On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zagh...@hotmail.com>
wrote:
One thing that might make you want to restart is you can start off as an >"origin character," which is basically starting off as one of the
characters that you'll meet in the game. So you can meet Gale the Wizard,
or start playing as Gale the Wizard. I don't know if you get to play your
own backstory quest as if you had met him though. So if that intrigues
you, start over and choose an origin character.
Just starting a new thread on BG3 for more in depth play, characters, build,
and what have you.
On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zagh...@hotmail.com>
wrote:
One thing that might make you want to restart is you can start off as an >"origin character," which is basically starting off as one of the >characters that you'll meet in the game. So you can meet Gale the Wizard, >or start playing as Gale the Wizard. I don't know if you get to play your >own backstory quest as if you had met him though. So if that intrigues >you, start over and choose an origin character.
It seems to progress through the backstory quest on Karlach. There is the 'advantage' when playing the origin character of not having to worry about them getting angry and leaving or the strife between certain characters.
Of course that means role-play wise you don't get to see that interaction.
The two things you can't change with a respec are your race & background. While it's somewhat minor that means you can't change the two skills you
get for background and it's not clear if choosing say a class when respecing that has those skills if it lets you get a free choice.
Race of course has it's own spells, skills and attributes. There's a number of items for certain races that only fully work for specific races. I've found
a lot of Gith and Drow items, and there's a good Dwarven one too. It can be annoying if you find something you really want to use and you're the wrong race. Gith items seem to be more oriented to Gish (Hybrid class like Fighter: Eldritch Knight.) Drow I don't remember exactly, but IIRC it was more thief/fighter or mage stuff.
One thing I've found is you really want one of the characters to have the spell Longstrider. It's a ritual (doesn't use a spell casting slot) so you can
cast it on the whole party and familiars or other summons, and it lasts until
long rest without concentration. Combat tends to have enemies very
spread out and starting far away, the extra movement it gives is extremely useful for getting to or away from enemies.
P.S.
I restarted again as a bard (already did one, but it didn't click then and didn't get much past the prolog) college of swords and I'm enjoying this one a lot better now that I have some idea of how the game works.
This guy has a build for it with full info on what to take each
level: https://www.youtube.com/watch?v=Bb7Jx8ogKfI
I'd add a couple caveats to it, you want to take Charlatan for background, not Criminal as Half Wood Elf race gets Stealth already, and it seems you
just lose the pick with that background. Before you get your 2nd hand crossbow I'd suggest using a light crossbow for the extra damage, and switching to dual wielding two shortswords - a shield might be better with a rapier once you find a shield, the usual trade-off of damage vs. defense there. Once you've got 2 hand crossbows definitely switch to shield & rapier,
as you get the shield even when using ranged weapons.
Load everyone up with one bardic inspiration and go in to the spell tab - reactions - and turn notices on to ask when to use them for each character. This will let them use it only when they miss an attack, saving throw, or ability
check.
The same guy's got a bunch of other videos, and while I haven't looked at them this one seems fairly good.
Well, I cerntainly do not want go through what I did and accomplished
with Elden Ring with anymore games, including this one!
All I want to do, as of now, is to just play BG3 and survive enough to
have fun and do some exploring and figure out how to play the game
well enough to do so.
Certainly not going to play another game over 400 hours and spend at
least third of that amount of time researching the game like I did
with ER!
I have too many high maintenance, big and involving games installed
now making it hard to concentrate on just.
Need time for some quickies too! :-)
Well, you are not making me want to commit to BG3 Justisaur :-)
I guess I will just play it for a while after I deicde on what to
start playing it with.
Portraits?
On Sunday, September 10, 2023 at 9:22:38?AM UTC-7, PW wrote:
Well, I cerntainly do not want go through what I did and accomplished
with Elden Ring with anymore games, including this one!
All I want to do, as of now, is to just play BG3 and survive enough to
have fun and do some exploring and figure out how to play the game
well enough to do so.
Certainly not going to play another game over 400 hours and spend at
least third of that amount of time researching the game like I did
with ER!
I have too many high maintenance, big and involving games installed
now making it hard to concentrate on just.
Yeah, character builds are pretty in depth. I'm only playing on normal and >having trouble in combat off and on and I had played some 5e tabletop.
I'm a lot better at it in this run so far, probably more general familiarity >that's been built by just playing. Also knowing to look at the level of what >I'm fighting, and just reload and go somewhere else if they're a bit higher >than my level. Also found right click and examine enemies to see if
they're immune, resistant or vulnerable to things.
I'm surprised after at least my 3rd time partially through Act 1 I've found
a ton more stuff I missed the first few times too, and finding more stuff >means more xp which means I'm higher level in areas than I was last time.
I'm on my 3rd quit of this game, the bugs are really getting me. That's
part of why I restarted from my Karlach run, it felt like the save was
was corrupted because summons and spells ending upon starting
combat, which started before I started trying to mod the game. I
started getting buggy again last night with my bard. Combat started
and all I could do was move and once out of movement I couldn't do
anything. I also had disappearing portraits.
I think I may need to wait 6 months to a year for them to fix things
and try again.
Need time for some quickies too! :-)
I tend to like the long involved games, but my patience for both
learning new game mechanics and in general for putting up with
bugs and bad UI/Controls has been waning as I get older.
I also wonder, why is it always the buggy games that I end up
liking so much? Is it just the devs are more creative and less
technical so the games are more interesting even if a janky
mess?
- Justisaur
It's also tempting to try one of their old games, One of them
was on sale last weekend, now it's not though.
DO:S was not really a dungen crawler, the original divine divinty wasIt's also tempting to try one of their old games, One of them
was on sale last weekend, now it's not though.
I did buy D:OS but can't say I really got into it. I thought it started
off quite well but it quickly felt that it was becoming more of a
dungeon crawler which is not what I play RPG's for and I also found the
whole thing a bit to combatted focused for my tastes.
The prices, gawd not cheap. I thought both I/II had got to that stage in their life where the norm was for them to be on a deep sale. Maybe they
are just trying to do a quick cash grab due to the popularity of BG:3.
Even the CD key places aren't overly cheap.
Am 12.09.23 um 11:53 schrieb JAB:
It's also tempting to try one of their old games, One of them
was on sale last weekend, now it's not though.
I did buy D:OS but can't say I really got into it. I thought it started off quite well but it quickly felt that it was becoming more of a
dungeon crawler which is not what I play RPG's for and I also found the whole thing a bit to combatted focused for my tastes.
The prices, gawd not cheap. I thought both I/II had got to that stage in their life where the norm was for them to be on a deep sale. Maybe they are just trying to do a quick cash grab due to the popularity of BG:3. Even the CD key places aren't overly cheap.
DO:S was not really a dungen crawler, the original divine divinty was however. As far as I remember DO:S there were dungeons but they were not excessively in the game and some of them were skippable!
I do like a good dungeon crawl. I couldn't get into Divine Divinity though.
I'm not real fond of turn based anymore. I can't believe how long BG3
takes to decide what to do for enemies, let alone complete their actions
in this advanced computer age and by the middle of act 2 there were a lot
of enemies in some places to wait through. It feels like playing a 30 year old game with updated graphics.
Am 12.09.23 um 16:41 schrieb Justisaur:
I do like a good dungeon crawl. I couldn't get into Divine Divinity though.
I'm not real fond of turn based anymore. I can't believe how long BG3 takes to decide what to do for enemies, let alone complete their actions in this advanced computer age and by the middle of act 2 there were a lot of enemies in some places to wait through. It feels like playing a 30 year old game with updated graphics.Actually I always hated real time, hence I also with some exceptions I skipped the entire RTS genre.
I really love the slow pace of turn based gives you time to think and to plan ahead, the problem is if there are too many fights at once, I think
BG3 struck a gold balance there, there are myriads of ways to avoid many fights and still being able to get the XP and then you have the
occasional fight.
RT and even RT with pause always had the problem for me that you could
not plan your strategies properly it always felt rushed and you had to
click or had to get a grip on when to pause which basically then was
every 2 seconds anyway.
But YMMV, the worst sin, however and many japanese games do that is grinding, which is a major pain in the...
Glad they are slowly moving away from that. Which gives me time to do another rant, japanese games often feel very generic or at least follow
very strictly certain patterns often with many iterations of not chaning anything. That started in the 80s and lasts to some degree until now!
The worst offenders were JRPGs and 2d shooters in this area!
And then there is the occasional gem in between, and usually because
they move away from the blueprint design, trying something new!
though it works fine until I get to level 4 or 5 then it
starts getting buggy.
On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
though it works fine until I get to level 4 or 5 then itI think that may be your problem. Larian probably released with the
starts getting buggy.
polish frontloaded so the reviews are favorable. I haven't gotten nearly
as far, so I'm not hitting too many bugs yet. Only glitch I've noticed is there's a longish pause before my dialog options come up when I'm talking
to Lae'zel. That and some minor clipping errors on a mind flayer
tentacle.
I may also have glitched the opportunity to romance Shadowheart, but I'm
not sure. I was able to trigger the first scene when I went back to an
old save. It hasn't triggered yet in my current game.
In my active game, I enganged the request for the romance after we slept. She naturally said let's wait for some night, we can't do it in the
morning, I'll come get you. On the next rest I got a few major cutscenes that did not conclude with a third scene of her inviting me to a private rendevous. Could be that it was just a hard plot point (it's the tense
scene with Lae'zel and the big plot scene that follows). I'll find out at
my next long rest, I guess.
But from what I'm hearing the game is still unfinished. It isn't really
out of early access. One of my friends on Discord told me that at 7th
level, there were *two* cleric spells available. He mentioned
"Banishment" and "Freedom of Movement." With whichever domain gave him Freedom of Movement should also have given him either Stoneskin (War) or
Ice Storm (Tempest). It's concerning that he thinks he got neither of
those.
In actual 5e, there are 8 core 4th level Cleric spells available to all Clerics: Banishment, Control Water, Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, and Stone shape. That is in addition to Domain spells. Given Larian's emphasis on play variation a colorful version of Divination with some dialog trees should be there if
the game was really finished. Guardian of Faith is apparently included as
an encounter.
But the kicker is that, aside from Banishment, they've all been parceled
out to specific domains. So whatever domain you have, you get three 4th level spells. No more. I'm not sure what they are thinking with that.
The game, so I'm told, caps at level 12. There are still 5th and 6th
level spells to get, and D&D CRPGs have always had a problem
incorporating higher level spells in the first place.
They seem to be willing to follow through, but I'm guessing that we will have to wait for a bunch of patches before the ending is more playable. I suspect higher levels are a little "patchy." Pun intended.
bugs and the annoyances. The last patch helped with the*--
hanging on startup, so they're working on it at least. It broke
the mods I was using though. I'll definitely come bac
I want to play BG3, it's really mostly the bugs at this point, the other annoyances I could live with for the great characters and descentI have not had that many bugs (I am in chapter 2) the companion got
combats. I don't really see many people posting about bugs in it (other
than companions getting stuck.) So I'm wondering if my game is
just corrupted, though it works fine until I get to level 4 or 5 then it starts getting buggy. I'll probably try deleting and wiping
everything and reinstalling. I really don't want to start over again,
but probably should just to be clean.
I almost played only on the Steam deck (roughtly 50 hours into the game)bugs and the annoyances. The last patch helped with the*--
hanging on startup, so they're working on it at least. It broke
the mods I was using though. I'll definitely come bac
I had to buy a UPS just for my PC because BG3 kept crashing at the
menu or real early into the game.
-pw
Am 12.09.23 um 11:53 schrieb JAB:
DO:S was not really a dungen crawler, the original divine divinty was however. As far as I remember DO:S there were dungeons but they were not excessively in the game and some of them were skippable!It's also tempting to try one of their old games, One of them
was on sale last weekend, now it's not though.
I did buy D:OS but can't say I really got into it. I thought it
started off quite well but it quickly felt that it was becoming more
of a dungeon crawler which is not what I play RPG's for and I also
found the whole thing a bit to combatted focused for my tastes.
The prices, gawd not cheap. I thought both I/II had got to that stage
in their life where the norm was for them to be on a deep sale. Maybe
they are just trying to do a quick cash grab due to the popularity of
BG:3. Even the CD key places aren't overly cheap.
I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relatively >long time about what each enemy does before doing it, even if the
animations are fast. Going very fast is too dangerous out of combat
because of traps, and I now typically sneak everywhere because that
slows the characters down enough that they don't just run headlong
into traps they've discovered (most of the time, they still do it, but
far less often.)
On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relativelyIs there an option to have the game automatically pause when a trap is discovered? BG1 and BG2 has this.
long time about what each enemy does before doing it, even if the >animations are fast. Going very fast is too dangerous out of combat >because of traps, and I now typically sneak everywhere because that
slows the characters down enough that they don't just run headlong
into traps they've discovered (most of the time, they still do it, but
far less often.)
On 12/09/2023 15:23, Werner P. wrote:I remember 2 dungeons in the early chapters of the game, one being the
Am 12.09.23 um 11:53 schrieb JAB:
DO:S was not really a dungen crawler, the original divine divinty wasIt's also tempting to try one of their old games, One of them
was on sale last weekend, now it's not though.
I did buy D:OS but can't say I really got into it. I thought it
started off quite well but it quickly felt that it was becoming more
of a dungeon crawler which is not what I play RPG's for and I also
found the whole thing a bit to combatted focused for my tastes.
The prices, gawd not cheap. I thought both I/II had got to that stage
in their life where the norm was for them to be on a deep sale. Maybe
they are just trying to do a quick cash grab due to the popularity of
BG:3. Even the CD key places aren't overly cheap.
however. As far as I remember DO:S there were dungeons but they were
not excessively in the game and some of them were skippable!
I can't even remember which one it was but to me, my tolerance of
anything that is remotely a dungeon crawl is low, that's what it felt
like. Maybe I'll have a look at a walkthough one day to see if the later parts would be of more interest to me.
Am 14.09.23 um 04:40 schrieb PW:
bugs and the annoyances. The last patch helped with the*--
hanging on startup, so they're working on it at least. It broke
the mods I was using though. I'll definitely come bac
I had to buy a UPS just for my PC because BG3 kept crashing at the
menu or real early into the game.
-pw
I almost played only on the Steam deck (roughtly 50 hours into the game) nevery had this on SteamOS... hehe guess another case where a game is
more stable in Linux despite using wine/proton, Elden Ring is the other
case where it performs better thanks to shared precompiled shader caches!
On Thursday, September 14, 2023 at 1:10:07 AM UTC-7, Werner P. wrote:
Am 14.09.23 um 04:40 schrieb PW:
bugs and the annoyances. The last patch helped with the*--
hanging on startup, so they're working on it at least. It broke
the mods I was using though. I'll definitely come bac
I had to buy a UPS just for my PC because BG3 kept crashing at the
menu or real early into the game.
-pw
I almost played only on the Steam deck (roughtly 50 hours into the game) nevery had this on SteamOS... hehe guess another case where a game isHuh. I could run a live CD of Mint or something and see. Or install something in
more stable in Linux despite using wine/proton, Elden Ring is the other case where it performs better thanks to shared precompiled shader caches!
windows, but then I'd be using an emulation within an emulation.
On Wednesday, September 13, 2023 at 4:12:13?PM UTC-7, Zaghadka wrote:
I went looking into it a bit more and people are saying Act 3 is very buggy >I'm hitting nasty bugs near middle/end of Act 1 though.
I'm wondering if it has something to do with number of saves, as I was
saving more and more often as I continued playing. I may try just
deleting most of the old ones.
On Wed, 13 Sep 2023 12:17:31 -0700 (PDT), Justisaur
<justisaur@gmail.com> wrote:
I tried Cheat Engine's speedhack with BG3, but BG3 still thinks a relatively >>long time about what each enemy does before doing it, even if the >>animations are fast. Going very fast is too dangerous out of combat >>because of traps, and I now typically sneak everywhere because that
slows the characters down enough that they don't just run headlong
into traps they've discovered (most of the time, they still do it, but
far less often.)
Is there an option to have the game automatically pause when a trap is >discovered? BG1 and BG2 has this.
On 12/09/2023 15:23, Werner P. wrote:
Am 12.09.23 um 11:53 schrieb JAB:
DO:S was not really a dungen crawler, the original divine divinty wasIt's also tempting to try one of their old games, One of them
was on sale last weekend, now it's not though.
I did buy D:OS but can't say I really got into it. I thought it
started off quite well but it quickly felt that it was becoming more
of a dungeon crawler which is not what I play RPG's for and I also
found the whole thing a bit to combatted focused for my tastes.
The prices, gawd not cheap. I thought both I/II had got to that stage
in their life where the norm was for them to be on a deep sale. Maybe
they are just trying to do a quick cash grab due to the popularity of
BG:3. Even the CD key places aren't overly cheap.
however. As far as I remember DO:S there were dungeons but they were not
excessively in the game and some of them were skippable!
I can't even remember which one it was but to me, my tolerance of
anything that is remotely a dungeon crawl is low, that's what it felt
like. Maybe I'll have a look at a walkthough one day to see if the later >parts would be of more interest to me.
Armored Core 6 is temping, Fromsoft games tend to be
better when there's a lot of players for the multiplayer. I don't
know I can bring myself to pay full price for another game
though. I do like a good mech game.
On Thursday, September 14, 2023 at 6:16:11 AM UTC-7, Justisaur wrote:
On Thursday, September 14, 2023 at 1:10:07 AM UTC-7, Werner P. wrote:
Am 14.09.23 um 04:40 schrieb PW:
bugs and the annoyances. The last patch helped with the*--
hanging on startup, so they're working on it at least. It broke
the mods I was using though. I'll definitely come bac
I had to buy a UPS just for my PC because BG3 kept crashing at the menu or real early into the game.
-pw
I almost played only on the Steam deck (roughtly 50 hours into the game) nevery had this on SteamOS... hehe guess another case where a game is more stable in Linux despite using wine/proton, Elden Ring is the other case where it performs better thanks to shared precompiled shader caches!Huh. I could run a live CD of Mint or something and see. Or install something in
windows, but then I'd be using an emulation within an emulation.
Or - Steam OS :). I don't see a live version, there's ways around that but looks
like they may not work as well. I can probably sacrifice an old backup hard drive, or buy a smallish SSD to try it out though.
Armored Core 6 is temping, Fromsoft games tend to be
better when there's a lot of players for the multiplayer. I don't
know I can bring myself to pay full price for another game
though. I do like a good mech game.
On Mon, 11 Sep 2023 13:14:38 -0700 (PDT), Justisaur
Armored Core 6 is temping, Fromsoft games tend to be
better when there's a lot of players for the multiplayer. I don't
know I can bring myself to pay full price for another game
though. I do like a good mech game.
*--
I have it and played it for an hour so far and like it a lot. Getting
my Mech fix but I would like to check out one of the original Mech
games. Heck, I might even have one or two :-)
The game looks and plays great. Haven't looked at any reviews yet.
It is dark though. I would really like to play a game where the
environment is bright and cheery like Elden Ring is, but not with that difficulty level!! Somethng to pick up and play once in a while that
is not a downer and dark a dreary.
I had no idea that FromSoft made other types of games!
If ER etc. works better that might be worth it once the DLC is released asWont work better on a standard PC, even in Linux, the reason why this
I was still getting some slowdowns after playing for a bit.
On Thursday, September 14, 2023 at 8:59:51?AM UTC-7, PW wrote:
On Mon, 11 Sep 2023 13:14:38 -0700 (PDT), Justisaur
*--
Armored Core 6 is temping, Fromsoft games tend to be
better when there's a lot of players for the multiplayer. I don't
know I can bring myself to pay full price for another game
though. I do like a good mech game.
I have it and played it for an hour so far and like it a lot. Getting
my Mech fix but I would like to check out one of the original Mech
games. Heck, I might even have one or two :-)
The game looks and plays great. Haven't looked at any reviews yet.
It is dark though. I would really like to play a game where the
environment is bright and cheery like Elden Ring is, but not with that
difficulty level!! Somethng to pick up and play once in a while that
is not a downer and dark a dreary.
I had no idea that FromSoft made other types of games!
Yeah it's pretty dark. I suppose it fits with the Dark Souls of mech
games ;) I thought I liked dark better, but it's too dark and
depressing. At least it's not cartoon saturated colors like WoW.
Maybe I'll recolor my mech green so there's some green somewhere :)
It did take me a bit longer to get past the first boss than it did with
DS3, 15 tries vs. 12. None of the bosses have been harder so far,
and I just got to chapter 2, though it did feel like it was a good idea
to play each mission if you hit anything difficult again after playing
them the first time (except the first, that one forces you to
use your initial gear so is about as hard and long) to get more money
to buy upgrades. Unlike ER & DS games it has a save point right
before bosses so you don't have to slog your way back, and you
can change your buildout if you do have to reload that checkpoint,
though you can't buy anything new unless you exit the mission.
I started playing with controller as it's basically a console port,
but I've had to switch to mouse a few times for sniping, I'm
starting to think I should've just started with mouse.
- Justisaur
I think I will try a Monk, then if things don't go well, a Paladin.
Maybe a Cleric :-)
Then go back and give Starfield a try and start over with something
else but a chef.
Just started into the Underdark. Fought off some hook horrors. Finally
got to use Fireball. It is fun. 55 hours logged.
On 19/09/2023 15:41, Zaghadka wrote:
Just started into the Underdark. Fought off some hook horrors. Finally
got to use Fireball. It is fun. 55 hours logged.
The good old Hook Horror from the Fiend Folio or let's get all the
monsters published in White Dwarf and shove them in a book and boy did
people come up with some strange monsters. So, er this one yeh it's
basically a human that has been sliced in half vertically. What's that
all about, let's publish it!
On Thu, 21 Sep 2023 09:56:01 +0100, JAB <noway@nochance.com> wrote:
On 19/09/2023 15:41, Zaghadka wrote:
Just started into the Underdark. Fought off some hook horrors. Finally
got to use Fireball. It is fun. 55 hours logged.
The good old Hook Horror from the Fiend Folio or let's get all the
monsters published in White Dwarf and shove them in a book and boy did
people come up with some strange monsters. So, er this one yeh it's
basically a human that has been sliced in half vertically. What's that
all about, let's publish it!
Ah, the Fiend Folio. Home of the flumpf*, the blindheim**, the
flailsnail***, garbugs**** and the adherer*****!
But also, let's be fair, home to the death knight, svirfneblin,
aarakocra, the demon-queen Lolth and her drow, and the githyanki.
It was equal parts ridiculous and awesome; open it up to a random page
and you never knew what you'd get!
Still, while some of its monsters went on to become staples of the
game, it was one of the least used books in my collection. Too many of
the monsters were just too weird and fitting them into an adventure
just took too much time. I was more productive creating adventures
with more 'standard' monstrosities.
On the other hand, reading the FF was always a great boast to
morale... after all, if THOSE monsters could make it into print, then
my creations can't be all that bad. ;-)
--------------------
* a floating fleshy disk of helplessness
** a frog-man hybrid with headlight-like eyes
*** a giant snail with flails where its horns should be
**** flying lobsters
***** a very sticky mummy
On Thu, 21 Sep 2023 09:56:01 +0100, JAB <noway@nochance.com> wrote:
On 19/09/2023 15:41, Zaghadka wrote:
Just started into the Underdark. Fought off some hook horrors. Finally
got to use Fireball. It is fun. 55 hours logged.
The good old Hook Horror from the Fiend Folio or let's get all the
monsters published in White Dwarf and shove them in a book and boy did >>people come up with some strange monsters. So, er this one yeh it's >>basically a human that has been sliced in half vertically. What's that
all about, let's publish it!
Ah, the Fiend Folio. Home of the flumpf*, the blindheim**, the
flailsnail***, garbugs**** and the adherer*****!
But also, let's be fair, home to the death knight, svirfneblin,
aarakocra, the demon-queen Lolth and her drow, and the githyanki.
It was equal parts ridiculous and awesome; open it up to a random page
and you never knew what you'd get!
On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
I think I will try a Monk, then if things don't go well, a Paladin.
Maybe a Cleric :-)
Str based open hand monk with tavern brawler feat at level 4 is really
good, but you have to decide between dex, con and wis. Or go con
and dump the other two and start with a level of fighter or cleric for
heavy armor to cover the dex.
I did str monk with Laezel and just sucked up the low base AC - and had
Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the
spellcasters to take them out quickly.
Then go back and give Starfield a try and start over with something
else but a chef.
- Justisaur
On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
I think I will try a Monk, then if things don't go well, a Paladin.
Maybe a Cleric :-)
Str based open hand monk with tavern brawler feat at level 4 is really
good, but you have to decide between dex, con and wis. Or go con
and dump the other two and start with a level of fighter or cleric for
heavy armor to cover the dex.
I did str monk with Laezel and just sucked up the low base AC - and had
Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the
spellcasters to take them out quickly.
Then go back and give Starfield a try and start over with something
else but a chef.
- Justisaur
On Wed, 20 Sep 2023 07:24:11 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
I think I will try a Monk, then if things don't go well, a Paladin.
Maybe a Cleric :-)
Str based open hand monk with tavern brawler feat at level 4 is really >good, but you have to decide between dex, con and wis. Or go con
and dump the other two and start with a level of fighter or cleric for >heavy armor to cover the dex.
I did str monk with Laezel and just sucked up the low base AC - and had >Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the >spellcasters to take them out quickly.
Then go back and give Starfield a try and start over with something
else but a chef.
- Justisaur*--
I just started over with a Paladin. Found some good tips on some good websites. I will see how long I will last.
I have to read info about the dice rolls and what they mean (because
it seems mostly luck of the roll to me) and other basics of BG3.
On Wed, 20 Sep 2023 07:24:11 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
On Monday, September 18, 2023 at 8:51:31?PM UTC-7, PW wrote:
I think I will try a Monk, then if things don't go well, a Paladin.
Maybe a Cleric :-)
Str based open hand monk with tavern brawler feat at level 4 is really >good, but you have to decide between dex, con and wis. Or go con
and dump the other two and start with a level of fighter or cleric for >heavy armor to cover the dex.
I did str monk with Laezel and just sucked up the low base AC - and had >Gael put mage armor on her. At level 4 when I got tavern brawler her flurry >was up around 30 damage, and she could move enough to get to the >spellcasters to take them out quickly.
Then go back and give Starfield a try and start over with something
else but a chef.
- Justisaur*--
So you are concentrating on one attribute for the most part Justisaur?
Not shooting for a balanced character?
It was equal parts ridiculous and awesome; open it up to a random pageLet's face it, Brits are weird. I just chocked it up to that.
and you never knew what you'd get!
I'm surprised there wasn't an animated Yorkshire pudding to fight.
Thanks for that tip about the dice roll setting Justisaur!
I did restart as a Paladin but after reading about dice rolls and
strategies necessary to understand and how to grasp BG3, I decided I
don't have the time and devotion and commitment necessary to learn
and survive in the game. So I shelved it and may restart Starield as something else besides a cook/chef.
On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
Thanks for that tip about the dice roll setting Justisaur!
I did restart as a Paladin but after reading about dice rolls and
strategies necessary to understand and how to grasp BG3, I decided I
don't have the time and devotion and commitment necessary to learn
and survive in the game. So I shelved it and may restart Starield as
something else besides a cook/chef.
I don't know you really need to know much about the dice rolls. Dice
rolls are there in the form of RNG in most games, they're just hidden.
I'm assuming the reason it has them so prominently displayed is
because it's trying to emulate playing D&D with a group of friends.
I'm against some of the things 5th edition added to make them a bit
more mechanical like advantage/disadvantage. All you really need
to know about those is that it's very good when you have advantage
and very bad (usually) when you have disadvantage, and the opposite
is true for you when your enemies have them.
Now it gets more complicated in how people get advantage and
disadvantage. Not being able to see someone gives them advantage
to hit you and you disadvantage to hit them. A rogue can get
advantage just by having a friendly being next to an enemy. That's
where the game gets very tactical.
All the other usual stuff in most RPGs apply, bonuses to accuracy (
to hit) are good for you, bonuses to damage are also good. A magic
weapon with +1 means 5% better accuracy, and +1 damage. If
you have a 16 Str, that means you get +3 to hit and damage with
heavier melee and thrown weapons. Dex gives that to you for
ranged and 'finesse' weapons. Wisdom gives a bonus to
hit with cleric & druid spells, Int for wizard, and cha for paladin, >sorcerer, warlock & bard.
But I get it, BG3 I've quit 3 times and I have to keep taking breaks
because it gets tedious for me. I'm back on my 8th level
characters because it seems they fixed the bugs I was having
with that games, and I'm just trying to get through it now.
- Justisaur
On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
Thanks for that tip about the dice roll setting Justisaur!
I did restart as a Paladin but after reading about dice rolls and
strategies necessary to understand and how to grasp BG3, I decided I
don't have the time and devotion and commitment necessary to learn
and survive in the game. So I shelved it and may restart Starield as
something else besides a cook/chef.
I don't know you really need to know much about the dice rolls. Dice
rolls are there in the form of RNG in most games, they're just hidden.
I'm assuming the reason it has them so prominently displayed is
because it's trying to emulate playing D&D with a group of friends.
I'm against some of the things 5th edition added to make them a bit
more mechanical like advantage/disadvantage. All you really need
to know about those is that it's very good when you have advantage
and very bad (usually) when you have disadvantage, and the opposite
is true for you when your enemies have them.
Now it gets more complicated in how people get advantage and
disadvantage. Not being able to see someone gives them advantage
to hit you and you disadvantage to hit them. A rogue can get
advantage just by having a friendly being next to an enemy. That's
where the game gets very tactical.
All the other usual stuff in most RPGs apply, bonuses to accuracy (
to hit) are good for you, bonuses to damage are also good. A magic
weapon with +1 means 5% better accuracy, and +1 damage. If
you have a 16 Str, that means you get +3 to hit and damage with
heavier melee and thrown weapons. Dex gives that to you for
ranged and 'finesse' weapons. Wisdom gives a bonus to
hit with cleric & druid spells, Int for wizard, and cha for paladin, >sorcerer, warlock & bard.
But I get it, BG3 I've quit 3 times and I have to keep taking breaks >because it gets tedious for me. I'm back on my 8th level
characters because it seems they fixed the bugs I was having
with that games, and I'm just trying to get through it now.
- Justisaur*--
This the articlle that made me give up: https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/
I totally do not understand much, if any, of what it is talking about!
On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
<justisaur@gmail.com> wrote:
On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
Thanks for that tip about the dice roll setting Justisaur!
I did restart as a Paladin but after reading about dice rolls and
strategies necessary to understand and how to grasp BG3, I decided I
don't have the time and devotion and commitment necessary to learn
and survive in the game. So I shelved it and may restart Starield as
something else besides a cook/chef.
I don't know you really need to know much about the dice rolls. Dice
rolls are there in the form of RNG in most games, they're just hidden.
I'm assuming the reason it has them so prominently displayed is
because it's trying to emulate playing D&D with a group of friends.
I'm against some of the things 5th edition added to make them a bit
more mechanical like advantage/disadvantage. All you really need
to know about those is that it's very good when you have advantage
and very bad (usually) when you have disadvantage, and the opposite
is true for you when your enemies have them.
Now it gets more complicated in how people get advantage and
disadvantage. Not being able to see someone gives them advantage
to hit you and you disadvantage to hit them. A rogue can get
advantage just by having a friendly being next to an enemy. That's
where the game gets very tactical.
All the other usual stuff in most RPGs apply, bonuses to accuracy (
to hit) are good for you, bonuses to damage are also good. A magic
weapon with +1 means 5% better accuracy, and +1 damage. If
you have a 16 Str, that means you get +3 to hit and damage with
heavier melee and thrown weapons. Dex gives that to you for
ranged and 'finesse' weapons. Wisdom gives a bonus to
hit with cleric & druid spells, Int for wizard, and cha for paladin, >>sorcerer, warlock & bard.
But I get it, BG3 I've quit 3 times and I have to keep taking breaks >>because it gets tedious for me. I'm back on my 8th level
characters because it seems they fixed the bugs I was having
with that games, and I'm just trying to get through it now.
- Justisaur
*--
This the articlle that made me give up: >https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/
I totally do not understand much, if any, of what it is talking about!
On Mon, 25 Sep 2023 20:32:43 -0600, in comp.sys.ibm.pc.games.action, PW wrote:
On Mon, 25 Sep 2023 13:05:09 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
On Monday, September 25, 2023 at 12:29:35?PM UTC-7, PW wrote:
Thanks for that tip about the dice roll setting Justisaur!
I did restart as a Paladin but after reading about dice rolls and
strategies necessary to understand and how to grasp BG3, I decided I
don't have the time and devotion and commitment necessary to learn
and survive in the game. So I shelved it and may restart Starield as
something else besides a cook/chef.
I don't know you really need to know much about the dice rolls. Dice >>rolls are there in the form of RNG in most games, they're just hidden. >>I'm assuming the reason it has them so prominently displayed is
because it's trying to emulate playing D&D with a group of friends.
I'm against some of the things 5th edition added to make them a bit
more mechanical like advantage/disadvantage. All you really need
to know about those is that it's very good when you have advantage
and very bad (usually) when you have disadvantage, and the opposite
is true for you when your enemies have them.
Now it gets more complicated in how people get advantage and >>disadvantage. Not being able to see someone gives them advantage
to hit you and you disadvantage to hit them. A rogue can get
advantage just by having a friendly being next to an enemy. That's
where the game gets very tactical.
All the other usual stuff in most RPGs apply, bonuses to accuracy (
to hit) are good for you, bonuses to damage are also good. A magic >>weapon with +1 means 5% better accuracy, and +1 damage. If
you have a 16 Str, that means you get +3 to hit and damage with
heavier melee and thrown weapons. Dex gives that to you for
ranged and 'finesse' weapons. Wisdom gives a bonus to
hit with cleric & druid spells, Int for wizard, and cha for paladin, >>sorcerer, warlock & bard.
But I get it, BG3 I've quit 3 times and I have to keep taking breaks >>because it gets tedious for me. I'm back on my 8th level
characters because it seems they fixed the bugs I was having
with that games, and I'm just trying to get through it now.
- Justisaur
*--
This the articlle that made me give up: >https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/
I totally do not understand much, if any, of what it is talking about!
It is a confused mess. It was based on a confused mess of compiled supplements and tables. It was modified into a confused mess of maths.
Then they drew back from the maths and made a simplified and streamlined confused mess of it.
It has always been a confused mess. It always will be. Nobody actually
knows how to play the game.
...and then there's 4e.
This the articlle that made me give up: >>https://www.pcgamer.com/what-you-need-to-know-about-dandd5e-to-play-baldurs-gate-3/It is a confused mess. It was based on a confused mess of compiled >supplements and tables. It was modified into a confused mess of maths.
I totally do not understand much, if any, of what it is talking about!
Then they drew back from the maths and made a simplified and streamlined >confused mess of it.
It has always been a confused mess. It always will be. Nobody actually
knows how to play the game.
...and then there's 4e.
I only disagree with "Nobody actually knows how to play the game." I was >pretty good with 2e through 4e, and met a few people who were good with
each (1e is only good if you ignore half the rules, which was practically >expected.) 5e I never got very good with, but played with people who were.
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