But will there be any major PC gaming development investments in ten
years? I don't know. Certainly not at today's artificially low prices. Companies go where the money is. The experience of harnessing the power
of a PC may be seen as "less" profitable, which for today's entertainment industry may as well be "un"profitable. So I predict companies won't want
to fund enormous devteams in 5-10 years.
On 10/05/2023 01:01, Zaghadka wrote:
But will there be any major PC gaming development investments in ten
years? I don't know. Certainly not at today's artificially low prices.
Companies go where the money is. The experience of harnessing the power
of a PC may be seen as "less" profitable, which for today's entertainment
industry may as well be "un"profitable. So I predict companies won't want
to fund enormous devteams in 5-10 years.
With the current overall state of high budget games on PC's I can't say
it would bother me much if they did disappear and games moved to a lower average budget.
My bigger concern is if companies try to replicate the mobile scene (MTX everywhere) on the PC.
On 5/13/2023 3:39 AM, JAB wrote:
On 10/05/2023 01:01, Zaghadka wrote:
But will there be any major PC gaming development investments in ten
years? I don't know. Certainly not at today's artificially low prices.
Companies go where the money is. The experience of harnessing the power
of a PC may be seen as "less" profitable, which for today's
entertainment
industry may as well be "un"profitable. So I predict companies won't
want
to fund enormous devteams in 5-10 years.
With the current overall state of high budget games on PC's I can't
say it would bother me much if they did disappear and games moved to a
lower average budget.
My bigger concern is if companies try to replicate the mobile scene
(MTX everywhere) on the PC.
They already are.
On 13/05/2023 16:09, Dimensional Traveler wrote:
On 5/13/2023 3:39 AM, JAB wrote:
On 10/05/2023 01:01, Zaghadka wrote:
But will there be any major PC gaming development investments in ten
years? I don't know. Certainly not at today's artificially low prices. >>>> Companies go where the money is. The experience of harnessing the power >>>> of a PC may be seen as "less" profitable, which for today's
entertainment
industry may as well be "un"profitable. So I predict companies won't
want
to fund enormous devteams in 5-10 years.
With the current overall state of high budget games on PC's I can't
say it would bother me much if they did disappear and games moved to a
lower average budget.
My bigger concern is if companies try to replicate the mobile scene
(MTX everywhere) on the PC.
They already are.
Unfortunately yes but not on the scale of the mobile gamespace.
Hopefully PC gamers are overall prepared to hurl money for any old game
that was knocked up in a couple of months!
On Sun, 14 May 2023 11:32:01 +0100, JAB <noway@nochance.com> wrote:
On 13/05/2023 16:09, Dimensional Traveler wrote:
On 5/13/2023 3:39 AM, JAB wrote:
On 10/05/2023 01:01, Zaghadka wrote:
But will there be any major PC gaming development investments in ten >>>>> years? I don't know. Certainly not at today's artificially low prices. >>>>> Companies go where the money is. The experience of harnessing the power >>>>> of a PC may be seen as "less" profitable, which for today's
entertainment
industry may as well be "un"profitable. So I predict companies won't >>>>> want
to fund enormous devteams in 5-10 years.
With the current overall state of high budget games on PC's I can't
say it would bother me much if they did disappear and games moved to a >>>> lower average budget.
My bigger concern is if companies try to replicate the mobile scene
(MTX everywhere) on the PC.
They already are.
Unfortunately yes but not on the scale of the mobile gamespace.
Hopefully PC gamers are overall prepared to hurl money for any old game
that was knocked up in a couple of months!
(I assume you meant "PC gamers AREN'T prepared to hurl money" ;-)
I don't think PC gaming is going to disappear anymore than PCs will.
So long as the platform survives - and its utility over mobile devices
is too strong for it to ever disappear - people will make games for
it.
On the other hand, mobile gaming will undoubtedly continue to be the
more profitable division, and some of the tactics used in the mobile
gaming sphere will - sadly - bleed over into PC (and console) gaming.
But I don't think it ever will take over quite in the same way. With
PC gaming, you're cocooned in your den and focus on the game. Mobile
gaming, on the other hand, is designed around quick interactions; five minutes here, fifteen minutes there; after all, it is gaming on the
go, and you're surrounded by distractions. Thus, any interruption has
more of an impact, and so you'll be more open to methods to bypass
them.
A five minute cooldown on a PC is annoying, but when you're playingfor an hour or two, it's bearable. But if you only have ten minutes to
spare for your mobile game, that's half your session wasted. Thus,
people are far more likely to break out the credit card.
Plus, there's a much wider variety of games and developers on PC,
largely because of how much easier it is to get games out to players.
Google and Apple gatekeep their respective platforms (yes, there are
ways to bypass, but more people don't bother), and demand a cut of the proceeds. But an Indie can pop their game up on their website (or any
of a dozen storefronts) and rake in the cash much easier. This
incentivizes competition, making truly heinous monetizations schemes
less likely
(but sadly not impossible: see "Diablo Immortal)
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