• Engine Tests

    From Spalls Hurgenson@21:1/5 to All on Wed Aug 30 16:48:31 2023
    So, take a look at this:
    https://www.youtube.com/watch?v=iBiafym2OT4

    [synopsis: an 8m long video demonstration of an Unreal Engine level
    that showcases the engine's procedural generation technology, which
    can make changes to level layouts in (almost) real-time]

    Impressive tech. It's just another reason I have no sympathy for any
    /ugly/ games anymore; the technology available to developers is so
    powerful that you visually impressive games are almost de rigueur. If
    you can't make a good looking game, it says more about your lack of
    talent as an artist and developer than the resources available to you.

    But that's not really what I wanted to talk about.

    I wanted to talk about the "Spec Ops" demo from 1997.

    At least, I think it was a demo for "Spec Ops"; it might have been for
    the original "Rainbow Six"; the two were initially seen as competing
    titles.

    Whatever the game, that demo has resonated with me for twenty years.
    It was more of an engine-test than a gameplay demo. Beyond walking
    around a tiny map, there was nothing to do: no weapons, no AI, no
    interactions. Even the level design was pretty mundane; a dark forest surrounding a well-lit building. But, limited as it was, that demo set
    my imagination on fire.

    It was the contrast between light and dark that really got me, I
    think. Creeping through the woods, staying out of the pools of light
    that were illuminating the mansion... it really made me feel like a
    commando, staking out the scene and preparing for the inevitable
    assault. Even the too-close fog - a requisite in that era of limited
    draw distances - only increased the intensity of the experience; what
    was in the bushes ahead of us? You couldn't tell.

    Remember, this was before "Thief: The Dark Project" invented stealth
    games. Our FPS experiences were based on Doom and Quake: immediate and
    constant action. Methodical analysis of the situation and planning was incredibly novel.

    I played and replayed that demo dozens of times, but after the game it
    was based on ("Spec Ops" or "Rainbow Six", I forget) it got deleted.
    I've never been able to find the engine-test again, but I've never
    really tried to hard to find it. I doubt the experience would in any
    way resemble my memories of it, and I'm happier with my imagination.


    But I bring this all up, because I get that same sort of feeling - a
    sense of ground-breaking technology that will help revolutionize video
    games - watching the video I mentioned above. It's quite possible that
    the first games to utilize the tech will be subpar (much like "Spec
    Ops" proved to be on release), but the promise of that tech will
    eventually be realized by better games. I don't know how games will be
    better - much like I couldn't predict how stealth, sandbox and
    tactical FPS games would revitalize the "Doom-clone" genre - but I
    suspect it will be similarly groundbreaking.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Aug 30 17:28:58 2023
    I still recall the Unreal 1 alpha and beta leaks, and fooling around with Qtest1 pre-3dfx card!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)