• Dark Forces Redux

    From Spalls Hurgenson@21:1/5 to All on Thu Jul 13 12:18:11 2023
    When it comes to mid-90s FPS games, "Doom" is undoubtedly the king...
    but "Dark Forces" always came a close second, as far as I was
    concerned. And as much as I love "Doom", "Dark Forces" is by far the
    more modern of the two games, with its more 'realistic' level design
    and story-based adventure hearkening to what "Half Life" would later standardize.

    "Dark Forces" was never a 'lost' game; although a DOS game, it was
    always fairly easy to get it running, either in Win9x directly or
    later through DOSBox on NT-era machines. But while it was technically
    runnable, its engine and controls were increasingly dated. Designed
    for 4:3 monitors and before mouse-look was common, the original feels
    cramped and claustrophobic compared to modern titles.

    There have been attempts to modernize the engine - DarkXL was one such
    project; another attempted to port the game to the Unreal engine - but
    they never gained much recognition. TheForceEngine (https://theforceengine.github.io/) is the latest, and here's hoping
    it has better longevity.

    This iteration is off to a good start; I gave it a test run through a
    couple of levels and it's running pretty well. The wide-screen mode is
    very welcome, but not nearly so much as the smooth mouse control. Of
    course, being able to pinpoint headshots from across the level by
    dropping the mouse cursor on a stormtrooper's noggin does take some of
    the challenge away from the game.

    Although it's not yet implemented, "Outlaws" is expected to be
    supported by this engine as well. TheForceEngine also has support for
    mods too, so hopefully graphic enhancements aren't too far behind
    either.

    Anyway, seeing as DarkXL is nearly impossible to find, TheForceEngine
    is probably the best way to play "Dark Forces" nowadays. If you've
    been hankering to replay this old classic, give it a try.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Jul 14 09:56:55 2023
    On Thu, 13 Jul 2023 12:18:11 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    When it comes to mid-90s FPS games, "Doom" is undoubtedly the king...
    but "Dark Forces" always came a close second, as far as I was
    concerned. And as much as I love "Doom", "Dark Forces" is by far the
    more modern of the two games, with its more 'realistic' level design
    and story-based adventure hearkening to what "Half Life" would later >standardize.

    "Dark Forces" was never a 'lost' game; although a DOS game, it was
    always fairly easy to get it running, either in Win9x directly or
    later through DOSBox on NT-era machines. But while it was technically >runnable, its engine and controls were increasingly dated. Designed
    for 4:3 monitors and before mouse-look was common, the original feels
    cramped and claustrophobic compared to modern titles.

    There have been attempts to modernize the engine - DarkXL was one such >project; another attempted to port the game to the Unreal engine - but
    they never gained much recognition. TheForceEngine >(https://theforceengine.github.io/) is the latest, and here's hoping
    it has better longevity.

    This iteration is off to a good start; I gave it a test run through a
    couple of levels and it's running pretty well. The wide-screen mode is
    very welcome, but not nearly so much as the smooth mouse control. Of
    course, being able to pinpoint headshots from across the level by
    dropping the mouse cursor on a stormtrooper's noggin does take some of
    the challenge away from the game.

    Although it's not yet implemented, "Outlaws" is expected to be
    supported by this engine as well. TheForceEngine also has support for
    mods too, so hopefully graphic enhancements aren't too far behind
    either.

    Anyway, seeing as DarkXL is nearly impossible to find, TheForceEngine
    is probably the best way to play "Dark Forces" nowadays. If you've
    been hankering to replay this old classic, give it a try.

    Thank you. Always looking for new ways to play old games, and Dark Forces
    was a good one.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Fri Jul 14 12:50:59 2023
    On Fri, 14 Jul 2023 09:56:55 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Thu, 13 Jul 2023 12:18:11 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    There have been attempts to modernize the engine - DarkXL was one such >>project; another attempted to port the game to the Unreal engine - but
    they never gained much recognition. TheForceEngine >>(https://theforceengine.github.io/) is the latest, and here's hoping
    it has better longevity.

    Thank you. Always looking for new ways to play old games, and Dark Forces
    was a good one.

    I think I had a bit more fun with DarkXL, if only because - if I'm
    remembering correctly - it did a bit more with colored lighting, and
    I'm a sucker for colored lighting effects. TheForceEngine is fairly
    true to the original with regards to the rendering, so it doesn't look
    quite as nice.

    (OTOH, DarkXL didn't do wide-screen that I recall)

    Of course, DarkXL is difficult to get ahold of and, in any case, is no
    longer being developed. I've no idea if it even runs on modern
    operating systems.

    So it's cool to see another project keeping the dream alive.
    Unfortunately, it is unclear if TheForceEngine is open-source or not
    (the source code is available for download, but that doesn't
    necessarily make it open source). Given how closely the code is based
    on the original, the developer ("Lucius") might not be able to make it open-source. Based on his blog-posts where he goes over the code of
    the original game, the newer engine was in no way a clean-room
    implementation. Disney nee LucasArts would therefore be within their
    rights to shutdown the project at any time.

    TL;DR: grab it sooner rather than later, because there's no promise TheForceEngine won't go the same way as DarkXL in the future. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Sat Jul 15 17:04:58 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:u380bi9cral98ouq3gmdcsuq98na1b3ivs@4ax.com:

    This iteration is off to a good start; I gave it a test run through a
    couple of levels and it's running pretty well. The wide-screen mode is
    very welcome, but not nearly so much as the smooth mouse control. Of
    course, being able to pinpoint headshots from across the level by
    dropping the mouse cursor on a stormtrooper's noggin does take some of
    the challenge away from the game.

    Although it's not yet implemented, "Outlaws" is expected to be
    supported by this engine as well. TheForceEngine also has support for
    mods too, so hopefully graphic enhancements aren't too far behind
    either.


    Thanks very much for this. Dark Forces and Outlaws were two of my favourite games back in the 90s. I still have the boxes on my shelves. I also bought
    them on Steam, trying to recapture the magic, but I never managed to get them to run very well. TheForceEngine seems to run well and does the trick for me,

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

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  • From Ant@21:1/5 to Mark P. Nelson on Sat Jul 15 21:33:43 2023
    Mark P. Nelson <markpnelson@sbcglobal.net> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:u380bi9cral98ouq3gmdcsuq98na1b3ivs@4ax.com:

    This iteration is off to a good start; I gave it a test run through a couple of levels and it's running pretty well. The wide-screen mode is
    very welcome, but not nearly so much as the smooth mouse control. Of course, being able to pinpoint headshots from across the level by
    dropping the mouse cursor on a stormtrooper's noggin does take some of
    the challenge away from the game.

    Although it's not yet implemented, "Outlaws" is expected to be
    supported by this engine as well. TheForceEngine also has support for
    mods too, so hopefully graphic enhancements aren't too far behind
    either.


    Thanks very much for this. Dark Forces and Outlaws were two of my favourite games back in the 90s. I still have the boxes on my shelves. I also bought them on Steam, trying to recapture the magic, but I never managed to get them to run very well. TheForceEngine seems to run well and does the trick for me,

    Both were great games. I remember Outlaws' multiplayer too.
    --
    "Give proper recognition to those widows who are really in need." --1 Timothy 5:3. Dang peeling skins on toes, fingers, and Eucalyptus trees. Also, Beatles' tunes.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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  • From Spalls Hurgenson@21:1/5 to Ant on Sun Jul 16 09:14:21 2023
    On Sat, 15 Jul 2023 21:33:43 +0000, ant@zimage.comANT (Ant) wrote:

    Mark P. Nelson <markpnelson@sbcglobal.net> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in
    news:u380bi9cral98ouq3gmdcsuq98na1b3ivs@4ax.com:

    This iteration is off to a good start; I gave it a test run through a
    couple of levels and it's running pretty well. The wide-screen mode is
    very welcome, but not nearly so much as the smooth mouse control. Of
    course, being able to pinpoint headshots from across the level by
    dropping the mouse cursor on a stormtrooper's noggin does take some of
    the challenge away from the game.

    Although it's not yet implemented, "Outlaws" is expected to be
    supported by this engine as well. TheForceEngine also has support for
    mods too, so hopefully graphic enhancements aren't too far behind
    either.


    Thanks very much for this. Dark Forces and Outlaws were two of my favourite >> games back in the 90s. I still have the boxes on my shelves. I also bought >> them on Steam, trying to recapture the magic, but I never managed to get them
    to run very well. TheForceEngine seems to run well and does the trick for me,

    Both were great games. I remember Outlaws' multiplayer too.

    Sadly, TheForceEngine doesn't yet run "Outlaws". It's a planned
    feature, but not yet implemented. The GOG version of the game
    fortunately runs well enough on modern operating systems, but I'm
    eager to see the game running in wide-screen mode. And maybe get
    updated with some visual flair.

    That said, as much as I loved parts of "Outlaws", some its level
    design was attrocious, incorporating the worst lessons from late-90s
    FPS games. Too many of the levels (in particular, the canyons, the
    mines and the sawmill) were attrociously maze-like. You'd scour the
    map looking for a hard-to-see switch that would open a door on the
    other side of the map. And then - after finally noticing the
    difference and entering the new area - you'd have to repeat the
    process again and again before coming to the end of the level.

    The combat, the atmosphere, the controls, the visuals, the music (the
    music!) were all excellently done... but that level design? Argh.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Mon Jul 17 04:32:28 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sat, 15 Jul 2023 21:33:43 +0000, ant@zimage.comANT (Ant) wrote:

    Mark P. Nelson <markpnelson@sbcglobal.net> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in
    news:u380bi9cral98ouq3gmdcsuq98na1b3ivs@4ax.com:

    This iteration is off to a good start; I gave it a test run through a
    couple of levels and it's running pretty well. The wide-screen mode is >> > very welcome, but not nearly so much as the smooth mouse control. Of
    course, being able to pinpoint headshots from across the level by
    dropping the mouse cursor on a stormtrooper's noggin does take some of >> > the challenge away from the game.

    Although it's not yet implemented, "Outlaws" is expected to be
    supported by this engine as well. TheForceEngine also has support for
    mods too, so hopefully graphic enhancements aren't too far behind
    either.


    Thanks very much for this. Dark Forces and Outlaws were two of my favourite
    games back in the 90s. I still have the boxes on my shelves. I also bought >> them on Steam, trying to recapture the magic, but I never managed to get them
    to run very well. TheForceEngine seems to run well and does the trick for me,

    Both were great games. I remember Outlaws' multiplayer too.

    Sadly, TheForceEngine doesn't yet run "Outlaws". It's a planned
    feature, but not yet implemented. The GOG version of the game
    fortunately runs well enough on modern operating systems, but I'm
    eager to see the game running in wide-screen mode. And maybe get
    updated with some visual flair.

    That said, as much as I loved parts of "Outlaws", some its level
    design was attrocious, incorporating the worst lessons from late-90s
    FPS games. Too many of the levels (in particular, the canyons, the
    mines and the sawmill) were attrociously maze-like. You'd scour the
    map looking for a hard-to-see switch that would open a door on the
    other side of the map. And then - after finally noticing the
    difference and entering the new area - you'd have to repeat the
    process again and again before coming to the end of the level.

    The combat, the atmosphere, the controls, the visuals, the music (the
    music!) were all excellently done... but that level design? Argh.

    Someone needs to make a remake of it! Even a clone.
    --
    "The people served the Lord throughout the lifetime of Joshua and of the elders who outlived him and who had seen all the great things the Lord had done for Israel." --Judges 2:7. Dang peeling skins, poops, bodies, heat, bodies, humans, rodents, z, etc.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From Spalls Hurgenson@21:1/5 to spallshurgenson@gmail.com on Wed Aug 23 19:29:29 2023
    On Thu, 13 Jul 2023 12:18:11 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    There have been attempts to modernize the engine - DarkXL was one such >project; another attempted to port the game to the Unreal engine - but
    they never gained much recognition. TheForceEngine >(https://theforceengine.github.io/) is the latest, and here's hoping
    it has better longevity.

    Meanwhile, an official remaster has just been announced: "Dark Forces
    Remaster" (see the trailer here: https://www.youtube.com/watch?v=4b9TTurkH4c)and as excited as the
    unofficial ForceEngine remake made me, this one just makes me
    depressed.

    Partly because I know this is going to doom all the unofficial
    remakes, because those are now competing with an official product.
    We'll see how quick the publishers are to 'Fox'* the fan-projects lest
    they cannibalize sales of their Remaster. There was a lot of love and
    effort put into those fan-projects, and it's all going to have to be
    abandoned just to leech some more money from our wallets. You can bet
    that owners of the original game aren't getting the Remaster for free.

    Worse, the fan-remakes were helping to ensure that Dark Forces would
    remain a viable game not only for the current generation of gamers,
    but for future gamers too. I doubt that we'll see ports of the
    official remaster to x128 chips or Winux 2045 or whatever OS/hardware
    we're using twenty years down the line. But with fan-projects? It's
    well within the realms of possibility.

    More, the ForceEngine remake actually looks BETTER than NightDive's
    official remaster. Nightdive is once again using their KEX engine and
    redoing all the models and textures, and - by doing so - the game has
    lost a lot of its grungy look. The fan-mods look a lot more colorful
    too.

    Finally, I have a continuing issue with publishers constantly pushing
    out remakes. It's one thing if fans do it; it's a love-letter to old
    games. But publishers are callously commercializing our nostalgia, and
    I'd much rather their resources be put to actually creating something
    new.

    Well, I hope the ForceEngine team keeps working on their port up and
    until they get the inevitable cease-and-desist arrives in their
    post-box, adding as many new features and patching out as many bugs as
    they can in the limited time they have left. Because I'd much rather
    play their remake than buy a game I've paid for four times already.








    * sing out if you remember the origin of this obscure term

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Spalls Hurgenson on Thu Aug 24 01:16:55 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 13 Jul 2023 12:18:11 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    There have been attempts to modernize the engine - DarkXL was one such >project; another attempted to port the game to the Unreal engine - but
    they never gained much recognition. TheForceEngine >(https://theforceengine.github.io/) is the latest, and here's hoping
    it has better longevity.

    Meanwhile, an official remaster has just been announced: "Dark Forces Remaster" (see the trailer here: https://www.youtube.com/watch?v=4b9TTurkH4c)and as excited as the
    unofficial ForceEngine remake made me, this one just makes me
    depressed.

    Partly because I know this is going to doom all the unofficial
    remakes, because those are now competing with an official product.
    We'll see how quick the publishers are to 'Fox'* the fan-projects lest
    they cannibalize sales of their Remaster. There was a lot of love and
    effort put into those fan-projects, and it's all going to have to be abandoned just to leech some more money from our wallets. You can bet
    that owners of the original game aren't getting the Remaster for free.

    Worse, the fan-remakes were helping to ensure that Dark Forces would
    remain a viable game not only for the current generation of gamers,
    but for future gamers too. I doubt that we'll see ports of the
    official remaster to x128 chips or Winux 2045 or whatever OS/hardware
    we're using twenty years down the line. But with fan-projects? It's
    well within the realms of possibility.

    More, the ForceEngine remake actually looks BETTER than NightDive's
    official remaster. Nightdive is once again using their KEX engine and
    redoing all the models and textures, and - by doing so - the game has
    lost a lot of its grungy look. The fan-mods look a lot more colorful
    too.

    Finally, I have a continuing issue with publishers constantly pushing
    out remakes. It's one thing if fans do it; it's a love-letter to old
    games. But publishers are callously commercializing our nostalgia, and
    I'd much rather their resources be put to actually creating something
    new.

    Well, I hope the ForceEngine team keeps working on their port up and
    until they get the inevitable cease-and-desist arrives in their
    post-box, adding as many new features and patching out as many bugs as
    they can in the limited time they have left. Because I'd much rather
    play their remake than buy a game I've paid for four times already.

    * sing out if you remember the origin of this obscure term

    Fans' remakes looked better especially in the newer Unreal engine.
    --
    "Jesus did not want anyone to know where they were, because he was teaching his disciples. He said to them, 'The Son of Man is going to be betrayed into the hands of men. They will kill him, and after three days he will rise.'" --Mark 9:30-31. Bug bites,
    heat, power outages, clocks, etc. D: Star Wars' Ahsoka, Rebels, loth-cats, etc. :D
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Ant on Thu Aug 24 05:53:31 2023
    Ant <ant@zimage.comant> wrote:
    ...
    Fans' remakes looked better especially in the newer Unreal engine.

    https://www.youtube.com/playlist?list=PLJwWkj6Ml4yzFO47LVoFNJMy-yCInvYdZ for that one.
    --
    "Jesus did not want anyone to know where they were, because he was teaching his disciples. He said to them, 'The Son of Man is going to be betrayed into the hands of men. They will kill him, and after three days he will rise.'" --Mark 9:30-31. Bug bites,
    heat, power outages, clocks, etc. D: Star Wars' Ahsoka, Rebels, loth-cats, etc. :D
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Aug 24 16:15:15 2023
    On Wed, 23 Aug 2023 19:29:29 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 13 Jul 2023 12:18:11 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:


    There have been attempts to modernize the engine - DarkXL was one such >>project; another attempted to port the game to the Unreal engine - but
    they never gained much recognition. TheForceEngine >>(https://theforceengine.github.io/) is the latest, and here's hoping
    it has better longevity.

    Meanwhile, an official remaster has just been announced: "Dark Forces >Remaster" (see the trailer here: >https://www.youtube.com/watch?v=4b9TTurkH4c)and as excited as the
    unofficial ForceEngine remake made me, this one just makes me
    depressed.

    Partly because I know this is going to doom all the unofficial
    remakes, because those are now competing with an official product.
    We'll see how quick the publishers are to 'Fox'* the fan-projects lest
    they cannibalize sales of their Remaster. There was a lot of love and
    effort put into those fan-projects, and it's all going to have to be >abandoned just to leech some more money from our wallets. You can bet
    that owners of the original game aren't getting the Remaster for free.

    Worse, the fan-remakes were helping to ensure that Dark Forces would
    remain a viable game not only for the current generation of gamers,
    but for future gamers too. I doubt that we'll see ports of the
    official remaster to x128 chips or Winux 2045 or whatever OS/hardware
    we're using twenty years down the line. But with fan-projects? It's
    well within the realms of possibility.

    More, the ForceEngine remake actually looks BETTER than NightDive's
    official remaster. Nightdive is once again using their KEX engine and
    redoing all the models and textures, and - by doing so - the game has
    lost a lot of its grungy look. The fan-mods look a lot more colorful
    too.

    Finally, I have a continuing issue with publishers constantly pushing
    out remakes. It's one thing if fans do it; it's a love-letter to old
    games. But publishers are callously commercializing our nostalgia, and
    I'd much rather their resources be put to actually creating something
    new.

    Well, I hope the ForceEngine team keeps working on their port up and
    until they get the inevitable cease-and-desist arrives in their
    post-box, adding as many new features and patching out as many bugs as
    they can in the limited time they have left. Because I'd much rather
    play their remake than buy a game I've paid for four times already.

    What the hell does "pre-alpha" mean? Is it in the zygote development
    stage? That's not a thing.

    I will keep downloading ForceEngine updates until Nightdive releases
    something, if they even have the rights rn in the first place. At the
    rate of the System Shock reboot, that'll be 7 years from now.

    Nightdive is really pissing me off. They are the worst at hyped-up
    marketing capitalizing on nostalgia with poor follow-through on
    deliverables.*

    This reads to me as highly speculative marketing, not indicative of a
    product or even a rights agreement.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    *System Shock remake Kickstarter is pretty good, btw. But boy was
    development a mess and it was delivered nearly half a decade late. I
    think it was all luck.

    --- SoupGate-Win32 v1.05
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