Pure unadulterated awesome*.
*What? You expected a longer post?
read leaflet"WELCOME TO USENET!
Pure unadulterated awesome*.
Pure unadulterated awesome*.
Pure unadulterated awesome*.
I don't like it at all so far. It is basically a movie. Not what I
remember from the earliler ones. It is like the last Marvel game and
others I played.
On Fri, 11 Aug 2023 21:14:33 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
I don't like it at all so far. It is basically a movie. Not what I >>remember from the earliler ones. It is like the last Marvel game and >>others I played.
The previous games had their fair share of text and dialog but not
much at all in the way of cutscenes.
On Fri, 11 Aug 2023 21:14:33 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
I don't like it at all so far. It is basically a movie. Not what I
remember from the earliler ones. It is like the last Marvel game and
others I played.
The previous games had their fair share of text and dialog but not
much at all in the way of cutscenes.
On 8/11/2023 9:28 AM, Zaghadka wrote:
Pure unadulterated awesome*.
It's what I've been waiting for since EA in 2020 and it's crpg Nirvana
for a character development wonk like me.Worth every penny!
On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Fri, 11 Aug 2023 21:14:33 -0600, PW >><iamnotusingonewithAgent@notinuse.com> wrote:
I don't like it at all so far. It is basically a movie. Not what I >>>remember from the earliler ones. It is like the last Marvel game and >>>others I played.
The previous games had their fair share of text and dialog but not
much at all in the way of cutscenes.
*--
Everything is so "big", if you know what I mean. Not qauint like the
old diablos and other rpgs.
But as computers became more powerful, video games could become more cinematic, and gameplay became much more bombastic. Tabletop games had
to follow suite. The amount of magic being flung around, and the consequences of the adventures, became dramatically higher, and the
pacing was increased to keep the adrenalin pumping.
On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mik...@nowhere.com>
wrote:
On Fri, 11 Aug 2023 21:14:33 -0600, PW
<iamnotusing...@notinuse.com> wrote:
I don't like it at all so far. It is basically a movie. Not what I >>remember from the earliler ones. It is like the last Marvel game and >>others I played.
The previous games had their fair share of text and dialog but not*--
much at all in the way of cutscenes.
Everything is so "big", if you know what I mean. Not qauint like the
old diablos and other rpgs.
And I don't get the D&D rules any more. Dice rolls,... Forgotten so
much.
On Sat, 12 Aug 2023 18:22:10 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
On Sat, 12 Aug 2023 14:16:29 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Fri, 11 Aug 2023 21:14:33 -0600, PW >>><iamnotusingonewithAgent@notinuse.com> wrote:
I don't like it at all so far. It is basically a movie. Not what I >>>>remember from the earliler ones. It is like the last Marvel game and >>>>others I played.
The previous games had their fair share of text and dialog but not
much at all in the way of cutscenes.
*--
Everything is so "big", if you know what I mean. Not qauint like the
old diablos and other rpgs.
I haven't played BG3 yet, but that is one of the things holding me
back.
One of the features I most adored about the original "Baldur's Gate"
was how well it translated the feel of the tabletop game to the PC. It
was easy to imagine playing the same game on the computer screen with
a bunch of friends rolling actual dice, leading a bunch of low-level
nobodies through a series of adventures.
On Sunday, August 13, 2023 at 5:34:45 AM UTC-7, Spalls Hurgenson wrote:
But as computers became more powerful, video games could become more
cinematic, and gameplay became much more bombastic. Tabletop games had
to follow suite. The amount of magic being flung around, and the
consequences of the adventures, became dramatically higher, and the
pacing was increased to keep the adrenalin pumping.
Strong disagree there, the pacing is horrible and slow compared to the old days, the rest is mostly true. Fucking bored stiff playing it live. The problem
is they took the wrong lessons from computer games, made fights frequent
and last long with repetitive spells among many other things. 5e's probably a lot better done by computer as it can handle all the fiddly bits that slow down a table top game, and it doesn't a couple hours for each encounter.
Pure unadulterated awesome*.
Am 11.08.23 um 15:28 schrieb Zaghadka:
Pure unadulterated awesome*.yes
Glad you're enjoying it, I still haven't pressed that buy button as I'm
not sure that I'm going to get on with the high fantasy setting.
On the other hand, I think the game isn't going to play or feel like
the older games which is a negative for me.
From the sounds of things, aside from the setting, Baldur's Gate 3 is
more like Divinity: Origin Sin 2 than the first two Baldur's Gate games. >Which I don't think is necessarily a bad thing
On Tue, 15 Aug 2023 15:17:19 -0000 (UTC), rri...@csclub.uwaterloo.ca
(Ross Ridge) wrote:
From the sounds of things, aside from the setting, Baldur's Gate 3 isIt might not be a bad thing for me, I really am not sure. I never
more like Divinity: Origin Sin 2 than the first two Baldur's Gate games. >Which I don't think is necessarily a bad thing
played the Divinity games. I am probably going to end up getting BG3
and hope I like it as much as everyone seems to be. If I do like it,
then I am guessing I will enjoy the two Divinity games as well.
On Tuesday, August 15, 2023 at 11:09:00 AM UTC-7, Mike S. wrote:
On Tue, 15 Aug 2023 15:17:19 -0000 (UTC), rri...@csclub.uwaterloo.ca
(Ross Ridge) wrote:
From the sounds of things, aside from the setting, Baldur's Gate 3 isIt might not be a bad thing for me, I really am not sure. I never
more like Divinity: Origin Sin 2 than the first two Baldur's Gate games. >>> Which I don't think is necessarily a bad thing
played the Divinity games. I am probably going to end up getting BG3
and hope I like it as much as everyone seems to be. If I do like it,
then I am guessing I will enjoy the two Divinity games as well.
I just started up Witcher 3 a couple days ago (only went through the
tutorial a bit ago) I'm really enjoying it so far, so much better than
1 or 2, but my god is it huge, and it seems like it has some replayability. I'll probably pick up BG3 as soon as I finish. There seems to be ways
around the annoying bits people mentioned.
I'm still warry, but if even youts can get used to the TB combat,
I certainly can again.
Anyone playing it, does it have over the top party members like
Minsc?
- Justisaur
On Tue, 15 Aug 2023 09:41:45 +0100, JAB <noway@nochance.com> wrote:
Glad you're enjoying it, I still haven't pressed that buy button as I'm
not sure that I'm going to get on with the high fantasy setting.
I have mixed feeling about getting it.
On the one hand, I am a huge fan of the first two games. I always have
them installed and ready to go. I also know this game is getting
extremely high praise across the board. All of this is telling me to
BUY BUY BUY.
On the other hand, I think the game isn't going to play or feel like
the older games which is a negative for me.
On Tue, 15 Aug 2023 09:41:45 +0100, JAB <noway@nochance.com> wrote:
Glad you're enjoying it, I still haven't pressed that buy button as I'm
not sure that I'm going to get on with the high fantasy setting.
I have mixed feeling about getting it.
On the one hand, I am a huge fan of the first two games. I always have
them installed and ready to go. I also know this game is getting
extremely high praise across the board. All of this is telling me to
BUY BUY BUY.
On the other hand, I think the game isn't going to play or feel like
the older games which is a negative for me.
It might not be a bad thing for me, I really am not sure. I never
played the Divinity games. I am probably going to end up getting BG3
and hope I like it as much as everyone seems to be. If I do like it,
then I am guessing I will enjoy the two Divinity games as well.
Note that there's actually 6 Divinity games:
- Divine Divinity - Single-character, top-down view. Like Diablo
but less twitchy and with a lot more story.
- Beyond Divinity - Same as the first game, but didn't get as
good reviews here.
- Divinity II - Single-character, third-person view.
- Divinity: Dragon Commander - Some sort of hybrid strategy game
- Divinity: Original Sin - Multiple-characters, top-down view.
- Divinity: Original Sin 2 - Multiple-characters, top-down view.
Only the last two games are like Baldur's Gate.
It absolutely DOES NOT. It plays much more like a polished Divinity:
Original Sin.
On Tue, 15 Aug 2023 08:59:27 -0400, in comp.sys.ibm.pc.games.action, Mike
S. wrote:
On the other hand, I think the game isn't going to play or feel like
the older games which is a negative for me.
It absolutely DOES NOT. It plays much more like a polished Divinity:
Original Sin.
Divine Divinity - Single-character, top-down view. Like DiabloDivine divinity is sort of a sad story, they wanted to do an Ultima and
but less twitchy and with a lot more story.
That is honestly what I figured. That may be a good thing, I don'tDO:S has story weaknesses, better do part2, which has that area covered
know. I should probably just try Original Sin first since I own it.
Am 16.08.23 um 19:56 schrieb Mike S.:
That is honestly what I figured. That may be a good thing, I don'tDO:S has story weaknesses, better do part2, which has that area covered
know. I should probably just try Original Sin first since I own it.
way better,
and also by now is pretty polished with the ultimate or whatever they
name it edition. Larian games historically have excellent first chapters
and the last chapter usually has bugs but then gets polished over time.
DO:S2 was the rule not the exception and BG3 seems to be the same!
(people complain about bugs in the final chapter but also every patch
seems to fix tons of them)
Minsc & Boo & Jaheira, and a drow named Minthara. You can play theYou are going down a dark road, with that one...
"Origin" characters and one Called "The Dark Urge"(over the top) or
custom create your own.
Am 16.08.23 um 19:56 schrieb Mike S.:
That is honestly what I figured. That may be a good thing, I don'tDO:S has story weaknesses, better do part2, which has that area covered
know. I should probably just try Original Sin first since I own it.
way better,
and also by now is pretty polished with the ultimate or whatever they
name it edition. Larian games historically have excellent first chapters
and the last chapter usually has bugs but then gets polished over time.
DO:S2 was the rule not the exception and BG3 seems to be the same!
(people complain about bugs in the final chapter but also every patch
seems to fix tons of them)
Am 16.08.23 um 16:47 schrieb Ross Ridge:
Divine Divinity - Single-character, top-down view. Like DiabloDivine divinity is sort of a sad story, they wanted to do an Ultima and
but less twitchy and with a lot more story.
were forced by the publisher into doing a diablo, so in the end you got
a short beginning sequence which really felt like Ultima in many ways
and then once you hit the underground it was constant hack and slay in
real time.
I am glad that they could get DO:S of the ground via Kickstarter it
probably was the game they had in mind when they initially did Divine Divinity!
One thing I have found amusing is that I wonder if people who are
basically attacking the game have heard of the Streisand effect. It
certainly feels like there's a similar thing happening here.
On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:
One thing I have found amusing is that I wonder if people who are
basically attacking the game have heard of the Streisand effect. It
certainly feels like there's a similar thing happening here.
People are attacking the game?
Certainly not here. There are comments wondering if the game is
something they'd enjoy. Everyone critiquing the game seems fully
self-aware that they are operating with limited information (having
not actually played the game) but nobody seems to be blasting the game unfairly. It is just a lot of, "I dunno, it doesn't come across as a
game I would enjoy" commentary.
On Thu, 17 Aug 2023 15:34:10 +0100, JAB <noway@nochance.com> wrote:
On 17/08/2023 14:21, Spalls Hurgenson wrote:
On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:
One thing I have found amusing is that I wonder if people who are
basically attacking the game have heard of the Streisand effect. It
certainly feels like there's a similar thing happening here.
People are attacking the game?
Certainly not here. There are comments wondering if the game is
something they'd enjoy. Everyone critiquing the game seems fully
self-aware that they are operating with limited information (having
not actually played the game) but nobody seems to be blasting the game
unfairly. It is just a lot of, "I dunno, it doesn't come across as a
game I would enjoy" commentary.
Sorry should have made that clear, I was talking about certain parts of
the industry (which are in no way connected to triple-A developers of
course) are attacking the game. How dare you expect us to develop games
like that when that's Bobby Kotick's wages for a year and a bit. Dear
god, think of poor Bobby and his children.
Well, to be fair, if your yacht doesn't have a smaller yacht attached
to it, then there's hardly a point to living. ;-)
But that's the Internet. I'm sure there's corners of the Internet
raging against this game for a variety of reasons. But there's corners
of the Internet raging against EVERYTHING. Thoughtful conversation and
debate doesn't pull in views, after all. ;-)
On 17/08/2023 14:21, Spalls Hurgenson wrote:
On Thu, 17 Aug 2023 09:58:09 +0100, JAB <noway@nochance.com> wrote:
One thing I have found amusing is that I wonder if people who are
basically attacking the game have heard of the Streisand effect. It
certainly feels like there's a similar thing happening here.
People are attacking the game?
Certainly not here. There are comments wondering if the game is
something they'd enjoy. Everyone critiquing the game seems fully
self-aware that they are operating with limited information (having
not actually played the game) but nobody seems to be blasting the game
unfairly. It is just a lot of, "I dunno, it doesn't come across as a
game I would enjoy" commentary.
Sorry should have made that clear, I was talking about certain parts of
the industry (which are in no way connected to triple-A developers of
course) are attacking the game. How dare you expect us to develop games
like that when that's Bobby Kotick's wages for a year and a bit. Dear
god, think of poor Bobby and his children.
That agrees with some of the comments I've seen made in particular with reference to frame rate slow downs and also graphical glitches. I'dFramerate glitches are pretty relative in a turn based game, I am
prefer that companies didn't do it but I can see why the do take the
approach of get it out the door and then fix the problems before most
people even get to them.
Where I do have a problem is where games are released that are
effectively broken and with high price tags.
Am 17.08.23 um 13:40 schrieb JAB:
Framerate glitches are pretty relative in a turn based game, I am
That agrees with some of the comments I've seen made in particular
with reference to frame rate slow downs and also graphical glitches.
I'd prefer that companies didn't do it but I can see why the do take
the approach of get it out the door and then fix the problems before
most people even get to them.
Where I do have a problem is where games are released that are
effectively broken and with high price tags.
playing it on my now trustworthy Steam Deck, so YMMV regarding the
importance of framerate glitches. The problem stems more from the manufacturing process they follow, they usually release act 1 over early access and kickstarter, and this part gets heavily reviewed, they get
tons of feedback on the gameplay mechanics and also quality mass testing. After chapter 1 you run into not mass tested territory and there bugs
crawl up, not game breaking bugs, but often fillers forgotten some
quests which are not vital do not terminate etc...
But as I said as the masses work their way through, the bugs are fixed
and at the end the final result is a well polished game with well
working mechanics.
On Fri, 11 Aug 2023 21:14:33 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
I don't like it at all so far. It is basically a movie. Not what I >>remember from the earliler ones. It is like the last Marvel game and >>others I played.
The previous games had their fair share of text and dialog but not
much at all in the way of cutscenes.
I guess it may be due to not being used to the new wide screen monitorHehe.. yes run into the wrong area... being killed... the game is not
I just bought.
Any way, I never have gotten killed this early in a game before. I am
going to switch from a Bard to a Paladin and then try the easiest
level.
Am 20.08.23 um 06:49 schrieb PW:
I guess it may be due to not being used to the new wide screen monitorHehe.. yes run into the wrong area... being killed... the game is not
I just bought.
Any way, I never have gotten killed this early in a game before. I am
going to switch from a Bard to a Paladin and then try the easiest
level.
holding your hands in this regard, Larian games never do!
Man I hate this game, yesterday I started a swift gaming session, ended
up with going to bed at 1:30am, because when I really wanted to go to
bed two of my party members started a fight I could not calm down with a
dice roll... end effect... one of my party members now is dead for good
in a camp infight!
On 8/20/2023 6:27 AM, Werner P. wrote:For me this is part of the experience, I will go forward and wont
I haven't yet tried a hireling to replace a party member at camp; party
can get real snarky with each other.
From what I read there's quite a variety of hirelings to choose from.
They don't have backgrounds to speak of so you don't have to listen to
them whine, I wouldn't think. Gonna drop Gale and add me some other spellcaster type.
I have found that F5 is your friend.
Am 20.08.23 um 13:56 schrieb DotNettie:
On 8/20/2023 6:27 AM, Werner P. wrote:
I haven't yet tried a hireling to replace a party member at camp;For me this is part of the experience, I will go forward and wont
party can get real snarky with each other.
From what I read there's quite a variety of hirelings to choose from.
They don't have backgrounds to speak of so you don't have to listen to
them whine, I wouldn't think. Gonna drop Gale and add me some other
spellcaster type.
I have found that F5 is your friend.
replicate this issue with an older save game. Lets see where this leads
me to!
I guess I will miss a sidequest or two and 1-2 others will open!
But I really love the freedom of the game while still forcing you into
the story!
Am 20.08.23 um 06:49 schrieb PW:
I guess it may be due to not being used to the new wide screen monitorHehe.. yes run into the wrong area... being killed... the game is not
I just bought.
Any way, I never have gotten killed this early in a game before. I am
going to switch from a Bard to a Paladin and then try the easiest
level.
holding your hands in this regard, Larian games never do!
Man I hate this game, yesterday I started a swift gaming session, ended
up with going to bed at 1:30am, because when I really wanted to go to
bed two of my party members started a fight I could not calm down with a
dice roll... end effect... one of my party members now is dead for good
in a camp infight!
On Sun, 20 Aug 2023 12:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 20.08.23 um 06:49 schrieb PW:
I guess it may be due to not being used to the new wide screen monitorHehe.. yes run into the wrong area... being killed... the game is not
I just bought.
Any way, I never have gotten killed this early in a game before. I am
going to switch from a Bard to a Paladin and then try the easiest
level.
holding your hands in this regard, Larian games never do!
Man I hate this game, yesterday I started a swift gaming session, ended
up with going to bed at 1:30am, because when I really wanted to go to
bed two of my party members started a fight I could not calm down with a
dice roll... end effect... one of my party members now is dead for good
in a camp infight!
*-
I need to learn quickly about the dice stuff or I am going to lose
interest soon!
Thanks,
-pw
Pure unadulterated awesome*.
On 8/20/2023 10:44 PM, PW wrote:
On Sun, 20 Aug 2023 12:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 20.08.23 um 06:49 schrieb PW:
I guess it may be due to not being used to the new wide screen monitor >>>> I just bought.Hehe.. yes run into the wrong area... being killed... the game is not
Any way, I never have gotten killed this early in a game before. I am >>>> going to switch from a Bard to a Paladin and then try the easiest
level.
holding your hands in this regard, Larian games never do!
Man I hate this game, yesterday I started a swift gaming session, ended
up with going to bed at 1:30am, because when I really wanted to go to
bed two of my party members started a fight I could not calm down with a >>> dice roll... end effect... one of my party members now is dead for good
in a camp infight!
*-
I need to learn quickly about the dice stuff or I am going to lose
interest soon!
Thanks,
-pw
Perhaps this will help
https://dotesports.com/general/news/baldurs-gate-3-dice-roll-system-explained
Pure unadulterated awesome*.
On 11/08/2023 14:28, Zaghadka wrote:You can talk yourself out of maybe 50% of the combats, but yes it is
Pure unadulterated awesome*.
I did watch a bit of a let's play video (Underdark) and maybe it wasn't completely representative of the game but it seemed far to focused on
combat and what skills etc. should I be using, for my tastes.
Am 22.08.23 um 12:02 schrieb JAB:
On 11/08/2023 14:28, Zaghadka wrote:You can talk yourself out of maybe 50% of the combats, but yes it is
Pure unadulterated awesome*.
I did watch a bit of a let's play video (Underdark) and maybe it wasn't
completely representative of the game but it seemed far to focused on
combat and what skills etc. should I be using, for my tastes.
AD&D in its core!
On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
So, I wouldn't mind so much if it didn't highlight individual items on a table, like a wheel of cheese, but ffs if it's not going to highlight all containers, then I'm basically back to not having a highlight key.
Not to mention that the alt key didn't highlight an unconscious, joinable NPC in the beginning of the game and I missed her on first run-through.
And it's inconsistent, which mildly grinds my gears. I don't want to pay
for a new clutch again.
I probably should've moved this to the BG3 thread...
Ya think?! Done. ;^)
There's something about this game that feels very familiar,
but I can't quite place it. Wasteland 2 maybe? I could swear
I've played fantasy games like this though.
Temple of Elemental evil comes to mind. The Pathfinder games too.
My biggest pet peeve? Why can't I select all my party members and press
"C" once to put them all in stealth mode. Where's the box drag select
that BG1 and 2 had the sense to include guys?
For that matter, why doesn't it just assume that when you press C, when
your joined party is selected, that you want everyone in stealth. Almost
any time I want an individual in stealth, I've separated him from the
party.
I assume there will be UI patches of these rough edges. Larian seems very responsive and committed to a quality experience. If we ever get BG4, it will be very much better from the get-go, just like BG2 was better than
1.
Playing BG1 in EasyTutu and having BG2's highlight container key makes
some of the pixel hunting puzzles (remember the knot in the tree?) much easier. Hunting for a 4-pixel knot on a tree is not my idea of fun.
On Friday, August 25, 2023 at 9:46:42 AM UTC-7, Zaghadka wrote:
On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
My biggest pet peeve? Why can't I select all my party members and press "C" once to put them all in stealth mode. Where's the box drag select
that BG1 and 2 had the sense to include guys?
There's a group stealth button that looks like 3 hills below the party group/
ungroup button on the left party bar or whatever it is, not a key though.
On Friday, August 25, 2023 at 1:40:20?PM UTC-7, Justisaur wrote:
On Friday, August 25, 2023 at 9:46:42?AM UTC-7, Zaghadka wrote:
On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
My biggest pet peeve? Why can't I select all my party members and press
"C" once to put them all in stealth mode. Where's the box drag select
that BG1 and 2 had the sense to include guys?
There's a group stealth button that looks like 3 hills below the party group/
ungroup button on the left party bar or whatever it is, not a key though.
Or rather it is. Shift-C.
My biggest pet peve is that it's now freezing on loading up and I have to >restart the computer to get it to work each time I close it.
On Fri, 25 Aug 2023 14:00:04 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
On Friday, August 25, 2023 at 1:40:20?PM UTC-7, Justisaur wrote:
On Friday, August 25, 2023 at 9:46:42?AM UTC-7, Zaghadka wrote:
On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
My biggest pet peeve? Why can't I select all my party members and press >> > "C" once to put them all in stealth mode. Where's the box drag select >> > that BG1 and 2 had the sense to include guys?
There's a group stealth button that looks like 3 hills below the party group/
ungroup button on the left party bar or whatever it is, not a key though.
Or rather it is. Shift-C.
Thank you!
My biggest pet peve is that it's now freezing on loading up and I have to >restart the computer to get it to work each time I close it.
I've heard rumbling that completely deleting the game (the save files are
in your AppData folder, so they'll still be there) and reinstalling can
fix that. I know it did for some guys I know who were playing the beta
and didn't follow instructions. Larian actually asked people not to
upgrade from beta to release, but to instead uninstall early access and
wait for the release to drop and then install that.
Might it have happened again? I don't understand why simply validating
the files won't fix problems like that. Feels like maybe they broke Steam version control somehow. Is it just too f-ing big to wait for a
validation?
...
BTW, new discovery. If you want to enter rounds out of combat, it's SHIFT-SPACE. You can enter rounds at any time. If you encounter
something, initiative will be rolled, otherwise it's up to you what the
turn order is, and the environment gets a turn after each PC has acted.
This is very important when one of your characters is on fire and you're struggling with the interface and they are taking damage every 6 seconds.
I want a mod that keeps you in rounds after combat until you manually
exit, in fact, as a flaming sphere will also automatically "join up" with your party and set people on fire as realtime resumes. It just gets in formation and screws everyone. I know a playtester must have mentioned
that at some point!
Learning SHIFT-SPACE totally changed my approach to all combats and
allowed me to ambush a scout before he could alert anyone. If you play tabletop 5e, and want to carry that experience to your CRPG, this feature
is a must have.
Also, when in initiative, if several of your characters go consecutively
in a round before an enemy turn is listed, you can play them in any order
by clicking on the intiative boxes or their tokens. So initiative order |PC1, PC2, Monster, PC3, PC4| can be played PC2, PC1, Monster, PC4, PC3.
Stealth note: Anyone who is still hidden when a combat begins will not
enter combat nor join the initiative table. Combat begins when one opposition member notices another. But they may not notice everyone (nor
may you). If someone is still successfully hidden, you have to click on
them and tell them to join. They will have a dotted circle around them,
and will not show up on the turn timer at the top of the screen.
This is how you get surprise rounds, player by player. So you do a
surprise attack with one character, initiative is rolled for everything
that is aware of each other, but other characters may still be stealthed
and out of initiative. Before you do anything _on_ initiative, click on
the characters outside of initiative to manually reveal them one-by-one,
at which point they will get their surprise round and then be added to
the common initiative.
I'm glad I have a Discord channel for this with some of my friends
because, while these features are useful, and very faithful to the 5e
rules, they are not documented. Not a whit. At first, I couldn't figure
out why my Ranger wasn't getting a round for two whole rounds before I realized that no enemy had seen him and he wasn't on initiative at all.
I have reloaded many times because I didn't understand what was going to happen. I tried to walk up and tank some enemies with the dodge action in
a doorway, only to find that the dodge action isn't implemented. That
strat really needed the 3 guys at the door to have disadvantage to hit
him. Dead. Reload!
Pure unadulterated awesome*.
On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zagh...@hotmail.com>
wrote:
Pure unadulterated awesome*.
One question that needs to be answered: How is the inventory system?
Because, you see, I'm something of a packrat when it comes to this
sort of video game.
(I know, shocking to learn that the person who owns thousands of video
games and more PCs than I have space to store them in real life, also
tends to vacuum up loot in games too. ;-)
Games that enable my bad habits: these are good games. They are,
sadly, few in number ("Ultima V" and "Titan Quest" are the only ones
that come immediately to mind). Most games limit inventory either by
weight or inventory slots (or, worse, a combination of both!). The
worst not only limit how much I can carry, but keep me from ferrying
back and forth between my source and stash until I get it all
regardless. Some games offer a choice (even if that choice requires
enabling console cheats), like the Elder Scrolls series.
So where does "Baldur's Gate 3" fall? Will it let me hoover up every
bit of vendor trash and gold and keep it forever in my infinitely
capacious pockets? Or are they following some pretense of reality
where I can only carry a minimum of gear. Which just isn't fun: you
never know when you may need that 12th suit of armor, after all! ;-)
Regardless of the method, I figure that I will eventually pick up the game... but a forgiving inventory system would make that inevitable acquisition happen all the sooner.
Because, you see, I'm something of a packrat when it comes to this
sort of video game.
I also have magic weapons and a couple other permanent magic items
for each in the crew. This is in stark contrast to normal 5e rules where
by 4th level you'd probably have found one permanent magic item each,
and maybe 3 potions you received, and a scroll or two. It's beyond even
3e magic item proliferation, though the power of items is lower, no
cheaply made wands of 50 cure light wounds or fireballs lying around
like broken arrows.
Ironically I saw a tool tip that you can move large objects by dragging
them. I tried it on some other larger things, and it seems to work on
many barrels and some small pillars and whatnot. I'm not sure what
the point was for that on the ones I moved though - perhaps you
can set up barriers for combat?
On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
Pure unadulterated awesome*.
One question that needs to be answered: How is the inventory system?
Because, you see, I'm something of a packrat when it comes to this
sort of video game.
On Friday, August 25, 2023 at 1:40:20 PM UTC-7, Justisaur wrote:
On Friday, August 25, 2023 at 9:46:42 AM UTC-7, Zaghadka wrote:
On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in comp.sys.ibm.pc.games.action, Justisaur wrote:
My biggest pet peeve? Why can't I select all my party members and press "C" once to put them all in stealth mode. Where's the box drag select that BG1 and 2 had the sense to include guys?
There's a group stealth button that looks like 3 hills below the party group/Or rather it is. Shift-C.
ungroup button on the left party bar or whatever it is, not a key though.
My biggest pet peve is that it's now freezing on loading up and I have to restart the computer to get it to work each time I close it.
I've had some issues where stuff just quits working and I have to do that.
On Sat, 26 Aug 2023 10:07:37 -0400, in comp.sys.ibm.pc.games.action,<detailed description of inventory snipped>
Spalls Hurgenson wrote:
On Fri, 11 Aug 2023 08:28:37 -0500, Zaghadka <zaghadka@hotmail.com>Inventory is slot based.
wrote:
Pure unadulterated awesome*.
One question that needs to be answered: How is the inventory system?
Because, you see, I'm something of a packrat when it comes to this
sort of video game.
Wanna craft potions? I think you can probably carry five lawn bags worth
of herbs.
Wanna craft potions? I think you can probably carry five lawn bags worth
of herbs.
Crafting? Argh. Even if it is optional, I /detest/ that mechanic. That >purchase scooted a few inches back.
On Friday, August 25, 2023 at 2:00:05?PM UTC-7, Justisaur wrote:
On Friday, August 25, 2023 at 1:40:20?PM UTC-7, Justisaur wrote:
On Friday, August 25, 2023 at 9:46:42?AM UTC-7, Zaghadka wrote:
On Fri, 25 Aug 2023 06:19:15 -0700 (PDT), in
comp.sys.ibm.pc.games.action, Justisaur wrote:
My biggest pet peeve? Why can't I select all my party members and press >> > > "C" once to put them all in stealth mode. Where's the box drag select
that BG1 and 2 had the sense to include guys?
There's a group stealth button that looks like 3 hills below the party group/
ungroup button on the left party bar or whatever it is, not a key though. >> Or rather it is. Shift-C.
My biggest pet peve is that it's now freezing on loading up and I have to
restart the computer to get it to work each time I close it.
I've had some issues where stuff just quits working and I have to do that.
I'm no longer enjoying it, it feels like a slog now. Just too much clutter, too many
traps, and the poor way the pathfinding handles it. I also lost a timed quest as
I couldn't even find where some person was that mentally contacted me and I >was in rough shape and had to rest. I tried reloading but I couldn't handle the
giant battle there when out of spells and other long rest refreshing actions, so
I just went back to before that, rested and the person died. Yes there's a way >to not battle, but it requires being a bit more of a bastard than I was willing to
do with the character. Yes I could reload a long time before I did some other >battles, but it doesn't seem worth it.
The NPC interactions are fun though and I'm going to try to slog through it, but
I'm not feeling it already, and I haven't made it out of the first act (of 3 I >guess.
On Tue, 29 Aug 2023 12:41:48 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Wanna craft potions? I think you can probably carry five lawn bags worth >>of herbs.
Crafting? Argh. Even if it is optional, I /detest/ that mechanic. That >purchase scooted a few inches back.
Yah. I hate crafting too. Really hate it. Stopped playing We Happy Few because ewww...
In BG3, it's just potions, and it's very easy. You don't need a lab. You just pick a recipe, any time you like, and it shows you what you got.
Then you click the candy red button. But some recipes require clicking on other recipes, to get stuff for the recipes.
And that's why I hate
crafting. I did it begrudginingly in Fallout 4, because I enjoyed the scavenger hunt if not the clicking, and you didn't have to craft
components for other recipes.
Importantly, you can skip collecting herbs entirely and forget the whole thing. Just like you can never follow up with Preston Garvey and skip the whole settlements thing in FO4.
Or you can collect herbs and never use them, if you like. Just to have
the 5 lawn bags of it. I don't remember if they sell for anything.
The game is Larian hard. If you played D:OS 1 or 2, you know what I mean. Not for newbs, like Gothic. I don't know the disadvantage of skipping the crafting yet.
Around traps, if the pathfinding screws you, you have to go into rounds
a lot and move individually until you're past the area.
I find that the pathfinding doesn't always screw you.
I was getting tired of blowing all my cleric spells on healing, I found you can
hire a druid and just have them make a ton of goodberries, which last the whole
day... even better they also count as food, and at 5th level he was able to make
40, so technically I could long rest after every fight and never have to eat >real food again either selling or stockpiling it.
Around traps, if the pathfinding screws you, you have to go into rounds
a lot and move individually until you're past the area.
I find that the pathfinding doesn't always screw you.
Then why not manually choose where to go?
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