• Happy 20th, Steam

    From Spalls Hurgenson@21:1/5 to All on Tue Sep 12 11:25:27 2023
    Steam turns twenty years old today! Or maybe it was yesterday? Perhaps tomorrow? Anyway, it's close enough to talk about it.

    I'm not the biggest fan of Steam but it's undeniable that it has had a
    huge impact on PC gaming, and is a fixture of the industry. Arguably,
    digital downloads for PC gaming - and digital sales in general - would
    be nowhere so common had Valve not pushed so hard in that direction
    back in the early 2000s. Sure, it would exist... but I can imagine
    that - without Steam - a sizeable percentage of people would STILL be
    buying PC games from brick-n-mortar stores today. Valve set the stage
    for digital purchases, proved it could worked, proved that customers
    would accept media-less games, and then dominated the market so fully
    that traditional PC game sales withered in competition with them.

    Pretty good for an upstart company that - at the time - hadn't
    published a single game on their own ("Half Life" and its sequels were
    all published under Sierra's banner).

    It took me a while to get a Steam account. But eventually it became
    obvious that - despite my concerns - Steam was going to become the de
    facto platform for PC gaming, and I was forced to choose between
    giving up on new games or bowing my head to the inevitable. I'm still
    not entirely happy with my choice but - several thousand games added
    to my account later - it's probably a bit late to second guess myself.
    ;-)

    And even I am forced to admit that - on the whole - Valve has been a
    mostly a force for good. Sure, the DRM is problematic, and I'll never
    be thrilled with the auto-patching. Its marketplace is too easily
    manipulated, and it is filled with an immense quantity of low-quality
    games. On the other hand, many of its competitors are worse. Plus,
    Steam does offer a lot of value: its integrated matchmaking, friends
    lists, its workshop, its forums, its reviews, its streaming, its
    voice-chat, its screenshots... there's a lot of functionality built
    into the program.

    It pretty much did single-handedly kill all chance of "Half Life 3",
    though. Why devote all that hard work and expense to develop a game
    when the money rolls in automatically?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Sep 12 10:55:45 2023
    On Tuesday, September 12, 2023 at 8:25:41 AM UTC-7, Spalls Hurgenson wrote:
    Steam turns twenty years old today! Or maybe it was yesterday? Perhaps tomorrow? Anyway, it's close enough to talk about it.



    It took me a while to get a Steam account. But eventually it became
    obvious that - despite my concerns - Steam was going to become the de
    facto platform for PC gaming, and I was forced to choose between
    giving up on new games or bowing my head to the inevitable. I'm still
    not entirely happy with my choice but - several thousand games added
    to my account later - it's probably a bit late to second guess myself.

    I also was pretty late to the party. I agree with everything else you said. I'd also add their customer reviews are the best thing about them.
    They're more reliable than any other online retailer. Not as reliable as
    our small group, but that's hard to beat :)

    - Justiaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Metal Guru@21:1/5 to Justisaur on Tue Sep 12 18:51:49 2023
    On 9/12/2023 1:55 PM, Justisaur wrote:
    On Tuesday, September 12, 2023 Spalls Hurgenson wrote:
    Steam turns twenty years old today! Or maybe it was yesterday?
    Perhaps tomorrow? Anyway, it's close enough to talk about it.

    I also was pretty late to the party. I agree with everything else
    you said. I'd also add their customer reviews are the best thing
    about them. They're more reliable than any other online retailer.
    Not as reliable as our small group, but that's hard to beat :)

    I heard you guys like free stuff..

    https://store.steampowered.com/points/shop/app/2598440

    --
    Doctors confirm Mitch McConnell had a stroke after imagining a happy
    black person.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Tue Sep 12 20:43:00 2023
    On Tue, 12 Sep 2023 11:25:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Steam turns twenty years old today! Or maybe it was yesterday? Perhaps >tomorrow? Anyway, it's close enough to talk about it.

    One of the things that sucks about getting old (aside from reading too
    many obituaries from friends you had in highschool or college) is that
    time just seems to disappear; realizing that Steam has been around
    that long reminds me of this.

    But as much as that bums me, I do get to do a victory lap or two,
    because I can remember many online debates with whiney gamers who
    complained about how evil Steam was, how it was going to harm gaming
    in the long run, how Valve would go out of business and leave gamers
    without a way to play their library, etc....and that went on for more
    than a decade.

    If there's one area that gaming did take a hit from Steam, it's
    probably that the success of the platform likely affected resource
    allocation at Valve that could have been better spent producing good
    game titles. I would have liked to see then really do cool things
    with the Team Fortress franchise... I loved the original Quake TF mod
    and would love to see a proper remake. TF2 is a very different game
    (a good one in its own right, but a different one) and it would be
    nice to see an OG version.

    Overall though, the net result is that gaming is better overall since
    Steam.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed Sep 13 08:18:11 2023
    Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:
    I'm not the biggest fan of Steam but it's undeniable that it has had a
    huge impact on PC gaming, and is a fixture of the industry
    I would say, it saved PC gaming and brought it to new heights. I
    remember Steam started around when Tim "the weasel" Sweeney was writing
    PC gaming off as dead!

    That was probably the second biggest billion dollar mistake in PC
    history (the biggest one was the one from Digitial Research on letting
    IBM off the hook with the PC operating system and giving it away to
    Microsoft)

    Valve does so many things right, because at the core, many if not all of
    its employees love games, the Steam Deck shows that left and right!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Werner P. on Wed Sep 13 07:52:06 2023
    On Wed, 13 Sep 2023 08:18:11 +0200, "Werner P." <werpu@gmx.at> wrote:
    Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:


    I'm not the biggest fan of Steam but it's undeniable that it has had a
    huge impact on PC gaming, and is a fixture of the industry
    I would say, it saved PC gaming and brought it to new heights. I
    remember Steam started around when Tim "the weasel" Sweeney was writing
    PC gaming off as dead!

    Despite (numerous) claims to the contrary, PC gaming was never even
    close to dead. Even in its worst days, there was never any real risk
    of that. After all, an audience of several billion devices is going to
    attract developers regardless. Even as Epic was whining about the
    imminent demise of PC gaming (largely because they were developing
    games that no longer appealed quite as strongly to the older, more tech-literate PC audience*). 2006, after all, saw the release of games
    like Elder Scrolls Oblivion, Half Life Episode 1, Company of Heroes,
    Star Wars Empires at War, Prey, Hitman: Blood Money, Flight Simulator
    X and Rise of Nations to the platform (and 1400 more, according to
    MobyGames). That's hardly the sign of a dying platform (meanwhile, PS2
    saw 450 releases that same year).

    So I'm not really buying into the idea that Steam 'saved' PC gaming. Transformative and influential as Steam might have been to the
    industry, PC gaming was doing great before Steam's arrival.








    -----------------
    * PC master race, baby!!!!1!! ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Sep 13 10:23:37 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>
    So I'm not really buying into the idea that Steam 'saved' PC gaming. >Transformative and influential as Steam might have been to the
    industry, PC gaming was doing great before Steam's arrival.

    Near as I can tell what steam really did for gaming was act as a digital
    dongle and remove the 17 million different copy-protection schemes that
    caused so many problems, instabilities and incompatibilities plus let
    you not have to dig out a "play disk" to stick in the drive in order to
    play.

    Instead of every game requiring that play disk and a root kit, you just
    had one simple app.

    The downloadable content and game store were just a bonus.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Stowleigh on Wed Sep 13 12:36:04 2023
    On Tue, 12 Sep 2023 20:43:00 -0400, in comp.sys.ibm.pc.games.action, Rin Stowleigh wrote:

    I can remember many online debates with whiney gamers who
    complained about how evil Steam was, how it was going to harm gaming
    in the long run, how Valve would go out of business and leave gamers
    without a way to play their library, etc....and that went on for more
    than a decade.

    Ironic that so many games have been cut off from use in their original
    disc format because SafeDisc is no longer baked into the OS. This
    probably goes for other old protection systems.

    16-bit installers are a problem too. In some cases, even though the game
    was 32-bit, the disc has a 16-bit version of InstallShield. Won't run on
    modern 64-bit Windows. Nice going, guys. (LucasArts games, [Grim, EFMI,
    Ep1 Racer come to mind] I'm looking at you. Enthusiasts had to write
    custom installers).

    The only way to play them is through a no-cd (dicey at best) or, quel
    suprise, Steam. So Steam is even a boon for game preservation.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Wed Sep 13 14:34:24 2023
    On Wed, 13 Sep 2023 12:36:04 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Tue, 12 Sep 2023 20:43:00 -0400, in comp.sys.ibm.pc.games.action, Rin >Stowleigh wrote:

    I can remember many online debates with whiney gamers who
    complained about how evil Steam was, how it was going to harm gaming
    in the long run, how Valve would go out of business and leave gamers >>without a way to play their library, etc....and that went on for more
    than a decade.

    Ironic that so many games have been cut off from use in their original
    disc format because SafeDisc is no longer baked into the OS. This
    probably goes for other old protection systems.

    16-bit installers are a problem too. In some cases, even though the game
    was 32-bit, the disc has a 16-bit version of InstallShield. Won't run on >modern 64-bit Windows. Nice going, guys. (LucasArts games, [Grim, EFMI,
    Ep1 Racer come to mind] I'm looking at you. Enthusiasts had to write
    custom installers).

    The only way to play them is through a no-cd (dicey at best) or, quel >suprise, Steam. So Steam is even a boon for game preservation.

    It's not, really. There are an increasing number of older games which
    won't run - or run problematically - on Windows 10 and 11. This is a
    problem because as of Jan 1 2024, Steam won't run on any version of
    Windows /except/ 10 & 11. The fact that games aren't supported on
    later operating systems isn't Valve's fault... but they do take
    responsibility for preventing those games from being installed and run
    on older operating systems where those games are better supported.

    Of course, I'm not entirely sure how - barring their going DRM free
    entirely - that Valve can cut this gordian knot. One idea might be to
    offer unsupported versions of their client for older operating systems
    that can only launch games purchased before a certain cut-off date?
    Thus, if you bought the game "Won't_Run_On_Windows_10 II: The
    Crashening" back in 2009, you can still install and play the game on
    SteamXP... but if you purchased the game in 2024 (or whatever cut-off
    date), you're outta luck. That way existing owners of older games
    aren't prevented from using their licensed property (exceptions might
    also be made for game preservation societies).

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Sep 13 17:02:46 2023
    On Wed, 13 Sep 2023 14:34:24 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Wed, 13 Sep 2023 12:36:04 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Tue, 12 Sep 2023 20:43:00 -0400, in comp.sys.ibm.pc.games.action, Rin >>Stowleigh wrote:

    I can remember many online debates with whiney gamers who
    complained about how evil Steam was, how it was going to harm gaming
    in the long run, how Valve would go out of business and leave gamers >>>without a way to play their library, etc....and that went on for more >>>than a decade.

    Ironic that so many games have been cut off from use in their original
    disc format because SafeDisc is no longer baked into the OS. This
    probably goes for other old protection systems.

    16-bit installers are a problem too. In some cases, even though the game >>was 32-bit, the disc has a 16-bit version of InstallShield. Won't run on >>modern 64-bit Windows. Nice going, guys. (LucasArts games, [Grim, EFMI,
    Ep1 Racer come to mind] I'm looking at you. Enthusiasts had to write
    custom installers).

    The only way to play them is through a no-cd (dicey at best) or, quel >>suprise, Steam. So Steam is even a boon for game preservation.

    It's not, really. There are an increasing number of older games which
    won't run - or run problematically - on Windows 10 and 11. This is a
    problem because as of Jan 1 2024, Steam won't run on any version of
    Windows /except/ 10 & 11. The fact that games aren't supported on
    later operating systems isn't Valve's fault... but they do take >responsibility for preventing those games from being installed and run
    on older operating systems where those games are better supported.

    Of course, I'm not entirely sure how - barring their going DRM free
    entirely - that Valve can cut this gordian knot. One idea might be to
    offer unsupported versions of their client for older operating systems
    that can only launch games purchased before a certain cut-off date?
    Thus, if you bought the game "Won't_Run_On_Windows_10 II: The
    Crashening" back in 2009, you can still install and play the game on >SteamXP... but if you purchased the game in 2024 (or whatever cut-off
    date), you're outta luck. That way existing owners of older games
    aren't prevented from using their licensed property (exceptions might
    also be made for game preservation societies).

    Sure, though backwards compatibility is very good in general and possible
    with third party tools in Win10/11, it's getting tougher. There are a lot
    of gaps. As you say, Steam won't run on XP, 7, or 8 any more. Probably
    because they want to get the hell out of supporting 32-bit OSes.

    But I'm running the original Mechcommander rn straight up in Win11. No compatibility settings. Just an ini hack I found on Vogons to increase
    the play resolution so scrolling is faster. My wife is still playing
    Tropico 2 on Windows 10 with dgVoodoo2 doing the graphics. I have 1998 Asteroids running in DxWnd for the Redbook audio and dgVoodoo2 for the graphics, and Crimson Skies using a hacked exe and dgVoodoo2. The guy who
    does dgVoodoo2 wrote the hack after I discussed it with him, IIRC.

    And if all else fails VB 5.2.34's Windows XP extensions are amazing. I
    ran Doom 3 on it and couldn't believe it. It's limited to XP though, and
    the newer versions don't have it because it was deemed a security risk.
    So you have to get that version. I'm pretty sure it's the last one with Direct3D extensions.

    So you can save a lot of 95/98 games with dgVoodoo2 and you can run XP
    games in VirtualBox. There are sometimes bizarre fixes you can implement
    with the "Compatibility Administrator" in the Assesment and Deployment
    Kit (ADK). I did that for Dark Age of Might and Magic. If it won't run on
    the chosen OS of official Valve clients? The files are available on Steam
    if you need them, I'm guessing.* You just install it and put them
    somewhere else and have at it - even original hardware. So, not a bad
    service to the art of preservation.**

    Sure, it ain't perfect, but it is better than having a bunch of useless
    CDs collecting bit rot and needing Safedisc or SecuROM which won't run anywhere. I imaged all of mine, discarded the discs, and use them in
    Virtualbox if the mood strikes me. Some of them are forensic copies.

    I kept a few CDs that had interesting case art, like Unreal and Descent: Freespace. I might even try to collect all four of the Unreal cases, in
    fact.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    *Steam could decide that if it doesn't run on 10/11, they won't serve up
    the files. In that case, GOG.com will do a lot of the heavy lifting.

    **Unless it's Unreal. There are companies that are just dickish and
    remove access to stuff entirely. The only way to get Unreal if you don't already have it is piracy. Pity, but Fortnite demands and must be obeyed.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Wed Sep 13 22:31:14 2023
    Damn. I'm old. I got Steam with The Orange Box IIRC.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Steam turns twenty years old today! Or maybe it was yesterday? Perhaps tomorrow? Anyway, it's close enough to talk about it.

    I'm not the biggest fan of Steam but it's undeniable that it has had a
    huge impact on PC gaming, and is a fixture of the industry. Arguably,
    digital downloads for PC gaming - and digital sales in general - would
    be nowhere so common had Valve not pushed so hard in that direction
    back in the early 2000s. Sure, it would exist... but I can imagine
    that - without Steam - a sizeable percentage of people would STILL be
    buying PC games from brick-n-mortar stores today. Valve set the stage
    for digital purchases, proved it could worked, proved that customers
    would accept media-less games, and then dominated the market so fully
    that traditional PC game sales withered in competition with them.

    Pretty good for an upstart company that - at the time - hadn't
    published a single game on their own ("Half Life" and its sequels were
    all published under Sierra's banner).

    It took me a while to get a Steam account. But eventually it became
    obvious that - despite my concerns - Steam was going to become the de
    facto platform for PC gaming, and I was forced to choose between
    giving up on new games or bowing my head to the inevitable. I'm still
    not entirely happy with my choice but - several thousand games added
    to my account later - it's probably a bit late to second guess myself.
    ;-)

    And even I am forced to admit that - on the whole - Valve has been a
    mostly a force for good. Sure, the DRM is problematic, and I'll never
    be thrilled with the auto-patching. Its marketplace is too easily manipulated, and it is filled with an immense quantity of low-quality
    games. On the other hand, many of its competitors are worse. Plus,
    Steam does offer a lot of value: its integrated matchmaking, friends
    lists, its workshop, its forums, its reviews, its streaming, its
    voice-chat, its screenshots... there's a lot of functionality built
    into the program.

    It pretty much did single-handedly kill all chance of "Half Life 3",
    though. Why devote all that hard work and expense to develop a game
    when the money rolls in automatically?



    --
    "But Jehoshaphat [King of Judah] also said to the king of Israel, 'First seek the counsel of the Lord.'" --1 Kings 22:5. Poopy humpy day mawny so far. Old body still leak salivas, coughs, aches, sneezes, tires, etc. Steam turned 20 yesterday.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 10:40:51 2023
    Am 13.09.23 um 20:34 schrieb Spalls Hurgenson:
    It's not, really. There are an increasing number of older games which
    won't run - or run problematically - on Windows 10 and 11. This is a
    problem because as of Jan 1 2024, Steam won't run on any version of Windows/except/ 10 & 11
    Moving to linux might resolve this issue for many of those games. Steam
    and games run surprisingly well thanks to proton nowadays!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Sep 14 09:46:06 2023
    On 13/09/2023 12:52, Spalls Hurgenson wrote:
    On Wed, 13 Sep 2023 08:18:11 +0200, "Werner P." <werpu@gmx.at> wrote:
    Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:


    I'm not the biggest fan of Steam but it's undeniable that it has had a
    huge impact on PC gaming, and is a fixture of the industry
    I would say, it saved PC gaming and brought it to new heights. I
    remember Steam started around when Tim "the weasel" Sweeney was writing
    PC gaming off as dead!

    Despite (numerous) claims to the contrary, PC gaming was never even
    close to dead. Even in its worst days, there was never any real risk
    of that. After all, an audience of several billion devices is going to attract developers regardless. Even as Epic was whining about the
    imminent demise of PC gaming (largely because they were developing
    games that no longer appealed quite as strongly to the older, more tech-literate PC audience*). 2006, after all, saw the release of games
    like Elder Scrolls Oblivion, Half Life Episode 1, Company of Heroes,
    Star Wars Empires at War, Prey, Hitman: Blood Money, Flight Simulator
    X and Rise of Nations to the platform (and 1400 more, according to MobyGames). That's hardly the sign of a dying platform (meanwhile, PS2
    saw 450 releases that same year).

    So I'm not really buying into the idea that Steam 'saved' PC gaming. Transformative and influential as Steam might have been to the
    industry, PC gaming was doing great before Steam's arrival.


    Steam definitely transformed they way we purchase games and I'd say also
    the range of games available. Did it save PC gaming, hard to say really
    as who knows what would have happened if digital store fronts weren't
    available in general. A possible scenario is that with consolidation
    into larger and larger studios the small and medium ones would have been
    slowly squeezed out leading to stagnation in games. That would probably
    have killed PC gaming for me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 11:22:19 2023
    Am 14.09.23 um 10:46 schrieb JAB:

    Steam definitely transformed they way we purchase games and I'd say also
    the range of games available. Did it save PC gaming, hard to say really
    as who knows what would have happened if digital store fronts weren't available in general. A possible scenario is that with consolidation
    into larger and larger studios the small and medium ones would have been slowly squeezed out leading to stagnation in games. That would probably
    have killed PC gaming for me.
    Well it would very likely have gone the way that independent games would
    have stayed a nieche with some occasional publisher releasing
    compilations. As for pc gaming in general good questions, DRM or the way
    DRM was handled was one of the major reason why people jumped ship in
    favor of consoles and why piracy on the pc side was rampant (which was
    one of the reasons why major publishers seriously considered an exit alltogether)
    But also consoles probably would not have gotten their own online shops!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Werner P. on Thu Sep 14 12:08:43 2023
    On 14/09/2023 10:22, Werner P. wrote:
    Am 14.09.23 um 10:46 schrieb JAB:

    Steam definitely transformed they way we purchase games and I'd say
    also the range of games available. Did it save PC gaming, hard to say
    really as who knows what would have happened if digital store fronts
    weren't available in general. A possible scenario is that with
    consolidation into larger and larger studios the small and medium ones
    would have been slowly squeezed out leading to stagnation in games.
    That would probably have killed PC gaming for me.
    Well it would very likely have gone the way that independent games would
    have stayed a nieche with some occasional publisher releasing
    compilations. As for pc gaming in general good questions, DRM or the way
    DRM was handled was one of the major reason why people jumped ship in
    favor of consoles and why piracy on the pc side was rampant (which was
    one of the reasons why major publishers seriously considered an exit alltogether)
    But also consoles probably would not have gotten their own online shops!


    Not that sure (obviously this is all just speculation) so I could see a scenario where as costs to produce games increased, I'm presuming that's
    true, the smaller studios need that effectively free marketing and
    production costs that digital store fronts provide to be able to make
    some money.

    If I look at the games I've played, and enjoyed, in the last year or so
    even if I take it as a given they would have been made I'm not quite
    sure how I would ever had got to hear about them. To take an example,
    Road Warden. That is a guy in his bedroom outfit that produces a game
    that he wants to play. What that have even made it to a bricks & mortar
    store so that I could buy it?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 14:53:02 2023
    Am 14.09.23 um 13:08 schrieb JAB:
    If I look at the games I've played, and enjoyed, in the last year or so
    even if I take it as a given they would have been made I'm not quite
    sure how I would ever had got to hear about them. To take an example,
    Road Warden. That is a guy in his bedroom outfit that produces a game
    that he wants to play. What that have even made it to a bricks & mortar
    store so that I could buy it?
    Shareware and the internet, thats how doom and wolf3d became popular,
    release the first levels for free and send out the media to those who
    pay for the rest. Spiderweb Software also had that model for ages.
    However it would have been way harder to find this software, like it
    used to be until central stores came.

    But the plus side would be that we probably still have had significant
    games stores in malls!
    Loved to hit Electronics boutique and Software ETC. during my US visits
    in the 90s, we did not have something similar where I lived back then!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Sep 14 08:53:52 2023
    On Thu, 14 Sep 2023 09:46:06 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 13/09/2023 12:52, Spalls Hurgenson wrote:
    On Wed, 13 Sep 2023 08:18:11 +0200, "Werner P." <werpu@gmx.at> wrote:
    Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:


    I'm not the biggest fan of Steam but it's undeniable that it has had a >>>> huge impact on PC gaming, and is a fixture of the industry
    I would say, it saved PC gaming and brought it to new heights. I
    remember Steam started around when Tim "the weasel" Sweeney was writing
    PC gaming off as dead!

    Despite (numerous) claims to the contrary, PC gaming was never even
    close to dead. Even in its worst days, there was never any real risk
    of that. After all, an audience of several billion devices is going to
    attract developers regardless. Even as Epic was whining about the
    imminent demise of PC gaming (largely because they were developing
    games that no longer appealed quite as strongly to the older, more
    tech-literate PC audience*). 2006, after all, saw the release of games
    like Elder Scrolls Oblivion, Half Life Episode 1, Company of Heroes,
    Star Wars Empires at War, Prey, Hitman: Blood Money, Flight Simulator
    X and Rise of Nations to the platform (and 1400 more, according to
    MobyGames). That's hardly the sign of a dying platform (meanwhile, PS2
    saw 450 releases that same year).

    So I'm not really buying into the idea that Steam 'saved' PC gaming.
    Transformative and influential as Steam might have been to the
    industry, PC gaming was doing great before Steam's arrival.


    Steam definitely transformed they way we purchase games and I'd say also
    the range of games available. Did it save PC gaming, hard to say really
    as who knows what would have happened if digital store fronts weren't >available in general. A possible scenario is that with consolidation
    into larger and larger studios the small and medium ones would have been >slowly squeezed out leading to stagnation in games. That would probably
    have killed PC gaming for me.

    Steam "saved" PC gaming like Nintendo "saved" console gaming. IOW, a
    mythology probably planted by marketers rather than a reality, IMHO.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Werner P. on Thu Sep 14 08:55:08 2023
    On Thu, 14 Sep 2023 11:22:19 +0200, in comp.sys.ibm.pc.games.action,
    Werner P. wrote:

    But also consoles probably would not have gotten their own online shops!

    Honestly, I love it. I now don't play my physical games much on my Switch because I am too lazy to get up and change the game card.

    So now I buy a lot of digital, despite the resale issue.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Werner P. on Thu Sep 14 20:58:17 2023
    Werner P. <werpu@gmx.at> wrote:
    ...
    But the plus side would be that we probably still have had significant
    games stores in malls!
    Loved to hit Electronics boutique and Software ETC. during my US visits
    in the 90s, we did not have something similar where I lived back then!

    Where did you live? I miss those places. Also, CompUSA and Egghead for me.
    --
    "God 'will give to each person according to what he has done' (Psalm 62:12). To those who by persistence in doing good seek glory, honor and immortality, he will give eternal life." --Romans 2:6-7. Still tirey, poopy, leaky, coughy, achey, sneezy, etc.
    Superman: Red Son animated flick was kinda fun.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to Werner P. on Sat Sep 16 14:12:14 2023
    Werner P. <werpu@gmx.at> wrote:
    I would say, it saved PC gaming and brought it to new heights. I
    remember Steam started around when Tim "the weasel" Sweeney was writing
    PC gaming off as dead!

    PC gaming was never at risk, and if Steam hadn't existed, some other
    platform like Stardock, would've taken its place. I'll give Valve credit
    for being more user focused than other digital download platforms might
    have been or eventually proved to be, but it was pretty inevitable that
    single dominant platform would emerge. At worst there would've been
    a period where pirate platforms dominated, like with music, but the
    convienence factor of downloading games means that even if the industry
    opposed it, like with music, it still would've happened.

    That was probably the second biggest billion dollar mistake in PC
    history ...

    I don't see how Epic Games made such a big mistake here. They're not
    alone in not bothering to compete with Steam when it first came out, and
    they never completely abandonded making PC games. It's Microsoft, more
    than anyone, that regrets waiting too long to try to compete with Steam.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From Dimensional Traveler@21:1/5 to Ross Ridge on Sat Sep 16 10:54:54 2023
    On 9/16/2023 7:12 AM, Ross Ridge wrote:
    Werner P. <werpu@gmx.at> wrote:
    I would say, it saved PC gaming and brought it to new heights. I
    remember Steam started around when Tim "the weasel" Sweeney was writing
    PC gaming off as dead!

    PC gaming was never at risk, and if Steam hadn't existed, some other
    platform like Stardock, would've taken its place. I'll give Valve credit
    for being more user focused than other digital download platforms might
    have been or eventually proved to be, but it was pretty inevitable that single dominant platform would emerge. At worst there would've been
    a period where pirate platforms dominated, like with music, but the convienence factor of downloading games means that even if the industry opposed it, like with music, it still would've happened.

    That was probably the second biggest billion dollar mistake in PC
    history ...

    I don't see how Epic Games made such a big mistake here. They're not
    alone in not bothering to compete with Steam when it first came out, and
    they never completely abandonded making PC games. It's Microsoft, more
    than anyone, that regrets waiting too long to try to compete with Steam.

    By which you mean "buying Steam early enough to crush it." :)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)