• Falcon is back

    From Spalls Hurgenson@21:1/5 to All on Fri May 5 10:05:03 2023
    Well, sorta.

    The "Falcon" series of flight-simulators have always held a special
    place in my heart. Falcon 3.0 was the one of first real 'hard-core'
    flight-sims I ever played (well... maybe... it depends on how 'hard
    core' you consider MS Flight Sim). In many ways, its strict adherence
    to realistic physics and flight (for its time) set the basis for what
    I consider a simulator and what I see as just an arcade shooter. I
    don't care how awesome the graphics are, if your game can't at least
    match the fidelity of Falcon 3.0, you don't get to call your game a
    sim.


    (which, I suppose, technically means the first two Falcon games
    wouldn't qualify... but shut up with your pedantry!!1! ;-)


    Anyway, Microprose is announcing that they're bring Falcon back,
    although what that means isn't exactly clear. In part, it reflects
    that the company has (re)acquired the license to that IP. There are
    suggestions that the company might be working on a new Falcon game.

    Of course, the older games have been available - on Steam and GOG -
    for years already, so in that regard there isn't any difference from
    the end-user's point of view. They're STILL available, but are now
    available under the new publisher's name. Not much of a difference.
    And speculation about a sequel remain just that: speculation.

    And it's not as if this new Microprose is the same as the classic game
    company, even if "Wild Bill" Stealey - the founder of the original -
    is involved with the revival. (And anyway, technically the Falcon
    series was developed by Spectrum Holobyte anyway, which was a
    competitor to Stealey's company until it purchased his baby out from
    under him). So this new company having license to the game doesn't
    mean that any of the old magic will be retained. The postulated
    "Falcon 5.0" could be a mobile game with pay-to-bypass progress gates,
    for all we know.

    Regardless, it's good to see the Falcon series make the news again.
    It's been too long a time since the series has been in the limelight.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri May 5 19:14:57 2023
    On 05/05/2023 15:05, Spalls Hurgenson wrote:
    The "Falcon" series of flight-simulators have always held a special
    place in my heart. Falcon 3.0 was the one of first real 'hard-core' flight-sims I ever played (well... maybe... it depends on how 'hard
    core' you consider MS Flight Sim). In many ways, its strict adherence
    to realistic physics and flight (for its time) set the basis for what
    I consider a simulator and what I see as just an arcade shooter. I
    don't care how awesome the graphics are, if your game can't at least
    match the fidelity of Falcon 3.0, you don't get to call your game a
    sim.

    The only one I played was the first one on the Atari ST and it was great
    having a nice chunky manual with all that information in it like
    dogfighting and how to drop bombs where you want. The problem I found
    though, it was just a bit too hard for my liking and it got to the stage
    that I just didn't bother even trying to land as I knew what the result
    would be.

    That's probably why I liked Gunship more. Still enough to get your teeth
    into (I still remember learning the how to do an auto-rotate landing
    after an engine failure) but playable for me. Possibly I also liked it
    as was slower placed so use the terrain to your advantage, pop-up, and hellfires away!

    The reboot, part of me says I should buy it for the nostalgia but the
    sane part of me says, why would you do that when you never managed to
    get into the first one. Now if the re-booted Gunship. Then I'd be tempted.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Fri May 5 14:44:13 2023
    That's probably why I liked Gunship more. Still enough to get your teeth
    into (I still remember learning the how to do an auto-rotate landing
    after an engine failure) but playable for me. Possibly I also liked it
    as was slower placed so use the terrain to your advantage, pop-up, and >hellfires away!

    The reboot, part of me says I should buy it for the nostalgia but the
    sane part of me says, why would you do that when you never managed to
    get into the first one. Now if the re-booted Gunship. Then I'd be tempted.


    Ah, "Gunship" and the heyday of helicopter sims. I broke my teeth on
    EA's "LHX Attack Chopper" so that personally stands out as the 'great'
    of that era. I missed the original "Gunship" entirely*, and only came
    to the series with "Gunship 2000". It didn't quite match "LHX" in my
    eyes, but I was impressed by the amount of detail on its maps. I
    vaguely recall following trains that disappeared into tunnels in the
    side of the mountains; it seemed incredibly realistic at the time.

    (My memory insists that I then followed the train into the tunnel, but
    - having gone back later - that's obviously incorrect. Tunnels were
    Wile E Coyote-style textures drawn on a wall and not actually
    traversable. Funny how our memory can trick us)

    Of course, none of these games could match up with later greats like
    "Hind", "Comanche" or Jane's "Longbow" games. But for all the detail
    and realism added to those titles, they lost a lot of the
    pick-up-n-fly fun of the older games. "LHX", for all its primitive
    sound and visuals, is still a really fun game to jump into; it takes a
    lot more effort for me to get engrossed with "Longbow" these days...




    * I picked it up later, of course.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri May 5 23:35:46 2023
    I remember borrowing this game from a guy in high school. I couldn't
    have sound card audio due to lack of EMS in my IBM PS/2 model 30 286 10
    Mhz PC. :( I thought its videos were neat back then. Haha. I remember
    its HUGE heavy manual and so many 3.5" disks!


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Well, sorta.

    The "Falcon" series of flight-simulators have always held a special
    place in my heart. Falcon 3.0 was the one of first real 'hard-core' flight-sims I ever played (well... maybe... it depends on how 'hard
    core' you consider MS Flight Sim). In many ways, its strict adherence
    to realistic physics and flight (for its time) set the basis for what
    I consider a simulator and what I see as just an arcade shooter. I
    don't care how awesome the graphics are, if your game can't at least
    match the fidelity of Falcon 3.0, you don't get to call your game a
    sim.


    (which, I suppose, technically means the first two Falcon games
    wouldn't qualify... but shut up with your pedantry!!1! ;-)


    Anyway, Microprose is announcing that they're bring Falcon back,
    although what that means isn't exactly clear. In part, it reflects
    that the company has (re)acquired the license to that IP. There are suggestions that the company might be working on a new Falcon game.

    Of course, the older games have been available - on Steam and GOG -
    for years already, so in that regard there isn't any difference from
    the end-user's point of view. They're STILL available, but are now
    available under the new publisher's name. Not much of a difference.
    And speculation about a sequel remain just that: speculation.

    And it's not as if this new Microprose is the same as the classic game company, even if "Wild Bill" Stealey - the founder of the original -
    is involved with the revival. (And anyway, technically the Falcon
    series was developed by Spectrum Holobyte anyway, which was a
    competitor to Stealey's company until it purchased his baby out from
    under him). So this new company having license to the game doesn't
    mean that any of the old magic will be retained. The postulated
    "Falcon 5.0" could be a mobile game with pay-to-bypass progress gates,
    for all we know.

    Regardless, it's good to see the Falcon series make the news again.
    It's been too long a time since the series has been in the limelight.
    --
    "Rid yourselves of all the offenses you have committed, and get a new heart and a new spirit... Repent and live!" --Ezekiel 18:31-32. May da 5th(also Cinco de Mayo) & 2morrow 6th B with U 4 da dark side. LAL lost their team's force last nite 2 beat GSW.
    Wolf3D is 31 yrs. old!
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    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
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    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sat May 6 12:00:57 2023
    On Fri, 05 May 2023 23:35:46 +0000, ant@zimage.comANT (Ant) wrote:

    I remember borrowing this game from a guy in high school. I couldn't
    have sound card audio due to lack of EMS in my IBM PS/2 model 30 286 10
    Mhz PC. :( I thought its videos were neat back then. Haha. I remember
    its HUGE heavy manual and so many 3.5" disks!

    Over the years, I've gotten rid of most of my DOS-era floppy disks.
    More specifically, I've imaged the disks - first to ZIP disks, then
    later moved those images CD-ROMs, then DVDs, and then external HDDs -
    and tossed the original medium. It was a matter of storage; floppy
    disks take up a lot of space and are just inconvenient to keep around.

    But a few games were spared this culling. This included pretty much
    everything made by Origin, but also a handful of other titles.

    Falcon 3.0 is one of those lucky games. I still have all four of the
    original 3.5" disks (3x 1.44mb, 1x 720kb). I don't actually use those
    disks, but nostalgia makes me hang onto them. But whenever I want to
    play the game, I'll just use the GOG version.*

    The manuals I've kept too, of course. I've scanned and uploaded most
    of them to archive.org (I still need to scan the rest of the
    poster-sized maps, which is such a tedious chore that I've been
    putting it off for years, but I'll get to it one of these days), if
    you're interested in revisiting those old memories.

    But getting the game to run always was a bit of a chore; it required a
    minimum of 600K free conventional memory to run (620K to enable all
    features), which could be tricky to achieve back when you had to worry
    about mouse, sound, network and CD-ROM drivers. A dedicated boot
    floppy just to run this game was often a requirement.



    * Well, technically, I'll just launch my ultimate dos game collection
    where the game is permanently installed... but the Falcon 3.0 files I
    used came from the DOS install.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)