Even though there are alternatives - Unreal Engine, of course, and open-source engine Godot, as two examples - there are a lot of toolsUups you beat me to it, if I had seen you also started a thread on this...
and tutorials designed with the Unity engine in mind made to help the
Indie developer start creating new games. So a new pricing structure
that discourages Indie developers from using Unity will likely
discourage them from developing games entirely. It's a short-sighted
move by Unity that benefits no-one: not Unity-the-company, not the
developers who depend on their product, nor the end-users who play the
games.
The Unity engine has always had a bit of a rocky reputation, what with
Am 14.09.23 um 15:38 schrieb Spalls Hurgenson:
Even though there are alternatives - Unreal Engine, of course, andUups you beat me to it, if I had seen you also started a thread on this...
open-source engine Godot, as two examples - there are a lot of tools
and tutorials designed with the Unity engine in mind made to help the
Indie developer start creating new games. So a new pricing structure
that discourages Indie developers from using Unity will likely
discourage them from developing games entirely. It's a short-sighted
move by Unity that benefits no-one: not Unity-the-company, not the
developers who depend on their product, nor the end-users who play the
games.
Does not help that their CEO is a micro transaction loving POS... who
had brilliant ideas at EA like charging users per loading screen or for >bullet reloads in shooters!
Either way Unity even if they row back have burned a ton of bridges and >probably most small projects in the future are better off with something
like Godot anyway, which lacks the assets unity has, but that is a
solvable problem bigger scope projects also can move upwards to unreal
which has a more solid business and license model and a more reliable >(despite having a half whacko at the helm) customer relationship than
unity ever had!
On Thu, 14 Sep 2023 16:07:53 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 14.09.23 um 15:38 schrieb Spalls Hurgenson:
Even though there are alternatives - Unreal Engine, of course, andUups you beat me to it, if I had seen you also started a thread on this...
open-source engine Godot, as two examples - there are a lot of tools
and tutorials designed with the Unity engine in mind made to help the
Indie developer start creating new games. So a new pricing structure
that discourages Indie developers from using Unity will likely
discourage them from developing games entirely. It's a short-sighted
move by Unity that benefits no-one: not Unity-the-company, not the
developers who depend on their product, nor the end-users who play the
games.
Actually, I think your post came first. Unfortunately, I hadn't
refreshed the newsgroup prior to posting my sermon, so we got
duplicates ;-)
TL;DR: Everybody should respond to Werner P's post rather than mine.
Even /if/ my post does have the more exciting subject line ;-)
Does not help that their CEO is a micro transaction loving POS... who
had brilliant ideas at EA like charging users per loading screen or for
bullet reloads in shooters!
Actually, I think it was Wilson who was the MTX-CEO; Riccitiello came
before him. Wilson started at EA working in EA Sports and made a name
for himself shoving as many micro transactions into FIFA as he could;
the profits that made EA are why he got the big seat after Riccitiello stepped down.
Although the particular examples you cited may be Riccitiello's. I
just associate MTX more with Wilson.
Either way Unity even if they row back have burned a ton of bridges and
probably most small projects in the future are better off with something
like Godot anyway, which lacks the assets unity has, but that is a
solvable problem bigger scope projects also can move upwards to unreal
which has a more solid business and license model and a more reliable
(despite having a half whacko at the helm) customer relationship than
unity ever had!
Godot, from what I understand, is far behind in capabilities, assets
and documentation. It's not really a drop-in replacement for Unity
(much less something like Unreal). Using it will probably be - in the
short term - more expensive and more difficult for new developers, if
only because it'll take longer to create games with the engine than
the better supported Unity. It's a common problem with open-source
products. But hopefully it will grow and improve to the point where it
IS a feasible replacement. But it's not quite there yet.
Regardless, Unity's move is pretty short-sighted and not well thought
out (they've since backtracked a bit, saying "charity" bundles will be exempt, and (maybe?) multiple installs on the same computer... but
they apparently hadn't given these ideas any thought before hand. It
all feels like a desperate attempt to pump up the value of the company
before an IPO or purchase, and not something intended to really
strengthen the company.
There are shades of Reddit and Hasbro/D&D shenanigans going on here.
Those companies too tossed away a lot of trust and loyalty of their
customers in the chase of a quick buck.
On Thu, 14 Sep 2023 09:38:52 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
The Unity engine has always had a bit of a rocky reputation, what with
Your header tells me that continued exposure to Rin might not be
beneficial for you.
There are shades of Reddit and Hasbro/D&D shenanigans going on here.
Those companies too tossed away a lot of trust and loyalty of their
customers in the chase of a quick buck.
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