• "In 2023, All the Best Video Games Are Old"

    From Spalls Hurgenson@21:1/5 to All on Thu Apr 20 10:32:12 2023
    (A ramble)

    That title isn't original to me; I've lifted it from a CNet article
    (read it here https://www.cnet.com/tech/gaming/in-2023-all-the-best-video-games-are-old/) where the reporter comments on how it seems that, well, all the best
    video games are old. It's a conceit that resonates with me
    emotionally, even if I don't really agree with it intellectually.
    Because - as much as I love my cache of old-timey video games - I also recognize there are some good titles being made these days. Plus,
    having collected a heap of older games, I can assure you that most of
    those titles were shitty too. So overall, the quoted article comes
    across as an old man yelling at how things were better when he was
    young.

    Still, I can't help but feel that- while there's the occassional great
    game still being made - there's something wrong with the industry as a
    whole, that younger gamers are being deprived of a greatness which we
    older folks got to experience but has since been ripped out of modern
    games. Because while video games have always been about making money,
    it never felt so crass and blatant as it does with modern titles;
    'back in the day' there seemed to be some respect for the idea of
    selling a product on its merits rather than using psychological
    trickery to bolster the bottom line with microtransactions. Games were
    still allowed to be art - even if overly commercialized pabulum
    designed to appeal to a middle-of-the-road audience - rather than a
    storefront made to push further sales, be it MTX, DLC, or to push
    advertising or gambling mechanics.

    It's not that there aren't games that don't follow this trend, but
    these tend to be the exceptions, and never seem to reach the same
    heights and popularity as the more manipulative titles. There's always
    a "Thank God for the Indies", who push the boundaries in a way the
    triple-A publishers rarely try.

    And I've no idea if younger gamers feel the same as I do. Do kids who
    grew up with RoBlox and Fortnite and FIFA XCIV, for whom the endles
    hunt for accomplishments and cosmetic hats is ordinary, really care
    for how the industry has changed? Do they see it as worse, or do they
    look at our old-timey games - which came complete in box without
    endless expansions - as boring and limited? Could they find a game
    like Gauntlet or Wing Commander (remastered to match modern gamer's expectations of graphics and controls) entertaining, if it doesn't
    have MTX and endless procedural missions that drag the game out
    forever? I admit I'm not close enough to the younger generation to
    answer that definitively. Maybe I too am an older person grumbling
    about the salad days of my youth.

    But it still seems a shame that kids aren't given the same
    opportunities to experience the same sort of games I played...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Thu Apr 20 19:08:57 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    That title isn't original to me; I've lifted it from a CNet article
    (read it here >https://www.cnet.com/tech/gaming/in-2023-all-the-best-video-games-are-old/) >where the reporter comments on how it seems that, well, all the best
    video games are old. It's a conceit that resonates with me
    emotionally, even if I don't really agree with it intellectually.
    Because - as much as I love my cache of old-timey video games - I also >recognize there are some good titles being made these days. Plus,
    having collected a heap of older games, I can assure you that most of
    those titles were shitty too. So overall, the quoted article comes
    across as an old man yelling at how things were better when he was
    young.

    I think you can make an objective case that it's true. Here are the
    years the top ten most played games on Steam right now were released:

    2012
    2013
    2017
    2019
    2013
    2018
    2022
    2013
    2007
    2017

    There's only one game that could be called new on that list. By the
    end of the year half of them will be at least 10 years old. Sure all
    those games multiplayer games are still actively being updated, and most
    are free-to-play, but it shows you that even kids today aren't all that distracted by the lastest games. It's not much different when you look at
    what people are spending money on in the top 10 global sellers on Steam.
    Four "new" games and six "old" games.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ross Ridge on Thu Apr 20 18:56:30 2023
    On Thu, 20 Apr 2023 19:08:57 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    That title isn't original to me; I've lifted it from a CNet article
    (read it here >>https://www.cnet.com/tech/gaming/in-2023-all-the-best-video-games-are-old/)

    where the reporter comments on how it seems that, well, all the best
    video games are old. It's a conceit that resonates with me
    emotionally, even if I don't really agree with it intellectually.
    Because - as much as I love my cache of old-timey video games - I also >>recognize there are some good titles being made these days. Plus,
    having collected a heap of older games, I can assure you that most of
    those titles were shitty too. So overall, the quoted article comes
    across as an old man yelling at how things were better when he was
    young.

    I think you can make an objective case that it's true. Here are the
    years the top ten most played games on Steam right now were released:

    2012
    2013
    2017
    2019
    2013
    2018
    2022
    2013
    2007
    2017

    There's only one game that could be called new on that list. By the
    end of the year half of them will be at least 10 years old. Sure all
    those games multiplayer games are still actively being updated, and most
    are free-to-play, but it shows you that even kids today aren't all that >distracted by the lastest games. It's not much different when you look at >what people are spending money on in the top 10 global sellers on Steam.
    Four "new" games and six "old" games.

    Man, you can't put up a list like that and NOT tell us the names of
    the games ;-) So, for the curious (like me), here are the games Ross
    was referencing:

    1. Counter-Strike: Global Offensive (2012)
    2. Dota 2 (2013)
    3. PUBG: BATTLEGROUNDS (2017)
    4. Apex Legends (2019) (Steam lists 2020 but Moby agrees with you)
    5. Rust (2013) (Steam says 2018)
    6. Path of Exile (2013 according to both Steam and Moby)
    7. Call of Duty: Modern Warfare II Warzone 2.0 (2022)
    8. Team Fortress 2 (2007)
    9. Destiny 2 (2017)
    10. Grand Theft Auto V (2015, although console versions were 2013)

    But beyond that, many of the "newest" popular games are -as the
    original linked article pointed out - remakes or reboots of existing
    titles (e.g., "Dead Space"). So even when a game is new, it's still
    old.

    Still, Steam is just PC games, and it could be argued that PC games
    tend to attract an older audience who have less interest in 'new'
    titles. So maybe we're just cherry picking our data? Let's widen our
    net and see what we get.*

    01. Call of Duty: Warzone (2020)
    02. Minecraft (2010)
    03. Fortnite (2017)
    04. Grand Theft Auto V (2015)
    05. Tom Clancy’s Rainbow Six Siege (2015)
    06. Super Smash Bros: Ultimate (2018)
    07. Red Dead Redemption II (2018)
    08. Overwatch (2016)**
    09. Rocket League (2015)
    10. Roblox (2005)
    11. League of Legends (2009)
    12. PUBG (PlayerUnknown’s Battlegrounds) (2017)
    13. Counter-Strike: Global Offensive (2012)
    14. Call of Duty: Black Ops IIII (2018)
    15. Super Mario Odyssey (2017)
    16. The Legend of Zelda: Breath Of The Wild (2017)
    17. Spider-Man (2018)
    18. Call of Duty: Black Ops II (2012)
    19. The Elder Scrolls V: Skyrim (2011)
    20. Super Smash Bros: For Wii U (2014)


    And here we see that while there are more 'newer' games, not one of
    the top-twenty is younger than 3 years old, and some date back over a
    decade.

    You might be onto something, Ross.

    And maybe the games industry should take note of this too.


    -------------------------
    * information gleaned from here. I've no idea how accurate it is but
    it was convenient ;-)
    https://gaminggorilla.com/most-popular-video-games-now/
    ** wow, I didn't know anyone was still playing Overwatch, much less
    that it was still this popular

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Thu Apr 20 20:58:22 2023
    On Thu, 20 Apr 2023 10:32:12 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Still, I can't help but feel that- while there's the occassional great
    game still being made - there's something wrong with the industry as a
    whole,

    Oh yes there is.
    Fuck, yes there is.
    I will just quote American McGee here for a moment:

    "For my part, I have also reached an endpoint with "Alice" and with
    game production in general. I have no other ideas or energy left to
    apply toward getting a new Alice game made. Nor do I have any interest
    in pursuing new game ideas within the context of the current
    environment for game development."

    source: https://www.patreon.com/posts/end-of-adventure-81049672

    The political correctness, the snowflakes, the marketing douchebags,
    the requirement to give everyone a chance regardless of whether they
    are talented in the name of equal opportunity, etc. has shoved a
    serrated hot poker up the ass of the gaming industry, and at the
    current rate I don't see any real recovery in sight.

    It's hard for me to even find a decent online multiplayer shooter that
    doesn't REQUIRE (not allow, require) me to role play a pink-haired transgendered character or at least limit my choices of character to
    some sort of role I cannot possibly imagine myself in enough to become immersed. Not that I mind games providing the opportunity for
    pink-haired transgendered players to craft their character in their
    own likeness (in fact I think all games should provide such character customization). I just don't like the agenda of snowflake designers
    trying to force their ideals on me (and that is present in just about
    every story, gaming or movie, that I've seen written in the last 5
    years).

    To force the player into some sort of weird fucking snowflake realm
    that cannot possibly be immersive.. Well they deserve whatever they
    get, which in the case of my own spending habits will be some amount
    of lost revenue.

    There are still a few gems out there but they are getting harder to
    find.

    It's funny because some of the best game design that ever happened
    took place in the 80's. But nowdays, someone will find something
    wrong with those old games:

    "Donkey Kong objectifies women by portraying them in dresses and
    helpless at the hands of a monkey, and is equally racist in suggesting
    that a brown skinned male should feel need to sniff the skirt of a
    fairer skinned female". * https://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/

    *(the quote above did not come from the wired article, it was
    derivative of a humorous discussion on a recently popular Discord
    discussion. But I didn't need to explain that to you. Everyone here
    knows exactly what the fuck I'm talking about)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rstowleigh@x-nospam-x.com on Fri Apr 21 11:07:49 2023
    On Thu, 20 Apr 2023 20:58:22 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    On Thu, 20 Apr 2023 10:32:12 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    Still, I can't help but feel that- while there's the occassional great
    game still being made - there's something wrong with the industry as a >>whole,

    Oh yes there is.
    Fuck, yes there is.
    I will just quote American McGee here for a moment:

    "For my part, I have also reached an endpoint with "Alice" and with
    game production in general. I have no other ideas or energy left to
    apply toward getting a new Alice game made. Nor do I have any interest
    in pursuing new game ideas within the context of the current
    environment for game development."
    source: https://www.patreon.com/posts/end-of-adventure-81049672

    Wow, good way to take McGee's comments out of context. McGee was
    commenting on the difficulty on getting a creative game funded, and
    said nothing about "wokeness" being forced on him (however that term
    is is defined today). In fact, given how the last Alice game featured
    an 'emo' teen fighting against sexual molestation, his games would
    probably qualify as "woke" by current right-wing standards.

    I'm sorry you feel so threatened by games that feature a wider range
    of colors, genders and lifestyles, instead of only using Big White
    Straight Men like in the 'good old days'. Of course, most games still
    allow you to play that sort of character if you so desire. And
    honestly, I don't have a problem with that if you do. But, equally, I
    don't have a problem with letting other people play the sort of
    characters that better reflects them either.

    You make a lot of interesting comments in this newsgroup and - even
    though I might not always agree with you - I am usually happy to hear
    from your viewpoint, but on this particular topic we cannot agree.
    There are many things wrong with the games industry, but making the
    games more accessible to other lifestyles is not one of them, and your
    rage against the idea is very troubling. To dismiss them all as
    'snowflakes' is insulting and wrong.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Fri Apr 21 14:12:30 2023
    On Fri, 21 Apr 2023 11:07:49 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    You make a lot of interesting comments in this newsgroup and - even
    though I might not always agree with you - I am usually happy to hear
    from your viewpoint, but on this particular topic we cannot agree.

    Which is absolutely fine, as I've never been one to need (much less
    seek out) validation from others; and I'm not the least bit bothered
    by disagreement. There are enough folks that do agree with me that
    would provide the validation that my opinions about what has happened
    to the gaming industry are not isolated or unusual.

    There are many things wrong with the games industry, but making the
    games more accessible to other lifestyles is not one of them, and your
    rage against the idea is very troubling. To dismiss them all as
    'snowflakes' is insulting and wrong.

    I think distinguishing opinion from fact isn't your strongest suit.
    But of course that's my opinion :)

    FWIW, I have no issue with making games more accessible to varying
    lifestyles or demographics, but when "diversity" is made a mandatory
    game design feature, to the detriment of what the game could be itself
    (for example unrealistic portrayals of women in historic combat roles
    such as WWII), then things have gone too far and it takes away from
    the fun factor of the game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Fri Apr 21 14:19:52 2023
    On Fri, 21 Apr 2023 11:07:49 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Wow, good way to take McGee's comments out of context.

    Not at all. It was known that the theme and design of his new game
    was going to be the darkest, most violent and non-politcally correct
    version of Alice ever.

    EA rejected it because of the combination of the design and what they
    see as market conditions. They didn't want to be the vendor for
    something that falls out of the political parameters their marketing
    douchebags created for them.

    This is why he announced his retirement. Those are the facts, not
    opinion.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Apr 23 11:39:34 2023
    On 20/04/2023 15:32, Spalls Hurgenson wrote:
    (A ramble)

    That title isn't original to me; I've lifted it from a CNet article
    (read it here https://www.cnet.com/tech/gaming/in-2023-all-the-best-video-games-are-old/) where the reporter comments on how it seems that, well, all the best
    video games are old. It's a conceit that resonates with me
    emotionally, even if I don't really agree with it intellectually.
    Because - as much as I love my cache of old-timey video games - I also recognize there are some good titles being made these days. Plus,
    having collected a heap of older games, I can assure you that most of
    those titles were shitty too. So overall, the quoted article comes
    across as an old man yelling at how things were better when he was
    young.

    Still, I can't help but feel that- while there's the occassional great
    game still being made - there's something wrong with the industry as a
    whole, that younger gamers are being deprived of a greatness which we
    older folks got to experience but has since been ripped out of modern
    games. Because while video games have always been about making money,
    it never felt so crass and blatant as it does with modern titles;
    'back in the day' there seemed to be some respect for the idea of
    selling a product on its merits rather than using psychological
    trickery to bolster the bottom line with microtransactions. Games were
    still allowed to be art - even if overly commercialized pabulum
    designed to appeal to a middle-of-the-road audience - rather than a storefront made to push further sales, be it MTX, DLC, or to push
    advertising or gambling mechanics.

    It's not that there aren't games that don't follow this trend, but
    these tend to be the exceptions, and never seem to reach the same
    heights and popularity as the more manipulative titles. There's always
    a "Thank God for the Indies", who push the boundaries in a way the
    triple-A publishers rarely try.

    And I've no idea if younger gamers feel the same as I do. Do kids who
    grew up with RoBlox and Fortnite and FIFA XCIV, for whom the endles
    hunt for accomplishments and cosmetic hats is ordinary, really care
    for how the industry has changed? Do they see it as worse, or do they
    look at our old-timey games - which came complete in box without
    endless expansions - as boring and limited? Could they find a game
    like Gauntlet or Wing Commander (remastered to match modern gamer's expectations of graphics and controls) entertaining, if it doesn't
    have MTX and endless procedural missions that drag the game out
    forever? I admit I'm not close enough to the younger generation to
    answer that definitively. Maybe I too am an older person grumbling
    about the salad days of my youth.

    But it still seems a shame that kids aren't given the same
    opportunities to experience the same sort of games I played...


    The article is a bit it was so much better in my day forgetting about
    all the trash that was released in that period. Saying that I basically
    agree with your point though that it's not the games industry as a whole
    where the problem really lies but instead what's happened to the big
    budget releases. As for younger gamers (horrible generalisation there
    but anyway) do they even realise there's a whole sector that isn't based
    around psychological warfare on it's own customers?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Mon Apr 24 15:29:58 2023
    On Sun, 23 Apr 2023 11:39:34 +0100, JAB <noway@nochance.com> wrote:


    The article is a bit it was so much better in my day forgetting about
    all the trash that was released in that period.

    There really was.

    It will surprise nobody here, I am sure, to learn that I've amassed a
    huge collection of DOS-era games, ranging all the way back to the
    early '80s and right up to the end of the millenium. Part of the
    reason for this is, undeniably, my collector's (hoarder's) instinct,
    but equally, I enjoy seeing how the games change and developed over
    that period. And whatever year I look at, there are some really
    impressive games (at least for their time. It is sometimes hard for my
    modern eye, jaundiced by modern games, to appreciate 4-color sound and
    1-bit speaker squawks). But whether it's "Shogun" or "'Vette" or
    "Darklands", there's a lot of awesome games from that period.

    But surrounding those gems are a lot of titles that are - at best - forgetabble, and as often cattle excrement. But since nobody remembers
    classics such as 1997's "Jurassic War" or 1992's "Midwinter II" or
    1984's "Microsurgeon", it's only the good games we remember. Thus, the
    past always looks brighter in comparison to the dingy present.



    Saying that I basically
    agree with your point though that it's not the games industry as a whole >where the problem really lies but instead what's happened to the big
    budget releases. As for younger gamers (horrible generalisation there
    but anyway) do they even realise there's a whole sector that isn't based >around psychological warfare on it's own customers?


    There are a lot of good games available these days. Even if I don't
    care for some of them - Roblox? Dredge? Call of Duty XXXXXIV? I'd
    argue that they've got a lot more skill and care put into them than
    the average game of the 80s and 90s. And the selection is so vast that
    pretty much anyone these days can find a game that appeals to their
    particular taste and style. It's not the core games I fault so much as
    the mechanics added to those games (or worse, stripped away) by the
    publishers to suck out every last dime from their customers.

    TL;DR: I miss games where you could earn bonus costumes for your
    characters simply by finishing the game.

    ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Apr 25 11:08:34 2023
    On 24/04/2023 20:29, Spalls Hurgenson wrote:
    Saying that I basically
    agree with your point though that it's not the games industry as a whole
    where the problem really lies but instead what's happened to the big
    budget releases. As for younger gamers (horrible generalisation there
    but anyway) do they even realise there's a whole sector that isn't based
    around psychological warfare on it's own customers?


    There are a lot of good games available these days. Even if I don't
    care for some of them - Roblox? Dredge? Call of Duty XXXXXIV? I'd
    argue that they've got a lot more skill and care put into them than
    the average game of the 80s and 90s. And the selection is so vast that
    pretty much anyone these days can find a game that appeals to their particular taste and style. It's not the core games I fault so much as
    the mechanics added to those games (or worse, stripped away) by the publishers to suck out every last dime from their customers.


    Putting the MTX issue to one side I still find a problem with the big publishers is that even that the core games are well polished (well
    generally anyway) the innovation side seems to be, shall we say somewhat lacking. As always though, I can't blame them as I'm pretty sure I'd do
    the same in their position considering the cost of developing a triple-A
    game.

    Then again, it could be argued that they are saving me from spending £60
    on a game when I can be spending £10-£20 on one which I'll probably
    enjoy more!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Apr 25 09:46:28 2023
    On Tue, 25 Apr 2023 11:08:34 +0100, JAB <noway@nochance.com> wrote:

    On 24/04/2023 20:29, Spalls Hurgenson wrote:
    Saying that I basically
    agree with your point though that it's not the games industry as a whole >>> where the problem really lies but instead what's happened to the big
    budget releases. As for younger gamers (horrible generalisation there
    but anyway) do they even realise there's a whole sector that isn't based >>> around psychological warfare on it's own customers?


    There are a lot of good games available these days. Even if I don't
    care for some of them - Roblox? Dredge? Call of Duty XXXXXIV? I'd
    argue that they've got a lot more skill and care put into them than
    the average game of the 80s and 90s. And the selection is so vast that
    pretty much anyone these days can find a game that appeals to their
    particular taste and style. It's not the core games I fault so much as
    the mechanics added to those games (or worse, stripped away) by the
    publishers to suck out every last dime from their customers.


    Putting the MTX issue to one side I still find a problem with the big >publishers is that even that the core games are well polished (well
    generally anyway) the innovation side seems to be, shall we say somewhat >lacking. As always though, I can't blame them as I'm pretty sure I'd do
    the same in their position considering the cost of developing a triple-A >game.


    Fair argument, although I'd counter - historically - that really isn't
    all that unusual either. Again, a lot of the older games were rehashes
    of the popular trend of the day too (the number of terrible brawlers
    I've waded through following the release of Street Fighter and Mortal
    Kombat... ugh!).

    Arguably it's a bit more notable today because - forty years ago -
    there were a lot more obvious and untried ideas, whereas these days
    many genres have crystalized to the point where most novelty comes
    from blending genres rather than creating new ones.

    And - like you pointed out - the finances of the situation greatly
    affect the amount of risk you're willing to take. A garage-programmer
    whos success (or lack thereof) will only affect him is probably going
    to be more willing to do something different than a multi-billion
    dollar company that not only has thousands of employees but also
    shareholders to keep happy. A known quanity like "Call of Duty CLXIV"
    will sell a guaranteed million units, while a new game like "Mirrors
    Edge" might do gangbusters, or might get ignored; it's easy to see why
    the former is chosen more often by the triple-A publishers. Large
    business prefer certainty and predictibility. But the Indies can - and
    often have to, in order to stand out - take chances.

    I've said it before and I'll say it again: thank god for Indies. They
    are the engine of creativity that keeps game development evolving.
    Sure, a lot of their games are low quaility but they do the
    experimenting that - once their ideas are tested and tried out -
    triple-A publishers build upon.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Apr 26 09:19:13 2023
    On 25/04/2023 14:46, Spalls Hurgenson wrote:
    On Tue, 25 Apr 2023 11:08:34 +0100, JAB <noway@nochance.com> wrote:

    On 24/04/2023 20:29, Spalls Hurgenson wrote:
    Saying that I basically
    agree with your point though that it's not the games industry as a whole >>>> where the problem really lies but instead what's happened to the big
    budget releases. As for younger gamers (horrible generalisation there
    but anyway) do they even realise there's a whole sector that isn't based >>>> around psychological warfare on it's own customers?


    There are a lot of good games available these days. Even if I don't
    care for some of them - Roblox? Dredge? Call of Duty XXXXXIV? I'd
    argue that they've got a lot more skill and care put into them than
    the average game of the 80s and 90s. And the selection is so vast that
    pretty much anyone these days can find a game that appeals to their
    particular taste and style. It's not the core games I fault so much as
    the mechanics added to those games (or worse, stripped away) by the
    publishers to suck out every last dime from their customers.


    Putting the MTX issue to one side I still find a problem with the big
    publishers is that even that the core games are well polished (well
    generally anyway) the innovation side seems to be, shall we say somewhat
    lacking. As always though, I can't blame them as I'm pretty sure I'd do
    the same in their position considering the cost of developing a triple-A
    game.


    Fair argument, although I'd counter - historically - that really isn't
    all that unusual either. Again, a lot of the older games were rehashes
    of the popular trend of the day too (the number of terrible brawlers
    I've waded through following the release of Street Fighter and Mortal Kombat... ugh!).


    Oh I agree and there certainly was a noticeable number of games jumping
    on the band wagon of the next big thing. I do have a certainly level of
    rose tinted spectacles for the early days but even I have to say that it
    was only a few years after I get my Speccky 48k that big (relative to
    the time) game studios where already established although there still
    was teenager in his bedroom games.

    Arguably it's a bit more notable today because - forty years ago -
    there were a lot more obvious and untried ideas, whereas these days
    many genres have crystalized to the point where most novelty comes
    from blending genres rather than creating new ones.


    Possibly I'd add to that, it wasn't just untried ideas but also games
    were often pushing the boundaries of what was considered possible with
    the hardware available which does foster that innovation mind-set. Now
    I'm not sure it's even practical to push the boundaries of a decent PC.

    And - like you pointed out - the finances of the situation greatly
    affect the amount of risk you're willing to take. A garage-programmer
    whos success (or lack thereof) will only affect him is probably going
    to be more willing to do something different than a multi-billion
    dollar company that not only has thousands of employees but also
    shareholders to keep happy. A known quanity like "Call of Duty CLXIV"
    will sell a guaranteed million units, while a new game like "Mirrors
    Edge" might do gangbusters, or might get ignored; it's easy to see why
    the former is chosen more often by the triple-A publishers. Large
    business prefer certainty and predictibility. But the Indies can - and
    often have to, in order to stand out - take chances.

    I've said it before and I'll say it again: thank god for Indies. They
    are the engine of creativity that keeps game development evolving.
    Sure, a lot of their games are low quaility but they do the
    experimenting that - once their ideas are tested and tried out -
    triple-A publishers build upon.


    Part of me actually says does it really matter when you've got smaller
    budget studios which still have that feeling of the devs are producing
    the type of games they want to play and not just what sells. I'd also
    say that the constrained budgets can help focus the mind on distilling a
    game down into its fundamental concepts and not what is supposed to be
    in a game. Roadwarden comes to mind here, the game is all about the
    writing and story and the graphics having taken a complete backseat and
    I don't think it's anything the worse for it. To go up in the budget
    scale, Disco Elysium. I dread to think what would have happened if one
    of the big publishers had got hold of that. What do you mean it's not
    80hrs+ of playtime and where's the combat and crafting. Ah, in-game
    cosmetic items now were are talking. So what sort of cost are you going
    to put on these in the store - *devs get manhandled out of the building
    when they explain they are free*.

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