Huh. Not such a bad selection this month. None of the games are
instant classics - either lacking in mass-market appeal or suffering
from some poor production values - but they all are imaginative and,
despite flaws, still fairly well made games.
* Disco Elysium - The Final Cut https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
The oddball RPG enters its final form. Famous for its dialogue system
and characters (and infamous for the drama between its developers and producers), the game is more of a psychological drama than
action-driven adventure. Thus it might not be to everyone's taste. But
niche as it may be, it is an extremely well-made and well-written game
that well deserves the praise heaped upon it.
On 01/08/2023 19:00, Spalls Hurgenson wrote:
* Disco Elysium - The Final Cut
As whenever DE is mentioned I', going to have to chip in that it made it >straight to my top ten of best PC games of all time. A CRPG were failure
is an option and not let's load the last save. That's a rarity.
On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:
On 01/08/2023 19:00, Spalls Hurgenson wrote:
* Disco Elysium - The Final Cut
As whenever DE is mentioned I', going to have to chip in that it made it
straight to my top ten of best PC games of all time. A CRPG were failure
is an option and not let's load the last save. That's a rarity.
"Disco Elysium" is fairly different from most RPGs though, so its understandable that its not to everybody's taste. Sometimes we all
WANT the safe choice, to embrace the usual and comforting. "Disco"
does demand a bit more from players than, say, "Legend of Grimrock" or "Diablo". I get that; sometimes I'm like that too.
But when you're ready for that something new, "Disco" is definitely
worth taking a look at.
Which is why I too recommend "Disco", especially when you can get it
at a bargain price. You don't have to play it immediately, but have it available when your gaming is in the doldrums and you are getting
annoyed by how all your games are so similar. Then you'll be glad you
have "Disco" and doubly-glad you didn't have to pay a premium for it.
;-)
On 02/08/2023 21:20, Spalls Hurgenson wrote:
On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:
On 01/08/2023 19:00, Spalls Hurgenson wrote:
* Disco Elysium - The Final Cut
As whenever DE is mentioned I', going to have to chip in that it made it >>> straight to my top ten of best PC games of all time. A CRPG were failure >>> is an option and not let's load the last save. That's a rarity.
"Disco Elysium" is fairly different from most RPGs though, so its
understandable that its not to everybody's taste. Sometimes we all
WANT the safe choice, to embrace the usual and comforting. "Disco"
does demand a bit more from players than, say, "Legend of Grimrock" or
"Diablo". I get that; sometimes I'm like that too.
But when you're ready for that something new, "Disco" is definitely
worth taking a look at.
Which is why I too recommend "Disco", especially when you can get it
at a bargain price. You don't have to play it immediately, but have it
available when your gaming is in the doldrums and you are getting
annoyed by how all your games are so similar. Then you'll be glad you
have "Disco" and doubly-glad you didn't have to pay a premium for it.
;-)
Putting aside the, the devs are commies crowd the game really does seem
to split opinion with a heavy bias into who has played TT RPG's
(positive) and those who just play CRPG's (negative). I can see why as
it's presented as a CRPG but it plays quite differently from what people
are used to. So it starts with character generation where yes you can >customise your character but it's fairly limited and you certainly
aren't the almost blank slate that is normal. Then you have the game is
very text heavy and the dialogue trees are far more aligned with your >personality and not click through all the options to see which one you
should choose. Last up, basically no combat and the two times there is,
it's played out using dialogue trees.
For me though its biggest strength is that is it addresses well the
ability to get into what would my character do instead of I'll do this
so I can get some gold and a trinket. It's one of the problems I've
always had with CRPG's in general, they aren't that good in allowing you
to develop a character much beyond a class and set of stats/skills and
the occasional this is the good choice and this is the evil choice, oh
but you probably want to take the good choice.
One of the complaints I do think is valid is the blurb used to have open >world in it and it really isn't. There's only two parts to the complete
map and it takes only a few minutes, if that, to go from one side to the >other.
On Tue, 01 Aug 2023 14:00:26 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:I loved Trek to Yomi, the artwork is second to none, if you like the old Kurosawa movies, this game is basically a love letter to them.
Huh. Not such a bad selection this month. None of the games are
instant classics - either lacking in mass-market appeal or suffering
from some poor production values - but they all are imaginative and,
despite flaws, still fairly well made games.
I agree with this summary but I am going to pass. They are not really
to my taste.
Thank you for the post. I completely forgot about it this month.
On Thu, 3 Aug 2023 12:07:52 +0100, JAB <noway@nochance.com> wrote:
On 02/08/2023 21:20, Spalls Hurgenson wrote:
On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:
On 01/08/2023 19:00, Spalls Hurgenson wrote:
* Disco Elysium - The Final Cut
As whenever DE is mentioned I', going to have to chip in that it made it >>>> straight to my top ten of best PC games of all time. A CRPG were failure >>>> is an option and not let's load the last save. That's a rarity.
"Disco Elysium" is fairly different from most RPGs though, so its
understandable that its not to everybody's taste. Sometimes we all
WANT the safe choice, to embrace the usual and comforting. "Disco"
does demand a bit more from players than, say, "Legend of Grimrock" or
"Diablo". I get that; sometimes I'm like that too.
But when you're ready for that something new, "Disco" is definitely
worth taking a look at.
Which is why I too recommend "Disco", especially when you can get it
at a bargain price. You don't have to play it immediately, but have it
available when your gaming is in the doldrums and you are getting
annoyed by how all your games are so similar. Then you'll be glad you
have "Disco" and doubly-glad you didn't have to pay a premium for it.
;-)
Putting aside the, the devs are commies crowd the game really does seem
to split opinion with a heavy bias into who has played TT RPG's
(positive) and those who just play CRPG's (negative). I can see why as
it's presented as a CRPG but it plays quite differently from what people
are used to. So it starts with character generation where yes you can
customise your character but it's fairly limited and you certainly
aren't the almost blank slate that is normal. Then you have the game is
very text heavy and the dialogue trees are far more aligned with your
personality and not click through all the options to see which one you
should choose. Last up, basically no combat and the two times there is,
it's played out using dialogue trees.
For me though its biggest strength is that is it addresses well the
ability to get into what would my character do instead of I'll do this
so I can get some gold and a trinket. It's one of the problems I've
always had with CRPG's in general, they aren't that good in allowing you
to develop a character much beyond a class and set of stats/skills and
the occasional this is the good choice and this is the evil choice, oh
but you probably want to take the good choice.
One of the complaints I do think is valid is the blurb used to have open
world in it and it really isn't. There's only two parts to the complete
map and it takes only a few minutes, if that, to go from one side to the
other.
Even though that was one of my complaints, that was more because of my personal preferences rather than because I felt it would make the game better. One of the things I enjoy in games is the exploring, so having
large, diverse open worlds is a major draw. But giant maps don't
always make a game better - and often work to a game's detriment if
there isn't enough unique content to make that exploration worthwhile
(see my recent complaint about "Ghostwire: Tokyo"). Instead, all that
added space works against the game, either just by wasting your time
crossing and re-crossing huge swathes of the map unnecessarily, or by
filling it with uninteresting, grindy content.
"Disco" decided to avoid the problem by using a smaller map, because
the game's focus was on the interactions and characters. It is /not/ a
game about exploration. As such, it's missing something that I really
enjoy in games (fortunately, it had many other strengths to make up
the lack). But I don't think adding a larger map would have made
"Disco" a better game. It just would have drawn it out, dilluting the experience and losing focus on what made the "Disco" notable in the
first place.
TL;DR: I disliked "Disco's" tiny map too, but in the same way I
disliked "Pac Man's" tiny maps. Doesn't mean the game isn't worth
playing or would be improved by the change. It just means I have a big
map fetish ;-)
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