• Baldur's Gate II: Enhanced Edition FREE (Included with Prime)

    From Metal Guru@21:1/5 to All on Tue Jun 27 19:22:28 2023
    https://gaming.amazon.com/home

    --
    He Who Hath Not a Uterus Should Shut the Fucketh Up - Fallopians 19:73

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Jun 28 07:08:34 2023
    On 6/28/2023 6:26 AM, Spalls Hurgenson wrote:
    On Tue, 27 Jun 2023 19:22:28 -0400, Metal Guru <MetalGuru@IsItYou.com>
    wrote:

    https://gaming.amazon.com/home


    Shhh! You're gonna steal rms's thunder when he gives away his spare
    key.

    ;-)

    (mine too, for that matter. What do you have against thunder anyway?;)

    It scares my stuffed animals.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Spalls Hurgenson@21:1/5 to All on Wed Jun 28 09:26:21 2023
    On Tue, 27 Jun 2023 19:22:28 -0400, Metal Guru <MetalGuru@IsItYou.com>
    wrote:

    https://gaming.amazon.com/home


    Shhh! You're gonna steal rms's thunder when he gives away his spare
    key.

    ;-)

    (mine too, for that matter. What do you have against thunder anyway?;)

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  • From Ant@21:1/5 to Dimensional Traveler on Wed Jun 28 18:12:37 2023
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 6/28/2023 6:26 AM, Spalls Hurgenson wrote:
    On Tue, 27 Jun 2023 19:22:28 -0400, Metal Guru <MetalGuru@IsItYou.com> wrote:

    https://gaming.amazon.com/home


    Shhh! You're gonna steal rms's thunder when he gives away his spare
    key.

    ;-)

    (mine too, for that matter. What do you have against thunder anyway?;)

    It scares my stuffed animals.

    And you? ;)
    --
    "Who can proclaim the mighty acts of the Lord or fully declare his praise?" --Psalm 106:2. A flying social insect's stinger stung the right hand's pinky finger 2 swell. Also, fell down while running away. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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    ( )

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  • From Dimensional Traveler@21:1/5 to Ant on Wed Jun 28 12:10:28 2023
    On 6/28/2023 11:12 AM, Ant wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 6/28/2023 6:26 AM, Spalls Hurgenson wrote:
    On Tue, 27 Jun 2023 19:22:28 -0400, Metal Guru <MetalGuru@IsItYou.com>
    wrote:

    https://gaming.amazon.com/home


    Shhh! You're gonna steal rms's thunder when he gives away his spare
    key.

    ;-)

    (mine too, for that matter. What do you have against thunder anyway?;)

    It scares my stuffed animals.

    And you? ;)

    Only if its REALLY close and makes the walls rattle. Otherwise I'm too
    busy calming the stuffed animals down. :P

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Justisaur@21:1/5 to Metal Guru on Wed Jun 28 16:12:10 2023
    On Tuesday, June 27, 2023 at 4:22:31 PM UTC-7, Metal Guru wrote:
    https://gaming.amazon.com/home


    Ooh nice! I kept meaning to try BG II as it's supposedly better than
    BG. While I didn't like BG combat, I loved the NPC party members
    banter. Who can forget "Go for the eyes BOO!"

    I see it says Diablo IV is coming soon. Glad I didn't spend $99 on
    it or whatever it was.

    - Justisaur

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  • From JAB@21:1/5 to Justisaur on Fri Jun 30 10:13:42 2023
    On 29/06/2023 00:12, Justisaur wrote:
    Ooh nice! I kept meaning to try BG II as it's supposedly better than
    BG. While I didn't like BG combat, I loved the NPC party members
    banter. Who can forget "Go for the eyes BOO!"

    I much preferred BG:I, in part because of the novelty and in part
    because you started at a level one whereas in BG:II you started at, I
    think, level seven or eight. That's when I think the cracks start
    showing in D&D with just how powerful characters can be.

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  • From Spalls Hurgenson@21:1/5 to JAB on Fri Jun 30 08:46:42 2023
    On Fri, 30 Jun 2023 10:13:42 +0100, JAB <noway@nochance.com> wrote:

    On 29/06/2023 00:12, Justisaur wrote:
    Ooh nice! I kept meaning to try BG II as it's supposedly better than
    BG. While I didn't like BG combat, I loved the NPC party members
    banter. Who can forget "Go for the eyes BOO!"

    I much preferred BG:I, in part because of the novelty and in part
    because you started at a level one whereas in BG:II you started at, I
    think, level seven or eight. That's when I think the cracks start
    showing in D&D with just how powerful characters can be.

    I can agree with that one. D&D combat - and that's largely what CRPG
    focus on - is designed for tactical combat, but past a certain point
    the spells (and characters in general) just start to become so
    over-the-top powerful that it loses its lustre. All a DM can do is
    throw more monsters at the party (or amp up the monsters hitpoints unrealistically) in order to keep some semblance of balance. The
    original conceit was that - once your PCs got to a certain amount of
    experience - reaching the 'name levels' - the game would switch over
    to a more strategic bent, with the PCs gaining castles and armies of
    followers they could then send out to battle for them.

    And I agree "Baldurs Gate II" suffers from this, although I'm not sure
    it's entirely the fault of the D&D system as much as the setting. Even
    for a story where the protagonist turned out to be a demigod, the
    original game felt a lot more grounded because there was a lot less
    sorcery involved. But BG2 took that and just increased everything to
    ridiculous amounts, with magical prisons and magical hidden elf cities
    and +5 swords for everyone. But that's arguably less because "D&D" and
    more because the Forgotten Realms is so stupidly, unrealistically
    over-magicked in the first place.

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  • From rms@21:1/5 to All on Fri Jun 30 06:52:03 2023
    "Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined."

    https://nitter.net/Wario64/status/1674439790668943361?s=20

    rms

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  • From Mike S.@21:1/5 to JAB on Fri Jun 30 09:29:01 2023
    On Fri, 30 Jun 2023 10:13:42 +0100, JAB <noway@nochance.com> wrote:

    I much preferred BG:I, in part because of the novelty and in part
    because you started at a level one whereas in BG:II you started at, I
    think, level seven or eight. That's when I think the cracks start
    showing in D&D with just how powerful characters can be.

    Baldur's Gate 2 is often cited as the better game, probably because it
    is. But I prefer the first one for all the reasons you mention here. I
    remember how silly it felt to me to see all of these +3 swords
    dropping everywhere in the second game.

    But if Justisaur did not like BG1 because of the combat, I would not
    recommend BG2, even considering the increased banter in the sequel.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri Jun 30 11:27:27 2023
    On Friday, June 30, 2023 at 5:46:54 AM UTC-7, Spalls Hurgenson wrote:
    On Fri, 30 Jun 2023 10:13:42 +0100, JAB <no...@nochance.com> wrote:

    On 29/06/2023 00:12, Justisaur wrote:
    Ooh nice! I kept meaning to try BG II as it's supposedly better than
    BG. While I didn't like BG combat, I loved the NPC party members
    banter. Who can forget "Go for the eyes BOO!"

    I much preferred BG:I, in part because of the novelty and in part
    because you started at a level one whereas in BG:II you started at, I >think, level seven or eight. That's when I think the cracks start
    showing in D&D with just how powerful characters can be.
    I can agree with that one. D&D combat - and that's largely what CRPG
    focus on - is designed for tactical combat, but past a certain point
    the spells (and characters in general) just start to become so
    over-the-top powerful that it loses its lustre. All a DM can do is
    throw more monsters at the party (or amp up the monsters hitpoints unrealistically) in order to keep some semblance of balance. The
    original conceit was that - once your PCs got to a certain amount of experience - reaching the 'name levels' - the game would switch over
    to a more strategic bent, with the PCs gaining castles and armies of followers they could then send out to battle for them.

    And I agree "Baldurs Gate II" suffers from this, although I'm not sure
    it's entirely the fault of the D&D system as much as the setting. Even
    for a story where the protagonist turned out to be a demigod, the
    original game felt a lot more grounded because there was a lot less
    sorcery involved. But BG2 took that and just increased everything to ridiculous amounts, with magical prisons and magical hidden elf cities
    and +5 swords for everyone. But that's arguably less because "D&D" and
    more because the Forgotten Realms is so stupidly, unrealistically over-magicked in the first place.

    I agree FR is crazy in that regard in 2e, which is of course the edition
    BG is in (except 3.) I got fairly up there in 2e at the table-top, but not
    to FR levels of high magic. I had my highest level campaigns in 2e,
    so it feels like it's the least broken at higher levels of all the editions
    to me, of which I've played all of them.

    Well o.k. 4e was the least broken, but I still didn't get up as high as it
    was insufferably slow and boring, and everyone's favorite everything
    didn't work, and eventually no one wanted to play it. It played nicely
    at very low level,, say 1-3, but even by 7th it was interminable.

    - Justisaur

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  • From Justisaur@21:1/5 to rms on Fri Jun 30 11:18:26 2023
    On Friday, June 30, 2023 at 5:52:09 AM UTC-7, rms wrote:
    "Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord
    of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined."

    https://nitter.net/Wario64/status/1674439790668943361?s=20

    rms

    Holy cut-scenes Batman!

    I was interested in 3 before, but now I'm rethinking that.

    - Justisaur

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  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Fri Jun 30 18:24:27 2023
    On Fri, 30 Jun 2023 11:18:26 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:
    On Friday, June 30, 2023 at 5:52:09?AM UTC-7, rms wrote:

    "Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord >> of the Rings novels combined. It has 174 hours of cinematics, making it more >> than twice the length of every season of Game of Thrones combined."
    https://nitter.net/Wario64/status/1674439790668943361?s=20

    Holy cut-scenes Batman!

    I was interested in 3 before, but now I'm rethinking that.


    Yeah, I gotta say... that's a bit excessive.

    Not that I was really interested in BG3. Oh sure, it was on my
    "probably get and maybe even play in three or five years when it's on
    sale" list, but it was extremely low priority. Between the high-magic
    setting and the isometric viewpoint, I just couldn't get too excited
    about the game.

    Hearing that it has so many cinematics doesn't make it look anymore
    attractive either. And this from a person who loves games for the
    visual spectacle and narrative! You'd think I would LOVE that so much
    effort has gone into the story, but even I have to say, "Whoa, stop;
    that's a bit excessive." If only because I don't really WANT a game
    that's 174 hours long. I know, I know; to hear all those voice clips
    I'd probably have to replay the games a dozen times. Still, if only a
    quarter of that can be seen in a single-playthrough, that still means
    40 hours of WATCHING rather than playing... and its a rare game that I
    want to play for 40 hours in total.

    But that's too often a problem with modern games, which confuse
    quantity with quality, whether it is via near-infinite procedural
    worlds or endless numbers of novel-length books inserted into the
    setting, or 10 million different versions of the same six guns. And
    with AI-generated art becoming the next big thing, it's only going to
    get worse.

    I'd rather pay for some editorial discretion: a more concise, better
    paced, streamlined experience. I may not get 100 hours of gameplay out
    of it, but the ten or twenty hours I do play will probably be more
    fun.

    Except, in this era of MTX and subscriptions and online experiences,
    that sort of thinking runs contrary to publisher's needs; endless,
    grindy gameplay that's just THIS SIDE of intolerable keeps people
    playing longer giving them more opportunities to spend on cosmetics
    and whatnot. If I jump to another game in twenty hours, not only won't
    I spend more on MTX, but the money I spend on the next game might go
    to another publisher entirely. So better - from the publisher's
    viewpoint - to drag things out as long as they can.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sat Jul 1 09:53:05 2023
    On Fri, 30 Jun 2023 18:24:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I'd rather pay for some editorial discretion: a more concise, better
    paced, streamlined experience. I may not get 100 hours of gameplay out
    of it, but the ten or twenty hours I do play will probably be more
    fun.

    If a game I play only lasts for 10 hours I am going to feel like I
    wasted my time. The reason being, I must first check reviews. Then pay
    for it. Download it and install it. Then I have to get over the
    learning curve before I can even really start playing and enjoying the
    damn thing. Then its over 10 hours later? That is likely just two or
    three play sessions for me! No thanks.

    The sweet spot is maybe 40-80 hours for me. But the game can have
    more, even much more of my time, if I am really enjoying it. I don't
    need to play every game under the sun.

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  • From Spalls Hurgenson@21:1/5 to All on Sat Jul 1 10:15:52 2023
    On Sat, 01 Jul 2023 09:53:05 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 30 Jun 2023 18:24:27 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    I'd rather pay for some editorial discretion: a more concise, better
    paced, streamlined experience. I may not get 100 hours of gameplay out
    of it, but the ten or twenty hours I do play will probably be more
    fun.

    If a game I play only lasts for 10 hours I am going to feel like I
    wasted my time. The reason being, I must first check reviews. Then pay
    for it. Download it and install it. Then I have to get over the
    learning curve before I can even really start playing and enjoying the
    damn thing. Then its over 10 hours later? That is likely just two or
    three play sessions for me! No thanks.

    The sweet spot is maybe 40-80 hours for me. But the game can have
    more, even much more of my time, if I am really enjoying it. I don't
    need to play every game under the sun.

    It really depends on the game. But I've played some 'corridor
    shooters' where the single-player experience is about ten hours long
    that have been quite satisfying and wouldn't have been improved by
    making it significantly longer (the original "Call of Duty" comes to
    mind). Similarly, some 'walking sims' (like "Firewatch") top out at
    around 5 to 10 hours, and that feels just about right. Heck, I
    finished "Inside" (an Indie platformer) in maybe 2 hours, and I think
    that was time - and money - well spent.

    Other games are better served with longer running times. "Need for
    Speed" titles probably deserve 40 hours. I don't think I can get
    through a single "Civilization" campaign in less than 20 hours. "Left
    4 Dead's" online fracas well earned the hundred hours or so I poured
    into it before I went in search of something new.

    Extending a game's length isn't always to the benefit of the player or
    the game. Different genres have different requirements (sims, strategy
    and online games suck up more of your life), and a one-size (or
    one-length) fits all strategy is bad design. But too often developers
    - and gamers - judge a game by its length rather than its content. And
    so we end up with games that have 30 hours of content stretched out to
    100+ hours. Because too often game length is just another tick-box for marketing these days rather than a consideration of what makes for
    well-paced mechanics and narrative.

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