• Forgotten First-Person Shooters

    From Spalls Hurgenson@21:1/5 to All on Sun May 21 10:07:30 2023
    When it comes to classic FPS games, everybody knows "Doom",
    "Wolfenstein 3D", "Quake", and "Duke Nukem 3D". Some may remember less well-known games such as "Strife", "System Shock", "Blood", or
    "Descent". But the first-person shooter genre was rife with titles,
    and for all the greats of that era, there were a dozen more that have
    been forgotten in the intervening decades.

    So, finding this video https://www.youtube.com/watch?v=2lGlyxFLuDU the
    other day was a fun reminder of some of these lost examples of early
    FPS games*. Me - being the DOS-era games afficiando that I am - I was
    already familiar with the vast majority of the games showcased, but
    even I discovered a few new ones (I could also point out a few the
    video missed, such as "Nam", "Tunnel B1", and "Deus" ;-)

    Of course, some of these games have been forgotten because they were -
    at best - unoriginal and derivative. For most, though, that would be
    an aspirational goal; there are a lot of stinkers in the list. There
    are a few that I remember, if not fondly, then with a certain respect.
    "ZPC", for instance, was one of the first FPS games to use the
    cel-shaded art-style, "Rebel Moon" for its colored-lighting, and
    "Chasm: The Rift" as a "Quake" for those still on a 80386.

    So watch the video; maybe you'll rediscover one or two games you loved
    (or at least played) and haven't given a thought to in years.



    -------------------
    * Full list for those not interested in watching the video:
    Corporation / Cybercon III / Robocop 3 / Blake Stone: Aliens of
    Gold / Bram Stoker's Dracula / In Extremis / Island Peril /
    Isle of the Dead / Ken's Labyrinth / Lethal Tender /
    Shadowcaster / Terminator Rampage / Corridor 7 / CyClones /
    Depth Dwellers / Fortress of Dr. Radiaki / Hidden Below /
    Nitemare 3D / Operation Bodycount / Cybermage: Darklight
    Awakening / Dungeons of Kremlin / In Pursuit of Greed /
    Killing Time / HURL / La Cosa Nostra / Nerves of Steel /
    Old Gold 3D / Tekwar / Virus Explosion / Witchaven / Wrath
    of Earth / Angst: Rahzs Revenge / Assassin 2015 / Azrael's
    Tear / Cyberdillo / Marathon 2: Durandal / Rebel Moon / Rex
    Blade / XS / ZPC / Chasm: The Rift / Forbes Corporate
    Warrior / Last Rites / Lifeforce Tenka / Mars3D / Damage
    Incorporated / Incidente em Varginha / Liquidator /
    Target / Mortyr 2093-1944 / Pyl / Raising Dead /
    Redline / Incidente em Varginha / Liquidator / Target /
    Mortyr 2093-1944 / Pyl / Raising Dead / Redline

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sun May 21 15:58:47 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    Played
    Blake Stone: Aliens of Gold - used the Wolfenstein engine licensed by iD
    after they released DOOM

    Ken's Labyrinth - early other 3d engine from epic megagames as I recall
    - not very developed, but it was very early in 3d

    Shadowcaster - had some serious bugs, but very fun while it worked

    Cybermage: Darklight Awakening - loved this game - spell-like abilities, vehicles etc in an era where DOOM could barely fake having 3d

    Tekwar - not only played the game, own the TV series on DVD

    Mortyr 2093-1944 - vaguely remember the name Mortyr - awful game as I
    recall

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Xocyll on Sun May 21 18:20:04 2023
    On Sun, 21 May 2023 15:58:47 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Played
    Blake Stone: Aliens of Gold - used the Wolfenstein engine licensed by iD >after they released DOOM

    <pedant mode>
    (which is to say, I am nudging my glasses back up onto my nose and
    speaking with a nasally voice)

    Actually, I think you'll find that the game was released BEFORE Doom.
    I mean, sure, it was only FIVE DAYS before Doom, but that still means
    it came out first.

    (snort-laugh)

    </pedant mode>

    "Blake Stone" actually added a number of features to the Wolf3D game
    (it's been a while so correct me if I'm wrong, but I recall you could
    revisit levels, ammo lying around would explode if you shot it, it had
    an inventory system, and NPCs you could interact with), which were
    quite impressive additions. Unfortunately, the core gameplay -
    shooting bad guys in overly mazelike levels whilst collecting loot to
    earn the high score - hadn't changed a bit, which made "Blake Stone"
    feel more like an overly ambitious Wolf3D mod than a game that stood
    on its own merits.

    Oh, and that whole "Doom" thing might have had a bit of an impact too.
    ;-)


    Ken's Labyrinth - early other 3d engine from epic megagames as I recall
    - not very developed, but it was very early in 3d

    IIRC, "Ken's Labyrinth" was originally designed as Ken Silverman as a
    tech-demo for his 3D engine. The game itself was entirely secondary;
    even for the time, the story was throw-away (Aliens kidnapped your dog
    so go rescue him!). Silverman would later jump ship to Apogee where he
    created the Build engine that powered a little game called "Duke Nukem
    3D" (AFAIK, the two engines were distinct, but techniques learned from
    creating KL were used in DN3D).

    Shadowcaster - had some serious bugs, but very fun while it worked

    I don't recall any bugs, but it was an Origin game so it probably was chock-full of 'em. "Shadowcaster" - created by Raven games - also
    utilized the Wolf3D engine, starting a long relationship between that
    developer and Id Games. It was a fantasy FPS where you took the role
    of a mighty-morphing teenager who could transform into various beast
    forms. Like "Blake Stone" above, Raven added a number of features to
    the core engine - vastly improved graphics, swimming, inventory, etc.
    Still, the limitations of the engine, the fact that most of your
    combat was melee-only, and the still too-mazelike levels made for a
    mediocre game. It was an impressive freshman effort for Raven, but
    beyond that was mostly forgettable.


    Cybermage: Darklight Awakening - loved this game - spell-like abilities, >vehicles etc in an era where DOOM could barely fake having 3d

    "Cybermage's" biggest improvement over other Doom-clones was its
    addition of SVGA graphics. Unfortunately, few PCs of the era could
    manage to run the game at SVGA, which meant few games could experience "Cybermage" in its full glory. This was partly due to the limited CPU
    power of the time, but also due to poor optimization (years later, PCs
    would /still/ struggle with the game). What was left was a mediocre
    shooter. Personally, I always found the game's graphics to be a bit
    too murky and dark, and the interface was pretty clunky. Like many
    Origin games, it was overly ambitious, throwing in all sorts of new
    features and an overbearing story. It didn't really stand out from the
    crowd either, being exactly as 2.5D as its competitors, and even the
    vehicle modes (really just a cockpit texture pasted on top of your
    HUD) had been used in other, better games.

    Tekwar - not only played the game, own the TV series on DVD

    Released by Capcom (the pinnacle of entertainment!) fully in the
    middle of the live-action video craze, "Tek War" featured video of
    William Shatner revisiting his role as Walter Bascom. The game was
    extremely unpolished; it utilized a prototype version of the Build
    engine. Some of its levels were impressive... in concept if not
    actualization. It was one of the earliest attempts of a game to try
    and recreate a "real world" environment rather than the surreal mazes
    that dominated the genre, and it made an earnest effort at it. The
    game's city featured NPCs (who you'd get penalized for shooting) and a
    bus and subway system you could use to quickly navigate the streets.
    But the actual combat mechanics were awful, with underpowered weapons, brain-dead AI and floaty movement.


    Mortyr 2093-1944 - vaguely remember the name Mortyr - awful game as I
    recall

    "Mortyr" got a really bad reputation here on this very newsgroup, with
    a lot of people blasting it as 'the worst FPS ever made'. I don't
    think it really deserved that title but it wasn't a very good FPS
    either... and its fascination with Nazi Germany felt sort of icky
    (even if, ultimately, your goal was to undermine the regime). These
    days it would be probably seen as an early example of a 'Slav-jank'
    game and in some respects the game was notable (visually I think it
    was actually a small cut above its competitors, for instance).
    Nonetheless, it's not really a game worth seeking out. Not being
    totally awful still isn't much of a recommendation.




    Of all the games listed in that video, there are only a handful I
    haven't heard of or played; specifically, Cybercon III,
    Lethal Tender, Hidden Below, Dungeons of Kremlin, La Costra Nostra,
    Virus Explosion, Forbes Corporate Warrior, Lifeforce Tenka, Mars 3D,
    Damage Incorporated, Liquidator, Pyl, Raising Dead.

    Most of the ones I missed are either Russian imports (e,g, Lethal
    Tender, Dungeons of Kremlin), small shareware or demo releases (Costra
    Nostra), or from the Win9x era (most of the last third of the list).
    But over the years I've managed to acquire most of the rest. Whether
    this is because I've an interest in the history and development of the
    genre or am just punishing myself for some long-forgotten sin is a
    question for the reader to decide. ;-P

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Mon May 22 05:00:44 2023
    Four as a hardcore FPS gamer back then on my PCs. :O


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    When it comes to classic FPS games, everybody knows "Doom",
    "Wolfenstein 3D", "Quake", and "Duke Nukem 3D". Some may remember less well-known games such as "Strife", "System Shock", "Blood", or
    "Descent". But the first-person shooter genre was rife with titles,
    and for all the greats of that era, there were a dozen more that have
    been forgotten in the intervening decades.

    So, finding this video https://www.youtube.com/watch?v=2lGlyxFLuDU the
    other day was a fun reminder of some of these lost examples of early
    FPS games*. Me - being the DOS-era games afficiando that I am - I was
    already familiar with the vast majority of the games showcased, but
    even I discovered a few new ones (I could also point out a few the
    video missed, such as "Nam", "Tunnel B1", and "Deus" ;-)

    Of course, some of these games have been forgotten because they were -
    at best - unoriginal and derivative. For most, though, that would be
    an aspirational goal; there are a lot of stinkers in the list. There
    are a few that I remember, if not fondly, then with a certain respect.
    "ZPC", for instance, was one of the first FPS games to use the
    cel-shaded art-style, "Rebel Moon" for its colored-lighting, and
    "Chasm: The Rift" as a "Quake" for those still on a 80386.

    So watch the video; maybe you'll rediscover one or two games you loved
    (or at least played) and haven't given a thought to in years.



    -------------------
    * Full list for those not interested in watching the video:
    Corporation / Cybercon III / Robocop 3 / Blake Stone: Aliens of
    Gold / Bram Stoker's Dracula / In Extremis / Island Peril /
    Isle of the Dead / Ken's Labyrinth / Lethal Tender /
    Shadowcaster / Terminator Rampage / Corridor 7 / CyClones /
    Depth Dwellers / Fortress of Dr. Radiaki / Hidden Below /
    Nitemare 3D / Operation Bodycount / Cybermage: Darklight
    Awakening / Dungeons of Kremlin / In Pursuit of Greed /
    Killing Time / HURL / La Cosa Nostra / Nerves of Steel /
    Old Gold 3D / Tekwar / Virus Explosion / Witchaven / Wrath
    of Earth / Angst: Rahzs Revenge / Assassin 2015 / Azrael's
    Tear / Cyberdillo / Marathon 2: Durandal / Rebel Moon / Rex
    Blade / XS / ZPC / Chasm: The Rift / Forbes Corporate
    Warrior / Last Rites / Lifeforce Tenka / Mars3D / Damage
    Incorporated / Incidente em Varginha / Liquidator /
    Target / Mortyr 2093-1944 / Pyl / Raising Dead /
    Redline / Incidente em Varginha / Liquidator / Target /
    Mortyr 2093-1944 / Pyl / Raising Dead / Redline



    --
    "In all my prayers for all of you, I always pray with joy because of your partnership in the gospel from the first day until now." --Philippians 1:4-5. Quiet warm weekend with 8.8h of Z & biological bugs! Lakers suck like Celtics. :P
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
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  • From Xocyll@21:1/5 to All on Mon May 22 07:11:55 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sun, 21 May 2023 15:58:47 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Played
    Blake Stone: Aliens of Gold - used the Wolfenstein engine licensed by iD >>after they released DOOM

    <pedant mode>
    (which is to say, I am nudging my glasses back up onto my nose and
    speaking with a nasally voice)

    Actually, I think you'll find that the game was released BEFORE Doom.
    I mean, sure, it was only FIVE DAYS before Doom, but that still means
    it came out first.

    (snort-laugh)

    </pedant mode>

    It's been long enough that I can't say for sure, but I know I played
    DOOM before Blake Stone. 0.99c I think the shareware build was DOOM
    without working sound - patched a few days or so later so it recognized
    SB cards.

    "Blake Stone" actually added a number of features to the Wolf3D game
    (it's been a while so correct me if I'm wrong, but I recall you could
    revisit levels, ammo lying around would explode if you shot it, it had
    an inventory system, and NPCs you could interact with), which were
    quite impressive additions. Unfortunately, the core gameplay -
    shooting bad guys in overly mazelike levels whilst collecting loot to
    earn the high score - hadn't changed a bit, which made "Blake Stone"
    feel more like an overly ambitious Wolf3D mod than a game that stood
    on its own merits.

    Oh, and that whole "Doom" thing might have had a bit of an impact too.
    ;-)

    The Pseudo 3d of DOOM with everything not being perfectly flat did have
    an effect.

    Ken's Labyrinth - early other 3d engine from epic megagames as I recall
    - not very developed, but it was very early in 3d

    IIRC, "Ken's Labyrinth" was originally designed as Ken Silverman as a >tech-demo for his 3D engine. The game itself was entirely secondary;
    even for the time, the story was throw-away (Aliens kidnapped your dog
    so go rescue him!). Silverman would later jump ship to Apogee where he >created the Build engine that powered a little game called "Duke Nukem
    3D" (AFAIK, the two engines were distinct, but techniques learned from >creating KL were used in DN3D).

    Shadowcaster - had some serious bugs, but very fun while it worked

    I don't recall any bugs, but it was an Origin game so it probably was >chock-full of 'em. "Shadowcaster" - created by Raven games - also
    utilized the Wolf3D engine, starting a long relationship between that >developer and Id Games. It was a fantasy FPS where you took the role
    of a mighty-morphing teenager who could transform into various beast
    forms. Like "Blake Stone" above, Raven added a number of features to
    the core engine - vastly improved graphics, swimming, inventory, etc.
    Still, the limitations of the engine, the fact that most of your
    combat was melee-only, and the still too-mazelike levels made for a
    mediocre game. It was an impressive freshman effort for Raven, but
    beyond that was mostly forgettable.

    It was fun while it worked and I did manage to finish it once.
    The second play through I got maybe 60-80% through (bit vague after all
    these years) and there was a transformation bug that stopped you dead in
    the game - no more progress possible.

    Cybermage: Darklight Awakening - loved this game - spell-like abilities, >>vehicles etc in an era where DOOM could barely fake having 3d

    "Cybermage's" biggest improvement over other Doom-clones was its
    addition of SVGA graphics. Unfortunately, few PCs of the era could
    manage to run the game at SVGA, which meant few games could experience >"Cybermage" in its full glory. This was partly due to the limited CPU
    power of the time, but also due to poor optimization (years later, PCs
    would /still/ struggle with the game). What was left was a mediocre
    shooter. Personally, I always found the game's graphics to be a bit
    too murky and dark, and the interface was pretty clunky. Like many
    Origin games, it was overly ambitious, throwing in all sorts of new
    features and an overbearing story. It didn't really stand out from the
    crowd either, being exactly as 2.5D as its competitors, and even the
    vehicle modes (really just a cockpit texture pasted on top of your
    HUD) had been used in other, better games.

    The flight felt organic and smooth as I recall, whereas DOOMs fake3d had
    you shooting straight ahead at the wall not up at the demon on the
    second floor until you were pointed at _exactly_ the right pixel for it
    to send the bullets "up" instead of forward.

    Rise of the Triad was another shooter of the era that had this problem
    as I recall (or maybe it was mouse movement that jumped several pixels
    making it a real hassle to shoot things at range since it refused to let
    you put the crosshairs on the enemy, just near them as a result.)

    Cybermage's story was not excellent but the gameplay felt fresh compared
    to the "the story is in a text file that accompanies the game not in the
    game itself" of games like DOOM. If any game of the era deserves a
    remake I think Cybermage is a contender.

    Tekwar - not only played the game, own the TV series on DVD

    Released by Capcom (the pinnacle of entertainment!) fully in the
    middle of the live-action video craze, "Tek War" featured video of
    William Shatner revisiting his role as Walter Bascom. The game was
    extremely unpolished; it utilized a prototype version of the Build
    engine. Some of its levels were impressive... in concept if not >actualization. It was one of the earliest attempts of a game to try
    and recreate a "real world" environment rather than the surreal mazes
    that dominated the genre, and it made an earnest effort at it. The
    game's city featured NPCs (who you'd get penalized for shooting) and a
    bus and subway system you could use to quickly navigate the streets.
    But the actual combat mechanics were awful, with underpowered weapons, >brain-dead AI and floaty movement.



    Mortyr 2093-1944 - vaguely remember the name Mortyr - awful game as I >>recall

    "Mortyr" got a really bad reputation here on this very newsgroup, with
    a lot of people blasting it as 'the worst FPS ever made'. I don't
    think it really deserved that title but it wasn't a very good FPS
    either... and its fascination with Nazi Germany felt sort of icky
    (even if, ultimately, your goal was to undermine the regime). These
    days it would be probably seen as an early example of a 'Slav-jank'
    game and in some respects the game was notable (visually I think it
    was actually a small cut above its competitors, for instance).
    Nonetheless, it's not really a game worth seeking out. Not being
    totally awful still isn't much of a recommendation.

    I didn't think it even had graphics that good. It felt to me like it was
    a shareware game from years earlier that just happened to support higher resolutions without having any real reason to use those higher
    resolutions.

    After a few dud "Iron curtain" games I pretty much gave up on everything
    from Eastern Europe until S.T.A.L.K.E.R.

    That era had so damn many games coming out in shareware and full
    commercial there just wasn't time to waste on the crappy ones.

    Another fave of mine from the time, although perhaps not technically a
    FPS was Quarantine - where you were in an "Escape from New York" type
    prison driving a cab to earn money for upgrades so you could possibly
    escape. I seem to remember it had combat if not on foot than in
    vehicles (including shooting out the windows at other cars with a hand
    held gun.)

    Of all the games listed in that video, there are only a handful I
    haven't heard of or played; specifically, Cybercon III,
    Lethal Tender, Hidden Below, Dungeons of Kremlin, La Costra Nostra,
    Virus Explosion, Forbes Corporate Warrior, Lifeforce Tenka, Mars 3D,
    Damage Incorporated, Liquidator, Pyl, Raising Dead.

    Had not heard of any of these, but then that was the BBS life back then,
    the BBS had only what the Sysop had snagged (or someone else uploaded,)
    and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Most of the ones I missed are either Russian imports (e,g, Lethal
    Tender, Dungeons of Kremlin), small shareware or demo releases (Costra >Nostra), or from the Win9x era (most of the last third of the list).
    But over the years I've managed to acquire most of the rest. Whether
    this is because I've an interest in the history and development of the
    genre or am just punishing myself for some long-forgotten sin is a
    question for the reader to decide. ;-P

    I thought you had pokemon disease - you have to collect em all?

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Xocyll on Mon May 22 11:28:15 2023
    Xocyll <Xocyll@gmx.com> wrote:
    ...
    Had not heard of any of these, but then that was the BBS life back then,
    the BBS had only what the Sysop had snagged (or someone else uploaded,)
    and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    I played these five from this compiled nostaglia video:
    Blake Stone: Aliens of Gold (Jam Productions - 1993)
    Ken's Labyrinth (Advanced Systems - 1993) 01:36
    Terminator Rampage (Bethesda - 1993) 02:12
    Corridor 7 (Capstone - 1994) 02:24
    Tekwar (Capstone - 1995) 05:24
    Witchaven (Capstone - 1995) 05:48

    Marathon 2 was mentioned, but didn't the first game get ported to PCs
    after Macs release? I know I briefly played it on my college dorm's
    new PowerMac back then.

    --
    "But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth." --Acts 1:8. Quiet warm weekend with a lot of Z, biological bugs, watching, & eyePhone
    gaming. Lakers & Celtics suck again. :P
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Ant on Mon May 22 11:32:44 2023
    Ant <ant@zimage.comant> wrote:
    ...
    Marathon 2 was mentioned, but didn't the first game get ported to PCs
    after Macs release? I know I briefly played it on my college dorm
    ROOMMATE (Bullfrog)'s new PowerMac back then.

    Gah, need an edit newsgroup post option since I missed words and didn't proofread. So, I fixed my above quoted comment to be clearer. :P
    --
    "But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth." --Acts 1:8. Quiet warm weekend with a lot of Z, biological bugs, watching, & eyePhone
    gaming. Lakers & Celtics suck again. :P
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Ant on Mon May 22 11:34:11 2023
    Ant <ant@zimage.comant> wrote:
    Xocyll <Xocyll@gmx.com> wrote:
    ...
    Had not heard of any of these, but then that was the BBS life back then, the BBS had only what the Sysop had snagged (or someone else uploaded,)
    and that was _very_ much dependant on where you were and the costs associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    I played these five from this compiled nostaglia video:
    Blake Stone: Aliens of Gold (Jam Productions - 1993)
    Ken's Labyrinth (Advanced Systems - 1993) 01:36
    Terminator Rampage (Bethesda - 1993) 02:12
    Corridor 7 (Capstone - 1994) 02:24
    Tekwar (Capstone - 1995) 05:24
    Witchaven (Capstone - 1995) 05:48

    Also, I only played these briefly with their sharewares and demos. None
    of them were worth playing their full versions.

    --
    "But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth." --Acts 1:8. Quiet warm weekend with a lot of Z, biological bugs, watching, & eyePhone
    gaming. Lakers & Celtics suck again. :P
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Mon May 22 10:59:46 2023
    On Mon, 22 May 2023 11:28:15 +0000, ant@zimage.comANT (Ant) wrote:
    Xocyll <Xocyll@gmx.com> wrote:

    Marathon 2 was mentioned, but didn't the first game get ported to PCs
    after Macs release? I know I briefly played it on my college dorm's
    new PowerMac back then.

    "Marathon 2 Durandal" was released in 1996 to Windows95. This was a
    year later after the Macintosh release (Nov 1995), but that falls
    within the "forgotten FPS games of the 90s" limitation the video set
    for itself.


    I thought you had pokemon disease - you have to collect em all?

    Yes, but it does more for my self-esteem if I describe my condition as
    "an avid interest in the history and development of DOS games" rather
    than as a Pokemon-class hoarder. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon May 22 11:07:23 2023
    On Sun, 21 May 2023 10:07:30 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    When it comes to classic FPS games, everybody knows "Doom",
    "Wolfenstein 3D", "Quake", and "Duke Nukem 3D". Some may remember less >well-known games such as "Strife", "System Shock", "Blood", or
    "Descent". But the first-person shooter genre was rife with titles,
    and for all the greats of that era, there were a dozen more that have
    been forgotten in the intervening decades.

    So, finding this video https://www.youtube.com/watch?v=2lGlyxFLuDU the
    other day was a fun reminder of some of these lost examples of early
    FPS games*. Me - being the DOS-era games afficiando that I am - I was
    already familiar with the vast majority of the games showcased, but
    even I discovered a few new ones (I could also point out a few the
    video missed, such as "Nam", "Tunnel B1", and "Deus" ;-)

    Of course, some of these games have been forgotten because they were -
    at best - unoriginal and derivative. For most, though, that would be
    an aspirational goal; there are a lot of stinkers in the list. There
    are a few that I remember, if not fondly, then with a certain respect.
    "ZPC", for instance, was one of the first FPS games to use the
    cel-shaded art-style, "Rebel Moon" for its colored-lighting, and
    "Chasm: The Rift" as a "Quake" for those still on a 80386.

    So watch the video; maybe you'll rediscover one or two games you loved
    (or at least played) and haven't given a thought to in years.

    I'm surprised LucasArts "Outlaws" wasn't in there. That game got very
    little coverage back in the day. "Redneck Rampage" maybe too.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon May 22 12:16:55 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    Xocyll <Xocyll@gmx.com> wrote:
    <snip not my comment>
    I thought you had pokemon disease - you have to collect em all?

    Yes, but it does more for my self-esteem if I describe my condition as
    "an avid interest in the history and development of DOS games" rather
    than as a Pokemon-class hoarder. ;-)

    Fair enough.

    Speaking of the pokemon, have you seen Detective Pikachu?
    (With Ryan Reynolds as the voice of Pikachu.)

    Surprisingly entertaining and I am utterly not a fan of pokemon.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon May 22 12:28:27 2023
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote:
    ...
    Had not heard of any of these, but then that was the BBS life back then,
    the BBS had only what the Sysop had snagged (or someone else uploaded,)
    and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    Early 90s though when DOOM came out, it mostly was not available to the
    average person at home - not at affordable rates anyway.

    So either you had access at Uni or work or you had no access.

    Unless you were rich.

    I don't think affordable internet came to town for the average person
    until around 2000 here.

    Just checked, original setup cd for my first internet access (Dialup) is labeled 2000, but copyrighted 1999.

    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    Regular access in 2000 was more like $20 I think.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Xocyll on Mon May 22 17:56:59 2023
    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote:
    ...
    Had not heard of any of these, but then that was the BBS life back then, >> the BBS had only what the Sysop had snagged (or someone else uploaded,)
    and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    Early 90s though when DOOM came out, it mostly was not available to the average person at home - not at affordable rates anyway.

    So either you had access at Uni or work or you had no access.

    Unless you were rich.

    I don't think affordable internet came to town for the average person
    until around 2000 here.

    Well, I had dial-up accounts with colleges, Netcom, and then EarthLink. ;P


    Just checked, original setup cd for my first internet access (Dialup) is labeled 2000, but copyrighted 1999.

    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    $200?! Seriously?


    Regular access in 2000 was more like $20 I think.

    That sounds about right. I think college was $10 per month and then
    Netcom and Earthlink were like $20.
    --
    "But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth." --Acts 1:8. Quiet warm weekend with a lot of Z, biological bugs, watching, & eyePhone
    gaming. Lakers & Celtics suck again. :P
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Zaghadka on Mon May 22 17:57:54 2023
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Sun, 21 May 2023 10:07:30 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    When it comes to classic FPS games, everybody knows "Doom",
    "Wolfenstein 3D", "Quake", and "Duke Nukem 3D". Some may remember less >well-known games such as "Strife", "System Shock", "Blood", or
    "Descent". But the first-person shooter genre was rife with titles,
    and for all the greats of that era, there were a dozen more that have
    been forgotten in the intervening decades.

    So, finding this video https://www.youtube.com/watch?v=2lGlyxFLuDU the >other day was a fun reminder of some of these lost examples of early
    FPS games*. Me - being the DOS-era games afficiando that I am - I was >already familiar with the vast majority of the games showcased, but
    even I discovered a few new ones (I could also point out a few the
    video missed, such as "Nam", "Tunnel B1", and "Deus" ;-)

    Of course, some of these games have been forgotten because they were -
    at best - unoriginal and derivative. For most, though, that would be
    an aspirational goal; there are a lot of stinkers in the list. There
    are a few that I remember, if not fondly, then with a certain respect. >"ZPC", for instance, was one of the first FPS games to use the
    cel-shaded art-style, "Rebel Moon" for its colored-lighting, and
    "Chasm: The Rift" as a "Quake" for those still on a 80386.

    So watch the video; maybe you'll rediscover one or two games you loved
    (or at least played) and haven't given a thought to in years.

    I'm surprised LucasArts "Outlaws" wasn't in there. That game got very
    little coverage back in the day. "Redneck Rampage" maybe too.

    Outlaws game was fun especially its multiplayer. Its introduction made
    me sad. :~( Redeck Rampage, Blood, etc. were OK. You guys forgot Heretic, Hexen, Strife, etc. ;)
    --
    "But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth." --Acts 1:8. Quiet warm weekend with a lot of Z, biological bugs, watching, & eyePhone
    gaming. Lakers & Celtics suck again. :P
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue May 23 08:37:00 2023
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote:
    ...
    Had not heard of any of these, but then that was the BBS life back then, >> >> the BBS had only what the Sysop had snagged (or someone else uploaded,) >> >> and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    Early 90s though when DOOM came out, it mostly was not available to the
    average person at home - not at affordable rates anyway.

    So either you had access at Uni or work or you had no access.

    Unless you were rich.

    I don't think affordable internet came to town for the average person
    until around 2000 here.

    Well, I had dial-up accounts with colleges, Netcom, and then EarthLink. ;P


    Just checked, original setup cd for my first internet access (Dialup) is
    labeled 2000, but copyrighted 1999.

    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    $200?! Seriously?

    For a shell account, not basic dialup.
    Might have been less than that but it was still quite a lot.

    You got to log into their UNIX server and do all the things that lets
    you do (like FAST downloading at speeds higher than dialup could do,
    then dialup speed download to the home computer later.)

    Don't remember now all the shit he could do with it, but he felt it was
    worth it.

    Regular access in 2000 was more like $20 I think.

    That sounds about right. I think college was $10 per month and then
    Netcom and Earthlink were like $20.

    We got free access in college (literally in the college, not home
    access,) but it was quite limited - pre WWW, looking stuff up with
    Archie or Veronica, FTPing files back to your account on the SUN
    Microsystems min-mainframe, then going into the PC lab to cross link
    into your UNIX account so you could get those files onto a floppy to
    take home to, among other things, modify DOOM.

    The internet was very much not user friendly in the pre-web days.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Xocyll on Tue May 23 12:09:24 2023
    On Tue, 23 May 2023 08:37:00 -0400, Xocyll <Xocyll@gmx.com> wrote: >ant@zimage.comANT (Ant) looked up from reading the entrails of the porn >spammer to utter "The Augury is good, the signs say:
    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:
    Xocyll <Xocyll@gmx.com> wrote:


    ...
    Had not heard of any of these, but then that was the BBS life back then, >>> >> the BBS had only what the Sysop had snagged (or someone else uploaded,) >>> >> and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    Early 90s though when DOOM came out, it mostly was not available to the
    average person at home - not at affordable rates anyway.
    So either you had access at Uni or work or you had no access.
    Unless you were rich.
    I don't think affordable internet came to town for the average person
    until around 2000 here.

    Well, I had dial-up accounts with colleges, Netcom, and then EarthLink. ;P

    Just checked, original setup cd for my first internet access (Dialup) is >>> labeled 2000, but copyrighted 1999.
    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    $200?! Seriously?

    For a shell account, not basic dialup.
    Might have been less than that but it was still quite a lot.

    You got to log into their UNIX server and do all the things that lets
    you do (like FAST downloading at speeds higher than dialup could do,
    then dialup speed download to the home computer later.)

    Don't remember now all the shit he could do with it, but he felt it was
    worth it.

    Regular access in 2000 was more like $20 I think.

    That sounds about right. I think college was $10 per month and then
    Netcom and Earthlink were like $20.

    We got free access in college (literally in the college, not home
    access,) but it was quite limited - pre WWW, looking stuff up with
    Archie or Veronica, FTPing files back to your account on the SUN
    Microsystems min-mainframe, then going into the PC lab to cross link
    into your UNIX account so you could get those files onto a floppy to
    take home to, among other things, modify DOOM.
    The internet was very much not user friendly in the pre-web days.



    Ah, the glory days of early Internet.

    I had access to the "Internet" from... oh, I don't know. Late 80s,
    early 90s. Its hard for me to be more specific because it wasn't
    really called the Internet then. It just happened that the servers I
    had access to connected to other servers across some backbone that I
    rarely used. I wasn't frequently logging onto some FTP server on the
    other side of the world, at least not directly. Even my emails were
    almost entirely local. But technically, it was there, and I was
    starting my slow exploration of this new interconnected world with
    forays into FIDONet (or was it BITNet? I honestly can't remember)...
    and later proper Usenet.

    But by the early 90s I was definitely shasaying onto foreign servers;
    you couldn't get Doom without jumping onto ftp.wustl.edu, and most
    major software publishers had similar ftp archives for patches and
    demos. Until about '96, I accessed via a variety of methods - leeching
    off company or university networks (semi-authorized by colleagues
    working there, if not the actual people in charge), or via local
    Bulletin Boards, or even - quite grudgingly - via CompuServ and
    Prodigy. But around that time I finally ponied up for a "direct"
    connection via a local dial-up provider. I think I paid the equivalent
    of $20-30USD for the privilege. But only the earliest ISPs offered
    shell access...

    I stuck with dial-up for a long time; I only made the switch-over to
    DSL in 2006(!), and even then it was less about the speed benefit and
    more because I liked how broadband was "always on", negating the need
    to ring-up the ISP before each Internet adventure (also, as my herd of computers was growing, connecting through a single router instead of a
    dial-up server was a lot simpler). I was lucky though; almost from the
    start, I always had access to the 'net via 56.6kbps connections. As
    slow as dial-up was, it was never quite as slow for me as it was for
    the majority of users.

    (Another reason I stuck around on dial-up so long? Usenet, of course.
    It was only after my dial-up provider killed its included NNTP service
    that I really started looking at alternatives. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Tue May 23 12:20:01 2023
    On Mon, 22 May 2023 17:57:54 +0000, ant@zimage.comANT (Ant) wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Sun, 21 May 2023 10:07:30 -0400, in comp.sys.ibm.pc.games.action,


    I'm surprised LucasArts "Outlaws" wasn't in there. That game got very
    little coverage back in the day. "Redneck Rampage" maybe too.

    Outlaws game was fun especially its multiplayer. Its introduction made
    me sad. :~( Redeck Rampage, Blood, etc. were OK. You guys forgot Heretic, Hexen, Strife, etc. ;)

    The original list was "forgotten FPS" games, and - while the ones you
    mentioned may not make the "top-10 FPS games list", they've retained a
    bit of a following over the years. "Quake" and "DukeNukem3D" may be
    the names everyone remembers first, but "Descent", "Dark Forces",
    "Blood", and the rest were well-received runner-ups.

    Arguably, some of the games in the original list ("Blake Stone", "Shadowcaster", "Marathon", etc.) don't deserve to be there... but
    many of them do. After all, when even /I/ have never heard of your
    game, you know it's well-and-truly been forgotten ;-P

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Xocyll on Tue May 23 16:21:43 2023
    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote:
    ...
    Had not heard of any of these, but then that was the BBS life back then,
    the BBS had only what the Sysop had snagged (or someone else uploaded,) >> >> and that was _very_ much dependant on where you were and the costs
    associated with snagging those files.

    Well, CDs & Internet existed back then too! ;)

    Early 90s though when DOOM came out, it mostly was not available to the
    average person at home - not at affordable rates anyway.

    So either you had access at Uni or work or you had no access.

    Unless you were rich.

    I don't think affordable internet came to town for the average person
    until around 2000 here.

    Well, I had dial-up accounts with colleges, Netcom, and then EarthLink. ;P


    Just checked, original setup cd for my first internet access (Dialup) is >> labeled 2000, but copyrighted 1999.

    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    $200?! Seriously?

    For a shell account, not basic dialup.
    Might have been less than that but it was still quite a lot.

    You got to log into their UNIX server and do all the things that lets
    you do (like FAST downloading at speeds higher than dialup could do,
    then dialup speed download to the home computer later.)

    Don't remember now all the shit he could do with it, but he felt it was
    worth it.

    Regular access in 2000 was more like $20 I think.

    That sounds about right. I think college was $10 per month and then
    Netcom and Earthlink were like $20.

    We got free access in college (literally in the college, not home
    access,) but it was quite limited - pre WWW, looking stuff up with
    Archie or Veronica, FTPing files back to your account on the SUN
    Microsystems min-mainframe, then going into the PC lab to cross link
    into your UNIX account so you could get those files onto a floppy to
    take home to, among other things, modify DOOM.

    The internet was very much not user friendly in the pre-web days.

    Shell, FTP, sz, rz, etc. I still use them like right now. ;) Also, TIA &
    SLiRP for SLIP & PPP for web access via shell accounts. I was the first
    to use in my university back then with Windows 3.1's Trumpet Winsock
    software addon. Everyone wanted it. ;)

    --
    "But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth." --Acts 1:8. Slammy Mon. since after 3:14:15... AM PDT. Thanks God 4 no No. CA trip &
    dang Lakers again.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue May 23 19:23:32 2023
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:
    Xocyll <Xocyll@gmx.com> wrote:
    <snip>
    We got free access in college (literally in the college, not home
    access,) but it was quite limited - pre WWW, looking stuff up with
    Archie or Veronica, FTPing files back to your account on the SUN
    Microsystems min-mainframe, then going into the PC lab to cross link
    into your UNIX account so you could get those files onto a floppy to
    take home to, among other things, modify DOOM.

    The internet was very much not user friendly in the pre-web days.

    Shell, FTP, sz, rz, etc. I still use them like right now. ;) Also, TIA & >SLiRP for SLIP & PPP for web access via shell accounts. I was the first
    to use in my university back then with Windows 3.1's Trumpet Winsock
    software addon. Everyone wanted it. ;)

    Pretty sure nobody in the universe wanted Trumpet Winsock, it was just
    what we were stuck with.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Xocyll on Wed May 24 03:13:33 2023
    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:
    Xocyll <Xocyll@gmx.com> wrote:
    <snip>
    We got free access in college (literally in the college, not home
    access,) but it was quite limited - pre WWW, looking stuff up with
    Archie or Veronica, FTPing files back to your account on the SUN
    Microsystems min-mainframe, then going into the PC lab to cross link
    into your UNIX account so you could get those files onto a floppy to
    take home to, among other things, modify DOOM.

    The internet was very much not user friendly in the pre-web days.

    Shell, FTP, sz, rz, etc. I still use them like right now. ;) Also, TIA & >SLiRP for SLIP & PPP for web access via shell accounts. I was the first
    to use in my university back then with Windows 3.1's Trumpet Winsock >software addon. Everyone wanted it. ;)

    Pretty sure nobody in the universe wanted Trumpet Winsock, it was just
    what we were stuck with.

    Yep, until Windows added their own Winsocks. Apple too in its macOS.
    --
    "Boldly and without hindrance he preached the kingdom of God and taught about the Lord Jesus Christ." --Acts 28:31. Slammy weeky & summer break already? Thanks God 4 no No. CA trip. Dang NBA (Lakers, Celtics, & Heat), colony, issues, humans, bodies,
    weather, break, $, Max, etc.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Xocyll on Wed May 24 11:22:44 2023
    Xocyll <Xocyll@gmx.com> writes:

    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    Damn. I remember I got my first paid for dialup back in 1995. The
    monthly cost was just 35 Finnish Marks per month back then so that would something like $5... I think there was an additional charge by
    connection time but it was really cheap.

    But that was with an early ISP that was started by some tech students in
    my university and they knew full well the school's modem pool was
    getting very overloaded and also what students could afford. I think the
    school had maybe 10 or 20 modems and a few thousand students so
    definitely not enough.

    Anyways, got my first non-university email address from them too and I'm
    only now starting to get rid of it since it actually costs money and
    they're hiking the price and I get my shell/email/web hosting stuff
    elsewhere.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed May 24 11:37:39 2023
    On 23/05/2023 17:09, Spalls Hurgenson wrote:
    I had access to the "Internet" from... oh, I don't know. Late 80s,
    early 90s. Its hard for me to be more specific because it wasn't
    really called the Internet then. It just happened that the servers I
    had access to connected to other servers across some backbone that I
    rarely used. I wasn't frequently logging onto some FTP server on the
    other side of the world, at least not directly. Even my emails were
    almost entirely local. But technically, it was there, and I was
    starting my slow exploration of this new interconnected world with
    forays into FIDONet (or was it BITNet? I honestly can't remember)...
    and later proper Usenet.

    My first experience was maybe 83 or 84 with something called Prestel
    which was basically a large database of information you could access and
    also had chat type features all displayed in much the same way as
    Teletext. I actually won the modem (for the Speccky 48k) in a
    competition and it was only many years later that I realised that they basically gave away a lot of these things to try and push the service.

    The next one wasn't until I was at university in the early 90's with
    access to something called JANET which was far more internet like and
    designed for academic institutions to exchange information.

    Actual internet access the late 90's with I think AOL. You pretty much
    couldn't buy a magazine with having one of their disks on the cover.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to ivan@siamics.netNOSPAM.invalid on Wed May 24 15:05:56 2023
    On Wed, 24 May 2023 18:35:48 -0000 (UTC), Ivan Shmakov <ivan@siamics.netNOSPAM.invalid> wrote:
    On 2023-05-21, Spalls Hurgenson wrote:


    Witchaven

    This one I remember finding pretty enjoyable. Not sure it
    quite fits the 'first person /shooter/' label (all weapons
    there but one are close range... though there're also spells,
    IIRC?), and perhaps the novelty of that offsets the somewhat
    subpar (?) graphics, and the gameplay that would've been
    entirely ordinary otherwise.

    I think we've completed it in cooperative mode c. 1998.
    Also played deathmatch, but I don't recall it to be any
    better than that of the similarly "2.5D" Doom and Heretic.
    (Add to that that the map editors for the latter, as well
    as Duke Nukem 3D, were readily available at that point...)


    "Witchaven" was always a guilty sin of mine. I'll be frank: it's not a
    good game. It's uses an early version of the Build engine, it has
    floaty movement, poor performance, overly mazelike levels, and
    unbalanced combat. The story is ridiculous, the monsters
    unimaginative, and the weapons/spells unexciting. The fact that it was developed by Capstone is really all you need to know about the quality
    of this game.

    And yet...

    Wandering through its tight, twisty halls - in SVGA, no less - with my
    sword drawn in one hand and a torch spell bringing bringing a
    flickering, uncertain light to the dungeon felt amazingly visceral.
    More than even when playing my beloved "Ultima Underworld", I felt
    like I was really there, ensconced in an actual realm of sword and
    sorcery. "This," I said to myself, "is what it must really feel like
    if I were a D&D character sneaking through a dungeon: the uncertainty
    of the way forward, the claustrophobia of the narrow passage, the
    distant moan of some monster. It was all my fantasies of Conan or the
    Mines of Moria brought to life.

    Then some actual gameplay occured and a lot of that immersion was
    ruined by the lackluster design because, you know, Capstone... but it
    returned once I got back to wandering. Few games have matched that
    feeling since, and even now - when I go back to Witchaven's haunted
    halls, I can still feel the faintest reminders of why I persevered
    with this game, despite all its numerous faults.

    "Witchaven" is not a game I could ever recommend to anybody else
    because it /is/ so flawed, and those few strengths it had are now so commonplace as to be expected. But for me, "Witchaven" came out at
    just the right time that its production-values were able to cast a
    spell whose enchantment still lingers thirty years on.

    --- SoupGate-Win32 v1.05
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  • From Ivan Shmakov@21:1/5 to All on Wed May 24 18:35:48 2023
    On 2023-05-21, Spalls Hurgenson wrote:

    Can't say I've had access to that many games back in the
    day, yet...

    [...]

    "Blake Stone" actually added a number of features to the Wolf3D game
    (it's been a while so correct me if I'm wrong, but I recall you could revisit levels, ammo lying around would explode if you shot it, it had
    an inventory system, and NPCs you could interact with), which were
    quite impressive additions.

    Unfortunately, the core gameplay - shooting bad guys in overly
    mazelike levels whilst collecting loot to earn the high score -
    hadn't changed a bit, which made "Blake Stone" feel more like an
    overly ambitious Wolf3D mod than a game that stood on its own merits.

    Oh, and that whole "Doom" thing might have had a bit of an impact too.
    ;-)

    Have to concur. I have it in my GOG collection (among many
    other DOS games), but so far haven't found much desire to
    actually play it.

    As to others...

    Lethal Tender

    I've read about this game sometime in the 1990s, but don't
    think I've ever as much as seen it.

    CyClones

    Played the shareware version from http://classicdosgames.com/
    for a bit at some point; don't recall much, TBH.

    Witchaven

    This one I remember finding pretty enjoyable. Not sure it
    quite fits the 'first person /shooter/' label (all weapons
    there but one are close range... though there're also spells,
    IIRC?), and perhaps the novelty of that offsets the somewhat
    subpar (?) graphics, and the gameplay that would've been
    entirely ordinary otherwise.

    I think we've completed it in cooperative mode c. 1998.
    Also played deathmatch, but I don't recall it to be any
    better than that of the similarly "2.5D" Doom and Heretic.
    (Add to that that the map editors for the latter, as well
    as Duke Nukem 3D, were readily available at that point...)

    --
    FSF associate member #7257 np. Children of Lir by Sora

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Anssi Saari on Thu May 25 02:07:58 2023
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    Xocyll <Xocyll@gmx.com> writes:

    Roommate some years earlier had a shell account back in 95 I think, but
    he paid a hellacious amount for it, like $200 a month for dialup access.

    Damn. I remember I got my first paid for dialup back in 1995. The
    monthly cost was just 35 Finnish Marks per month back then so that would something like $5... I think there was an additional charge by
    connection time but it was really cheap.

    But that was with an early ISP that was started by some tech students in
    my university and they knew full well the school's modem pool was
    getting very overloaded and also what students could afford. I think the school had maybe 10 or 20 modems and a few thousand students so
    definitely not enough.

    <My college university started with only 3 dial-up POP #s. :( I was
    always hogging one. Hahaha. And then, seven, and then more! Dorms didn't
    have network connections until after I graduated. :(


    Anyways, got my first non-university email address from them too and I'm
    only now starting to get rid of it since it actually costs money and
    they're hiking the price and I get my shell/email/web hosting stuff elsewhere.

    Yeah, my university dumped alumnus even if we paid!
    --
    "In faithfulness [God's Servant] will bring forth justice; he will not falter or be discouraged till he establishes justice on earth. In his law the islands will put their hope." --Isaiah 42:3-4. Slammy weeky so far & summer break already? Thanks God 4
    no outings. Dang NBA (Lakers, Celtics, & Heat), colony, issues, humans, bodies, weather, break, $, Max, etc.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Thu May 25 07:38:59 2023
    Mortyr 2093-1944 - vaguely remember the name Mortyr - awful game as I
    recall

    The only one of the whole list I've played, but only the demo!

    rms

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  • From rms@21:1/5 to All on Thu May 25 12:29:21 2023
    Arguably, some of the games in the original list ("Blake Stone", >"Shadowcaster", "Marathon", etc.)

    Marathon is getting some sort of remaster/remake

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to rms on Thu May 25 14:33:53 2023
    On 5/25/2023 11:29 AM, rms wrote:
    Arguably, some of the games in the original list ("Blake Stone",
    "Shadowcaster", "Marathon", etc.)

      Marathon is getting some sort of remaster/remake

    These days it seems more games are getting remakes than not.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Fri May 26 09:27:16 2023
    On Thu, 25 May 2023 14:33:53 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 5/25/2023 11:29 AM, rms wrote:
    Arguably, some of the games in the original list ("Blake Stone",
    "Shadowcaster", "Marathon", etc.)

      Marathon is getting some sort of remaster/remake

    These days it seems more games are getting remakes than not.

    That's because most of the older IPs are owned by larger publishers,
    and larger publishers are extremely loathe to try anything new or
    risky. There's no guarantee that a new property will find an audience,
    but a remake is all but guaranteed a certain number of sales, either
    from the nostalgic who remember the game from their younger days, or
    from people who have heard of this 'classic' but missed out on playing
    it when it first came out.

    Ignore all the fluff about how a remake is about "updating a game for
    new technology" or "reintroducing a classic to a new audience". If
    that was the case, they'd just re-release the original on GOG or
    something. Remakes are solely made because they make money; they're
    cheaper to make and have an immediate audience.

    It's similar to why triple-A publishers LOVE sequels.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri May 26 09:25:27 2023
    On Fri, 26 May 2023 09:27:16 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 25 May 2023 14:33:53 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 5/25/2023 11:29 AM, rms wrote:
    Arguably, some of the games in the original list ("Blake Stone",
    "Shadowcaster", "Marathon", etc.)

      Marathon is getting some sort of remaster/remake

    These days it seems more games are getting remakes than not.

    That's because most of the older IPs are owned by larger publishers,
    and larger publishers are extremely loathe to try anything new or
    risky. There's no guarantee that a new property will find an audience,
    but a remake is all but guaranteed a certain number of sales, either
    from the nostalgic who remember the game from their younger days, or
    from people who have heard of this 'classic' but missed out on playing
    it when it first came out.

    Ignore all the fluff about how a remake is about "updating a game for
    new technology" or "reintroducing a classic to a new audience". If
    that was the case, they'd just re-release the original on GOG or
    something. Remakes are solely made because they make money; they're
    cheaper to make and have an immediate audience.

    It's similar to why triple-A publishers LOVE sequels.

    That and an actual "experience the classic" experience will make your
    eyes bleed.

    After playing DOOM with GZDoom for years, I tried playing the original
    again in DOSBox. TL;DR: YIKES.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Zaghadka on Sat May 27 14:16:01 2023
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 26 May 2023 09:27:16 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 25 May 2023 14:33:53 -0700, Dimensional Traveler ><dtravel@sonic.net> wrote:

    On 5/25/2023 11:29 AM, rms wrote:
    Arguably, some of the games in the original list ("Blake Stone",
    "Shadowcaster", "Marathon", etc.)

      Marathon is getting some sort of remaster/remake

    These days it seems more games are getting remakes than not.

    That's because most of the older IPs are owned by larger publishers,
    and larger publishers are extremely loathe to try anything new or
    risky. There's no guarantee that a new property will find an audience,
    but a remake is all but guaranteed a certain number of sales, either
    from the nostalgic who remember the game from their younger days, or
    from people who have heard of this 'classic' but missed out on playing
    it when it first came out.

    Ignore all the fluff about how a remake is about "updating a game for
    new technology" or "reintroducing a classic to a new audience". If
    that was the case, they'd just re-release the original on GOG or
    something. Remakes are solely made because they make money; they're
    cheaper to make and have an immediate audience.

    It's similar to why triple-A publishers LOVE sequels.

    That and an actual "experience the classic" experience will make your
    eyes bleed.

    After playing DOOM with GZDoom for years, I tried playing the original
    again in DOSBox. TL;DR: YIKES.

    For me, https://dengine.net (still no new recent releases) so I can get
    better graphics like polygon models and higher graphic textures. :) I
    can't stand FPS' pixels anymore. :P

    --
    "I consider my life worth nothing to me, if only I may finish the race and complete the task the Lord Jesus has given to me--the task of testifying to the gospel of God's grace." --Acts 20:24. Slammy weeky so far even when avoiding the outdoors except
    Fri. & summer break started already b4 Memorial Day weekend.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sat May 27 12:38:39 2023
    On Sat, 27 May 2023 14:16:01 +0000, ant@zimage.comANT (Ant) wrote:
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 26 May 2023 09:27:16 -0400, in comp.sys.ibm.pc.games.action,

    That and an actual "experience the classic" experience will make your
    eyes bleed.

    After playing DOOM with GZDoom for years, I tried playing the original
    again in DOSBox. TL;DR: YIKES.

    For me, https://dengine.net (still no new recent releases) so I can get >better graphics like polygon models and higher graphic textures. :) I
    can't stand FPS' pixels anymore. :P

    I actually don't mind original-Doom's visuals (even though my
    preferred method is with a source-port) and still fire it up
    occassionally for nostalgia's sake. What I dislike about DOS-Doom,
    though, is it's controls; my brain has been rewired to used
    mouselook/WASD and going back to using the cursor keys is painful. But
    the blocky pixels? I'm fine with those.

    But you can go too far in the other direction with source-ports. The
    raytracing port I mentioned in an earlier post may have boasted
    realistic lighting, but it cost the game its oppressive atmosphere.
    Similarly, I've tried mods (like Brutal Doom Black Edition*) that
    upgraded the visuals tremendously, and - while everything looked nicer
    - it just didn't feel like Doom. It's probably because the realistic
    textures and lighting don't jibe well with the simplistic level
    design; I think it is a variaton of the 'uncanny valley' effect except
    extended to map-making.




    * see a trailer here: https://www.youtube.com/watch?v=9m65I6cUEUo

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat May 27 16:35:56 2023
    On Sat, 27 May 2023 12:38:39 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Similarly, I've tried mods (like Brutal Doom Black Edition*) that
    upgraded the visuals tremendously, and - while everything looked nicer
    - it just didn't feel like Doom. It's probably because the realistic
    textures and lighting don't jibe well with the simplistic level
    design; I think it is a variaton of the 'uncanny valley' effect except >extended to map-making.

    That is a weird mix of the original sprites and lightmapped levels.

    I'm going to try it!

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sun May 28 01:33:38 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    I actually don't mind original-Doom's visuals (even though my
    preferred method is with a source-port) and still fire it up
    occassionally for nostalgia's sake. What I dislike about DOS-Doom,
    though, is it's controls; my brain has been rewired to used
    mouselook/WASD and going back to using the cursor keys is painful. But
    the blocky pixels? I'm fine with those.

    Oh yeah, can't look up and down. I was a keyboarder back then. However,
    the newer FPS (e.g., Quake) and classic Doom engines (e.g, Doomsday
    Engine), I used with the mouse.


    But you can go too far in the other direction with source-ports. The raytracing port I mentioned in an earlier post may have boasted
    realistic lighting, but it cost the game its oppressive atmosphere. Similarly, I've tried mods (like Brutal Doom Black Edition*) that
    upgraded the visuals tremendously, and - while everything looked nicer
    - it just didn't feel like Doom. It's probably because the realistic
    textures and lighting don't jibe well with the simplistic level
    design; I think it is a variaton of the 'uncanny valley' effect except extended to map-making.

    Brutal Doom looked fun, but man the sprites. :P


    * see a trailer here: https://www.youtube.com/watch?v=9m65I6cUEUo

    WHat's Black Edition? A fork of Brutal Doom?
    --
    "I consider my life worth nothing to me, if only I may finish the race and complete the task the Lord Jesus has given to me--the task of testifying to the gospel of God's grace." --Acts 20:24. Slammy weeky so far even when avoiding the outdoors except
    Fri. & summer break started already b4 Memorial Day weekend.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ivan Shmakov@21:1/5 to All on Sun May 28 17:17:48 2023
    On 2023-05-27, Spalls Hurgenson wrote:
    On Sat, 27 May 2023 14:16:01 +0000, ant@zimage.comANT (Ant) wrote:
    Zaghadka <zaghadka@hotmail.com> wrote:

    After playing DOOM with GZDoom for years, I tried playing the
    original again in DOSBox. TL;DR: YIKES.

    For me, https://dengine.net (still no new recent releases) so I can
    get better graphics like polygon models and higher graphic textures. :)
    I can't stand FPS' pixels anymore. :P

    I actually don't mind original-Doom's visuals (even though my
    preferred method is with a source-port) and still fire it up
    occassionally for nostalgia's sake. What I dislike about DOS-Doom,
    though, is it's controls; my brain has been rewired to used
    mouselook/WASD and going back to using the cursor keys is painful.
    But the blocky pixels? I'm fine with those.

    So am I. And so I'm mostly using the Crispy Doom port.

    Granted, it's not so blocky, as it supports 640 by 400 (as well
    as the original 320 by 200), but more to the point is that it
    claims to support mouselook, too. (Not something I've ever grown
    proficient with, though.)

    Otherwise, not unlike the Chocolate Doom I've mentioned previously,
    it mostly stays true to the original, DOS game.

    --
    FSF associate member #7257 http://am-1.org/~ivan/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon May 29 11:08:08 2023
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    <snip>
    Brutal Doom looked fun, but man the sprites. :P

    Almost sounds like one of those sayings; "Brutal Sprites of DOOM!"

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Shinnokxz@21:1/5 to All on Sun Jun 4 22:10:16 2023
    I remember Rebel Moon with some fondness. The lighting effects were good at the time, up there trying to compete with Quake 2

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to shinnokxz@gmail.com on Mon Jun 5 10:01:54 2023
    On Sun, 4 Jun 2023 22:10:16 -0700 (PDT), Shinnokxz
    <shinnokxz@gmail.com> wrote:

    I remember Rebel Moon with some fondness. The lighting effects were good at >the time, up there trying to compete with Quake 2

    I remember lusting after Rebel Moon because of those lighting effects.
    It was truly incredible, and was one of the first games to use the
    technology extensively and it added so much to the atmosphere. It was
    one of the earliest games to really convince me that "graphics
    accelerators" were more than just /fast/ video cards, but something
    that might really change how our games look and play.

    Sadly, the game was limited to very specific chipsets (the Creative
    Labs 3D Blaster, I think?) and was only released as a pack-in with
    those cards. And although there have been hacks that can get it to run
    on other hardware, finding a CD of the game is inordinately difficult
    these days...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)