Now he had the glorious idea of trying to charge its userbase (aka
developers not gamers) on a per game install base.
Which means one steam account 3 installs on 3 different machines on the
same account, the developer has to pay 3 times.
Or install and delete the game 10 times, the same.
Now he had the glorious idea of trying to charge its userbase (aka
developers not gamers) on a per game install base.
Which means one steam account 3 installs on 3 different machines on the
same account, the developer has to pay 3 times.
Or install and delete the game 10 times, the same.
On 9/14/23 07:48, Werner P. wrote:
Now he had the glorious idea of trying to charge its userbase (aka
developers not gamers) on a per game install base.
Which means one steam account 3 installs on 3 different machines on
the same account, the developer has to pay 3 times.
Or install and delete the game 10 times, the same.
I think Unity made a statement that it wouldn't count on the same
computer. Still does nothing if you delete the tracking file or use a vm
It's the current business model in gaming. Build a mountain of good willWell we probably will soon see a Chapter 11 statement from Unity itself,
and then turn around and get as much blood out of that giant stone as you can, reducing it to rubble in the process.
American captialism is predatory and it sucks. Capitalism doesn't
necessarily have to be about maximizing profits. It's supposed to be
about building captial, for which long term strategies and relationships
are a valid and successful strategy, if less explosive and impressive for
the stock market.
Our most beloved engine (not) Units seems is on the verge of killing itself!
Well it started off, with getting an EA Ceo in who was a heavy driver
for on demand payments and microtransactions in EA games. Needless to
say he sold a ton of Unity stocks before!!! announcing this.
Now he had the glorious idea of trying to charge its userbase (aka
developers not gamers) on a per game install base.
Which means one steam account 3 installs on 3 different machines on the
same account, the developer has to pay 3 times.
Or install and delete the game 10 times, the same.
On the question who should pay for this for services like Ps+ where the games basically are sent in for a nominal monthly fee, the answer was
Sony (or Microsoft)
Needless to say, given that Unity as the cheap alternative which gets
the job done but not the best option, has a huge customer base of small development studios and single developers, is not very amused by this.
This also unless they row back 100% could be the end for Unity, a small studio cannot afford such conditions, given you can basically install
bomb a studio out of existence that way.
My guess is small studios either will move one level down to Godot,
which is opensource and also gets the job done but still lacks assets
(which could resolve itself soon)
or they will move one level up to Unreal, if they can afford the
learning curve and licenses, which are fairer but also more expensive
than Unity uset to be)
Either way, Unity even if they row back might be dead and if they dont
will be dead.
What's going to happen, I don't know but I do find it hard to believe
that what they announced (even given some of it may just have been badly >communicated) is what they will end up doing.
On Sat, 16 Sep 2023 09:59:17 +0100, in comp.sys.ibm.pc.games.action, JAB >wrote:
Is Unity Technologies publicly traded? Maybe the stockholders or the
board will step in and take this numbnuts for a "walk in the swamp."
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