• Old Republic - Bioware no more

    From Spalls Hurgenson@21:1/5 to All on Mon Jul 3 11:41:43 2023
    While "Star Wars: The Old Republic" was never the sequel to the
    "Knights of the Old Republic" games that I wanted, it was still a
    fairly impressive production. While designed as an MMO, it nonetheless
    featured a very strong campaign (several of them, in fact) that could
    be played in single-player. It was unique - for its time, at least -
    in being the first fully-voiced MMO, indicative of how much work was
    put into making the story an important component of the game.

    So it's somewhat disheartening to see EA take the game out of
    Bioware's hands and pass it over Broadsword studios. Not so much
    because I distrust Broadsword's handling of the service (honestly,
    I've no idea as to whether they're up to the task or not) as it is a unhappiness as to Electronic Art's continued diminishment of Bioware.

    Because, of course, that's what EA does. It purchases great
    development studios, pushes them to crank out sequels, drives out the
    most creative team members, and then finally closes the studio
    entirely (although often keeping the name alive to be slapped on new
    projects). And I think that "The Old Republic" being taken away from
    Bioware is a sign of the final stages of Bioware's "EA-ification".

    There's more to it, of course. Doubtlessly the changing licensing
    situation of the Star Wars IP - for the longest time, solely granted
    to Electronic Arts, but now being made available to Ubisoft and others
    - plays a role in this decision. Maturation of the product, flagging
    sales of the game and new Bioware projects may also be affecting this
    decision. But handing "Old Republic" to another studio also indicates
    a lack of faith by EA in Bioware being able to manage it and create
    new projects. EA could give Bioware more resources, but are chosing
    not to.

    Still, the Bioware of today isn't really the Bioware we remember so
    fondly; all the best creatives and leads have left for greener
    pastures. It isn't the same studio that created the classics we know
    and remember so fondly.

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  • From Werner P.@21:1/5 to All on Wed Jul 5 09:12:46 2023
    Am 03.07.23 um 17:41 schrieb Spalls Hurgenson:
    Because, of course, that's what EA does. It purchases great
    development studios, pushes them to crank out sequels, drives out the
    most creative team members, and then finally closes the studio
    entirely (although often keeping the name alive to be slapped on new projects). And I think that "The Old Republic" being taken away from
    Bioware is a sign of the final stages of Bioware's "EA-ification".
    Bioware is basically Origin in slow motion, the minute EA bought the
    Studio I knew it was the end of it. Any studio which cannot crank out
    yearly sequels like their sports studio is imminently on a path to doom. Bioware simply was never a studio like that, it was closer to Origin,
    being able to produce a well working title which generates cash but then
    has a drought within the next development cycle, in the end this works
    out but does not generated yearly cash and sometimes if a title fails exptectations produces the occasional cash drought!
    How such a model fits into a maximum the cash income model of EA nobody
    really knows and EA has not figured it out as sustainable model, they
    just know how to milk the cow until it is dry!

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  • From Spalls Hurgenson@21:1/5 to Werner P. on Wed Jul 5 08:14:50 2023
    On Wed, 5 Jul 2023 09:12:46 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 03.07.23 um 17:41 schrieb Spalls Hurgenson:
    Because, of course, that's what EA does. It purchases great
    development studios, pushes them to crank out sequels, drives out the
    most creative team members, and then finally closes the studio
    entirely (although often keeping the name alive to be slapped on new
    projects). And I think that "The Old Republic" being taken away from
    Bioware is a sign of the final stages of Bioware's "EA-ification".

    Bioware is basically Origin in slow motion, the minute EA bought the
    Studio I knew it was the end of it. Any studio which cannot crank out
    yearly sequels like their sports studio is imminently on a path to doom. >Bioware simply was never a studio like that, it was closer to Origin,
    being able to produce a well working title which generates cash but then
    has a drought within the next development cycle, in the end this works
    out but does not generated yearly cash and sometimes if a title fails >exptectations produces the occasional cash drought!

    Not just Origin. They did it with Westwood too; nothing but "Command
    and Conquer" games until the inevitable end. Maxis just cranks out DLC
    for "The Sims" (with an occasional platform upgrade to keep the gravy
    train going).

    Inevitably, Bioware will die too. And I fully expect that - ten years
    after that happens - EA will release a new product (perhaps some sort
    of smart-watch medical app) re-using the company name, just because
    they own the IP. And maybe just to rub it in the faces of fans of the
    classic games.

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  • From Werner P.@21:1/5 to All on Wed Jul 5 16:08:18 2023
    Am 05.07.23 um 14:14 schrieb Spalls Hurgenson:
    Inevitably, Bioware will die too. And I fully expect that - ten years
    after that happens - EA will release a new product (perhaps some sort
    of smart-watch medical app) re-using the company name, just because
    they own the IP. And maybe just to rub it in the faces of fans of the
    classic games.
    Definitely it is a shame how they treated the Origin brand and the
    Ultima franchise, EA simply was too stupid to do anything with all the
    assets origin had.
    Look how Square basically built an empire on Final Fantasy while EA
    tanked literally Ultima which was the western final fantasy, Wing
    Commander, which had cornered space action sims, and Ultima Online and
    now literally any asset Bioware has had built so far.
    If it was not for their sports franchises EA probably would have gone
    bankrupt in the 90s simply by its own studpidity it started to develop
    after a constant cash cow was discovered.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Jul 5 09:15:05 2023
    On Wed, 05 Jul 2023 08:14:50 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Wed, 5 Jul 2023 09:12:46 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 03.07.23 um 17:41 schrieb Spalls Hurgenson:
    Because, of course, that's what EA does. It purchases great
    development studios, pushes them to crank out sequels, drives out the
    most creative team members, and then finally closes the studio
    entirely (although often keeping the name alive to be slapped on new
    projects). And I think that "The Old Republic" being taken away from
    Bioware is a sign of the final stages of Bioware's "EA-ification".

    Bioware is basically Origin in slow motion, the minute EA bought the
    Studio I knew it was the end of it. Any studio which cannot crank out >>yearly sequels like their sports studio is imminently on a path to doom. >>Bioware simply was never a studio like that, it was closer to Origin,
    being able to produce a well working title which generates cash but then >>has a drought within the next development cycle, in the end this works
    out but does not generated yearly cash and sometimes if a title fails >>exptectations produces the occasional cash drought!

    Not just Origin. They did it with Westwood too; nothing but "Command
    and Conquer" games until the inevitable end. Maxis just cranks out DLC
    for "The Sims" (with an occasional platform upgrade to keep the gravy
    train going).

    Inevitably, Bioware will die too. And I fully expect that - ten years
    after that happens - EA will release a new product (perhaps some sort
    of smart-watch medical app) re-using the company name, just because
    they own the IP. And maybe just to rub it in the faces of fans of the
    classic games.

    It'll be a VR product I bet. Bioware haptic suit.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Ant@21:1/5 to Spalls Hurgenson on Wed Jul 5 16:18:02 2023
    I never got to play this MMORPG version. :(


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    While "Star Wars: The Old Republic" was never the sequel to the
    "Knights of the Old Republic" games that I wanted, it was still a
    fairly impressive production. While designed as an MMO, it nonetheless featured a very strong campaign (several of them, in fact) that could
    be played in single-player. It was unique - for its time, at least -
    in being the first fully-voiced MMO, indicative of how much work was
    put into making the story an important component of the game.

    So it's somewhat disheartening to see EA take the game out of
    Bioware's hands and pass it over Broadsword studios. Not so much
    because I distrust Broadsword's handling of the service (honestly,
    I've no idea as to whether they're up to the task or not) as it is a unhappiness as to Electronic Art's continued diminishment of Bioware.

    Because, of course, that's what EA does. It purchases great
    development studios, pushes them to crank out sequels, drives out the
    most creative team members, and then finally closes the studio
    entirely (although often keeping the name alive to be slapped on new projects). And I think that "The Old Republic" being taken away from
    Bioware is a sign of the final stages of Bioware's "EA-ification".

    There's more to it, of course. Doubtlessly the changing licensing
    situation of the Star Wars IP - for the longest time, solely granted
    to Electronic Arts, but now being made available to Ubisoft and others
    - plays a role in this decision. Maturation of the product, flagging
    sales of the game and new Bioware projects may also be affecting this decision. But handing "Old Republic" to another studio also indicates
    a lack of faith by EA in Bioware being able to manage it and create
    new projects. EA could give Bioware more resources, but are chosing
    not to.

    Still, the Bioware of today isn't really the Bioware we remember so
    fondly; all the best creatives and leads have left for greener
    pastures. It isn't the same studio that created the classics we know
    and remember so fondly.



    --
    "In [Christ] and through faith in him we may approach God with freedom and confidence." --Ephesians 3:12. Bad AQ after bad Independence Day. Thanks USA. Still recovering from a flying stingy social insect's stinger & fall, getting hot, bugs, etc. :(
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  • From Spalls Hurgenson@21:1/5 to Ant on Wed Jul 5 13:43:09 2023
    On Wed, 05 Jul 2023 16:18:02 +0000, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    While "Star Wars: The Old Republic" was never the sequel to the
    "Knights of the Old Republic" games that I wanted, it was still a
    fairly impressive production. While designed as an MMO, it nonetheless
    featured a very strong campaign (several of them, in fact) that could
    be played in single-player. It was unique - for its time, at least -
    in being the first fully-voiced MMO, indicative of how much work was
    put into making the story an important component of the game.



    I never got to play this MMORPG version. :(


    You still can. The product is still available through Steam https://store.steampowered.com/app/1286830/STAR_WARS_The_Old_Republic/ (although obviously you'll need to create a separate account for the
    service itself).

    In fact, since the game went free-to-play a number of years ago, you
    can try without any (monetary) risk. You /CAN/ pay for extras - more
    storage space, more character slots, access to all the expansions,
    higher level cap, various other goodies - but it is not necessary,
    especially if you are mostly interested in the main campaign. /THAT/
    you can play entirely free, and - given much of it has been entwined
    with MMORPG trappings - it's actually pretty good.

    If you're more interested in the MMO aspect, though, you may wish to
    invest in a monthly subscription. Or not. I'm not really qualified to
    judge.

    There's no evidence (yet) that "The Old Republic" is ending anytime
    soon. Still, if you are interested in experiencing the game, better to
    do it sooner than later. MMORPG don't have infinite lifespans.

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  • From Ant@21:1/5 to Spalls Hurgenson on Wed Jul 5 19:38:46 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 05 Jul 2023 16:18:02 +0000, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    While "Star Wars: The Old Republic" was never the sequel to the
    "Knights of the Old Republic" games that I wanted, it was still a
    fairly impressive production. While designed as an MMO, it nonetheless
    featured a very strong campaign (several of them, in fact) that could
    be played in single-player. It was unique - for its time, at least -
    in being the first fully-voiced MMO, indicative of how much work was
    put into making the story an important component of the game.



    I never got to play this MMORPG version. :(


    You still can. The product is still available through Steam https://store.steampowered.com/app/1286830/STAR_WARS_The_Old_Republic/ (although obviously you'll need to create a separate account for the
    service itself).

    In fact, since the game went free-to-play a number of years ago, you
    can try without any (monetary) risk. You /CAN/ pay for extras - more
    storage space, more character slots, access to all the expansions,
    higher level cap, various other goodies - but it is not necessary,
    especially if you are mostly interested in the main campaign. /THAT/
    you can play entirely free, and - given much of it has been entwined
    with MMORPG trappings - it's actually pretty good.

    If you're more interested in the MMO aspect, though, you may wish to
    invest in a monthly subscription. Or not. I'm not really qualified to
    judge.

    There's no evidence (yet) that "The Old Republic" is ending anytime
    soon. Still, if you are interested in experiencing the game, better to
    do it sooner than later. MMORPG don't have infinite lifespans.

    Ah, not dead yet. I just don't have time. I assume the game is grindy too.
    --
    "In [Christ] and through faith in him we may approach God with freedom and confidence." --Ephesians 3:12. Bad AQ after bad Independence Day. Thanks USA. Still recovering from a flying stingy social insect's stinger & fall, getting hot, bugs, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From Justisaur@21:1/5 to Ant on Thu Jul 6 09:01:35 2023
    On Wednesday, July 5, 2023 at 12:38:58 PM UTC-7, Ant wrote:
    Spalls Hurgenson <spallsh...@gmail.com> wrote:
    On Wed, 05 Jul 2023 16:18:02 +0000, a...@zimage.comANT (Ant) wrote: >Spalls Hurgenson <spallsh...@gmail.com> wrote:

    While "Star Wars: The Old Republic" was never the sequel to the
    "Knights of the Old Republic" games that I wanted, it was still a
    fairly impressive production. While designed as an MMO, it nonetheless >> featured a very strong campaign (several of them, in fact) that could >> be played in single-player. It was unique - for its time, at least -
    in being the first fully-voiced MMO, indicative of how much work was
    put into making the story an important component of the game.



    I never got to play this MMORPG version. :(


    You still can. The product is still available through Steam https://store.steampowered.com/app/1286830/STAR_WARS_The_Old_Republic/ (although obviously you'll need to create a separate account for the service itself).

    In fact, since the game went free-to-play a number of years ago, you
    can try without any (monetary) risk. You /CAN/ pay for extras - more storage space, more character slots, access to all the expansions,
    higher level cap, various other goodies - but it is not necessary, especially if you are mostly interested in the main campaign. /THAT/
    you can play entirely free, and - given much of it has been entwined
    with MMORPG trappings - it's actually pretty good.

    If you're more interested in the MMO aspect, though, you may wish to invest in a monthly subscription. Or not. I'm not really qualified to judge.

    There's no evidence (yet) that "The Old Republic" is ending anytime
    soon. Still, if you are interested in experiencing the game, better to
    do it sooner than later. MMORPG don't have infinite lifespans.
    Ah, not dead yet. I just don't have time. I assume the game is grindy too.

    It's been a very long time since I played, so it's likely it changed, but like most games it started out not so grindy.

    The one thing I did find almost necessary was subbing as otherwise
    your movement was extremely slow between places. Again not sure
    if that's been changed.

    The campaign is pretty fun, especially on the Sith side from what I
    remember. You can go pretty much more toward neutral, and there's
    a great questline involving Revan. At least as far as I got before
    I got bored/it got grindy.

    Obviously not as good as KotR but it's up there. I *almost* have a
    hankering to try it again, but I try to keep myself away from MMORPGs.

    - Justisaur

    Hi I'm Justisaur and I'm an MMORPGcoholic!
    I'm 2 years and 9 months since my last relapse (City of Heroes.)

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  • From Spalls Hurgenson@21:1/5 to Ant on Thu Jul 6 11:57:30 2023
    On Wed, 05 Jul 2023 19:38:46 +0000, ant@zimage.comANT (Ant) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 05 Jul 2023 16:18:02 +0000, ant@zimage.comANT (Ant) wrote:

    I never got to play this MMORPG version. :(

    You still can. The product is still available through Steam
    https://store.steampowered.com/app/1286830/STAR_WARS_The_Old_Republic/
    (although obviously you'll need to create a separate account for the
    service itself).

    Ah, not dead yet. I just don't have time. I assume the game is grindy too.

    For an MMORPG? Not really. Oh, there's some grind but compared to the
    bulk of the genre? Remarkably little. I was able to get through most
    of the main quest without doing too many side-quests, and almost none
    of the 'bring me twenty space-bear skins' sort. A lot of those quests
    are more necessary for leveling up gear to be competitive in the PVP
    arenas, but the single-player was pretty straight-forward.

    That said, I played the game six years ago, so I've no idea if its
    changed in that regard. But it was already free-to-play back then, and
    - in the little I've been following it in the six years since - I
    haven't seen any indication that it's changed that much.

    Still, regardless of its grindyness, it IS a large open-world RPG so
    it will still suck down a big chunk of your time (I think it took me
    thirty or forty hours to finish the single campaign I did. If you play
    as all the characters, expect multiples of that). I wasn't inclined to
    keep going after my one run-through, but I didn't regret my time with
    the game, even though I generally don't care for MMORPGs.

    So I say, give it a try anyway. At the very least, you can bail out
    after an hour or three. At best, it will fill your need for an "Old
    Republic" adventure.

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  • From Ant@21:1/5 to Spalls Hurgenson on Fri Jul 7 02:54:41 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 05 Jul 2023 19:38:46 +0000, ant@zimage.comANT (Ant) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 05 Jul 2023 16:18:02 +0000, ant@zimage.comANT (Ant) wrote:

    I never got to play this MMORPG version. :(

    You still can. The product is still available through Steam
    https://store.steampowered.com/app/1286830/STAR_WARS_The_Old_Republic/
    (although obviously you'll need to create a separate account for the
    service itself).

    Ah, not dead yet. I just don't have time. I assume the game is grindy too.

    For an MMORPG? Not really. Oh, there's some grind but compared to the
    bulk of the genre? Remarkably little. I was able to get through most
    of the main quest without doing too many side-quests, and almost none
    of the 'bring me twenty space-bear skins' sort. A lot of those quests
    are more necessary for leveling up gear to be competitive in the PVP
    arenas, but the single-player was pretty straight-forward.

    That said, I played the game six years ago, so I've no idea if its
    changed in that regard. But it was already free-to-play back then, and
    - in the little I've been following it in the six years since - I
    haven't seen any indication that it's changed that much.

    Still, regardless of its grindyness, it IS a large open-world RPG so
    it will still suck down a big chunk of your time (I think it took me
    thirty or forty hours to finish the single campaign I did. If you play
    as all the characters, expect multiples of that). I wasn't inclined to
    keep going after my one run-through, but I didn't regret my time with
    the game, even though I generally don't care for MMORPGs.

    So I say, give it a try anyway. At the very least, you can bail out
    after an hour or three. At best, it will fill your need for an "Old
    Republic" adventure.

    Wait, there's an end game with it main quest? I remember playing SW Galaxies. Nice, but grindy.
    --
    "In the year that King Uzziah died, I saw the Lord seated on a throne, high and exalted, and the train of his robe filled the temple." --Isaiah 6:1. Not a slammy Thursday?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
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