."

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  • From Metal Guru@21:1/5 to Spalls Hurgenson on Wed Sep 27 19:23:38 2023
    On 9/26/2023 5:16 PM, Spalls Hurgenson wrote:

    (no comment on "Under the Waves"; I hadn't even known of this game's existence until writing this response ;-)

    Me neither, probably due to the fact it was only published by Quantic
    Dreams -- the actual developer, Parallel Studio Games, have only four
    titles to their name among PC, consoles, VR and mobile games.

    QD's next major game is supposedly 'Star Wars: Eclipse', a game that was announced years ago but seems to be in limbo right now.

    "Can I say it still exists? Because it exists. It's just not ready. It's simmering.” said VP of Marketing for QD Lisa Pendse earlier this year.

    --
    Girl: Mom, what is a "contradiction"?
    Mother: Believing that a 12 year old is mature enough to give birth, but
    needs parental approval to check out a library book.

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  • From Werner P.@21:1/5 to All on Thu Sep 28 10:17:45 2023
    Am 25.09.23 um 21:35 schrieb Spalls Hurgenson:
    Despite this, I agree that "Omikron" is one of his better works...
    although I think that "Detroit: Become Human" might be slightly
    better. "Detroit" is incredibly anvilicious (and is still too heavily dependent on quick-time gameplay), but it largely sticks to one
    concept rather than trying to cram every idea Cage ever had into a
    single story.
    David Cage loves QTE... you wont get any game from him as designer
    without them.

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