or companies that ignore their QA team.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:ao7e8ipk625s13rh6nneia4012mfv7968j@4ax.com:
or companies that ignore their QA team.
I assume you know the story of their QA team?
On 6/12/2023 8:56 AM, Mark P. Nelson wrote:
Spalls Hurgenson <spallsh...@gmail.com> wrote in news:ao7e8ipk625s13rh6...@4ax.com:
or companies that ignore their QA team.
I assume you know the story of their QA team?
I don't.
On 6/12/2023 8:56 AM, Mark P. Nelson wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote in
news:ao7e8ipk625s13rh6nneia4012mfv7968j@4ax.com:
or companies that ignore their QA team.
I assume you know the story of their QA team?
I don't.
"Cyberpunk 2077" isn't a bad game. It just isn't great.
On 6/12/2023 10:13 AM, Spalls Hurgenson wrote:
"Cyberpunk 2077" isn't a bad game. It just isn't great.
It's been a while since I last played it but the game was wildly
unbalanced as well, I went the cyber hacker route and could clear most
levels without firing a single shot - connect to camera, find baddies
then fry their brains remotely. Rinse and repeat ad nauseum.
On Mon, 12 Jun 2023 17:46:57 -0400, Metal Guru <Meta...@IsItYou.com>
wrote:
On 6/12/2023 10:13 AM, Spalls Hurgenson wrote:
Yeah, the System Reset power is - to use the vernacular of the youth -"Cyberpunk 2077" isn't a bad game. It just isn't great.It's been a while since I last played it but the game was wildly >unbalanced as well, I went the cyber hacker route and could clear most >levels without firing a single shot - connect to camera, find baddies
then fry their brains remotely. Rinse and repeat ad nauseum.
'way OP'. It isn't helped that the AI is so poor either; so long as
you don't enter the designated "hostile zone" while using this tactic,
they will never become aggressive, even as I picked them off one by
one. The only real threat was the surveillance cameras themselves,
which would trigger the baddies if they saw a corpse, which only meant
I'd have to shut down the cameras first. Using that power, combat was
more busy-work than thrilling.
On the plus side, 'system reset' doesn't count as killing them,
allowing a (largely*) pacifist run.
Eventually, though, I got bored and just started walking in and
whacking the baddies with my baton. By that time I was so overpowered
though that their bullets were doing near to no damage and a single
swipe took them out. The gunplay - when I bothered with it - was a bit better, even if it did feel a bit too much like Ubisoft's "The
Division", where I was chipping away at hitpoint bars rather than
shooting people.
TL;DR: The combat in the game isn't its strength, and the cyberpowers
are stupidly overpowered.
I'm continuing my journeys through Night City...
"Cyberpunk 2077" isn't a bad game. It just isn't great. I play it; I >generally enjoy it, but it has its flaws. Some flaws are bigger than
others. None of them really ruin the game. But I can't help but think,
"What if they weren't there. What could this game have been?"
You can really tell the developers of "Cyberpunk 2077" are from
Europe. All the roads in the game not only have clearly defined and
separated sidewalks, but many of them have what look to be bike-lanes
too. I've been to a lot of cities in the United States and there's no
way that - even in fifty years time - there would be that much
infrastructure put into pedestrian movement. Especially in the US
West, which is dominated by the automobile. And certainly not given
the calamitous history the game foretells.
On Mon, 12 Jun 2023 10:13:07 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
Another comment on the game:
I'm really surprised at how much Keanu Reeves features in the game.
When I heard of his involvement, I thought it would be the usual
'famous actor in a video game' cameo, a la Patrick Stewart in
'Oblivion', where he only voiced a few lines for the intro. It was a gimmick, I figured; Reeves was associated with one of the most famous cyberpunk movies ever made, and attaching him to a cyberpunk game -
however briefly - seemed the sort of manuever the marketing
department dreamt up.
But, no, Reeves features prominently in the game. He's not a constant companion but he plays a major role and pops up a lot... not only in
the main quest, but even in most of the side quests and smaller
missions. After the actor(s) playing the protagonist, he probably has
the most voice lines in the game. That's a lot more dedication to the
role than I expected from a Hollywood mega-star.
Of course, being Reeves, it's really hard to determine if the dry
readings of his lines is a result of 'phoning it in' or because that's
just his usual style. He's not the most expressive actor. ;-)
Honestly, I don't think Reeves brings anything to the game any other
actor couldn't have; frankly, I think I would have preferred a less recognizable voice-actor so I could focus more on the character and
less on, "Hey, it's Keanu!". His inclusion was more distraction than anything. And apparently Reeves did enjoy the role; I don't want to
diminish his efforts (if anything, this comment is to praise how much
he put into a video game compared to other Hollywood screen actors). I
just think, directorally, it was the wrong choice.
Those are some of the worst. None of the problems are serious, butPatch 1.63 dropped today, I'm disappointed they did not include
they grate. Especially since there was a lot of skill and work poured
into the game, and these problems - many of which are obvious - stand
out. They should have been hammered out long before the game was
released. They're the sort of thing that rookie designers do... or
companies that ignore their QA team. It's not what I expect from the
team that made "The Witcher 3".
I think the coming Patch 1.7 will be the one that supposedly overhauls
a lot of the game mechanics, this one is just bug and quest fixes
apparently. >https://www.cyberpunk.net/en/news/48364/patch-1-63-list-of-changes
On 6/12/2023 10:13 AM, Spalls Hurgenson wrote:
Those are some of the worst. None of the problems are serious, butPatch 1.63 dropped today, I'm disappointed they did not include
they grate. Especially since there was a lot of skill and work poured
into the game, and these problems - many of which are obvious - stand
out. They should have been hammered out long before the game was
released. They're the sort of thing that rookie designers do... or companies that ignore their QA team. It's not what I expect from the
team that made "The Witcher 3".
skipping the cutscenes (for my second playthrough, maybe the DLC will
take care of that but I'm going to be starting a new game soon-ish).
And braindances could be optional as well, those were a Major Pita.
I think the coming Patch 1.7 will be the one that supposedly overhauls
a lot of the game mechanics, this one is just bug and quest fixes apparently.
On 6/12/2023 10:13 AM, Spalls Hurgenson wrote:
Those are some of the worst. None of the problems are serious, butPatch 1.63 dropped today, I'm disappointed they did not include
they grate. Especially since there was a lot of skill and work poured
into the game, and these problems - many of which are obvious - stand
out. They should have been hammered out long before the game was
released. They're the sort of thing that rookie designers do... or
companies that ignore their QA team. It's not what I expect from the
team that made "The Witcher 3".
skipping the cutscenes (for my second playthrough, maybe the DLC will
take care of that but I'm going to be starting a new game soon-ish).
And braindances could be optional as well, those were a Major Pita.
I think the coming Patch 1.7 will be the one that supposedly overhauls
a lot of the game mechanics, this one is just bug and quest fixes
apparently.
https://www.cyberpunk.net/en/news/48364/patch-1-63-list-of-changes
I'm continuing my journeys through Night City...
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 297 |
Nodes: | 16 (0 / 16) |
Uptime: | 115:33:56 |
Calls: | 6,662 |
Files: | 12,209 |
Messages: | 5,334,132 |