• Baldur's Gate 3 In Depth

    From Justisaur@21:1/5 to All on Sat Sep 9 06:58:20 2023
    Just starting a new thread on BG3 for more in depth play, characters, build, and what have you.

    On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:

    One thing that might make you want to restart is you can start off as an >"origin character," which is basically starting off as one of the
    characters that you'll meet in the game. So you can meet Gale the Wizard,
    or start playing as Gale the Wizard. I don't know if you get to play your
    own backstory quest as if you had met him though. So if that intrigues
    you, start over and choose an origin character.

    It seems to progress through the backstory quest on Karlach. There is the 'advantage' when playing the origin character of not having to worry about them getting angry and leaving or the strife between certain characters. Of course that means role-play
    wise you don't get to see that interaction.

    The two things you can't change with a respec are your race & background. While it's somewhat minor that means you can't change the two skills you get for background and it's not clear if choosing say a class when respecing that has those skills if it
    lets you get a free choice.

    Race of course has it's own spells, skills and attributes. There's a number of items for certain races that only fully work for specific races. I've found a lot of Gith and Drow items, and there's a good Dwarven one too. It can be annoying if you find
    something you really want to use and you're the wrong race. Gith items seem to be more oriented to Gish (Hybrid class like Fighter: Eldritch Knight.) Drow I don't remember exactly, but IIRC it was more thief/fighter or mage stuff.

    One thing I've found is you really want one of the characters to have the spell Longstrider. It's a ritual (doesn't use a spell casting slot) so you can cast it on the whole party and familiars or other summons, and it lasts until long rest without
    concentration. Combat tends to have enemies very spread out and starting far away, the extra movement it gives is extremely useful for getting to or away from enemies.

    P.S.

    I restarted again as a bard (already did one, but it didn't click then and didn't get much past the prolog) college of swords and I'm enjoying this one a lot better now that I have some idea of how the game works.

    This guy has a build for it with full info on what to take each level: https://www.youtube.com/watch?v=Bb7Jx8ogKfI

    I'd add a couple caveats to it, you want to take Charlatan for background, not Criminal as Half Wood Elf race gets Stealth already, and it seems you just lose the pick with that background. Before you get your 2nd hand crossbow I'd suggest using a light
    crossbow for the extra damage, and switching to dual wielding two shortswords - a shield might be better with a rapier once you find a shield, the usual trade-off of damage vs. defense there. Once you've got 2 hand crossbows definitely switch to shield &
    rapier, as you get the shield even when using ranged weapons.

    Load everyone up with one bardic inspiration and go in to the spell tab - reactions - and turn notices on to ask when to use them for each character. This will let them use it only when they miss an attack, saving throw, or ability check.

    The same guy's got a bunch of other videos, and while I haven't looked at them this one seems fairly good.

    - Justisaur

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  • From Justisaur@21:1/5 to Justisaur on Sat Sep 9 20:14:26 2023
    On Saturday, September 9, 2023 at 6:58:22 AM UTC-7, Justisaur wrote:
    Just starting a new thread on BG3 for more in depth play, characters, build,
    and what have you.


    Oops, fixed formatting in the quote of myself. Added a little more info
    after playing half the day.

    On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:

    One thing that might make you want to restart is you can start off as an >"origin character," which is basically starting off as one of the >characters that you'll meet in the game. So you can meet Gale the Wizard, >or start playing as Gale the Wizard. I don't know if you get to play your >own backstory quest as if you had met him though. So if that intrigues >you, start over and choose an origin character.

    It seems to progress through the backstory quest on Karlach. There is the 'advantage' when playing the origin character of not having to worry about them getting angry and leaving or the strife between certain characters.
    Of course that means role-play wise you don't get to see that interaction.

    I found Karlach, she's pretty hidden and in a spot only accessible by jumping, You definitely get a lot more of her background and you also get the inter- party conflict/banter which you don't get playing her. I assume it's the same with the other origin characters. I'd have to recommend not using one of the origin characters now. Also their ability scores are somewhat badly distributed, which puts them at a little disadvantage until you can get respecs.


    The two things you can't change with a respec are your race & background. While it's somewhat minor that means you can't change the two skills you
    get for background and it's not clear if choosing say a class when respecing that has those skills if it lets you get a free choice.

    Race of course has it's own spells, skills and attributes. There's a number of items for certain races that only fully work for specific races. I've found
    a lot of Gith and Drow items, and there's a good Dwarven one too. It can be annoying if you find something you really want to use and you're the wrong race. Gith items seem to be more oriented to Gish (Hybrid class like Fighter: Eldritch Knight.) Drow I don't remember exactly, but IIRC it was more thief/fighter or mage stuff.

    One thing I've found is you really want one of the characters to have the spell Longstrider. It's a ritual (doesn't use a spell casting slot) so you can
    cast it on the whole party and familiars or other summons, and it lasts until
    long rest without concentration. Combat tends to have enemies very
    spread out and starting far away, the extra movement it gives is extremely useful for getting to or away from enemies.

    P.S.

    I restarted again as a bard (already did one, but it didn't click then and didn't get much past the prolog) college of swords and I'm enjoying this one a lot better now that I have some idea of how the game works.

    There's also a lot of bard specific dialog options sometimes two - one snarky and one kind. I really liked one of them with a singer you meet.

    This guy has a build for it with full info on what to take each
    level: https://www.youtube.com/watch?v=Bb7Jx8ogKfI

    I'd add a couple caveats to it, you want to take Charlatan for background, not Criminal as Half Wood Elf race gets Stealth already, and it seems you
    just lose the pick with that background. Before you get your 2nd hand crossbow I'd suggest using a light crossbow for the extra damage, and switching to dual wielding two shortswords - a shield might be better with a rapier once you find a shield, the usual trade-off of damage vs. defense there. Once you've got 2 hand crossbows definitely switch to shield & rapier,
    as you get the shield even when using ranged weapons.

    I'm trying rapier with shield, and frankly my ac is so bad it seems like I always
    get hit anyway, probably dual shortswords is better until you can start getting your AC good enough and get the 2nd hand crossbow.

    Load everyone up with one bardic inspiration and go in to the spell tab - reactions - and turn notices on to ask when to use them for each character. This will let them use it only when they miss an attack, saving throw, or ability
    check.

    This is only really good until you hit 3rd level, then you go with college bard and that lets you use your bardic inspiration to attack two different targets. And with that your inspirations are gone quick. At least at 5th you start getting
    them back per short rest. Until then it's only on long rest.

    I really should long rest more often, everyone in the party keeps telling me they're tired. :)

    The same guy's got a bunch of other videos, and while I haven't looked at them this one seems fairly good.

    P.P.S.

    If you like picking pockets you should really keep Astarion an Arcane Trickster,
    The spells he can cast on himself as one make him really good at it.
    Disguise Self seems to get rid of most of if not all of the chasing you around exclaiming things like "Who stole my potions?!" Fog Cloud makes it easy to steal everything lying around, and Cat's Grace makes picking pockets
    succeed much more often.

    Last game I had him thief instead, and he definitely does more damage that
    way due to the extra bonus action, but picking pockets etc. was a lot harder.

    - Justisaur

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  • From PW@21:1/5 to All on Sun Sep 10 10:22:35 2023
    Well, I cerntainly do not want go through what I did and accomplished
    with Elden Ring with anymore games, including this one!

    All I want to do, as of now, is to just play BG3 and survive enough to
    have fun and do some exploring and figure out how to play the game
    well enough to do so.

    Certainly not going to play another game over 400 hours and spend at
    least third of that amount of time researching the game like I did
    with ER!

    I have too many high maintenance, big and involving games installed
    now making it hard to concentrate on just.

    Need time for some quickies too! :-)

    -pw

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  • From Justisaur@21:1/5 to All on Mon Sep 11 09:46:39 2023
    On Sunday, September 10, 2023 at 9:22:38 AM UTC-7, PW wrote:
    Well, I cerntainly do not want go through what I did and accomplished
    with Elden Ring with anymore games, including this one!

    All I want to do, as of now, is to just play BG3 and survive enough to
    have fun and do some exploring and figure out how to play the game
    well enough to do so.

    Certainly not going to play another game over 400 hours and spend at
    least third of that amount of time researching the game like I did
    with ER!

    I have too many high maintenance, big and involving games installed
    now making it hard to concentrate on just.

    Yeah, character builds are pretty in depth. I'm only playing on normal and having trouble in combat off and on and I had played some 5e tabletop.

    I'm a lot better at it in this run so far, probably more general familiarity that's been built by just playing. Also knowing to look at the level of what I'm fighting, and just reload and go somewhere else if they're a bit higher than my level. Also found right click and examine enemies to see if
    they're immune, resistant or vulnerable to things.

    I'm surprised after at least my 3rd time partially through Act 1 I've found
    a ton more stuff I missed the first few times too, and finding more stuff
    means more xp which means I'm higher level in areas than I was last time.

    I'm on my 3rd quit of this game, the bugs are really getting me. That's
    part of why I restarted from my Karlach run, it felt like the save was
    was corrupted because summons and spells ending upon starting
    combat, which started before I started trying to mod the game. I
    started getting buggy again last night with my bard. Combat started
    and all I could do was move and once out of movement I couldn't do
    anything. I also had disappearing portraits.

    I think I may need to wait 6 months to a year for them to fix things
    and try again.

    Need time for some quickies too! :-)

    I tend to like the long involved games, but my patience for both
    learning new game mechanics and in general for putting up with
    bugs and bad UI/Controls has been waning as I get older.

    I also wonder, why is it always the buggy games that I end up
    liking so much? Is it just the devs are more creative and less
    technical so the games are more interesting even if a janky
    mess?

    - Justisaur

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  • From Justisaur@21:1/5 to All on Mon Sep 11 13:14:38 2023
    On Monday, September 11, 2023 at 12:33:06 PM UTC-7, PW wrote:


    Well, you are not making me want to commit to BG3 Justisaur :-)

    Sorry :( I *want* to play it, I just don't want to deal with the
    bugs and the annoyances. The last patch helped with the
    hanging on startup, so they're working on it at least. It broke
    the mods I was using though. I'll definitely come back to it after
    patching has cooled down.

    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I guess I will just play it for a while after I deicde on what to
    start playing it with.

    I'm trying to decide what game to play now. I've still got
    Everspace 2 to finish, the cutscenes were a bit long
    and not good enough to make it worth sitting through, and it
    feels way different than the original and more in a going toward
    a typical bland game than the original.

    Witcher 2 NG+? I kind of lost the steam to play.

    Death Stranding? Do I want a delivery boy sim with Japanese
    weird?

    Starfield is out too, sounds a bit grindy from what little I've
    read, though most of the complaints sound like stuff I'd
    probably like. It'd probably better to sub temporarily to
    the Microsoft game pass thingy if I'm going to play this rather
    than buy it.

    Armored Core 6 is temping, Fromsoft games tend to be
    better when there's a lot of players for the multiplayer. I don't
    know I can bring myself to pay full price for another game
    though. I do like a good mech game.

    Portraits?


    Left side, click to change active character.

    - Justisaur

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  • From PW@21:1/5 to justisaur@gmail.com on Mon Sep 11 13:33:01 2023
    On Mon, 11 Sep 2023 09:46:39 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Sunday, September 10, 2023 at 9:22:38?AM UTC-7, PW wrote:
    Well, I cerntainly do not want go through what I did and accomplished
    with Elden Ring with anymore games, including this one!

    All I want to do, as of now, is to just play BG3 and survive enough to
    have fun and do some exploring and figure out how to play the game
    well enough to do so.

    Certainly not going to play another game over 400 hours and spend at
    least third of that amount of time researching the game like I did
    with ER!

    I have too many high maintenance, big and involving games installed
    now making it hard to concentrate on just.

    Yeah, character builds are pretty in depth. I'm only playing on normal and >having trouble in combat off and on and I had played some 5e tabletop.

    I'm a lot better at it in this run so far, probably more general familiarity >that's been built by just playing. Also knowing to look at the level of what >I'm fighting, and just reload and go somewhere else if they're a bit higher >than my level. Also found right click and examine enemies to see if
    they're immune, resistant or vulnerable to things.

    I'm surprised after at least my 3rd time partially through Act 1 I've found
    a ton more stuff I missed the first few times too, and finding more stuff >means more xp which means I'm higher level in areas than I was last time.

    I'm on my 3rd quit of this game, the bugs are really getting me. That's
    part of why I restarted from my Karlach run, it felt like the save was
    was corrupted because summons and spells ending upon starting
    combat, which started before I started trying to mod the game. I
    started getting buggy again last night with my bard. Combat started
    and all I could do was move and once out of movement I couldn't do
    anything. I also had disappearing portraits.

    I think I may need to wait 6 months to a year for them to fix things
    and try again.

    Need time for some quickies too! :-)

    I tend to like the long involved games, but my patience for both
    learning new game mechanics and in general for putting up with
    bugs and bad UI/Controls has been waning as I get older.

    I also wonder, why is it always the buggy games that I end up
    liking so much? Is it just the devs are more creative and less
    technical so the games are more interesting even if a janky
    mess?

    - Justisaur

    *--

    Well, you are not making me want to commit to BG3 Justisaur :-)

    I guess I will just play it for a while after I deicde on what to
    start playing it with.

    Portraits?

    Thanks!

    -pw

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  • From JAB@21:1/5 to Justisaur on Tue Sep 12 10:53:24 2023
    On 11/09/2023 21:14, Justisaur wrote:
    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I did buy D:OS but can't say I really got into it. I thought it started
    off quite well but it quickly felt that it was becoming more of a
    dungeon crawler which is not what I play RPG's for and I also found the
    whole thing a bit to combatted focused for my tastes.

    The prices, gawd not cheap. I thought both I/II had got to that stage in
    their life where the norm was for them to be on a deep sale. Maybe they
    are just trying to do a quick cash grab due to the popularity of BG:3.
    Even the CD key places aren't overly cheap.

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  • From Werner P.@21:1/5 to All on Tue Sep 12 16:23:01 2023
    Am 12.09.23 um 11:53 schrieb JAB:
    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I did buy D:OS but can't say I really got into it. I thought it started
    off quite well but it quickly felt that it was becoming more of a
    dungeon crawler which is not what I play RPG's for and I also found the
    whole thing a bit to combatted focused for my tastes.

    The prices, gawd not cheap. I thought both I/II had got to that stage in their life where the norm was for them to be on a deep sale. Maybe they
    are just trying to do a quick cash grab due to the popularity of BG:3.
    Even the CD key places aren't overly cheap.
    DO:S was not really a dungen crawler, the original divine divinty was
    however. As far as I remember DO:S there were dungeons but they were not excessively in the game and some of them were skippable!

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  • From Justisaur@21:1/5 to Werner P. on Tue Sep 12 07:41:26 2023
    On Tuesday, September 12, 2023 at 7:23:04 AM UTC-7, Werner P. wrote:
    Am 12.09.23 um 11:53 schrieb JAB:
    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I did buy D:OS but can't say I really got into it. I thought it started off quite well but it quickly felt that it was becoming more of a
    dungeon crawler which is not what I play RPG's for and I also found the whole thing a bit to combatted focused for my tastes.

    The prices, gawd not cheap. I thought both I/II had got to that stage in their life where the norm was for them to be on a deep sale. Maybe they are just trying to do a quick cash grab due to the popularity of BG:3. Even the CD key places aren't overly cheap.

    Steam history shows the enhanced versions were down to $18 and $8
    respectively at their lowest which was during the summer sale. I
    remember seeing them at that price and wasn't sure about trying them.
    The classic versions were lower, but again, don't know if the differences
    would be worth the lower price. Still those prices seem a bit high for
    old games even 'enhanced' versions.

    DO:S was not really a dungen crawler, the original divine divinty was however. As far as I remember DO:S there were dungeons but they were not excessively in the game and some of them were skippable!

    I do like a good dungeon crawl. I couldn't get into Divine Divinity though.

    I'm not real fond of turn based anymore. I can't believe how long BG3
    takes to decide what to do for enemies, let alone complete their actions
    in this advanced computer age and by the middle of act 2 there were a lot
    of enemies in some places to wait through. It feels like playing a 30 year old game with updated graphics.

    - Justisaur

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  • From Werner P.@21:1/5 to All on Wed Sep 13 08:15:53 2023
    Am 12.09.23 um 16:41 schrieb Justisaur:
    I do like a good dungeon crawl. I couldn't get into Divine Divinity though.

    I'm not real fond of turn based anymore. I can't believe how long BG3
    takes to decide what to do for enemies, let alone complete their actions
    in this advanced computer age and by the middle of act 2 there were a lot
    of enemies in some places to wait through. It feels like playing a 30 year old game with updated graphics.

    Actually I always hated real time, hence I also with some exceptions I
    skipped the entire RTS genre.
    I really love the slow pace of turn based gives you time to think and to
    plan ahead, the problem is if there are too many fights at once, I think
    BG3 struck a gold balance there, there are myriads of ways to avoid many
    fights and still being able to get the XP and then you have the
    occasional fight.
    RT and even RT with pause always had the problem for me that you could
    not plan your strategies properly it always felt rushed and you had to
    click or had to get a grip on when to pause which basically then was
    every 2 seconds anyway.

    But YMMV, the worst sin, however and many japanese games do that is
    grinding, which is a major pain in the...
    Glad they are slowly moving away from that. Which gives me time to do
    another rant, japanese games often feel very generic or at least follow
    very strictly certain patterns often with many iterations of not chaning anything. That started in the 80s and lasts to some degree until now!
    The worst offenders were JRPGs and 2d shooters in this area!
    And then there is the occasional gem in between, and usually because
    they move away from the blueprint design, trying something new!

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  • From Justisaur@21:1/5 to Werner P. on Wed Sep 13 12:17:31 2023
    On Tuesday, September 12, 2023 at 11:15:56 PM UTC-7, Werner P. wrote:
    Am 12.09.23 um 16:41 schrieb Justisaur:
    I do like a good dungeon crawl. I couldn't get into Divine Divinity though.

    I'm not real fond of turn based anymore. I can't believe how long BG3 takes to decide what to do for enemies, let alone complete their actions in this advanced computer age and by the middle of act 2 there were a lot of enemies in some places to wait through. It feels like playing a 30 year old game with updated graphics.
    Actually I always hated real time, hence I also with some exceptions I skipped the entire RTS genre.

    When BG 1 came out I hated the real time (with pause.) When Diablo 1
    came out I was angry that it essentially killed big turn based RPGs.

    I still like how Zorbus does it (real roguelike.) and Dungeon Robber as enemies turns are effectively instantaneous and you can just look at the combat logs if you want to see what happened. Playing Pool of Radiance
    in dosbox with 20x speed is effectively the same. If the game worked like
    that I'd appreciate it better.

    I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relatively long time about what each enemy does before doing it, even if the
    animations are fast. Going very fast is too dangerous out of combat
    because of traps, and I now typically sneak everywhere because that
    slows the characters down enough that they don't just run headlong
    into traps they've discovered (most of the time, they still do it, but
    far less often.)

    I really love the slow pace of turn based gives you time to think and to plan ahead, the problem is if there are too many fights at once, I think
    BG3 struck a gold balance there, there are myriads of ways to avoid many fights and still being able to get the XP and then you have the
    occasional fight.
    RT and even RT with pause always had the problem for me that you could
    not plan your strategies properly it always felt rushed and you had to
    click or had to get a grip on when to pause which basically then was
    every 2 seconds anyway.

    It doesn't work great with larger parties/battles. Most RT CRPGs have
    settled on one companion max for that reason, but it does eliminate most
    of the interactions except for little bits when you meet with another
    possible companion, or if you have a ship or camp they stay at like ME.

    But YMMV, the worst sin, however and many japanese games do that is grinding, which is a major pain in the...

    Glad they are slowly moving away from that. Which gives me time to do another rant, japanese games often feel very generic or at least follow
    very strictly certain patterns often with many iterations of not chaning anything. That started in the 80s and lasts to some degree until now!
    The worst offenders were JRPGs and 2d shooters in this area!
    And then there is the occasional gem in between, and usually because
    they move away from the blueprint design, trying something new!

    I never got into JRPGs. The original Zelda, .Hack, and Breath of
    Death were the only ones I liked. Zelda's not really a JRPG though
    even though it's an RPG from Japan. I'm not even sure if .Hack is one.
    While Breath of Death is not actually J though it's the format.
    I suspect much more humorous which probably carried it for me.
    I tried on of the FF's maybe 11? Didn't get very far before getting bored.

    I started playing Armored Core 6... but I'm really missing the characters. Armored Core 6 is fine, but it seems remarkably bland compared to
    their fantasy games so far. Also a bit too twitchy for a mech game IMHO.

    I want to play BG3, it's really mostly the bugs at this point, the other annoyances I could live with for the great characters and descent
    combats. I don't really see many people posting about bugs in it (other
    than companions getting stuck.) So I'm wondering if my game is
    just corrupted, though it works fine until I get to level 4 or 5 then it starts getting buggy. I'll probably try deleting and wiping
    everything and reinstalling. I really don't want to start over again,
    but probably should just to be clean.

    Justisaur

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  • From Zaghadka@21:1/5 to Justisaur on Wed Sep 13 18:12:09 2023
    On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    though it works fine until I get to level 4 or 5 then it
    starts getting buggy.

    I think that may be your problem. Larian probably released with the
    polish frontloaded so the reviews are favorable. I haven't gotten nearly
    as far, so I'm not hitting too many bugs yet. Only glitch I've noticed is there's a longish pause before my dialog options come up when I'm talking
    to Lae'zel. That and some minor clipping errors on a mind flayer
    tentacle.

    I may also have glitched the opportunity to romance Shadowheart, but I'm
    not sure. I was able to trigger the first scene when I went back to an
    old save. It hasn't triggered yet in my current game.

    In my active game, I enganged the request for the romance after we slept.
    She naturally said let's wait for some night, we can't do it in the
    morning, I'll come get you. On the next rest I got a few major cutscenes
    that did not conclude with a third scene of her inviting me to a private rendevous. Could be that it was just a hard plot point (it's the tense
    scene with Lae'zel and the big plot scene that follows). I'll find out at
    my next long rest, I guess.

    But from what I'm hearing the game is still unfinished. It isn't really
    out of early access. One of my friends on Discord told me that at 7th
    level, there were *two* cleric spells available. He mentioned
    "Banishment" and "Freedom of Movement." With whichever domain gave him
    Freedom of Movement should also have given him either Stoneskin (War) or
    Ice Storm (Tempest). It's concerning that he thinks he got neither of
    those.

    In actual 5e, there are 8 core 4th level Cleric spells available to all Clerics: Banishment, Control Water, Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, and Stone shape. That is in addition to Domain spells. Given Larian's emphasis on play variation a
    colorful version of Divination with some dialog trees should be there if
    the game was really finished. Guardian of Faith is apparently included as
    an encounter.

    But the kicker is that, aside from Banishment, they've all been parceled
    out to specific domains. So whatever domain you have, you get three 4th
    level spells. No more. I'm not sure what they are thinking with that.

    The game, so I'm told, caps at level 12. There are still 5th and 6th
    level spells to get, and D&D CRPGs have always had a problem
    incorporating higher level spells in the first place.

    They seem to be willing to follow through, but I'm guessing that we will
    have to wait for a bunch of patches before the ending is more playable. I suspect higher levels are a little "patchy." Pun intended.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Wed Sep 13 18:51:51 2023
    On Wednesday, September 13, 2023 at 4:12:13 PM UTC-7, Zaghadka wrote:
    On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    though it works fine until I get to level 4 or 5 then it
    starts getting buggy.
    I think that may be your problem. Larian probably released with the
    polish frontloaded so the reviews are favorable. I haven't gotten nearly
    as far, so I'm not hitting too many bugs yet. Only glitch I've noticed is there's a longish pause before my dialog options come up when I'm talking
    to Lae'zel. That and some minor clipping errors on a mind flayer
    tentacle.

    I may also have glitched the opportunity to romance Shadowheart, but I'm
    not sure. I was able to trigger the first scene when I went back to an
    old save. It hasn't triggered yet in my current game.

    The most recent patch made it so romancing was a bit slower as people
    were complaining, especially about Gale but some of the others jumping
    you when you did something fairly innocent like says yes to "Would you
    like to see some magic."

    In my active game, I enganged the request for the romance after we slept. She naturally said let's wait for some night, we can't do it in the
    morning, I'll come get you. On the next rest I got a few major cutscenes that did not conclude with a third scene of her inviting me to a private rendevous. Could be that it was just a hard plot point (it's the tense
    scene with Lae'zel and the big plot scene that follows). I'll find out at
    my next long rest, I guess.

    But from what I'm hearing the game is still unfinished. It isn't really
    out of early access. One of my friends on Discord told me that at 7th
    level, there were *two* cleric spells available. He mentioned
    "Banishment" and "Freedom of Movement." With whichever domain gave him Freedom of Movement should also have given him either Stoneskin (War) or
    Ice Storm (Tempest). It's concerning that he thinks he got neither of
    those.

    I made Shadowheart Tempest and she got Ice Storm I think. She also used
    the 4th level Guardian of Faith to good effect, which isn't Tempest, so that may be bugged for him.


    In actual 5e, there are 8 core 4th level Cleric spells available to all Clerics: Banishment, Control Water, Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, and Stone shape. That is in addition to Domain spells. Given Larian's emphasis on play variation a colorful version of Divination with some dialog trees should be there if
    the game was really finished. Guardian of Faith is apparently included as
    an encounter.


    I'm pretty sure she had Death Ward too, I just didn't prepare it. FoM is definitely one of the spells you get anyway as I had that on my camp
    henchman who was a life cleric.

    But the kicker is that, aside from Banishment, they've all been parceled
    out to specific domains. So whatever domain you have, you get three 4th level spells. No more. I'm not sure what they are thinking with that.

    No, definitely something wrong either with his game (yea! more bugs!)
    or he somehow missed that he has them (looking at prepared only,
    and forgot he didn't change any others out?)

    The game, so I'm told, caps at level 12. There are still 5th and 6th
    level spells to get, and D&D CRPGs have always had a problem
    incorporating higher level spells in the first place.

    Yeah, very true. 12's good. BG1 was 8-10th.


    They seem to be willing to follow through, but I'm guessing that we will have to wait for a bunch of patches before the ending is more playable. I suspect higher levels are a little "patchy." Pun intended.

    I went looking into it a bit more and people are saying Act 3 is very buggy
    I'm hitting nasty bugs near middle/end of Act 1 though.

    I'm wondering if it has something to do with number of saves, as I was
    saving more and more often as I continued playing. I may try just
    deleting most of the old ones.

    I'm thinking I'm just going to juggle BG3 and ArCore6 as the former
    frustrates me with bugs then I need a break, and the latter is just
    very wearing with the heavy fast paced action and DS-like difficulty,
    and I can only play a little bit at a time.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Wed Sep 13 20:40:45 2023
    bugs and the annoyances. The last patch helped with the
    hanging on startup, so they're working on it at least. It broke
    the mods I was using though. I'll definitely come bac
    *--

    I had to buy a UPS just for my PC because BG3 kept crashing at the
    menu or real early into the game.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 10:05:55 2023
    Am 13.09.23 um 21:17 schrieb Justisaur:
    I want to play BG3, it's really mostly the bugs at this point, the other annoyances I could live with for the great characters and descent
    combats. I don't really see many people posting about bugs in it (other
    than companions getting stuck.) So I'm wondering if my game is
    just corrupted, though it works fine until I get to level 4 or 5 then it starts getting buggy. I'll probably try deleting and wiping
    everything and reinstalling. I really don't want to start over again,
    but probably should just to be clean.
    I have not had that many bugs (I am in chapter 2) the companion got
    stuck issue is pretty much the only thing I have had so far.
    Chapter 3 will be interesting, but people have reported that it has
    gotten way better, I guess by the time I will hit chapter 3, most of
    those bugs will be ironed out!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 10:10:04 2023
    Am 14.09.23 um 04:40 schrieb PW:
    bugs and the annoyances. The last patch helped with the
    hanging on startup, so they're working on it at least. It broke
    the mods I was using though. I'll definitely come bac
    *--

    I had to buy a UPS just for my PC because BG3 kept crashing at the
    menu or real early into the game.

    -pw
    I almost played only on the Steam deck (roughtly 50 hours into the game)
    nevery had this on SteamOS... hehe guess another case where a game is
    more stable in Linux despite using wine/proton, Elden Ring is the other
    case where it performs better thanks to shared precompiled shader caches!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Werner P. on Thu Sep 14 09:39:14 2023
    On 12/09/2023 15:23, Werner P. wrote:
    Am 12.09.23 um 11:53 schrieb JAB:
    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I did buy D:OS but can't say I really got into it. I thought it
    started off quite well but it quickly felt that it was becoming more
    of a dungeon crawler which is not what I play RPG's for and I also
    found the whole thing a bit to combatted focused for my tastes.

    The prices, gawd not cheap. I thought both I/II had got to that stage
    in their life where the norm was for them to be on a deep sale. Maybe
    they are just trying to do a quick cash grab due to the popularity of
    BG:3. Even the CD key places aren't overly cheap.
    DO:S was not really a dungen crawler, the original divine divinty was however. As far as I remember DO:S there were dungeons but they were not excessively in the game and some of them were skippable!


    I can't even remember which one it was but to me, my tolerance of
    anything that is remotely a dungeon crawl is low, that's what it felt
    like. Maybe I'll have a look at a walkthough one day to see if the later
    parts would be of more interest to me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to justisaur@gmail.com on Thu Sep 14 08:17:55 2023
    On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relatively >long time about what each enemy does before doing it, even if the
    animations are fast. Going very fast is too dangerous out of combat
    because of traps, and I now typically sneak everywhere because that
    slows the characters down enough that they don't just run headlong
    into traps they've discovered (most of the time, they still do it, but
    far less often.)

    Is there an option to have the game automatically pause when a trap is discovered? BG1 and BG2 has this.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Mike S. on Thu Sep 14 06:13:56 2023
    On Thursday, September 14, 2023 at 5:17:58 AM UTC-7, Mike S. wrote:
    On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:

    I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relatively
    long time about what each enemy does before doing it, even if the >animations are fast. Going very fast is too dangerous out of combat >because of traps, and I now typically sneak everywhere because that
    slows the characters down enough that they don't just run headlong
    into traps they've discovered (most of the time, they still do it, but
    far less often.)
    Is there an option to have the game automatically pause when a trap is discovered? BG1 and BG2 has this.

    Not that's been able to find. The game doesn't actually pause.
    Even when going into the esc menu stuff's still moving around in the background.

    If I were fast enough going into turn based when you see a trap
    would at least pause you and your companions movement. That seems
    to have a delay when clicking though that would be too long.

    I've also had instances where I've entered turn based
    and non-hostile NPCs are just wandering around while you're thinking
    about what to do, sometimes even blundering into fires or other
    area spells.

    You can press the right mouse button to immediately stop moving
    toward your destination, but I'm too slow for that to have been
    effective. It also doesn't do anything for the AI repositioning your companions into found traps.

    Sneaking around has been the best solution so far. It also shows
    you areas that are in creatures vision so can alert you there's
    something up ahead. It still has issues like sometimes not everyone
    goes into sneak or they pop out of it at an inopportune moment,
    it's much slower, and it's still not always effective.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 15:22:38 2023
    Am 14.09.23 um 10:39 schrieb JAB:
    On 12/09/2023 15:23, Werner P. wrote:
    Am 12.09.23 um 11:53 schrieb JAB:
    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I did buy D:OS but can't say I really got into it. I thought it
    started off quite well but it quickly felt that it was becoming more
    of a dungeon crawler which is not what I play RPG's for and I also
    found the whole thing a bit to combatted focused for my tastes.

    The prices, gawd not cheap. I thought both I/II had got to that stage
    in their life where the norm was for them to be on a deep sale. Maybe
    they are just trying to do a quick cash grab due to the popularity of
    BG:3. Even the CD key places aren't overly cheap.
    DO:S was not really a dungen crawler, the original divine divinty was
    however. As far as I remember DO:S there were dungeons but they were
    not excessively in the game and some of them were skippable!


    I can't even remember which one it was but to me, my tolerance of
    anything that is remotely a dungeon crawl is low, that's what it felt
    like. Maybe I'll have a look at a walkthough one day to see if the later parts would be of more interest to me.
    I remember 2 dungeons in the early chapters of the game, one being the
    pirate ship which you had to go through and another one which was
    optional, which you could enter for some nifty goodies you could
    discover, this was a mild dungeon in the sense that it only had one
    level and several exists and entrances once cleared you could use it as "shortcut". I liked it because it felt like the dungeons in U7 a game
    despite not being aged well thanks to its unusable realtime combat
    (fight key and no stop) has not aged well!


    BG3s second chapter feels way more like a dungeon crawl if you choose
    the underworld route!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Werner P. on Thu Sep 14 06:16:09 2023
    On Thursday, September 14, 2023 at 1:10:07 AM UTC-7, Werner P. wrote:
    Am 14.09.23 um 04:40 schrieb PW:
    bugs and the annoyances. The last patch helped with the
    hanging on startup, so they're working on it at least. It broke
    the mods I was using though. I'll definitely come bac
    *--

    I had to buy a UPS just for my PC because BG3 kept crashing at the
    menu or real early into the game.

    -pw

    I almost played only on the Steam deck (roughtly 50 hours into the game) nevery had this on SteamOS... hehe guess another case where a game is
    more stable in Linux despite using wine/proton, Elden Ring is the other
    case where it performs better thanks to shared precompiled shader caches!

    Huh. I could run a live CD of Mint or something and see. Or install something in
    windows, but then I'd be using an emulation within an emulation.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Justisaur on Thu Sep 14 06:32:37 2023
    On Thursday, September 14, 2023 at 6:16:11 AM UTC-7, Justisaur wrote:
    On Thursday, September 14, 2023 at 1:10:07 AM UTC-7, Werner P. wrote:
    Am 14.09.23 um 04:40 schrieb PW:
    bugs and the annoyances. The last patch helped with the
    hanging on startup, so they're working on it at least. It broke
    the mods I was using though. I'll definitely come bac
    *--

    I had to buy a UPS just for my PC because BG3 kept crashing at the
    menu or real early into the game.

    -pw

    I almost played only on the Steam deck (roughtly 50 hours into the game) nevery had this on SteamOS... hehe guess another case where a game is
    more stable in Linux despite using wine/proton, Elden Ring is the other case where it performs better thanks to shared precompiled shader caches!
    Huh. I could run a live CD of Mint or something and see. Or install something in
    windows, but then I'd be using an emulation within an emulation.

    Or - Steam OS :). I don't see a live version, there's ways around that but looks
    like they may not work as well. I can probably sacrifice an old backup hard drive, or buy a smallish SSD to try it out though.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Justisaur on Thu Sep 14 08:44:14 2023
    On Wed, 13 Sep 2023 18:51:51 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    On Wednesday, September 13, 2023 at 4:12:13?PM UTC-7, Zaghadka wrote:

    I went looking into it a bit more and people are saying Act 3 is very buggy >I'm hitting nasty bugs near middle/end of Act 1 though.

    Hmm. I'll keep a weather eye out for that.

    Shadowheart's romance is not bugged btw. I just hit two consecutive
    sleepovers with major story events that overrode the romance scene. After
    the second storyline sleepover, I immediately did another long rest and
    there she was. Then I reloaded the autosave from the first long rest.

    I'm wondering if it has something to do with number of saves, as I was
    saving more and more often as I continued playing. I may try just
    deleting most of the old ones.

    I doubt it, they're just flat files after all, but you can limit the
    number of persisting autosaves and quicksaves in the settings somewhere.
    I knocked my quicksaves from something like retaining 20 down to
    retaining only 10. No one needs a list of saves *that* long.

    ...


    I did BG3 multiplayer last night with Discord for teamspeak and we had a
    blast. I'm doing Karlach as an origin character and my friend had a drow ranger. Others may drop in.

    It was a blast. This game is much more fun as a multiplayer experience.
    So funny. Since we all have sp games going, we did stuff like non-lethal
    cold cock Astarion and take his stuff, and I straight up killed Lae'zel
    for her bitchin medium armor. It's much more fun roleplaying a barbarian
    when you have someone there to witness your brutality and talk about it.
    Since I was playing Karlach, a tiefling, we all disguised ourselves as tieflings for the druid bit. Gale was left in the cold. I have a screenie
    of it uploaded if you want to look up my profile.

    And you can take your parties and run to other sides of the map and do
    stuff at the same time. This is very helpful if you already know the map.

    One important note: if you talk to an origin character, that character is
    now yours. They won't talk to the other player or initiate any origin
    stories with them. We filled in with Gale and Shadowheart and I got
    Shadow while the other player got Gale. Also, a conversation initiator
    has control over a dialog and can't sub across the human players or their attached origin characters. The other players can only suggest responses.
    If it's a character you're driving, you may be able to switch to them,
    but switching dialog characters doesn't work for the time being anyway.

    We did run into bugs. We had a situation with the looters in the crypt
    where the combat was: we do something, their turn comes up, NPC thinks
    about it for a good 15 seconds and does nothing. Over and over again.
    They didn't fight back. We reloaded.

    Also, we discovered that piling up crates in front of a door does *not* interrupt LoS or LoA. So they were attacking us through the crates, and a
    bunch of characters standing to the sides with one behind the crates, who should have been fully obscured, immediately drew aggro and rolled up initiative.

    Lots of rough edges here, but like Arcanum, it's so ambitious that you
    could hardly not have bugs. I just hope they finish the other chapters.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Sep 14 08:49:09 2023
    On Thu, 14 Sep 2023 08:17:55 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relatively >>long time about what each enemy does before doing it, even if the >>animations are fast. Going very fast is too dangerous out of combat >>because of traps, and I now typically sneak everywhere because that
    slows the characters down enough that they don't just run headlong
    into traps they've discovered (most of the time, they still do it, but
    far less often.)

    Is there an option to have the game automatically pause when a trap is >discovered? BG1 and BG2 has this.

    No, but if your twitch is good, you can mash SHIFT+SPACE and go into
    rounds immediately. I just wish it was mash only SPACE like in the other Baldur's Gate games so it was easier to hit the panic button. My thumb is almost always resting on the spacebar and my twitch skill, while
    significantly reduced from my 30s, is still not too bad.

    So I rest my left hand on both (thumb/pinky), and it works most of the
    time.

    Pathing should have just walked you around traps in all the BG games
    though. It looks like that was partially, and buggily, implemented in
    BG3, because there are places where I discovered a bunch of floor traps,
    and the players actually did path around them. Other times, blunder.

    The successful pathing was underground and the blunders happened in the wilderness, so maybe that was what mattered.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Sep 14 08:51:58 2023
    On Thu, 14 Sep 2023 09:39:14 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 12/09/2023 15:23, Werner P. wrote:
    Am 12.09.23 um 11:53 schrieb JAB:
    It's also tempting to try one of their old games, One of them
    was on sale last weekend, now it's not though.

    I did buy D:OS but can't say I really got into it. I thought it
    started off quite well but it quickly felt that it was becoming more
    of a dungeon crawler which is not what I play RPG's for and I also
    found the whole thing a bit to combatted focused for my tastes.

    The prices, gawd not cheap. I thought both I/II had got to that stage
    in their life where the norm was for them to be on a deep sale. Maybe
    they are just trying to do a quick cash grab due to the popularity of
    BG:3. Even the CD key places aren't overly cheap.
    DO:S was not really a dungen crawler, the original divine divinty was
    however. As far as I remember DO:S there were dungeons but they were not
    excessively in the game and some of them were skippable!


    I can't even remember which one it was but to me, my tolerance of
    anything that is remotely a dungeon crawl is low, that's what it felt
    like. Maybe I'll have a look at a walkthough one day to see if the later >parts would be of more interest to me.

    There is a lot of overland to explore, and the Underdark, but I'm only in Chapter One. The crawling has been reasonably contained excepting the
    gobbos so far. In the overland and in towns, there's plenty of
    opportunity to roleplay. There is also an expansive main map with few
    instanced areas to enter.

    But there will be crawling, in my experience.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Thu Sep 14 09:59:47 2023
    On Mon, 11 Sep 2023 13:14:38 -0700 (PDT), Justisaur

    Armored Core 6 is temping, Fromsoft games tend to be
    better when there's a lot of players for the multiplayer. I don't
    know I can bring myself to pay full price for another game
    though. I do like a good mech game.


    *--

    I have it and played it for an hour so far and like it a lot. Getting
    my Mech fix but I would like to check out one of the original Mech
    games. Heck, I might even have one or two :-)

    The game looks and plays great. Haven't looked at any reviews yet.
    It is dark though. I would really like to play a game where the
    environment is bright and cheery like Elden Ring is, but not with that difficulty level!! Somethng to pick up and play once in a while that
    is not a downer and dark a dreary.

    I had no idea that FromSoft made other types of games!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Justisaur on Thu Sep 14 08:48:58 2023
    On Thursday, September 14, 2023 at 6:32:39 AM UTC-7, Justisaur wrote:
    On Thursday, September 14, 2023 at 6:16:11 AM UTC-7, Justisaur wrote:
    On Thursday, September 14, 2023 at 1:10:07 AM UTC-7, Werner P. wrote:
    Am 14.09.23 um 04:40 schrieb PW:
    bugs and the annoyances. The last patch helped with the
    hanging on startup, so they're working on it at least. It broke
    the mods I was using though. I'll definitely come bac
    *--

    I had to buy a UPS just for my PC because BG3 kept crashing at the menu or real early into the game.

    -pw

    I almost played only on the Steam deck (roughtly 50 hours into the game) nevery had this on SteamOS... hehe guess another case where a game is more stable in Linux despite using wine/proton, Elden Ring is the other case where it performs better thanks to shared precompiled shader caches!
    Huh. I could run a live CD of Mint or something and see. Or install something in
    windows, but then I'd be using an emulation within an emulation.

    Or - Steam OS :). I don't see a live version, there's ways around that but looks
    like they may not work as well. I can probably sacrifice an old backup hard drive, or buy a smallish SSD to try it out though.

    *Sigh* I bought the game on GoG, I'm seeing various info on getting that
    to work on SteamOS, but it sounds like it doesn't have the optimizations if it's
    not from the Steam store so probably won't work well. I'm not quite ready to buy another copy just to try that, nor another SSD to to try it with GoG if it's got problems because it's from GoG.

    If ER etc. works better that might be worth it once the DLC is released as
    I was still getting some slowdowns after playing for a bit.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Thu Sep 14 10:25:30 2023

    Armored Core 6 is temping, Fromsoft games tend to be
    better when there's a lot of players for the multiplayer. I don't
    know I can bring myself to pay full price for another game
    though. I do like a good mech game.


    *--

    Sort of a review but a great point! https://www.pcgamer.com/after-years-of-good-enough-pc-ports-armored-core-6-is-the-first-game-in-fromsoftwares-history-truly-born-for-mouse-and-keyboard/

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Thu Sep 14 10:18:58 2023
    On Thursday, September 14, 2023 at 8:59:51 AM UTC-7, PW wrote:
    On Mon, 11 Sep 2023 13:14:38 -0700 (PDT), Justisaur

    Armored Core 6 is temping, Fromsoft games tend to be
    better when there's a lot of players for the multiplayer. I don't
    know I can bring myself to pay full price for another game
    though. I do like a good mech game.

    *--

    I have it and played it for an hour so far and like it a lot. Getting
    my Mech fix but I would like to check out one of the original Mech
    games. Heck, I might even have one or two :-)

    The game looks and plays great. Haven't looked at any reviews yet.
    It is dark though. I would really like to play a game where the
    environment is bright and cheery like Elden Ring is, but not with that difficulty level!! Somethng to pick up and play once in a while that
    is not a downer and dark a dreary.

    I had no idea that FromSoft made other types of games!

    Yeah it's pretty dark. I suppose it fits with the Dark Souls of mech
    games ;) I thought I liked dark better, but it's too dark and
    depressing. At least it's not cartoon saturated colors like WoW.
    Maybe I'll recolor my mech green so there's some green somewhere :)

    It did take me a bit longer to get past the first boss than it did with
    DS3, 15 tries vs. 12. None of the bosses have been harder so far,
    and I just got to chapter 2, though it did feel like it was a good idea
    to play each mission if you hit anything difficult again after playing
    them the first time (except the first, that one forces you to
    use your initial gear so is about as hard and long) to get more money
    to buy upgrades. Unlike ER & DS games it has a save point right
    before bosses so you don't have to slog your way back, and you
    can change your buildout if you do have to reload that checkpoint,
    though you can't buy anything new unless you exit the mission.

    I started playing with controller as it's basically a console port,
    but I've had to switch to mouse a few times for sniping, I'm
    starting to think I should've just started with mouse.

    - Justisaur

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Sep 14 22:32:49 2023
    Am 14.09.23 um 17:48 schrieb Justisaur:
    If ER etc. works better that might be worth it once the DLC is released as
    I was still getting some slowdowns after playing for a bit.
    Wont work better on a standard PC, even in Linux, the reason why this
    works so well on the deck is that it is a fixed hardware platform and
    Valve has added precompiled shaders to the mix of stuff downloaded after install for games. This however works because the game runs on a fixed
    platform in a fixed resolution that way.
    On a normal Linux PC this cannot work because you have a moving target
    for sharing shaders is a no go!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to justisaur@gmail.com on Thu Sep 14 15:18:03 2023
    On Thu, 14 Sep 2023 10:18:58 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Thursday, September 14, 2023 at 8:59:51?AM UTC-7, PW wrote:
    On Mon, 11 Sep 2023 13:14:38 -0700 (PDT), Justisaur

    Armored Core 6 is temping, Fromsoft games tend to be
    better when there's a lot of players for the multiplayer. I don't
    know I can bring myself to pay full price for another game
    though. I do like a good mech game.

    *--

    I have it and played it for an hour so far and like it a lot. Getting
    my Mech fix but I would like to check out one of the original Mech
    games. Heck, I might even have one or two :-)

    The game looks and plays great. Haven't looked at any reviews yet.
    It is dark though. I would really like to play a game where the
    environment is bright and cheery like Elden Ring is, but not with that
    difficulty level!! Somethng to pick up and play once in a while that
    is not a downer and dark a dreary.

    I had no idea that FromSoft made other types of games!

    Yeah it's pretty dark. I suppose it fits with the Dark Souls of mech
    games ;) I thought I liked dark better, but it's too dark and
    depressing. At least it's not cartoon saturated colors like WoW.
    Maybe I'll recolor my mech green so there's some green somewhere :)

    It did take me a bit longer to get past the first boss than it did with
    DS3, 15 tries vs. 12. None of the bosses have been harder so far,
    and I just got to chapter 2, though it did feel like it was a good idea
    to play each mission if you hit anything difficult again after playing
    them the first time (except the first, that one forces you to
    use your initial gear so is about as hard and long) to get more money
    to buy upgrades. Unlike ER & DS games it has a save point right
    before bosses so you don't have to slog your way back, and you
    can change your buildout if you do have to reload that checkpoint,
    though you can't buy anything new unless you exit the mission.

    I started playing with controller as it's basically a console port,
    but I've had to switch to mouse a few times for sniping, I'm
    starting to think I should've just started with mouse.

    - Justisaur


    *--

    I assume you are referring to Armored Core. See the PC Gamer link I
    supplied.

    -pw

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  • From PW@21:1/5 to All on Mon Sep 18 21:51:27 2023
    I think I will try a Monk, then if things don't go well, a Paladin.
    Maybe a Cleric :-)

    Then go back and give Starfield a try and start over with something
    else but a chef.

    Then, ...

    -pw

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Tue Sep 19 09:41:38 2023
    Just started into the Underdark. Fought off some hook horrors. Finally
    got to use Fireball. It is fun. 55 hours logged.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Wed Sep 20 07:24:11 2023
    On Monday, September 18, 2023 at 8:51:31 PM UTC-7, PW wrote:
    I think I will try a Monk, then if things don't go well, a Paladin.
    Maybe a Cleric :-)

    Str based open hand monk with tavern brawler feat at level 4 is really
    good, but you have to decide between dex, con and wis. Or go con
    and dump the other two and start with a level of fighter or cleric for
    heavy armor to cover the dex.

    I did str monk with Laezel and just sucked up the low base AC - and had
    Gael put mage armor on her. At level 4 when I got tavern brawler her flurry was up around 30 damage, and she could move enough to get to the
    spellcasters to take them out quickly.

    Then go back and give Starfield a try and start over with something
    else but a chef.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Thu Sep 21 09:56:01 2023
    On 19/09/2023 15:41, Zaghadka wrote:
    Just started into the Underdark. Fought off some hook horrors. Finally
    got to use Fireball. It is fun. 55 hours logged.


    The good old Hook Horror from the Fiend Folio or let's get all the
    monsters published in White Dwarf and shove them in a book and boy did
    people come up with some strange monsters. So, er this one yeh it's
    basically a human that has been sliced in half vertically. What's that
    all about, let's publish it!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Sep 21 08:21:31 2023
    On Thu, 21 Sep 2023 09:56:01 +0100, JAB <noway@nochance.com> wrote:

    On 19/09/2023 15:41, Zaghadka wrote:
    Just started into the Underdark. Fought off some hook horrors. Finally
    got to use Fireball. It is fun. 55 hours logged.


    The good old Hook Horror from the Fiend Folio or let's get all the
    monsters published in White Dwarf and shove them in a book and boy did
    people come up with some strange monsters. So, er this one yeh it's
    basically a human that has been sliced in half vertically. What's that
    all about, let's publish it!

    Ah, the Fiend Folio. Home of the flumpf*, the blindheim**, the
    flailsnail***, garbugs**** and the adherer*****!

    But also, let's be fair, home to the death knight, svirfneblin,
    aarakocra, the demon-queen Lolth and her drow, and the githyanki.

    It was equal parts ridiculous and awesome; open it up to a random page
    and you never knew what you'd get!

    Still, while some of its monsters went on to become staples of the
    game, it was one of the least used books in my collection. Too many of
    the monsters were just too weird and fitting them into an adventure
    just took too much time. I was more productive creating adventures
    with more 'standard' monstrosities.

    On the other hand, reading the FF was always a great boast to
    morale... after all, if THOSE monsters could make it into print, then
    my creations can't be all that bad. ;-)



    --------------------
    * a floating fleshy disk of helplessness
    ** a frog-man hybrid with headlight-like eyes
    *** a giant snail with flails where its horns should be
    **** flying lobsters
    ***** a very sticky mummy

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Sep 21 15:14:57 2023
    On 21/09/2023 13:21, Spalls Hurgenson wrote:
    On Thu, 21 Sep 2023 09:56:01 +0100, JAB <noway@nochance.com> wrote:

    On 19/09/2023 15:41, Zaghadka wrote:
    Just started into the Underdark. Fought off some hook horrors. Finally
    got to use Fireball. It is fun. 55 hours logged.


    The good old Hook Horror from the Fiend Folio or let's get all the
    monsters published in White Dwarf and shove them in a book and boy did
    people come up with some strange monsters. So, er this one yeh it's
    basically a human that has been sliced in half vertically. What's that
    all about, let's publish it!

    Ah, the Fiend Folio. Home of the flumpf*, the blindheim**, the
    flailsnail***, garbugs**** and the adherer*****!

    But also, let's be fair, home to the death knight, svirfneblin,
    aarakocra, the demon-queen Lolth and her drow, and the githyanki.

    It was equal parts ridiculous and awesome; open it up to a random page
    and you never knew what you'd get!

    Still, while some of its monsters went on to become staples of the
    game, it was one of the least used books in my collection. Too many of
    the monsters were just too weird and fitting them into an adventure
    just took too much time. I was more productive creating adventures
    with more 'standard' monstrosities.

    On the other hand, reading the FF was always a great boast to
    morale... after all, if THOSE monsters could make it into print, then
    my creations can't be all that bad. ;-)



    --------------------
    * a floating fleshy disk of helplessness
    ** a frog-man hybrid with headlight-like eyes
    *** a giant snail with flails where its horns should be
    **** flying lobsters
    ***** a very sticky mummy


    I happened to be flicking through some of my old copies of White Dwarf
    and I think the adherer was original published as the Gluey!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Sep 21 19:04:44 2023
    On Thu, 21 Sep 2023 08:21:31 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 21 Sep 2023 09:56:01 +0100, JAB <noway@nochance.com> wrote:

    On 19/09/2023 15:41, Zaghadka wrote:
    Just started into the Underdark. Fought off some hook horrors. Finally
    got to use Fireball. It is fun. 55 hours logged.


    The good old Hook Horror from the Fiend Folio or let's get all the
    monsters published in White Dwarf and shove them in a book and boy did >>people come up with some strange monsters. So, er this one yeh it's >>basically a human that has been sliced in half vertically. What's that
    all about, let's publish it!

    Ah, the Fiend Folio. Home of the flumpf*, the blindheim**, the
    flailsnail***, garbugs**** and the adherer*****!

    But also, let's be fair, home to the death knight, svirfneblin,
    aarakocra, the demon-queen Lolth and her drow, and the githyanki.

    It was equal parts ridiculous and awesome; open it up to a random page
    and you never knew what you'd get!

    Let's face it, Brits are weird. I just chocked it up to that.

    I'm surprised there wasn't an animated Yorkshire pudding to fight.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to justisaur@gmail.com on Fri Sep 22 09:41:17 2023
    On Wed, 20 Sep 2023 07:24:11 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
    I think I will try a Monk, then if things don't go well, a Paladin.
    Maybe a Cleric :-)

    Str based open hand monk with tavern brawler feat at level 4 is really
    good, but you have to decide between dex, con and wis. Or go con
    and dump the other two and start with a level of fighter or cleric for
    heavy armor to cover the dex.

    I did str monk with Laezel and just sucked up the low base AC - and had
    Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the
    spellcasters to take them out quickly.

    Then go back and give Starfield a try and start over with something
    else but a chef.

    - Justisaur

    *--

    I just started over with a Paladin. Found some good tips on some good websites. I will see how long I will last.

    I have to read info about the dice rolls and what they mean (because
    it seems mostly luck of the roll to me) and other basics of BG3.

    Thanks!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to justisaur@gmail.com on Fri Sep 22 09:44:21 2023
    On Wed, 20 Sep 2023 07:24:11 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
    I think I will try a Monk, then if things don't go well, a Paladin.
    Maybe a Cleric :-)

    Str based open hand monk with tavern brawler feat at level 4 is really
    good, but you have to decide between dex, con and wis. Or go con
    and dump the other two and start with a level of fighter or cleric for
    heavy armor to cover the dex.

    I did str monk with Laezel and just sucked up the low base AC - and had
    Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the
    spellcasters to take them out quickly.

    Then go back and give Starfield a try and start over with something
    else but a chef.

    - Justisaur

    *--

    So you are concentrating on one attribute for the most part Justisaur?
    Not shooting for a balanced character?

    I am not sure how all this works yet though.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Sat Sep 23 06:13:53 2023
    On Friday, September 22, 2023 at 8:41:22 AM UTC-7, PW wrote:
    On Wed, 20 Sep 2023 07:24:11 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:
    On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
    I think I will try a Monk, then if things don't go well, a Paladin.
    Maybe a Cleric :-)

    Str based open hand monk with tavern brawler feat at level 4 is really >good, but you have to decide between dex, con and wis. Or go con
    and dump the other two and start with a level of fighter or cleric for >heavy armor to cover the dex.

    I did str monk with Laezel and just sucked up the low base AC - and had >Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the >spellcasters to take them out quickly.

    Then go back and give Starfield a try and start over with something
    else but a chef.

    - Justisaur
    *--

    I just started over with a Paladin. Found some good tips on some good websites. I will see how long I will last.

    Paladin is good, that's what I've been playing this week. It just got hit with a
    nerf, really a fix as they were able to smite 2x on a single hit in some circumstances. Unfortunately so were the enemy paladins, so it's a good
    thing overall. But that means any guides from before yesterday don't take that into account.

    Throwing builds, my favorite if you can't tell by me saying every time I post, were also nerfed/fixed yesterday, they were getting 2x damage from a
    number of sources previously. They're still probably really overpowered though.

    I have to read info about the dice rolls and what they mean (because
    it seems mostly luck of the roll to me) and other basics of BG3.

    Let me say this big and bold first:

    TURN KARMIC DICE OFF!

    The RNG is weird, I swear there's something wrong with it. Actually there
    is if you don't turn off karmic dice, which is on by default. I don't know why they thought that was a good idea, and IMHO you should dig through
    the settings and turn it off immediately. With it off it seems certain rolls get stuck in repeats, for instance there's a certain chest I was trying to lockpick, I needed to roll a 12. I rolled a 1, and I used all 4 of my inspirations
    to reroll it, my following rolls were a 1, a 1, a 10, and a 1. The odds of that
    are astronomically low, and I've had repeated 1s like that before, which
    makes me think the RNG is broken.

    Now what karmic dice does is it fixes streaks of failures like that.
    So in that needing to roll a 12 it would cause the dice to result in
    a success after 2 failures in a row. So in the result above it would
    change that third 1 to say a 15, and I'd have opened the chest
    after the second repeat.

    I'm not sure it's after 2, as my experience before turning it off seemed
    a bit longer than that, but that's what I've read. I also have had
    fairly long streaks of pickpocketing, so i'm not sure if it's always 2 or
    just increases gradually, though it may not affect advantage as much as
    it may only change one of the dice, and if possible I pickpocket with
    cat's grace which is supposed to give advantage on the roll, though the
    target numbers seem to reflect a +1 or +2 from it instead. But I'll
    use 2 fails/successes causing the next one to go the opposite way for illustration.

    Now that seems alright for lockpicking, but it also affects successes. Which means if say your character has 3 attacks, like Karlach in my level 8 game, and a big bonus to hit, lets say she only misses on a 1 (actually true most
    of the time,) that means if her first two attacks roll any number from 2-20 she hits as normal, but her third attack is changed to a 1, because that's
    the only number that can miss. So her hit rate is dropped from 95% to
    below 66%. That's a fairly big increase in misses, and it means anything
    you do to affect you attack rolls isn't going to matter much.

    Now here's where it gets totally broken, and why you should turn it off.
    It also affects enemeis attacks. That means if you make a high AC
    character, like say a paladin that can only be hit on a 20 (do you see
    where this is going?) Every third attack by a particular enemy, if the previous two missed is not only going to hit, it's going to critically
    hit you as a 20 is the only number that will hit. Critical hits do more damage,
    which means if your AC is high enough, you'll be taking more damage than
    if it wasn't as good.

    Basically it makes everything you do to change numbers have little
    to no impact (except in the case of high AC) You're never going to see anything above +3 or below -3 do much, except damage numbers as
    those come in discreet dice or bonuses and aren't affected, except by
    crits. That's probably great for someone who had no idea what they're
    doing, as the worst they can do is is be slightly bad, however if they're
    even smart enough to think more armor = good, they're going to be
    screwed over by it.

    The only reason I can think they added Karmic Dice and made it default is
    my above example of rolling 4 out of 5 checks as a 1, and all 5 fails, and that there's something very wrong with their RNG to begin with. But
    turning off Karmic Dice at least in combat has a very big noticeable
    impact that favors the party considerably.

    If you do want to keep Karmic Dice on, just realize any martial type
    with a high AC is going to have a hard time, and you should instead
    build everything toward increasing damage as much as you can
    as that's not going to be lowered.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Sat Sep 23 06:28:11 2023
    On Friday, September 22, 2023 at 8:44:23 AM UTC-7, PW wrote:
    On Wed, 20 Sep 2023 07:24:11 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:
    On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
    I think I will try a Monk, then if things don't go well, a Paladin.
    Maybe a Cleric :-)

    Str based open hand monk with tavern brawler feat at level 4 is really >good, but you have to decide between dex, con and wis. Or go con
    and dump the other two and start with a level of fighter or cleric for >heavy armor to cover the dex.

    I did str monk with Laezel and just sucked up the low base AC - and had >Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the >spellcasters to take them out quickly.

    Then go back and give Starfield a try and start over with something
    else but a chef.

    - Justisaur
    *--

    So you are concentrating on one attribute for the most part Justisaur?
    Not shooting for a balanced character?

    Yes generally you want to focus on one main ability score. You still
    want some Con for hit points. And as the main character you want
    some Cha for talking to people, and the increase in the money
    you get for selling and decrease in cost of buying from merchants.

    That's why a lot of people think having a class that uses Cha to attack
    with is the best way to make a character in this game. Paladins get
    some use out of Cha, but not as much as full Cha classes like
    Warlock, Sorcerer, and Lore Bard.

    For Paladin you want either mainly Str with heavy armor and heavier
    weapons, or Dex with lighter armor and finesse/ranged weapons
    and some cha for attack spells and smite damage (only really on
    devotion paladin though.) My devotion paladin started
    16 str, 10 dex, 14 con, 10 wis, 8 int, and 16 cha.

    If you want a Dex paladin, I'd swap the str and dex, and if you decide
    on the vengance or oath of ancients paladins cha isn't as important,
    but I'd just look up a guide on it.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Sun Sep 24 09:15:08 2023
    On 22/09/2023 01:04, Zaghadka wrote:
    It was equal parts ridiculous and awesome; open it up to a random page
    and you never knew what you'd get!

    Let's face it, Brits are weird. I just chocked it up to that.

    I'm surprised there wasn't an animated Yorkshire pudding to fight.

    I think part of it was that (I prefer to think of it as eccentric*),
    part of it was people realised the ridiculous gets published and there
    was also a large slice of the Monster Manual had already taken up most
    of the usual suspects.

    *As the saying goes what's the difference between people thinking you're
    mad and people think you're eccentric. The answer, the latter are rich.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Mon Sep 25 13:29:31 2023
    Thanks for that tip about the dice roll setting Justisaur!

    I did restart as a Paladin but after reading about dice rolls and
    strategies necessary to understand and how to grasp BG3, I decided I
    don't have the time and devotion and commitment necessary to learn
    and survive in the game. So I shelved it and may restart Starield as
    something else besides a cook/chef.

    And, go back or start a bunch of other games that I have.

    Thanks!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Mon Sep 25 13:05:09 2023
    On Monday, September 25, 2023 at 12:29:35 PM UTC-7, PW wrote:
    Thanks for that tip about the dice roll setting Justisaur!

    I did restart as a Paladin but after reading about dice rolls and
    strategies necessary to understand and how to grasp BG3, I decided I
    don't have the time and devotion and commitment necessary to learn
    and survive in the game. So I shelved it and may restart Starield as something else besides a cook/chef.


    I don't know you really need to know much about the dice rolls. Dice
    rolls are there in the form of RNG in most games, they're just hidden.
    I'm assuming the reason it has them so prominently displayed is
    because it's trying to emulate playing D&D with a group of friends.

    I'm against some of the things 5th edition added to make them a bit
    more mechanical like advantage/disadvantage. All you really need
    to know about those is that it's very good when you have advantage
    and very bad (usually) when you have disadvantage, and the opposite
    is true for you when your enemies have them.

    Now it gets more complicated in how people get advantage and
    disadvantage. Not being able to see someone gives them advantage
    to hit you and you disadvantage to hit them. A rogue can get
    advantage just by having a friendly being next to an enemy. That's
    where the game gets very tactical.

    All the other usual stuff in most RPGs apply, bonuses to accuracy (
    to hit) are good for you, bonuses to damage are also good. A magic
    weapon with +1 means 5% better accuracy, and +1 damage. If
    you have a 16 Str, that means you get +3 to hit and damage with
    heavier melee and thrown weapons. Dex gives that to you for
    ranged and 'finesse' weapons. Wisdom gives a bonus to
    hit with cleric & druid spells, Int for wizard, and cha for paladin,
    sorcerer, warlock & bard.

    But I get it, BG3 I've quit 3 times and I have to keep taking breaks
    because it gets tedious for me. I'm back on my 8th level
    characters because it seems they fixed the bugs I was having
    with that games, and I'm just trying to get through it now.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to justisaur@gmail.com on Mon Sep 25 20:32:43 2023
    On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
    Thanks for that tip about the dice roll setting Justisaur!

    I did restart as a Paladin but after reading about dice rolls and
    strategies necessary to understand and how to grasp BG3, I decided I
    don't have the time and devotion and commitment necessary to learn
    and survive in the game. So I shelved it and may restart Starield as
    something else besides a cook/chef.


    I don't know you really need to know much about the dice rolls. Dice
    rolls are there in the form of RNG in most games, they're just hidden.
    I'm assuming the reason it has them so prominently displayed is
    because it's trying to emulate playing D&D with a group of friends.

    I'm against some of the things 5th edition added to make them a bit
    more mechanical like advantage/disadvantage. All you really need
    to know about those is that it's very good when you have advantage
    and very bad (usually) when you have disadvantage, and the opposite
    is true for you when your enemies have them.

    Now it gets more complicated in how people get advantage and
    disadvantage. Not being able to see someone gives them advantage
    to hit you and you disadvantage to hit them. A rogue can get
    advantage just by having a friendly being next to an enemy. That's
    where the game gets very tactical.

    All the other usual stuff in most RPGs apply, bonuses to accuracy (
    to hit) are good for you, bonuses to damage are also good. A magic
    weapon with +1 means 5% better accuracy, and +1 damage. If
    you have a 16 Str, that means you get +3 to hit and damage with
    heavier melee and thrown weapons. Dex gives that to you for
    ranged and 'finesse' weapons. Wisdom gives a bonus to
    hit with cleric & druid spells, Int for wizard, and cha for paladin, >sorcerer, warlock & bard.

    But I get it, BG3 I've quit 3 times and I have to keep taking breaks
    because it gets tedious for me. I'm back on my 8th level
    characters because it seems they fixed the bugs I was having
    with that games, and I'm just trying to get through it now.

    - Justisaur

    *--

    This the articlle that made me give up: https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/

    I totally do not understand much, if any, of what it is talking about!

    Thanks,

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Tue Sep 26 07:31:01 2023
    On Monday, September 25, 2023 at 7:32:47 PM UTC-7, PW wrote:
    On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:
    On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
    Thanks for that tip about the dice roll setting Justisaur!

    I did restart as a Paladin but after reading about dice rolls and
    strategies necessary to understand and how to grasp BG3, I decided I
    don't have the time and devotion and commitment necessary to learn
    and survive in the game. So I shelved it and may restart Starield as
    something else besides a cook/chef.


    I don't know you really need to know much about the dice rolls. Dice
    rolls are there in the form of RNG in most games, they're just hidden.
    I'm assuming the reason it has them so prominently displayed is
    because it's trying to emulate playing D&D with a group of friends.

    I'm against some of the things 5th edition added to make them a bit
    more mechanical like advantage/disadvantage. All you really need
    to know about those is that it's very good when you have advantage
    and very bad (usually) when you have disadvantage, and the opposite
    is true for you when your enemies have them.

    Now it gets more complicated in how people get advantage and
    disadvantage. Not being able to see someone gives them advantage
    to hit you and you disadvantage to hit them. A rogue can get
    advantage just by having a friendly being next to an enemy. That's
    where the game gets very tactical.

    All the other usual stuff in most RPGs apply, bonuses to accuracy (
    to hit) are good for you, bonuses to damage are also good. A magic
    weapon with +1 means 5% better accuracy, and +1 damage. If
    you have a 16 Str, that means you get +3 to hit and damage with
    heavier melee and thrown weapons. Dex gives that to you for
    ranged and 'finesse' weapons. Wisdom gives a bonus to
    hit with cleric & druid spells, Int for wizard, and cha for paladin, >sorcerer, warlock & bard.

    But I get it, BG3 I've quit 3 times and I have to keep taking breaks >because it gets tedious for me. I'm back on my 8th level
    characters because it seems they fixed the bugs I was having
    with that games, and I'm just trying to get through it now.

    - Justisaur
    *--

    This the articlle that made me give up: https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/

    I totally do not understand much, if any, of what it is talking about!

    As I said, it basically boils down to + to roll is good. - to enemies is
    good.

    Advantage and disadvantage equate to a large + and a large -
    respectively.

    Now how to get those plusses and and advantage/disadvantage
    can get a bit complicated. Your ability scores affect all those rolls
    - you can see the plus or minus next to the score. You also have proficiencies in skills and weapons that affect them. Not having
    proficiency with weapons generally means you shouldn't be using
    that weapon and fortunately it shows on the weapon info in bright
    yellow orange when you don't.

    It's funny 5e D&D introduced advantage/disadvantage to get rid of
    math and make it easier, but really it makes it more complicated.
    I dislike advantage/disadvantage for the extreme difference it makes
    in successes and failures and failure to take multiple things into
    account, generally gamifying the game even more, but it never
    occurred to me that it actually makes the game harder to follow
    until now.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Tue Sep 26 10:02:54 2023
    On Mon, 25 Sep 2023 20:32:43 -0600, in comp.sys.ibm.pc.games.action, PW
    wrote:

    On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
    Thanks for that tip about the dice roll setting Justisaur!

    I did restart as a Paladin but after reading about dice rolls and
    strategies necessary to understand and how to grasp BG3, I decided I
    don't have the time and devotion and commitment necessary to learn
    and survive in the game. So I shelved it and may restart Starield as
    something else besides a cook/chef.


    I don't know you really need to know much about the dice rolls. Dice
    rolls are there in the form of RNG in most games, they're just hidden.
    I'm assuming the reason it has them so prominently displayed is
    because it's trying to emulate playing D&D with a group of friends.

    I'm against some of the things 5th edition added to make them a bit
    more mechanical like advantage/disadvantage. All you really need
    to know about those is that it's very good when you have advantage
    and very bad (usually) when you have disadvantage, and the opposite
    is true for you when your enemies have them.

    Now it gets more complicated in how people get advantage and
    disadvantage. Not being able to see someone gives them advantage
    to hit you and you disadvantage to hit them. A rogue can get
    advantage just by having a friendly being next to an enemy. That's
    where the game gets very tactical.

    All the other usual stuff in most RPGs apply, bonuses to accuracy (
    to hit) are good for you, bonuses to damage are also good. A magic
    weapon with +1 means 5% better accuracy, and +1 damage. If
    you have a 16 Str, that means you get +3 to hit and damage with
    heavier melee and thrown weapons. Dex gives that to you for
    ranged and 'finesse' weapons. Wisdom gives a bonus to
    hit with cleric & druid spells, Int for wizard, and cha for paladin, >>sorcerer, warlock & bard.

    But I get it, BG3 I've quit 3 times and I have to keep taking breaks >>because it gets tedious for me. I'm back on my 8th level
    characters because it seems they fixed the bugs I was having
    with that games, and I'm just trying to get through it now.

    - Justisaur

    *--

    This the articlle that made me give up: >https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/

    I totally do not understand much, if any, of what it is talking about!

    It is a confused mess. It was based on a confused mess of compiled
    supplements and tables. It was modified into a confused mess of maths.
    Then they drew back from the maths and made a simplified and streamlined confused mess of it.

    It has always been a confused mess. It always will be. Nobody actually
    knows how to play the game.

    ...and then there's 4e.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Tue Sep 26 09:16:57 2023
    On Tuesday, September 26, 2023 at 8:02:57 AM UTC-7, Zaghadka wrote:
    On Mon, 25 Sep 2023 20:32:43 -0600, in comp.sys.ibm.pc.games.action, PW wrote:
    On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:

    On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
    Thanks for that tip about the dice roll setting Justisaur!

    I did restart as a Paladin but after reading about dice rolls and
    strategies necessary to understand and how to grasp BG3, I decided I
    don't have the time and devotion and commitment necessary to learn
    and survive in the game. So I shelved it and may restart Starield as
    something else besides a cook/chef.


    I don't know you really need to know much about the dice rolls. Dice >>rolls are there in the form of RNG in most games, they're just hidden. >>I'm assuming the reason it has them so prominently displayed is
    because it's trying to emulate playing D&D with a group of friends.

    I'm against some of the things 5th edition added to make them a bit
    more mechanical like advantage/disadvantage. All you really need
    to know about those is that it's very good when you have advantage
    and very bad (usually) when you have disadvantage, and the opposite
    is true for you when your enemies have them.

    Now it gets more complicated in how people get advantage and >>disadvantage. Not being able to see someone gives them advantage
    to hit you and you disadvantage to hit them. A rogue can get
    advantage just by having a friendly being next to an enemy. That's
    where the game gets very tactical.

    All the other usual stuff in most RPGs apply, bonuses to accuracy (
    to hit) are good for you, bonuses to damage are also good. A magic >>weapon with +1 means 5% better accuracy, and +1 damage. If
    you have a 16 Str, that means you get +3 to hit and damage with
    heavier melee and thrown weapons. Dex gives that to you for
    ranged and 'finesse' weapons. Wisdom gives a bonus to
    hit with cleric & druid spells, Int for wizard, and cha for paladin, >>sorcerer, warlock & bard.

    But I get it, BG3 I've quit 3 times and I have to keep taking breaks >>because it gets tedious for me. I'm back on my 8th level
    characters because it seems they fixed the bugs I was having
    with that games, and I'm just trying to get through it now.

    - Justisaur

    *--

    This the articlle that made me give up: >https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/

    I totally do not understand much, if any, of what it is talking about!

    It is a confused mess. It was based on a confused mess of compiled supplements and tables. It was modified into a confused mess of maths.
    Then they drew back from the maths and made a simplified and streamlined confused mess of it.

    It has always been a confused mess. It always will be. Nobody actually
    knows how to play the game.

    ...and then there's 4e.

    I only disagree with "Nobody actually knows how to play the game." I was pretty good with 2e through 4e, and met a few people who were good with
    each (1e is only good if you ignore half the rules, which was practically expected.) 5e I never got very good with, but played with people who were.

    But I do have to agree with it being a confused mess no matter the edition. Maybe the basics, but no, I ran LL (clone of Menzter Basic) a few years
    back and people were constantly confused there too. Original, no that's
    so vague rules could mean just about anything. *sigh*

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Tue Sep 26 12:19:05 2023
    This the articlle that made me give up: >>https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/

    I totally do not understand much, if any, of what it is talking about!

    It is a confused mess. It was based on a confused mess of compiled >supplements and tables. It was modified into a confused mess of maths.
    Then they drew back from the maths and made a simplified and streamlined >confused mess of it.

    It has always been a confused mess. It always will be. Nobody actually
    knows how to play the game.

    ...and then there's 4e.

    *--

    Okay Zags! I feel better now!! :-)

    I think I will leave it alone for a while, maybe longer.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Justisaur on Tue Sep 26 15:22:44 2023
    On Tue, 26 Sep 2023 09:16:57 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    I only disagree with "Nobody actually knows how to play the game." I was >pretty good with 2e through 4e, and met a few people who were good with
    each (1e is only good if you ignore half the rules, which was practically >expected.) 5e I never got very good with, but played with people who were.

    Yah. That was tongue-in-cheek. At this point I'm good enough at 5e to
    figure out where BG3 is not 5e. There's a lot.

    But 3.5 with all the splat books? Nah, nobody knows what to do with that.
    ;^)

    Also! I discovered a hidden Kua-Toa level in the Underdark. Really funny
    stuff! Highly recommended. 4 stars: Would massacre them again.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)