• Re: Baldur's Gate 3

    From Justisaur@21:1/5 to Zaghadka on Fri Aug 11 07:12:28 2023
    On Friday, August 11, 2023 at 6:28:41 AM UTC-7, Zaghadka wrote:
    Pure unadulterated awesome*.


    I really want to get it, I hear there's some way to play with
    internet friends, but sounds like it needs work.


    *What? You expected a longer post?

    Yes.

    - Justisaur

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to All on Fri Aug 11 08:28:37 2023
    Pure unadulterated awesome*.

    --
    Zag

    West of House
    There is a small mailbox here.

    read leaflet
    "WELCOME TO USENET!

    USENET is a game of adventure, danger,
    and low cunning. In it you will
    explore some of the most amazing
    territory ever seen by mortals. No
    computer should be without it!"

    *What? You expected a longer post?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Fri Aug 11 21:14:33 2023
    On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Pure unadulterated awesome*.

    * --

    I don't like it at all so far. It is basically a movie. Not what I
    remember from the earliler ones. It is like the last Marvel game and
    others I played.

    I keep debating whether to get a refund but probably too late now any
    way.

    -pw

    --- SoupGate-Win32 v1.05
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  • From DMP@21:1/5 to Zaghadka on Sat Aug 12 07:46:21 2023
    On 8/11/2023 9:28 AM, Zaghadka wrote:
    Pure unadulterated awesome*.


    It's what I've been waiting for since EA in 2020 and it's crpg Nirvana
    for a character development wonk like me.Worth every penny!

    D.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Sat Aug 12 14:14:36 2023
    On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Pure unadulterated awesome*.

    That is pretty much what I have been watching and reading about this
    game. RPG of the year. Game of the year. That kind of thing.

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sat Aug 12 14:16:29 2023
    On Fri, 11 Aug 2023 21:14:33 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I
    remember from the earliler ones. It is like the last Marvel game and
    others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.

    --- SoupGate-Win32 v1.05
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  • From PW@21:1/5 to All on Sat Aug 12 18:22:10 2023
    On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 11 Aug 2023 21:14:33 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I >>remember from the earliler ones. It is like the last Marvel game and >>others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.

    *--

    Everything is so "big", if you know what I mean. Not qauint like the
    old diablos and other rpgs.

    And I don't get the D&D rules any more. Dice rolls,... Forgotten so
    much.

    Thanks,

    -pw

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  • From JAB@21:1/5 to Mike S. on Sun Aug 13 11:30:14 2023
    On 12/08/2023 19:16, Mike S. wrote:
    On Fri, 11 Aug 2023 21:14:33 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I
    remember from the earliler ones. It is like the last Marvel game and
    others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.

    I'm not a fan of cut scenes myself and far prefer the HL:1 solution of
    having them but they are 'in-game'.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to DMP on Sun Aug 13 11:32:43 2023
    On 12/08/2023 12:46, DMP wrote:
    On 8/11/2023 9:28 AM, Zaghadka wrote:
    Pure unadulterated awesome*.


    It's what I've been waiting for since EA in 2020 and it's crpg Nirvana
    for a character development wonk like me.Worth every penny!


    I see why people like character development but I can't say it's
    something I get excited by. That's probably why I end up taking the
    difficultly level down a level at some point in the game!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sun Aug 13 08:34:34 2023
    On Sat, 12 Aug 2023 18:22:10 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 11 Aug 2023 21:14:33 -0600, PW >><iamnotusingonewithAgent@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I >>>remember from the earliler ones. It is like the last Marvel game and >>>others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.

    *--

    Everything is so "big", if you know what I mean. Not qauint like the
    old diablos and other rpgs.

    I haven't played BG3 yet, but that is one of the things holding me
    back.

    One of the features I most adored about the original "Baldur's Gate"
    was how well it translated the feel of the tabletop game to the PC. It
    was easy to imagine playing the same game on the computer screen with
    a bunch of friends rolling actual dice, leading a bunch of low-level
    nobodies through a series of adventures.

    But as computers became more powerful, video games could become more
    cinematic, and gameplay became much more bombastic. Tabletop games had
    to follow suite. The amount of magic being flung around, and the
    consequences of the adventures, became dramatically higher, and the
    pacing was increased to keep the adrenalin pumping.

    Which, I suppose, is fine... but it's not to my taste. I always
    preferred a lower-key sword-n-sorcery style, more focused on the
    individual rather than dramatic world-shaking events.

    "Baldurs Gate 3" - from what I've seen of it - unfortunately follows
    the latter trend: there's big magic everywhere, and grandiose
    consequences to every adventure. I'm sure its fun - and eventually
    I'll play it and probably enjoy myself doing so - but it's not the
    sort of game I'm rushing out to play.

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Aug 13 08:43:34 2023
    On Sunday, August 13, 2023 at 5:34:45 AM UTC-7, Spalls Hurgenson wrote:

    But as computers became more powerful, video games could become more cinematic, and gameplay became much more bombastic. Tabletop games had
    to follow suite. The amount of magic being flung around, and the consequences of the adventures, became dramatically higher, and the
    pacing was increased to keep the adrenalin pumping.

    Strong disagree there, the pacing is horrible and slow compared to the old days, the rest is mostly true. Fucking bored stiff playing it live. The problem
    is they took the wrong lessons from computer games, made fights frequent
    and last long with repetitive spells among many other things. 5e's probably
    a lot better done by computer as it can handle all the fiddly bits that slow down a table top game, and it doesn't a couple hours for each encounter.

    - Justisaur

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to All on Sun Aug 13 08:34:42 2023
    On Saturday, August 12, 2023 at 5:22:13 PM UTC-7, PW wrote:
    On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mik...@nowhere.com>
    wrote:
    On Fri, 11 Aug 2023 21:14:33 -0600, PW
    <iamnotusing...@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I >>remember from the earliler ones. It is like the last Marvel game and >>others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.
    *--

    Everything is so "big", if you know what I mean. Not qauint like the
    old diablos and other rpgs.

    And I don't get the D&D rules any more. Dice rolls,... Forgotten so
    much.

    They've been changed quite a bit, especially character building
    (which wasn't really even a thing originally) even from 3e, let alone
    the TSR days. Generally not for the better IMHO.

    - Justisaur

    --- SoupGate-Win32 v1.05
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  • From PW@21:1/5 to spallshurgenson@gmail.com on Sun Aug 13 20:30:46 2023
    On Sun, 13 Aug 2023 08:34:34 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Sat, 12 Aug 2023 18:22:10 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 11 Aug 2023 21:14:33 -0600, PW >>><iamnotusingonewithAgent@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I >>>>remember from the earliler ones. It is like the last Marvel game and >>>>others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.

    *--

    Everything is so "big", if you know what I mean. Not qauint like the
    old diablos and other rpgs.

    I haven't played BG3 yet, but that is one of the things holding me
    back.

    One of the features I most adored about the original "Baldur's Gate"
    was how well it translated the feel of the tabletop game to the PC. It
    was easy to imagine playing the same game on the computer screen with
    a bunch of friends rolling actual dice, leading a bunch of low-level
    nobodies through a series of adventures.


    Agreed Spalls!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Mon Aug 14 09:52:05 2023
    On 13/08/2023 16:43, Justisaur wrote:
    On Sunday, August 13, 2023 at 5:34:45 AM UTC-7, Spalls Hurgenson wrote:

    But as computers became more powerful, video games could become more
    cinematic, and gameplay became much more bombastic. Tabletop games had
    to follow suite. The amount of magic being flung around, and the
    consequences of the adventures, became dramatically higher, and the
    pacing was increased to keep the adrenalin pumping.

    Strong disagree there, the pacing is horrible and slow compared to the old days, the rest is mostly true. Fucking bored stiff playing it live. The problem
    is they took the wrong lessons from computer games, made fights frequent
    and last long with repetitive spells among many other things. 5e's probably a lot better done by computer as it can handle all the fiddly bits that slow down a table top game, and it doesn't a couple hours for each encounter.


    I've not played 5e but from what I understand it's a lot more rule bound
    that when I played AD&D. Saying that there was quite a bit of crunch in
    AD&D but our group just generally ignored those parts.

    --- SoupGate-Win32 v1.05
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  • From Werner P.@21:1/5 to All on Mon Aug 14 23:07:42 2023
    Am 11.08.23 um 15:28 schrieb Zaghadka:
    Pure unadulterated awesome*.

    yes

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Werner P. on Tue Aug 15 09:41:45 2023
    On 14/08/2023 22:07, Werner P. wrote:
    Am 11.08.23 um 15:28 schrieb Zaghadka:
    Pure unadulterated awesome*.

    yes

    Glad you're enjoying it, I still haven't pressed that buy button as I'm
    not sure that I'm going to get on with the high fantasy setting.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to JAB on Tue Aug 15 08:59:27 2023
    On Tue, 15 Aug 2023 09:41:45 +0100, JAB <noway@nochance.com> wrote:

    Glad you're enjoying it, I still haven't pressed that buy button as I'm
    not sure that I'm going to get on with the high fantasy setting.

    I have mixed feeling about getting it.

    On the one hand, I am a huge fan of the first two games. I always have
    them installed and ready to go. I also know this game is getting
    extremely high praise across the board. All of this is telling me to
    BUY BUY BUY.

    On the other hand, I think the game isn't going to play or feel like
    the older games which is a negative for me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Tue Aug 15 15:17:19 2023
    Mike S. <Mike_S@nowhere.com> wrote:
    On the other hand, I think the game isn't going to play or feel like
    the older games which is a negative for me.

    From the sounds of things, aside from the setting, Baldur's Gate 3 is
    more like Divinity: Origin Sin 2 than the first two Baldur's Gate games.
    Which I don't think is necessarily a bad thing, the first two games had
    thier share of problems that needed to be fixed, like the relatively
    slow pace of the first, and how the D&D system didn't scale well to the
    player levels used in the second.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to Ross Ridge on Tue Aug 15 14:08:57 2023
    On Tue, 15 Aug 2023 15:17:19 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    From the sounds of things, aside from the setting, Baldur's Gate 3 is
    more like Divinity: Origin Sin 2 than the first two Baldur's Gate games. >Which I don't think is necessarily a bad thing

    It might not be a bad thing for me, I really am not sure. I never
    played the Divinity games. I am probably going to end up getting BG3
    and hope I like it as much as everyone seems to be. If I do like it,
    then I am guessing I will enjoy the two Divinity games as well.

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to Mike S. on Tue Aug 15 12:30:26 2023
    On Tuesday, August 15, 2023 at 11:09:00 AM UTC-7, Mike S. wrote:
    On Tue, 15 Aug 2023 15:17:19 -0000 (UTC), rri...@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    From the sounds of things, aside from the setting, Baldur's Gate 3 is
    more like Divinity: Origin Sin 2 than the first two Baldur's Gate games. >Which I don't think is necessarily a bad thing
    It might not be a bad thing for me, I really am not sure. I never
    played the Divinity games. I am probably going to end up getting BG3
    and hope I like it as much as everyone seems to be. If I do like it,
    then I am guessing I will enjoy the two Divinity games as well.

    I just started up Witcher 3 a couple days ago (only went through the
    tutorial a bit ago) I'm really enjoying it so far, so much better than
    1 or 2, but my god is it huge, and it seems like it has some replayability. I'll probably pick up BG3 as soon as I finish. There seems to be ways
    around the annoying bits people mentioned.

    I'm still warry, but if even youts can get used to the TB combat,
    I certainly can again.

    Anyone playing it, does it have over the top party members like
    Minsc?

    - Justisaur

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  • From DotNettie@21:1/5 to Justisaur on Wed Aug 16 07:11:25 2023
    On 8/15/2023 3:30 PM, Justisaur wrote:
    On Tuesday, August 15, 2023 at 11:09:00 AM UTC-7, Mike S. wrote:
    On Tue, 15 Aug 2023 15:17:19 -0000 (UTC), rri...@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    From the sounds of things, aside from the setting, Baldur's Gate 3 is
    more like Divinity: Origin Sin 2 than the first two Baldur's Gate games. >>> Which I don't think is necessarily a bad thing
    It might not be a bad thing for me, I really am not sure. I never
    played the Divinity games. I am probably going to end up getting BG3
    and hope I like it as much as everyone seems to be. If I do like it,
    then I am guessing I will enjoy the two Divinity games as well.

    I just started up Witcher 3 a couple days ago (only went through the
    tutorial a bit ago) I'm really enjoying it so far, so much better than
    1 or 2, but my god is it huge, and it seems like it has some replayability. I'll probably pick up BG3 as soon as I finish. There seems to be ways
    around the annoying bits people mentioned.

    I'm still warry, but if even youts can get used to the TB combat,
    I certainly can again.

    Anyone playing it, does it have over the top party members like
    Minsc?

    - Justisaur

    Minsc & Boo & Jaheira, and a drow named Minthara. You can play the
    "Origin" characters and one Called "The Dark Urge"(over the top) or
    custom create your own.

    D.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Mike S. on Wed Aug 16 11:25:36 2023
    On 15/08/2023 13:59, Mike S. wrote:
    On Tue, 15 Aug 2023 09:41:45 +0100, JAB <noway@nochance.com> wrote:

    Glad you're enjoying it, I still haven't pressed that buy button as I'm
    not sure that I'm going to get on with the high fantasy setting.

    I have mixed feeling about getting it.

    On the one hand, I am a huge fan of the first two games. I always have
    them installed and ready to go. I also know this game is getting
    extremely high praise across the board. All of this is telling me to
    BUY BUY BUY.

    On the other hand, I think the game isn't going to play or feel like
    the older games which is a negative for me.

    BG:1 was always my favourite so I have similar reservations to you
    considering not only who the devs are but also the direction DnD has
    gone to you're the hero.

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to All on Wed Aug 16 08:27:20 2023
    On Tue, 15 Aug 2023 08:59:27 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Tue, 15 Aug 2023 09:41:45 +0100, JAB <noway@nochance.com> wrote:

    Glad you're enjoying it, I still haven't pressed that buy button as I'm
    not sure that I'm going to get on with the high fantasy setting.

    I have mixed feeling about getting it.

    On the one hand, I am a huge fan of the first two games. I always have
    them installed and ready to go. I also know this game is getting
    extremely high praise across the board. All of this is telling me to
    BUY BUY BUY.

    On the other hand, I think the game isn't going to play or feel like
    the older games which is a negative for me.

    It absolutely DOES NOT. It plays much more like a polished Divinity:
    Original Sin.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Wed Aug 16 14:47:57 2023
    Mike S. <Mike_S@nowhere.com> wrote:
    It might not be a bad thing for me, I really am not sure. I never
    played the Divinity games. I am probably going to end up getting BG3
    and hope I like it as much as everyone seems to be. If I do like it,
    then I am guessing I will enjoy the two Divinity games as well.

    Note that there's actually 6 Divinity games:

    - Divine Divinity - Single-character, top-down view. Like Diablo
    but less twitchy and with a lot more story.
    - Beyond Divinity - Same as the first game, but didn't get as
    good reviews here.
    - Divinity II - Single-character, third-person view.
    - Divinity: Dragon Commander - Some sort of hybrid strategy game
    - Divinity: Original Sin - Multiple-characters, top-down view.
    - Divinity: Original Sin 2 - Multiple-characters, top-down view.

    Only the last two games are like Baldur's Gate.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Ross Ridge on Wed Aug 16 13:51:04 2023
    On Wed, 16 Aug 2023 14:47:57 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Note that there's actually 6 Divinity games:

    - Divine Divinity - Single-character, top-down view. Like Diablo
    but less twitchy and with a lot more story.
    - Beyond Divinity - Same as the first game, but didn't get as
    good reviews here.
    - Divinity II - Single-character, third-person view.
    - Divinity: Dragon Commander - Some sort of hybrid strategy game
    - Divinity: Original Sin - Multiple-characters, top-down view.
    - Divinity: Original Sin 2 - Multiple-characters, top-down view.

    Only the last two games are like Baldur's Gate.

    Thank you for the list. I was aware of the first two and the last two
    in your list only.

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to All on Wed Aug 16 13:56:55 2023
    On Wed, 16 Aug 2023 08:27:20 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    It absolutely DOES NOT. It plays much more like a polished Divinity:
    Original Sin.

    That is honestly what I figured. That may be a good thing, I don't
    know. I should probably just try Original Sin first since I own it.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to All on Thu Aug 17 09:58:09 2023
    One thing I have found amusing is that I wonder if people who are
    basically attacking the game have heard of the Streisand effect. It
    certainly feels like there's a similar thing happening here.

    --- SoupGate-Win32 v1.05
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  • From Werner P.@21:1/5 to All on Thu Aug 17 12:07:50 2023
    Am 16.08.23 um 15:27 schrieb Zaghadka:
    On Tue, 15 Aug 2023 08:59:27 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On the other hand, I think the game isn't going to play or feel like
    the older games which is a negative for me.

    It absolutely DOES NOT. It plays much more like a polished Divinity:
    Original Sin.

    Which is not per se a bad thing, I never liked the style of the infinity
    engine games, with their limited environmental interaction, coming from
    Ultima, it felt like a huge step back!
    Also the real time space combat, I hated it!
    Those were the two reasons why I never could get into those style of
    games, and I tried many times!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Aug 17 12:12:22 2023
    Am 16.08.23 um 16:47 schrieb Ross Ridge:
    Divine Divinity - Single-character, top-down view. Like Diablo
    but less twitchy and with a lot more story.
    Divine divinity is sort of a sad story, they wanted to do an Ultima and
    were forced by the publisher into doing a diablo, so in the end you got
    a short beginning sequence which really felt like Ultima in many ways
    and then once you hit the underground it was constant hack and slay in
    real time.

    I am glad that they could get DO:S of the ground via Kickstarter it
    probably was the game they had in mind when they initially did Divine
    Divinity!

    --- SoupGate-Win32 v1.05
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  • From Werner P.@21:1/5 to All on Thu Aug 17 12:10:05 2023
    Am 16.08.23 um 19:56 schrieb Mike S.:
    That is honestly what I figured. That may be a good thing, I don't
    know. I should probably just try Original Sin first since I own it.
    DO:S has story weaknesses, better do part2, which has that area covered
    way better,
    and also by now is pretty polished with the ultimate or whatever they
    name it edition. Larian games historically have excellent first chapters
    and the last chapter usually has bugs but then gets polished over time.
    DO:S2 was the rule not the exception and BG3 seems to be the same!
    (people complain about bugs in the final chapter but also every patch
    seems to fix tons of them)

    --- SoupGate-Win32 v1.05
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  • From Werner P.@21:1/5 to All on Thu Aug 17 12:15:05 2023
    Am 17.08.23 um 12:10 schrieb Werner P.:
    Am 16.08.23 um 19:56 schrieb Mike S.:
    That is honestly what I figured. That may be a good thing, I don't
    know. I should probably just try Original Sin first since I own it.
    DO:S has story weaknesses, better do part2, which has that area covered
    way better,
    and also by now is pretty polished with the ultimate or whatever they
    name it edition. Larian games historically have excellent first chapters
    and the last chapter usually has bugs but then gets polished over time.
    DO:S2 was the rule not the exception and BG3 seems to be the same!
    (people complain about bugs in the final chapter but also every patch
    seems to fix tons of them)


    Btw this final edition which polished the last chapters was released for
    free for owners of the original, which is not the norm anymore
    (CDP I am talking to you with your new gamepack which also fixes a ton
    of issues in the original game)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Aug 17 12:13:11 2023
    Am 16.08.23 um 13:11 schrieb DotNettie:
    Minsc & Boo & Jaheira, and a drow named Minthara. You can play the
    "Origin" characters and one Called "The Dark Urge"(over the top) or
    custom create your own.
    You are going down a dark road, with that one...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Werner P. on Thu Aug 17 12:40:22 2023
    On 17/08/2023 11:10, Werner P. wrote:
    Am 16.08.23 um 19:56 schrieb Mike S.:
    That is honestly what I figured. That may be a good thing, I don't
    know. I should probably just try Original Sin first since I own it.
    DO:S has story weaknesses, better do part2, which has that area covered
    way better,
    and also by now is pretty polished with the ultimate or whatever they
    name it edition. Larian games historically have excellent first chapters
    and the last chapter usually has bugs but then gets polished over time.
    DO:S2 was the rule not the exception and BG3 seems to be the same!
    (people complain about bugs in the final chapter but also every patch
    seems to fix tons of them)


    That agrees with some of the comments I've seen made in particular with reference to frame rate slow downs and also graphical glitches. I'd
    prefer that companies didn't do it but I can see why the do take the
    approach of get it out the door and then fix the problems before most
    people even get to them.

    Where I do have a problem is where games are released that are
    effectively broken and with high price tags.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Werner P. on Thu Aug 17 12:34:37 2023
    On 17/08/2023 11:12, Werner P. wrote:
    Am 16.08.23 um 16:47 schrieb Ross Ridge:
    Divine Divinity - Single-character, top-down view.  Like Diablo
          but less twitchy and with a lot more story.
    Divine divinity is sort of a sad story, they wanted to do an Ultima and
    were forced by the publisher into doing a diablo, so in the end you got
    a short beginning sequence which really felt like Ultima in many ways
    and then once you hit the underground it was constant hack and slay in
    real time.

    I am glad that they could get DO:S of the ground via Kickstarter it
    probably was the game they had in mind when they initially did Divine Divinity!


    That's was why I stopped playing D:OS, it started off quite well but
    then, as you say, it just became here's the bad guys now kill them.

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  • From Spalls Hurgenson@21:1/5 to JAB on Thu Aug 17 09:21:15 2023
    On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:

    One thing I have found amusing is that I wonder if people who are
    basically attacking the game have heard of the Streisand effect. It
    certainly feels like there's a similar thing happening here.

    People are attacking the game?

    Certainly not here. There are comments wondering if the game is
    something they'd enjoy. Everyone critiquing the game seems fully
    self-aware that they are operating with limited information (having
    not actually played the game) but nobody seems to be blasting the game unfairly. It is just a lot of, "I dunno, it doesn't come across as a
    game I would enjoy" commentary.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Aug 17 15:34:10 2023
    On 17/08/2023 14:21, Spalls Hurgenson wrote:
    On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:

    One thing I have found amusing is that I wonder if people who are
    basically attacking the game have heard of the Streisand effect. It
    certainly feels like there's a similar thing happening here.

    People are attacking the game?

    Certainly not here. There are comments wondering if the game is
    something they'd enjoy. Everyone critiquing the game seems fully
    self-aware that they are operating with limited information (having
    not actually played the game) but nobody seems to be blasting the game unfairly. It is just a lot of, "I dunno, it doesn't come across as a
    game I would enjoy" commentary.


    Sorry should have made that clear, I was talking about certain parts of
    the industry (which are in no way connected to triple-A developers of
    course) are attacking the game. How dare you expect us to develop games
    like that when that's Bobby Kotick's wages for a year and a bit. Dear
    god, think of poor Bobby and his children.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Aug 17 16:55:42 2023
    On 17/08/2023 16:48, Spalls Hurgenson wrote:
    On Thu, 17 Aug 2023 15:34:10 +0100, JAB <noway@nochance.com> wrote:

    On 17/08/2023 14:21, Spalls Hurgenson wrote:
    On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:

    One thing I have found amusing is that I wonder if people who are
    basically attacking the game have heard of the Streisand effect. It
    certainly feels like there's a similar thing happening here.

    People are attacking the game?

    Certainly not here. There are comments wondering if the game is
    something they'd enjoy. Everyone critiquing the game seems fully
    self-aware that they are operating with limited information (having
    not actually played the game) but nobody seems to be blasting the game
    unfairly. It is just a lot of, "I dunno, it doesn't come across as a
    game I would enjoy" commentary.


    Sorry should have made that clear, I was talking about certain parts of
    the industry (which are in no way connected to triple-A developers of
    course) are attacking the game. How dare you expect us to develop games
    like that when that's Bobby Kotick's wages for a year and a bit. Dear
    god, think of poor Bobby and his children.


    Well, to be fair, if your yacht doesn't have a smaller yacht attached
    to it, then there's hardly a point to living. ;-)

    But that's the Internet. I'm sure there's corners of the Internet
    raging against this game for a variety of reasons. But there's corners
    of the Internet raging against EVERYTHING. Thoughtful conversation and
    debate doesn't pull in views, after all. ;-)



    Most of what I've seen of the counters of what comes from sources that
    are in no way linked to triple-A dev's does have a click baity feel* but
    it also comes across as reasonably commentary.

    *Something I've seen from more than one content creator is they don't
    like using click bait titles/subjects but they do anyway because of the
    way the algorithms work.

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to JAB on Thu Aug 17 11:48:01 2023
    On Thu, 17 Aug 2023 15:34:10 +0100, JAB <noway@nochance.com> wrote:

    On 17/08/2023 14:21, Spalls Hurgenson wrote:
    On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:

    One thing I have found amusing is that I wonder if people who are
    basically attacking the game have heard of the Streisand effect. It
    certainly feels like there's a similar thing happening here.

    People are attacking the game?

    Certainly not here. There are comments wondering if the game is
    something they'd enjoy. Everyone critiquing the game seems fully
    self-aware that they are operating with limited information (having
    not actually played the game) but nobody seems to be blasting the game
    unfairly. It is just a lot of, "I dunno, it doesn't come across as a
    game I would enjoy" commentary.


    Sorry should have made that clear, I was talking about certain parts of
    the industry (which are in no way connected to triple-A developers of
    course) are attacking the game. How dare you expect us to develop games
    like that when that's Bobby Kotick's wages for a year and a bit. Dear
    god, think of poor Bobby and his children.


    Well, to be fair, if your yacht doesn't have a smaller yacht attached
    to it, then there's hardly a point to living. ;-)

    But that's the Internet. I'm sure there's corners of the Internet
    raging against this game for a variety of reasons. But there's corners
    of the Internet raging against EVERYTHING. Thoughtful conversation and
    debate doesn't pull in views, after all. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Aug 17 23:00:00 2023
    Am 17.08.23 um 13:40 schrieb JAB:

    That agrees with some of the comments I've seen made in particular with reference to frame rate slow downs and also graphical glitches. I'd
    prefer that companies didn't do it but I can see why the do take the
    approach of get it out the door and then fix the problems before most
    people even get to them.

    Where I do have a problem is where games are released that are
    effectively broken and with high price tags.
    Framerate glitches are pretty relative in a turn based game, I am
    playing it on my now trustworthy Steam Deck, so YMMV regarding the
    importance of framerate glitches. The problem stems more from the
    manufacturing process they follow, they usually release act 1 over early
    access and kickstarter, and this part gets heavily reviewed, they get
    tons of feedback on the gameplay mechanics and also quality mass testing.
    After chapter 1 you run into not mass tested territory and there bugs
    crawl up, not game breaking bugs, but often fillers forgotten some
    quests which are not vital do not terminate etc...
    But as I said as the masses work their way through, the bugs are fixed
    and at the end the final result is a well polished game with well
    working mechanics.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Werner P. on Fri Aug 18 11:11:13 2023
    On 17/08/2023 22:00, Werner P. wrote:
    Am 17.08.23 um 13:40 schrieb JAB:

    That agrees with some of the comments I've seen made in particular
    with reference to frame rate slow downs and also graphical glitches.
    I'd prefer that companies didn't do it but I can see why the do take
    the approach of get it out the door and then fix the problems before
    most people even get to them.

    Where I do have a problem is where games are released that are
    effectively broken and with high price tags.
    Framerate glitches are pretty relative in a turn based game, I am
    playing it on my now trustworthy Steam Deck, so YMMV regarding the
    importance of framerate glitches. The problem stems more from the manufacturing process they follow, they usually release act 1 over early access and kickstarter, and this part gets heavily reviewed, they get
    tons of feedback on the gameplay mechanics and also quality mass testing. After chapter 1 you run into not mass tested territory and there bugs
    crawl up, not game breaking bugs, but often fillers forgotten some
    quests which are not vital do not terminate etc...
    But as I said as the masses work their way through, the bugs are fixed
    and at the end the final result is a well polished game with well
    working mechanics.


    The person reviewing the game did say the framerate inconsistency was
    outside of combat but they also said it wasn't something that spoiled
    their enjoyment of the game. As you say though with a game this mammoth
    getting everything right first time is hard and from a practical
    perspective I do give companies a bit of a pass as long as it seems they
    put in what can be considered a reasonable effort to iron out bugs and
    they are committed to patching the game proactively.

    Still better than I remember the old days with Jet Set Willy on the
    Speccy 48k where it was impossible to finish because of a bug.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Sat Aug 19 22:49:51 2023
    On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 11 Aug 2023 21:14:33 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I don't like it at all so far. It is basically a movie. Not what I >>remember from the earliler ones. It is like the last Marvel game and >>others I played.

    The previous games had their fair share of text and dialog but not
    much at all in the way of cutscenes.

    *--

    I guess it may be due to not being used to the new wide screen monitor
    I just bought.

    Any way, I never have gotten killed this early in a game before. I am
    going to switch from a Bard to a Paladin and then try the easiest
    level.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Sun Aug 20 12:27:56 2023
    Am 20.08.23 um 06:49 schrieb PW:
    I guess it may be due to not being used to the new wide screen monitor
    I just bought.

    Any way, I never have gotten killed this early in a game before. I am
    going to switch from a Bard to a Paladin and then try the easiest
    level.
    Hehe.. yes run into the wrong area... being killed... the game is not
    holding your hands in this regard, Larian games never do!
    Man I hate this game, yesterday I started a swift gaming session, ended
    up with going to bed at 1:30am, because when I really wanted to go to
    bed two of my party members started a fight I could not calm down with a
    dice roll... end effect... one of my party members now is dead for good
    in a camp infight!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From DotNettie@21:1/5 to Werner P. on Sun Aug 20 07:56:29 2023
    On 8/20/2023 6:27 AM, Werner P. wrote:
    Am 20.08.23 um 06:49 schrieb PW:
    I guess it may be due to not being used to the new wide screen monitor
    I just bought.

    Any way, I never have gotten killed this early in a game before.  I am
    going to switch from a Bard to a Paladin and then try the easiest
    level.
    Hehe.. yes run into the wrong area... being killed... the game is not
    holding your hands in this regard, Larian games never do!
    Man I hate this game, yesterday I started a swift gaming session, ended
    up with going to bed at 1:30am, because when I really wanted to go to
    bed two of my party members started a fight I could not calm down with a
    dice roll... end effect... one of my party members now is dead for good
    in a camp infight!

    I haven't yet tried a hireling to replace a party member at camp; party
    can get real snarky with each other.

    From what I read there's quite a variety of hirelings to choose from.
    They don't have backgrounds to speak of so you don't have to listen to
    them whine, I wouldn't think. Gonna drop Gale and add me some other
    spellcaster type.

    I have found that F5 is your friend.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Sun Aug 20 16:32:57 2023
    Am 20.08.23 um 13:56 schrieb DotNettie:
    On 8/20/2023 6:27 AM, Werner P. wrote:

    I haven't yet tried a hireling to replace a party member at camp; party
    can get real snarky with each other.

    From what I read there's quite a variety of hirelings to choose from.
    They don't have backgrounds to speak of so you don't have to listen to
    them whine, I wouldn't think. Gonna drop Gale and add me some other spellcaster type.

    I have found that F5 is your friend.
    For me this is part of the experience, I will go forward and wont
    replicate this issue with an older save game. Lets see where this leads
    me to!
    I guess I will miss a sidequest or two and 1-2 others will open!
    But I really love the freedom of the game while still forcing you into
    the story!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From DotNettie@21:1/5 to Werner P. on Sun Aug 20 13:45:13 2023
    On 8/20/2023 10:32 AM, Werner P. wrote:
    Am 20.08.23 um 13:56 schrieb DotNettie:
    On 8/20/2023 6:27 AM, Werner P. wrote:

    I haven't yet tried a hireling to replace a party member at camp;
    party can get real snarky with each other.

     From what I read there's quite a variety of hirelings to choose from.
    They don't have backgrounds to speak of so you don't have to listen to
    them whine, I wouldn't think. Gonna drop Gale and add me some other
    spellcaster type.

    I have found that F5 is your friend.
    For me this is part of the experience, I will go forward and wont
    replicate this issue with an older save game. Lets see where this leads
    me to!
    I guess I will miss a sidequest or two and 1-2 others will open!
    But I really love the freedom of the game while still forcing you into
    the story!


    I did take on Jacelyn the sorceror hireling who talks like
    Withers..quite amusing.

    You're absolutely right about the game's freedom and you can never tell
    what's around the corner or what the old shovel will dig up.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to Werner P. on Sun Aug 20 20:44:30 2023
    On Sun, 20 Aug 2023 12:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 20.08.23 um 06:49 schrieb PW:
    I guess it may be due to not being used to the new wide screen monitor
    I just bought.

    Any way, I never have gotten killed this early in a game before. I am
    going to switch from a Bard to a Paladin and then try the easiest
    level.
    Hehe.. yes run into the wrong area... being killed... the game is not
    holding your hands in this regard, Larian games never do!
    Man I hate this game, yesterday I started a swift gaming session, ended
    up with going to bed at 1:30am, because when I really wanted to go to
    bed two of my party members started a fight I could not calm down with a
    dice roll... end effect... one of my party members now is dead for good
    in a camp infight!

    *-

    I need to learn quickly about the dice stuff or I am going to lose
    interest soon!

    Thanks,

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From DotNettie@21:1/5 to All on Mon Aug 21 06:28:29 2023
    On 8/20/2023 10:44 PM, PW wrote:
    On Sun, 20 Aug 2023 12:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 20.08.23 um 06:49 schrieb PW:
    I guess it may be due to not being used to the new wide screen monitor
    I just bought.

    Any way, I never have gotten killed this early in a game before. I am
    going to switch from a Bard to a Paladin and then try the easiest
    level.
    Hehe.. yes run into the wrong area... being killed... the game is not
    holding your hands in this regard, Larian games never do!
    Man I hate this game, yesterday I started a swift gaming session, ended
    up with going to bed at 1:30am, because when I really wanted to go to
    bed two of my party members started a fight I could not calm down with a
    dice roll... end effect... one of my party members now is dead for good
    in a camp infight!

    *-

    I need to learn quickly about the dice stuff or I am going to lose
    interest soon!

    Thanks,

    -pw

    Perhaps this will help

    https://dotesports.com/general/news/baldurs-gate-3-dice-roll-system-explained

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Mon Aug 21 16:53:39 2023
    Well, I hope these links help me! Like I said earlier, I don't think
    I ever got killed so fast in a game before! :-)

    https://www.pcgamer.com/baldurs-gate-3-guide/

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Zaghadka on Mon Aug 21 18:57:54 2023
    On Fri, 11 Aug 2023 08:28:37 -0500, in comp.sys.ibm.pc.games.action,
    Zaghadka wrote:

    Pure unadulterated awesome*.

    Like Gothic, it is not for newbs.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Mon Aug 21 20:53:55 2023
    On Mon, 21 Aug 2023 06:28:29 -0400, DotNettie <DotN@noaddress.net>
    wrote:

    On 8/20/2023 10:44 PM, PW wrote:
    On Sun, 20 Aug 2023 12:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 20.08.23 um 06:49 schrieb PW:
    I guess it may be due to not being used to the new wide screen monitor >>>> I just bought.

    Any way, I never have gotten killed this early in a game before. I am >>>> going to switch from a Bard to a Paladin and then try the easiest
    level.
    Hehe.. yes run into the wrong area... being killed... the game is not
    holding your hands in this regard, Larian games never do!
    Man I hate this game, yesterday I started a swift gaming session, ended
    up with going to bed at 1:30am, because when I really wanted to go to
    bed two of my party members started a fight I could not calm down with a >>> dice roll... end effect... one of my party members now is dead for good
    in a camp infight!

    *-

    I need to learn quickly about the dice stuff or I am going to lose
    interest soon!

    Thanks,

    -pw

    Perhaps this will help

    https://dotesports.com/general/news/baldurs-gate-3-dice-roll-system-explained

    *---

    All right!!!!

    Thanks!!

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Tue Aug 22 11:02:39 2023
    On 11/08/2023 14:28, Zaghadka wrote:
    Pure unadulterated awesome*.


    I did watch a bit of a let's play video (Underdark) and maybe it wasn't completely representative of the game but it seemed far to focused on
    combat and what skills etc. should I be using, for my tastes.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Tue Aug 22 16:33:08 2023
    Am 22.08.23 um 12:02 schrieb JAB:
    On 11/08/2023 14:28, Zaghadka wrote:
    Pure unadulterated awesome*.


    I did watch a bit of a let's play video (Underdark) and maybe it wasn't completely representative of the game but it seemed far to focused on
    combat and what skills etc. should I be using, for my tastes.
    You can talk yourself out of maybe 50% of the combats, but yes it is
    AD&D in its core!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Werner P. on Tue Aug 22 09:54:00 2023
    On Tue, 22 Aug 2023 16:33:08 +0200, in comp.sys.ibm.pc.games.action,
    Werner P. wrote:

    Am 22.08.23 um 12:02 schrieb JAB:
    On 11/08/2023 14:28, Zaghadka wrote:
    Pure unadulterated awesome*.


    I did watch a bit of a let's play video (Underdark) and maybe it wasn't
    completely representative of the game but it seemed far to focused on
    combat and what skills etc. should I be using, for my tastes.
    You can talk yourself out of maybe 50% of the combats, but yes it is
    AD&D in its core!

    There are also roleplaying events that give you inspiration (an actual
    game mechanic) and some interesting ways to manipulate your environment,
    etc. There are a lot of ways past things, but they need to be explored.

    But they do make a biiiig deal about some dice rolls. Others just seem to
    be automatic and it will tell you if you succeed or fail them in a short message.

    Combat is a mainstay of D&D. There is a story mode to make it trivially
    easy and you can talk your way past, especially if you play a bard or
    sorcerer.

    So part of what you saw was probably the play style of the let's play.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Fri Aug 25 13:40:18 2023
    On Friday, August 25, 2023 at 9:46:42 AM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    So, I wouldn't mind so much if it didn't highlight individual items on a table, like a wheel of cheese, but ffs if it's not going to highlight all containers, then I'm basically back to not having a highlight key.

    Not to mention that the alt key didn't highlight an unconscious, joinable NPC in the beginning of the game and I missed her on first run-through.

    Er what? If that's the cleric I didn't miss her, though on my 2nd attempt
    I wasn't able to get her out of the pod. My 1st I saw something arcana
    and opened it. 2nd it never gave me any prompts, I tried reloading and approaching with the gith as she had the ability to giver herself arcana
    which I used, but nothing. My next one had barb who had the option
    to rip it open. I did miss another NPC my first 3 times though because
    it said the place where they were "Looks dangerous." So I said, nope
    to that.

    Speaking of NPCs, who gets sucked into a conversation sucks.
    I want a particular character to talk to NPCs or interact and it sometimes decides someone else was closer and initiates the conversation, and they
    don't have the right skills, and the switch character button doesn't work. Just leaving and reinitiating sometimes works, but not always, as
    sometimes you have them attack or die or whatever.

    Which then reminds me of just barreling headlong into traps, Oh everyone
    in the entire party noticed the trap, but they just keep walking straight
    into it! Even if only one does, it'd be nice if when they said "trap" the movement would stop. Also had once I knew where the trap was
    and they were stopped, I clicked off on the other path where there wasn't
    traps and they decided to just go through them anyway.

    Then there's some issues with screen clutter. I managed to attack my
    party member's spiritual hammer instead of an ogre because I apparently
    clicked on it somewhere instead of the ogre, a couple other instances
    like that.

    And it's inconsistent, which mildly grinds my gears. I don't want to pay
    for a new clutch again.

    Yeah, the inconsistency is the worst, you just can't know how things are
    going to work.

    I probably should've moved this to the BG3 thread...

    Ya think?! Done. ;^)

    Eh, didn't see it there so replied off your initial post there. Maybe
    I'm just confusing things though.

    There's something about this game that feels very familiar,
    but I can't quite place it. Wasteland 2 maybe? I could swear
    I've played fantasy games like this though.

    Temple of Elemental evil comes to mind. The Pathfinder games too.

    Yes ToEE flashbacks! Haven't played the pathfinder games, I didn't
    much care for what I saw of the direction PF went in tabletop (not that it's not
    better than 4e, just let's take 3.5e to 11!, whereas I thought 3.5 was worse than 3e, and 3e worse than 2e, and 2e was half good and half bad, but
    I had the best tabletop games in 2e with a smattering of 1e stuff.) I might enjoy them, don't know.

    My biggest pet peeve? Why can't I select all my party members and press
    "C" once to put them all in stealth mode. Where's the box drag select
    that BG1 and 2 had the sense to include guys?


    There's a group stealth button that looks like 3 hills below the party group/ ungroup button on the left party bar or whatever it is, not a key though.

    For that matter, why doesn't it just assume that when you press C, when
    your joined party is selected, that you want everyone in stealth. Almost
    any time I want an individual in stealth, I've separated him from the
    party.

    I assume there will be UI patches of these rough edges. Larian seems very responsive and committed to a quality experience. If we ever get BG4, it will be very much better from the get-go, just like BG2 was better than
    1.

    Playing BG1 in EasyTutu and having BG2's highlight container key makes
    some of the pixel hunting puzzles (remember the knot in the tree?) much easier. Hunting for a 4-pixel knot on a tree is not my idea of fun.

    I didn't even get very far in 1 because of the horrible way it handled spell casting (and general hatred of them going real time and poorly handled)
    and never even had the heart to try #2. I really liked the NPCs though,
    "Go for the eyes Boo!"

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Justisaur on Fri Aug 25 14:00:04 2023
    On Friday, August 25, 2023 at 1:40:20 PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 9:46:42 AM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    My biggest pet peeve? Why can't I select all my party members and press "C" once to put them all in stealth mode. Where's the box drag select
    that BG1 and 2 had the sense to include guys?


    There's a group stealth button that looks like 3 hills below the party group/
    ungroup button on the left party bar or whatever it is, not a key though.

    Or rather it is. Shift-C.

    My biggest pet peve is that it's now freezing on loading up and I have to restart the computer to get it to work each time I close it.

    I've had some issues where stuff just quits working and I have to do that.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Justisaur on Fri Aug 25 16:45:12 2023
    On Fri, 25 Aug 2023 14:00:04 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    On Friday, August 25, 2023 at 1:40:20?PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 9:46:42?AM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    My biggest pet peeve? Why can't I select all my party members and press
    "C" once to put them all in stealth mode. Where's the box drag select
    that BG1 and 2 had the sense to include guys?


    There's a group stealth button that looks like 3 hills below the party group/
    ungroup button on the left party bar or whatever it is, not a key though.

    Or rather it is. Shift-C.

    Thank you!

    My biggest pet peve is that it's now freezing on loading up and I have to >restart the computer to get it to work each time I close it.

    I've heard rumbling that completely deleting the game (the save files are
    in your AppData folder, so they'll still be there) and reinstalling can
    fix that. I know it did for some guys I know who were playing the beta
    and didn't follow instructions. Larian actually asked people not to
    upgrade from beta to release, but to instead uninstall early access and
    wait for the release to drop and then install that.

    Might it have happened again? I don't understand why simply validating
    the files won't fix problems like that. Feels like maybe they broke Steam version control somehow. Is it just too f-ing big to wait for a
    validation?

    ...


    BTW, new discovery. If you want to enter rounds out of combat, it's SHIFT-SPACE. You can enter rounds at any time. If you encounter
    something, initiative will be rolled, otherwise it's up to you what the
    turn order is, and the environment gets a turn after each PC has acted.

    This is very important when one of your characters is on fire and you're struggling with the interface and they are taking damage every 6 seconds.
    I want a mod that keeps you in rounds after combat until you manually
    exit, in fact, as a flaming sphere will also automatically "join up" with
    your party and set people on fire as realtime resumes. It just gets in formation and screws everyone. I know a playtester must have mentioned
    that at some point!

    Learning SHIFT-SPACE totally changed my approach to all combats and
    allowed me to ambush a scout before he could alert anyone. If you play
    tabletop 5e, and want to carry that experience to your CRPG, this feature
    is a must have.

    Also, when in initiative, if several of your characters go consecutively
    in a round before an enemy turn is listed, you can play them in any order
    by clicking on the intiative boxes or their tokens. So initiative order
    |PC1, PC2, Monster, PC3, PC4| can be played PC2, PC1, Monster, PC4, PC3.

    Stealth note: Anyone who is still hidden when a combat begins will not
    enter combat nor join the initiative table. Combat begins when one
    opposition member notices another. But they may not notice everyone (nor
    may you). If someone is still successfully hidden, you have to click on
    them and tell them to join. They will have a dotted circle around them,
    and will not show up on the turn timer at the top of the screen.

    This is how you get surprise rounds, player by player. So you do a
    surprise attack with one character, initiative is rolled for everything
    that is aware of each other, but other characters may still be stealthed
    and out of initiative. Before you do anything _on_ initiative, click on
    the characters outside of initiative to manually reveal them one-by-one,
    at which point they will get their surprise round and then be added to
    the common initiative.

    I'm glad I have a Discord channel for this with some of my friends
    because, while these features are useful, and very faithful to the 5e
    rules, they are not documented. Not a whit. At first, I couldn't figure
    out why my Ranger wasn't getting a round for two whole rounds before I
    realized that no enemy had seen him and he wasn't on initiative at all.

    I have reloaded many times because I didn't understand what was going to happen. I tried to walk up and tank some enemies with the dodge action in
    a doorway, only to find that the dodge action isn't implemented. That
    strat really needed the 3 guys at the door to have disadvantage to hit
    him. Dead. Reload!

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Sat Aug 26 05:37:07 2023
    On Friday, August 25, 2023 at 2:45:16 PM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 14:00:04 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    On Friday, August 25, 2023 at 1:40:20?PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 9:46:42?AM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    My biggest pet peeve? Why can't I select all my party members and press >> > "C" once to put them all in stealth mode. Where's the box drag select >> > that BG1 and 2 had the sense to include guys?


    There's a group stealth button that looks like 3 hills below the party group/
    ungroup button on the left party bar or whatever it is, not a key though.

    Or rather it is. Shift-C.

    Thank you!
    My biggest pet peve is that it's now freezing on loading up and I have to >restart the computer to get it to work each time I close it.

    I've heard rumbling that completely deleting the game (the save files are
    in your AppData folder, so they'll still be there) and reinstalling can
    fix that. I know it did for some guys I know who were playing the beta
    and didn't follow instructions. Larian actually asked people not to
    upgrade from beta to release, but to instead uninstall early access and
    wait for the release to drop and then install that.

    Might it have happened again? I don't understand why simply validating
    the files won't fix problems like that. Feels like maybe they broke Steam version control somehow. Is it just too f-ing big to wait for a
    validation?


    I bought the Gog version. It feels like it's been getting progressively worse. There was a big update yesterday so perhaps that broke something.

    ...


    BTW, new discovery. If you want to enter rounds out of combat, it's SHIFT-SPACE. You can enter rounds at any time. If you encounter
    something, initiative will be rolled, otherwise it's up to you what the
    turn order is, and the environment gets a turn after each PC has acted.

    This is very important when one of your characters is on fire and you're struggling with the interface and they are taking damage every 6 seconds.
    I want a mod that keeps you in rounds after combat until you manually
    exit, in fact, as a flaming sphere will also automatically "join up" with your party and set people on fire as realtime resumes. It just gets in formation and screws everyone. I know a playtester must have mentioned
    that at some point!

    Learning SHIFT-SPACE totally changed my approach to all combats and
    allowed me to ambush a scout before he could alert anyone. If you play tabletop 5e, and want to carry that experience to your CRPG, this feature
    is a must have.

    Also, when in initiative, if several of your characters go consecutively
    in a round before an enemy turn is listed, you can play them in any order
    by clicking on the intiative boxes or their tokens. So initiative order |PC1, PC2, Monster, PC3, PC4| can be played PC2, PC1, Monster, PC4, PC3.

    Stealth note: Anyone who is still hidden when a combat begins will not
    enter combat nor join the initiative table. Combat begins when one opposition member notices another. But they may not notice everyone (nor
    may you). If someone is still successfully hidden, you have to click on
    them and tell them to join. They will have a dotted circle around them,
    and will not show up on the turn timer at the top of the screen.

    This is how you get surprise rounds, player by player. So you do a
    surprise attack with one character, initiative is rolled for everything
    that is aware of each other, but other characters may still be stealthed
    and out of initiative. Before you do anything _on_ initiative, click on
    the characters outside of initiative to manually reveal them one-by-one,
    at which point they will get their surprise round and then be added to
    the common initiative.

    I'm glad I have a Discord channel for this with some of my friends
    because, while these features are useful, and very faithful to the 5e
    rules, they are not documented. Not a whit. At first, I couldn't figure
    out why my Ranger wasn't getting a round for two whole rounds before I realized that no enemy had seen him and he wasn't on initiative at all.

    I have reloaded many times because I didn't understand what was going to happen. I tried to walk up and tank some enemies with the dodge action in
    a doorway, only to find that the dodge action isn't implemented. That
    strat really needed the 3 guys at the door to have disadvantage to hit
    him. Dead. Reload!

    That deserves some serious swearing, I thought something odd was
    going on when I was setting up to sneak attack the 'friendly' monsters,
    I've seen the dotted lines around my characters and was wondering
    why my thief was getting to go twice and no one else got to go
    for a long time.

    I'm starting to regret buying this game so early, there's obviously a
    lot of bugs and undocumented/inconsistent features.

    Ironically I saw a tool tip that you can move large objects by dragging
    them. I tried it on some other larger things, and it seems to work on
    many barrels and some small pillars and whatnot. I'm not sure what
    the point was for that on the ones I moved though - perhaps you
    can set up barriers for combat?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat Aug 26 10:07:37 2023
    On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Pure unadulterated awesome*.


    One question that needs to be answered: How is the inventory system?

    Because, you see, I'm something of a packrat when it comes to this
    sort of video game.

    (I know, shocking to learn that the person who owns thousands of video
    games and more PCs than I have space to store them in real life, also
    tends to vacuum up loot in games too. ;-)

    Games that enable my bad habits: these are good games. They are,
    sadly, few in number ("Ultima V" and "Titan Quest" are the only ones
    that come immediately to mind). Most games limit inventory either by
    weight or inventory slots (or, worse, a combination of both!). The
    worst not only limit how much I can carry, but keep me from ferrying
    back and forth between my source and stash until I get it all
    regardless. Some games offer a choice (even if that choice requires
    enabling console cheats), like the Elder Scrolls series.

    So where does "Baldur's Gate 3" fall? Will it let me hoover up every
    bit of vendor trash and gold and keep it forever in my infinitely
    capacious pockets? Or are they following some pretense of reality
    where I can only carry a minimum of gear. Which just isn't fun: you
    never know when you may need that 12th suit of armor, after all! ;-)

    Regardless of the method, I figure that I will eventually pick up the
    game... but a forgiving inventory system would make that inevitable
    acquisition happen all the sooner.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sat Aug 26 08:09:48 2023
    On Saturday, August 26, 2023 at 7:07:49 AM UTC-7, Spalls Hurgenson wrote:
    On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zagh...@hotmail.com>
    wrote:

    Pure unadulterated awesome*.


    One question that needs to be answered: How is the inventory system?

    Because, you see, I'm something of a packrat when it comes to this
    sort of video game.

    (I know, shocking to learn that the person who owns thousands of video
    games and more PCs than I have space to store them in real life, also
    tends to vacuum up loot in games too. ;-)

    Games that enable my bad habits: these are good games. They are,
    sadly, few in number ("Ultima V" and "Titan Quest" are the only ones
    that come immediately to mind). Most games limit inventory either by
    weight or inventory slots (or, worse, a combination of both!). The
    worst not only limit how much I can carry, but keep me from ferrying
    back and forth between my source and stash until I get it all
    regardless. Some games offer a choice (even if that choice requires
    enabling console cheats), like the Elder Scrolls series.

    So where does "Baldur's Gate 3" fall? Will it let me hoover up every
    bit of vendor trash and gold and keep it forever in my infinitely
    capacious pockets? Or are they following some pretense of reality
    where I can only carry a minimum of gear. Which just isn't fun: you
    never know when you may need that 12th suit of armor, after all! ;-)

    Regardless of the method, I figure that I will eventually pick up the game... but a forgiving inventory system would make that inevitable acquisition happen all the sooner.

    This game will be heaven for you then.

    It's weight limited only, inventory slots expand as needed. It's an awful
    lot even then, my strong character was carrying around something like
    40 goblin weapons among a load of other junk, and probably a couple
    hundred fruit and other food items. Large heavy items like barrels and
    chests are more limited. I could only carry around a couple barrels full
    of oil for instance, or 4 chests (not in addition to all the other
    items.) I left the prolog with a couple of large glowing purple obelisks
    in my backpack that were bigger than I along with some brain jars about
    the size of beach balls. Unfortunately you can't carry bodies it seems.

    You can have a party of 4, so the other 3 can carry stuff too. As
    far as I can tell you can freely trade between them of everything they
    carry and have equipped.

    For your hoarding needs there's a lot of scrolls and potions and special
    arrows (normal arrows aren't tracked so you can shoot bows until your
    arm falls off.) My wizard probably has about 30 scrolls now at 4th level,
    and he's nowhere near encumbered with those. My party's been going
    through healing potions off and on, but I've picked up so many, I have
    around 10 in inventory for each.

    I also have magic weapons and a couple other permanent magic items
    for each in the crew. This is in stark contrast to normal 5e rules where
    by 4th level you'd probably have found one permanent magic item each,
    and maybe 3 potions you received, and a scroll or two. It's beyond even
    3e magic item proliferation, though the power of items is lower, no
    cheaply made wands of 50 cure light wounds or fireballs lying around
    like broken arrows.

    There's also a way to just send things you pick up to your camp or mark
    them as wares so you can just sell them in a lump , but I haven't felt the need as I'd rather just sort through it after returning to a merchant, and about that time also reminds me to rest - though you can do that
    anywhere and anytime not in combat and you have enough food (I've got
    somewhere between 250-500, but mostly saved in camp as the supply b
    ags were getting too heavy, it takes 40 to long rest.)

    In my opinion there's considerably too much junk and magic items, still
    I find 5e far too low.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycane@21:1/172 to Spalls Hurgenson on Sat Aug 26 15:26:11 2023
    Because, you see, I'm something of a packrat when it comes to this
    sort of video game.

    Same, unlimited inventories are awesome. Though, I also like limited stack + unlimited types of items inventories.

    -----------------------------------
    user is generated from /dev/urandom

    --- Mystic BBS v1.12 A45 2020/02/18 (Linux/64)
    * Origin: The Bottomless Abyss BBS * bbs.bottomlessabyss.net (21:1/172)
  • From JAB@21:1/5 to Justisaur on Sun Aug 27 11:00:52 2023
    On 26/08/2023 16:09, Justisaur wrote:
    I also have magic weapons and a couple other permanent magic items
    for each in the crew. This is in stark contrast to normal 5e rules where
    by 4th level you'd probably have found one permanent magic item each,
    and maybe 3 potions you received, and a scroll or two. It's beyond even
    3e magic item proliferation, though the power of items is lower, no
    cheaply made wands of 50 cure light wounds or fireballs lying around
    like broken arrows.

    Oh dear, that puts me off as well. I like magic to be something special
    not ten-a-penny.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Justisaur on Sun Aug 27 09:47:33 2023
    On Sat, 26 Aug 2023 05:37:07 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    Ironically I saw a tool tip that you can move large objects by dragging
    them. I tried it on some other larger things, and it seems to work on
    many barrels and some small pillars and whatnot. I'm not sure what
    the point was for that on the ones I moved though - perhaps you
    can set up barriers for combat?

    There are exploding barrels, you can move them to an appropriate place
    and firebolt them (or even attack them if you do enough damage) for
    boomtastic action. Containers also can contain stuff like acid, and leave
    a terrain hazard as a pool.

    I haven't tried going full on Blues Brothers and sticking a pile of stuff
    in front of a door.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Aug 27 10:25:33 2023
    On Sat, 26 Aug 2023 10:07:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Pure unadulterated awesome*.


    One question that needs to be answered: How is the inventory system?

    Because, you see, I'm something of a packrat when it comes to this
    sort of video game.

    Inventory is slot based. Some items are stackable. Each character has a
    "bag" for herbs and camping supplies (food, etc.), and the main character
    has a keychain. The management system pretty much works as in Baldur's
    Gate, that is, slow and unwieldy but doable. Lots of clicking, dragging, holding the shift button down, etc. Double click to equip. Drag a slider
    to split that pile. Not great, but very engrossing and busy. Super busy.

    5e encumbrance rules are absurdly liberal. So if you have a character of reasonable strength, you can cary quite a lot. STR x 15# is free carry.
    STR x 30# is max carry. So if you have a 10 Strength, you can carry 150
    damn pounds and not be affected, and above that you can go up to 299 lbs
    if you're willing to deal with increasing movement penalties. And if that
    150 pounds is 3 suits of full plate? Go for it, because there are no bulk rules.

    So if you want to carry 500 spoons, you might manage. Until you run out
    of slots, which I haven't done yet. I'm sure there's some maximum, in
    some power of two. Like 256, 512, or 1024. Whatever it is, it is also
    absurd and doesn't count food, herbs, and keys. Those go in the bags.

    If you want to carry 500 copies of adventurer's weekly, it takes up one
    slot within reason (whatever max stack is). Books stack. If you want to
    lug around the OED, just in case you need to check on some etymology,
    it's not in the game, but the game would let you do it.

    Not enough? Send anything you carry to the chest in your camp and it just collects there like a workbench in Fallout 4. Enjoy your armory.

    So yeah. I grab every wheel of cheese I find lying on tables. Need
    supplies for a long rest! Is that a dinner plate? Mine. It's worth money.
    The food items won't even show up on my main inventory. They show up
    stacked in one pile in the camping supplies bag.

    Wanna craft potions? I think you can probably carry five lawn bags worth
    of herbs.

    You'll love it.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Justisaur on Tue Aug 29 08:31:38 2023
    On Friday, August 25, 2023 at 2:00:05 PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 1:40:20 PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 9:46:42 AM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in comp.sys.ibm.pc.games.action, Justisaur wrote:

    My biggest pet peeve? Why can't I select all my party members and press "C" once to put them all in stealth mode. Where's the box drag select that BG1 and 2 had the sense to include guys?


    There's a group stealth button that looks like 3 hills below the party group/
    ungroup button on the left party bar or whatever it is, not a key though.
    Or rather it is. Shift-C.

    My biggest pet peve is that it's now freezing on loading up and I have to restart the computer to get it to work each time I close it.

    I've had some issues where stuff just quits working and I have to do that.

    I'm no longer enjoying it, it feels like a slog now. Just too much clutter, too many
    traps, and the poor way the pathfinding handles it. I also lost a timed quest as
    I couldn't even find where some person was that mentally contacted me and I
    was in rough shape and had to rest. I tried reloading but I couldn't handle the
    giant battle there when out of spells and other long rest refreshing actions, so
    I just went back to before that, rested and the person died. Yes there's a way to not battle, but it requires being a bit more of a bastard than I was willing to
    do with the character. Yes I could reload a long time before I did some other battles, but it doesn't seem worth it.

    The NPC interactions are fun though and I'm going to try to slog through it, but
    I'm not feeling it already, and I haven't made it out of the first act (of 3 I guess.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Tue Aug 29 12:41:48 2023
    On Sun, 27 Aug 2023 10:25:33 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Sat, 26 Aug 2023 10:07:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Pure unadulterated awesome*.


    One question that needs to be answered: How is the inventory system?

    Because, you see, I'm something of a packrat when it comes to this
    sort of video game.

    Inventory is slot based.
    <detailed description of inventory snipped>

    That all sounds very good. Not perfect, but I /hate/ leaving stuff
    behind, and this system sounds very generous. "Baldurs Gate 3" has
    moved a few inches closer towards a purchase...

    Wanna craft potions? I think you can probably carry five lawn bags worth
    of herbs.

    Crafting? Argh. Even if it is optional, I /detest/ that mechanic. That
    purchase scooted a few inches back.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Aug 30 12:40:37 2023
    On Tue, 29 Aug 2023 12:41:48 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Wanna craft potions? I think you can probably carry five lawn bags worth
    of herbs.

    Crafting? Argh. Even if it is optional, I /detest/ that mechanic. That >purchase scooted a few inches back.

    Yah. I hate crafting too. Really hate it. Stopped playing We Happy Few
    because ewww...

    In BG3, it's just potions, and it's very easy. You don't need a lab. You
    just pick a recipe, any time you like, and it shows you what you got.
    Then you click the candy red button. But some recipes require clicking on
    other recipes, to get stuff for the recipes. And that's why I hate
    crafting. I did it begrudginingly in Fallout 4, because I enjoyed the
    scavenger hunt if not the clicking, and you didn't have to craft
    components for other recipes.

    Importantly, you can skip collecting herbs entirely and forget the whole
    thing. Just like you can never follow up with Preston Garvey and skip the
    whole settlements thing in FO4.

    Or you can collect herbs and never use them, if you like. Just to have
    the 5 lawn bags of it. I don't remember if they sell for anything.

    The game is Larian hard. If you played D:OS 1 or 2, you know what I mean.
    Not for newbs, like Gothic. I don't know the disadvantage of skipping the crafting yet.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Justisaur on Wed Aug 30 12:42:18 2023
    On Tue, 29 Aug 2023 08:31:38 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    On Friday, August 25, 2023 at 2:00:05?PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 1:40:20?PM UTC-7, Justisaur wrote:
    On Friday, August 25, 2023 at 9:46:42?AM UTC-7, Zaghadka wrote:
    On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    My biggest pet peeve? Why can't I select all my party members and press >> > > "C" once to put them all in stealth mode. Where's the box drag select
    that BG1 and 2 had the sense to include guys?


    There's a group stealth button that looks like 3 hills below the party group/
    ungroup button on the left party bar or whatever it is, not a key though. >> Or rather it is. Shift-C.

    My biggest pet peve is that it's now freezing on loading up and I have to
    restart the computer to get it to work each time I close it.

    I've had some issues where stuff just quits working and I have to do that.

    I'm no longer enjoying it, it feels like a slog now. Just too much clutter, too many
    traps, and the poor way the pathfinding handles it. I also lost a timed quest as
    I couldn't even find where some person was that mentally contacted me and I >was in rough shape and had to rest. I tried reloading but I couldn't handle the
    giant battle there when out of spells and other long rest refreshing actions, so
    I just went back to before that, rested and the person died. Yes there's a way >to not battle, but it requires being a bit more of a bastard than I was willing to
    do with the character. Yes I could reload a long time before I did some other >battles, but it doesn't seem worth it.

    The NPC interactions are fun though and I'm going to try to slog through it, but
    I'm not feeling it already, and I haven't made it out of the first act (of 3 I >guess.

    Yeah. It can get as careful and slow as a tabletop game. If you're
    accustomed to a lot of major CRPG conveniences, this can be a pain.

    Around traps, if the pathfinding screws you, you have to go into rounds a
    lot and move individually until you're past the area.

    I find that the pathfinding doesn't always screw you.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Thu Aug 31 12:41:12 2023
    On Wednesday, August 30, 2023 at 10:40:42 AM UTC-7, Zaghadka wrote:
    On Tue, 29 Aug 2023 12:41:48 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Wanna craft potions? I think you can probably carry five lawn bags worth >>of herbs.

    Crafting? Argh. Even if it is optional, I /detest/ that mechanic. That >purchase scooted a few inches back.

    Yah. I hate crafting too. Really hate it. Stopped playing We Happy Few because ewww...

    In BG3, it's just potions, and it's very easy. You don't need a lab. You just pick a recipe, any time you like, and it shows you what you got.
    Then you click the candy red button. But some recipes require clicking on other recipes, to get stuff for the recipes.

    Not really, there's a button to craft all the ingredients at once, which are really just 3 of one thing. Click that, then you can see the potions you
    can make.

    Some ingredients can be used for more than one type of potion and it
    doesn't seem to let you choose, for instance there's some that use any
    salt, and then one that only lets you use a particular salt.

    Unfortunately you have to be carrying all the ingredients, you can't make
    them with stuff in your camp chest. I don't think it matters who in your
    party has them though.

    Also it only tells you the name of the potions which is usually enough,
    but if you want to see the game mechanic info you either have to
    make one and look at it in inventory (or just look at one you have)
    or look it up online.

    And that's why I hate
    crafting. I did it begrudginingly in Fallout 4, because I enjoyed the scavenger hunt if not the clicking, and you didn't have to craft
    components for other recipes.

    Importantly, you can skip collecting herbs entirely and forget the whole thing. Just like you can never follow up with Preston Garvey and skip the whole settlements thing in FO4.

    Or you can collect herbs and never use them, if you like. Just to have
    the 5 lawn bags of it. I don't remember if they sell for anything.

    They're worth a little.

    The game is Larian hard. If you played D:OS 1 or 2, you know what I mean. Not for newbs, like Gothic. I don't know the disadvantage of skipping the crafting yet.

    Just don't have the potions, poisons, or oils as far as I can tell. Not a big deal, but it can be an advantage. I tend to hoard them and never actually use them so I'm not sure it's even worth it. The really good potions like speed have
    extremely rare ingredients so you probably won't be able to make more than 1. You get so many healing potions you don't really need any of those, the extra healing are a lot better, but those go in the rarer ingredient category.

    Semi-spoiler below:

    I was getting tired of blowing all my cleric spells on healing, I found you can
    hire a druid and just have them make a ton of goodberries, which last the whole day... even better they also count as food, and at 5th level he was able to make
    40, so technically I could long rest after every fight and never have to eat real food again either selling or stockpiling it.

    I tend to go too long between rests and get into trouble and have to reload though.

    Also you can hire a Transmuter Wizard, they make 2 potions when making
    a potion.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycane@21:1/172 to Zaghadka on Thu Aug 31 22:05:44 2023
    Around traps, if the pathfinding screws you, you have to go into rounds
    a lot and move individually until you're past the area.

    I find that the pathfinding doesn't always screw you.

    Then why not manually choose where to go?

    ---------------
    user <candycane> is generated from /dev/urandom

    ... Walking destinations are further then they appear.
    ___ MultiMail/Linux v0.52

    --- Mystic BBS/QWK v1.12 A45 2020/02/18 (Linux/64)
    * Origin: The Bottomless Abyss BBS * bbs.bottomlessabyss.net (21:1/172)
  • From Zaghadka@21:1/5 to Justisaur on Fri Sep 1 09:49:13 2023
    On Thu, 31 Aug 2023 12:41:12 -0700 (PDT), in
    comp.sys.ibm.pc.games.action, Justisaur wrote:

    I was getting tired of blowing all my cleric spells on healing, I found you can
    hire a druid and just have them make a ton of goodberries, which last the whole
    day... even better they also count as food, and at 5th level he was able to make
    40, so technically I could long rest after every fight and never have to eat >real food again either selling or stockpiling it.

    Yeah. My Ranger has Goodberry. Very useful. I'm also getting treated to
    the effort they put into Speak With Animals. It's awesome.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to candycane on Fri Sep 1 09:51:34 2023
    On Thu, 31 Aug 2023 22:05:44 +1300, in comp.sys.ibm.pc.games.action,
    candycane wrote:

    Around traps, if the pathfinding screws you, you have to go into rounds
    a lot and move individually until you're past the area.

    I find that the pathfinding doesn't always screw you.

    Then why not manually choose where to go?

    That's what I just described, ChatGPT.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)