• Re: PC Gaming Is Dead? The Dollars Don't Agree

    From JAB@21:1/5 to Zaghadka on Sat May 13 11:39:02 2023
    On 10/05/2023 01:01, Zaghadka wrote:
    But will there be any major PC gaming development investments in ten
    years? I don't know. Certainly not at today's artificially low prices. Companies go where the money is. The experience of harnessing the power
    of a PC may be seen as "less" profitable, which for today's entertainment industry may as well be "un"profitable. So I predict companies won't want
    to fund enormous devteams in 5-10 years.

    With the current overall state of high budget games on PC's I can't say
    it would bother me much if they did disappear and games moved to a lower average budget.

    My bigger concern is if companies try to replicate the mobile scene (MTX everywhere) on the PC.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Sat May 13 08:09:03 2023
    On 5/13/2023 3:39 AM, JAB wrote:
    On 10/05/2023 01:01, Zaghadka wrote:
    But will there be any major PC gaming development investments in ten
    years? I don't know. Certainly not at today's artificially low prices.
    Companies go where the money is. The experience of harnessing the power
    of a PC may be seen as "less" profitable, which for today's entertainment
    industry may as well be "un"profitable. So I predict companies won't want
    to fund enormous devteams in 5-10 years.

    With the current overall state of high budget games on PC's I can't say
    it would bother me much if they did disappear and games moved to a lower average budget.

    My bigger concern is if companies try to replicate the mobile scene (MTX everywhere) on the PC.

    They already are.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Sun May 14 11:32:01 2023
    On 13/05/2023 16:09, Dimensional Traveler wrote:
    On 5/13/2023 3:39 AM, JAB wrote:
    On 10/05/2023 01:01, Zaghadka wrote:
    But will there be any major PC gaming development investments in ten
    years? I don't know. Certainly not at today's artificially low prices.
    Companies go where the money is. The experience of harnessing the power
    of a PC may be seen as "less" profitable, which for today's
    entertainment
    industry may as well be "un"profitable. So I predict companies won't
    want
    to fund enormous devteams in 5-10 years.

    With the current overall state of high budget games on PC's I can't
    say it would bother me much if they did disappear and games moved to a
    lower average budget.

    My bigger concern is if companies try to replicate the mobile scene
    (MTX everywhere) on the PC.

    They already are.


    Unfortunately yes but not on the scale of the mobile gamespace.
    Hopefully PC gamers are overall prepared to hurl money for any old game
    that was knocked up in a couple of months!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sun May 14 10:25:22 2023
    On Sun, 14 May 2023 11:32:01 +0100, JAB <noway@nochance.com> wrote:

    On 13/05/2023 16:09, Dimensional Traveler wrote:
    On 5/13/2023 3:39 AM, JAB wrote:
    On 10/05/2023 01:01, Zaghadka wrote:
    But will there be any major PC gaming development investments in ten
    years? I don't know. Certainly not at today's artificially low prices. >>>> Companies go where the money is. The experience of harnessing the power >>>> of a PC may be seen as "less" profitable, which for today's
    entertainment
    industry may as well be "un"profitable. So I predict companies won't
    want
    to fund enormous devteams in 5-10 years.

    With the current overall state of high budget games on PC's I can't
    say it would bother me much if they did disappear and games moved to a
    lower average budget.

    My bigger concern is if companies try to replicate the mobile scene
    (MTX everywhere) on the PC.

    They already are.


    Unfortunately yes but not on the scale of the mobile gamespace.
    Hopefully PC gamers are overall prepared to hurl money for any old game
    that was knocked up in a couple of months!

    (I assume you meant "PC gamers AREN'T prepared to hurl money" ;-)

    I don't think PC gaming is going to disappear anymore than PCs will.
    So long as the platform survives - and its utility over mobile devices
    is too strong for it to ever disappear - people will make games for
    it.

    On the other hand, mobile gaming will undoubtedly continue to be the
    more profitable division, and some of the tactics used in the mobile
    gaming sphere will - sadly - bleed over into PC (and console) gaming.
    But I don't think it ever will take over quite in the same way. With
    PC gaming, you're cocooned in your den and focus on the game. Mobile
    gaming, on the other hand, is designed around quick interactions; five
    minutes here, fifteen minutes there; after all, it is gaming on the
    go, and you're surrounded by distractions. Thus, any interruption has
    more of an impact, and so you'll be more open to methods to bypass
    them.

    A five minute cooldown on a PC is annoying, but when you're playing
    for an hour or two, it's bearable. But if you only have ten minutes to
    spare for your mobile game, that's half your session wasted. Thus,
    people are far more likely to break out the credit card.

    Plus, there's a much wider variety of games and developers on PC,
    largely because of how much easier it is to get games out to players.
    Google and Apple gatekeep their respective platforms (yes, there are
    ways to bypass, but more people don't bother), and demand a cut of the proceeds. But an Indie can pop their game up on their website (or any
    of a dozen storefronts) and rake in the cash much easier. This
    incentivizes competition, making truly heinous monetizations schemes
    less likely

    (but sadly not impossible: see "Diablo Immortal)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon May 15 10:11:04 2023
    On 14/05/2023 15:25, Spalls Hurgenson wrote:
    On Sun, 14 May 2023 11:32:01 +0100, JAB <noway@nochance.com> wrote:

    On 13/05/2023 16:09, Dimensional Traveler wrote:
    On 5/13/2023 3:39 AM, JAB wrote:
    On 10/05/2023 01:01, Zaghadka wrote:
    But will there be any major PC gaming development investments in ten >>>>> years? I don't know. Certainly not at today's artificially low prices. >>>>> Companies go where the money is. The experience of harnessing the power >>>>> of a PC may be seen as "less" profitable, which for today's
    entertainment
    industry may as well be "un"profitable. So I predict companies won't >>>>> want
    to fund enormous devteams in 5-10 years.

    With the current overall state of high budget games on PC's I can't
    say it would bother me much if they did disappear and games moved to a >>>> lower average budget.

    My bigger concern is if companies try to replicate the mobile scene
    (MTX everywhere) on the PC.

    They already are.


    Unfortunately yes but not on the scale of the mobile gamespace.
    Hopefully PC gamers are overall prepared to hurl money for any old game
    that was knocked up in a couple of months!

    (I assume you meant "PC gamers AREN'T prepared to hurl money" ;-)

    I don't think PC gaming is going to disappear anymore than PCs will.
    So long as the platform survives - and its utility over mobile devices
    is too strong for it to ever disappear - people will make games for
    it.

    On the other hand, mobile gaming will undoubtedly continue to be the
    more profitable division, and some of the tactics used in the mobile
    gaming sphere will - sadly - bleed over into PC (and console) gaming.
    But I don't think it ever will take over quite in the same way. With
    PC gaming, you're cocooned in your den and focus on the game. Mobile
    gaming, on the other hand, is designed around quick interactions; five minutes here, fifteen minutes there; after all, it is gaming on the
    go, and you're surrounded by distractions. Thus, any interruption has
    more of an impact, and so you'll be more open to methods to bypass
    them.
    A five minute cooldown on a PC is annoying, but when you're playing
    for an hour or two, it's bearable. But if you only have ten minutes to
    spare for your mobile game, that's half your session wasted. Thus,
    people are far more likely to break out the credit card.

    Plus, there's a much wider variety of games and developers on PC,
    largely because of how much easier it is to get games out to players.
    Google and Apple gatekeep their respective platforms (yes, there are
    ways to bypass, but more people don't bother), and demand a cut of the proceeds. But an Indie can pop their game up on their website (or any
    of a dozen storefronts) and rake in the cash much easier. This
    incentivizes competition, making truly heinous monetizations schemes
    less likely

    (but sadly not impossible: see "Diablo Immortal)


    Do I think the PC will become as bad as the mobile space, probably not
    but predictions for the future are notoriously hard to make although the
    good thing is if you happen to be completely wrong then everyone has
    forgotten about it and if you happen to be right then you can claim
    you're a visionary guru!

    What I worry about is the type of games that you see on mobile will
    start crowding out other games (this has already happened to an extent
    with triple-A titles) especially if dev's with small budgets start
    thinking I can put very little effort into making the game a 'good'
    experience but instead just slap MTX in it and watch the money rolling
    in. A good example is, can't remember the name, a game that took Vampire Survivors, jazzed up the graphics and then added MTX. Someone did some estimates of how much money they made and it runs into the millions. My
    hope, and expectation really, is that there will still be enough dev's
    out there who make games that they want to play.

    Where I agree is that currently PC games are generally just different to
    mobile games in the way you play them so there's quite a hurdle to get
    over that and also the impression I get it that there's also lot of PC
    gamers who are very much against excessive MTX.

    As a finally thought, part of my dislike of your average mobile games
    does come from it's actually a nice platform for a certain type of
    games, choose your own text adventures come to mind. Who wants to
    develop one of those though?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)