So any games you're looking forward to?
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you heard that right). What it does well is that it slowly introduces new concepts while not just telling you what to do. It feels a bit like Portal in
that respect. What I think it did better was that instead of sequential levels it has a set of levels where each one contain a number of puzzles that you can solve in any order. What that means is if you get stuck you
can go and try another puzzle and that may even give you some ideas
about the one you get stuck on.
One bit I hope they ditched is to unlock parts of the game you have to collect shapes by solving puzzles. You then rotate these various shapes
to make a complete square. I really don't think it added anything to the game at all besides mild annoyance.
So any games you're looking forward to?
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you heard
that right). What it does well is that it slowly introduces new concepts >while not just telling you what to do. It feels a bit like Portal in
that respect. What I think it did better was that instead of sequential >levels it has a set of levels where each one contain a number of puzzles
that you can solve in any order. What that means is if you get stuck you
can go and try another puzzle and that may even give you some ideas
about the one you get stuck on.
So any games you're looking forward to?
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you heard that right). What it does well is that it slowly introduces new concepts while not just telling you what to do. It feels a bit like Portal in
that respect. What I think it did better was that instead of sequential levels it has a set of levels where each one contain a number of puzzles that you can solve in any order. What that means is if you get stuck you
can go and try another puzzle and that may even give you some ideas
about the one you get stuck on.
One bit I hope they ditched is to unlock parts of the game you have to collect shapes by solving puzzles. You then rotate these various shapes
to make a complete square. I really don't think it added anything to the game at all besides mild annoyance.
So any games you're looking forward to?
I didn't like the shapes to make a complete square at first either, but as I progressed through other parts of the game I began to develop a knack for it. You can't really remove this aspect without throwing away the whole game.
Baldur's Gate 3 - unlike the originals is turn based and a different company.
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you
heard that right). What it does well is that it slowly introduces new concepts while not just telling you what to do. It feels a bit like
Portal in that respect. What I think it did better was that instead of sequential levels it has a set of levels where each one contain a
number of puzzles that you can solve in any order. What that means is
if you get stuck you can go and try another puzzle and that may even
give you some ideas about the one you get stuck on.
One bit I hope they ditched is to unlock parts of the game you have to collect shapes by solving puzzles. You then rotate these various
shapes to make a complete square. I really don't think it added
anything to the game at all besides mild annoyance.
JAB <noway@nochance.com> writes:
Talos was fun and there certainly was no shortage of puzzles. I played
Portal with RTX recently and was baffled. Was Portal originally really
so short and easy?
JAB <noway@nochance.com> writes:
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you
heard that right). What it does well is that it slowly introduces new
concepts while not just telling you what to do. It feels a bit like
Portal in that respect. What I think it did better was that instead of
sequential levels it has a set of levels where each one contain a
number of puzzles that you can solve in any order. What that means is
if you get stuck you can go and try another puzzle and that may even
give you some ideas about the one you get stuck on.
Talos was fun and there certainly was no shortage of puzzles. I played
Portal with RTX recently and was baffled. Was Portal originally really
so short and easy? Except for the end where it was hard to see where you could put a portal there was no challenge.
Maybe a little too much repetition in Talos since later on it was often obvious what the solution was going to look like and then it was just a matter of fiddling with the tools you had.
I remember being somewhat annoyed by some of the puzzles in Talos where
I was stuck for way too long. I think one particular trick was used only once. It's so annoying when a puzzle is obvious except for one bit...
I didn't get anywhere with the harder star puzzles. Likewise the "discussions" through the terminals. I had no idea what I was supposed
to say so I was just confused. I also seemed to miss some terminals
since I missed the back story for the most part.
One bit I hope they ditched is to unlock parts of the game you have to
collect shapes by solving puzzles. You then rotate these various
shapes to make a complete square. I really don't think it added
anything to the game at all besides mild annoyance.
These were Tetris shapes, no? I didn't much like those either,
especially as I sucked with them. I think looked for an online solver
but didn't find anything useful. Instead I got better pretty quick so I didn't mind any more.
I'm looking forward to Starfield and maybe the Cyberpunk 2077 DLC.
On 05/08/2023 11:56, Anssi Saari wrote:
JAB <no...@nochance.com> writes:
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you
heard that right). What it does well is that it slowly introduces new
concepts while not just telling you what to do. It feels a bit like
Portal in that respect. What I think it did better was that instead of
sequential levels it has a set of levels where each one contain a
number of puzzles that you can solve in any order. What that means is
if you get stuck you can go and try another puzzle and that may even
give you some ideas about the one you get stuck on.
Talos was fun and there certainly was no shortage of puzzles. I played Portal with RTX recently and was baffled. Was Portal originally really
so short and easy? Except for the end where it was hard to see where you could put a portal there was no challenge.
Maybe a little too much repetition in Talos since later on it was often obvious what the solution was going to look like and then it was just a matter of fiddling with the tools you had.
I remember being somewhat annoyed by some of the puzzles in Talos where
I was stuck for way too long. I think one particular trick was used only once. It's so annoying when a puzzle is obvious except for one bit...
I think Talos got it about right, for me at least, that it was
challenging enough to be fun but not so challenging that it was just frustrating. I did get so struck on a couple of levels I had to look up
how to solve them and one of them I just thought, I didn't even realise
you could do that. Having to put a cube on one of the floating
'electric' orbs or something like that. One that I did relent and look
up was the finally climatic level. I tried it several times but then I thought do I really want to die, start again, hope I can progress
slightly further until I finally reach the end.
Difficulty in general I think is relatively hard to balance in puzzle
style games. You want it to be challenging enough to make it fun but not
so challenging that players either spend all their time on YouTube or
just stop playing entirely. It's one of my biggest complaints about point-and-click adventures. Some of them can be so obscure that you end
up just trying things not because you think they were work but just in
case they do.
I didn't get anywhere with the harder star puzzles. Likewise the "discussions" through the terminals. I had no idea what I was supposed
to say so I was just confused. I also seemed to miss some terminals
since I missed the back story for the most part.
I rather liked the terminals as it delves into the question of if we are just meat sacks what does it actually mean to be human. One I like is
that even if some people are open to a computer AI being self aware you
can replace computer with interconnected steam pipes, would that also be self aware. If you really want to push the boat out you can make logic
gates out of venus fly traps.
On 04/08/2023 15:31, Justisaur wrote:
Baldur's Gate 3 - unlike the originals is turn based and a different company.I'm still sitting on the fence about this even though the reviews are in
and are positive. I'm not sure that want I want from an RPG now is what
it will delivery especially given who the developers are. I'll probably
hold off a bit until it's in a half decent sale or try out the Steam
refund policy.
It isn't really sanitary if you plan on using flies in the contraption. Do venus flytraps eat ladybugs?
On 04/08/2023 15:31, Justisaur wrote:
Baldur's Gate 3 - unlike the originals is turn based and a different company.
I'm still sitting on the fence about this even though the reviews are in
and are positive. I'm not sure that want I want from an RPG now is what
it will delivery especially given who the developers are. I'll probably
hold off a bit until it's in a half decent sale or try out the Steam
refund policy.
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you heard
that right). What it does well is that it slowly introduces new concepts >while not just telling you what to do. It feels a bit like Portal in
that respect. What I think it did better was that instead of sequential >levels it has a set of levels where each one contain a number of puzzles
that you can solve in any order. What that means is if you get stuck you
can go and try another puzzle and that may even give you some ideas
about the one you get stuck on.
One bit I hope they ditched is to unlock parts of the game you have to >collect shapes by solving puzzles. You then rotate these various shapes
to make a complete square. I really don't think it added anything to the
game at all besides mild annoyance.
So any games you're looking forward to?
On 04/08/2023 15:31, Justisaur wrote:
Baldur's Gate 3 - unlike the originals is turn based and a different company.
I'm still sitting on the fence about this even though the reviews are in
and are positive. I'm not sure that want I want from an RPG now is what
it will delivery especially given who the developers are. I'll probably
hold off a bit until it's in a half decent sale or try out the Steam
refund policy.
I tried it several times but then I
thought do I really want to die, start again, hope I can progress
slightly further until I finally reach the end.
On Fri, 4 Aug 2023 09:29:21 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you heard
that right). What it does well is that it slowly introduces new concepts
while not just telling you what to do. It feels a bit like Portal in
that respect. What I think it did better was that instead of sequential
levels it has a set of levels where each one contain a number of puzzles
that you can solve in any order. What that means is if you get stuck you
can go and try another puzzle and that may even give you some ideas
about the one you get stuck on.
One bit I hope they ditched is to unlock parts of the game you have to
collect shapes by solving puzzles. You then rotate these various shapes
to make a complete square. I really don't think it added anything to the
game at all besides mild annoyance.
So any games you're looking forward to?
That one, but not if they "improve" the experience by making the puzzles
as brutal as Gehenna. I enjoyed that one for a bit, after solving a few
of the difficult puzzles, but it just became a slog after a while that
made me want to look at a hint book. Never finished.
On 07/08/2023 18:51, Zaghadka wrote:
On Fri, 4 Aug 2023 09:29:21 +0100, in comp.sys.ibm.pc.games.action, JAB
wrote:
It's not often this happens but the original is one of my favourite
games (only let down by the ending) which I've played through three
times. It's a puzzler mixed with some optional philosophy (yes you heard >>> that right). What it does well is that it slowly introduces new concepts >>> while not just telling you what to do. It feels a bit like Portal in
that respect. What I think it did better was that instead of sequential
levels it has a set of levels where each one contain a number of puzzles >>> that you can solve in any order. What that means is if you get stuck you >>> can go and try another puzzle and that may even give you some ideas
about the one you get stuck on.
One bit I hope they ditched is to unlock parts of the game you have to
collect shapes by solving puzzles. You then rotate these various shapes
to make a complete square. I really don't think it added anything to the >>> game at all besides mild annoyance.
So any games you're looking forward to?
That one, but not if they "improve" the experience by making the puzzles
as brutal as Gehenna. I enjoyed that one for a bit, after solving a few
of the difficult puzzles, but it just became a slog after a while that
made me want to look at a hint book. Never finished.
Yep same here, I understand that the idea was here's more of the same
but harder. Unfortunately it felt like a lot the content was the
equivalent of the gold star puzzles in the original. Like you, it got to
the point where I just thought I'm not enjoying this.
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 297 |
Nodes: | 16 (0 / 16) |
Uptime: | 118:53:14 |
Calls: | 6,662 |
Files: | 12,210 |
Messages: | 5,334,363 |