• HumbleChoice August 2023

    From Spalls Hurgenson@21:1/5 to All on Tue Aug 1 14:00:26 2023
    Cheap games for the cheap gamer! But does cheap mean low quality, or
    just inexpensive? Let's see what we're getting and then decide!


    * Disco Elysium - The Final Cut https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
    The oddball RPG enters its final form. Famous for its dialogue system
    and characters (and infamous for the drama between its developers and producers), the game is more of a psychological drama than
    action-driven adventure. Thus it might not be to everyone's taste. But
    niche as it may be, it is an extremely well-made and well-written game
    that well deserves the praise heaped upon it.


    * Chivalry 2
    https://store.steampowered.com/app/1824220/Chivalry_2/
    If you enjoy whacking people with swords, then you'll love "Chivalry
    2". This online 'shooter' ('hacker'?) lets you play out your medieval
    fantasies in large multiplayer sieges, with semi-realistic and
    visceral and gory combat. But beware the bugs and difficult community.


    * Road 96
    https://store.steampowered.com/app/1466640/Road_96/
    A hitchhiking simulator that lets you play out all the fun and horror
    of thumbing a ride through a procedurally generated world. As much a
    series of mini-games as it is a 'narrative game', it is intriguing in
    its concept, if perhaps a bit repetitive and shallow at times.


    * Trek to Yomi
    https://store.steampowered.com/app/1370050/Trek_to_Yomi/
    A very stylish side-scrolling action game where you take on the role
    of a samurai defending his home town. Mechanically, it may lack
    novelty (although its intricate combat , which verges on Souls-like
    difficult at times) and excellent production values more than make up
    for any lack of innovation.


    * Arcade Paradise
    https://store.steampowered.com/app/1388870/Arcade_Paradise/
    A weird mix of walking sim, and arcade games, "Arcade Paradise" mainly
    exists to feed the nostalgia people feel for classic video game
    arcades. Play the arcades to unlock new games to improve your business
    (no actual tycoon sim mechanics are involved). But ultimately, "Arcade Paradise" is little more than a bunch of knock-off retro-arcade games,
    so if you don't feel any love for that era of games, you probably
    won't have that much fun with it overall.


    * SuchArt: Genius Artist Simulator https://store.steampowered.com/app/1293180/SuchArt_Genius_Artist_Simulator/
    A gameified paint program. Essentially a sandbox/experimental toy that
    lets you create art - in a variety of forms, and not just limited to illustrations - with a wrapper of gameplay tied around it. It's sort
    of like "PC Builder Simulator" for people with a more artistic bent.
    The tools are a bit clumsy and - despite what the teasers suggest -
    you probably won't end up making much worth looking at unless you're
    willing to pour a lot of time and effort into the game. But it's sort
    of fun, I guess.


    * Tin Can
    https://store.steampowered.com/app/1315980/Tin_Can/
    How long can you survive in a failing space-craft? "Tin Can" tests
    your ability to manipulate and balance various systems long enough for
    you make it to safety. Which you probably won't, because the
    difficulty ramps up quickly and there's a lot of stuff to juggle. A
    bit rough around the edges, but interesting in concept, if not
    execution.

    * Hot Brass
    https://store.steampowered.com/app/892860/Hot_Brass/
    A top-down SWAT simulation/strategy game. Its simplified visuals do it
    no favors, and it might just be a bit too restrictive in letting you
    do what you want; at times, it looks and plays a bit too much like a
    mobile game. But for a quick pick-me-up game of close-quarters combat,
    it isn't too bad.



    Huh. Not such a bad selection this month. None of the games are
    instant classics - either lacking in mass-market appeal or suffering
    from some poor production values - but they all are imaginative and,
    despite flaws, still fairly well made games. Given a choice between
    one great game, two average ones and five bad ones (HumbleChoice's
    usual mix) OR four good games (what we're getting this month), I think
    I prefer the latter. And you still can't beat the price.

    But decide for yourself. You have a month to buy these games... or
    not. Me, I've already given them my credit card. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Aug 2 09:16:50 2023
    On Tue, 01 Aug 2023 14:00:26 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Huh. Not such a bad selection this month. None of the games are
    instant classics - either lacking in mass-market appeal or suffering
    from some poor production values - but they all are imaginative and,
    despite flaws, still fairly well made games.

    I agree with this summary but I am going to pass. They are not really
    to my taste.

    Thank you for the post. I completely forgot about it this month.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Aug 2 19:33:45 2023
    On 01/08/2023 19:00, Spalls Hurgenson wrote:
    * Disco Elysium - The Final Cut https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
    The oddball RPG enters its final form. Famous for its dialogue system
    and characters (and infamous for the drama between its developers and producers), the game is more of a psychological drama than
    action-driven adventure. Thus it might not be to everyone's taste. But
    niche as it may be, it is an extremely well-made and well-written game
    that well deserves the praise heaped upon it.

    As whenever DE is mentioned I', going to have to chip in that it made it straight to my top ten of best PC games of all time. A CRPG were failure
    is an option and not let's load the last save. That's a rarity.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Wed Aug 2 16:20:58 2023
    On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:

    On 01/08/2023 19:00, Spalls Hurgenson wrote:
    * Disco Elysium - The Final Cut

    As whenever DE is mentioned I', going to have to chip in that it made it >straight to my top ten of best PC games of all time. A CRPG were failure
    is an option and not let's load the last save. That's a rarity.

    "Disco Elysium" is fairly different from most RPGs though, so its understandable that its not to everybody's taste. Sometimes we all
    WANT the safe choice, to embrace the usual and comforting. "Disco"
    does demand a bit more from players than, say, "Legend of Grimrock" or "Diablo". I get that; sometimes I'm like that too.

    But when you're ready for that something new, "Disco" is definitely
    worth taking a look at.

    Which is why I too recommend "Disco", especially when you can get it
    at a bargain price. You don't have to play it immediately, but have it available when your gaming is in the doldrums and you are getting
    annoyed by how all your games are so similar. Then you'll be glad you
    have "Disco" and doubly-glad you didn't have to pay a premium for it.
    ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Aug 3 12:07:52 2023
    On 02/08/2023 21:20, Spalls Hurgenson wrote:
    On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:

    On 01/08/2023 19:00, Spalls Hurgenson wrote:
    * Disco Elysium - The Final Cut

    As whenever DE is mentioned I', going to have to chip in that it made it
    straight to my top ten of best PC games of all time. A CRPG were failure
    is an option and not let's load the last save. That's a rarity.

    "Disco Elysium" is fairly different from most RPGs though, so its understandable that its not to everybody's taste. Sometimes we all
    WANT the safe choice, to embrace the usual and comforting. "Disco"
    does demand a bit more from players than, say, "Legend of Grimrock" or "Diablo". I get that; sometimes I'm like that too.

    But when you're ready for that something new, "Disco" is definitely
    worth taking a look at.

    Which is why I too recommend "Disco", especially when you can get it
    at a bargain price. You don't have to play it immediately, but have it available when your gaming is in the doldrums and you are getting
    annoyed by how all your games are so similar. Then you'll be glad you
    have "Disco" and doubly-glad you didn't have to pay a premium for it.
    ;-)


    Putting aside the, the devs are commies crowd the game really does seem
    to split opinion with a heavy bias into who has played TT RPG's
    (positive) and those who just play CRPG's (negative). I can see why as
    it's presented as a CRPG but it plays quite differently from what people
    are used to. So it starts with character generation where yes you can
    customise your character but it's fairly limited and you certainly
    aren't the almost blank slate that is normal. Then you have the game is
    very text heavy and the dialogue trees are far more aligned with your personality and not click through all the options to see which one you
    should choose. Last up, basically no combat and the two times there is,
    it's played out using dialogue trees.

    For me though its biggest strength is that is it addresses well the
    ability to get into what would my character do instead of I'll do this
    so I can get some gold and a trinket. It's one of the problems I've
    always had with CRPG's in general, they aren't that good in allowing you
    to develop a character much beyond a class and set of stats/skills and
    the occasional this is the good choice and this is the evil choice, oh
    but you probably want to take the good choice.

    One of the complaints I do think is valid is the blurb used to have open
    world in it and it really isn't. There's only two parts to the complete
    map and it takes only a few minutes, if that, to go from one side to the
    other.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Aug 3 08:16:18 2023
    On Thu, 3 Aug 2023 12:07:52 +0100, JAB <noway@nochance.com> wrote:

    On 02/08/2023 21:20, Spalls Hurgenson wrote:
    On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:

    On 01/08/2023 19:00, Spalls Hurgenson wrote:
    * Disco Elysium - The Final Cut

    As whenever DE is mentioned I', going to have to chip in that it made it >>> straight to my top ten of best PC games of all time. A CRPG were failure >>> is an option and not let's load the last save. That's a rarity.

    "Disco Elysium" is fairly different from most RPGs though, so its
    understandable that its not to everybody's taste. Sometimes we all
    WANT the safe choice, to embrace the usual and comforting. "Disco"
    does demand a bit more from players than, say, "Legend of Grimrock" or
    "Diablo". I get that; sometimes I'm like that too.

    But when you're ready for that something new, "Disco" is definitely
    worth taking a look at.

    Which is why I too recommend "Disco", especially when you can get it
    at a bargain price. You don't have to play it immediately, but have it
    available when your gaming is in the doldrums and you are getting
    annoyed by how all your games are so similar. Then you'll be glad you
    have "Disco" and doubly-glad you didn't have to pay a premium for it.
    ;-)


    Putting aside the, the devs are commies crowd the game really does seem
    to split opinion with a heavy bias into who has played TT RPG's
    (positive) and those who just play CRPG's (negative). I can see why as
    it's presented as a CRPG but it plays quite differently from what people
    are used to. So it starts with character generation where yes you can >customise your character but it's fairly limited and you certainly
    aren't the almost blank slate that is normal. Then you have the game is
    very text heavy and the dialogue trees are far more aligned with your >personality and not click through all the options to see which one you
    should choose. Last up, basically no combat and the two times there is,
    it's played out using dialogue trees.

    For me though its biggest strength is that is it addresses well the
    ability to get into what would my character do instead of I'll do this
    so I can get some gold and a trinket. It's one of the problems I've
    always had with CRPG's in general, they aren't that good in allowing you
    to develop a character much beyond a class and set of stats/skills and
    the occasional this is the good choice and this is the evil choice, oh
    but you probably want to take the good choice.

    One of the complaints I do think is valid is the blurb used to have open >world in it and it really isn't. There's only two parts to the complete
    map and it takes only a few minutes, if that, to go from one side to the >other.

    Even though that was one of my complaints, that was more because of my
    personal preferences rather than because I felt it would make the game
    better. One of the things I enjoy in games is the exploring, so having
    large, diverse open worlds is a major draw. But giant maps don't
    always make a game better - and often work to a game's detriment if
    there isn't enough unique content to make that exploration worthwhile
    (see my recent complaint about "Ghostwire: Tokyo"). Instead, all that
    added space works against the game, either just by wasting your time
    crossing and re-crossing huge swathes of the map unnecessarily, or by
    filling it with uninteresting, grindy content.

    "Disco" decided to avoid the problem by using a smaller map, because
    the game's focus was on the interactions and characters. It is /not/ a
    game about exploration. As such, it's missing something that I really
    enjoy in games (fortunately, it had many other strengths to make up
    the lack). But I don't think adding a larger map would have made
    "Disco" a better game. It just would have drawn it out, dilluting the experience and losing focus on what made the "Disco" notable in the
    first place.


    TL;DR: I disliked "Disco's" tiny map too, but in the same way I
    disliked "Pac Man's" tiny maps. Doesn't mean the game isn't worth
    playing or would be improved by the change. It just means I have a big
    map fetish ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Fri Aug 4 08:56:18 2023
    Am 02.08.23 um 15:16 schrieb Mike S.:
    On Tue, 01 Aug 2023 14:00:26 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Huh. Not such a bad selection this month. None of the games are
    instant classics - either lacking in mass-market appeal or suffering
    from some poor production values - but they all are imaginative and,
    despite flaws, still fairly well made games.

    I agree with this summary but I am going to pass. They are not really
    to my taste.

    Thank you for the post. I completely forgot about it this month.
    I loved Trek to Yomi, the artwork is second to none, if you like the old Kurosawa movies, this game is basically a love letter to them.
    And yes it is somehow repetitive, but basically all Samurai games are
    compared to for instance Ghost of Thushima which is basically 10 times
    bigger got high praise, I was way less bored and more entertained by
    Trek to Yomi than Ghost of Th... which is basically in its core a
    repetitive open world game with basically 3 different missions rolled
    over half of japan!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Aug 4 09:17:20 2023
    On 03/08/2023 13:16, Spalls Hurgenson wrote:
    On Thu, 3 Aug 2023 12:07:52 +0100, JAB <noway@nochance.com> wrote:

    On 02/08/2023 21:20, Spalls Hurgenson wrote:
    On Wed, 2 Aug 2023 19:33:45 +0100, JAB <noway@nochance.com> wrote:

    On 01/08/2023 19:00, Spalls Hurgenson wrote:
    * Disco Elysium - The Final Cut

    As whenever DE is mentioned I', going to have to chip in that it made it >>>> straight to my top ten of best PC games of all time. A CRPG were failure >>>> is an option and not let's load the last save. That's a rarity.

    "Disco Elysium" is fairly different from most RPGs though, so its
    understandable that its not to everybody's taste. Sometimes we all
    WANT the safe choice, to embrace the usual and comforting. "Disco"
    does demand a bit more from players than, say, "Legend of Grimrock" or
    "Diablo". I get that; sometimes I'm like that too.

    But when you're ready for that something new, "Disco" is definitely
    worth taking a look at.

    Which is why I too recommend "Disco", especially when you can get it
    at a bargain price. You don't have to play it immediately, but have it
    available when your gaming is in the doldrums and you are getting
    annoyed by how all your games are so similar. Then you'll be glad you
    have "Disco" and doubly-glad you didn't have to pay a premium for it.
    ;-)


    Putting aside the, the devs are commies crowd the game really does seem
    to split opinion with a heavy bias into who has played TT RPG's
    (positive) and those who just play CRPG's (negative). I can see why as
    it's presented as a CRPG but it plays quite differently from what people
    are used to. So it starts with character generation where yes you can
    customise your character but it's fairly limited and you certainly
    aren't the almost blank slate that is normal. Then you have the game is
    very text heavy and the dialogue trees are far more aligned with your
    personality and not click through all the options to see which one you
    should choose. Last up, basically no combat and the two times there is,
    it's played out using dialogue trees.

    For me though its biggest strength is that is it addresses well the
    ability to get into what would my character do instead of I'll do this
    so I can get some gold and a trinket. It's one of the problems I've
    always had with CRPG's in general, they aren't that good in allowing you
    to develop a character much beyond a class and set of stats/skills and
    the occasional this is the good choice and this is the evil choice, oh
    but you probably want to take the good choice.

    One of the complaints I do think is valid is the blurb used to have open
    world in it and it really isn't. There's only two parts to the complete
    map and it takes only a few minutes, if that, to go from one side to the
    other.

    Even though that was one of my complaints, that was more because of my personal preferences rather than because I felt it would make the game better. One of the things I enjoy in games is the exploring, so having
    large, diverse open worlds is a major draw. But giant maps don't
    always make a game better - and often work to a game's detriment if
    there isn't enough unique content to make that exploration worthwhile
    (see my recent complaint about "Ghostwire: Tokyo"). Instead, all that
    added space works against the game, either just by wasting your time
    crossing and re-crossing huge swathes of the map unnecessarily, or by
    filling it with uninteresting, grindy content.

    "Disco" decided to avoid the problem by using a smaller map, because
    the game's focus was on the interactions and characters. It is /not/ a
    game about exploration. As such, it's missing something that I really
    enjoy in games (fortunately, it had many other strengths to make up
    the lack). But I don't think adding a larger map would have made
    "Disco" a better game. It just would have drawn it out, dilluting the experience and losing focus on what made the "Disco" notable in the
    first place.


    TL;DR: I disliked "Disco's" tiny map too, but in the same way I
    disliked "Pac Man's" tiny maps. Doesn't mean the game isn't worth
    playing or would be improved by the change. It just means I have a big
    map fetish ;-)

    I didn't dislike it not being openworld and what probably helped that is
    it was a game that was above my normal budget and I wasn't quite sure
    about. So I did spend slightly more time than a usually do reading
    watching reviews. That made me realised that the blurb calling it
    openworld was somewhat stretching what the term means. Saying that even
    then I was still surprised just how small the entire map was. As you say
    though that space was packed full of things to do. It's something that
    annoyed me about some of the comments made about the game. There whre
    quite a few, for example, that complained about the amount of reading
    they had to do. I just thought, did you not look into the game at all
    before you bought it. Not being openworld I thought was a more valid
    compliant.

    Exploration is something I do like in games which I why I've put a lot
    of time into FO:3/NV and Skyrim. FO:4 kinda fell flat on that as
    although you could explore most of the content you found just felt like
    cookie cutter kill all the bad guys. I had the same problem with the
    dungeons in Oblivion. It was only after doing a few of them I realised
    that they were basically procedural generated and there was no real
    story to them.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)