• FarCry source code in the wild

    From Spalls Hurgenson@21:1/5 to All on Mon Jul 3 20:05:33 2023
    Here's some news I never thought I'd see: the source code for Crytek's
    2004 FPS, "FarCry" was posted to archive.org.* It appears to be
    genuine, and has been hypothesized to be the code provided to Ubisoft
    minus the DRM. It appears to be genuine, although there's some
    question as to whether it compiles or not. In any event, it's only the
    program code, and - missing the game assets (maps, textures, models,
    etc.) you won't get very far with it.

    It's unknown who posted the code; quite possibly some disgruntled
    employee who probably should have known better. I'm sure the People In
    Charge will make quite a fuss about this, although probably more about
    the leak than the code itself. As impressive as "FarCry" was in 2004,
    it's extremely long in the tooth today. Designed for single-core
    processors and GPUs stuck on DirectX9, it's not a crown jewel of
    Crytek.

    Examining the code will be of interest to game historians but probably
    nobody else. It's not like somebody is going to start churning out new
    games using the FarCry engine... not when Unity or Unreal are far more
    capable, easy to use, and without potential legal entanglements. It
    would be great if Crytek just rolled with it and made the code
    officially public - not necessarily open-source, but neither demanding
    it be taken down either. Still, it may not be entirely up to them, if
    the code includes third-party libraries, which is likely.

    Regardless of Crytek's decision, now that the code is 'out there',
    there's no putting that genie back into its bottle. Hopefully some
    invested gamers will start poring through the code, finding all sorts
    of interesting tidbits and tricks used to squeeze so much performance
    out of 2000s-era PCs. "FarCry" really was breath-taking when it first
    came out, challenging Id and Epic in their own arena. Pretty good for
    their first game.




    * https://archive.org/details/far-cry-1.34-complet

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  • From Metal Guru@21:1/5 to Spalls Hurgenson on Tue Jul 4 16:48:13 2023
    On 7/3/2023 8:05 PM, Spalls Hurgenson wrote:

    Regardless of Crytek's decision, now that the code is 'out there',
    there's no putting that genie back into its bottle. Hopefully some
    invested gamers will start poring through the code, finding all sorts
    of interesting tidbits and tricks used to squeeze so much performance
    out of 2000s-era PCs. "FarCry" really was breath-taking when it first
    came out, challenging Id and Epic in their own arena. Pretty good for
    their first game.

    * https://archive.org/details/far-cry-1.34-complet

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