Steam turns twenty years old today! Or maybe it was yesterday? Perhaps tomorrow? Anyway, it's close enough to talk about it.
It took me a while to get a Steam account. But eventually it became
obvious that - despite my concerns - Steam was going to become the de
facto platform for PC gaming, and I was forced to choose between
giving up on new games or bowing my head to the inevitable. I'm still
not entirely happy with my choice but - several thousand games added
to my account later - it's probably a bit late to second guess myself.
On Tuesday, September 12, 2023 Spalls Hurgenson wrote:
Steam turns twenty years old today! Or maybe it was yesterday?
Perhaps tomorrow? Anyway, it's close enough to talk about it.
I also was pretty late to the party. I agree with everything else
you said. I'd also add their customer reviews are the best thing
about them. They're more reliable than any other online retailer.
Not as reliable as our small group, but that's hard to beat :)
Steam turns twenty years old today! Or maybe it was yesterday? Perhaps >tomorrow? Anyway, it's close enough to talk about it.
I'm not the biggest fan of Steam but it's undeniable that it has had aI would say, it saved PC gaming and brought it to new heights. I
huge impact on PC gaming, and is a fixture of the industry
Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:
I'm not the biggest fan of Steam but it's undeniable that it has had aI would say, it saved PC gaming and brought it to new heights. I
huge impact on PC gaming, and is a fixture of the industry
remember Steam started around when Tim "the weasel" Sweeney was writing
PC gaming off as dead!
So I'm not really buying into the idea that Steam 'saved' PC gaming. >Transformative and influential as Steam might have been to the
industry, PC gaming was doing great before Steam's arrival.
I can remember many online debates with whiney gamers who
complained about how evil Steam was, how it was going to harm gaming
in the long run, how Valve would go out of business and leave gamers
without a way to play their library, etc....and that went on for more
than a decade.
On Tue, 12 Sep 2023 20:43:00 -0400, in comp.sys.ibm.pc.games.action, Rin >Stowleigh wrote:
I can remember many online debates with whiney gamers who
complained about how evil Steam was, how it was going to harm gaming
in the long run, how Valve would go out of business and leave gamers >>without a way to play their library, etc....and that went on for more
than a decade.
Ironic that so many games have been cut off from use in their original
disc format because SafeDisc is no longer baked into the OS. This
probably goes for other old protection systems.
16-bit installers are a problem too. In some cases, even though the game
was 32-bit, the disc has a 16-bit version of InstallShield. Won't run on >modern 64-bit Windows. Nice going, guys. (LucasArts games, [Grim, EFMI,
Ep1 Racer come to mind] I'm looking at you. Enthusiasts had to write
custom installers).
The only way to play them is through a no-cd (dicey at best) or, quel >suprise, Steam. So Steam is even a boon for game preservation.
On Wed, 13 Sep 2023 12:36:04 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
On Tue, 12 Sep 2023 20:43:00 -0400, in comp.sys.ibm.pc.games.action, Rin >>Stowleigh wrote:
I can remember many online debates with whiney gamers who
complained about how evil Steam was, how it was going to harm gaming
in the long run, how Valve would go out of business and leave gamers >>>without a way to play their library, etc....and that went on for more >>>than a decade.
Ironic that so many games have been cut off from use in their original
disc format because SafeDisc is no longer baked into the OS. This
probably goes for other old protection systems.
16-bit installers are a problem too. In some cases, even though the game >>was 32-bit, the disc has a 16-bit version of InstallShield. Won't run on >>modern 64-bit Windows. Nice going, guys. (LucasArts games, [Grim, EFMI,
Ep1 Racer come to mind] I'm looking at you. Enthusiasts had to write
custom installers).
The only way to play them is through a no-cd (dicey at best) or, quel >>suprise, Steam. So Steam is even a boon for game preservation.
It's not, really. There are an increasing number of older games which
won't run - or run problematically - on Windows 10 and 11. This is a
problem because as of Jan 1 2024, Steam won't run on any version of
Windows /except/ 10 & 11. The fact that games aren't supported on
later operating systems isn't Valve's fault... but they do take >responsibility for preventing those games from being installed and run
on older operating systems where those games are better supported.
Of course, I'm not entirely sure how - barring their going DRM free
entirely - that Valve can cut this gordian knot. One idea might be to
offer unsupported versions of their client for older operating systems
that can only launch games purchased before a certain cut-off date?
Thus, if you bought the game "Won't_Run_On_Windows_10 II: The
Crashening" back in 2009, you can still install and play the game on >SteamXP... but if you purchased the game in 2024 (or whatever cut-off
date), you're outta luck. That way existing owners of older games
aren't prevented from using their licensed property (exceptions might
also be made for game preservation societies).
Steam turns twenty years old today! Or maybe it was yesterday? Perhaps tomorrow? Anyway, it's close enough to talk about it.
I'm not the biggest fan of Steam but it's undeniable that it has had a
huge impact on PC gaming, and is a fixture of the industry. Arguably,
digital downloads for PC gaming - and digital sales in general - would
be nowhere so common had Valve not pushed so hard in that direction
back in the early 2000s. Sure, it would exist... but I can imagine
that - without Steam - a sizeable percentage of people would STILL be
buying PC games from brick-n-mortar stores today. Valve set the stage
for digital purchases, proved it could worked, proved that customers
would accept media-less games, and then dominated the market so fully
that traditional PC game sales withered in competition with them.
Pretty good for an upstart company that - at the time - hadn't
published a single game on their own ("Half Life" and its sequels were
all published under Sierra's banner).
It took me a while to get a Steam account. But eventually it became
obvious that - despite my concerns - Steam was going to become the de
facto platform for PC gaming, and I was forced to choose between
giving up on new games or bowing my head to the inevitable. I'm still
not entirely happy with my choice but - several thousand games added
to my account later - it's probably a bit late to second guess myself.
;-)
And even I am forced to admit that - on the whole - Valve has been a
mostly a force for good. Sure, the DRM is problematic, and I'll never
be thrilled with the auto-patching. Its marketplace is too easily manipulated, and it is filled with an immense quantity of low-quality
games. On the other hand, many of its competitors are worse. Plus,
Steam does offer a lot of value: its integrated matchmaking, friends
lists, its workshop, its forums, its reviews, its streaming, its
voice-chat, its screenshots... there's a lot of functionality built
into the program.
It pretty much did single-handedly kill all chance of "Half Life 3",
though. Why devote all that hard work and expense to develop a game
when the money rolls in automatically?
It's not, really. There are an increasing number of older games whichMoving to linux might resolve this issue for many of those games. Steam
won't run - or run problematically - on Windows 10 and 11. This is a
problem because as of Jan 1 2024, Steam won't run on any version of Windows/except/ 10 & 11
On Wed, 13 Sep 2023 08:18:11 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:
I'm not the biggest fan of Steam but it's undeniable that it has had aI would say, it saved PC gaming and brought it to new heights. I
huge impact on PC gaming, and is a fixture of the industry
remember Steam started around when Tim "the weasel" Sweeney was writing
PC gaming off as dead!
Despite (numerous) claims to the contrary, PC gaming was never even
close to dead. Even in its worst days, there was never any real risk
of that. After all, an audience of several billion devices is going to attract developers regardless. Even as Epic was whining about the
imminent demise of PC gaming (largely because they were developing
games that no longer appealed quite as strongly to the older, more tech-literate PC audience*). 2006, after all, saw the release of games
like Elder Scrolls Oblivion, Half Life Episode 1, Company of Heroes,
Star Wars Empires at War, Prey, Hitman: Blood Money, Flight Simulator
X and Rise of Nations to the platform (and 1400 more, according to MobyGames). That's hardly the sign of a dying platform (meanwhile, PS2
saw 450 releases that same year).
So I'm not really buying into the idea that Steam 'saved' PC gaming. Transformative and influential as Steam might have been to the
industry, PC gaming was doing great before Steam's arrival.
Steam definitely transformed they way we purchase games and I'd say alsoWell it would very likely have gone the way that independent games would
the range of games available. Did it save PC gaming, hard to say really
as who knows what would have happened if digital store fronts weren't available in general. A possible scenario is that with consolidation
into larger and larger studios the small and medium ones would have been slowly squeezed out leading to stagnation in games. That would probably
have killed PC gaming for me.
Am 14.09.23 um 10:46 schrieb JAB:
Well it would very likely have gone the way that independent games would
Steam definitely transformed they way we purchase games and I'd say
also the range of games available. Did it save PC gaming, hard to say
really as who knows what would have happened if digital store fronts
weren't available in general. A possible scenario is that with
consolidation into larger and larger studios the small and medium ones
would have been slowly squeezed out leading to stagnation in games.
That would probably have killed PC gaming for me.
have stayed a nieche with some occasional publisher releasing
compilations. As for pc gaming in general good questions, DRM or the way
DRM was handled was one of the major reason why people jumped ship in
favor of consoles and why piracy on the pc side was rampant (which was
one of the reasons why major publishers seriously considered an exit alltogether)
But also consoles probably would not have gotten their own online shops!
If I look at the games I've played, and enjoyed, in the last year or soShareware and the internet, thats how doom and wolf3d became popular,
even if I take it as a given they would have been made I'm not quite
sure how I would ever had got to hear about them. To take an example,
Road Warden. That is a guy in his bedroom outfit that produces a game
that he wants to play. What that have even made it to a bricks & mortar
store so that I could buy it?
On 13/09/2023 12:52, Spalls Hurgenson wrote:
On Wed, 13 Sep 2023 08:18:11 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 12.09.23 um 17:25 schrieb Spalls Hurgenson:
I'm not the biggest fan of Steam but it's undeniable that it has had a >>>> huge impact on PC gaming, and is a fixture of the industryI would say, it saved PC gaming and brought it to new heights. I
remember Steam started around when Tim "the weasel" Sweeney was writing
PC gaming off as dead!
Despite (numerous) claims to the contrary, PC gaming was never even
close to dead. Even in its worst days, there was never any real risk
of that. After all, an audience of several billion devices is going to
attract developers regardless. Even as Epic was whining about the
imminent demise of PC gaming (largely because they were developing
games that no longer appealed quite as strongly to the older, more
tech-literate PC audience*). 2006, after all, saw the release of games
like Elder Scrolls Oblivion, Half Life Episode 1, Company of Heroes,
Star Wars Empires at War, Prey, Hitman: Blood Money, Flight Simulator
X and Rise of Nations to the platform (and 1400 more, according to
MobyGames). That's hardly the sign of a dying platform (meanwhile, PS2
saw 450 releases that same year).
So I'm not really buying into the idea that Steam 'saved' PC gaming.
Transformative and influential as Steam might have been to the
industry, PC gaming was doing great before Steam's arrival.
Steam definitely transformed they way we purchase games and I'd say also
the range of games available. Did it save PC gaming, hard to say really
as who knows what would have happened if digital store fronts weren't >available in general. A possible scenario is that with consolidation
into larger and larger studios the small and medium ones would have been >slowly squeezed out leading to stagnation in games. That would probably
have killed PC gaming for me.
But also consoles probably would not have gotten their own online shops!
But the plus side would be that we probably still have had significant
games stores in malls!
Loved to hit Electronics boutique and Software ETC. during my US visits
in the 90s, we did not have something similar where I lived back then!
I would say, it saved PC gaming and brought it to new heights. I
remember Steam started around when Tim "the weasel" Sweeney was writing
PC gaming off as dead!
That was probably the second biggest billion dollar mistake in PC
history ...
Werner P. <werpu@gmx.at> wrote:
I would say, it saved PC gaming and brought it to new heights. I
remember Steam started around when Tim "the weasel" Sweeney was writing
PC gaming off as dead!
PC gaming was never at risk, and if Steam hadn't existed, some other
platform like Stardock, would've taken its place. I'll give Valve credit
for being more user focused than other digital download platforms might
have been or eventually proved to be, but it was pretty inevitable that single dominant platform would emerge. At worst there would've been
a period where pirate platforms dominated, like with music, but the convienence factor of downloading games means that even if the industry opposed it, like with music, it still would've happened.
That was probably the second biggest billion dollar mistake in PC
history ...
I don't see how Epic Games made such a big mistake here. They're not
alone in not bothering to compete with Steam when it first came out, and
they never completely abandonded making PC games. It's Microsoft, more
than anyone, that regrets waiting too long to try to compete with Steam.
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