• What Have You Been Playing... IN AUGUST 2023?

    From Spalls Hurgenson@21:1/5 to All on Fri Sep 1 11:27:24 2023
    It's the 1st of September already. I don't know why I'm surprised -
    I've been told by very reliable sources that date shows up every year
    around this time - but it feels like it snuck up on me.

    Good thing I have my list all ready to go ahead of time! ;-)



    The List
    ---------------------------------------
    * Aliens: Fireteam Elite (new)
    * Project Highrise (new)
    * Arcade Paradise (new)
    * American Truck Simulator: Oklahoma (new)


    The Diatribes
    ---------------------------------------

    * Aliens: Fireteam Elite (new)
    I started playing "Fireteam Elite" only with the greatest of
    trepidation. Games in the Aliens license are an extremely mixed bag,
    and after the extremely good "Aliens: Isolation", the franchise felt
    due for a stinker. In this, at least, I was disappointed.

    Unusually, I started this game by jumping right into multiplayer. Or
    perhaps not so unusually; it is, after all, a co-op shooter. But the
    game does have offline play (with bots), and my normal method is to
    first play the game solo. But circumstances made it so I had a
    fireteam of colleagues at hand, and so we all experienced the game
    fresh. I don't think, though, that had I played the game solo first
    that it would have greatly affected my impressions of the game.

    In terms of production values, "Fireteam" is more than satisfying. It
    recreates the dark, chonky space-tech of the first two movies and -
    while it's not quite as good as "Alien: Isolation"- it captures the
    feel of the franchise quite well. The audio is above average too;
    there's nothing really exceptional about it - although the music score
    is divisive amongst fans, I rather liked it - but it doesn't do
    anything wrong either.

    But the gameplay? It's... ehn. Mechanically, it's okay; the gunplay is
    good enough, and the various classes add some nice variety to the
    game. I preferred the Lancer, just because the SmartGun's
    auto-targeting let me lazily point-n-spray my bullets vaguely in the
    direction of the monsters and still get a reasonable number of kills
    (other classes require a bit more skill). But outside the combat, I
    felt the game was lacking.

    The pacing was off, for one. The aliens are a constant threat, which,
    okay, it's a co-op shooter so sure. But there's no downtime in the
    game, and the constant pressure can be exhausting. After two or three
    matches, I was ready to call it quits for the day. The gameplay
    actively discouraged me from wanting to play it!

    The missions themselves lacked variety and spectacle; as good looking
    and true-to-the-movies as the maps may have been, there's only so much
    darkened spaceship and shadowy alien hives I can take before I started
    getting bored. The mission mechanics are all the same too: go to open
    arena, push button, fight off a couple waves of enemies, repeat.

    But beyond that, there's just the grind. There's a huge number of
    weapons and cosmetics you can unlock (none of which require micro
    transactions, fortunately) but there's little real advantage to
    picking one over the other, and getting them all would require me
    replay the small handful of levels more times than the cosmetics were
    worth. I certainly had no desire to go through the games the ten or
    twelve times it would take to max out each class. I'm sure some
    people find that sort of thing fun, but I was getting bored with the
    game before I finished my first run through its campaign.

    In the end, "Aliens: Fireteam Elite" was an okay game, but it lacked
    the depth to keep me invested in it for more than a few hours. The
    biggest fans of the franchise will probably love the game to death,
    but if all you want is a co-op game, there are better titles that will
    occupy you for a much longer time than this one. Sure, if you love
    "Aliens", get the game on sale. Otherwise, it's really hard to
    recommend it over anything else when the competition is so strong.



    * Project Highrise (new)
    It may have a different name, but "Project Highrise" is immediately recognizable - especially to retro-gamers - as a modern take on 1994's "SimTower". It might have sharper graphics and a few more build
    options, but otherwise it's completely familiar. There are a few
    changes to gameplay - there's less fiddling about with elevator
    schedules, for one - but it's still all about placing the optimal
    configuration of apartments, offices and retail units whilst supplying
    them with the services they demand. "Project Highrise" does improve on
    the formula somewhat; there are now 'contracts' you can take out with
    the city to earn extra cash (essentially semi-random goals like 'build
    twenty shops!' that get you a bonus stipend) and random events that
    alter construction costs or how much foot-traffic your tower receives.
    But at it's heart, it's pure "SimTower."

    And, I suppose, if you loved the original game, that's probably music
    to your ears. Myself, I found the original too stilted in design, too
    limited in features that - even with all the additions "Project
    Highrise" offers - the game just isn't very interesting. Too many of
    the building requirements feel unrealistic (no building luxury
    apartments unless you're tower has a dozen or more shops and
    restaurants!) and the spacing of the units is too irregular or large.
    Plus, manually striping power, phone, cable TV, gas and water lines to
    every unit on every floor becomes amazingly tedious.

    I suppose your enjoyment of this game depends on what you expect from
    it. A part of me appreciates the game for it being what is:
    essentially, a love letter to the original "SimTower". If you just
    want to re-experience the 1994 game with nicer visuals, "Project
    Highrise" is great. But the gameplay was just too shallow and
    monotonous to keep me entertained for long.


    * Arcade Paradise (new)
    My best memories of video-game arcades are - probably - not the same
    as your memories of the arcades. Mine date back to before they became
    the haven of the younger set, back when the arcades were often
    attached to drinking establishments and the games themselves were
    aimed more at young urban professionals than at oily teens. By the
    time the arcades had transformed into the darkened lairs of the
    adolescent, I had already abandoned the hobby for computers. So I've
    never really felt that much nostalgia for the arcade as it is
    popularly remembered.

    Still, I was willing to give "Arcade Paradise" a chance, because it's
    overall framing story looked interesting, and it had a certain visual
    flair to it that appealed to me. And in these regards, I wasn't
    disappointed. The game beautifully captures the feel of trying to
    transform a failing laundrette in the 80s into a hoppin' arcade
    palace, machine by machine. Between it's surprisingly realistic
    visuals where you do your 'real world' chores, and the retro-visuals
    of the arcade remakes, the game looks good. I was really digging the
    story too, of a young manager who - with a love of the arcade and a
    desire to improve the business despite an obstinate boss - struggles
    to prove his acumen. It's just a shame that so much of the game
    revolves around, you know, actually playing the arcade games.

    Because while the early parts of the game revolve around slowly
    earning money - both through the laundrette and arcade machines - to
    buy new arcades, place adverts, and generally grow the business
    (interspersed with arcade-like takes on daily chores, such as plunging
    the WC or tossing the trash into the skip), later parts of the game
    demand that you play and master many of those arcade games you've been
    buying. And, quite frankly, most of those games just aren't worth
    playing. They're cheap reproductions of better-known arcades (albeit
    often with some clever skins; Pac-Man gets transformed into a Grand
    Theft Auto clone, for instance) that lack the excitement of the
    originals they are emulating. Add into this an annoying time-limit and
    I'm left with little incentive or desire to keep playing the
    arcades... except that if I don't, you can't progress.

    All of which meant that, eight or so hours into the game, I lost all
    interest in continuing. I admit it; I never finished this one. I
    wanted to, and perhaps had the game offered other ways to keep going -
    a secondary method to continue without wasting time on the arcade
    games themselves - I would have persevered. Maybe had I a more intense
    relation to classic arcades, I might have made the effort. But it
    didn't, and I didn't, and so - not without some sadness - I walked
    away from this game. It's a clever idea, well implemented, but it
    demanded a dedication to 8-bit arcades that I just didn't have.


    * American Truck Simulator: Oklahoma (new)
    Lacking anything new to say about "American Truck Simulator", what can
    I say about the "Oklahoma" expansion?

    Well, it's nice. Not very exciting, no. I've been to that state in
    real life, but don't really remember anything about it, and this
    expansion isn't helping any. It's... ordinary. Dull, but in a good
    way. The terrain is much more green than states further west, and that
    verdency is /very/ welcome; I'm extremely tired of the drear and dry
    deserts and plains that have made up the bulk of the core game's map
    so far. The towns are boring to look at, but the driving is pleasant;
    The highway system is robust; I'm not constantly being shunted down
    narrow, twisting byways. In fact, there are some really nice
    straight-aways where you can just zone out as you drive for miles upon
    miles. It's the epitome of what American's call 'fly-over' country;
    the unexciting bits that nobody really remembers but which help drive
    the country forward. So, I guess, a good imitation of the real thing.

    It does feel like that developers recognized how unexciting the source
    material was, because this expansion features the most 'hidden roads'
    of all the maps so far. 'Hidden roads' are little byways that don't
    show up on the map until you start driving on them, and are usually inconvenient shortcuts that exist only to showcase some natural
    feature or location. They're intended to spice up the exploring, and
    not to actually be used while hauling cargo, and were used in
    moderation in earlier expansions. But in "Oklahoma", it seems you
    can't drive a dozen miles without coming across another hidden road.
    I'm not really complaining; like I said, the rest of the map is
    lacking in interesting things to see and do, so these are welcome
    diversions. It only comes across as excessive when compared to the
    other maps.

    If it seems as if I'm coming down hard on the map, I apologize. I
    rather enjoyed my time driving through "Oklahoma". I don't need every
    bit of the game to wow me; the joy of the "Truck Simulator" games is
    the Zen of driving down the highway, crossing a continent with a load
    of cargo trailing behind you. And at this, "Oklahoma" is more than OK.



    ---------------------------------------

    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri Sep 1 18:51:49 2023
    Already? I finally finished Skyrim's main quest on hump day's late
    night! I forgot how its keyboard controls since I haven't touched it
    since for almost a year. I'm not sure if I will want to play more with
    its side quests. Maybe I will go back to Diablo 4.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's the 1st of September already. I don't know why I'm surprised -
    I've been told by very reliable sources that date shows up every year
    around this time - but it feels like it snuck up on me.

    Good thing I have my list all ready to go ahead of time! ;-)
    ...
    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?
    --
    "Show me your ways, O Lord, teach me your paths; guide me in your truth and teach me, for you are God my Savior, and my hope is in you all day long." --Psalm 25:4-5. Sept. after going out with da old colony (lunch, shop, & get a flu shot) & missing
    Disney's chs. b4 da long crazy Labor Day weekend.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Sep 1 14:22:40 2023
    What Have You Been Playing... IN AUGUST 2023?

    Remnant: From the Ashes
    Remnant 2 got some good buzz and reviews on its recent release. Not wanting
    to buy a new game, I installed the first game (free from Epic some time
    back) and played through the campaign. This plays to me like a 3rd-person cover shooter, which rewards aggressive action, quick movement, frantic shooting, switching of weapons and alt-fire powers, against imaginative
    enemies which all have their own unique attack styles and weapons, and I
    just took to this like butter to bread and enjoyed every minute. The
    shooting and movement mechanics are knife-sharp and pleasurable, managing
    your various abilities -- 'traits' -- armor and weapon stats, as well as alt-fire cooldown, mentally engaging. The different worlds you visit are interesting and fun to explore, each with unique species of enemies, and the boss fights in each world I found to be great challenges that I looked
    forward to meeting. On finishing the campaign I felt a great urge to start again on a harder difficulty, and had to pull myself away from it. Remnant
    is a great game!

    Quake 2 Remaster
    Quake 4
    After hearing lots of badmouthing of Q4 lately, I'd thought I'd play through
    it again, since last month's nostalgia-kick of playing System Shock 1 along with its recent Remake was successful. However, Q4's opening level
    immediately refers to events in Quake 2, so being something of a sequel I decided to run through Q2 Remaster first.

    I'm not quite through Quake 2's campaign as yet, I think on the last or next-to-last level. It looks and plays as well as you could hope for
    without a full remake, but I admit to feeling, if not outright bored, not
    very engaged and mostly going through the motions to say I completed it.
    I'm sadly expecting the same to occur with Quake 4 when I get back to it. (Actually, I'd initially started playing Quake 1 RTX before the later games, but felt so bored to tears and dropped it after an hour)

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Sep 1 15:22:17 2023
    * Aliens: Fireteam Elite (new)

    I'm one of the rare, oh so rare, players who got good enjoyment out of Colonial Marines, and the same for me with Fireteam Elite. I played the PC Gamepass campaign solo, and especially enjoyed the movie atmosphere, sound effects, and bits of Aliens Universe lore gleaned from the plot and npcs.
    Like you, I did find the gameplay starts getting repetitive, but being a fan
    of frantic gunplay I enjoyed the entire campaign, just as I have in all the previous AVP games.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Sat Sep 2 09:49:16 2023
    Shadow Gambit: The Cursed Crew
    ------------------------------

    What I've been playing, well for once I have got something to report.
    I've already posted about this so won't bore people with the details
    again except to say if you like stealth tactics games then it really is
    good and possibly even better that their previous games Shadow Tactics
    and Desperados 3. Not because mechanical it's better but the
    supernatural pirate theme is just so fun.

    World of Tanks
    --------------

    This is not what I'm playing but instead what I'm not playing. I've
    finally realised that it no longer is the game for me. It's a
    combination of a downward spiral so as the game changes I get worse at
    it and as I get worse I'm less inclined to play and so on. There's also
    that over the years the MTX aspects have just become worse and worse so
    the gap between the haves and have nots is larger and larger.

    Oh well it was fun while it lasted.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Sep 2 09:40:03 2023
    On 01/09/2023 16:27, Spalls Hurgenson wrote:
    * Arcade Paradise (new)
    My best memories of video-game arcades are - probably - not the same
    as your memories of the arcades. Mine date back to before they became
    the haven of the younger set, back when the arcades were often
    attached to drinking establishments and the games themselves were
    aimed more at young urban professionals than at oily teens. By the
    time the arcades had transformed into the darkened lairs of the
    adolescent, I had already abandoned the hobby for computers. So I've
    never really felt that much nostalgia for the arcade as it is
    popularly remembered.

    Arcades in the UK have a somewhat different history as where they really
    caught on was seaside towns. The reason for that was the due to gambling
    laws it was really only viable to have a pre-video game arcade (slot
    machines, whack-a-mole, try and grab the cuddle toy etc.) in seaside
    towns as they had special exemptions, because well just because they
    did. Obviously when video games came along they were a fit for that
    environment and in a few short years a lot of them had appeared. So
    where I live now there were three big arcades all in the same street and
    you also had the one on the pier.

    The clientele, the pier arcades stayed the same with a mixture of teens, families and older women who had come for the bingo. The new arcades
    were more based around the late teen to mid twenties age range plus a
    smaller number of slightly older people who were there just to play the
    slot machines.

    Now though the only video arcade left is on pier and video arcade games
    just aren't really a thing. What we do have though are dedicated slot
    machine places as the government slowly raised the amount that can be
    bet, and lost, to turn it from a bit of fun to out-an-out gambling.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat Sep 2 08:08:35 2023
    On Sat, 2 Sep 2023 09:49:16 +0100, JAB <noway@nochance.com> wrote:

    Oooh, a new idea for a thread:
    What HAVEN'T You Been Playing in August 2023? ;-)


    World of Tanks

    This is not what I'm playing but instead what I'm not playing. I've
    finally realised that it no longer is the game for me. It's a
    combination of a downward spiral so as the game changes I get worse at
    it and as I get worse I'm less inclined to play and so on. There's also
    that over the years the MTX aspects have just become worse and worse so
    the gap between the haves and have nots is larger and larger.

    Oh well it was fun while it lasted.


    All games have a defined longevity to them. Even the best of games
    can't keep us entertained forever. Whether it is because of inneui,
    changing tastes, or outside forces, eventually it is time to move on.

    If you're lucky, you'll be able to return to the game in five or ten
    years and rediscover - if only briefly - what made the game so
    enthralling the first time you played it. Other times you return to a
    game and wonder why you liked it so much in the first place. And
    sometimes, some games never get a second glance after you leave them.

    I think that's why I have such a high turn-over in games. I don't like lingering too long with any particular title lest it lose its appeal
    too early; the worst thing a game can do is bore me. I'd rather move
    on to the next game so that my eventual return will be as much a
    delight as the first.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat Sep 2 08:01:37 2023
    On Fri, 1 Sep 2023 14:22:40 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    What Have You Been Playing... IN AUGUST 2023?

    Remnant: From the Ashes
    Remnant 2 got some good buzz and reviews on its recent release. Not wanting >to buy a new game, I installed the first game (free from Epic some time
    back) and played through the campaign. This plays to me like a 3rd-person >cover shooter, which rewards aggressive action, quick movement, frantic >shooting, switching of weapons and alt-fire powers, against imaginative >enemies which all have their own unique attack styles and weapons, and I
    just took to this like butter to bread and enjoyed every minute. The >shooting and movement mechanics are knife-sharp and pleasurable, managing >your various abilities -- 'traits' -- armor and weapon stats, as well as >alt-fire cooldown, mentally engaging. The different worlds you visit are >interesting and fun to explore, each with unique species of enemies, and the >boss fights in each world I found to be great challenges that I looked >forward to meeting. On finishing the campaign I felt a great urge to start >again on a harder difficulty, and had to pull myself away from it. Remnant >is a great game!

    Quake 2 Remaster
    Quake 4

    I'm not quite through Quake 2's campaign as yet, I think on the last or >next-to-last level. It looks and plays as well as you could hope for
    without a full remake, but I admit to feeling, if not outright bored, not >very engaged and mostly going through the motions to say I completed it.
    I'm sadly expecting the same to occur with Quake 4 when I get back to it. >(Actually, I'd initially started playing Quake 1 RTX before the later games, >but felt so bored to tears and dropped it after an hour)

    As much as I loved "Quake 2" (it's probably my favorite in the
    franchise), it is definitely a game of its day. It stands at the
    crosspoint between the mazes of "Doom" and the more cinematic design
    of "Half-Life". Being not quite one nor the other, it satisfies fans
    of neither. Had it commited to one genre, it probably would be
    remembered more favorably.

    Having said that, I loved "Quake 2's" grungy future, and gross
    cyborgized monstrosities; I loved it's 'near-future army vs aliens'
    setting. I loved its soundtrack and - for its time - was incredibly
    impressed by its visuals and engine (all those moving brushes! So much
    color! Transparent windows and water!). It had all the stuff I liked
    about the original "Quake" but wrapped in a more cohesive package.

    But it's not a game that has held up well. Its visuals have, of
    course, become less impressive with every passing year, and not even ray-tracing and AI-upscaled textures can do much to help with that.
    The animations of its monsters feel clunky and limited; the level
    design artificially limited when compared to the sprawling, detailed
    maps of modern games. It's selection of weaponry feels trite and
    cliche. It's mechanics (what? no stealth? no headshots?) feel limited.

    "Quake 2" doesn't have the manic speed of a modern 'boomer shooter'
    but neither has it the depth of a modern FPS. It feels slow and
    constrained; it starts to feel tedious, unsurprising, over-long,
    drudging. It's a game that stands out only for its historical
    relevence rather than its impressive gameplay.

    TL;DR: I love the game... but even I get bored by it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to rms on Sat Sep 2 16:19:43 2023
    "rms" <rsquiresMOO@MOOflashMOO.net> writes:

    What Have You Been Playing... IN AUGUST 2023?

    Remnant: From the Ashes
    Remnant 2 got some good buzz and reviews on its recent release. Not
    wanting to buy a new game, I installed the first game (free from Epic
    some time back) and played through the campaign. This plays to me
    like a 3rd-person cover shooter, which rewards aggressive action,
    quick movement, frantic shooting, switching of weapons and alt-fire
    powers, against imaginative enemies which all have their own unique
    attack styles and weapons, and I just took to this like butter to
    bread and enjoyed every minute.

    Interesting. For me it was a weird "fantasy with guns" mixer and while
    that might be my thing, Remnant isn't.

    I was a little worried as I got killed in the tutorial and it just
    jumped into the game proper. I got on OK with the first enemy type but
    the second enemy type already was a kind of teleporting bullet sponge
    archer and it took a bunch of tries to get past just two of them... And
    after that I ran into a heavy, basically a midboss but I didn't know
    that. Should've tried to avoid that guy but when he pretty much one
    shotted me I decided enough is enough.

    So, too hard and not very interesting so probably not trying again.
    I guess my preferred style in shooters would be tank or sniper or melee
    but this is kangaroo? Bunny hopping?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Sep 2 09:30:09 2023
    On Fri, 01 Sep 2023 11:27:24 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Motherfucking Baldur's Gate 3. With my playstyle, it's a massive time
    sink. I walk around talking to every squirrel and ox in the game. I made
    a deal with a squirrel that I wouldn't climb his tree, in fact.

    I will have 100 hours in this thing and probably only be a third of the
    way through the campaign.

    Do not treat it like a regular CRPG. You can safely get off the goal
    driven murder hobo highway at the first exit. And there are a lot of
    exits. It's a "don't play it for the main questline, explore instead"
    kinda game like Oblivion.

    The difference being that the main questline is also pretty awesome. The
    other difference being that BG3 isn't exactly a sandbox. You move in a
    mostly linear fashion from setting to setting. But definitely explore
    those maps. I had an awesome encounter with harpies because I went off
    the trail.

    But you have a choice. You can also murder hobo power game it, if that's
    your thing. Every fight is epic, requires both strategy and tactics, and
    is full of real risk that makes you think on the fly when a character
    drops.

    It is crack.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Sep 2 09:57:12 2023
    On Sat, 02 Sep 2023 08:08:35 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Other times you return to a
    game and wonder why you liked it so much in the first place.

    I had this with the original Baldur's Gate games. I went to replay them
    and I was like, holy hell how did I put up with this micromanagement
    combat that was far from "real time" because you had to mash the spacebar
    every 3 seconds? Followed by, OMG, now I remember all the time I spent
    learning to time fireballs and why I completely stopped using lightning
    bolt.

    And I was like, wtf, how did I tolerate this game at all? My replay
    lasted 2 hours.

    But it was *the* game of its time, and the excitement of realtime combat
    in rounds* in D&D and the breathtaking D&D Realms setting and story
    overcame its flaws and pixel hunting bullshit.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    *Unfortunately, the 6 second round as implemented in BG's realtime combat carried over to real D&D in 3e (it was seen as more exciting) and broke
    the original game design. For instance, the loss of the ability to
    properly interrupt mages, which was critical. It was very important to
    hit that mage and automatically interrupt his spell with physical damage, before the fireball landed on you, and it made initiative much more
    tense. This is what 6 second segments were for. It takes 18 seconds to
    throw that fireball, which makes it less powerful. When it takes 6, problematic. If you don't like rounds taking a minute, well, you don't
    like the game design.

    There are 5 editions now, and they *still* haven't fixed the problems introduced by a 6 second round, and no, the 5e counterspell doesn't cut
    it, nor does landing attacks when a mage is concentrating. If you take an
    arrow in the face while casting fireball, which is not a concentration
    spell, you should not complete the spell. In six second rounds, that's impossible. It was much better in 1e and 2e to hit the mage in the the
    first 12 seconds of casting it, while he was fiddling about for 18 of
    them (3 segments), and make him lose his spell. Power Word Kill was a
    high level spell because you could cast it right on initiative and it
    couldn't be interrupted. Now it sucks and shouldn't be part of the game.
    The end result is mages are bascially OP, or have options and spells that
    are nonsense, and it was never really fixed.**

    **And the award for exceptionally longwinded footnote goes to...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Ant on Sat Sep 2 16:12:04 2023
    I resumed my D4 game last night! :D


    Ant <ant@zimage.comant> wrote:
    Already? I finally finished Skyrim's main quest on hump day's late
    night! I forgot how its keyboard controls since I haven't touched it
    since for almost a year. I'm not sure if I will want to play more with
    its side quests. Maybe I will go back to Diablo 4.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's the 1st of September already. I don't know why I'm surprised -
    I've been told by very reliable sources that date shows up every year around this time - but it feels like it snuck up on me.

    Good thing I have my list all ready to go ahead of time! ;-)
    ...
    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    --
    "Show me your ways, O Lord, teach me your paths; guide me in your truth and teach me, for you are God my Savior, and my hope is in you all day long." --Psalm 25:4-5. Sept. after going out with da old colony (lunch, shop, & get a flu shot) & missing
    Disney's chs. b4 da long crazy Labor Day weekend.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sat Sep 2 14:01:10 2023
    I guess my preferred style in shooters would be tank or sniper or melee
    but this is kangaroo? Bunny hopping?

    Plenty of melee in Remnant, and not bunny hopping, but constant dodging
    and moving all the time are required for sure.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to Ant on Sat Sep 2 13:54:56 2023
    I resumed my D4 game last night! :D

    Yay!! :)

    rms


    Ant <ant@zimage.comant> wrote:
    Already? I finally finished Skyrim's main quest on hump day's late
    night! I forgot how its keyboard controls since I haven't touched it
    since for almost a year. I'm not sure if I will want to play more with
    its side quests. Maybe I will go back to Diablo 4.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's the 1st of September already. I don't know why I'm surprised -
    I've been told by very reliable sources that date shows up every year around this time - but it feels like it snuck up on me.

    Good thing I have my list all ready to go ahead of time! ;-)
    ...
    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    --
    "Show me your ways, O Lord, teach me your paths; guide me in your truth and teach me, for you are God my Savior, and my hope is in you all day
    long." --Psalm 25:4-5. Sept. after going out with da old colony (lunch,
    shop, & get a flu shot) & missing Disney's chs. b4 da long crazy Labor Day weekend.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sun Sep 3 09:23:36 2023
    On Sat, 02 Sep 2023 09:57:12 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Sat, 02 Sep 2023 08:08:35 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Other times you return to a
    game and wonder why you liked it so much in the first place.

    I had this with the original Baldur's Gate games. I went to replay them
    and I was like, holy hell how did I put up with this micromanagement
    combat that was far from "real time" because you had to mash the spacebar >every 3 seconds? Followed by, OMG, now I remember all the time I spent >learning to time fireballs and why I completely stopped using lightning
    bolt.

    And I was like, wtf, how did I tolerate this game at all? My replay
    lasted 2 hours.

    But it was *the* game of its time, and the excitement of realtime combat
    in rounds* in D&D and the breathtaking D&D Realms setting and story
    overcame its flaws and pixel hunting bullshit.

    The original "Baldurs Gate" had a lot of stuff going for it, but it
    wasn't without flaws. But because many of its strengths are no longer
    relevant today, it's the flaws we see most clearly.

    Most obviously were it's graphics: it's lush, hand-painted backgrounds
    were head-and-shoulders above pretty much any RPG of the day, and
    certainly far superior to previous D&D games. Remember, when it came
    to D&D games, the 'Gold Box' games still hung heavy over the
    franchise, and - despite intervening titles such as the "Dark Sun"
    series - it was against these that BG1 was often compared. The
    difference between the two game's visuals are immense. But today,
    "Baldurs Gate 1" is more likely to be compared to modern top-down
    CRPGs (or, if they're nice, only to its contemporaries, like "Diablo")
    and the difference is less telling.

    Similarly, "Baldurs Gate" had a richness to its world that was often
    lacking in other games (and certainly in other D&D games). Between its excellent voice-acting, entertaining characters, and the overload of
    lore, the setting felt incredibly deep. Games only a few years older
    just didn't have the technology to portray such a vibrant world;
    certainly not the "Gold Box" games, which relied heavily on printed
    "Adventure Journals" to flesh out encounters. "Baldurs Gate" wasn't
    the first or only game to do this, but it did it well and it compared
    favorably to its contemporaries. But today? It's par for the course,
    so "Baldurs Gate" gets no points for what we consider du jour.

    Even its combat system was seen as innovative. With real-time strategy
    games (and action RPGs like Diablo) all the rage, turn-based was seen
    as old-school; dull, slow and of interest only to grognards. BG1's
    "turn-based with pause" was seen as an innovative balance between the
    two factions; a genius move by clever developers who leveraged the
    best of both modes of gameplay! But in the 24 years since it came out,
    that formula has been greatly improved (or just abandoned entirely,
    accepting that you can create games that cater to specific audiences
    rather than trying to please both) and the compromises and
    shortcomings of 'turn based with pause' are all we see.


    TL;DR: the problem with great games of the past is that they've made
    better games after them. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Sep 3 13:00:39 2023
    On Sun, 03 Sep 2023 09:23:36 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    TL;DR: the problem with great games of the past is that they've made
    better games after them. ;-)

    The TL;DR is supposed to go atop the wall of text. Not after. ;^)

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Zaghadka on Sun Sep 3 13:24:01 2023
    On 9/3/2023 11:00 AM, Zaghadka wrote:
    On Sun, 03 Sep 2023 09:23:36 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    TL;DR: the problem with great games of the past is that they've made
    better games after them. ;-)

    The TL;DR is supposed to go atop the wall of text. Not after. ;^)

    Not in the Spallsiverse.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Mon Sep 4 08:28:43 2023
    On Sun, 3 Sep 2023 13:24:01 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 9/3/2023 11:00 AM, Zaghadka wrote:
    On Sun, 03 Sep 2023 09:23:36 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    TL;DR: the problem with great games of the past is that they've made
    better games after them. ;-)

    The TL;DR is supposed to go atop the wall of text. Not after. ;^)

    Not in the Spallsiverse.

    But if I did it BEFORE people wouldn't read the wall of text ;-)

    (Okay, most people aren't reading it anyway... but that's not the
    point!)

    Consider it a free service: "What the hell was the fucking point of
    that endless morass of words pointlessly arranged together in an
    endless diatribe that I was forced to wade through? Oh! I see!")

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Sep 4 10:45:58 2023
    On Mon, 04 Sep 2023 08:28:43 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Sun, 3 Sep 2023 13:24:01 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 9/3/2023 11:00 AM, Zaghadka wrote:
    On Sun, 03 Sep 2023 09:23:36 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    TL;DR: the problem with great games of the past is that they've made
    better games after them. ;-)

    The TL;DR is supposed to go atop the wall of text. Not after. ;^)

    Not in the Spallsiverse.

    But if I did it BEFORE people wouldn't read the wall of text ;-)

    (Okay, most people aren't reading it anyway... but that's not the
    point!)

    Consider it a free service: "What the hell was the fucking point of
    that endless morass of words pointlessly arranged together in an
    endless diatribe that I was forced to wade through? Oh! I see!")

    Conservative (Chapman): (droning) Well... speaking as the Conservative candidate I just drone on and on and on and on without letting anyone
    else get a word in edgeways, until I start foaming at the mouth and
    falling over backwards. Ooo-aaahhh. (THUD)

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Mon Sep 4 21:38:57 2023
    On Sat, 02 Sep 2023 09:30:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Fri, 01 Sep 2023 11:27:24 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Motherfucking Baldur's Gate 3. With my playstyle, it's a massive time
    sink. I walk around talking to every squirrel and ox in the game. I made
    a deal with a squirrel that I wouldn't climb his tree, in fact.

    I will have 100 hours in this thing and probably only be a third of the
    way through the campaign.

    Do not treat it like a regular CRPG. You can safely get off the goal
    driven murder hobo highway at the first exit. And there are a lot of
    exits. It's a "don't play it for the main questline, explore instead"
    kinda game like Oblivion.

    The difference being that the main questline is also pretty awesome. The >other difference being that BG3 isn't exactly a sandbox. You move in a
    mostly linear fashion from setting to setting. But definitely explore
    those maps. I had an awesome encounter with harpies because I went off
    the trail.

    But you have a choice. You can also murder hobo power game it, if that's
    your thing. Every fight is epic, requires both strategy and tactics, and
    is full of real risk that makes you think on the fly when a character
    drops.

    It is crack.

    *---

    Hehe. What are you playing as Zags? I am just getting started and
    died quickly. I forget what I was.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Sep 5 07:39:52 2023
    On Friday, September 1, 2023 at 8:27:30 AM UTC-7, Spalls Hurgenson wrote:
    It's the 1st of September already. I don't know why I'm surprised -
    I've been told by very reliable sources that date shows up every year
    around this time - but it feels like it snuck up on me.

    Good thing I have my list all ready to go ahead of time! ;-)

    I do that sometimes. Not this time though.

    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Also a good month.

    TL;DR

    **** Witcher 3
    *** Baldur's Gate 3
    *** Nova Drift

    LONG:

    **** Witcher 3 (return to)
    Awesome game, they really made it good this time. I had a bit of a rough start, but after I started to figure combat out after white orchard it started to be pretty fun. A bit too much on the politics stuff, though all the NPC stuff is very good. While I put it down after I finished I do want to return to
    play NG+ and make different choices for outcomes. I actually enjoyed
    the times I got to play Ciri more than Gerry. Her teleport attacks were fun, and the battles more active. Hmm, maybe I should see if there's a mod
    for that.

    *** Baldur's Gate 3 (Tactics/Dating Sim/Inventory Hoarding sim)
    It's got it's own thread, so I won't get too into it. But I did quit for a whole
    day, whereupon I played the game below. I am playing the devil-person barbarian, and enjoying throwing greatswords and other random weapons
    at people - I've currently got about 8 +1 greatswords I throw, and some
    other random weapons. The game has warts galore, but the charcters
    are pretty good though I think a little more dull than PST and BG1, and
    a bit repetitive in that each recruitable NPC has their own 'oh no I got screwed over in my backstory' bit. The tactics are good, but slow. I
    hate all the items and insane amount of inventory management, the
    way you just keep barreling into traps you find.

    I think if they hadn't included easy respecs I wouldn't have kept playing.
    I find I like fiddling with the character's builds and trying to make them better, and just trying out different options. That's somewhat the
    opposite of how I used to feel with rpgs, as I used to play through
    fallout 2 with different character builds, and if I could just change them
    I wouldn't have played it so much.

    I started looking into mods for it, and found one that shows all items
    and can be toggled on and off instead of holding the key. There's
    a couple camera ones I haven't tried yet. Semi-unfortunately if
    you install mods it disables achievements, worth the sacrifice.

    *** Nova Drift
    I've played it before but felt like I needed a bit of frenetic action break from the slow and clunky play of BG3. It's an evolution of asteroids
    only with waves of enemies, with some random powers you can pick
    up - that go in ability trees. I beat my old high score by 5x the amount.
    I feel this is the best of the asteroid type shooter games I've played.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Tue Sep 5 09:30:52 2023
    On Mon, 04 Sep 2023 21:38:57 -0600, in comp.sys.ibm.pc.games.action, PW
    wrote:

    On Sat, 02 Sep 2023 09:30:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Fri, 01 Sep 2023 11:27:24 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Four games up, four games down; that's a good month of gaming for me >>>these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Motherfucking Baldur's Gate 3. With my playstyle, it's a massive time
    sink. I walk around talking to every squirrel and ox in the game. I made
    a deal with a squirrel that I wouldn't climb his tree, in fact.

    I will have 100 hours in this thing and probably only be a third of the
    way through the campaign.

    Do not treat it like a regular CRPG. You can safely get off the goal
    driven murder hobo highway at the first exit. And there are a lot of
    exits. It's a "don't play it for the main questline, explore instead"
    kinda game like Oblivion.

    The difference being that the main questline is also pretty awesome. The >>other difference being that BG3 isn't exactly a sandbox. You move in a >>mostly linear fashion from setting to setting. But definitely explore
    those maps. I had an awesome encounter with harpies because I went off
    the trail.

    But you have a choice. You can also murder hobo power game it, if that's >>your thing. Every fight is epic, requires both strategy and tactics, and
    is full of real risk that makes you think on the fly when a character >>drops.

    It is crack.

    *---

    Hehe. What are you playing as Zags? I am just getting started and
    died quickly. I forget what I was.

    I am a dual wielding half wood-elf ranger named Solanar.

    I have already pissed off Gale so much that he left me cold.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Tue Sep 5 19:48:32 2023
    On Tue, 05 Sep 2023 09:30:52 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Mon, 04 Sep 2023 21:38:57 -0600, in comp.sys.ibm.pc.games.action, PW >wrote:

    On Sat, 02 Sep 2023 09:30:09 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Fri, 01 Sep 2023 11:27:24 -0400, in comp.sys.ibm.pc.games.action, >>>Spalls Hurgenson wrote:

    Four games up, four games down; that's a good month of gaming for me >>>>these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Motherfucking Baldur's Gate 3. With my playstyle, it's a massive time >>>sink. I walk around talking to every squirrel and ox in the game. I made >>>a deal with a squirrel that I wouldn't climb his tree, in fact.

    I will have 100 hours in this thing and probably only be a third of the >>>way through the campaign.

    Do not treat it like a regular CRPG. You can safely get off the goal >>>driven murder hobo highway at the first exit. And there are a lot of >>>exits. It's a "don't play it for the main questline, explore instead" >>>kinda game like Oblivion.

    The difference being that the main questline is also pretty awesome. The >>>other difference being that BG3 isn't exactly a sandbox. You move in a >>>mostly linear fashion from setting to setting. But definitely explore >>>those maps. I had an awesome encounter with harpies because I went off >>>the trail.

    But you have a choice. You can also murder hobo power game it, if that's >>>your thing. Every fight is epic, requires both strategy and tactics, and >>>is full of real risk that makes you think on the fly when a character >>>drops.

    It is crack.

    *---

    Hehe. What are you playing as Zags? I am just getting started and
    died quickly. I forget what I was.

    I am a dual wielding half wood-elf ranger named Solanar.

    I have already pissed off Gale so much that he left me cold.

    *---

    It would fun if I made that far in the game! I remember what I was
    when I got killed early on - thought I would try a Bard instead of my
    usual combat/fighter type.

    I created a Paladin but think I might want to see what a Cleric is
    like since that is the least played in all of the Baldur Gate games
    (According to the developer).

    Thanks!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycane@21:1/172 to Spalls Hurgenson on Wed Sep 6 08:31:56 2023
    What Have You Been Playing... IN AUGUST 2023?

    Crypt of the Necrodancer. And ss13 (tho there were some server issues)

    ---------------
    user <candycane> is generated from /dev/urandom

    ... void Void(void) { Void() } /* The recursive call of the void */
    ___ MultiMail/Linux v0.52

    --- Mystic BBS/QWK v1.12 A45 2020/02/18 (Linux/64)
    * Origin: The Bottomless Abyss BBS * bbs.bottomlessabyss.net (21:1/172)
  • From Zaghadka@21:1/5 to All on Wed Sep 6 10:22:47 2023
    On Tue, 05 Sep 2023 19:48:32 -0600, in comp.sys.ibm.pc.games.action, PW
    wrote:

    It would fun if I made that far in the game!

    It doesn't take much. Just violate his privacy constantly and then fail
    your persuasion check.

    Given his "background curse," I thought I was perfectly justified in
    using all means necessary to figure out what was up with him.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Wed Sep 6 09:25:06 2023
    On Tuesday, September 5, 2023 at 6:48:35 PM UTC-7, PW wrote:
    On Tue, 05 Sep 2023 09:30:52 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:

    On Mon, 04 Sep 2023 21:38:57 -0600, in comp.sys.ibm.pc.games.action, PW >wrote:

    On Sat, 02 Sep 2023 09:30:09 -0500, Zaghadka <zagh...@hotmail.com> >>wrote:

    On Fri, 01 Sep 2023 11:27:24 -0400, in comp.sys.ibm.pc.games.action, >>>Spalls Hurgenson wrote:

    Four games up, four games down; that's a good month of gaming for me >>>>these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Motherfucking Baldur's Gate 3. With my playstyle, it's a massive time >>>sink. I walk around talking to every squirrel and ox in the game. I made >>>a deal with a squirrel that I wouldn't climb his tree, in fact.

    I will have 100 hours in this thing and probably only be a third of the >>>way through the campaign.

    Do not treat it like a regular CRPG. You can safely get off the goal >>>driven murder hobo highway at the first exit. And there are a lot of >>>exits. It's a "don't play it for the main questline, explore instead" >>>kinda game like Oblivion.

    The difference being that the main questline is also pretty awesome. The >>>other difference being that BG3 isn't exactly a sandbox. You move in a >>>mostly linear fashion from setting to setting. But definitely explore >>>those maps. I had an awesome encounter with harpies because I went off >>>the trail.

    But you have a choice. You can also murder hobo power game it, if that's >>>your thing. Every fight is epic, requires both strategy and tactics, and >>>is full of real risk that makes you think on the fly when a character >>>drops.

    It is crack.

    *---

    Hehe. What are you playing as Zags? I am just getting started and
    died quickly. I forget what I was.

    I am a dual wielding half wood-elf ranger named Solanar.

    I have already pissed off Gale so much that he left me cold.
    *---

    It would fun if I made that far in the game! I remember what I was
    when I got killed early on - thought I would try a Bard instead of my
    usual combat/fighter type.

    I created a Paladin but think I might want to see what a Cleric is
    like since that is the least played in all of the Baldur Gate games (According to the developer).

    Cleric is good, my cleric is always the first to run out of spells and
    the main reason I rest. I like the storm cleric, lots of lightning and thunder, and can wear heavy armor. I respeced Shadowheart to
    that, she's the toughest one in my party. I'm not sure about playing
    one as a main as I at least would miss out on Shadowheart as a
    companion.

    My main, Karlach the Barbarian does the most damage, followed by
    my Thief Astarion, but both are fairly fragile in comparison. I have experimented with decking out the Barbarian with defensive items
    but miss the damage too much.

    I like Gale the Wizard, but until I got up to about 6th level and started stacking him up with defensive items he was a damage magnet and
    I thought he was named that because a stiff wind blows him over.
    He usually doesn't contribute much to a fight as monsters tend to
    spread out too much for aoes to be much use and he gets knocked
    out so much he spends the majority of fights lying down. He's got
    quite a bit of utility though.

    I started playing around with Wyll instead, but I don't like him, the hypocrite! and while Warlock builds are supposed to be good, he's
    easily the lowest on the totem pole for damage/defense at 6th-7th,
    though I may just need to play around with his build. I tried going
    full sorcerer instead and the buffs are great that way, but he doesn't
    really do much, and the best buffs/debuffs are all concentration,
    so he can only do one at a time. I've also been having issues with
    the buffs as by the time he goes my Barb & Thief are usually
    too far apart to target both. Also my buffs and even summons
    disappear most of the time when combat starts, even if I start turn
    based mode first, so I can't do it ahead of time.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to justisaur@gmail.com on Thu Sep 7 20:20:17 2023
    On Wed, 6 Sep 2023 09:25:06 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Tuesday, September 5, 2023 at 6:48:35?PM UTC-7, PW wrote:
    On Tue, 05 Sep 2023 09:30:52 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:

    On Mon, 04 Sep 2023 21:38:57 -0600, in comp.sys.ibm.pc.games.action, PW
    wrote:

    On Sat, 02 Sep 2023 09:30:09 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:

    On Fri, 01 Sep 2023 11:27:24 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Four games up, four games down; that's a good month of gaming for me
    these days. But how about you?

    What Have You Been Playing... IN AUGUST 2023?

    Motherfucking Baldur's Gate 3. With my playstyle, it's a massive time
    sink. I walk around talking to every squirrel and ox in the game. I made >> >>>a deal with a squirrel that I wouldn't climb his tree, in fact.

    I will have 100 hours in this thing and probably only be a third of the >> >>>way through the campaign.

    Do not treat it like a regular CRPG. You can safely get off the goal
    driven murder hobo highway at the first exit. And there are a lot of
    exits. It's a "don't play it for the main questline, explore instead"
    kinda game like Oblivion.

    The difference being that the main questline is also pretty awesome. The >> >>>other difference being that BG3 isn't exactly a sandbox. You move in a
    mostly linear fashion from setting to setting. But definitely explore
    those maps. I had an awesome encounter with harpies because I went off
    the trail.

    But you have a choice. You can also murder hobo power game it, if that's >> >>>your thing. Every fight is epic, requires both strategy and tactics, and >> >>>is full of real risk that makes you think on the fly when a character
    drops.

    It is crack.

    *---

    Hehe. What are you playing as Zags? I am just getting started and
    died quickly. I forget what I was.

    I am a dual wielding half wood-elf ranger named Solanar.

    I have already pissed off Gale so much that he left me cold.
    *---

    It would fun if I made that far in the game! I remember what I was
    when I got killed early on - thought I would try a Bard instead of my
    usual combat/fighter type.

    I created a Paladin but think I might want to see what a Cleric is
    like since that is the least played in all of the Baldur Gate games
    (According to the developer).

    Cleric is good, my cleric is always the first to run out of spells and
    the main reason I rest. I like the storm cleric, lots of lightning and >thunder, and can wear heavy armor. I respeced Shadowheart to
    that, she's the toughest one in my party. I'm not sure about playing
    one as a main as I at least would miss out on Shadowheart as a
    companion.

    My main, Karlach the Barbarian does the most damage, followed by
    my Thief Astarion, but both are fairly fragile in comparison. I have >experimented with decking out the Barbarian with defensive items
    but miss the damage too much.

    I like Gale the Wizard, but until I got up to about 6th level and started >stacking him up with defensive items he was a damage magnet and
    I thought he was named that because a stiff wind blows him over.
    He usually doesn't contribute much to a fight as monsters tend to
    spread out too much for aoes to be much use and he gets knocked
    out so much he spends the majority of fights lying down. He's got
    quite a bit of utility though.

    I started playing around with Wyll instead, but I don't like him, the >hypocrite! and while Warlock builds are supposed to be good, he's
    easily the lowest on the totem pole for damage/defense at 6th-7th,
    though I may just need to play around with his build. I tried going
    full sorcerer instead and the buffs are great that way, but he doesn't
    really do much, and the best buffs/debuffs are all concentration,
    so he can only do one at a time. I've also been having issues with
    the buffs as by the time he goes my Barb & Thief are usually
    too far apart to target both. Also my buffs and even summons
    disappear most of the time when combat starts, even if I start turn
    based mode first, so I can't do it ahead of time.

    - Justisaur

    *---

    I think I am going to skip Cleric because of your points about running
    out of spells and Shadowheart already being a Cleric.

    I don't know how this game works yet, and when the stock characters
    appear but there seems to be one of each.

    Not sure what I should play.

    I, of course, I already on my way to doing as much web research as
    with Elden Ring :-)

    -pw

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Sep 8 02:47:25 2023
    On 9/2/23 07:08, Spalls Hurgenson wrote:
    Other times you return to a
    game and wonder why you liked it so much in the first place. And
    sometimes, some games never get a second glance after you leave them.
    I keep getting burned out on games after like a month, and can't stand
    to play them again.

    --
    user <candycane> is generated from /dev/urandom

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  • From Zaghadka@21:1/5 to All on Fri Sep 8 09:09:20 2023
    On Thu, 07 Sep 2023 20:20:17 -0600, in comp.sys.ibm.pc.games.action, PW
    wrote:

    I don't know how this game works yet, and when the stock characters
    appear but there seems to be one of each.

    Yes. Almost immediately you get a rogue, a wizard, and a cleric. Look a
    litte harder and you get the fighter. So yeah, it starts with the classic
    four core classes. The rogue is an arcane trickster, but that's a core
    path in 5e, not a prestige class.

    The others I have found are a warlock and a barbarian. So extra fighter, witchier spellcaster.

    Beware killing off content. You have plenty of opportunities to do so.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Ant@21:1/5 to no@thanks.net on Fri Sep 8 19:19:31 2023
    candycanearter07 <no@thanks.net> wrote:
    On 9/2/23 07:08, Spalls Hurgenson wrote:
    Other times you return to a
    game and wonder why you liked it so much in the first place. And
    sometimes, some games never get a second glance after you leave them.
    I keep getting burned out on games after like a month, and can't stand
    to play them again.

    Ha, I hate grinding games. I barely have time to play. :( That is why I
    like quick games.

    --
    "Nobody should seek his own good, but the good of others." --1 Corinthians 10:24. Dang old bodies, sprinklers, humans, companies, colony, etc.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From PW@21:1/5 to All on Fri Sep 8 16:45:57 2023
    On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 07 Sep 2023 20:20:17 -0600, in comp.sys.ibm.pc.games.action, PW >wrote:

    I don't know how this game works yet, and when the stock characters
    appear but there seems to be one of each.

    Yes. Almost immediately you get a rogue, a wizard, and a cleric. Look a
    litte harder and you get the fighter. So yeah, it starts with the classic >four core classes. The rogue is an arcane trickster, but that's a core
    path in 5e, not a prestige class.

    The others I have found are a warlock and a barbarian. So extra fighter, >witchier spellcaster.

    Beware killing off content. You have plenty of opportunities to do so.

    *--

    Thanks Zags (my dentist's last name is Zagadinski so that is what I
    call he and his wife :-))

    Does it really matter what I start off with and if duplicate one of
    them? I just started it so I can start over.

    After your response, I guess I should move BG3 posts to the other
    thread.

    -pw

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  • From candycanearter07@21:1/5 to Ant on Fri Sep 8 18:40:36 2023
    On 9/8/23 14:19, Ant wrote:
    candycanearter07 <no@thanks.net> wrote:
    I keep getting burned out on games after like a month, and can't stand
    to play them again.

    Ha, I hate grinding games. I barely have time to play. :( That is why I
    like quick games.

    Same, the only ones I really got into were Cookie Clicker, Universal Paperclips, and progressbar95
    --
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Fri Sep 8 19:12:44 2023
    What Have You Been Playing... IN AUGUST 2023?
    Crypt of the Necrodancer. And ss13 (tho there were some server issues)

    ss13 is this game? https://spacestation13.com/ hadn't heard of this before, looks interesting! I recall CotN's developer (I think it was mostly just one guy) talking of how exhausting it was to make, on another forum.

    rms

    ---------------
    user <candycane> is generated from /dev/urandom

    ... void Void(void) { Void() } /* The recursive call of the void */
    ___ MultiMail/Linux v0.52

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  • From candycanearter07@21:1/5 to rms on Fri Sep 8 20:47:40 2023
    On 9/8/23 20:12, rms wrote:
    What Have You Been Playing... IN AUGUST 2023?
    Crypt of the Necrodancer. And ss13 (tho there were some server issues)

      ss13 is this game?  https://spacestation13.com/  hadn't heard of this before, looks interesting!

    It's an obscuuree cult following game that was built on top of an
    atomospheric sim in a now dead engine. It's pretty much an
    overcomplicated sandbox of space betrayal under a cannonically awful
    company that has so many enemies theres an entire page on the wiki. I
    will say, if you do play it, that each server can be WILDLY different,
    and most are open source. Some stuff that was removed from one server
    can be alive and well (cloning), some jobs are outright removed
    (assistant split into department specific interns), and there are about
    3 different ui frameworks with various use across all the servers (tGUI,
    mostly used by tg, NanoUI, and raw html). Also because of the oss nature
    of the game, the same items can work differently across servers or
    removed entirely, and some stuff gets ported between servers. Pretty
    much, each server is its own variation of the game and its great.

    The main servers are:
    TG - The most """"modern"""" server, it pioneered tGUI and is one of the
    few servers actually attempting to standardize their sprites. Its also
    one of the more disliked ones, because of the headmin and owner
    allegedly being bad people, constant complaints about removing fun
    things for "balance" (like hardsuits, cloning, nerfing a ton of items
    like the BoH needing an anomaly core and splitting the famous emag into
    two seperate items (tho the emag is kinda ridiculous in how much it can
    do so i do kinda agree with it but), and also the terrible, terrible,
    terriblee traitor system so like in almost every other server the
    traitor has 2-3 objectives like killing someone, stealing a certain
    item, or sabotaging certain things but tg had the brilliant idea to
    force you to complete smaller objectives over the game to get rep and in
    the original iteration of it you could straight up greentext (win) with
    0 traiterous activity besides the annoying slip spray paint and posters,
    so they had to half-revert it and give you 3 objectives like other
    servers but you had to complete objectives to get rep to buy any of the
    good items and its just eugh)
    Servers - TG has 3 servers, low-rp sybil (main one, 50+ pop), low-rp
    bagil (secondary, 10-30 pop, the one i mained), and manuel high-rp (50+
    pop, never really got into it)

    Beestation - Fork of TG, it's mostly the same besides the admins are
    somehow worse. Doesn't have as many of the tGUIisms or newer sprites,
    its one of the more plain ones
    Servers - 2, main has 20-60, acacia (alt) has 1-15

    Yogstation - No, it's not related to Yogscast. Yog is supposedly the
    most beginner friendly server (self assigned), but I don't like it as
    much. Notably, its one of the only servers I've played that keeps the in
    game radio scripting language, making it more unique.
    Servers - 1, 60+

    Goonstation - Notable for being one of the only main servers that isn't
    open source, giving it more leeway to hide things in the code. Goon is
    very different from the other servers gameplay and graphics-wise, having
    almost all original sprites and lots of unique mechanics (sprinting,
    space pods, actual working fake dos systems) and a completely different
    ui. Don't like it as much
    Servers - don't remember - 60+

    VG - This server attempts to recreate the pre-ssethtide (basically
    eternal september event) servers. How well it does it is arguable, but
    it is pretty enjoyable for getting a break from all the tGUI stuff and
    terrible tg additions). The server is known for having..colorful
    language, so be warned. :)
    Servers - 1, 2-40

    Others - There are also lots of alternative servers that don't follow
    the gameplay loop of the main ones, such as Shiptest or the 15 billion
    fallout servers.

    The game's controls are notoriously hard to get used to, so do check
    your chosen servers' New Player Guide for help.

    I recall CotN's developer (I think it was
    mostly just one guy) talking of how exhausting it was to make, on
    another forum.

    As a semi former game dev, yea


    rms

    ---------------
    user <candycane> is generated from /dev/urandom

    ... void Void(void) { Void() } /* The recursive call of the void */
    ___ MultiMail/Linux v0.52

    --
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to All on Fri Sep 8 22:07:39 2023
    On Fri, 08 Sep 2023 16:45:57 -0600, in comp.sys.ibm.pc.games.action, PW
    wrote:

    On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 07 Sep 2023 20:20:17 -0600, in comp.sys.ibm.pc.games.action, PW >>wrote:

    I don't know how this game works yet, and when the stock characters >>>appear but there seems to be one of each.

    Yes. Almost immediately you get a rogue, a wizard, and a cleric. Look a >>litte harder and you get the fighter. So yeah, it starts with the classic >>four core classes. The rogue is an arcane trickster, but that's a core
    path in 5e, not a prestige class.

    The others I have found are a warlock and a barbarian. So extra fighter, >>witchier spellcaster.

    Beware killing off content. You have plenty of opportunities to do so.

    *--

    Thanks Zags (my dentist's last name is Zagadinski so that is what I
    call he and his wife :-))

    Does it really matter what I start off with and if duplicate one of
    them? I just started it so I can start over.

    It does not. They give you all the support characters you need, and if
    you don't like them and their backstories, there are hirelings as well.

    And, if all else fails and you're unhappy with something, you can
    completely respec your character as something else from level 1 to
    wherever you've advanced to in the game.

    I'm playing a ranger on the verge of 4th level. I could go back and give
    him four levels of sorcerer instead and now I'm a sorcerer.

    One thing that might make you want to restart is you can start off as an "origin character," which is basically starting off as one of the
    characters that you'll meet in the game. So you can meet Gale the Wizard,
    or start playing as Gale the Wizard. I don't know if you get to play your
    own backstory quest as if you had met him though. So if that intrigues
    you, start over and choose an origin character.

    In the new thread... what did you choose to start out as?

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Justisaur@21:1/5 to All on Fri Sep 8 19:17:06 2023
    On Friday, September 8, 2023 at 3:46:01 PM UTC-7, PW wrote:
    On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:
    On Thu, 07 Sep 2023 20:20:17 -0600, in comp.sys.ibm.pc.games.action, PW >wrote:

    I don't know how this game works yet, and when the stock characters >>appear but there seems to be one of each.

    Yes. Almost immediately you get a rogue, a wizard, and a cleric. Look a >litte harder and you get the fighter. So yeah, it starts with the classic >four core classes. The rogue is an arcane trickster, but that's a core >path in 5e, not a prestige class.

    The others I have found are a warlock and a barbarian. So extra fighter, >witchier spellcaster.

    Beware killing off content. You have plenty of opportunities to do so.
    *--

    Thanks Zags (my dentist's last name is Zagadinski so that is what I
    call he and his wife :-))

    Does it really matter what I start off with and if duplicate one of
    them? I just started it so I can start over.

    In my opinion not much. The only real reason you might not want to
    play one of the 'origin' characters is that means one less person in
    your camp. I enjoy playing the barbarian as main, but I've severe
    alt-itis and screwed up a lot with her and quit the game, came back
    and started another one.

    I think having a high charisma character might be a good idea as
    there's an awful lot of talking with various speech checks, but I did
    o.k. at that with the barbarian who doesn't have any except intimidation.
    You can also have one of the companions talk instead, but that seemed
    weird to me.

    I've read you get better prices with high Cha, but I haven't checked.

    I think Wyll the Warlock is the only origin character with good charisma. Other charisma classes are Sorcerer, Bard and Paladin. Warlock
    is probably the easiest of those to make a build and play with as you
    mostly just spam eldritch blast and have a few other spells. Bard has
    the most skills though if that's important to you.

    Half-Orc Fighter - going Champion at level 3 is probably the easiest
    to play for combat and supposedly very good.

    After your response, I guess I should move BG3 posts to the other
    thread.

    Yeah... thread drift. Or maybe make a new one as I don't know where
    I'd tack on more in that one.

    - Justisaur

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  • From Spalls Hurgenson@21:1/5 to All on Sat Sep 9 07:42:49 2023
    On Fri, 8 Sep 2023 18:40:36 -0500, candycanearter07 <no@thanks.net>
    wrote:

    On 9/8/23 14:19, Ant wrote:
    candycanearter07 <no@thanks.net> wrote:
    I keep getting burned out on games after like a month, and can't stand
    to play them again.

    Ha, I hate grinding games. I barely have time to play. :( That is why I
    like quick games.

    Same, the only ones I really got into were Cookie Clicker, Universal >Paperclips, and progressbar95

    "Universal Paperclips" was fun, largely because the gameplay
    transformed several times during the experience, it had an actual
    ending, and it didn't last /that/ long (it's possible to finish the
    game in a single, albeit long, sitting). "Cookie Clicker" drove me
    away just because it went on and on and on...

    Progressbar95 at least had all its variations of different GUIs.

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  • From PW@21:1/5 to All on Sat Sep 9 09:56:05 2023
    On Fri, 08 Sep 2023 22:07:39 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Fri, 08 Sep 2023 16:45:57 -0600, in comp.sys.ibm.pc.games.action, PW >wrote:

    On Fri, 08 Sep 2023 09:09:20 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 07 Sep 2023 20:20:17 -0600, in comp.sys.ibm.pc.games.action, PW >>>wrote:

    I don't know how this game works yet, and when the stock characters >>>>appear but there seems to be one of each.

    Yes. Almost immediately you get a rogue, a wizard, and a cleric. Look a >>>litte harder and you get the fighter. So yeah, it starts with the classic >>>four core classes. The rogue is an arcane trickster, but that's a core >>>path in 5e, not a prestige class.

    The others I have found are a warlock and a barbarian. So extra fighter, >>>witchier spellcaster.

    Beware killing off content. You have plenty of opportunities to do so.

    *--

    Thanks Zags (my dentist's last name is Zagadinski so that is what I
    call he and his wife :-))

    Does it really matter what I start off with and if duplicate one of
    them? I just started it so I can start over.

    It does not. They give you all the support characters you need, and if
    you don't like them and their backstories, there are hirelings as well.

    And, if all else fails and you're unhappy with something, you can
    completely respec your character as something else from level 1 to
    wherever you've advanced to in the game.

    I'm playing a ranger on the verge of 4th level. I could go back and give
    him four levels of sorcerer instead and now I'm a sorcerer.

    One thing that might make you want to restart is you can start off as an >"origin character," which is basically starting off as one of the
    characters that you'll meet in the game. So you can meet Gale the Wizard,
    or start playing as Gale the Wizard. I don't know if you get to play your
    own backstory quest as if you had met him though. So if that intrigues
    you, start over and choose an origin character.

    In the new thread... what did you choose to start out as?

    *--

    Da Bard. Thought I would try something different than my usual
    barbarian, fighter, etc....

    Didn't last long :-)

    -pw

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